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Natural computing

Natural computing,[1][2] also called natural computation, is a terminology introduced to encompass three classes of methods: 1) those that take inspiration from nature for the development of novel problem-solving techniques; 2) those that are based on the use of computers to synthesize natural phenomena; and 3) those that employ natural materials (e.g., molecules) to compute. The main fields of research that compose these three branches are artificial neural networks, evolutionary algorithms, swarm intelligence, artificial immune systems, fractal geometry, artificial life, DNA computing, and quantum computing, among others.

Computational paradigms studied by natural computing are abstracted from natural phenomena as diverse as self-replication, the functioning of the brain, Darwinian evolution, group behavior, the immune system, the defining properties of life forms, cell membranes, and morphogenesis. Besides traditional electronic hardware, these computational paradigms can be implemented on alternative physical media such as biomolecules (DNA, RNA), or trapped-ion quantum computing devices.

Dually, one can view processes occurring in nature as information processing. Such processes include self-assembly, developmental processes, gene regulation networks, protein–protein interaction networks, biological transport (active transport, passive transport) networks, and gene assembly in unicellular organisms. Efforts to understand biological systems also include engineering of semi-synthetic organisms, and understanding the universe itself from the point of view of information processing. Indeed, the idea was even advanced that information is more fundamental than matter or energy. The Zuse-Fredkin thesis, dating back to the 1960s, states that the entire universe is a huge cellular automaton which continuously updates its rules.[3][4] Recently it has been suggested that the whole universe is a quantum computer that computes its own behaviour.[5] The universe/nature as computational mechanism is addressed by,[6] exploring nature with help the ideas of computability, and [7] studying natural processes as computations (information processing).

Nature-inspired models of computation edit

The most established "classical" nature-inspired models of computation are cellular automata, neural computation, and evolutionary computation. More recent computational systems abstracted from natural processes include swarm intelligence, artificial immune systems, membrane computing, and amorphous computing. Detailed reviews can be found in many books .[8][9]

Cellular automata edit

A cellular automaton is a dynamical system consisting of an array of cells. Space and time are discrete and each of the cells can be in a finite number of states. The cellular automaton updates the states of its cells synchronously according to the transition rules given a priori. The next state of a cell is computed by a transition rule and it depends only on its current state and the states of its neighbors.

Conway's Game of Life is one of the best-known examples of cellular automata, shown to be computationally universal. Cellular automata have been applied to modelling a variety of phenomena such as communication, growth, reproduction, competition, evolution and other physical and biological processes.

Neural computation edit

Neural computation is the field of research that emerged from the comparison between computing machines and the human nervous system.[10] This field aims both to understand how the brain of living organisms works (brain theory or computational neuroscience), and to design efficient algorithms based on the principles of how the human brain processes information (Artificial Neural Networks, ANN [11]).

An artificial neural network is a network of artificial neurons.[12] An artificial neuron A is equipped with a function  , receives n real-valued inputs   with respective weights  , and it outputs  . Some neurons are selected to be the output neurons, and the network function is the vectorial function that associates to the n input values, the outputs of the m selected output neurons. Note that different choices of weights produce different network functions for the same inputs. Back-propagation is a supervised learning method by which the weights of the connections in the network are repeatedly adjusted so as to minimize the difference between the vector of actual outputs and that of desired outputs. Learning algorithms based on backwards propagation of errors can be used to find optimal weights for given topology of the network and input-output pairs.

Evolutionary computation edit

Evolutionary computation[13] is a computational paradigm inspired by Darwinian evolution.

An artificial evolutionary system is a computational system based on the notion of simulated evolution. It comprises a constant- or variable-size population of individuals, a fitness criterion, and genetically inspired operators that produce the next generation from the current one. The initial population is typically generated randomly or heuristically, and typical operators are mutation and recombination. At each step, the individuals are evaluated according to the given fitness function (survival of the fittest). The next generation is obtained from selected individuals (parents) by using genetically inspired operators. The choice of parents can be guided by a selection operator which reflects the biological principle of mate selection. This process of simulated evolution eventually converges towards a nearly optimal population of individuals, from the point of view of the fitness function.

The study of evolutionary systems has historically evolved along three main branches: Evolution strategies provide a solution to parameter optimization problems for real-valued as well as discrete and mixed types of parameters. Evolutionary programming originally aimed at creating optimal "intelligent agents" modelled, e.g., as finite state machines. Genetic algorithms[14] applied the idea of evolutionary computation to the problem of finding a (nearly-)optimal solution to a given problem. Genetic algorithms initially consisted of an input population of individuals encoded as fixed-length bit strings, the genetic operators mutation (bit flips) and recombination (combination of a prefix of a parent with the suffix of the other), and a problem-dependent fitness function. Genetic algorithms have been used to optimize computer programs, called genetic programming, and today they are also applied to real-valued parameter optimization problems as well as to many types of combinatorial tasks.

Estimation of Distribution Algorithm (EDA), on the other hand, are evolutionary algorithms that substitute traditional reproduction operators by model-guided ones. Such models are learned from the population by employing machine learning techniques and represented as Probabilistic Graphical Models, from which new solutions can be sampled[15][16] or generated from guided-crossover.[17][18]

Swarm intelligence edit

Swarm intelligence,[19] sometimes referred to as collective intelligence, is defined as the problem solving behavior that emerges from the interaction of individual agents (e.g., bacteria, ants, termites, bees, spiders, fish, birds) which communicate with other agents by acting on their local environments.

Particle swarm optimization applies this idea to the problem of finding an optimal solution to a given problem by a search through a (multi-dimensional) solution space. The initial set-up is a swarm of particles, each representing a possible solution to the problem. Each particle has its own velocity which depends on its previous velocity (the inertia component), the tendency towards the past personal best position (the nostalgia component), and its tendency towards a global neighborhood optimum or local neighborhood optimum (the social component). Particles thus move through a multidimensional space and eventually converge towards a point between the global best and their personal best. Particle swarm optimization algorithms have been applied to various optimization problems, and to unsupervised learning, game learning, and scheduling applications.

In the same vein, ant algorithms model the foraging behaviour of ant colonies. To find the best path between the nest and a source of food, ants rely on indirect communication by laying a pheromone trail on the way back to the nest if they found food, respectively following the concentration of pheromones if they are looking for food. Ant algorithms have been successfully applied to a variety of combinatorial optimization problems over discrete search spaces.

