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Wikipedia

Nolan Bushnell

Nolan Kay Bushnell (born February 5, 1943) is an American businessman and electrical engineer. He established Atari, Inc. and the Chuck E. Cheese's Pizza Time Theatre chain. He has been inducted into the Video Game Hall of Fame and the Consumer Electronics Association Hall of Fame, received the BAFTA Fellowship and the Nations Restaurant News "Innovator of the Year" award, and was named one of Newsweek's "50 Men Who Changed America". He has started more than 20 companies and is one of the founding fathers of the video game industry. He is on the board of Anti-Aging Games. In 2012, he founded an educational software company called Brainrush,[4] that is using video game technology in educational software.

Nolan Bushnell
Bushnell in 2013
Born
Nolan Kay Bushnell

(1943-02-05) February 5, 1943 (age 81)
CitizenshipUnited States
Alma materUniversity of Utah
Stanford Business School[1][2][3]
Known forCo-founding Atari, Inc.
Pong
Creator & founder of Chuck E. Cheese
AwardsVideo Game Hall of Fame
Consumer Electronics Association Hall of Fame
Scientific career
FieldsElectrical engineering
Computer software
InstitutionsAtari
Chuck E. Cheese

He is credited with Bushnell's Law, an aphorism about games that are "easy to learn and difficult to master" being rewarding.[5]

Personal life edit

Bushnell was born in 1943 in Clearfield, Utah, in a middle-class family who were members of the Church of Jesus Christ of Latter-day Saints.[6][7] He attended Davis High School in the nearby town of Kaysville, Utah.[8] Bushnell enrolled at Utah State University in 1961 to study engineering and then later business. In 1964, he transferred to the University of Utah's (U of U) College of Engineering, where he graduated with a bachelor's degree in electrical engineering.[9] He was a member of the Pi Kappa Alpha fraternity.[10] He was one of many computer science students of the 1960s who played the historic Spacewar! game on DEC mainframe computers.[10]

He married his first wife, Paula Rochelle Nielson, in 1966 and had two daughters; in 1969, they moved to California.[11] They divorced in 1975, just prior to Warner Communication's purchase of Atari.[12][13] Around the end of 1977, he married Nancy Nino, with whom he had six children.[14] He also used his profit from selling Atari to Warner to purchase the former mansion of coffee magnate James Folger in Woodside, California.[15]

Although he was a Latter-day Saint in his youth,[11] by the time of his first divorce he had forgone the teachings often being called a "lapsed Mormon".[7][6][16] He said that he stopped practicing the faith after he got into a debate over the interpretation of the Bible with a professor at the U of U's Institute of Religion in college.[17]

Business career edit

Early career and Syzygy edit

Bushnell worked at Lagoon Amusement Park for many years while attending college. He was made manager of the games department two seasons after starting.[9] While working there, he became familiar with arcade electro-mechanical games such as Chicago Coin's racing game Speedway (1969), watching customers play and helping to maintain the machinery while learning how it worked, developing his understanding of how the game business operates. He was also interested in the Midway arcade games, where theme park customers would have to use skill and luck to ultimately achieve the goal and win the prize. He liked the concept of getting people curious about the game and from there getting them to pay the fee in order to play.[10]

While in college, he worked for several employers, including Litton Guidance and Control Systems, Hadley Ltd, and the industrial engineering department at the U of U. For several summers, he built his own advertising company, Campus Company, which produced blotters for four universities and sold advertising space around a calendar of events. He also sold copies of Encyclopedia Americana.[9]

After graduating, Bushnell had moved to California from Utah with the hopes of being hired by Disney, but the company was not in the routine practice of hiring fresh college graduates. Instead, Bushnell got a job as an electrical engineer with Ampex.[11] At Ampex, he met fellow employee Ted Dabney and found they had common interests. Bushnell shared his ideas of creating pizza parlors filled with electronic games with Dabney, and took Dabney to the computing labs at Stanford Artificial Intelligence Laboratory to show him Spacewar.[18]

In 1969, Bushnell and Dabney formed Syzygy with the intention of producing a Spacewar clone known as Computer Space. Dabney built the prototype and Bushnell shopped it around, looking for a manufacturer. They made an agreement with Nutting Associates, a maker of coin-op trivia and shooting games, that produced a fiberglass cabinet for the unit that included a coin-slot mechanism.[19][20][21]

Computer Space was a commercial failure, though sales exceeded $3 million.[22] Bushnell felt that Nutting Associates had not marketed the game well,[10] and decided that his next game would be licensed to a bigger manufacturer. Bushnell also knew that the next game they developed would need to be simpler and not require users to read instructions on the cabinet, since their target audience would likely be drunken bar patrons.[11]

Atari, Inc. edit

 
The Magnavox Odyssey provided the inspiration for Bushnell's successful Pong.

In 1972, Bushnell and Dabney set off on their own, and learned that the name "Syzygy" was in use; Bushnell has said at different times that it was in use by a candle company owned by a Mendocino hippie commune[23][24][25] and by a roofing company.[20] They instead incorporated under the name Atari, a reference to a check-like position in the game Go (which Bushnell has called his "favorite game of all time"[26]).

They rented their first office on Scott Boulevard in Sunnyvale, California, contracted with Bally Manufacturing to create a driving game, and hired their second employee, engineer Allan Alcorn.[10] Bushnell originally wanted to develop a game similar to Chicago Coin's Speedway, which at the time was the biggest-selling electro-mechanical game at his arcade.[27]

After Bushnell attended a Burlingame, California demonstration of the Magnavox Odyssey, he gave the task of making the Magnavox tennis game into a coin-op version to Alcorn as a test project. He told Alcorn that he was making the game for General Electric, in order to motivate him, but in actuality he planned to simply dispose of the game.[10] Alcorn incorporated many of his own improvements into the game design, such as the ball speeding up the longer the game went on, and Pong was born. Pong proved to be very popular; Atari released a large number of Pong-based arcade video games over the next few years as the mainstay of the company. After the release of Pong, Bushnell and Dabney had a falling-out: Dabney felt he was being pushed to the side by Bushnell,[28] while Bushnell felt Dabney was holding back the company from larger financial success.[29] Bushnell purchased Dabney's share of Atari for $250,000 in 1973.[29]

To get more arcade games to market and bypass exclusivity limitations that coin-op game distributors had set, Bushnell discreetly had his neighbor Joe Keenan establish Kee Games in 1973 to manufacture near-copies of Atari's games.[30] Even with Kee's output, Atari had difficulty meeting demand for arcade games, and by 1974 Atari was facing financial hardships in part due to the competition in the arcade game market. Bushnell opted to merge Kee Games into Atari in September 1974 just ahead of the release of Tank, a wholly original arcade game from Kee. Tank was an arcade success and helped bolster Atari's finances. Keenan became president of Atari and managed its operations while Bushnell retained his CEO role.[31]

 
The Atari 2600 would go on to revolutionize the home gaming market, but Bushnell was forced out of Atari not long after its release.

