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Age of Empires II

Age of Empires II: The Age of Kings is a real-time strategy video game developed by Ensemble Studios and published by Microsoft. Released in 1999 for Microsoft Windows and Macintosh in 2001,[citation needed] it is the second game in the Age of Empires series. The Age of Kings is set in the Middle Ages and contains thirteen playable civilizations. Players aim to gather resources, which they use to build towns, create armies, and defeat their enemies. There are five historically based campaigns, which conscript the player to specialized and story-backed conditions, as well as three additional single-player game modes; multiplayer is also supported.

Age of Empires II: The Age of Kings
PC box cover
Developer(s)Ensemble Studios
Publisher(s)
Designer(s)Bruce Shelley[5]
Programmer(s)Angelo Laudon
Artist(s)
  • Brad Crow
  • Scott Winsett
Composer(s)Stephen Rippy
SeriesAge of Empires
EngineGenie Engine
Platform(s)
Release
September 27, 1999
  • Microsoft Windows
    HD Edition
    • WW: April 9, 2013
    Mac OS (Gold)
    • WW: October 31, 2001[3]
    PlayStation 2
    • EU: November 2, 2001
    • JP: February 14, 2002[4]
Genre(s)Real-time strategy
Mode(s)Single-player, multiplayer

Despite using the same game engine and code similar to its predecessor's, development of The Age of Kings took a year longer than expected, forcing Ensemble Studios to release Age of Empires: The Rise of Rome in 1998 instead. The design team focused on resolving significant issues in Age of Empires, but noted on release that some problems remained.

Reception of Age of Empires II was highly positive. The significant number of new features was praised, as were the gameplay improvements. The game received "universal acclaim" according to video game review aggregator Metacritic. Three months after its release, two million copies of Age of Empires II had been shipped, and it topped sales charts in seven countries. The game won multiple awards and is today considered a classic of its type, having had a significant impact on future games in its genre. The original Age of Empires II and its 2000 expansion pack, The Conquerors, were later released as The Gold Edition. Age of Empires II is often considered one of the greatest games ever made.

An updated high-definition graphics version of the game, Age of Empires II: HD Edition, was released in 2013. The HD Edition includes the original game and the expansion The Conquerors, as well as new campaigns, civilizations, and updated graphics for high-resolution displays. A remaster, Age of Empires II: Definitive Edition, was released in November 2019.

Gameplay Edit

Age of Empires II is a real-time strategy game that focuses on building towns, gathering resources, and creating armies to defeat opponents. Players conquer rival towns and empires as they advance one of 13 civilizations through four "Ages": the Dark Age, the Feudal Age, the Castle Age (representing the High Middle Ages), and the Imperial Age (reminiscent of the Renaissance)—a 1,000-year timeframe.[6] Advancing to a new Age unlocks new units, structures, and technologies, but players must first build certain buildings from their current age and then pay a sum of resources.[7]: 31 

Civilian units, called "villagers", are used to gather resources; they are either male or female—sex does not affect their abilities. Resources can be used to train units, construct buildings, and research technologies, among other things; for example, players can research better armour for infantry units. The game features four types of resources: food, wood, gold, and stone. Food is obtained by hunting animals, gathering berries, harvesting livestock, farming, and fishing, both from shore and from boats. Wood is gathered by chopping down trees. Gold is obtained from either gold mines, trade, or collecting relics in a monastery. Stone is collected from stone mines. Villagers require checkpoints, typically depository buildings (town center, mining camp, mill, and lumber yard), in order to store gathered resources.[8]

Each civilization can purchase upgrades that increase the rate of gathering these resources. Players can also construct a marketplace for trade, where they can trade wood, stone, and food for gold, and use gold to buy other resources. Market prices fluctuate with every transaction.[9] Furthermore, markets and docks can also generate gold by using trading carts or cogs, which are sent to visit foreign markets and ports; once they return to the player's market/dock, gold is added to the stockpile. The amount of gold a trade unit earns on each trip is based on the distance it needed to travel to a foreign market; more gold is earned on longer trips. It is possible to trade with enemies' markets or docks, but the player's trading units may be attacked or destroyed by enemy units in the process. Players do not need to keep trading manually, as once they select the port or market the trading units continue to trade automatically and indefinitely.

There are five campaigns in The Age of Kings, containing historically based scenarios such as Genghis Khan's invasion of Eurasia, Barbarossa's Crusade, and Saladin's defence of the Holy Land. In the Joan of Arc and William Wallace campaigns, the player can control a unit based on its namesake; in others, players take orders from guiding spirits representative of the army's commander.[10]

Additional game modes are available to the player in The Age of Kings.[11] One mode, random map, generates a map from one of several randomly chosen map-generating scripts, with players starting in the Dark Age with a Town Center, three villagers (or more depending on the civilization), and a scout unit. The game can be won through military conquest, by constructing a special building known as a Wonder and keeping it standing for a certain amount of time, or by obtaining control of all relics on the map for a set amount of time. Deathmatch mode allows players to begin with large amounts of resources, creating a focus on military dominance, while in the regicide mode each player is given a king unit, winning by killing all of the other monarchs.

Units and civilizations Edit

 
The Celtic civilization in the Feudal Age. The Town Center is visible and has several farms surrounding it; villagers of both sexes work there and elsewhere to gather resources. A scout on horseback is also at the ready. Military buildings such as the barracks, archery range, and stable are visible, as well as economic buildings—the market, blacksmith and mill. The right bottom corner of the screenshot shows the player's walls and a gate.

Every player has an ultimate limit to the number of units they can create—a population limit—but cannot immediately use this entire potential population.[9] The population capacity, which can be capped at anywhere between 25[12] and 200 in intervals of 25,[13] is based on the number of houses, Castles, or Town Centers—the main building in a player's town—which have been built. The Age of Kings introduced two significant new features for unit management: the idle villager button, which helps players identify villagers that have not been assigned a task, and the town bell, which sends all of the player's villagers into their Town Center, Castle, or tower for safety;[14] units garrisoned within these three buildings, especially archers, increase the building's firepower (towers fire more arrows with units garrisoned inside), including the Town Center, which cannot fire anything at all without someone garrisoned there.

The Age of Kings also includes five types of military units: infantry, archers, cavalry, siege weapons, and naval units. Certain types of infantry, archers, and cavalry are "counter units" with special defenses against other types of units. The three human classes of military generally follow a rock-paper-scissors model. For example, infantry are generally powerful against buildings but weak against cavalry, thus the infantry counter units—spearmen and pikemen—have attack bonuses against cavalry.[15]

Each civilization in The Age of Kings has one or two special units that are exclusive to that civilization. For instance, the Britons have access to longbowmen, an archery unit with increased range. These civilization-specific units are generally more powerful, but still follow the basic rock-paper-scissors model. The monk is a special kind of military unit that has the ability to convert enemy units to the player's civilization, and to heal allied units. Monks are also used to collect relics, which accumulate gold once held in the player's monastery—the more relics are captured, the faster the gold is accumulated. Collecting all relics on the map is one method by which a player can win a random map game, depending on the victory condition.[16] Once a player has all the relics in their monasteries, a timer is shown to all players. The player holding all of the relics wins if they maintain control of the relics for the length of the timer.