Artificial immune systems edit

Artificial immune systems (a.k.a. immunological computation or immunocomputing) are computational systems inspired by the natural immune systems of biological organisms.

Viewed as an information processing system, the natural immune system of organisms performs many complex tasks in parallel and distributed computing fashion.[20] These include distinguishing between self and nonself,[21] neutralization of nonself pathogens (viruses, bacteria, fungi, and parasites), learning, memory, associative retrieval, self-regulation, and fault-tolerance. Artificial immune systems are abstractions of the natural immune system, emphasizing these computational aspects. Their applications include computer virus detection, anomaly detection in a time series of data, fault diagnosis, pattern recognition, machine learning, bioinformatics, optimization, robotics and control.

Membrane computing edit

Membrane computing investigates computing models abstracted from the compartmentalized structure of living cells affected by membranes.[22] A generic membrane system (P-system) consists of cell-like compartments (regions) delimited by membranes, that are placed in a nested hierarchical structure. Each membrane-enveloped region contains objects, transformation rules which modify these objects, as well as transfer rules, which specify whether the objects will be transferred outside or stay inside the region. Regions communicate with each other via the transfer of objects. The computation by a membrane system starts with an initial configuration, where the number (multiplicity) of each object is set to some value for each region (multiset of objects). It proceeds by choosing, nondeterministically and in a maximally parallel manner, which rules are applied to which objects. The output of the computation is collected from an a priori determined output region.

Applications of membrane systems include machine learning, modelling of biological processes (photosynthesis, certain signaling pathways, quorum sensing in bacteria, cell-mediated immunity), as well as computer science applications such as computer graphics, public-key cryptography, approximation and sorting algorithms, as well as analysis of various computationally hard problems.

Amorphous computing edit

In biological organisms, morphogenesis (the development of well-defined shapes and functional structures) is achieved by the interactions between cells guided by the genetic program encoded in the organism's DNA.

Inspired by this idea, amorphous computing aims at engineering well-defined shapes and patterns, or coherent computational behaviours, from the local interactions of a multitude of simple unreliable, irregularly placed, asynchronous, identically programmed computing elements (particles).[23] As a programming paradigm, the aim is to find new programming techniques that would work well for amorphous computing environments. Amorphous computing also plays an important role as the basis for "cellular computing" (see the topics synthetic biology and cellular computing, below).

Morphological computing edit

The understanding that the morphology performs computation is used to analyze the relationship between morphology and control and to theoretically guide the design of robots with reduced control requirements, has been used in both robotics and for understanding of cognitive processes in living organisms, see Morphological computation and .[24]

Cognitive computing edit

Cognitive computing CC is a new type of computing, typically with the goal of modelling of functions of human sensing, reasoning, and response to stimulus, see Cognitive computing and .[25]

Cognitive capacities of present-day cognitive computing are far from human level. The same info-computational approach can be applied to other, simpler living organisms. Bacteria are an example of a cognitive system modelled computationally, see Eshel Ben-Jacob and Microbes-mind.

Synthesizing nature by means of computing edit

Artificial life edit

Artificial life (ALife) is a research field whose ultimate goal is to understand the essential properties of life organisms [26] by building, within electronic computers or other artificial media, ab initio systems that exhibit properties normally associated only with living organisms. Early examples include Lindenmayer systems (L-systems), that have been used to model plant growth and development. An L-system is a parallel rewriting system that starts with an initial word, and applies its rewriting rules in parallel to all letters of the word.[27]

Pioneering experiments in artificial life included the design of evolving "virtual block creatures" acting in simulated environments with realistic features such as kinetics, dynamics, gravity, collision, and friction.[28] These artificial creatures were selected for their abilities endowed to swim, or walk, or jump, and they competed for a common limited resource (controlling a cube). The simulation resulted in the evolution of creatures exhibiting surprising behaviour: some developed hands to grab the cube, others developed legs to move towards the cube. This computational approach was further combined with rapid manufacturing technology to actually build the physical robots that virtually evolved.[29] This marked the emergence of the field of mechanical artificial life.

The field of synthetic biology explores a biological implementation of similar ideas. Other research directions within the field of artificial life include artificial chemistry as well as traditionally biological phenomena explored in artificial systems, ranging from computational processes such as co-evolutionary adaptation and development, to physical processes such as growth, self-replication, and self-repair.

Nature-inspired novel hardware edit

All of the computational techniques mentioned above, while inspired by nature, have been implemented until now mostly on traditional electronic hardware. In contrast, the two paradigms introduced here, molecular computing and quantum computing, employ radically different types of hardware.

Molecular computing edit

Molecular computing (a.k.a. biomolecular computing, biocomputing, biochemical computing, DNA computing) is a computational paradigm in which data is encoded as biomolecules such as DNA strands, and molecular biology tools act on the data to perform various operations (e.g., arithmetic or logical operations).

The first experimental realization of special-purpose molecular computer was the 1994 breakthrough experiment by Leonard Adleman who solved a 7-node instance of the Hamiltonian Path Problem solely by manipulating DNA strands in test tubes.[30] DNA computations start from an initial input encoded as a DNA sequence (essentially a sequence over the four-letter alphabet {A, C, G, T}), and proceed by a succession of bio-operations such as cut-and-paste (by restriction enzymes and ligases), extraction of strands containing a certain subsequence (by using Watson-Crick complementarity), copy (by using polymerase chain reaction that employs the polymerase enzyme), and read-out.[31] Recent experimental research succeeded in solving more complex instances of NP-complete problems such as a 20-variable instance of 3SAT, and wet DNA implementations of finite state machines with potential applications to the design of smart drugs.

 
DNA tile self-assembly of a Sierpinski triangle, starting from a seed obtained by the DNA origami technique[32]

One of the most notable contributions of research in this field is to the understanding of self-assembly.[33] Self-assembly is the bottom-up process by which objects autonomously come together to form complex structures. Instances in nature abound, and include atoms binding by chemical bonds to form molecules, and molecules forming crystals or macromolecules. Examples of self-assembly research topics include self-assembled DNA nanostructures[34] such as Sierpinski triangles[35] or arbitrary nanoshapes obtained using the DNA origami[36] technique, and DNA nanomachines[37] such as DNA-based circuits (binary counter, bit-wise cumulative XOR), ribozymes for logic operations, molecular switches (DNA tweezers), and autonomous molecular motors (DNA walkers).