With the company financially stable, Atari entered the consumer electronics market, with its home Pong consoles first released in 1975. Atari continued to make variants of its existing arcade games for dedicated home consoles until 1977.[32] During this period, former Atari employees Steve Jobs and Steve Wozniak had approached Bushnell about investing in their home computer system, the Apple I, that was built from borrowed parts from Atari and with technical support from Atari employees.[33] They initially offered the design to Bushnell and Atari, but Bushnell wanted Atari to focus on arcade and home consoles. Later in 1975, Jobs offered Bushnell a chance for one-third equity stake in their budding company Apple Inc., for $50,000; Bushnell remarked in hindsight, "I was so smart, I said no. It's kind of fun to think about that, when I'm not crying."[34] Bushnell also established the first Pizza Time Theatre in San Jose in 1977 as a means for Atari to stock its arcade games.[35]

As Atari faced more competition in both arcade and home consoles from 1975 onward, Bushnell recognized that the costs in developing both types of systems with only limited shelf life were too high, and directed Atari's engineers at Cyan Engineering towards a programmable home console.[35] This console eventually was released in 1977 as the Atari Video Computer System or Atari VCS and later known as the Atari 2600. However, before Atari had completed its design, the Fairchild Channel F, the first home console to use game cartridges, was released in November 1976. Bushnell realized they needed to speed up the Atari VCS's development. After initially considering become a public company, he instead sought a buyer. Warner Communications, looking to boost their own failing media properties, agreed to acquire Atari for $28 million, with Bushnell personally receiving US$15 million, in November 1976.[6][36] Warner provided a large investment into the Atari VCS to allow it to be completed early the next year and released in September 1977.[35]

The first year of Atari VCS sales were modest and limited by Atari's own supply. While many of initial games were arcade conversions of Atari arcade games, the second wave of games in 1983 were more abstract and difficult to promote. Warner placed Ray Kassar, a former vice president of Burlington Industries, to help with Atari's marketing.[37] Kassar created successful advertising and marketing throughout 1978, positioning the Atari VCS for a larger sales period at the end of the year.[37] However, Bushnell had concerns on Kassar's plans and feared they had produced too many units to be sold, and at a board meeting with Warner near the end of the year, reiterated this position. Bushnell recommended that funds be used in R&D for developing a new, technologically superior console, as he feared rising competition would make the aging tech specs of the VCS obsolete. Bushnell's concerns never materialized as a combination of Kassar's marketing and the popularity of Taito's Space Invaders at the arcade drove Atari VCS sales. Both Warner Communications and Bushnell commonly recognized he was no longer a good leader for the company, removing him as CEO and Chairman in early 1979. Warner offered Bushnell the opportunity to stay as a director and creative consultant, but Bushnell refused. Before leaving, Bushnell negotiated the rights to Pizza Time Theatre from Atari for $500,000. Keenan replaced Bushnell but left a few months later, with Kassar being named as Atari's CEO by mid-1979.[38]

Chuck E. Cheese's Pizza Time Theatre edit

In 1977, while at Atari, Bushnell purchased Pizza Time Theatre back from Warner Communications. It had been created by Bushnell, originally as a place where kids could go and eat pizza and play video games, which would therefore function as a distribution channel for Atari games. Chuck E. Cheese's Pizza Time Theatre also had animatronic animals that played music as entertainment. It is known that Bushnell had always wanted to work for Walt Disney, but was continually turned down for employment when he was first starting out after graduation; Chuck E. Cheese was his homage to Disney and the technology developed there. In 1981 Bushnell turned over day-to-day food operations of Chuck E. Cheese's to a newly hired restaurant executive and focused on Catalyst Technologies.

Through 1981 and 1982, Bushnell concentrated on PTT subsidiaries Sente Technologies and Kadabrascope. Sente was a reentry into the coin-operated game business. Arcade cabinets would have a proprietary system with a cartridge slot so operators could refresh their games without having to buy whole new cabinets.[39] Kadabrascope was an early attempt at computer assisted animation. In 1983 as the restaurants started to lose money, Sente, though profitable, was sold to Bally for $3.9 million and Kadabrascope was sold to Lucasfilm which became the beginnings of what became Pixar.

During this time Bushnell was using large loans on his Pizza Time stock to fund Catalyst. By the end of 1983, Chuck E. Cheese was having serious financial problems. President and long-time friend Joe Keenan resigned that fall. Nolan tried to step back in, blaming the money problems on over-expansion, too much tweaking of the formula and saturation in local markets by the management team. He resigned in February 1984, when the board of directors rejected his proposed changes. Chuck E. Cheese's Pizza Time Theaters (now named after its famous rat mascot) entered bankruptcy in the fall of 1984.

ShowBiz Pizza Place, a competing Pizza/Arcade family restaurant, then purchased Chuck E. Cheese's Pizza Time Theatre and assumed its debt. The newly formed company, ShowBiz Pizza Time, operated restaurants under both brands before unifying all locations under the Chuck E. Cheese brand by 1992. Today over 560 locations of this restaurant are in business.

Catalyst Technologies Venture Capital Group edit

Bushnell founded Catalyst Technologies, one of the earliest business incubators. The Catalyst Group companies numbered in the double digits and included Androbot, Etak, Cumma, and Axlon.

Axlon launched many consumer and consumer electronic products successfully, most notably AG Bear, a bear that mumbled/echoed a child's words back to him/her. In the late 1980s, Axlon managed the development of two new games for the Atari 2600, most likely as part of a marketing attempt to revive sales of the system, already more than a decade old. This included Motorodeo, a monster truck-themed games that was one of the last games developed for the Atari 2600 system, being released in 1990.[40] The company was largely sold to Hasbro.

Etak, founded in 1984, was the first company to digitize the maps of the world, as part of the first commercial automotive navigation system; the maps ultimately provided the backbone for Google Maps, mapquest.com, and other navigation systems; it was sold to Rupert Murdoch in the 1980s. In May 2000 the company, headquartered in Menlo Park, California, became a wholly owned subsidiary of Tele Atlas.

While many of the ideas eventually led to current-day innovations, most of Catalyst's companies eventually failed due to a lack of underlying technology available in the 1980s to sustain these high-tech innovations. For example, Catalyst's companies included CinemaVision, which attempted to develop high-definition television. Cumma attempted to distribute video games using special vending machines that would write the game onto discs on demand. ByVideo developed an early online shopping experience using kiosks and Laser Discs that allowed shoppers to virtually purchase products that would then be delivered later.[41]

PlayNet/Aristo edit

In 1996 Nolan Bushnell became senior consultant to the small game developer Aristo International[42] after it bought Borta, Inc., where he was chairman.[43] Aristo's CEO and chairman was Mouli Cohen. In association with Aristo, Bushnell spearheaded TeamNet, a line of multiplayer-only arcade machines targeted towards adults, which allowed teams of up to four players to compete either locally or remotely via internet.[44] Aristo was later renamed PlayNet. Borta Inc. Developed video games that included versions of Urban Strike and Jungle Strike along with online Sports Games. Aristo developed two main products: a touchscreen interface bar-top/arcade system that would also provide internet access, phone calls, and online networked tournaments;[45] and a digital jukebox, capable of storing thousands of songs and downloading new releases.[46] By late 1997 the company was facing financial troubles and was planning to withdraw the units it had released in the field and relaunch the line with improvements to the credit card swipe system and internet connections.[47] The company died shortly before the dot-com bubble burst with its prototype machines still in development in 1997.

uWink edit

Before BrainRush, Bushnell's most recent company was uWink, a company that evolved out of an early project called In10City (pronounced 'Intensity') which was a concept of an entertainment complex and dining experience. uWink was started by Bushnell and his business adviser Loni Reeder, who also designed the original logo for the company. The company has gone through several failed iterations including a touch-screen kiosk design, a company to run cash and prize awards as part of their uWin concept and also an online Entertainment Systems network.[48] After nearly 7 years and over $24 million in investor funding, the touchscreen kiosks/bartop model was closed amid complaints of unpaid prizes and lack of maintaining service agreements with locations to keep the kiosk/bartop units in working condition. The latest iteration (announced in 2005) is a new interactive entertainment restaurant called the uWink Media Bistro, whose concept builds off his Chuck E. Cheese venture and previous 1988–1989 venture Bots Inc., which developed similar systems of customer-side point-of-sale touch-screen terminals in addition to autonomous pizza delivery robots for Little Caesars Pizza. The plan was for guests to order their food and drinks using screens at each table, on which they may also play games with each other and watch movie trailers and short videos. The multiplayer network type video games that allowed table to table interaction or even with table group play never materialized. Guests often spotted the OSX based machine being constantly re-booted in order to play much simpler casual video games. Another factor that possibly led to the failure of the restaurants was the placement of the restaurants. The Woodland Hills location was on the second floor of a suburban shopping mall and the Hollywood location practically hidden with minimal visibility on a higher level of a shopping center complex. The first Bistro opened in Woodland Hills, California on October 16, 2006. A second in Hollywood was established, and in 2008 the company opened a third Southern California restaurant and one in Mountain View, California.[49] All the restaurants have since closed.