Players choose to play as one of 13 civilizations split into four architectural styles—Western European, Eastern European, Middle Eastern, and East Asian—that determine building appearance in-game.[17] The civilizations have varying strengths and weaknesses with regards to economics, technology, and combat, and each has access to one or more different, very powerful "Unique Units".[18][19] Additionally, each civilization provides an individual team bonus in team games.[20] To add variety, each civilization has a set of sound bites in its native language that are uttered by units when selected or instructed to perform a task.[21]

Buildings Edit

Buildings in The Age of Kings are split into economic[22] and military categories.[23] Buildings can research technologies and upgrades that increase economic, military, or unit-based efficiency, as well as provide resources for the player.[22]

The most important economic building is the Town Center, where villagers are created, all types of resources can be stored, some technologies are researched, and the player can advance to the next Age. The Town Center can fire arrows at enemy units if villagers or archers are garrisoned inside while enemy units are within range.[24] Other economic buildings include storage buildings for resources, farms, docks (the dock may also produce several military ships), and houses to support a higher population.[25]

Military buildings include unit-producing buildings such as barracks, archery ranges, stables, and castles, as well as defensive buildings such as walls and towers.[26] Military buildings can conduct research to improve the abilities of military units, increasing their strength, defensive capabilities, or other capabilities.[23] Castles are a key offensive and defensive building as they can build trebuchets, train the civilization's "unique unit/s", and fire a hail of arrows at enemy units within range, with garrisoned units firing extra arrows.[27] Castles can only be built after a player has reached the Castle Age, although in some game options, players begin with an already-built castle as early as the Dark Age.[28]

After advancing to the Imperial Age, players can also construct a Wonder, an expensive non-military building. On many gameplay modes building a Wonder triggers a victory countdown; unless it is destroyed within a certain timeframe, the player who built it wins. Every civilization's Wonder is in the shape of a real-world landmark unique to that historical culture.

Single player campaigns Edit

The Age of Kings shipped with five campaigns, each having multiple playable scenarios that progress a story line, and each centered around a different civilization. The campaign of William Wallace (Celts) serves as a tutorial campaign, and teaches the player how to move units, gather resources, and build armies to defeat the enemy. It takes place during the Wars of Scottish Independence against the English under King Edward I Longshanks. In the Frankish campaign, the player leads Joan of Arc against the English in the Hundred Years' War. The Saracen campaign features Saladin and his efforts to repulse Crusaders in the Middle East, while the Mongol campaign documents Genghis Khan's conquest of Eurasia; finally, the Teuton campaign focuses on Frederick Barbarossa's ambitious expansion of the Holy Roman Empire. The campaigns are sorted numerically to distinguish difficulty, with the William Wallace campaign being the easiest and Barbarossa and Saladin being the two most challenging.

Multiplayer Edit

The Age of Kings supports multiplayer over the Internet, or via a local area network (LAN). Up to eight players can take part in one game, with all of the single-player game modes available. The MSN Gaming Zone supported the game until the service closed on June 19, 2006.[29][30] After that, various multiplayer gaming services such as GameRanger supported it.[31] Since April 2013,[32] Steam supports in-game multiplayer for HD resolution[33][34][35]

Development Edit

Prior to the completion of Age of Empires, Ensemble Studios had signed a contract with Microsoft for a sequel. The design team chose to set The Age of Kings in the Middle Ages as a logical progression from the ancient era setting of Age of Empires. The design team was conscious of attempting to capture the broad appeal of the first game without making the game's design too similar. Nonetheless, they attempted to appeal to the vast demographic who played Age of Empires.[36] The Age of Kings's design team intended to complete the game within a year by using code from the original and reusing the Genie game engine.[37] Several months into the process they found they would not be able to complete a game of the quality they sought in that time. Ensemble Studios informed Microsoft they would need another year and instead created Age of Empires: The Rise of Rome, an easily developed expansion pack of Age of Empires, as a compromise which could be released for Christmas 1998.[36] To help meet the next year's deadline, additional programmers, artists, and designers were employed.[38] To overcome another significant objection to the original game—its path-finding—the team completely redesigned the game engine's movement system.[38]

The original Age of Empires was criticized for its artificial intelligence (AI), which did not "cheat" by attributing itself extra resources or using other techniques the human player could not, making it easier to defeat than in many other real-time strategy games.[39] For The Age of Kings, Ensemble Studios attempted to develop a more powerful AI system that still did not compromise by cheating. Industry veteran Mario Grimani led Ensemble Studios in the creation of the new system. The Age of Kings saw the introduction of a triggers system for its scenario editor. The triggers allow messages to be displayed, or actions to take place, based on pre-set criteria or "events".[40] The scenario editor was also improved by the new AI system. The AI and trigger systems interacted regularly in the single-player campaigns.[41]

The team was less successful in resolving other issues; programmer Matt Pritchard complained following the release of Age of Empires that there was still no process by which patches could be issued. Extensive cheating in multiplayer games of Age of Empires came as a result of several bugs in the game, which resulted in Microsoft promising Ensemble Studios there would be a patch process for The Age of Kings. Upon release, there were several bugs that needed immediate attention, but the patch process was not yet ready. The first patch was released 11 months later.[42][43]

Ensemble Studios developed a new terrain system for The Age of Kings, with 3D presentation capabilities that were vastly superior to those of Age of Empires. Pritchard noted an improvement in the team's artistic abilities following their work on the past two games, and he is noted as saying that "AoK became a showcase for their improved talent".[44] However, he complained about the lack of an art asset management tool, while other departments gained new tools and automated procedures to assist in design and play testing.[44][42]

Audio Edit

The soundtrack for The Age of Kings was directed by Stephen Rippy, who has since taken that role for all games in the Age of Empires series. Music for the game was split into two categories. For "in-game" music, Rippy's team took musical elements from a variety of cultures and combined them to create a mixed sound. "Pre-game" music was designed to be unique to the civilization in question. Campaigns based on historical figures would include "a theme that will at least be rooted in [the character's] culture".[45]

Release Edit

A demo of The Age of Kings was released on October 16, 1999.[46] It featured the learning campaign, a sample of a random map game, and the ability to play via the MSN Gaming Zone.[43] Much to Ensemble Studios' disappointment, numerous incomplete versions of the game were leaked. These were picked up by warez sites, and sold illegally throughout the Pacific Rim; warez versions of the game were even sold outside Microsoft's offices in South Korea.[42]

Reception Edit

Sales Edit

In January 2000, three months after its release, Microsoft had shipped two million copies of The Age of Kings. The game topped sales charts in the United States, Japan, the United Kingdom, Germany, France, Australia, and South Korea.[47] It spent the next two and a half years on top 20 sales lists.[48] The Age of Kings was the top-selling game in October 1999,[49] and the fourth highest-selling game in 1999.[50] The game's sales in the United States alone totaled 469,376 by the end of 1999,[51] which drew revenues of $20.2 million, the second-highest domestic gross that year behind SimCity 3000.[52] Domestic sales rose another 442,318 units ($19.56 million) from January through October 2000, according to PC Data.[53] It finished the year as the seventh-largest computer game hit in the United States, with 595,016 in sales and $26.2 million in revenue.[54] Age of Empires II's domestic success continued in 2001: with sales of 478,557 units ($19.4 million),[55] it claimed tenth place for the year.[56]

In the German market, Age of Empires II debuted in first place on Media Control's sales charts during October 1999, and by March 2000 had spent 17 weeks in the rankings.[57] It received the Verband der Unterhaltungssoftware Deutschland's (VUD) "Platinum" award within one month of release,[58] indicating sales of 200,000 units across Germany, Switzerland, and Austria.[59] By the end of February 2000, it had reached "Double-Platinum" status (400,000 sales) and become the German market's "most successful PC game of the past 12 months", according to the VUD.[57] The game later received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA)[60] for at least 300,000 copies sold in the United Kingdom.[61]

Between the 2019 re-release and global lockdowns due to the COVID-19 pandemic in 2020, the game has seen a resurgence in popularity.[62]

Critical reviews Edit

The Age of Kings received "universal acclaim", according to video game review aggregator Metacritic.[63]