Theoretical research in molecular computing has yielded several novel models of DNA computing (e.g. splicing systems introduced by Tom Head already in 1987) and their computational power has been investigated.[38] Various subsets of bio-operations are now known to be able to achieve the computational power of Turing machines [citation needed].

Quantum computing edit

A quantum computer[39] processes data stored as quantum bits (qubits), and uses quantum mechanical phenomena such as superposition and entanglement to perform computations. A qubit can hold a "0", a "1", or a quantum superposition of these. A quantum computer operates on qubits with quantum logic gates. Through Shor's polynomial algorithm for factoring integers, and Grover's algorithm for quantum database search that has a quadratic time advantage, quantum computers were shown to potentially possess a significant benefit relative to electronic computers.

Quantum cryptography is not based on the complexity of the computation, but on the special properties of quantum information, such as the fact that quantum information cannot be measured reliably and any attempt at measuring it results in an unavoidable and irreversible disturbance. A successful open air experiment in quantum cryptography was reported in 2007, where data was transmitted securely over a distance of 144 km.[40]Quantum teleportation is another promising application, in which a quantum state (not matter or energy) is transferred to an arbitrary distant location. Implementations of practical quantum computers are based on various substrates such as ion-traps, superconductors, nuclear magnetic resonance, etc. As of 2006, the largest quantum computing experiment used liquid state nuclear magnetic resonance quantum information processors, and could operate on up to 12 qubits.[41]

Nature as information processing edit

The dual aspect of natural computation is that it aims to understand nature by regarding natural phenomena as information processing. Already in the 1960s, Zuse and Fredkin suggested the idea that the entire universe is a computational (information processing) mechanism, modelled as a cellular automaton which continuously updates its rules.[3][4] A recent quantum-mechanical approach of Lloyd suggests the universe as a quantum computer that computes its own behaviour,[5] while Vedral [42] suggests that information is the most fundamental building block of reality.

The universe/nature as computational mechanism is elaborated in,[6] exploring the nature with help of the ideas of computability, whilst,[7] based on the idea of nature as network of networks of information processes on different levels of organization, is studying natural processes as computations (information processing).

The main directions of research in this area are systems biology, synthetic biology and cellular computing.

Systems biology edit

Computational systems biology (or simply systems biology) is an integrative and qualitative approach that investigates the complex communications and interactions taking place in biological systems. Thus, in systems biology, the focus of the study is the interaction networks themselves and the properties of biological systems that arise due to these networks, rather than the individual components of functional processes in an organism. This type of research on organic components has focused strongly on four different interdependent interaction networks:[43] gene-regulatory networks, biochemical networks, transport networks, and carbohydrate networks.

Gene regulatory networks comprise gene-gene interactions, as well as interactions between genes and other substances in the cell. Genes are transcribed into messenger RNA (mRNA), and then translated into proteins according to the genetic code. Each gene is associated with other DNA segments (promoters, enhancers, or silencers) that act as binding sites for activators or repressors for gene transcription. Genes interact with each other either through their gene products (mRNA, proteins) which can regulate gene transcription, or through small RNA species that can directly regulate genes. These gene-gene interactions, together with genes' interactions with other substances in the cell, form the most basic interaction network: the gene regulatory networks. They perform information processing tasks within the cell, including the assembly and maintenance of other networks. Models of gene regulatory networks include random and probabilistic Boolean networks, asynchronous automata, and network motifs.

Another viewpoint is that the entire genomic regulatory system is a computational system, a genomic computer. This interpretation allows one to compare human-made electronic computation with computation as it occurs in nature.[44]

A comparison between genomic and electronic computers
Genomic computer Electronic computer
Architecture changeable rigid
Components construction as-needed basis from the start
Coordination causal coordination temporal synchrony
Distinction between hardware and software No Yes
Transport media molecules and ions wires

In addition, unlike a conventional computer, robustness in a genomic computer is achieved by various feedback mechanisms by which poorly functional processes are rapidly degraded, poorly functional cells are killed by apoptosis, and poorly functional organisms are out-competed by more fit species.

Biochemical networks refer to the interactions between proteins, and they perform various mechanical and metabolic tasks inside a cell. Two or more proteins may bind to each other via binding of their interactions sites, and form a dynamic protein complex (complexation). These protein complexes may act as catalysts for other chemical reactions, or may chemically modify each other. Such modifications cause changes to available binding sites of proteins. There are tens of thousands of proteins in a cell, and they interact with each other. To describe such a massive scale interactions, Kohn maps[45] were introduced as a graphical notation to depict molecular interactions in succinct pictures. Other approaches to describing accurately and succinctly protein–protein interactions include the use of textual bio-calculus[46] or pi-calculus enriched with stochastic features.[47]

Transport networks refer to the separation and transport of substances mediated by lipid membranes. Some lipids can self-assemble into biological membranes. A lipid membrane consists of a lipid bilayer in which proteins and other molecules are embedded, being able to travel along this layer. Through lipid bilayers, substances are transported between the inside and outside of membranes to interact with other molecules. Formalisms depicting transport networks include membrane systems and brane calculi.[48]

Synthetic biology edit

Synthetic biology aims at engineering synthetic biological components, with the ultimate goal of assembling whole biological systems from their constituent components. The history of synthetic biology can be traced back to the 1960s, when François Jacob and Jacques Monod discovered the mathematical logic in gene regulation. Genetic engineering techniques, based on recombinant DNA technology, are a precursor of today's synthetic biology which extends these techniques to entire systems of genes and gene products.

Along with the possibility of synthesizing longer and longer DNA strands, the prospect of creating synthetic genomes with the purpose of building entirely artificial synthetic organisms became a reality. Indeed, rapid assembly of chemically synthesized short DNA strands made it possible to generate a 5386bp synthetic genome of a virus.[49]

Alternatively, Smith et al. found about 100 genes that can be removed individually from the genome of Mycoplasma Genitalium. This discovery paves the way to the assembly of a minimal but still viable artificial genome consisting of the essential genes only.

A third approach to engineering semi-synthetic cells is the construction of a single type of RNA-like molecule with the ability of self-replication.[50] Such a molecule could be obtained by guiding the rapid evolution of an initial population of RNA-like molecules, by selection for the desired traits.