Atari, SA edit

On April 19, 2010, Atari announced Nolan Bushnell along with Tim Virden would join the company's board of directors.[50]

Modal VR edit

Bushnell is also one of the founders of Modal VR,[51] a company that develops a portable large-scale VR system for enterprises to train e.g., security forces.

Anti-Aging Games, LLC edit

Nolan is on the advisory board of Anti-AgingGames.com and was a co-founder of the company,[52] featuring online memory, concentration, and focus games for healthy people over 35.[2]

BrainRush edit

BrainRush is a company that uses video game technology in educational software where he is Founder, CEO and chairman. The company was venture capital funded in 2012. It is based on the idea that many curriculum lessons can be turned into mini-games. Developers can take any body of knowledge from English language arts to foreign language, geography, multiplication table or chemistry tables, to parts of the human body and gamify the experience. BrainRush calls their underlying technology "Adaptive Practice." They have also developed an open-authoring system allowing users to quickly create games in different topic areas.

Between 2010 and 2012, BrainRush ran a test in Spanish language vocabulary learning with over 2200 teachers and 80,000 students across the country and got an increase in learning speed of between 8–10 times traditional learning.[citation needed] BrainRush rolled out the full platform in the fall of 2013.

Global Gaming Technologies Corp (CSE – GGAM.U) edit

On March 6, 2019, Nolan was appointed CEO and Chairman of publicly traded company Global Gaming Technologies Corp.[53]

Other ventures edit

  • In 1981, Bushnell created the TimberTech Computer Camp in Scotts Valley, California.
  •  
    Nolan Bushnell's 67ft boat Charley (Ron Holland design, 1983)
    In 1982, Bushnell commissioned Charley, a 67-foot racing yacht designed by Ron Holland. Charley went on to win Line honours in the 1983 TransPacific Yacht Race.
  • In 1983, Bushnell introduced the first "Androbot" TOPO. It was shown at the First Annual Consumer Robotics Show in Albuquerque, NM.[54]
  • In 1984, Bushnell purchased the arcade game company Videa and renamed it Sente Games. Among the games developed by the company before it closed in 1987 included the hockey video game Hat Trick.
  • In 1991, Bushnell endorsed the Commodore International CDTV,[36] a CD-ROM-based version of the Amiga 500 computer repackaged for the consumer electronics market.
  • In Summer 1995 Bushnell announced a new line of amusement centers called E2000, which would be similar to Chuck E. Cheese's, but based on a video game theme.[55] However, an unrelated multimillion-dollar lawsuit filed against Bushnell by Merrill Lynch prompted most of E2000's investors to back out, leaving him unable to fund the project.[7]
  • In June 1999, Bushnell joined the board of directors of Wave Systems Corp.
  • In 2005, he served as a judge on the USA Network reality series Made in the USA.
  • In 2007, Bushnell joined the board of NeoEdge Networks as chairman.
  • In 2007, Bushnell joined the advisory board of GAMEWAGER.[56]
  • In 2008, Bushnell became a member of AirPatrol Corporation's board of directors.
  • In 2009, Bushnell announced his intention to move into the game-education market with a venture called Snap. He also announced that he would make an appearance at SGC, a gaming convention organized by ScrewAttack.
  • In May 2016, Bushnell joined the board of directors of MGT Capital Investments. John McAfee, proposed Executive Chairman and chief executive officer of MGT Capital, stated, "Nolan is one of the brightest minds in cyber technology. In his career, he has founded more than 20 high tech companies, giving him unprecedented knowledge of the tech industry. As a director, he will help MGT identify and cultivate the necessary strategic partnerships to position the company as the world leader in cyber security."[57]
  • In January 2017, Bushnell joined the board of directors of Perrone Robotics, a maker of robotics software platforms for autonomous vehicles and mobile robots.[58]
  • In March 2021, Bushnell co-founded Moxy.io, a blockchain powered esport competition, tournament, and event platform.

Media appearances edit

Bushnell was featured in the documentary film Something Ventured about venture capital development,[59] as well as Atari: Game Over, which documented the unearthing of the Atari video game burial.[60] He was also featured in animated TV show Code Monkeys in Episode 3 of Season 1. For the 50th anniversary of Atari, Bushnell was interviewed by then-current Atari CEO Wade Rosen for the Atari 50 video game where he discussed his history with the company and its relevance in the modern era.[61]

Accolades edit

Bushnell is considered to be the "father of electronic gaming" due to his contributions in establishing the arcade game market and creation of Atari.[62][63] There had been debate between whether Bushnell or Ralph H. Baer, who is credited with creating the first home video game console, should be considered the father of video games, which had led to some bad blood between the two inventors. However, the industry recognized that Baer should be considered the father of home video gaming, while Bushnell is credited with innovating the arcade game.[64][65]

At the British Academy Video Games Awards on March 10, 2009, the British Academy of Film and Television Arts awarded the Academy Fellowship to Bushnell in recognition of his outstanding achievement as a founding father of the video games industry.[66]

Planned biographical film edit

Since 2008, there has been interest to a biographical film about Bushnell's life. While Bushnell had been approached by others to make such a film and turned these offers down, he accepted an offer made by Paramount Pictures in June 2008 with a script by Craig Sherman and Brian Hecker, with Leonardo DiCaprio envisioned to star as Bushnell.[67][68] While news of the film was quiet over the next ten years, in March 2018, film financing company Vision Tree was working to start an initial coin offering for cryptocurrency to raise up to US$40 million for the film, which was set to be produced by DiCaprio's studio Appian Way Productions, Vision Tree, and Avery Productions.[69]

GDC Pioneer Award controversy edit

In January 2018, the Advisory Committee of the Game Developers Choice Awards announced that Bushnell would receive the Pioneer Award at the March ceremony at the Game Developers Conference (GDC), crediting his role at Atari.[70] That day, several people through social media, including Brianna Wu, claimed Bushnell fostered a toxic work environment at Atari for women that became the foundation for the then-future video game industry, based on several documented interviews and accounts of Atari at the time of the 1970s and 1980s; a notable example was of Bushnell holding board meetings in a hot tub and invited female secretaries to join them. Wu and others asserted that while Bushnell had done much for the industry, recognizing him with this type of award during the ongoing #MeToo movement was sending the wrong message.[71][72] Wu stated, "Nolan Bushnell deserves to be honored, but this is not the right time for it. It's easy to draw a line between the culture he created at Atari and the structural sexism women in tech face today."[73] The hashtag "#NotNolan" was shared by those with similar complaints about the GDC's choice.[72]

The following day, the Advisory Committee reconsidered the selection of Bushnell for the award[71] and announced the Pioneer Award would not be awarded, and instead it would be used that year to "honor the pioneering and unheard voices of the past".[74] GDC further stated that they believed their selections "should reflect the values of today's game industry".[72] Bushnell released a statement agreeing with the committee's decision:[75]

I applaud the GDC for ensuring that their institution reflects what is right, specifically with regards to how people should be treated in the workplace. And if that means an award is the price I have to pay personally so the whole industry may be more aware and sensitive to these issues, I applaud that, too. If my personal actions or the actions of anyone who ever worked with me offended or caused pain to anyone at our companies, then I apologize without reservation.