According to Eurogamer's Geoff Richards, "the list of new features and improvements over the original game is over a page long".[21] GamePro's review similarly focused on "new additions to the genre itself" which it argued made The Age of Kings outstanding. These included the idle unit button and town bell.[14] GameSpy's Carlos Salgado was appreciative of other features; he praised the ability to create individual profiles for different players and to customize hotkeys.[67] Meanwhile, IGN appreciated the new abilities given to the villager unit—the review stated villagers "now play an important role not only in the collection of resources, but also in town defense and even in combat."[69]

AllGame's Michael L. House enjoyed the use of sound bites in civilizations' native languages, which he said was "very influential in developing an era-enhancing atmosphere".[64] Eurogamer said this feature "gives [villagers] a personality, rather than the standard 'Acknowledged' grunt of military RTS games", also stating that the use of female villagers provided a good variety.[21] Game Revolution's review explained that by being set in a more recent epoch of human history, The Age of Kings was able to "add character to an otherwise impersonal style of gameplay".[68] Computer and Video Games approved of The Age of Kings' use of shorter, more focused campaigns, compared to its predecessor,[65] while Game Revolution noted that even in slower sections of the campaign, the historical narrative helped maintain player interest.[68] GameSpot said that with the screen full of units, "you can begin to imagine how their historical equivalents once prospered",[18] while GameSpy said The Age of Kings presents "realism rarely seen in the RTS genre".[67] IGN staff argued that while the strengths and weaknesses attributed to different civilizations made the game more realistic, the fact that they were still mostly the same prevented The Age of Kings from "delivering the same battlefield impact of StarCraft or Tiberian Sun".[69]

House also praised the gameplay interface, which he said "couldn't be simpler", as well as the advanced unit grouping and path-finding systems.[64] Nash Werner of GamePro said that the battlefield formation tools were wonderful, and complained only that they could not be assigned to naval units.[14] Computer and Video Games generally agreed, stating that "the controls are very user-friendly and well explained".[65] GameSpot's Greg Kasavin wrote that despite the game's improved graphics, "there's nothing foreign about its appearance" and that most game features will be "immediately recognizable if you've played a real-time strategy game before".[18] PC Zone agreed, but in a negative sense—it argued that The Age of Kings "is essentially an update of a two-year-old game".[70]

Richards was surprised by the quality of The Age of Kings' graphics, considering they were all bitmapped.[21] However, AllGame complained that units were sometimes difficult to tell apart, a point numerous reviewers agreed on.[18][70] It also considered the sound of The Age of Kings a negative, but not something significant enough to draw players away from the game's overall quality.[64] IGN stated that cutscenes were somewhat bland, but that overall the graphics added "an amazing amount of detail to the actual game".[69] IGN's main criticism was directed at the in-game speech used in campaigns; it rhetorically asked "why can't they just find a Frenchman to do a French accent?"[69] Alex Constantides of Computer and Video Games rated the graphics highly, saying that some in-game buildings are "so grand you'll even feel guilty about burning them to the ground".[65] Werner agreed: "the most noticeable graphical advancements", he wrote, were "the sheer size and scale of things".[14] Game Revolution stated "AOE2 is the best looking of the 2D RTS games out there right now".[68]

The Age of Kings won GameSpot's Strategy Game of the Year in 1999,[71] and was a nominee for Game of the Year.[72] GamePower also named it Strategy Game of the Year, while PC Gamer and Computer Gaming World gave it Editor's Choice awards.[47] The editors of PC Gamer US named it their 1999 "Best Real-Time Strategy Game", and wrote that it "takes everything we know about the real-time strategy genre and polishes it, and polishes it, and then polishes it some more."[73] The Age of Kings won "Computer Strategy Game of the Year", "Computer Game of the Year", and tied for "Outstanding Achievement in Character or Story Development" with Thief: The Dark Project during the Academy of Interactive Arts & Sciences' 3rd Annual Interactive Achievement Awards; it also received nominations for "Game of the Year", "Outstanding Achievement in Animation", "Outstanding Achievement in Game Design", and "Outstanding Achievement in Game Play Engineering".[74][75][76] IGN ranked The Age of Kings the 53rd best game of all time in 2005,[77] and the 10th best PC game of all time in 2007.[78] GameFAQs users placed it 56th in a poll of the best games ever.[79] A 2023 poll conducted by GQ which surveyed a team of video game journalists across the industry listed Age of Empires II the 98th best video game of all time.[80]

The Age of Kings was highly influential on its genre. Star Wars: Galactic Battlegrounds, a 2001 game by LucasArts, shared The Age of Kings' game engine, and was heavily influenced by its mechanics.[81] Empire Earth's design was also similar to that of The Age of Kings; GameSpot said it "borrows most of that game's controls, interface features, and even some of its keyboard shortcuts".[82] Rick Goodman, designer of Age of Empires and The Rise of Rome, designed Empire Earth.[83] GameSpot's Scott Osborne argued that the gameplay of Cossacks: European Wars was heavily based on The Age of Kings.[84]

Expansions and sequels Edit

A PlayStation 2 port was released by Konami in 2001 for Europe[85] and in 2002 for Japan.[86] A Nintendo DS spinoff, Age of Empires: The Age of Kings was released in 2006.[87]

An expansion for The Age of Kings, The Conquerors, was released in 2000. It introduced numerous new game features, including unique technologies for each civilization, and five new civilizations. Two of these, the Aztecs and the Mayans, represent the New World and have a distinctive architectural style. Other new civilizations are the Huns, Koreans, and Spanish.

In 2005, a mobile version of Age of Empires II was released for Java mobile devices (J2ME), called Age of Empires II Mobile and developed by In-Fusio. It featured much simplified gameplay and graphics, designed for the mobile devices of the time.[88]

The success of Age of Empires II also spurred the continuation of the franchise: the third historical game in the series, Age of Empires III, was released in 2005. The game portrayed the European colonization of the Americas. Aside from one significant feature, the home city, the game's design was largely similar to that of its predecessor.[89]

The multiplayer-only Age of Empires Online was released in 2012. While the game was freely accessible, it featured premium content which could either be earned through gameplay or purchased, enabling the player to use higher-tier equipment and new game modes. Active development of the game ended on January 1, 2014, when executive producer Kevin Perry stated that adding new content was "no longer cost effective," and announced that the game would be moving from "development phase" to its "support phase".[90] The game servers were subsequently shut down on July 1, 2014.[91]

HD Edition Edit

In 2012, Hidden Path Entertainment began working on a high-definition remake of Age of Empires II, an effort spearheaded by Matt Pritchard, an original lead programmer at Ensemble Studios. On March 7, 2013, its release was announced, branded as Age of Empires II: HD Edition. It has improved graphics, widescreen support and new multiplayer options through Steam. It was released on April 9, 2013, and there was a pre-order available on April 5.[92] HD Edition received mixed reviews, with aggregate review website Metacritic assigning a score of 68 out of 100 based on reviews from 20 critics.[63] Critics agreed that the HD Edition changed very little from the original game, though Steam Workshop integration was widely praised.[93][94]

The Forgotten Edit

Three official expansion packs were released for HD Edition. The first, The Forgotten, is based on a fan-made expansion, The Forgotten Empires. The pack introduces five new civilizations: the Incas, Indians, Italians, Magyars, and Slavs. It includes new maps, campaigns (Alaric I, Bari, Dracula, El Dorado, Francesco I Sforza, and Prithviraj), units, a new game mode, an increase of the maximum population limit from 200 to 500,[95] and numerous balance and gameplay adjustments.[96][97] The expansion pack was developed by the team that created the mod with the assistance of SkyBox Labs.[98]

