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Battlefield: Bad Company 2

Battlefield: Bad Company 2 is a first-person shooter video game developed by DICE and published by Electronic Arts for Microsoft Windows, PlayStation 3, Xbox 360, iOS and Kindle Fire systems. It is a direct sequel to Battlefield: Bad Company and is part of the Battlefield game series. It was released worldwide in March 2010. The iOS port was released on the App Store on December 16, 2010.[5] A Kindle Fire version was released in June 2012.[11]

Battlefield: Bad Company 2
Developer(s)DICE
Coldwood Interactive (PC)
Publisher(s)Electronic Arts
Producer(s)Patrick Bach
Djörn Johnsson
John Hargelid
Anders Gyllenberg
Designer(s)David Goldfarb
Alan Kertz
Programmer(s)Vidar Nygren
Mikael Kalms
Artist(s)Gustav Tilleby
Writer(s)David Goldfarb
Composer(s)Mikael Karlsson[7]
Joel Eriksson[8]
SeriesBattlefield
EngineFrostbite 1.5[9][10]
Platform(s)Microsoft Windows
PlayStation 3
Xbox 360
iOS
Kindle Fire
Android
Release
iOS
  • WW: December 16, 2010[5]
Kindle Fire
  • WW: June 20, 2012[6]
Genre(s)First-person shooter, tactical shooter
Mode(s)Single-player, multiplayer

The game is primarily a squad-level first-person shooter based in a contemporary modern warfare setting. Additionally, the game includes a single-player campaign, where the player re-assumes the role of Preston Marlowe, the protagonist of the original game. The game's Frostbite 1.5 engine allows for destructible environments.[12] Multiplayer maps, which allow for five different game modes, contain a wide selection of vehicles, aircraft and emplacements.

The game was met with positive reception from critics, garnering a mean of 88 from aggregator Metacritic for the Xbox 360 and PS3 versions, and 87 for the PC version. It became a commercial success, selling more than twelve million units since its initial release. Seven VIP map packs, as well as a downloadable game mode, were added after launch; an expansion pack, Battlefield: Bad Company 2: Vietnam (centered on the Vietnam War), released on December 21, 2010.

Gameplay

While Bad Company 2 is primarily a first-person shooter, it follows other games in the series by allowing the player to control certain vehicles, including ATVs, APCs, tanks, and helicopters. On foot, players are given access to a variety of real-world small arms such as assault rifles and machine guns. Players can also jump, crouch, and sprint. They can carry one primary weapon and a pistol in multiplayer, or two primary weapons in single-player, as well as grenades and other equipment. Players can fire "from the hip", but zooming in and using iron sights, reflex sights, or telescopic sights (depending on the weapon) will provide much better accuracy when shooting.

Bad Company 2 heavily emphasizes destructible environments. Large sections of most buildings can be destroyed by explosives, and some walls and fences break down under barrages of bullets, with the game's physics engine realistically simulating the destruction.

The game utilizes a "regenerating health" system, rather than giving players health points as older games in the Battlefield series have done. To accommodate this in multiplayer, the "Medic" equipment now accelerates health regeneration rather than directly restoring the player's health. If the player is wounded, they must take cover and avoid damage in order to regain health. A heavily wounded player will see dirt and blood around the edges of the screen, as an illustration of injury.

Single-player

Bad Company 2 features a story-driven single-player campaign. For most of the narrative, the player takes control of Preston Marlowe, one of the members of the titular "Bad Company". The exception to this is the first mission, which is set prior to the rest of the campaign. Each mission is divided into a series of objectives, often interspersed with cutscenes which simulate the style of war films. While the other members of Bad Company will engage in combat, the game relies upon the player to complete the objectives and kill most of the enemies. Although the player's computer-controlled allies can never die, they cannot carry out objectives. Aside from infantry combat, the campaign contains several missions in which the player controls a vehicle, or mans a weapon turret while a teammate controls the vehicle.

Each weapon in the campaign is considered a collectible - the first time the player picks up that type of weapon, a "Collectable Unlocked" message appears. There are also sensor stations throughout the campaign which the player can find and destroy - this is also recorded in the campaign stats. "Supply Drop" crates are scattered throughout the missions, where the player can exchange weapons and replenish ammo. The Supply Drop crates will remember any weapon the player picks up and this weapon will then be available for the rest of the campaign.

Multiplayer

 
Screenshot of Battlefield: Bad Company 2's multiplayer mode. The player is armed with an M249 light machine gun.

Multiplayer is class-based, with four classes: Assault, Engineer, Medic, and Recon. Each class has a variety of unique weapons and equipment, and serves a specific role in combat. There are also some weapons that can be used by any class, such as pistols and shotguns. Each class gains experience and levels up separately.

New items are unlocked by earning experience points, which are gained for performing actions conducive to the goals of the player's team, such as eliminating enemy players, healing teammates, or capturing or defending points of interest. These points count towards a total of 50 ranks. Bonuses to the base number of points can be awarded under certain circumstances (such as eliminating an enemy by means of a headshot).

 
A G3 in Battlefield: Bad Company 2 multiplayer.

Multiplayer mode features 15 vehicles, including new additions, such as the Sikorsky UH-60 Black Hawk, a quad bike, a four-man patrol boat, a personal watercraft, a ZU-23-2 mounted on a BMD-3 armoured personnel carrier, and a Northrop Grumman MQ-8 Fire Scout, controlled via remote computer terminals. The available maps are set in various environments such as South America and Alaska, near the borders of Russia,[13] similar to those seen in the single-player.

A dog tag system, as seen in Battlefield 2142 and Battlefield: Bad Company, is also used, awarding players with their opponents' dog tags when they defeat them with a knife attack.[14] Players can use party chat for each game mode.[15] The game uses the PunkBuster anti-cheat program to protect from cheaters in online multiplayer matches.