Another effort in this field is towards engineering multi-cellular systems by designing, e.g., cell-to-cell communication modules used to coordinate living bacterial cell populations.[51]

Cellular computing edit

Computation in living cells (a.k.a. cellular computing, or in-vivo computing) is another approach to understand nature as computation. One particular study in this area is that of the computational nature of gene assembly in unicellular organisms called ciliates. Ciliates store a copy of their DNA containing functional genes in the macronucleus, and another "encrypted" copy in the micronucleus. Conjugation of two ciliates consists of the exchange of their micronuclear genetic information, leading to the formation of two new micronuclei, followed by each ciliate re-assembling the information from its new micronucleus to construct a new functional macronucleus. The latter process is called gene assembly, or gene re-arrangement. It involves re-ordering some fragments of DNA (permutations and possibly inversion) and deleting other fragments from the micronuclear copy. From the computational point of view, the study of this gene assembly process led to many challenging research themes and results, such as the Turing universality of various models of this process.[52] From the biological point of view, a plausible hypothesis about the "bioware" that implements the gene-assembly process was proposed, based on template guided recombination.[53][54]

Other approaches to cellular computing include developing an in vivo programmable and autonomous finite-state automaton with E. coli,[55] designing and constructing in vivo cellular logic gates and genetic circuits that harness the cell's existing biochemical processes (see for example [56]) and the global optimization of stomata aperture in leaves, following a set of local rules resembling a cellular automaton.[57]

See also edit

References edit

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Further reading edit

This article was written based on the following references with the kind permission of their authors:

  • Lila Kari, Grzegorz Rozenberg (October 2008). "The Many Facets of Natural Computing". Communications of the ACM. 51 (10): 72–83. CiteSeerX 10.1.1.141.1586. doi:10.1145/1400181.1400200.
  • Leandro Nunes de Castro (March 2007). "Fundamentals of Natural Computing: An Overview". Physics of Life Reviews. 4 (1): 1–36. Bibcode:2007PhLRv...4....1D. doi:10.1016/j.plrev.2006.10.002.

Many of the constituent research areas of natural computing have their own specialized journals and books series. Journals and book series dedicated to the broad field of Natural Computing include the journals Natural Computing (Springer Verlag), Theoretical Computer Science, Series C: Theory of Natural Computing (Elsevier), the Natural Computing book series (Springer Verlag), and the Handbook of Natural Computing (G.Rozenberg, T.Back, J.Kok, Editors, Springer Verlag).

  • Ridge, E.; Kudenko, D.; Kazakov, D.; Curry, E. (2005). "Moving Nature-Inspired Algorithms to Parallel, Asynchronous and Decentralised Environments". Self-Organization and Autonomic Informatics (I). 135: 35–49. CiteSeerX 10.1.1.64.3403.
  • Swarms and Swarm Intelligence by Michael G. Hinchey, Roy Sterritt, and Chris Rouff,

For readers interested in popular science article, consider this one on Medium: Nature-Inspired Algorithms