— @NolanBushnell, Twitter, January 31, 2018[76][75]

In a later statement to Kotaku, Bushnell cautioned that "exploring these kinds of issues through a finite, 40-year-old prism [does not offer] a productive reflection of our company", and referred to feedback from his former employees.[72] Kotaku spoke to a dozen female former Atari employees, some whom had already spoken out on social media. All who agreed that while the company's 1970s and 1980s workplace was influenced by the broader Sexual Revolution, the allegations made against Bushnell were exaggerated or false, and that the culture was one that they all freely participated in.[73][72] Some of the more notable female employees of Atari spoke further of the situation at the company and Bushnell during the 1970s:

  • Elaine Shirley, who worked at Atari during the Bushnell years, said, "Those were the times. He [Nolan Bushnell] hit on women and they hit on him. If the #MeToo movement was active when Atari was alive, I think half our company would be charged. To my knowledge, no one ever did anything they did not want to do."[77]
  • Loni Reeder, who was responsible for communications, security, and facilities at Atari and later cofounded uWink with Bushnell, stated, "I was treated fairly and paid well. I have fellow Atari women friends who also know Nolan. None of us were offended by him."[78][79] Reeder further stated of the workplace at Atari, "I take great offense of people coming in today and saying we were oppressed...We had a united and cohesive environment. That was what the ’70s were about. It wasn't like we all got together to have an orgy."[80]
  • Carol Kantor, the first games user researcher and who led an all-female games user research team at Atari,[81] said, "I know there are people out there who are accused and really were guilty of sexual harassment. But not Nolan. It wasn't in his character. I certainly stand up for the Nolan that I knew. He certainly didn't hold his power over people."[80]

The women interviewed by Kotaku generally considered the attack and decision related to Bushnell's award as unfair, and expressed anger at those that had raised the issue with the committee.[72] Some stated that those who accused Bushnell of sexism did not take into consideration the culture of the time, and there was a clear and distinct difference between the sexualized occurrences at Atari in the 1970s, and the real harassment and threats faced by women in the current #MeToo movement.[80]

The situation has led to discussion of how the Atari workplace may have influenced the current video game industry. Kotaku observed that the percentage of females in the video game industry has declined since 1991 to as low as 15% as of 2016, which is difficult to attribute, but suggested may be tied to a portion of women that would not be able to withstand the type of workplace of the 1980s Atari.[72] In an editorial, Dean Takahashi suggested the current environment within the video game industry was more heavily influenced by Nintendo, Sony, and Microsoft, which took drastically different approaches to workplace culture.[73]

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Further reading edit

  • Atari Inc.: Business Is Fun, by Curt Vendel, Marty Goldberg (2012), ISBN 0985597402
  • Zap: The Rise and Fall of Atari, by Scott Cohen (1984), ISBN 0-7388-6883-3
  • Gaming 101: A Contemporary History of PC and Video Games, by George Jones (2005). ISBN 1-55622-080-4
  • The Ultimate History of Video Games: From Pong to Pokémon—The Story Behind the Craze That Touched Our Lives and Changed the World, by Steven L. Kent (2001), ISBN 0-7615-3643-4
  • High Score!: The Illustrated History of Electronic Games, by Rusel DeMaria, Johnny L. Wilson (2003), ISBN 0-07-223172-6
  • The First Quarter: A 25-year History of Video Games, by Steven L. Kent (2000). Bothell, WA: BWD Press. ISBN 9780970475503. OCLC 45849134.

External links edit

  • , filmed BAFTA event
  • San Jose Mercury News Podcast Interview with Bushnell
  • Podcast Interview Nolan Bushnell on "We Talk Games." [Timecode, 00:38:05].
  • The Dot Eaters entry on Bushnell and Atari
  • with Bushnell
  • Discovery Channel Interview with Bushnell
  • gigaom.com September 21, 2013, at the Wayback Machine on Bushnell and NeoEdge Networks
  • Nolan Bushnell Keynote Address at Game Based Learning 2009, London, March 2009
  • An interview with Bushnell on The BusinessMakers Show
  • Nolan Bushnell Quotes
  • Nolan Bushnell with Leo Laporte on TWiT -Triangulation No.60 (video and audio – Wed July 11, 2012 – duration 87 minutes)
  • Nolan Bushnell with Dr. Jeremy Weisz on InspiredInsider -Bushnell Opens up about Low Times and Proud Moments(video and audio duration 12 minutes)
  • . Archived from the original on March 13, 2017. Retrieved March 12, 2017. (audio interview)
Business positions
Preceded by
Start
CEO of Atari, Inc.
(A Warner Communications Company)