Bad Company 2 features several game types:

Conquest: Features the classic gameplay of the Battlefield series. Players must capture and defend flags for as long as possible. If a base is taken, it can be recaptured, and the cycle can repeat until the game's end. Every kill depletes one ticket, and tickets gradually decrease when one team controls more than half of the flags on the map. Vehicles can spawn once a flag is captured. When one team's tickets are depleted, that team will lose the game. Lost tickets can be regained by reviving fallen teammates.

Onslaught: Tasks one squad of up to four players to capture certain points on the map, allowing the squad to advance. The game is won by capturing all the points. Unlike other modes, the only enemies are bots. This game mode features new lighting and time of day on existing maps, as well as new vehicles. It is available for Xbox 360 and PS3 only; a PC version was planned, but was cancelled.[16]

Rush: Players must defend or destroy pairs of M-COM stations until either the attackers run out of respawn tickets or all of the stations are destroyed. Lost tickets can be regained by reviving fallen teammates. An M-COM station can be destroyed by planting a charge, using explosive weapons or ballistics, or simply by demolishing the building in which it is located. However, not all M-COM stations exist in destructible buildings, forcing players to use a variety of methods to achieve the same goal. When a charge is planted by the attacking team, an alarm is activated and the defenders have a limited amount of time to get to the M-COM station and disarm the bomb before it detonates.

Squad Deathmatch: Features up to four squads, each fighting against the other. An infantry support vehicle is available for any squad to claim, giving a significant advantage. The first squad to score fifty kills wins the match.

Squad Rush: Similar to Rush, but consists of only two squads, one defending and the other attacking. The maps used for Squad Rush are smaller versions of those for both Conquest and Rush modes. There are only 2 M-COM stations in each round.

Synopsis

Setting

Bad Company 2 is set in the near future during the fictional Second Russo-American War between the United States and Russian Federation, the latter supporting the fictional Latin American Militia, a rebel group operating in South America.

Plot

The game begins in October 1944, as a group of US commandos infiltrate an Imperial Japanese Navy-controlled island in the Sea of Japan as part of "Operation Aurora." They secure a Japanese scientist who was working on a secret scalar weapon, and escape the island on a submarine. However, as foreshadowed by the scientist's warnings, the commandos witness the weapon firing and subsequently perish from the resulting tsunami, sparking a myth within the U.S. Army.

In the near future, Russia has invaded Europe and Alaska while supporting China's fight in Asia and arming a South American militia. Privates Preston Marlowe, Terrence Sweetwater, George Haggard and Sergeant Samuel Redford are fighting in Russia in an attempt to secure a scalar weapon device. Despite evading Russian soldiers and completing the mission successfully, the device is discovered to be a fake. Impressed with their previous activities, Army General Braidwood has the squad transferred into the Special Activities Division and assigns them a new mission; to contact Agent James Wyatt (called Aguire in-game), much to the disappointment of Redford, who had hoped to retire after the previous mission.

The squad travels to Bolivia in search of the agent, and after many firefights, they eventually save Aguire. He sends them to retrieve his scalar technology intelligence from a French weather satellite that can be controlled from a base in the Andes. Sweetwater lands the satellite and the squad successfully thwart a Russian attempt to destroy it. Marlowe locates the data server and proceeds to descend the mountain during a blizzard while dodging Russian patrols. He survives, and is extracted by the others.

During extraction, Aguire briefs the squad about the man responsible for rebuilding scalar weaponry; Arkady Kirilenko, a Russian Army colonel the squad encountered in Russia. Kirilenko is hoping to use scalar weaponry to disable America's power grid and pave the way for a Russian invasion. He is believed to be hiding in Chile. The squad head there, aided by US forces, and find Kirilenko, who escapes again. Left with only Kirilenko's papers, Sweetwater discovers there is a shipping manifest for an abandoned ship called the Sangre Del Toro. Aided by the rest of the squad, Marlowe finds the ship and retrieves a compound essential to the use of the weapon, while also discovering the truth behind Operation Aurora - the US military knew it was a suicide mission, and the operation was planned in order to learn more about the weapon's capabilities.

While attempting to meet Aguire in Ecuador, the squad's helicopter is shot down and they are separated. Along with their helicopter pilot, Flynn (Eric Loren), they regroup and escape the local militia. Redford gives Aguire the compound before finding out that Aguire has double-crossed them by allying himself with Kirilenko. Aguire reveals that he wants revenge against the United States for what happened to his father, Thomas Wyatt (one of the commandos killed in 1944 during Operation Aurora). Despite this, Kirilenko betrays Aguire and kills him. Before he can kill the squad, however, Flynn intervenes and saves them at the cost of his own life.

While the squad is mourning Flynn, they hear Kirilenko talking through a guard's radio. Marlowe knifes the guard and the squad proceeds toward the city of Quito. Here, after battling squads of South American and Russian troops, they find a large An-124 cargo aircraft that is believed to house the scalar weapon. This is confirmed as a powerful electromagnetic pulse is suddenly released, disabling all electronic equipment in the city except the aircraft. Haggard and Sweetwater become disheartened, with Haggard going so far as suggesting the squad abort the mission. Angry at his allies for giving up, Marlowe is about to continue the mission alone before Redford stops him and then convinces the rest to continue. They then infiltrate the aircraft as it takes off. After a firefight to reach the cockpit, they find it empty. They return to the cargo bay to find Kirilenko attempting to fire the scalar weapon again, this time high over the southern United States. With the help of explosives from the plane's armory, they access and destroy the scalar weapon.

The explosion sends the aircraft plummeting, forcing the squad to bail out, but Kirilenko grabs the last parachute before Marlowe. In free fall, Marlowe kills Kirilenko, and is then saved by Sweetwater who hands Marlowe the parachute that was stolen by Kirilenko. The squad lands in Texas, Haggard's home state. Shortly after, General Braidwood arrives to inform them that they are to aid the US Army against an incoming Russian invasion that is coming through Alaska, much to the squad's disappointment.

Development

The game was first announced in February 2009.[17] On October 19, game developer DICE posted a Twitter announcement stating the game will have dedicated server support. This was in response to Infinity Ward's announcement on October 17 that Call of Duty: Modern Warfare 2 would not support dedicated servers.[18] A PS3 version of the beta began development on November 19,[19] while the PC version was pushed back until February 2010 because of difficulties with PC varieties.

