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Enix

Enix Corporation (株式会社エニックス, Kabushiki-gaisha Enikkusu) was a Japanese video game publisher that produced video games, anime and manga. Enix is known for publishing the Dragon Quest series of role-playing video games.

Enix Corporation
Native name
株式会社エニックス
Kabushiki gaisha Enikkusu
FormerlyEidansha Boshu Service Center
TypeKabushiki gaisha
Industry
FoundedSeptember 22, 1975; 47 years ago (1975-09-22)
FounderYasuhiro Fukushima
DefunctApril 1, 2003; 19 years ago (2003-04-01)
FateMerged with Square
SuccessorSquare Enix
Headquarters,
Key people
Products
¥7,459 million (March 2002)
¥ 4,276 million (March 2002)
Number of employees
134 (March 2002)
SubsidiariesSee subsidiaries
Website
Footnotes / references
[1][2]

The company was founded by Yasuhiro Fukushima on September 22, 1975, as Eidansha Boshu Service Center (株式会社営団社募集サービスセンター, Kabushiki Gaisha Eidansha Boshū Sābisu Sentā).[3] The name "Enix" is a play on the words "phoenix", a mythical bird that is reborn from its own ashes, and "ENIAC", the world's first digital computer.[4]

The company merged with rival Square in 2003 to form Square Enix.[5][6]

History

Enix was founded on September 22, 1975, as Eidansha Boshu Service Center by Japanese architect-turned-entrepreneur Yasuhiro Fukushima.[3][7] The company initially published tabloids that advertised real estate.[8]

On February 5, 1980, Eidansha Boshu Service created a wholly owned subsidiary Eidansya Fudousan for the purpose of specializing in real estate trading and brokerage.[9][10] Eidansya Fudousan took the name Eidansha Systems on August 18. 1981.[9][10] The following year, on August 30, 1982, Eidansha Systems was renamed Enix Corporation.[9][10][3]

After a failed attempt of Eidansha Boshu Service to go nationwide in 1982, its newly established Enix subsidiary began a foray into the gaming market by holding a personal computer game programming contest.[11] One of the winners was Love Match Tennis, created by Yuji Horii. It would go on to become one of the company's first PC releases.[12] Another winner was the puzzle game Door Door by Koichi Nakamura, which would become one of the company's better known home computer titles. The game was subsequently ported to the Nintendo Family Computer, but never saw any form of release outside Japan. Nakamura would stay on board as one Enix's key programmers.[11]

Over the next few years, Enix published several video games for various Japanese home computer systems. Rather than developing games within its own company, Enix would continue to outsource the production of its games to other developers through the use of royalties.[11] Enix is perhaps most famous for publishing the Dragon Quest series of console games (released as Dragon Warrior in North America until 2005) developed by Chunsoft. Key members of the developer's staff consisted of director Koichi Nakamura, writer Yuuji Horii, artist Akira Toriyama, and composer Koichi Sugiyama, among others. The first game in the Famicom-based RPG series was released in 1986, and would eventually sell 1.5 million copies in Japan, establishing Dragon Quest as the company's most profitable franchise.[12][13]

On April 1, 1989, the original Enix Corporation along with two sister companies (Konika Enix and Enix Products) were unified and merged into their parent Eidansha Boshu Service who then renamed itself Enix Corporation.[9][10][3]

In 1991, Enix registered its stock with the Japan Securities Dealers Association, later known as JASDAQ.[3] Enix soon began publishing manga from its shonen magazine Monthly Shōnen Gangan. The company established ties with more video game developers and would go on to publish several games for fourth, fifth, and sixth generation game consoles. Despite the announcement that Enix's long-time competitor Square Co., Ltd. would develop exclusively for Sony PlayStation, Enix announced in January 1997 that it would release games for both Nintendo and Sony consoles.[14] This caused a significant rise in stock for both Enix and Sony.[15] By November 1999, Enix was listed in the Tokyo Stock Exchange's 1st section, indicating it as a "large company."[3][16]

Merger with Square

In June 2001, Enix expressed interest in partnering with both Square and Namco in online ventures to deal with mounting development costs.[17] That same month, Enix invested in the company Game Arts, acquiring ¥99.2 million worth of stock shares in order to publish the latter's Grandia series.[18] Despite Enix's marketing of Dragon Quest VII in 1999, the game was delayed numerous times and not released until 2000. As a result, the game didn't (as had been expected) contribute to the fiscal year 1999, cutting the company's previous profit-to-sales ratio in half and causing its stock value to drop by 40% in early 2000.[11][19] Enix was further hurt by a delay of Dragon Quest Monsters 2 in Japan in 2001, dropping its first-half 2001 fiscal year profit by 89.71%.[20]

Enix's competitor Square also suffered financially in 2001, mainly from the box office failure of its feature film Final Fantasy: The Spirits Within. This made Enix hesitant to join with the company.[21] However, it was announced on November 26, 2002, that the two companies would merge the following year in order to mutually decrease development costs and to compete with foreign developers.[22] The merge was delayed until April 1, 2003, when the new merged entity Square Enix came into being, with Enix as the surviving company.[5][6] As part of the merger, former Square president Yoichi Wada was appointed the president of the new corporation, while former Enix president Keiji Honda became its vice president.The founder of Enix and the largest shareholder of the newly combined corporation, Yasuhiro Fukushima, was made its honorary chairman.