1976–1979
Succeeded by

nolan, bushnell, nolan, bushnell, born, february, 1943, american, businessman, electrical, engineer, established, atari, chuck, cheese, pizza, time, theatre, chain, been, inducted, into, video, game, hall, fame, consumer, electronics, association, hall, fame, . Nolan Kay Bushnell born February 5 1943 is an American businessman and electrical engineer He established Atari Inc and the Chuck E Cheese s Pizza Time Theatre chain He has been inducted into the Video Game Hall of Fame and the Consumer Electronics Association Hall of Fame received the BAFTA Fellowship and the Nations Restaurant News Innovator of the Year award and was named one of Newsweek s 50 Men Who Changed America He has started more than 20 companies and is one of the founding fathers of the video game industry He is on the board of Anti Aging Games In 2012 he founded an educational software company called Brainrush 4 that is using video game technology in educational software Nolan BushnellBushnell in 2013BornNolan Kay Bushnell 1943 02 05 February 5 1943 age 81 Clearfield Utah U S CitizenshipUnited StatesAlma materUniversity of UtahStanford Business School 1 2 3 Known forCo founding Atari Inc PongCreator amp founder of Chuck E CheeseAwardsVideo Game Hall of Fame Consumer Electronics Association Hall of FameScientific careerFieldsElectrical engineeringComputer softwareInstitutionsAtariChuck E Cheese He is credited with Bushnell s Law an aphorism about games that are easy to learn and difficult to master being rewarding 5 Contents 1 Personal life 2 Business career 2 1 Early career and Syzygy 2 2 Atari Inc 2 3 Chuck E Cheese s Pizza Time Theatre 2 4 Catalyst Technologies Venture Capital Group 2 5 PlayNet Aristo 2 6 uWink 2 7 Atari SA 2 8 Modal VR 2 9 Anti Aging Games LLC 2 10 BrainRush 2 11 Global Gaming Technologies Corp CSE GGAM U 3 Other ventures 4 Media appearances 5 Accolades 5 1 Planned biographical film 5 2 GDC Pioneer Award controversy 6 References 7 Further reading 8 External linksPersonal life editBushnell was born in 1943 in Clearfield Utah in a middle class family who were members of the Church of Jesus Christ of Latter day Saints 6 7 He attended Davis High School in the nearby town of Kaysville Utah 8 Bushnell enrolled at Utah State University in 1961 to study engineering and then later business In 1964 he transferred to the University of Utah s U of U College of Engineering where he graduated with a bachelor s degree in electrical engineering 9 He was a member of the Pi Kappa Alpha fraternity 10 He was one of many computer science students of the 1960s who played the historic Spacewar game on DEC mainframe computers 10 He married his first wife Paula Rochelle Nielson in 1966 and had two daughters in 1969 they moved to California 11 They divorced in 1975 just prior to Warner Communication s purchase of Atari 12 13 Around the end of 1977 he married Nancy Nino with whom he had six children 14 He also used his profit from selling Atari to Warner to purchase the former mansion of coffee magnate James Folger in Woodside California 15 Although he was a Latter day Saint in his youth 11 by the time of his first divorce he had forgone the teachings often being called a lapsed Mormon 7 6 16 He said that he stopped practicing the faith after he got into a debate over the interpretation of the Bible with a professor at the U of U s Institute of Religion in college 17 Business career editEarly career and Syzygy edit Bushnell worked at Lagoon Amusement Park for many years while attending college He was made manager of the games department two seasons after starting 9 While working there he became familiar with arcade electro mechanical games such as Chicago Coin s racing game Speedway 1969 watching customers play and helping to maintain the machinery while learning how it worked developing his understanding of how the game business operates He was also interested in the Midway arcade games where theme park customers would have to use skill and luck to ultimately achieve the goal and win the prize He liked the concept of getting people curious about the game and from there getting them to pay the fee in order to play 10 While in college he worked for several employers including Litton Guidance and Control Systems Hadley Ltd and the industrial engineering department at the U of U For several summers he built his own advertising company Campus Company which produced blotters for four universities and sold advertising space around a calendar of events He also sold copies of Encyclopedia Americana 9 After graduating Bushnell had moved to California from Utah with the hopes of being hired by Disney but the company was not in the routine practice of hiring fresh college graduates Instead Bushnell got a job as an electrical engineer with Ampex 11 At Ampex he met fellow employee Ted Dabney and found they had common interests Bushnell shared his ideas of creating pizza parlors filled with electronic games with Dabney and took Dabney to the computing labs at Stanford Artificial Intelligence Laboratory to show him Spacewar 18 In 1969 Bushnell and Dabney formed Syzygy with the intention of producing a Spacewar clone known as Computer Space Dabney built the prototype and Bushnell shopped it around looking for a manufacturer They made an agreement with Nutting Associates a maker of coin op trivia and shooting games that produced a fiberglass cabinet for the unit that included a coin slot mechanism 19 20 21 Computer Space was a commercial failure though sales exceeded 3 million 22 Bushnell felt that Nutting Associates had not marketed the game well 10 and decided that his next game would be licensed to a bigger manufacturer Bushnell also knew that the next game they developed would need to be simpler and not require users to read instructions on the cabinet since their target audience would likely be drunken bar patrons 11 Atari Inc edit Main article Atari Inc nbsp The Magnavox Odyssey provided the inspiration for Bushnell s successful Pong In 1972 Bushnell and Dabney set off on their own and learned that the name Syzygy was in use Bushnell has said at different times that it was in use by a candle company owned by a Mendocino hippie commune 23 24 25 and by a roofing company 20 They instead incorporated under the name Atari a reference to a check like position in the game Go which Bushnell has called his favorite game of all time 26 They rented their first office on Scott Boulevard in Sunnyvale California contracted with Bally Manufacturing to create a driving game and hired their second employee engineer Allan Alcorn 10 Bushnell originally wanted to develop a game similar to Chicago Coin s Speedway which at the time was the biggest selling electro mechanical game at his arcade 27 After Bushnell attended a Burlingame California demonstration of the Magnavox Odyssey he gave the task of making the Magnavox tennis game into a coin op version to Alcorn as a test project He told Alcorn that he was making the game for General Electric in order to motivate him but in actuality he planned to simply dispose of the game 10 Alcorn incorporated many of his own improvements into the game design such as the ball speeding up the longer the game went on and Pong was born Pong proved to be very popular Atari released a large number of Pong based arcade video games over the next few years as the mainstay of the company After the release of Pong Bushnell and Dabney had a falling out Dabney felt he was being pushed to the side by Bushnell 28 while Bushnell felt Dabney was holding back the company from larger financial success 29 Bushnell purchased Dabney s share of Atari for 250 000 in 1973 29 To get more arcade games to market and bypass exclusivity limitations that coin op game distributors had set Bushnell discreetly had his neighbor Joe Keenan establish Kee Games in 1973 to manufacture near copies of Atari s games 30 Even with Kee s output Atari had difficulty meeting demand for arcade games and by 1974 Atari was facing financial hardships in part due to the competition in the arcade game market Bushnell opted to merge Kee Games into Atari in September 1974 just ahead of the release of Tank a wholly original arcade game from Kee Tank was an arcade success and helped bolster Atari s finances Keenan became president of Atari and managed its operations while Bushnell retained his CEO role 31 nbsp The Atari 2600 would go on to revolutionize the home gaming market but Bushnell was forced out of Atari not long after its release With the company financially stable Atari entered the consumer electronics market with its home Pong consoles first released in 1975 Atari continued to make variants of its existing arcade games for dedicated home consoles until 1977 32 During this period former Atari employees Steve Jobs and Steve Wozniak had approached Bushnell about investing in their home computer system the Apple I that was built from borrowed parts from Atari and with technical support from Atari employees 33 They initially offered the design to Bushnell and Atari but Bushnell wanted Atari to focus on arcade and home consoles Later in 1975 Jobs offered Bushnell a chance for one third equity stake in their budding company Apple Inc for 50 000 Bushnell remarked in hindsight I was so smart I said no It s kind of fun to think about that when I m not crying 34 Bushnell also established the first Pizza Time Theatre in San Jose in 1977 as a means for Atari to stock its arcade games 35 As Atari faced more competition in both arcade and home consoles from 1975 onward Bushnell recognized that the costs in developing both types of systems with only limited shelf life were too high and directed Atari s engineers at Cyan Engineering towards a programmable home console 35 This console eventually was released in 1977 as the Atari Video Computer System or Atari VCS and later known as the Atari 2600 However before Atari had completed its design the Fairchild Channel F the first home console to use game cartridges was released in November 1976 Bushnell realized they needed to speed up the Atari VCS s development After initially considering become a public company he instead sought a buyer Warner Communications looking to boost their own failing media properties agreed to acquire Atari for 28 million with Bushnell personally receiving US 15 million