The online multiplayer demo for the Xbox 360 and the closed beta for the PC were released on January 28, 2010, and servers ran until February 25. The demo was released on the PS3 on February 4, 2010, in Europe and North America and February 11, 2010, in Asia.[20] The PS3 beta featured the map "Arica Harbor", while the PC beta, Xbox 360 demo, and PS3 demo featured the map "Port Valdez".

During an interview with GameZone's Dakota Grabowski in March 2010, Senior Producer Patrick Bach revealed that following the negative feedback from PC gamers after the first Battlefield: Bad Company was not released on the PC, Electronic Arts and DICE had a separate dedicated team working on the PC version of Bad Company 2. Bach stated "We see it as very, very hardcore and important part of our customers. So we put a lot of effort into making sure that everything worked perfect." Bach also commented on the use of peripherals such as a mouse and keyboard on consoles, saying "I don't think that we have any special connections to peripherals to the consoles [...] The biggest problem with peripherals for consoles is that the console itself is a level playground. It's even and you know the consumer has the same technology and have the same peripherals and same controls – which makes it easier for us to create a game that feels fair. By catering to a mouse and keyboard for the consoles, it would maybe skew the even playground."[21]

The PC version of the game was co-developed with fellow Swedish developer Coldwood Interactive.[22]

Audio

The game uses Dolby Digital and Frostbite's High Definition Audio Range technology.[23] The score was composed by Mikael Karlsson (composer) and is featured on the Battlefield: Bad Company 2 Official Soundtrack, which was released on February 2, 2010.[7]

Marketing and release

Editions

As a pre-order promotion, EA offered the "Limited Edition" of Bad Company 2 at normal pricing. By pre-ordering the Limited Edition, buyers of the PC version were given early access to the closed beta from January 28 to February 25.[24] Owners of the Limited Edition on all systems were also given early access to numerous weapons and vehicle perks, which included the M1A1 Thompson and an M1911 pistol, as well as four vehicle perks.[25]

In addition to the six upgrades offered by EA on all pre-orders of the Limited Edition, select retailers offered their own incentives. Copies pre-ordered at GameStop, for example, came with an additional code, unlocking the AKS-74U carbine and giving access to the Squad Rush game mode 30 days early (North America only). All six Limited Edition upgrades, as well as the AKS-74U, are also available to owners of the Standard Edition of the game, but they must be acquired by accumulating points in-game.

The "Ultimate Edition" was released on August 31, 2010, for the Xbox 360 and PlayStation 3. The package includes Battlefield: Bad Company 2, Battlefield 1943, "Onslaught" mode, and immediate access to four vehicle upgrades and two weapon unlocks from purchase, a bonus originally included only in the Limited Edition.[26]

VIP

As part of a program designed to encourage game purchases and reward the community, EA and DICE confirmed that they would periodically release additional "VIP" content for Bad Company 2. On Xbox 360 and PlayStation 3, this content is available free to "VIP" players who purchase a new copy of the game. Owners of used copies will be able to purchase a VIP code for an additional cost from their respective system's online store. Owners of the PC version will receive this content for free regardless of ownership status.[27]

On May 30, 2013, the VIP pass was made free for all Xbox 360 and PlayStation 3 users.[28]

Veterans

As part of the "Battlefield Veterans" program, players gain access to the M1 Garand rifle if they have registered two or more Battlefield games with EA, or if they have joined the "EA Gun Club".[29]

Discontinuation

On March 21, 2023, it was announced that the game will be removed from digital storefronts along with its predecessor and Battlefield 1943, though its single-player campaign will remain playable. Despite this, the games' modding community will provide further support for online play for existing owners of the game through the use of "Project Rome", if Steam version only.[30]

Downloadable content

Several map packs have been released for the game. "Map Pack 1" was released on March 2, 2010, as "Day One Map Pack". It added two new maps: Nelson Bay for Rush mode and Laguna Alta for Conquest.[31] "Map Pack 2" was released on March 30, and added two new maps: Laguna Presa for Rush and Arica Harbour for Conquest.[32] "Map Pack 3" was released on June 9 for consoles, and June 30 for PC.[33] The Laguna Alta map was made available for Squad Rush, and the Nelson Bay map was made available for Squad Deathmatch.[34] "Map Pack 4" was released on July 7. The Atacama Desert map was made available for Rush and the Port Valdez map for Conquest.[35] "Map Pack 5" was released on July 28. The White Pass map was made available for Rush and the Nelson Bay map for Conquest.[36] "Map Pack 6" was released on August 18. The Panama Canal map was made available for Squad Deathmatch and the Laguna Presa map for Squad Rush.[37] "Map Pack 7" was released on December 1, and includes two maps ported from the first Bad Company game; "Oasis" and "Harvest Day", both of which are playable in all game modes. As well as these, two maps from the single-player campaign were ported to multiplayer; "Cold War" was made available for Rush, Squad Rush and Squad Deathmatch while "Heavy Metal" was made available for Conquest and Squad Deathmatch.[38]

Kit upgrades were released on April 21, 2010, for the Xbox 360, May 12 for the PlayStation 3 and December 1 for PC. Residents of the United States can retrieve unlock codes for the upgrades on the Xbox 360 by purchasing specially marked Dr Pepper bottles. The kit upgrades include two additional pins and one additional award for each class, as well as unique camouflage upgrades.[39][40] Kit shortcuts were released on June 16 for consoles. The shortcuts are available for purchase for each separate class, or in a bundle pack for all four classes. Upon installation, the shortcuts will unlock all primary weapons, gadgets and specialisations for their respective class.[41]

A new mode, "Onslaught", was released on June 22 and 24 for the PlayStation 3 and Xbox 360 respectively.[42] In Onslaught, up to four players co-operatively face endless waves of computer controlled enemies. Bad Company 2 senior producer Patrick Bach said that DICE would "consistently support the fans playing Bad Company 2 with new ways to get into multiplayer." He also said that the mode would "challenge the elite players with new experiences to improve their performance online."[41]

Vietnam

Bad Company 2: Vietnam is an expansion pack for Bad Company 2 which takes place during the Vietnam War. It was released on December 18, 2010, for Microsoft Windows and on December 21 for PlayStation 3 and Xbox 360. It is available as a retail package and via download. The retail package, however, only includes product key for internet activation. The expansion has received positive reviews, with praise for its "fun, close encounters" and use of licensed music tracks from the Vietnam war era.