The African Kingdoms Edit

A second expansion pack for Age of Empires II HD, The African Kingdoms, was released on November 5, 2015, and introduces four new civilizations: the Berbers, Ethiopians, Malians, and the Portuguese. It includes new maps, campaigns (Tariq ibn Ziyad, Yodit, Sundjata, and Francisco de Almeida), as well as new units, new game modes including Capture the Relic and Treaty, and numerous balance and gameplay adjustments.[96][97][99][100][101]

Rise of the Rajas Edit

The third expansion pack, Rise of the Rajas, was released on December 19, 2016.[102] It is set in Southeast Asia, and adds four civilizations (Burmese, Khmer, Malay, and Vietnamese), each with its own fully voice-acted campaign (Bayinnaung, Suryavarman I, Gajah Mada, and Lê Lợi, respectively), as well as a new map type with environments, units such as the ballista elephant, improved AI, and more.[103]

Definitive Edition Edit

On August 21, 2017, at Gamescom, Microsoft announced a remaster titled Age of Empires II: Definitive Edition was in development by Forgotten Empires, Tantalus Media, and Wicked Witch Software.[104] On June 9, 2019, Microsoft revealed the gameplay trailer at Xbox E3 2019. The game includes all content from the previous editions and expansions, as well as four new civilizations, additional campaign missions, and new 4K graphics. It was released via Xbox Game Pass for PC, the Microsoft Store, and Steam on November 14, 2019.[105] Definitive Edition has received multiple expansions:

  • Lords of the West released on January 26, 2021.[106] It added two new civilizations and three new campaigns.[107]
  • Dawn of the Dukes released on August 10, 2021.[108] The expansion's focus is on Eastern Europe and includes new campaigns and civilizations.[108][109]
  • Dynasties of India was released on April 28, 2022. It features three new civilizations, and reworks to the existing Indian civilization, which was renamed the Hindustani. Three new campaigns were also introduced.[110]
  • Return of Rome brings content from Age of Empires: Definitive Edition into Age of Empires II: Definitive Edition, as well as adding the Roman civilization.[111]