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For the scientific journal see Natural Computing journal Natural computing 1 2 also called natural computation is a terminology introduced to encompass three classes of methods 1 those that take inspiration from nature for the development of novel problem solving techniques 2 those that are based on the use of computers to synthesize natural phenomena and 3 those that employ natural materials e g molecules to compute The main fields of research that compose these three branches are artificial neural networks evolutionary algorithms swarm intelligence artificial immune systems fractal geometry artificial life DNA computing and quantum computing among others Computational paradigms studied by natural computing are abstracted from natural phenomena as diverse as self replication the functioning of the brain Darwinian evolution group behavior the immune system the defining properties of life forms cell membranes and morphogenesis Besides traditional electronic hardware these computational paradigms can be implemented on alternative physical media such as biomolecules DNA RNA or trapped ion quantum computing devices Dually one can view processes occurring in nature as information processing Such processes include self assembly developmental processes gene regulation networks protein protein interaction networks biological transport active transport passive transport networks and gene assembly in unicellular organisms Efforts to understand biological systems also include engineering of semi synthetic organisms and understanding the universe itself from the point of view of information processing Indeed the idea was even advanced that information is more fundamental than matter or energy The Zuse Fredkin thesis dating back to the 1960s states that the entire universe is a huge cellular automaton which continuously updates its rules 3 4 Recently it has been suggested that the whole universe is a quantum computer that computes its own behaviour 5 The universe nature as computational mechanism is addressed by 6 exploring nature with help the ideas of computability and 7 studying natural processes as computations information processing Contents 1 Nature inspired models of computation 1 1 Cellular automata 1 2 Neural computation 1 3 Evolutionary computation 1 4 Swarm intelligence 1 5 Artificial immune systems 1 6 Membrane computing 1 7 Amorphous computing 1 8 Morphological computing 1 9 Cognitive computing 2 Synthesizing nature by means of computing 2 1 Artificial life 3 Nature inspired novel hardware 3 1 Molecular computing 3 2 Quantum computing 4 Nature as information processing 4 1 Systems biology 4 2 Synthetic biology 4 3 Cellular computing 5 See also 6 References 7 Further readingNature inspired models of computation editThe most established classical nature inspired models of computation are cellular automata neural computation and evolutionary computation More recent computational systems abstracted from natural processes include swarm intelligence artificial immune systems membrane computing and amorphous computing Detailed reviews can be found in many books 8 9 Cellular automata edit Main article Cellular automaton A cellular automaton is a dynamical system consisting of an array of cells Space and time are discrete and each of the cells can be in a finite number of states The cellular automaton updates the states of its cells synchronously according to the transition rules given a priori The next state of a cell is computed by a transition rule and it depends only on its current state and the states of its neighbors Conway s Game of Life is one of the best known examples of cellular automata shown to be computationally universal Cellular automata have been applied to modelling a variety of phenomena such as communication growth reproduction competition evolution and other physical and biological processes Neural computation edit Further information Artificial neural network Neural computation is the field of research that emerged from the comparison between computing machines and the human nervous system 10 This field aims both to understand how the brain of living organisms works brain theory or computational neuroscience and to design efficient algorithms based on the principles of how the human brain processes information Artificial Neural Networks ANN 11 An artificial neural network is a network of artificial neurons 12 An artificial neuron A is equipped with a function fA displaystyle f A nbsp receives n real valued inputs x1 x2 xn displaystyle x 1 x 2 ldots x n nbsp with respective weights w1 w2 wn displaystyle w 1 w 2 ldots w n nbsp and it outputs fA w1x1 w2x2 wnxn displaystyle f A w 1 x 1 w 2 x 2 ldots w n x n nbsp Some neurons are selected to be the output neurons and the network function is the vectorial function that associates to the n input values the outputs of the m selected output neurons Note that different choices of weights produce different network functions for the same inputs Back propagation is a supervised learning method by which the weights of the connections in the network are repeatedly adjusted so as to minimize the difference between the vector of actual outputs and that of desired outputs Learning algorithms based on backwards propagation of errors can be used to find optimal weights for given topology of the network and input output pairs Evolutionary computation edit Main article Evolutionary computation Evolutionary computation 13 is a computational paradigm inspired by Darwinian evolution An artificial evolutionary system is a computational system based on the notion of simulated evolution It comprises a constant or variable size population of individuals a fitness criterion and genetically inspired operators that produce the next generation from the current one The initial population is typically generated randomly or heuristically and typical operators are mutation and recombination At each step the individuals are evaluated according to the given fitness function survival of the fittest The next generation is obtained from selected individuals parents by using genetically inspired operators The choice of parents can be guided by a selection operator which reflects the biological principle of mate selection This process of simulated evolution eventually converges towards a nearly optimal population of individuals from the point of view of the fitness function The study of evolutionary systems has historically evolved along three main branches Evolution strategies provide a solution to parameter optimization problems for real valued as well as discrete and mixed types of parameters Evolutionary programming originally aimed at creating optimal intelligent agents modelled e g as finite state machines Genetic algorithms 14 applied the idea of evolutionary computation to the problem of finding a nearly optimal solution to a given problem Genetic algorithms initially consisted of an input population of individuals encoded as fixed length bit strings the genetic operators mutation bit flips and recombination combination of a prefix of a parent with the suffix of the other and a problem dependent fitness function Genetic algorithms have been used to optimize computer programs called genetic programming and today they are also applied to real valued parameter optimization problems as well as to many types of combinatorial tasks Estimation of Distribution Algorithm EDA on the other hand are evolutionary algorithms that substitute traditional reproduction operators by model guided ones Such models are learned from the population by employing machine learning techniques and represented as Probabilistic Graphical Models from which new solutions can be sampled 15 16 or generated from guided crossover 17 18 Swarm intelligence edit Swarm intelligence 19 sometimes referred to as collective intelligence is defined as the problem solving behavior that emerges from the interaction of individual agents e g bacteria ants termites bees spiders fish birds which communicate with other agents by acting on their local environments Particle swarm optimization applies this idea to the problem of finding an optimal solution to a given problem by a search through a multi dimensional solution space The initial set up is a swarm of particles each representing a possible solution to the problem Each particle has its own velocity which depends on its previous velocity the inertia component the tendency towards the past personal best position the nostalgia component and its tendency towards a global neighborhood optimum or local neighborhood optimum the social component Particles thus move through a multidimensional space and eventually converge towards a point between the global best and their personal best Particle swarm optimization algorithms have been applied to various optimization problems and to unsupervised learning game learning and scheduling applications In the same