The expansion pack contains 5 new maps, 6 new vehicles, and 15 new weapons. The fifth map, Operation Hastings, was originally set to be unlocked when the playing community reached 69,000,000 team play actions (revives, resupplies, assists etc.) on each platform.[43] While it was unlocked for PC on December 30, 2010,[44] the map was released early on PlayStation 3 and Xbox 360 as a "new year's gift" from DICE.[45] It also includes 49 contemporary music tracks which can be listened to via an in-game radio, as well as new voiceovers for both American and Vietnamese forces, based on authentic communication from the Vietnam war. Ten new Xbox Live achievements/PlayStation Network trophies are also available to unlock.[46]

Battlefield: Bad Company 2: Vietnam received generally positive reviews, with scores from Metacritic of 88 for the Xbox 360 and PlayStation 3 versions,[47][48] and 86 for the PC version,[49] and scores from GameRankings of 88.80% for the PlayStation 3 version,[50] 88.00% for the Xbox 360 version,[51] and 84.27% for the PC version.[52] Most critics agreed that the expansion is worth buying for users who already enjoy the game's multiplayer component. IGN praised it as being one of the best multiplayer offerings of the year, scoring it 9.5 out of 10.[53] Destructoid gave it 9 out of 10, calling it a "no brainer" for active Battlefield fans.[54] GameSpot gave it 8.5 out of 10, praising the maps, atmosphere and the new vehicles and weapons, but criticizing the online stat-tracking and the reduced emphasis on player progression.[55] Joystiq stated that it plays differently from the original game, but called it a success nevertheless, awarding it 4 out of 5 stars.[56]

Reception

Battlefield: Bad Company 2 received mostly positive reviews from game critics. Aggregating review website Metacritic have the PlayStation 3 version at 88/100,[58] the Xbox 360 version at 88/100,[59] and the PC version at 87/100.[57] The iOS version received generally poorer reviews and holds a score of 64/100.[60]

GameZone's Steven Hopper gave the game 9.25/10, saying, "Even though the single-player campaign still isn't where it needs to be, Bad Company 2 is definitely a great sequel that builds on its predecessor in every way, making for one that no shooter fan will want to miss, especially if you go online for your gaming."[68] Game Informer gave the game 9.5 out of 10, praising the improvements made over the first Bad Company.[64] GameTrailers gave the game 9.1 out of 10, praising its use of an intertwining multiplayer in which "Purists will appreciate that you must earn every kill." Level design was also commended; "Bad Company 2 features sprawling, densely populated environments with an excellent level of detail." However, they referred to the single-player mode as "predictable."[67]

GameSpy reviewer Anthony Gallegos gave the game 4.5 stars out of 5, describing the single-player campaign as "a blast" and concluding that "the staying power for BFBC2 lies in its multiplayer."[66] Dan Whitehead from Eurogamer reviewed the game and gave it a score of 9/10, describing it as an "open challenge" to Activision's market leader, Call of Duty: Modern Warfare 2, and calling Bad Company 2 a "way superior game" when compared to Modern Warfare 2. Whitehead also commented that it had "immediately evident" improvements over the previous game in the series, and concluded that Bad Company 2 is "the online shooter at its most streamlined, most thoughtful, most exhilarating."[63] IGN gave the game 8.9 out of 10, praising the visuals as being "near-photo realistic" and calling it "one of the best looking games around."[69]

Sales

Bad Company 2 became the fourth best-selling title in March 2010 with 2.3 million copies sold in Europe and North America.[72][73][74][75][76] By May 2010, it had sold more than 5 million copies,[77] which had grown to "almost 6 million" by November. As of June 30, 2011, over 9 million copies of the game have been sold across all platforms. As of March 2012, this number had increased to over 12 million.[78]