See also Edit

References Edit

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External links Edit

  • Official website  
  • Age of Empires II at MobyGames

empires, this, article, about, game, nintendo, version, empires, kings, kings, real, time, strategy, video, game, developed, ensemble, studios, published, microsoft, released, 1999, microsoft, windows, macintosh, 2001, citation, needed, second, game, empires, . This article is about the PC game For the Nintendo DS version see Age of Empires The Age of Kings Age of Empires II The Age of Kings is a real time strategy video game developed by Ensemble Studios and published by Microsoft Released in 1999 for Microsoft Windows and Macintosh in 2001 citation needed it is the second game in the Age of Empires series The Age of Kings is set in the Middle Ages and contains thirteen playable civilizations Players aim to gather resources which they use to build towns create armies and defeat their enemies There are five historically based campaigns which conscript the player to specialized and story backed conditions as well as three additional single player game modes multiplayer is also supported Age of Empires II The Age of KingsPC box coverDeveloper s Ensemble StudiosPublisher s MicrosoftKonami PS2 Designer s Bruce Shelley 5 Programmer s Angelo LaudonArtist s Brad CrowScott WinsettComposer s Stephen RippySeriesAge of EmpiresEngineGenie EnginePlatform s Microsoft WindowsMac OSPlayStation 2ReleaseSeptember 27 1999 Microsoft WindowsNA September 27 1999 2 EU October 29 1999 1 HD EditionWW April 9 2013Mac OS Gold WW October 31 2001 3 PlayStation 2EU November 2 2001JP February 14 2002 4 Genre s Real time strategyMode s Single player multiplayerDespite using the same game engine and code similar to its predecessor s development of The Age of Kings took a year longer than expected forcing Ensemble Studios to release Age of Empires The Rise of Rome in 1998 instead The design team focused on resolving significant issues in Age of Empires but noted on release that some problems remained Reception of Age of Empires II was highly positive The significant number of new features was praised as were the gameplay improvements The game received universal acclaim according to video game review aggregator Metacritic Three months after its release two million copies of Age of Empires II had been shipped and it topped sales charts in seven countries The game won multiple awards and is today considered a classic of its type having had a significant impact on future games in its genre The original Age of Empires II and its 2000 expansion pack The Conquerors were later released as The Gold Edition Age of Empires II is often considered one of the greatest games ever made An updated high definition graphics version of the game Age of Empires II HD Edition was released in 2013 The HD Edition includes the original game and the expansion The Conquerors as well as new campaigns civilizations and updated graphics for high resolution displays A remaster Age of Empires II Definitive Edition was released in November 2019 Contents 1 Gameplay 1 1 Units and civilizations 1 2 Buildings 1 3 Single player campaigns 1 4 Multiplayer 2 Development 2 1 Audio 3 Release 4 Reception 4 1 Sales 4 2 Critical reviews 5 Expansions and sequels 5 1 HD Edition 5 1 1 The Forgotten 5 1 2 The African Kingdoms 5 1 3 Rise of the Rajas 5 2 Definitive Edition 6 See also 7 References 8 External linksGameplay EditAge of Empires II is a real time strategy game that focuses on building towns gathering resources and creating armies to defeat opponents Players conquer rival towns and empires as they advance one of 13 civilizations through four Ages the Dark Age the Feudal Age the Castle Age representing the High Middle Ages and the Imperial Age reminiscent of the Renaissance a 1 000 year timeframe 6 Advancing to a new Age unlocks new units structures and technologies but players must first build certain buildings from their current age and then pay a sum of resources 7 31 Civilian units called villagers are used to gather resources they are either male or female sex does not affect their abilities Resources can be used to train units construct buildings and research technologies among other things for example players can research better armour for infantry units The game features four types of resources food wood gold and stone Food is obtained by hunting animals gathering berries harvesting livestock farming and fishing both from shore and from boats Wood is gathered by chopping down trees Gold is obtained from either gold mines trade or collecting relics in a monastery Stone is collected from stone mines Villagers require checkpoints typically depository buildings town center mining camp mill and lumber yard in order to store gathered resources 8 Each civilization can purchase upgrades that increase the rate of gathering these resources Players can also construct a marketplace for trade where they can trade wood stone and food for gold and use gold to buy other resources Market prices fluctuate with every transaction 9 Furthermore markets and docks can also generate gold by using trading carts or cogs which are sent to visit foreign markets and ports once they return to the player s market dock gold is added to the stockpile The amount of gold a trade unit earns on each trip is based on the distance it needed to travel to a foreign market more gold is earned on longer trips It is possible to trade with enemies markets or docks but the player s trading units may be attacked or destroyed by enemy units in the process Players do not need to keep trading manually as once they select the port or market the trading units continue to trade automatically and indefinitely There are five campaigns in The Age of Kings containing historically based scenarios such as Genghis Khan s invasion of Eurasia Barbarossa s Crusade and Saladin s defence of the Holy Land In the Joan of Arc and William Wallace campaigns the player can control a unit based on its namesake in others players take orders from guiding spirits representative of the army s commander 10 Additional game modes are available to the player in The Age of Kings 11 One mode random map generates a map from one of several randomly chosen map generating scripts with players starting in the Dark Age with a Town Center three villagers or more depending on the civilization and a scout unit The game can be won through military conquest by constructing a special building known as a Wonder and keeping it standing for a certain amount of time or by obtaining control of all relics on the map for a set amount of time Deathmatch mode allows players to begin with large amounts of resources creating a focus on military dominance while in the regicide mode each player is given a king unit winning by killing all of the other monarchs Units and civilizations Edit nbsp The Celtic civilization in the Feudal Age The Town Center is visible and has several farms surrounding it villagers of both sexes work there and elsewhere to gather resources A scout on horseback is also at the ready Military buildings such as the barracks archery range and stable are visible as well as economic buildings the market blacksmith and mill The right bottom corner of the screenshot shows the player s walls and a gate Every player has an ultimate limit to the number of units they can create a population limit but cannot immediately use this entire potential population 9 The population capacity which can be capped at anywhere between 25 12 and 200 in intervals of 25 13 is based on the number of houses Castles or Town Centers the main building in a player s town which have been built The Age of Kings introduced two significant new features for unit management the idle villager button which helps players identify villagers that have not been assigned a task and the town bell which sends all of the player s villagers into their Town Center Castle or tower for safety 14 units garrisoned within these three buildings especially archers increase the building s firepower towers fire more arrows with units garrisoned inside including the Town Center which cannot fire anything at all without someone garrisoned there The Age of Kings also includes five types of military units infantry archers cavalry siege weapons and naval units Certain types of infantry archers and cavalry are counter units with special defenses against other types of units The three human classes of military generally follow a rock paper scissors model For example infantry are generally powerful against buildings but weak against cavalry thus the infantry counter units spearmen and pikemen have attack bonuses against cavalry 15 Each civilization in The Age of Kings has one or two special units that are exclusive to that civilization For instance the Britons have access to longbowmen an archery unit with increased range These civilization specific units are generally more powerful but still follow the basic rock paper scissors model The monk is a special kind of military unit that has the ability to convert enemy units to the player s civilization and to heal allied units Monks are also used to collect relics which accumulate gold once held in the player s monastery the more relics are captured the faster the gold is accumulated Collecting all relics on the map is one method by which a player can win a random map game depending on the victory condition 16 Once a player has all the relics in their monasteries a timer is shown to all players The player holding all of the relics wins if they maintain control of the relics for the length of the timer Players choose to play as one of 13 civilizations split into four architectural styles Western European Eastern European Middle Eastern and East Asian that determine building appearance in game 17 The civilizations have varying strengths and weaknesses with regards to economics technology and combat and each has access to one or more different very powerful Unique Units 18 19 Additionally each civilization provides an individual team bonus in team games 20 To add variety each civilization has a set of sound bites in its native language that are uttered by units when selected or instructed to perform a task 21 Buildings Edit Buildings in The Age of Kings are split into economic 22 and military categories 23 Buildings can research technologies and upgrades that increase economic military or unit based efficiency as well as provide resources for the player 22 The most important economic building is the Town Center where villagers are created all types of resources can be stored