vein ant algorithms model the foraging behaviour of ant colonies To find the best path between the nest and a source of food ants rely on indirect communication by laying a pheromone trail on the way back to the nest if they found food respectively following the concentration of pheromones if they are looking for food Ant algorithms have been successfully applied to a variety of combinatorial optimization problems over discrete search spaces Artificial immune systems edit Artificial immune systems a k a immunological computation or immunocomputing are computational systems inspired by the natural immune systems of biological organisms Viewed as an information processing system the natural immune system of organisms performs many complex tasks in parallel and distributed computing fashion 20 These include distinguishing between self and nonself 21 neutralization of nonself pathogens viruses bacteria fungi and parasites learning memory associative retrieval self regulation and fault tolerance Artificial immune systems are abstractions of the natural immune system emphasizing these computational aspects Their applications include computer virus detection anomaly detection in a time series of data fault diagnosis pattern recognition machine learning bioinformatics optimization robotics and control Membrane computing edit Membrane computing investigates computing models abstracted from the compartmentalized structure of living cells affected by membranes 22 A generic membrane system P system consists of cell like compartments regions delimited by membranes that are placed in a nested hierarchical structure Each membrane enveloped region contains objects transformation rules which modify these objects as well as transfer rules which specify whether the objects will be transferred outside or stay inside the region Regions communicate with each other via the transfer of objects The computation by a membrane system starts with an initial configuration where the number multiplicity of each object is set to some value for each region multiset of objects It proceeds by choosing nondeterministically and in a maximally parallel manner which rules are applied to which objects The output of the computation is collected from an a priori determined output region Applications of membrane systems include machine learning modelling of biological processes photosynthesis certain signaling pathways quorum sensing in bacteria cell mediated immunity as well as computer science applications such as computer graphics public key cryptography approximation and sorting algorithms as well as analysis of various computationally hard problems Amorphous computing edit In biological organisms morphogenesis the development of well defined shapes and functional structures is achieved by the interactions between cells guided by the genetic program encoded in the organism s DNA Inspired by this idea amorphous computing aims at engineering well defined shapes and patterns or coherent computational behaviours from the local interactions of a multitude of simple unreliable irregularly placed asynchronous identically programmed computing elements particles 23 As a programming paradigm the aim is to find new programming techniques that would work well for amorphous computing environments Amorphous computing also plays an important role as the basis for cellular computing see the topics synthetic biology and cellular computing below Morphological computing edit The understanding that the morphology performs computation is used to analyze the relationship between morphology and control and to theoretically guide the design of robots with reduced control requirements has been used in both robotics and for understanding of cognitive processes in living organisms see Morphological computation and 24 Cognitive computing edit Cognitive computing CC is a new type of computing typically with the goal of modelling of functions of human sensing reasoning and response to stimulus see Cognitive computing and 25 Cognitive capacities of present day cognitive computing are far from human level The same info computational approach can be applied to other simpler living organisms Bacteria are an example of a cognitive system modelled computationally see Eshel Ben Jacob and Microbes mind Synthesizing nature by means of computing editArtificial life edit Artificial life ALife is a research field whose ultimate goal is to understand the essential properties of life organisms 26 by building within electronic computers or other artificial media ab initio systems that exhibit properties normally associated only with living organisms Early examples include Lindenmayer systems L systems that have been used to model plant growth and development An L system is a parallel rewriting system that starts with an initial word and applies its rewriting rules in parallel to all letters of the word 27 Pioneering experiments in artificial life included the design of evolving virtual block creatures acting in simulated environments with realistic features such as kinetics dynamics gravity collision and friction 28 These artificial creatures were selected for their abilities endowed to swim or walk or jump and they competed for a common limited resource controlling a cube The simulation resulted in the evolution of creatures exhibiting surprising behaviour some developed hands to grab the cube others developed legs to move towards the cube This computational approach was further combined with rapid manufacturing technology to actually build the physical robots that virtually evolved 29 This marked the emergence of the field of mechanical artificial life The field of synthetic biology explores a biological implementation of similar ideas Other research directions within the field of artificial life include artificial chemistry as well as traditionally biological phenomena explored in artificial systems ranging from computational processes such as co evolutionary adaptation and development to physical processes such as growth self replication and self repair Nature inspired novel hardware editAll of the computational techniques mentioned above while inspired by nature have been implemented until now mostly on traditional electronic hardware In contrast the two paradigms introduced here molecular computing and quantum computing employ radically different types of hardware Molecular computing edit Molecular computing a k a biomolecular computing biocomputing biochemical computing DNA computing is a computational paradigm in which data is encoded as biomolecules such as DNA strands and molecular biology tools act on the data to perform various operations e g arithmetic or logical operations The first experimental realization of special purpose molecular computer was the 1994 breakthrough experiment by Leonard Adleman who solved a 7 node instance of the Hamiltonian Path Problem solely by manipulating DNA strands in test tubes 30 DNA computations start from an initial input encoded as a DNA sequence essentially a sequence over the four letter alphabet A C G T and proceed by a succession of bio operations such as cut and paste by restriction enzymes and ligases extraction of strands containing a certain subsequence by using Watson Crick complementarity copy by using polymerase chain reaction that employs the polymerase enzyme and read out 31 Recent experimental research succeeded in solving more complex instances of NP complete problems such as a 20 variable instance of 3SAT and wet DNA implementations of finite state machines with potential applications to the design of smart drugs nbsp DNA tile self assembly of a Sierpinski triangle starting from a seed obtained by the DNA origami technique 32 One of the most notable contributions of research in this field is to the understanding of self assembly 33 Self assembly is the bottom up process by which objects autonomously come together to form complex structures Instances in nature abound and include atoms binding by chemical bonds to form molecules and molecules forming crystals or macromolecules Examples of self assembly research topics include self assembled DNA nanostructures 34 such as Sierpinski triangles 35 or arbitrary nanoshapes obtained using the DNA origami 36 technique and DNA nanomachines 37 such as DNA based circuits binary counter bit wise cumulative XOR ribozymes for logic operations molecular switches DNA tweezers and autonomous molecular motors DNA walkers Theoretical research in molecular computing has yielded several novel models of DNA computing e g splicing systems introduced by Tom Head already in 1987 and their computational power has been investigated 38 Various subsets of bio operations are now known to be able to achieve the computational power of Turing machines citation needed Quantum computing edit Main article Quantum computing A quantum computer 39 processes data stored as quantum bits qubits and uses quantum mechanical phenomena such as