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External links

  • Official website

battlefield, company, first, person, shooter, video, game, developed, dice, published, electronic, arts, microsoft, windows, playstation, xbox, kindle, fire, systems, direct, sequel, battlefield, company, part, battlefield, game, series, released, worldwide, m. Battlefield Bad Company 2 is a first person shooter video game developed by DICE and published by Electronic Arts for Microsoft Windows PlayStation 3 Xbox 360 iOS and Kindle Fire systems It is a direct sequel to Battlefield Bad Company and is part of the Battlefield game series It was released worldwide in March 2010 The iOS port was released on the App Store on December 16 2010 5 A Kindle Fire version was released in June 2012 11 Battlefield Bad Company 2Developer s DICEColdwood Interactive PC Publisher s Electronic ArtsProducer s Patrick Bach Djorn Johnsson John Hargelid Anders GyllenbergDesigner s David Goldfarb Alan KertzProgrammer s Vidar Nygren Mikael KalmsArtist s Gustav TillebyWriter s David GoldfarbComposer s Mikael Karlsson 7 Joel Eriksson 8 SeriesBattlefieldEngineFrostbite 1 5 9 10 Platform s Microsoft WindowsPlayStation 3Xbox 360iOSKindle FireAndroidReleaseNA March 2 2010 1 AU March 4 2010 2 3 4 EU March 5 2010 1 JP March 11 2010 2 3 4 iOSWW December 16 2010 5 Kindle FireWW June 20 2012 6 Genre s First person shooter tactical shooterMode s Single player multiplayerThe game is primarily a squad level first person shooter based in a contemporary modern warfare setting Additionally the game includes a single player campaign where the player re assumes the role of Preston Marlowe the protagonist of the original game The game s Frostbite 1 5 engine allows for destructible environments 12 Multiplayer maps which allow for five different game modes contain a wide selection of vehicles aircraft and emplacements The game was met with positive reception from critics garnering a mean of 88 from aggregator Metacritic for the Xbox 360 and PS3 versions and 87 for the PC version It became a commercial success selling more than twelve million units since its initial release Seven VIP map packs as well as a downloadable game mode were added after launch an expansion pack Battlefield Bad Company 2 Vietnam centered on the Vietnam War released on December 21 2010 Contents 1 Gameplay 1 1 Single player 1 2 Multiplayer 2 Synopsis 2 1 Setting 2 2 Plot 3 Development 3 1 Audio 4 Marketing and release 4 1 Editions 4 2 VIP 4 3 Veterans 4 4 Discontinuation 5 Downloadable content 5 1 Vietnam 6 Reception 6 1 Sales 7 References 8 External linksGameplay EditWhile Bad Company 2 is primarily a first person shooter it follows other games in the series by allowing the player to control certain vehicles including ATVs APCs tanks and helicopters On foot players are given access to a variety of real world small arms such as assault rifles and machine guns Players can also jump crouch and sprint They can carry one primary weapon and a pistol in multiplayer or two primary weapons in single player as well as grenades and other equipment Players can fire from the hip but zooming in and using iron sights reflex sights or telescopic sights depending on the weapon will provide much better accuracy when shooting Bad Company 2 heavily emphasizes destructible environments Large sections of most buildings can be destroyed by explosives and some walls and fences break down under barrages of bullets with the game s physics engine realistically simulating the destruction The game utilizes a regenerating health system rather than giving players health points as older games in the Battlefield series have done To accommodate this in multiplayer the Medic equipment now accelerates health regeneration rather than directly restoring the player s health If the player is wounded they must take cover and avoid damage in order to regain health A heavily wounded player will see dirt and blood around the edges of the screen as an illustration of injury Single player Edit Bad Company 2 features a story driven single player campaign For most of the narrative the player takes control of Preston Marlowe one of the members of the titular Bad Company The exception to this is the first mission which is set prior to the rest of the campaign Each mission is divided into a series of objectives often interspersed with cutscenes which simulate the style of war films While the other members of Bad Company will engage in combat the game relies upon the player to complete the objectives and kill most of the enemies Although the player s computer controlled allies can never die they cannot carry out objectives Aside from infantry combat the campaign contains several missions in which the player controls a vehicle or mans a weapon turret while a teammate controls the vehicle Each weapon in the campaign is considered a collectible the first time the player picks up that type of weapon a Collectable Unlocked message appears There are also sensor stations throughout the campaign which the player can find and destroy this is also recorded in the campaign stats Supply Drop crates are scattered throughout the missions where the player can exchange weapons and replenish ammo The Supply Drop crates will remember any weapon the player picks up and this weapon will then be available for the rest of the campaign Multiplayer Edit Screenshot of Battlefield Bad Company 2 s multiplayer mode The player is armed with an M249 light machine gun Multiplayer is class based with four classes Assault Engineer Medic and Recon Each class has a variety of unique weapons and equipment and serves a specific role in combat There are also some weapons that can be used by any class such as pistols and shotguns Each class gains experience and levels up separately New items are unlocked by earning experience points which are gained for performing actions conducive to the goals of the player s team such as eliminating enemy players healing teammates or capturing or defending points of interest These points count towards a total of 50 ranks Bonuses to the base number of points can be awarded under certain circumstances such as eliminating an enemy by means of a headshot A G3 in Battlefield Bad Company 2 multiplayer Multiplayer mode features 15 vehicles including new additions such as the Sikorsky UH 60 Black Hawk a quad bike a four man patrol boat a personal watercraft a ZU 23 2 mounted on a BMD 3 armoured personnel carrier and a Northrop Grumman MQ 8 Fire Scout controlled via remote computer terminals The available maps are set in various environments such as South America and Alaska near the borders of Russia 13 similar to those seen in the single player A dog tag system as seen in Battlefield 2142 and Battlefield Bad Company is also used awarding players with their opponents dog tags when they defeat them with a knife attack 14 Players can use party chat for each game mode 15 The game uses the PunkBuster anti cheat program to protect from cheaters in online multiplayer matches Bad Company 2 features several game types Conquest Features the classic gameplay of the Battlefield series Players must capture and defend flags for as long as possible If a base is taken it can be recaptured and the cycle can repeat until the game s end Every kill depletes one ticket and tickets gradually decrease when one team controls more than half of the flags