some technologies are researched and the player can advance to the next Age The Town Center can fire arrows at enemy units if villagers or archers are garrisoned inside while enemy units are within range 24 Other economic buildings include storage buildings for resources farms docks the dock may also produce several military ships and houses to support a higher population 25 Military buildings include unit producing buildings such as barracks archery ranges stables and castles as well as defensive buildings such as walls and towers 26 Military buildings can conduct research to improve the abilities of military units increasing their strength defensive capabilities or other capabilities 23 Castles are a key offensive and defensive building as they can build trebuchets train the civilization s unique unit s and fire a hail of arrows at enemy units within range with garrisoned units firing extra arrows 27 Castles can only be built after a player has reached the Castle Age although in some game options players begin with an already built castle as early as the Dark Age 28 After advancing to the Imperial Age players can also construct a Wonder an expensive non military building On many gameplay modes building a Wonder triggers a victory countdown unless it is destroyed within a certain timeframe the player who built it wins Every civilization s Wonder is in the shape of a real world landmark unique to that historical culture Single player campaigns Edit The Age of Kings shipped with five campaigns each having multiple playable scenarios that progress a story line and each centered around a different civilization The campaign of William Wallace Celts serves as a tutorial campaign and teaches the player how to move units gather resources and build armies to defeat the enemy It takes place during the Wars of Scottish Independence against the English under King Edward I Longshanks In the Frankish campaign the player leads Joan of Arc against the English in the Hundred Years War The Saracen campaign features Saladin and his efforts to repulse Crusaders in the Middle East while the Mongol campaign documents Genghis Khan s conquest of Eurasia finally the Teuton campaign focuses on Frederick Barbarossa s ambitious expansion of the Holy Roman Empire The campaigns are sorted numerically to distinguish difficulty with the William Wallace campaign being the easiest and Barbarossa and Saladin being the two most challenging Multiplayer Edit The Age of Kings supports multiplayer over the Internet or via a local area network LAN Up to eight players can take part in one game with all of the single player game modes available The MSN Gaming Zone supported the game until the service closed on June 19 2006 29 30 After that various multiplayer gaming services such as GameRanger supported it 31 Since April 2013 32 Steam supports in game multiplayer for HD resolution 33 34 35 Development EditPrior to the completion of Age of Empires Ensemble Studios had signed a contract with Microsoft for a sequel The design team chose to set The Age of Kings in the Middle Ages as a logical progression from the ancient era setting of Age of Empires The design team was conscious of attempting to capture the broad appeal of the first game without making the game s design too similar Nonetheless they attempted to appeal to the vast demographic who played Age of Empires 36 The Age of Kings s design team intended to complete the game within a year by using code from the original and reusing the Genie game engine 37 Several months into the process they found they would not be able to complete a game of the quality they sought in that time Ensemble Studios informed Microsoft they would need another year and instead created Age of Empires The Rise of Rome an easily developed expansion pack of Age of Empires as a compromise which could be released for Christmas 1998 36 To help meet the next year s deadline additional programmers artists and designers were employed 38 To overcome another significant objection to the original game its path finding the team completely redesigned the game engine s movement system 38 The original Age of Empires was criticized for its artificial intelligence AI which did not cheat by attributing itself extra resources or using other techniques the human player could not making it easier to defeat than in many other real time strategy games 39 For The Age of Kings Ensemble Studios attempted to develop a more powerful AI system that still did not compromise by cheating Industry veteran Mario Grimani led Ensemble Studios in the creation of the new system The Age of Kings saw the introduction of a triggers system for its scenario editor The triggers allow messages to be displayed or actions to take place based on pre set criteria or events 40 The scenario editor was also improved by the new AI system The AI and trigger systems interacted regularly in the single player campaigns 41 The team was less successful in resolving other issues programmer Matt Pritchard complained following the release of Age of Empires that there was still no process by which patches could be issued Extensive cheating in multiplayer games of Age of Empires came as a result of several bugs in the game which resulted in Microsoft promising Ensemble Studios there would be a patch process for The Age of Kings Upon release there were several bugs that needed immediate attention but the patch process was not yet ready The first patch was released 11 months later 42 43 Ensemble Studios developed a new terrain system for The Age of Kings with 3D presentation capabilities that were vastly superior to those of Age of Empires Pritchard noted an improvement in the team s artistic abilities following their work on the past two games and he is noted as saying that AoK became a showcase for their improved talent 44 However he complained about the lack of an art asset management tool while other departments gained new tools and automated procedures to assist in design and play testing 44 42 Audio Edit The soundtrack for The Age of Kings was directed by Stephen Rippy who has since taken that role for all games in the Age of Empires series Music for the game was split into two categories For in game music Rippy s team took musical elements from a variety of cultures and combined them to create a mixed sound Pre game music was designed to be unique to the civilization in question Campaigns based on historical figures would include a theme that will at least be rooted in the character s culture 45 Release EditA demo of The Age of Kings was released on October 16 1999 46 It featured the learning campaign a sample of a random map game and the ability to play via the MSN Gaming Zone 43 Much to Ensemble Studios disappointment numerous incomplete versions of the game were leaked These were picked up by warez sites and sold illegally throughout the Pacific Rim warez versions of the game were even sold outside Microsoft s offices in South Korea 42 Reception EditSales Edit In January 2000 three months after its release Microsoft had shipped two million copies of The Age of Kings The game topped sales charts in the United States Japan the United Kingdom Germany France Australia and South Korea 47 It spent the next two and a half years on top 20 sales lists 48 The Age of Kings was the top selling game in October 1999 49 and the fourth highest selling game in 1999 50 The game s sales in the United States alone totaled 469 376 by the end of 1999 51 which drew revenues of 20 2 million the second highest domestic gross that year behind SimCity 3000 52 Domestic sales rose another 442 318 units 19 56 million from January through October 2000 according to PC Data 53 It finished the year as the seventh largest computer game hit in the United States with 595 016 in sales and 26 2 million in revenue 54 Age of Empires II s domestic success continued in 2001 with sales of 478 557 units 19 4 million 55 it claimed tenth place for the year 56 In the German market Age of Empires II debuted in first place on Media Control s sales charts during October 1999 and by March 2000 had spent 17 weeks in the rankings 57 It received the Verband der Unterhaltungssoftware Deutschland s VUD Platinum award within one month of release 58 indicating sales of 200 000 units across Germany Switzerland and Austria 59 By the end of February 2000 it had reached Double Platinum status 400 000 sales and become the German market s most successful PC game of the past 12 months according to the VUD 57 The game later received a Platinum sales award from the Entertainment and Leisure Software Publishers Association ELSPA 60 for at least 300 000 copies sold in the United Kingdom 61 Between the 2019 re release and global lockdowns due to the COVID 19 pandemic in 2020 the game has seen a resurgence in popularity 62 Critical reviews Edit ReceptionAggregate scoreAggregatorScoreMetacritic92 100 63 Review scoresPublicationScoreAllGame nbsp nbsp nbsp nbsp nbsp 64 Computer and Video Games9 0 10 65 Edge8 10 66 Eurogamer9 10 21 GamePro nbsp nbsp nbsp nbsp nbsp 14 GameRevolutionA 68 GameSpot9 1 10 18 GameSpy89 100 67 IGN8 8 10 69 PC Zone9 0 10 70 The Age of Kings received universal acclaim according to video game review aggregator Metacritic 63 According to Eurogamer s Geoff Richards the list of new features and improvements over the original game is over a page long 21 GamePro s review similarly focused on new additions to the genre itself which it argued made The Age of Kings outstanding These included the idle unit button and town bell 14 GameSpy s Carlos Salgado was appreciative of other features he praised the ability to create individual profiles for different players and to customize hotkeys 67 Meanwhile IGN appreciated the new abilities given to the villager unit the review stated villagers now play an important role not only in the collection of resources but also in town defense and even in combat 69 AllGame s Michael L House enjoyed the use of sound bites in civilizations native languages which he said was very influential in developing an era enhancing atmosphere 64 Eurogamer said this feature gives villagers a personality rather than the standard Acknowledged grunt of military RTS games also stating that the use of female villagers provided a good variety 21 Game Revolution s review explained that by being set in a more recent epoch of human history The Age of Kings was able to add character to an otherwise impersonal style of gameplay 68 Computer and Video Games approved of The Age of Kings use of shorter more focused campaigns compared to its predecessor 65 while Game Revolution noted that