in November 1976 6 36 Warner provided a large investment into the Atari VCS to allow it to be completed early the next year and released in September 1977 35 The first year of Atari VCS sales were modest and limited by Atari s own supply While many of initial games were arcade conversions of Atari arcade games the second wave of games in 1983 were more abstract and difficult to promote Warner placed Ray Kassar a former vice president of Burlington Industries to help with Atari s marketing 37 Kassar created successful advertising and marketing throughout 1978 positioning the Atari VCS for a larger sales period at the end of the year 37 However Bushnell had concerns on Kassar s plans and feared they had produced too many units to be sold and at a board meeting with Warner near the end of the year reiterated this position Bushnell recommended that funds be used in R amp D for developing a new technologically superior console as he feared rising competition would make the aging tech specs of the VCS obsolete Bushnell s concerns never materialized as a combination of Kassar s marketing and the popularity of Taito s Space Invaders at the arcade drove Atari VCS sales Both Warner Communications and Bushnell commonly recognized he was no longer a good leader for the company removing him as CEO and Chairman in early 1979 Warner offered Bushnell the opportunity to stay as a director and creative consultant but Bushnell refused Before leaving Bushnell negotiated the rights to Pizza Time Theatre from Atari for 500 000 Keenan replaced Bushnell but left a few months later with Kassar being named as Atari s CEO by mid 1979 38 Chuck E Cheese s Pizza Time Theatre edit Main article Chuck E Cheese In 1977 while at Atari Bushnell purchased Pizza Time Theatre back from Warner Communications It had been created by Bushnell originally as a place where kids could go and eat pizza and play video games which would therefore function as a distribution channel for Atari games Chuck E Cheese s Pizza Time Theatre also had animatronic animals that played music as entertainment It is known that Bushnell had always wanted to work for Walt Disney but was continually turned down for employment when he was first starting out after graduation Chuck E Cheese was his homage to Disney and the technology developed there In 1981 Bushnell turned over day to day food operations of Chuck E Cheese s to a newly hired restaurant executive and focused on Catalyst Technologies Through 1981 and 1982 Bushnell concentrated on PTT subsidiaries Sente Technologies and Kadabrascope Sente was a reentry into the coin operated game business Arcade cabinets would have a proprietary system with a cartridge slot so operators could refresh their games without having to buy whole new cabinets 39 Kadabrascope was an early attempt at computer assisted animation In 1983 as the restaurants started to lose money Sente though profitable was sold to Bally for 3 9 million and Kadabrascope was sold to Lucasfilm which became the beginnings of what became Pixar During this time Bushnell was using large loans on his Pizza Time stock to fund Catalyst By the end of 1983 Chuck E Cheese was having serious financial problems President and long time friend Joe Keenan resigned that fall Nolan tried to step back in blaming the money problems on over expansion too much tweaking of the formula and saturation in local markets by the management team He resigned in February 1984 when the board of directors rejected his proposed changes Chuck E Cheese s Pizza Time Theaters now named after its famous rat mascot entered bankruptcy in the fall of 1984 ShowBiz Pizza Place a competing Pizza Arcade family restaurant then purchased Chuck E Cheese s Pizza Time Theatre and assumed its debt The newly formed company ShowBiz Pizza Time operated restaurants under both brands before unifying all locations under the Chuck E Cheese brand by 1992 Today over 560 locations of this restaurant are in business Catalyst Technologies Venture Capital Group edit Bushnell founded Catalyst Technologies one of the earliest business incubators The Catalyst Group companies numbered in the double digits and included Androbot Etak Cumma and Axlon Axlon launched many consumer and consumer electronic products successfully most notably AG Bear a bear that mumbled echoed a child s words back to him her In the late 1980s Axlon managed the development of two new games for the Atari 2600 most likely as part of a marketing attempt to revive sales of the system already more than a decade old This included Motorodeo a monster truck themed games that was one of the last games developed for the Atari 2600 system being released in 1990 40 The company was largely sold to Hasbro Etak founded in 1984 was the first company to digitize the maps of the world as part of the first commercial automotive navigation system the maps ultimately provided the backbone for Google Maps mapquest com and other navigation systems it was sold to Rupert Murdoch in the 1980s In May 2000 the company headquartered in Menlo Park California became a wholly owned subsidiary of Tele Atlas While many of the ideas eventually led to current day innovations most of Catalyst s companies eventually failed due to a lack of underlying technology available in the 1980s to sustain these high tech innovations For example Catalyst s companies included CinemaVision which attempted to develop high definition television Cumma attempted to distribute video games using special vending machines that would write the game onto discs on demand ByVideo developed an early online shopping experience using kiosks and Laser Discs that allowed shoppers to virtually purchase products that would then be delivered later 41 PlayNet Aristo edit In 1996 Nolan Bushnell became senior consultant to the small game developer Aristo International 42 after it bought Borta Inc where he was chairman 43 Aristo s CEO and chairman was Mouli Cohen In association with Aristo Bushnell spearheaded TeamNet a line of multiplayer only arcade machines targeted towards adults which allowed teams of up to four players to compete either locally or remotely via internet 44 Aristo was later renamed PlayNet Borta Inc Developed video games that included versions of Urban Strike and Jungle Strike along with online Sports Games Aristo developed two main products a touchscreen interface bar top arcade system that would also provide internet access phone calls and online networked tournaments 45 and a digital jukebox capable of storing thousands of songs and downloading new releases 46 By late 1997 the company was facing financial troubles and was planning to withdraw the units it had released in the field and relaunch the line with improvements to the credit card swipe system and internet connections 47 The company died shortly before the dot com bubble burst with its prototype machines still in development in 1997 uWink edit Main article uWink Before BrainRush Bushnell s most recent company was uWink a company that evolved out of an early project called In10City pronounced Intensity which was a concept of an entertainment complex and dining experience uWink was started by Bushnell and his business adviser Loni Reeder who also designed the original logo for the company The company has gone through several failed iterations including a touch screen kiosk design a company to run cash and prize awards as part of their uWin concept and also an online Entertainment Systems network 48 After nearly 7 years and over 24 million in investor funding the touchscreen kiosks bartop model was closed amid complaints of unpaid prizes and lack of maintaining service agreements with locations to keep the kiosk bartop units in working condition The latest iteration announced in 2005 is a new interactive entertainment restaurant called the uWink Media Bistro whose concept builds off his Chuck E Cheese venture and previous 1988 1989 venture Bots Inc which developed similar systems of customer side point of sale touch screen terminals in addition to autonomous pizza delivery robots for Little Caesars Pizza The plan was for guests to order their food and drinks using screens at each table on which they may also play games with each other and watch movie trailers and short videos The multiplayer network type video games that allowed table to table interaction or even with table group play never materialized Guests often spotted the OSX based machine being constantly re booted in order to play much simpler casual video games Another factor that possibly led to the failure of the restaurants was the placement of the restaurants The Woodland Hills location was on the second floor of a suburban shopping mall and the Hollywood location practically hidden with minimal visibility on a higher level of a shopping center complex The first Bistro opened in Woodland Hills California on October 16 2006 A second in Hollywood was established and in 2008 the company opened a third Southern California restaurant and one in Mountain View California 49 All the restaurants have since closed Atari SA edit Main article Atari SA On April 19 2010 Atari announced Nolan Bushnell along with Tim Virden would join the company s board of directors 50 Modal VR edit Bushnell is also one of the founders of Modal VR 51 a company that develops a portable large scale VR system for enterprises to train e g security forces Anti Aging Games LLC edit Nolan is on the advisory board of Anti AgingGames com and was a co founder of the company 52 featuring online memory concentration and focus games for healthy people over 35 2 BrainRush edit BrainRush is a company that uses video game technology in educational software where he is Founder CEO and chairman The company was venture capital funded in 2012 It is based on the idea that many curriculum lessons can be turned into mini games Developers can take any body of knowledge from English language arts to foreign language geography multiplication table or chemistry tables to parts of the human body and gamify the experience BrainRush calls their underlying technology Adaptive Practice They have also developed an open authoring system allowing users to quickly create games in different topic areas Between 2010 and 2012 BrainRush ran a test in Spanish language vocabulary learning with over 2200 teachers and 80 000 