on the map Vehicles can spawn once a flag is captured When one team s tickets are depleted that team will lose the game Lost tickets can be regained by reviving fallen teammates Onslaught Tasks one squad of up to four players to capture certain points on the map allowing the squad to advance The game is won by capturing all the points Unlike other modes the only enemies are bots This game mode features new lighting and time of day on existing maps as well as new vehicles It is available for Xbox 360 and PS3 only a PC version was planned but was cancelled 16 Rush Players must defend or destroy pairs of M COM stations until either the attackers run out of respawn tickets or all of the stations are destroyed Lost tickets can be regained by reviving fallen teammates An M COM station can be destroyed by planting a charge using explosive weapons or ballistics or simply by demolishing the building in which it is located However not all M COM stations exist in destructible buildings forcing players to use a variety of methods to achieve the same goal When a charge is planted by the attacking team an alarm is activated and the defenders have a limited amount of time to get to the M COM station and disarm the bomb before it detonates Squad Deathmatch Features up to four squads each fighting against the other An infantry support vehicle is available for any squad to claim giving a significant advantage The first squad to score fifty kills wins the match Squad Rush Similar to Rush but consists of only two squads one defending and the other attacking The maps used for Squad Rush are smaller versions of those for both Conquest and Rush modes There are only 2 M COM stations in each round Synopsis EditSetting Edit Bad Company 2 is set in the near future during the fictional Second Russo American War between the United States and Russian Federation the latter supporting the fictional Latin American Militia a rebel group operating in South America Plot Edit The game begins in October 1944 as a group of US commandos infiltrate an Imperial Japanese Navy controlled island in the Sea of Japan as part of Operation Aurora They secure a Japanese scientist who was working on a secret scalar weapon and escape the island on a submarine However as foreshadowed by the scientist s warnings the commandos witness the weapon firing and subsequently perish from the resulting tsunami sparking a myth within the U S Army In the near future Russia has invaded Europe and Alaska while supporting China s fight in Asia and arming a South American militia Privates Preston Marlowe Terrence Sweetwater George Haggard and Sergeant Samuel Redford are fighting in Russia in an attempt to secure a scalar weapon device Despite evading Russian soldiers and completing the mission successfully the device is discovered to be a fake Impressed with their previous activities Army General Braidwood has the squad transferred into the Special Activities Division and assigns them a new mission to contact Agent James Wyatt called Aguire in game much to the disappointment of Redford who had hoped to retire after the previous mission The squad travels to Bolivia in search of the agent and after many firefights they eventually save Aguire He sends them to retrieve his scalar technology intelligence from a French weather satellite that can be controlled from a base in the Andes Sweetwater lands the satellite and the squad successfully thwart a Russian attempt to destroy it Marlowe locates the data server and proceeds to descend the mountain during a blizzard while dodging Russian patrols He survives and is extracted by the others During extraction Aguire briefs the squad about the man responsible for rebuilding scalar weaponry Arkady Kirilenko a Russian Army colonel the squad encountered in Russia Kirilenko is hoping to use scalar weaponry to disable America s power grid and pave the way for a Russian invasion He is believed to be hiding in Chile The squad head there aided by US forces and find Kirilenko who escapes again Left with only Kirilenko s papers Sweetwater discovers there is a shipping manifest for an abandoned ship called the Sangre Del Toro Aided by the rest of the squad Marlowe finds the ship and retrieves a compound essential to the use of the weapon while also discovering the truth behind Operation Aurora the US military knew it was a suicide mission and the operation was planned in order to learn more about the weapon s capabilities While attempting to meet Aguire in Ecuador the squad s helicopter is shot down and they are separated Along with their helicopter pilot Flynn Eric Loren they regroup and escape the local militia Redford gives Aguire the compound before finding out that Aguire has double crossed them by allying himself with Kirilenko Aguire reveals that he wants revenge against the United States for what happened to his father Thomas Wyatt one of the commandos killed in 1944 during Operation Aurora Despite this Kirilenko betrays Aguire and kills him Before he can kill the squad however Flynn intervenes and saves them at the cost of his own life While the squad is mourning Flynn they hear Kirilenko talking through a guard s radio Marlowe knifes the guard and the squad proceeds toward the city of Quito Here after battling squads of South American and Russian troops they find a large An 124 cargo aircraft that is believed to house the scalar weapon This is confirmed as a powerful electromagnetic pulse is suddenly released disabling all electronic equipment in the city except the aircraft Haggard and Sweetwater become disheartened with Haggard going so far as suggesting the squad abort the mission Angry at his allies for giving up Marlowe is about to continue the mission alone before Redford stops him and then convinces the rest to continue They then infiltrate the aircraft as it takes off After a firefight to reach the cockpit they find it empty They return to the cargo bay to find Kirilenko attempting to fire the scalar weapon again this time high over the southern United States With the help of explosives from the plane s armory they access and destroy the scalar weapon The explosion sends the aircraft plummeting forcing the squad to bail out but Kirilenko grabs the last parachute before Marlowe In free fall Marlowe kills Kirilenko and is then saved by Sweetwater who hands Marlowe the parachute that was stolen by Kirilenko The squad lands in Texas Haggard s home state Shortly after General Braidwood arrives to inform them that they are to aid the US Army against an incoming Russian invasion that is coming through Alaska much to the squad s disappointment Development EditThe game was first announced in February 2009 17 On October 19 game developer DICE posted a Twitter announcement stating the game will have dedicated server support This was in response to Infinity Ward s announcement on October 17 that Call of Duty Modern Warfare 2 would not support dedicated servers 18 A PS3 version of the beta began development on November 19 19 while the PC version was pushed back until February 2010 because of difficulties with PC varieties The online multiplayer demo for the Xbox 360 and the closed beta for the PC were released on January 28 2010 and servers ran until February 25 The demo was released on the PS3 on February 4 2010 in Europe and North America and February 11 2010 in Asia 20 The PS3 beta featured the map Arica Harbor