even in slower sections of the campaign the historical narrative helped maintain player interest 68 GameSpot said that with the screen full of units you can begin to imagine how their historical equivalents once prospered 18 while GameSpy said The Age of Kings presents realism rarely seen in the RTS genre 67 IGN staff argued that while the strengths and weaknesses attributed to different civilizations made the game more realistic the fact that they were still mostly the same prevented The Age of Kings from delivering the same battlefield impact of StarCraft or Tiberian Sun 69 House also praised the gameplay interface which he said couldn t be simpler as well as the advanced unit grouping and path finding systems 64 Nash Werner of GamePro said that the battlefield formation tools were wonderful and complained only that they could not be assigned to naval units 14 Computer and Video Games generally agreed stating that the controls are very user friendly and well explained 65 GameSpot s Greg Kasavin wrote that despite the game s improved graphics there s nothing foreign about its appearance and that most game features will be immediately recognizable if you ve played a real time strategy game before 18 PC Zone agreed but in a negative sense it argued that The Age of Kings is essentially an update of a two year old game 70 Richards was surprised by the quality of The Age of Kings graphics considering they were all bitmapped 21 However AllGame complained that units were sometimes difficult to tell apart a point numerous reviewers agreed on 18 70 It also considered the sound of The Age of Kings a negative but not something significant enough to draw players away from the game s overall quality 64 IGN stated that cutscenes were somewhat bland but that overall the graphics added an amazing amount of detail to the actual game 69 IGN s main criticism was directed at the in game speech used in campaigns it rhetorically asked why can t they just find a Frenchman to do a French accent 69 Alex Constantides of Computer and Video Games rated the graphics highly saying that some in game buildings are so grand you ll even feel guilty about burning them to the ground 65 Werner agreed the most noticeable graphical advancements he wrote were the sheer size and scale of things 14 Game Revolution stated AOE2 is the best looking of the 2D RTS games out there right now 68 The Age of Kings won GameSpot s Strategy Game of the Year in 1999 71 and was a nominee for Game of the Year 72 GamePower also named it Strategy Game of the Year while PC Gamer and Computer Gaming World gave it Editor s Choice awards 47 The editors of PC Gamer US named it their 1999 Best Real Time Strategy Game and wrote that it takes everything we know about the real time strategy genre and polishes it and polishes it and then polishes it some more 73 The Age of Kings won Computer Strategy Game of the Year Computer Game of the Year and tied for Outstanding Achievement in Character or Story Development with Thief The Dark Project during the Academy of Interactive Arts amp Sciences 3rd Annual Interactive Achievement Awards it also received nominations for Game of the Year Outstanding Achievement in Animation Outstanding Achievement in Game Design and Outstanding Achievement in Game Play Engineering 74 75 76 IGN ranked The Age of Kings the 53rd best game of all time in 2005 77 and the 10th best PC game of all time in 2007 78 GameFAQs users placed it 56th in a poll of the best games ever 79 A 2023 poll conducted by GQ which surveyed a team of video game journalists across the industry listed Age of Empires II the 98th best video game of all time 80 The Age of Kings was highly influential on its genre Star Wars Galactic Battlegrounds a 2001 game by LucasArts shared The Age of Kings game engine and was heavily influenced by its mechanics 81 Empire Earth s design was also similar to that of The Age of Kings GameSpot said it borrows most of that game s controls interface features and even some of its keyboard shortcuts 82 Rick Goodman designer of Age of Empires and The Rise of Rome designed Empire Earth 83 GameSpot s Scott Osborne argued that the gameplay of Cossacks European Wars was heavily based on The Age of Kings 84 Expansions and sequels EditA PlayStation 2 port was released by Konami in 2001 for Europe 85 and in 2002 for Japan 86 A Nintendo DS spinoff Age of Empires The Age of Kings was released in 2006 87 An expansion for The Age of Kings The Conquerors was released in 2000 It introduced numerous new game features including unique technologies for each civilization and five new civilizations Two of these the Aztecs and the Mayans represent the New World and have a distinctive architectural style Other new civilizations are the Huns Koreans and Spanish In 2005 a mobile version of Age of Empires II was released for Java mobile devices J2ME called Age of Empires II Mobile and developed by In Fusio It featured much simplified gameplay and graphics designed for the mobile devices of the time 88 The success of Age of Empires II also spurred the continuation of the franchise the third historical game in the series Age of Empires III was released in 2005 The game portrayed the European colonization of the Americas Aside from one significant feature the home city the game s design was largely similar to that of its predecessor 89 The multiplayer only Age of Empires Online was released in 2012 While the game was freely accessible it featured premium content which could either be earned through gameplay or purchased enabling the player to use higher tier equipment and new game modes Active development of the game ended on January 1 2014 when executive producer Kevin Perry stated that adding new content was no longer cost effective and announced that the game would be moving from development phase to its support phase 90 The game servers were subsequently shut down on July 1 2014 91 HD Edition Edit In 2012 Hidden Path Entertainment began working on a high definition remake of Age of Empires II an effort spearheaded by Matt Pritchard an original lead programmer at Ensemble Studios On March 7 2013 its release was announced branded as Age of Empires II HD Edition It has improved graphics widescreen support and new multiplayer options through Steam It was released on April 9 2013 and there was a pre order available on April 5 92 HD Edition received mixed reviews with aggregate review website Metacritic assigning a score of 68 out of 100 based on reviews from 20 critics 63 Critics agreed that the HD Edition changed very little from the original game though Steam Workshop integration was widely praised 93 94 The Forgotten Edit Three official expansion packs were released for HD Edition The first The Forgotten is based on a fan made expansion The Forgotten Empires The pack introduces five new civilizations the Incas Indians Italians Magyars and Slavs It includes new maps campaigns Alaric I Bari Dracula El Dorado Francesco I Sforza and Prithviraj units a new game mode an increase of the maximum population limit from 200 to 500 95 and numerous balance and gameplay adjustments 96 97 The expansion pack was developed by the team that created the mod with the assistance of SkyBox Labs 98 The African Kingdoms Edit A second expansion pack for Age of Empires II HD The African Kingdoms was released on November 5 2015 and introduces four new civilizations the Berbers Ethiopians Malians and the Portuguese It includes new maps campaigns Tariq ibn Ziyad Yodit Sundjata and Francisco de Almeida as well as new units new game modes including Capture the Relic and Treaty and numerous balance and gameplay adjustments 96 97 99 100 101 Rise of the Rajas Edit The third expansion pack Rise of the Rajas was released on December 19 2016 102 It is set in Southeast Asia and adds four civilizations Burmese Khmer Malay and Vietnamese each with its own fully voice acted campaign Bayinnaung Suryavarman I Gajah Mada and Le Lợi respectively as well as a new map type with environments units such as the ballista elephant improved AI and more 103 Definitive Edition Edit Main article Age of Empires II Definitive Edition On August 21 2017 at Gamescom Microsoft announced a remaster titled Age of Empires II Definitive Edition was in development by Forgotten Empires Tantalus Media and Wicked Witch Software 104 On June 9 2019 Microsoft revealed the gameplay trailer at Xbox E3 2019 The game includes all content from the previous editions and expansions as well as four new civilizations additional campaign missions and new 4K graphics It was released via Xbox Game Pass for PC the Microsoft Store and Steam on November 14 2019 105 Definitive Edition has received multiple expansions Lords of the West released on January 26 2021 106 It added two new civilizations and three new campaigns 107 Dawn of the Dukes released on August 10 2021 108 The expansion s focus is on Eastern Europe and includes new campaigns and civilizations 108 109 Dynasties of India was released on April 28 2022 It features three new civilizations and reworks to the existing Indian civilization which was renamed the Hindustani Three new campaigns were also introduced 110 Return of Rome brings content from Age of Empires Definitive Edition into Age of Empires II Definitive Edition as well as adding the Roman civilization 111 See also EditList of game engine recreationsReferences Edit Gone Gold EuroGold February 10 2001 Archived from the original on February 10 2001 Retrieved October 4 2023 Age of Kings Heaven Main September 27 1999 Archived from the original on August 18 2000 Retrieved May 5 2023 AOK RELEASED AoE II has begun to hit the shelves and should be in somewhat wide distribution tomorrow The official word from MS regarding the Zone is that it will be fully up and running for AoE II play on October 1st this Friday Brian Moon ES Moonster Age of Empires II Gold Edition Technical Support Bold by Destineer Archived from the original on August 6 2002 Retrieved December 2 2022 AGE OF EMPIRES II THE AGE OF KINGS プレイステーション オフィシャルサイト Archived from the original on September 18 2021 Retrieved January 24 2020 57 Bruce Shelley IGN Archived from the original on March 7 2017 Retrieved April 4 2017 Colayco Bob October 16 1999 Age of Empires 2 Designer Diary FiringSquad FS Media Inc Archived from the original on January 3 2013 Retrieved December 17 2016 Age of Empires II The Age of Kings Manual Microsoft Corporation Chin Elliott Overview of Resources GameSpot CBS Interactive Archived from the original on March 10 2009 Retrieved September 18 2008 a b Bates Jason Butts Steve May 14 1999 Age of Empires II The Age of Kings Preview