students across the country and got an increase in learning speed of between 8 10 times traditional learning citation needed BrainRush rolled out the full platform in the fall of 2013 Global Gaming Technologies Corp CSE GGAM U edit On March 6 2019 Nolan was appointed CEO and Chairman of publicly traded company Global Gaming Technologies Corp 53 Other ventures editIn 1981 Bushnell created the TimberTech Computer Camp in Scotts Valley California nbsp Nolan Bushnell s 67ft boat Charley Ron Holland design 1983 In 1982 Bushnell commissioned Charley a 67 foot racing yacht designed by Ron Holland Charley went on to win Line honours in the 1983 TransPacific Yacht Race In 1983 Bushnell introduced the first Androbot TOPO It was shown at the First Annual Consumer Robotics Show in Albuquerque NM 54 In 1984 Bushnell purchased the arcade game company Videa and renamed it Sente Games Among the games developed by the company before it closed in 1987 included the hockey video game Hat Trick In 1991 Bushnell endorsed the Commodore International CDTV 36 a CD ROM based version of the Amiga 500 computer repackaged for the consumer electronics market In Summer 1995 Bushnell announced a new line of amusement centers called E2000 which would be similar to Chuck E Cheese s but based on a video game theme 55 However an unrelated multimillion dollar lawsuit filed against Bushnell by Merrill Lynch prompted most of E2000 s investors to back out leaving him unable to fund the project 7 In June 1999 Bushnell joined the board of directors of Wave Systems Corp In 2005 he served as a judge on the USA Network reality series Made in the USA In 2007 Bushnell joined the board of NeoEdge Networks as chairman In 2007 Bushnell joined the advisory board of GAMEWAGER 56 In 2008 Bushnell became a member of AirPatrol Corporation s board of directors In 2009 Bushnell announced his intention to move into the game education market with a venture called Snap He also announced that he would make an appearance at SGC a gaming convention organized by ScrewAttack In May 2016 Bushnell joined the board of directors of MGT Capital Investments John McAfee proposed Executive Chairman and chief executive officer of MGT Capital stated Nolan is one of the brightest minds in cyber technology In his career he has founded more than 20 high tech companies giving him unprecedented knowledge of the tech industry As a director he will help MGT identify and cultivate the necessary strategic partnerships to position the company as the world leader in cyber security 57 In January 2017 Bushnell joined the board of directors of Perrone Robotics a maker of robotics software platforms for autonomous vehicles and mobile robots 58 In March 2021 Bushnell co founded Moxy io a blockchain powered esport competition tournament and event platform Media appearances editBushnell was featured in the documentary film Something Ventured about venture capital development 59 as well as Atari Game Over which documented the unearthing of the Atari video game burial 60 He was also featured in animated TV show Code Monkeys in Episode 3 of Season 1 For the 50th anniversary of Atari Bushnell was interviewed by then current Atari CEO Wade Rosen for the Atari 50 video game where he discussed his history with the company and its relevance in the modern era 61 Accolades editBushnell is considered to be the father of electronic gaming due to his contributions in establishing the arcade game market and creation of Atari 62 63 There had been debate between whether Bushnell or Ralph H Baer who is credited with creating the first home video game console should be considered the father of video games which had led to some bad blood between the two inventors However the industry recognized that Baer should be considered the father of home video gaming while Bushnell is credited with innovating the arcade game 64 65 At the British Academy Video Games Awards on March 10 2009 the British Academy of Film and Television Arts awarded the Academy Fellowship to Bushnell in recognition of his outstanding achievement as a founding father of the video games industry 66 Planned biographical film edit Since 2008 there has been interest to a biographical film about Bushnell s life While Bushnell had been approached by others to make such a film and turned these offers down he accepted an offer made by Paramount Pictures in June 2008 with a script by Craig Sherman and Brian Hecker with Leonardo DiCaprio envisioned to star as Bushnell 67 68 While news of the film was quiet over the next ten years in March 2018 film financing company Vision Tree was working to start an initial coin offering for cryptocurrency to raise up to US 40 million for the film which was set to be produced by DiCaprio s studio Appian Way Productions Vision Tree and Avery Productions 69 GDC Pioneer Award controversy edit In January 2018 the Advisory Committee of the Game Developers Choice Awards announced that Bushnell would receive the Pioneer Award at the March ceremony at the Game Developers Conference GDC crediting his role at Atari 70 That day several people through social media including Brianna Wu claimed Bushnell fostered a toxic work environment at Atari for women that became the foundation for the then future video game industry based on several documented interviews and accounts of Atari at the time of the 1970s and 1980s a notable example was of Bushnell holding board meetings in a hot tub and invited female secretaries to join them Wu and others asserted that while Bushnell had done much for the industry recognizing him with this type of award during the ongoing MeToo movement was sending the wrong message 71 72 Wu stated Nolan Bushnell deserves to be honored but this is not the right time for it It s easy to draw a line between the culture he created at Atari and the structural sexism women in tech face today 73 The hashtag NotNolan was shared by those with similar complaints about the GDC s choice 72 The following day the Advisory Committee reconsidered the selection of Bushnell for the award 71 and announced the Pioneer Award would not be awarded and instead it would be used that year to honor the pioneering and unheard voices of the past 74 GDC further stated that they believed their selections should reflect the values of today s game industry 72 Bushnell released a statement agreeing with the committee s decision 75 I applaud the GDC for ensuring that their institution reflects what is right specifically with regards to how people should be treated in the workplace And if that means an award is the price I have to pay personally so the whole industry may be more aware and sensitive to these issues I applaud that too If my personal actions or the actions of anyone who ever worked with me offended or caused pain to anyone at our companies then I apologize without reservation NolanBushnell Twitter January 31 2018 76 75 In a later statement to Kotaku Bushnell cautioned that exploring these kinds of issues through a finite 40 year old prism does not offer a productive reflection of our company and referred to feedback from his former employees 72 Kotaku spoke to a dozen female former Atari employees some whom had already spoken out on social media All who agreed that while the company s 1970s and 1980s workplace was influenced by the broader Sexual Revolution the allegations made against Bushnell were exaggerated or false and that the culture was one that they all freely participated in 73 72 Some of the more notable female employees of Atari spoke further of the situation at the company and Bushnell during the 1970s Elaine Shirley who worked at Atari during the Bushnell years said Those were the times He Nolan Bushnell hit on women and they hit on him If the MeToo movement was active when Atari was alive I think half our company would be charged To my knowledge no one ever did anything they did not want to do 77 Loni Reeder who was responsible for communications security and facilities at Atari and later cofounded uWink with Bushnell stated I was treated fairly and paid well I have fellow Atari women friends who also know Nolan None of us were offended by him 78 79 Reeder further stated of the workplace at Atari I take great offense of people coming in today and saying we were oppressed We had a united and cohesive environment That was what the 70s were about It wasn t like we all got together to have an orgy 80 Carol Kantor the first games user researcher and who led an all female games user research team at Atari 81 said I know there are people out there who are accused and really were guilty of sexual harassment But not Nolan It wasn t in his character I certainly stand up for the Nolan that I knew He certainly didn t hold his power over people 80 The women interviewed by Kotaku generally considered the attack and decision related to Bushnell s award as unfair and expressed anger at those that had raised the issue with the committee 72 Some stated that those who accused Bushnell of sexism did not take into consideration the culture of the time and there was a clear and distinct difference between the sexualized occurrences at Atari in the 1970s and the real harassment and threats faced by women in the current MeToo movement 80 The situation has led to discussion of how the Atari workplace may have influenced the current video game industry Kotaku observed that the percentage of females in the video game industry has declined since 1991 to as low as 15 as of 2016 which is difficult to attribute but suggested may be tied to a portion of women that would not be able to withstand the type of workplace of the 1980s Atari 72 In an editorial Dean Takahashi suggested the current environment within the video game industry was more heavily influenced by Nintendo Sony and Microsoft which took drastically different approaches to workplace culture 73 References edit Nolan Bushnell a b Our Team Anti Aging Games Archived from the original on September 11 2018 Retrieved June 5 2014 CMU Silicon Valley www cmu edu Brainrush Inc Private Company Information Bloomberg August 24 2018 Ian Bogost April 2 2009 Persuasive Games Familiarity Habituation and Catchiness Gamasutra Retrieved February 26 2014 a b c Goll Steve October 1 1984 When The Magic Goes Inc Retrieved April 2 2021 a b c Learmouth Michael September 16 1999 No Pain No