while the PC beta Xbox 360 demo and PS3 demo featured the map Port Valdez During an interview with GameZone s Dakota Grabowski in March 2010 Senior Producer Patrick Bach revealed that following the negative feedback from PC gamers after the first Battlefield Bad Company was not released on the PC Electronic Arts and DICE had a separate dedicated team working on the PC version of Bad Company 2 Bach stated We see it as very very hardcore and important part of our customers So we put a lot of effort into making sure that everything worked perfect Bach also commented on the use of peripherals such as a mouse and keyboard on consoles saying I don t think that we have any special connections to peripherals to the consoles The biggest problem with peripherals for consoles is that the console itself is a level playground It s even and you know the consumer has the same technology and have the same peripherals and same controls which makes it easier for us to create a game that feels fair By catering to a mouse and keyboard for the consoles it would maybe skew the even playground 21 The PC version of the game was co developed with fellow Swedish developer Coldwood Interactive 22 Audio Edit The game uses Dolby Digital and Frostbite s High Definition Audio Range technology 23 The score was composed by Mikael Karlsson composer and is featured on the Battlefield Bad Company 2 Official Soundtrack which was released on February 2 2010 7 Marketing and release EditEditions Edit As a pre order promotion EA offered the Limited Edition of Bad Company 2 at normal pricing By pre ordering the Limited Edition buyers of the PC version were given early access to the closed beta from January 28 to February 25 24 Owners of the Limited Edition on all systems were also given early access to numerous weapons and vehicle perks which included the M1A1 Thompson and an M1911 pistol as well as four vehicle perks 25 In addition to the six upgrades offered by EA on all pre orders of the Limited Edition select retailers offered their own incentives Copies pre ordered at GameStop for example came with an additional code unlocking the AKS 74U carbine and giving access to the Squad Rush game mode 30 days early North America only All six Limited Edition upgrades as well as the AKS 74U are also available to owners of the Standard Edition of the game but they must be acquired by accumulating points in game The Ultimate Edition was released on August 31 2010 for the Xbox 360 and PlayStation 3 The package includes Battlefield Bad Company 2 Battlefield 1943 Onslaught mode and immediate access to four vehicle upgrades and two weapon unlocks from purchase a bonus originally included only in the Limited Edition 26 VIP Edit As part of a program designed to encourage game purchases and reward the community EA and DICE confirmed that they would periodically release additional VIP content for Bad Company 2 On Xbox 360 and PlayStation 3 this content is available free to VIP players who purchase a new copy of the game Owners of used copies will be able to purchase a VIP code for an additional cost from their respective system s online store Owners of the PC version will receive this content for free regardless of ownership status 27 On May 30 2013 the VIP pass was made free for all Xbox 360 and PlayStation 3 users 28 Veterans Edit As part of the Battlefield Veterans program players gain access to the M1 Garand rifle if they have registered two or more Battlefield games with EA or if they have joined the EA Gun Club 29 Discontinuation Edit On March 21 2023 it was announced that the game will be removed from digital storefronts along with its predecessor and Battlefield 1943 though its single player campaign will remain playable Despite this the games modding community will provide further support for online play for existing owners of the game through the use of Project Rome if Steam version only 30 Downloadable content EditSeveral map packs have been released for the game Map Pack 1 was released on March 2 2010 as Day One Map Pack It added two new maps Nelson Bay for Rush mode and Laguna Alta for Conquest 31 Map Pack 2 was released on March 30 and added two new maps Laguna Presa for Rush and Arica Harbour for Conquest 32 Map Pack 3 was released on June 9 for consoles and June 30 for PC 33 The Laguna Alta map was made available for Squad Rush and the Nelson Bay map was made available for Squad Deathmatch 34 Map Pack 4 was released on July 7 The Atacama Desert map was made available for Rush and the Port Valdez map for Conquest 35 Map Pack 5 was released on July 28 The White Pass map was made available for Rush and the Nelson Bay map for Conquest 36 Map Pack 6 was released on August 18 The Panama Canal map was made available for Squad Deathmatch and the Laguna Presa map for Squad Rush 37 Map Pack 7 was released on December 1 and includes two maps ported from the first Bad Company game Oasis and Harvest Day both of which are playable in all game modes As well as these two maps from the single player campaign were ported to multiplayer Cold War was made available for Rush Squad Rush and Squad Deathmatch while Heavy Metal was made available for Conquest and Squad Deathmatch 38 Kit upgrades were released on April 21 2010 for the Xbox 360 May 12 for the PlayStation 3 and December 1 for PC Residents of the United States can retrieve unlock codes for the upgrades on the Xbox 360 by purchasing specially marked Dr Pepper bottles The kit upgrades include two additional pins and one additional award for each class as well as unique camouflage upgrades 39 40 Kit shortcuts were released on June 16 for consoles The shortcuts are available for purchase for each separate class or in a bundle pack for all four classes Upon installation the shortcuts will unlock all primary weapons gadgets and specialisations for their respective class 41 A new mode Onslaught was released on June 22 and 24 for the PlayStation 3 and Xbox 360 respectively 42 In Onslaught up to four players co operatively face endless waves of computer controlled enemies Bad Company 2 senior producer Patrick Bach said that DICE would consistently support the fans playing Bad Company 2 with new ways to get into multiplayer He also said that the mode would challenge the elite players with new experiences to improve their performance online 41 Vietnam Edit Bad Company 2 Vietnam is an expansion pack for Bad Company 2 which takes place during the Vietnam War It was released on December 18 2010 for Microsoft Windows and on December 21 for PlayStation 3 and Xbox 360 It is available as a retail package and via download The retail package however only includes product key for internet activation The expansion has received positive reviews with praise for its fun close encounters and use of licensed music tracks from the Vietnam war era The expansion pack contains 5 new maps 6 new vehicles and 15 new weapons The fifth map Operation Hastings was originally set to be unlocked when the playing community reached 69 000 000 team play actions revives resupplies assists etc on each platform 43 While it was unlocked for PC on December 30 2010 44 the map was released early on PlayStation 3 and Xbox 360 as a new year s gift from DICE 45 It also includes 49 contemporary music tracks which can be listened to via an in game radio as well as new voiceovers for both American and Vietnamese forces based on authentic