IGN Archived from the original on August 20 2016 Retrieved July 4 2016 Chin Elliott Campaign Walk throughs GameSpot CBS Interactive Archived from the original on December 5 2008 Retrieved September 18 2008 Chin Elliott The First Age and How to Get Started GameSpot CBS Interactive Archived from the original on July 4 2007 Retrieved September 18 2008 Game 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18 2008 Game Reference Age of Empires II The Age of Kings Microsoft Corporation p 14 a b c d e Geoff Richards November 9 1999 Age of Empires II Age of Kings Eurogamer Gamer Network Archived from the original on February 3 2009 Retrieved September 22 2008 a b Game Reference Age of Empires II The Age of Kings Microsoft Corporation p 48 a b Game Reference Age of Empires II The Age of Kings Microsoft Corporation p 54 Age of Empires 2 Age of Kings Prima FastTrack Guide IGN Archived from the original on December 2 2008 Retrieved September 28 2008 Game Reference Age of Empires II The Age of Kings Microsoft Corporation pp 48 53 Game Reference Age of Empires II The Age of Kings Microsoft Corporation pp 54 58 Game Reference Age of Empires II The Age of Kings Microsoft Corporation p 55 Game Reference Age of Empires II The Age of Kings Microsoft Corporation p 13 Age of Empires matchmaking on MSN Games has been retired thank you so much for playing MSN Games June 19 2009 Archived from the original on May 13 2008 Retrieved September 17 2008 An underground community is bringing Age of Empires II back to life HT Media Ltd June 23 2018 Archived from the original on August 20 2018 Retrieved August 20 2018 Age of Empires II HD Edition Review 10 36 YouTube com April 23 2013 Age of Empires 2 HD Edition coming to Steam Digital Spy March 8 2013 Archived from the original on August 20 2018 Retrieved August 20 2018 Age of Empires 2 Evergreen not Forgotten The Daily Star January 5 2017 Archived from the original on August 20 2018 Retrieved August 20 2018 Welcome to India s best kept Age of Empires secret Red Bull April 20 2018 Archived from the original on August 20 2018 Retrieved August 20 2018 Age of Empires II HD Edition Review 9 31 YouTube com April 23 2013 a b Pritchard Matthew March 7 2000 Postmortem Ensemble Studio s Age of Empires II Age of Kings Gamasutra Archived from the original on February 18 2021 Retrieved February 18 2021 The Art of Empires Gamasutra Archived from the original doc on September 22 2008 Retrieved September 22 2008 a b Pritchard Matthew March 7 2000 Postmortem Ensemble Studio s Age of Empires II Age of Kings Gamasutra Archived from the original on February 18 2021 Retrieved February 18 2021 Dave Pottinger Microsoft Archived from the original on April 29 2008 Retrieved September 20 2008 Greg Street August 27 1999 Age of Empires II The Barbarossa Campaign IGN Archived from the original on July 18 2016 Retrieved July 6 2016 Greg Street September 10 1999 Age of Empires II The Genghis Khan Campaign IGN Archived from the original on August 9 2016 Retrieved July 6 2016 a b c Pritchard Matt March 7 2000 Postmortem Ensemble Studios Age of Empires II The Age of Kings What Went Wrong Gamasutra Archived from the original on September 22 2008 Retrieved September 21 2008 a b Age of Empires II The Age of Kings Downloads Microsoft Archived from the original on October 7 2008 Retrieved September 21 2008 a b Pritchard Matt March 7 2000 Postmortem Ensemble Studios Age of Empires II The Age of Kings What Went Right Gamasutra Archived from the original on June 24 2008 Retrieved September 20 2008 Suciu Peter May 1 2001 Soundtracks on CD ROM Stirring Music That Accompanies the Interactive Film Score Monthly Archived from the original on March 30 2012 Retrieved September 29 2011 Age of Empires II The Age of Kings demo edition IGN Archived from the original on June 26 2016 Retrieved July 6 2016 a b Age of Empires II The Age of Kings Crowned No 1 On Holiday Sales Charts Around the World News Center Microsoft January 27 2000 Archived from the original on November 11 2014 Retrieved September 24 2008 Walker Mark 2003 Chapter 19 Age of Empires II Good Semi Historical Fun Games That Sell Wordware Publishing Inc pp 175 188 ISBN 978 1 55622 950 3 Archived from the original on April 30 2016 The October Hit List IGN Archived from the original on December 12 2006 Retrieved September 27 2008 Amer Ajami January 25 2000 1999 s Best Selling Game GameSpot CBS Interactive Archived from the original on April 3 2009 Retrieved September 27 2008 Staff April 2000 Eyewitness Shake Your Money Maker PC Gamer US 7 4 32 Fudge James January 19 2000 PC Data Top Selling PC Games for 1999 Computer Games Strategy Plus Archived from the original on August 17 2000 Asher Mark Chick Tom The Year s Ten Best Selling Games Quarter to Three Archived from the original on February 2 2001 Staff April 2001 Eyewitness It s All in the Numbers PC Gamer US 8 4 40 41 Bradshaw Lucy January 31 2002 Markle Forum on Children and Media PDF New York University Archived PDF from the original on June 19 2004 Walker Trey February 7 2002 2001 game sales break records GameSpot Archived from the original on October 19 2004 Retrieved January 20 2019 a b VUD Sales Awards Februar 2000 Press release in German Paderborn Verband der Unterhaltungssoftware Deutschland March 20 2000 Archived from the original on April 22 2003 Retrieved December 10 2018 Gold und Platin fur Age of Empires II GamesMarkt in German November 29 1999 Archived from the original on December 4 2018 VUD Sales Awards November 2002 Press release in German Verband der Unterhaltungssoftware Deutschland Archived from the original on January 10 2003 Retrieved December 10 2018 ELSPA Sales Awards Platinum Entertainment and Leisure Software Publishers Association Archived from the original on May 15 2009 Caoili Eric November 26 2008 ELSPA Wii Fit Mario Kart Reach Diamond Status In UK Gamasutra Archived from the original on September 18 2017 Bolding Jonathan May 9 2020 Age of Empires 2 Is Quietly Having an Incredible Year PC Gamer Retrieved May 12 2020 a b c Age of Empires II The Age of Kings Critic Reviews for PC Metacritic CBS Interactive Archived from the original on March 6 2015 Retrieved April 12 2016 a b c d Michael L House Age of Empires II The Age of Kings Review AllGame Archived from the original on November 15 2014 Retrieved September 22 2008 a b c d Alex Constantides Age of Empires 2 The Age of 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Retrieved September 27 2008 The 100 greatest video games of all time ranked by experts British GQ May 10 2023 Retrieved May 10 2023 Tom Chick November 21 2001 Star Wars Galactic Battlegrounds Review GameSpot CBS Interactive Archived from the original on October 13 2007 Retrieved September 27 2008 Kasavin Greg November 14 2001 Empire Earth Review GameSpot CBS Interactive Archived from the original on September 7 2008 Retrieved September 27 2008 Steve Butts November 29 2001 Empire Earth IGN Archived from the original on March 5 2016 Retrieved July 6 2016 Scott Osborne April 12 2001 Cossacks European Wars Review GameSpot CBS Interactive Archived from the original on October 15 2015 Retrieved July 4 2016 Jarkendia March 23 2021 Como era jugar con mando a Age of Empires II The Age of Kings desde PS2 para sonar con un Age of Empires en Xbox Series X y S Vidaextra in Spanish Retrieved October 11 2023 コナミ プレイステーション 2版 AGE of EMPIRES II 公式サイトを開設 2002年2月に遂に発売 game watch impress co jp Retrieved October 11 2023 Adams David February 14 2006 Age of Empires Rules Retail IGN Retrieved October 11 2023 Age of Empires II Mobile for J2ME 2005 Archived from the original on February 19 2019 Retrieved February 18 2019 Joe Dodson Age of Empires III PC Review Game Revolution Archived from the original on July 25 2008 Retrieved October 3 2008 Martin Gaston January 4 2013 Age of Empires Online no longer in active development GameSpot CBS Interactive Archived from the original on January 1 2015 Retrieved January 2 2015 Eddie Makuch RIP Age of Empires Online GameSpot CBS Interactive Archived from the original on January 4 2015 Retrieved January 2 2015 Phillips Tom March 7 2013 Age of Empires 2 HD Edition announced will Rome onto Steam next month Eurogamer Gamer Network Archived from the original on March 10 2013 Retrieved March 7 2013 Daniel Starkey Review Age of Empires II HD Destructoid Archived from the original on December 5 2013 Retrieved December 20 2013 Paul Dean April 12 2013 Age of 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November 7 2015 Retrieved May 9 2016 Recensione Age of Empires 2 HD The African Kingdoms Review Age of Empires 2 HD The African Kingdoms Everyeye it in Italian Archived from the original on April 22 2016 Retrieved May 9 2016 Cicarelli Daniele November 5 2015 La nuova espansione di Age Of Empires II The African Kingdoms disponibile ora su Steam Orgoglio Nerd The new expansion for Age of Empires II The African Kingdoms available now on Steam Nerd Pride www orgoglionerd it in Italian Archived from the original on November 7 2015 Retrieved May 9 2016 Age of Empires II HD Rise of the Rajas Archived from the original on December 21 2016 Retrieved January 10 2017 Rise of the Rajas Available for Pre Order Now Steam December 13 2016 Archived from the original on December 20 2016 Retrieved January 10 2017 Knezevic Kevin August 21 2017 Age Of Empires 2 And 3 Remasters Announced GameSpot CBS Interactive Archived from the original on July 26 2018 Retrieved September 6 2017 Age of Empires DE launches on Steam with cross play support Age of Empires II DE also coming on November 14 OnMSFT com August 19 2019 Archived from the original on August 19 2019 Retrieved August 19 2019 Stevens Ian January 26 2021 The Lords of the West Have Arrived in Age of Empires II Definitive Edition Available Now xbox com Retrieved January 28 2021 Pre Order Age of Empires II DE Lords of the West coming January 26th Age of Empires December 15 2020 Retrieved December 16 2020 a b Age of Empires Fan Preview Xbox April 10 2021 Archived from the original on December 21 2021 Retrieved April 10 2021 via YouTube Dawn of the Dukes ageofempires com Retrieved June 14 2021 Pre Order Age of Empires II Definitive Edition Dynasties of India Age of Empires April 14 2022 Retrieved April 14 2022 Return of Rome Everything You Need to Know ageofempires com Retrieved August 16 2023 External links EditOfficial website nbsp Age of Empires II at MobyGames Portals nbsp 1990s nbsp History nbsp Video games Retrieved from https en wikipedia org w index php title Age of Empires II amp oldid 1179657082, wikipedia, wiki, book, books, library,

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