Game Metro Retrieved June 7 2015 4 famous Davis High alumni from the last 100 years a b c Smith Keith January 1 2015 The Golden Age Arcade Historian Annotated Atari Depositions Part 1 The Golden Age Arcade Historian Retrieved February 8 2018 a b c d e f The Great Videogame Swindle Next Generation No 23 Imagine Media November 1996 pp 64 68 211 229 a b c d Cohen Scott 1984 Chapter 2 Zap The Rise and Fall of Atari McGraw Hill pp 15 24 ISBN 9780070115439 Cohen Scott 1984 Chapter 6 Zap The Rise and Fall of Atari McGraw Hill pp 51 61 ISBN 9780070115439 Goldberg Marty Vendel Curt 2012 Chapter 5 Atari Inc Business is Fun Sygyzy Press ISBN 978 0985597405 Kent Steven 2001 Chapter 8 Strange Bedfellows The Ultimate History of Video Games Three Rivers Press ISBN 0 7615 3643 4 Cohen Scott 1984 Chapter 7 Zap The Rise and Fall of Atari McGraw Hill pp 62 70 ISBN 9780070115439 Games people play Archived November 6 2015 at the Wayback Machine Games People Play Los Angeles Business Journal January 29 2007 Retrieved April 8 2021 Herman Leonard April 2009 The Untold Atari Story Edge Vol 200 pp 94 99 Big History of the Arcade Archived from the original on June 9 2007 Retrieved August 31 2007 a b Nolan Bushnell profile Retrieved August 31 2007 Computer Space History Retrieved August 31 2007 Computer Space and the Dawn of the Arcade Video Game Technologizer December 12 2011 Retrieved February 3 2018 PONG and Atari Retrieved May 15 2007 Atari History Archived from the original on May 5 2007 Retrieved May 15 2007 Kent Steven L 2001 The Ultimate History Of Video Games Prima Publishing p 35 ISBN 0 7615 3643 4 Archived at Ghostarchive and the Wayback Machine Video interview with Go as his favorite game Bushnell Nolan Weaver Christopher November 17 2017 Nolan Bushnell Transcript of an interview conducted by Christopher Weaver PDF Lemelson Center for the Study of Invention and Innovation Smithsonian Institution p 33 Retrieved May 20 2021 Oral History of Samuel F Ted Dabney PDF Computer History Museum July 16 2012 a b Goldberg Marty Vendel Curt 2012 Chapter 3 Atari Inc Business is Fun Sygyzy Press pp 93 96 ISBN 978 0985597405 Atari s Forgotten Arcade Classics Rolling Stone Archived from the original on December 8 2017 Retrieved December 8 2017 Goldberg Marty Vendel Curt 2012 Intermission Growing Pains Atari Inc Business is Fun Sygyzy Press ISBN 978 0985597405 Loguidice Bill Matt Barton 9 January 2009 The History Of Pong Avoid Missing Game to Start Industry Gamasutra Archived from the original on 12 January 2009 Retrieved 10 January 2009 Young Jeffrey S 1988 Steve Jobs The Journey Is The Reward Glenview Illinois USA Scott Foresman and Company pp 90 91 94 ISBN 0 673 18864 7 Book Steve Jobs by Walter Isaacson Simon amp Schuster 2011 Pg 75 a b c Fulton Steve November 6 2007 The History of Atari 1971 1977 Gamasutra Retrieved September 11 2018 a b What the Hell has Nolan Bushnell Started Next Generation 4 Imagine Media 6 11 April 1995 a b Fulton Steve August 21 2008 Atari The Golden Years A History 1978 1981 Gamasutra Retrieved April 6 2021 Goldberg Marty Vendel Curt 2012 Chapter 7 Atari Inc Business is Fun Sygyzy Press ISBN 978 0985597405 The Games Examiner Sente Technologies Feature PDF Retrieved February 11 2017 Weiss Brett 2011 Classic Home Video Games 1972 1984 A Complete Reference Guide McFarland Incorporated Publishers p 83 ISBN 9780786487554 Retrieved February 21 2021 Edwards Benj February 17 2017 The Untold Story of Atari Founder Nolan Bushnell s Visionary 1980s Tech Incubator Fast Company Retrieved April 24 2018 News Bits GamePro No 96 IDG September 1996 p 21 https www sec gov Archives edgar data 782145 0000910680 96 000010 txt bare URL plain text file Svensson Christian November 1996 Nolan Bushnell is Back Next Generation No 23 Imagine Media p 26 Review of companies associated with Nolan Bushnell PlayNet Music Station ryanwolfe prosite com Archived from the original on March 4 2016 Webb Marcus December 1997 PlayNet Restructures Next Generation No 36 Imagine Media p 33 uWink website archive from 2002 Archived from the original on October 24 2001 Retrieved May 2 2007 Stett Holbrook The Poet of Play Metro Silicon Valley Nov 26 2008 Retrieved November 30 2008 Nolan Bushnell Tom Virden Join Atari Board of Directors Archived September 20 2015 at the Wayback Machine That Gaming Site April 19 2010 FOUNDERS MODAL VR Archived from the original on October 15 2016 Retrieved June 18 2017 Anti Aging Games www anti aginggames com Archived from the original on November 26 2020 Retrieved February 21 2021 Corp Global Gaming Technologies Global Gaming Appoints Nolan Bushnell to its Board of Directors amp Enters the eSports Industry Through the Acquisition of Videre eSports Corp Newsfile Retrieved April 11 2019 Nolan Bushnell Introduces the Androbot TOPO as A Mobile Extension of Your Personal Computer History of Information Retrieved June 18 2023 E2000 in 1995 GamePro No 83 IDG August 1995 p 116 Nolan Bushnell bets on GameWager January 26 2009 Retrieved January 26 2009 MGT Appoints Nolan Bushnell to its Board of Directors Yahoo Finance Archived from the original on June 11 2016 Retrieved June 7 2016 Nolan Bushnell joins Perrone Robotics Board www prnewswire com Press release Retrieved February 16 2017 O Brien Chris January 17 2013 Atari founder on venture capital documentary Steve Jobs Los Angeles Times ISSN 0458 3035 Retrieved December 8 2017 Atari Game Over 2014 retrieved December 8 2017 Atari 50th Anniversary Interview with Nolan Bushnell retrieved January 29 2024 Who Made America Nolan Bushnell PBS Retrieved January 31 2018 Boxer Steve March 18 2009 Meet Nolan Bushnell the man who created the videogames industry The Guardian Retrieved January 31 2018 Barton Mat Loguidice Bill January 9 2009 The History Of Pong Avoid Missing Game to Start Industry Gamasutra Retrieved December 8 2014 Vendel Curt Goldberg Marty 2012 Atari Inc Business Is Fun Syzygy Press pp 26 ISBN 978 0985597405 Pong Pioneer Nolan Bushnell to Receive the Academy Fellowship January 29 2009 Hart Hugh June 9 2018 DiCaprio to Play Nolan Bushnell in Atari Wired Retrieved May 26 2018 Siegel Tatiana June 8 2008 Leonardo DiCaprio to play with Atari Variety Retrieved May 26 2018 Roettgers Janko March 21 2018 Atari Movie Makers Plan to Raise 40 Million via Bushnell Token Sale Variety Retrieved May 27 2018 Nolan Bushnell Tim Schafer and Rami Ismail to be honored at the 2018 GDC Awards Gamasutra January 30 2018 Retrieved January 30 2018 a b Fogel Stefanie January 30 2018 GDC Re Examines Award for Atari Founder After Outcry Over Past Conduct Glixel Archived from the original on June 20 2018 Retrieved January 31 2018 a b c d e f g D Anastasio Cecilia February 12 2018 Sex Pong And Pioneers What Atari Was Really Like According To Women Who Were There Kotaku Retrieved February 12 2018 a b c Takahashi Dean February 2 2018 The DeanBeat With Bushnell award history became herstory Venture Beat Retrieved February 2 2018 Kim Matt January 31 2018 GDC Announces It Will Not Award Atari Founder Nolan Bushnell After Controversy US Gamer Archived from the original on March 28 2019 Retrieved January 31 2018 a b Crecente Brian January 31 2018 Game Developers Conference Rescinds Atari Founder s Award Nom Amid Outcry Glixel Archived from the original on January 31 2018 Retrieved January 31 2018 NolanBushnell January 31 2018 A statement from me Tweet via Twitter Minter Casey January 31 2018 Proposed Bushnell Award Creates MeToo Firestorm Replay Magazine Retrieved February 1 2018 Audureau William February 1 2018 MeToo The founder of Atari approves the cancellation of his reward Le Monde Retrieved February 2 2018 Reeder Loni January 31 2018 Loni Reeder I worked there Twitter Retrieved February 2 2018 a b c Takahasi Dean March 9 2018 The DeanBeat Atari s groundbreaking women speak across the decades Venture Beat Retrieved September 25 2019 Norman Kent L Kirakowski Jurek 2018 The Wiley handbook of human computer interaction set Norman Kent L First ed Hoboken NJ ISBN 9781118976005 OCLC 1004376487 a href Template Cite book html title Template Cite book cite book a CS1 maint location missing publisher link Further reading editAtari Inc Business Is Fun by Curt Vendel Marty Goldberg 2012 ISBN 0985597402 Zap The Rise and Fall of Atari by Scott Cohen 1984 ISBN 0 7388 6883 3 Gaming 101 A Contemporary History of PC and Video Games by George Jones 2005 ISBN 1 55622 080 4 The Ultimate History of Video Games From Pong to Pokemon The Story Behind the Craze That Touched Our Lives and Changed the World by Steven L Kent 2001 ISBN 0 7615 3643 4 High Score The Illustrated History of Electronic Games by Rusel DeMaria Johnny L Wilson 2003 ISBN 0 07 223172 6 The First Quarter A 25 year History of Video Games by Steven L Kent 2000 Bothell WA BWD Press ISBN 9780970475503 OCLC 45849134 External links edit nbsp Wikimedia Commons has media related to Nolan Bushnell nbsp Wikiquote has quotations related to Nolan Bushnell Nolan Bushnell A Life in Video Games filmed BAFTA event San Jose Mercury News Podcast Interview with Bushnell Podcast Interview Nolan Bushnell on We Talk Games Timecode 00 38 05 The Dot Eaters entry on Bushnell and Atari An interview with Bushnell Discovery Channel Interview with Bushnell gigaom com Archived September 21 2013 at the Wayback Machine on Bushnell and NeoEdge Networks Nolan Bushnell Keynote Address at Game Based Learning 2009 London March 2009 An interview with Bushnell on The BusinessMakers Show quotes nobosh com Nolan Bushnell Quotes Nolan Bushnell with Leo Laporte on TWiT Triangulation No 60 video and audio Wed July 11 2012 duration 87 minutes Nolan Bushnell with Dr Jeremy Weisz on InspiredInsider Bushnell Opens up about Low Times and Proud Moments video and audio duration 12 minutes How I Built This Atari amp Chuck E Cheese s Nolan Bushnell Archived from the original on March 13 2017 Retrieved March 12 2017 audio interview https web archive org web 20160611120837 http finance yahoo com news mgt appoints nolan bushnell board 130000055 html Business positions Preceded byStart CEO of Atari Inc A Warner Communications Company 1976 1979 Succeeded byRay Kassar Retrieved from https en wikipedia org w index php title Nolan Bushnell amp oldid 1223474884 Catalyst Technologies Venture Capital Group, wikipedia, wiki, book, books, library,

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