superposition and entanglement to perform computations A qubit can hold a 0 a 1 or a quantum superposition of these A quantum computer operates on qubits with quantum logic gates Through Shor s polynomial algorithm for factoring integers and Grover s algorithm for quantum database search that has a quadratic time advantage quantum computers were shown to potentially possess a significant benefit relative to electronic computers Quantum cryptography is not based on the complexity of the computation but on the special properties of quantum information such as the fact that quantum information cannot be measured reliably and any attempt at measuring it results in an unavoidable and irreversible disturbance A successful open air experiment in quantum cryptography was reported in 2007 where data was transmitted securely over a distance of 144 km 40 Quantum teleportation is another promising application in which a quantum state not matter or energy is transferred to an arbitrary distant location Implementations of practical quantum computers are based on various substrates such as ion traps superconductors nuclear magnetic resonance etc As of 2006 the largest quantum computing experiment used liquid state nuclear magnetic resonance quantum information processors and could operate on up to 12 qubits 41 Nature as information processing editThe dual aspect of natural computation is that it aims to understand nature by regarding natural phenomena as information processing Already in the 1960s Zuse and Fredkin suggested the idea that the entire universe is a computational information processing mechanism modelled as a cellular automaton which continuously updates its rules 3 4 A recent quantum mechanical approach of Lloyd suggests the universe as a quantum computer that computes its own behaviour 5 while Vedral 42 suggests that information is the most fundamental building block of reality The universe nature as computational mechanism is elaborated in 6 exploring the nature with help of the ideas of computability whilst 7 based on the idea of nature as network of networks of information processes on different levels of organization is studying natural processes as computations information processing The main directions of research in this area are systems biology synthetic biology and cellular computing Systems biology edit Main article Systems biology Computational systems biology or simply systems biology is an integrative and qualitative approach that investigates the complex communications and interactions taking place in biological systems Thus in systems biology the focus of the study is the interaction networks themselves and the properties of biological systems that arise due to these networks rather than the individual components of functional processes in an organism This type of research on organic components has focused strongly on four different interdependent interaction networks 43 gene regulatory networks biochemical networks transport networks and carbohydrate networks Gene regulatory networks comprise gene gene interactions as well as interactions between genes and other substances in the cell Genes are transcribed into messenger RNA mRNA and then translated into proteins according to the genetic code Each gene is associated with other DNA segments promoters enhancers or silencers that act as binding sites for activators or repressors for gene transcription Genes interact with each other either through their gene products mRNA proteins which can regulate gene transcription or through small RNA species that can directly regulate genes These gene gene interactions together with genes interactions with other substances in the cell form the most basic interaction network the gene regulatory networks They perform information processing tasks within the cell including the assembly and maintenance of other networks Models of gene regulatory networks include random and probabilistic Boolean networks asynchronous automata and network motifs Another viewpoint is that the entire genomic regulatory system is a computational system a genomic computer This interpretation allows one to compare human made electronic computation with computation as it occurs in nature 44 A comparison between genomic and electronic computers Genomic computer Electronic computerArchitecture changeable rigidComponents construction as needed basis from the startCoordination causal coordination temporal synchronyDistinction between hardware and software No YesTransport media molecules and ions wiresIn addition unlike a conventional computer robustness in a genomic computer is achieved by various feedback mechanisms by which poorly functional processes are rapidly degraded poorly functional cells are killed by apoptosis and poorly functional organisms are out competed by more fit species Biochemical networks refer to the interactions between proteins and they perform various mechanical and metabolic tasks inside a cell Two or more proteins may bind to each other via binding of their interactions sites and form a dynamic protein complex complexation These protein complexes may act as catalysts for other chemical reactions or may chemically modify each other Such modifications cause changes to available binding sites of proteins There are tens of thousands of proteins in a cell and they interact with each other To describe such a massive scale interactions Kohn maps 45 were introduced as a graphical notation to depict molecular interactions in succinct pictures Other approaches to describing accurately and succinctly protein protein interactions include the use of textual bio calculus 46 or pi calculus enriched with stochastic features 47 Transport networks refer to the separation and transport of substances mediated by lipid membranes Some lipids can self assemble into biological membranes A lipid membrane consists of a lipid bilayer in which proteins and other molecules are embedded being able to travel along this layer Through lipid bilayers substances are transported between the inside and outside of membranes to interact with other molecules Formalisms depicting transport networks include membrane systems and brane calculi 48 Synthetic biology edit Main article Synthetic biology Synthetic biology aims at engineering synthetic biological components with the ultimate goal of assembling whole biological systems from their constituent components The history of synthetic biology can be traced back to the 1960s when Francois Jacob and Jacques Monod discovered the mathematical logic in gene regulation Genetic engineering techniques based on recombinant DNA technology are a precursor of today s synthetic biology which extends these techniques to entire systems of genes and gene products Along with the possibility of synthesizing longer and longer DNA strands the prospect of creating synthetic genomes with the purpose of building entirely artificial synthetic organisms became a reality Indeed rapid assembly of chemically synthesized short DNA strands made it possible to generate a 5386bp synthetic genome of a virus 49 Alternatively Smith et al found about 100 genes that can be removed individually from the genome of Mycoplasma Genitalium This discovery paves the way to the assembly of a minimal but still viable artificial genome consisting of the essential genes only A third approach to engineering semi synthetic cells is the construction of a single type of RNA like molecule with the ability of self replication 50 Such a molecule could be obtained by guiding the rapid evolution of an initial population of RNA like molecules by selection for the desired traits Another effort in this field is towards engineering multi cellular systems by designing e g cell to cell communication modules used to coordinate living bacterial cell populations 51 Cellular computing edit Computation in living cells a k a cellular computing or in vivo computing is another approach to understand nature as computation One particular study in this area is that of the computational nature of gene assembly in unicellular organisms called ciliates Ciliates store a copy of their DNA containing functional genes in the macronucleus and another encrypted copy in the micronucleus Conjugation of two ciliates consists of the exchange of their micronuclear genetic information leading to the formation of two new micronuclei followed by each ciliate re assembling the information from its new micronucleus to construct a new functional macronucleus The latter process is called gene assembly or gene re arrangement It involves re ordering some fragments of DNA permutations and possibly inversion and deleting other fragments from the micronuclear copy From the computational point of view the study of this gene assembly process led to many challenging research themes and results such as the Turing universality of various models of this process 52 From the biological point of view a plausible hypothesis about the