communication from the Vietnam war Ten new Xbox Live achievements PlayStation Network trophies are also available to unlock 46 Battlefield Bad Company 2 Vietnam received generally positive reviews with scores from Metacritic of 88 for the Xbox 360 and PlayStation 3 versions 47 48 and 86 for the PC version 49 and scores from GameRankings of 88 80 for the PlayStation 3 version 50 88 00 for the Xbox 360 version 51 and 84 27 for the PC version 52 Most critics agreed that the expansion is worth buying for users who already enjoy the game s multiplayer component IGN praised it as being one of the best multiplayer offerings of the year scoring it 9 5 out of 10 53 Destructoid gave it 9 out of 10 calling it a no brainer for active Battlefield fans 54 GameSpot gave it 8 5 out of 10 praising the maps atmosphere and the new vehicles and weapons but criticizing the online stat tracking and the reduced emphasis on player progression 55 Joystiq stated that it plays differently from the original game but called it a success nevertheless awarding it 4 out of 5 stars 56 Reception EditReceptionAggregate scoreAggregatorScoreMetacriticPC 87 100 57 PS3 88 100 58 X360 88 100 59 iOS 64 100 60 Review scoresPublicationScore1Up comA 61 Edge8 10 62 Eurogamer9 10 63 Game Informer9 5 10 64 GameSpot9 0 10 65 GameSpy 66 GameTrailers9 1 10 67 GameZone9 10 68 IGN8 9 10 69 iOS 5 10 5 PlayStation Official Magazine UK8 10 70 Official U S PlayStation Magazine4 5 5 70 Official Xbox Magazine UK 8 10 71 Official Xbox Magazine US 8 5 10 71 PC Gamer UK 81 100 62 PC Zone84 100 62 Battlefield Bad Company 2 received mostly positive reviews from game critics Aggregating review website Metacritic have the PlayStation 3 version at 88 100 58 the Xbox 360 version at 88 100 59 and the PC version at 87 100 57 The iOS version received generally poorer reviews and holds a score of 64 100 60 GameZone s Steven Hopper gave the game 9 25 10 saying Even though the single player campaign still isn t where it needs to be Bad Company 2 is definitely a great sequel that builds on its predecessor in every way making for one that no shooter fan will want to miss especially if you go online for your gaming 68 Game Informer gave the game 9 5 out of 10 praising the improvements made over the first Bad Company 64 GameTrailers gave the game 9 1 out of 10 praising its use of an intertwining multiplayer in which Purists will appreciate that you must earn every kill Level design was also commended Bad Company 2 features sprawling densely populated environments with an excellent level of detail However they referred to the single player mode as predictable 67 GameSpy reviewer Anthony Gallegos gave the game 4 5 stars out of 5 describing the single player campaign as a blast and concluding that the staying power for BFBC2 lies in its multiplayer 66 Dan Whitehead from Eurogamer reviewed the game and gave it a score of 9 10 describing it as an open challenge to Activision s market leader Call of Duty Modern Warfare 2 and calling Bad Company 2 a way superior game when compared to Modern Warfare 2 Whitehead also commented that it had immediately evident improvements over the previous game in the series and concluded that Bad Company 2 is the online shooter at its most streamlined most thoughtful most exhilarating 63 IGN gave the game 8 9 out of 10 praising the visuals as being near photo realistic and calling it one of the best looking games around 69 Sales Edit Bad Company 2 became the fourth best selling title in March 2010 with 2 3 million copies sold in Europe and North America 72 73 74 75 76 By May 2010 it had sold more than 5 million copies 77 which had grown to almost 6 million by November As of June 30 2011 over 9 million copies of the game have been sold across all platforms As of March 2012 this number had increased to over 12 million 78 References Edit a b Orry James August 18 2009 Battlefield Bad Company 2 dated VideoGamer com Archived from the original on August 14 2011 Retrieved August 19 2009 a b Battlefield Bad 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January 23 2018 Retrieved July 10 2013 Battlefield Bad Company 2 Vietnam PS3 GameRankings Archived from the original on May 13 2019 Retrieved July 10 2013 Battlefield Bad Company 2 Vietnam Xbox 360 GameRankings Archived from the original on May 20 2019 Retrieved July 10 2013 Battlefield Bad Company 2 Vietnam PC GameRankings Archived from the original on May 11 2019 Retrieved July 10 2013 Gies Arthur December 16 2010 Battlefield Bad Company 2 Vietnam Review IGN Archived from the original on March 27 2023 Retrieved November 22 2013 Devore Jordan December 23 2010 Review Battlefield Bad Company 2 Vietnam Destructoid Archived from the original on May 20 2019 Retrieved July 28 2011 VanOrd Kevin December 21 2010 Battlefield Bad Company 2 Vietnam Review GameSpot Archived from the original on August 11 2011 Retrieved October 15 2013 Sliwinski Alexander December 28 2011 Battlefield Bad Company 2 Vietnam review Enjoyable quagmire Joystiq Archived from the original on August 28 2011 Retrieved July 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Battlefield Bad Company 2 DICE Declares War On Infinity Ward Game Informer Archived from the original on July 6 2010 Retrieved December 16 2010 Watters Chris March 3 2010 Battlefield Bad Company 2 Review GameSpot Archived from the original on November 4 2013 Retrieved December 16 2010 a b Gallegos Anthony March 4 2010 Battlefield Bad Company 2 Review GameSpy Archived from the original on June 21 2013 Retrieved July 10 2013 a b Khanna Rishabh March 2 2010 Battlefield Bad Company 2 Review GameTrailers Archived from the original on June 26 2012 Retrieved July 10 2013 a b Hopper Steven March 2 2010 Bad Company 2 Review GameZone Retrieved July 10 2013 a b Reed Kristan March 2 2010 Battlefield Bad Company 2 UK Review IGN Archived from the original on April 30 2010 Retrieved April 17 2010 a b Battlefield Bad Company 2 PlayStation 3 Reviews GameRankings Archived from the original on January 27 2016 Retrieved September 3 2013 a b Battlefield Bad Company 2 Xbox 360 Reviews GameRankings Archived from the original on January 27 2016 Retrieved September 3 2013 NPD Industry Sales Up 6 As PS3 Software Shines With God Of War III Archived from the original on April 5 2021 Retrieved March 25 2021 PlayStation 3 Lands Most Titles In March NPD Top 20 Archived from the original on May 15 2021 Retrieved March 25 2021 ltucker March 18 2010 EA s Battlefield Bad Company 2 Tops March Sales Charts Electronic Arts Archived from the original on March 22 2010 Retrieved March 18 2010 Faylor Chris March 18 2010 Battlefield Bad Company 2 sells 2 3 million ShackNews Archived from the original on March 22 2010 Retrieved March 18 2010 Kaplan Zach March 18 2010 Nintendo Leads U S Sales for March Nintendo Life Archived from the original on April 22 2010 Retrieved May 17 2010 Reilly Jim May 11 2010 Bad Company 2 Sales Top Five Million IGN Archived from the original on May 14 2010 Retrieved May 17 2010 Electronic Arts Reports Q1 FY12 Financial Results Electronic Arts July 26 2011 Archived from the original on August 7 2011 Retrieved July 28 2011 External links EditOfficial website Portal Video games Retrieved from https en wikipedia org w index php title Battlefield Bad Company 2 amp oldid 1148303647, wikipedia, wiki, book, books, library,

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