bioware that implements the gene assembly process was proposed based on template guided recombination 53 54 Other approaches to cellular computing include developing an in vivo programmable and autonomous finite state automaton with E coli 55 designing and constructing in vivo cellular logic gates and genetic circuits that harness the cell s existing biochemical processes see for example 56 and the global optimization of stomata aperture in leaves following a set of local rules resembling a cellular automaton 57 See also editComputational intelligence Bio inspired computing DNA computing Natural Computing journal Quantum computing Synthetic biology Unconventional computingReferences edit G Rozenberg T Back J Kok Editors Handbook of Natural Computing Springer Verlag 2012 A Brabazon M O Neill S McGarraghy Natural Computing Algorithms Springer Verlag 2015 a b Fredkin F Digital mechanics An informational process based on reversible universal CA Physica D 45 1990 254 270 a b Zuse K Rechnender Raum Elektronische Datenverarbeitung 8 1967 336 344 a b Lloyd S Programming the Universe A Quantum Computer Scientist Takes on the Cosmos Knopf 2006 a b Zenil H A Computable Universe Understanding and Exploring Nature as Computation World Scientific Publishing Company 2012 a b Dodig Crnkovic G and Giovagnoli R COMPUTING NATURE Springer 2013 Olarius S Zomaya A Y Handbook of Bioinspired Algorithms and Applications Chapman amp Hall CRC 2005 de Castro L N Fundamentals of Natural Computing Basic Concepts Algorithms and Applications CRC Press 2006 von Neumann J The Computer and the Brain Yale University Press 1958 Arbib M editor The Handbook of Brain Theory and Neural Networks MIT Press 2003 Rojas R Neural Networks A Systematic Introduction Springer 1996 Back T Fogel D Michalewicz Z editors Handbook of Evolutionary Computation IOP Publishing U K 1997 Koza J Genetic Programming On the Programming of Computers by Means of Natural Selection MIT Press 1992 Pelikan Martin Goldberg David E Cantu Paz Erick 1 January 1999 BOA The Bayesian Optimization Algorithm Gecco 99 pp 525 532 ISBN 9781558606111 a href Template Cite book html title Template Cite book cite book a journal ignored help Pelikan Martin 2005 Hierarchical Bayesian optimization algorithm toward a new generation of evolutionary algorithms 1st ed Berlin u a Springer ISBN 978 3 540 23774 7 Thierens Dirk 11 September 2010 The Linkage Tree Genetic Algorithm Parallel Problem Solving from Nature PPSN XI pp 264 273 doi 10 1007 978 3 642 15844 5 27 ISBN 978 3 642 15843 8 S2CID 28648829 Martins Jean P Fonseca Carlos M Delbem Alexandre C B 25 December 2014 On the performance of linkage tree genetic algorithms for the multidimensional knapsack problem Neurocomputing 146 17 29 doi 10 1016 j neucom 2014 04 069 Engelbrecht A Fundamentals of Computational Swarm Intelligence Wiley and Sons 2005 Dasgupta D editor Artificial Immune Systems and Their Applications Springer 1998 de Castro L Timmis J Artificial Immune Systems A New Computational Intelligence Approach Springer 2002 Paun G Membrane Computing An Introduction Springer 2002 Abelson H Allen D Coore D Hanson C Homsy G Knight Jr T Nagpal R Rauch E Sussman G Weiss R Amorphous computing Communications of the ACM 43 5 May 2000 74 82 Pfeifer R and Fuchslin R Morphological Computing starts at p 11 2013 Pfeifer R and Bondgard J How the body shapes the way we think a new view of intelligence MIT Press 2006 Langton C editor Artificial Life Addison Wesley Longman 1990 Rozenberg G and Salomaa A The Mathematical Theory of L Systems Academic Press 1980 Brooks R Artificial life from robot dreams to reality Nature 406 2000 945 947 Lipson P Pollack J Automatic design and manufacture of robotic lifeforms Nature 406 2000 974 978 Adleman L Molecular computation of solutions to combinatorial problems Archived 6 February 2005 at the Wayback Machine Science 266 1994 1021 1024 Kari L DNA computing the arrival of biological mathematics The Mathematical Intelligencer 19 2 1997 9 22 Fujibayashi K Hariadi R Park S H Winfree E Murata S Toward reliable algorithmic self assembly of DNA tiles A fixed width cellular automaton pattern Nano Letters 8 7 2007 1791 1797 Reif J and LaBean T Autonomous programmable biomolecular devices using self assembled DNA nanostructures Communications of the ACM 50 9 Sept 2007 46 53 Seeman N Nanotechnology and the double helix Scientific American Reports 17 3 2007 30 39 Rothemund P Papadakis N Winfree E Algorithmic self assembly of DNA Sierpinski triangles PLoS Biology 2 12 December 2004 Rothemund P Folding DNA to create nanoscale shapes and patterns Nature 440 2006 297 302 Bath J Turberfield A DNA nanomachines Nature Nanotechnology 2 May 2007 275 284 Paun G Rozenberg G Salomaa A DNA Computing New Computing Paradigms Springer 1998 Hirvensalo M Quantum Computing 2nd Ed Springer 2004 Ursin R et al Entanglemen based quantum communication over 144km Nature Physics 3 2007 481 486 Negrevergne C et al Benchmarking quantum control methods on a 12 qubit system Physical Review Letters 96 art170501 2006 Vedral V Decoding Reality The Universe as Quantum Information Oxford University Press 2010 Cardelli L Abstract machines of systems biology Archived 19 April 2008 at the Wayback Machine Bulletin of the EATCS 93 2007 176 204 Istrail S De Leon B T Davidson E The regulatory genome and the computer Developmental Biology 310 2007 187 195 Kohn K Molecular interaction map of the mammalian cell cycle control and DNA repair systems Molecular Biology of the Cell 10 8 1999 2703 2734 Nagasaki M Onami S Miyano S Kitano H Bio calculus its concept and molecular interaction permanent dead link Genome Informatics 10 1999 133 143 Regev A Shapiro E Cellular abstractions Cells as computation Nature 419 2002 343 Cardelli L Brane calculi Interactions of biological membranes In LNCS 3082 pages 257 280 Springer 2005 Smith H Hutchison III C Pfannkoch C and Venter C Generating a synthetic genome by whole genome assembly phi X174 bacteriophage from synthetic oligonucleotides PNAS 100 26 2003 15440 15445 Sazani P Larralde R Szostak J A small aptamer with strong and specific recognition of the triphosphate of ATP Journal of the American Chemical Society 126 27 2004 8370 8371 Weiss R Knight Jr T Engineered communications for microbial robotics In LNCS 2054 pages 1 16 Springer 2001 Landweber L and Kari L The evolution of cellular computing Nature s solution to a computational problem Biosystems 52 1 3 1999 3 13 Angeleska A Jonoska N Saito M Landweber L 2007 RNA guided DNA assembly Journal of Theoretical Biology 248 4 706 720 doi 10 1016 j jtbi 2007 06 007 PMID 17669433 Prescott D Ehrenfeucht A and Rozenberg G Template guided recombination for IES elimination and unscrambling of genes in stichotrichous ciliates dead link J Theoretical Biology 222 3 2003 323 330 Nakagawa H Sakamoto K Sakakibara Y Development of an in vivo computer based on Escherichia Coli In LNCS 3892 pages 203 212 Springer 2006 Zabet NR Hone ANW Chu DF Design principles of transcriptional logic circuits Archived 7 March 2012 at the Wayback Machine In Artificial Life XII Proceedings of the Twelfth International Conference on the Synthesis and Simulation of Living Systems pages 186 193 MIT Press August 2010 Duran Nebreda S Bassel G April 2019 Plant behaviour in response to the environment information processing in the solid state Philosophical Transactions of the Royal Society B 374 1774 20180370 doi 10 1098 rstb 2018 0370 PMC 6553596 PMID 31006360 Further reading editThis article was written based on the following references with the kind permission of their authors Lila Kari Grzegorz Rozenberg October 2008 The Many Facets of Natural Computing Communications of the ACM 51 10 72 83 CiteSeerX 10 1 1 141 1586 doi 10 1145 1400181 1400200 Leandro Nunes de Castro March 2007 Fundamentals of Natural Computing An Overview Physics of Life Reviews 4 1 1 36 Bibcode 2007PhLRv 4 1D doi 10 1016 j plrev 2006 10 002 Many of the constituent research areas of natural computing have their own specialized journals and books series Journals and book series dedicated to the broad field of Natural Computing include the journals Natural Computing Springer Verlag Theoretical Computer Science Series C Theory of Natural Computing Elsevier the Natural Computing book series Springer Verlag and the Handbook of Natural Computing G Rozenberg T Back J Kok Editors Springer Verlag Ridge E Kudenko D Kazakov D Curry E 2005 Moving Nature Inspired Algorithms to Parallel Asynchronous and Decentralised Environments Self Organization and Autonomic Informatics I 135 35 49 CiteSeerX 10 1 1 64 3403 Swarms and Swarm Intelligence by Michael G Hinchey Roy Sterritt and Chris Rouff For readers interested in popular science article consider this one on Medium Nature Inspired Algorithms Retrieved from https en wikipedia org w index php title Natural computing amp oldid 1191722268 Cellular computing, wikipedia, wiki, book, books, library,

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