On October 1, 2008, Square Enix (the former Enix Corporation) renamed itself Square Enix Holdings and became a pure holding company.[23][24] On that same date, a new video game company called Square Enix was created as a subsidiary of Square Enix Holdings.[25]

Subsidiaries

Asia

Digital Entertainment Academy Co., Ltd. was established as a partially owned subsidiary in 1991.[3] Originally called Toshima Ku Hokkaido University, the school was founded to teach game development. As of April 2008, it is funded by 20 gaming corporations, including Square Enix.[26]

Square Enix Webstar Network Technology (Beijing) Co., Ltd. was a company formed between Enix and Mauritius Webstar Inc. in 2001 to develop online and mobile phone games in China and, later, other parts of Asia. One of the products includes the MMORPG Cross Gate. The subsidiary was carried over after the merger between Square and Enix, but was dissolved in 2005 after the establishment of Square Enix China.[27]

North America

Enix America Corporation was the corporation's first American localization subsidiary based in Redmond, Washington.[28] It was organized after the release of Dragon Warrior by Nintendo of America in 1989. The subsidiary came into existence in 1990, but closed in November 1995 when the parent company decided to no longer release products in North America[29] due to poor sales.[30] One of the games they published, King Arthur & the Knights of Justice, was Enix's first and only North America exclusive game.[31]

Enix America, Inc., Enix's last American localization subsidiary, was organized in 1999 after the release of Dragon Warrior Monsters through a joint venture with Eidos.[32] Paul Handelman, who was part of Enix America Corporation's staff, returned to lead Enix America, Inc. as president. The corporation was in existence until 2003, ceasing to exist after the merger with Square Co., Ltd.[33] It was based in Seattle, Washington.[34]

Products

Video games

From 1983 to 1993, Enix published games for Japanese home computers including the NEC PC-8801, MSX, Sharp X68000, and FM-7. Beginning on the Famicom, Enix published the very successful Dragon Quest series, which, after the formation of Square Enix, had already sold over 78 million copies worldwide.[35] Although the first few titles were developed by Chunsoft, other companies would also develop main installments, spin-offs, and remakes for the series including Heartbeat, ArtePiazza, TOSE, and Level-5. The Dragon Quest franchise would carry over as one of Square Enix's most important assets. Other notable franchises published by Enix include the acclaimed Star Ocean and Valkyrie Profile series by tri-Ace, both of which would also continue with Square Enix. The company Quintet developed several role-playing games for Enix such as ActRaiser, Robotrek, Soul Blazer, Illusion of Gaia, and Terranigma for the Super NES.

Manga and toys

Enix began publishing manga in 1991 in its own Gangan Comics publications, which originally consisted of Monthly Shōnen Gangan, Monthly Gangan Wing, and Monthly GFantasy.

Other products

In November 2000, Enix set up a subsidiary titled BMF in Kawasaki, Kanagawa Prefecture to handle a fingerprint identification systems operation. Enix took a 68% stake in 200 million yen capitalization. The subsidiary was expected to post a pretax profit of 12 million yen on sales of 135 million yen in the first five months of operation.[36] In September 2002, Enix entered a joint venture with Waseda University to distribute broadband sports content. The subsidiary, Sports BB, was owned 80% by Enix and 20% by the college.[37]

References

  1. ^ . June 3, 2002. Archived from the original on June 3, 2002.
  2. ^ (PDF). March 8, 2003. Archived from the original (PDF) on March 8, 2003.
  3. ^ a b c d e f g Square Enix. . Square Enix. Archived from the original on May 30, 2007. Retrieved August 20, 2007.
  4. ^ David Smith (June 16, 2005). "Feature: What's in a Name?". 1UP.com. Retrieved July 27, 2008.
  5. ^ a b "Game software firms Enix, Square to merge on April 1". November 27, 2002 – via Japan Times Online.
  6. ^ a b "Corporate Profile|About Square Enix Group|SQUARE ENIX HOLDINGS CO., Ltd". from the original on October 2, 2012. Retrieved December 4, 2009.
  7. ^ Gotemba, Goro & Iwamoto, Yoshiyuki (2006). Japan On The Upswing: Why the Bubble Burst and Japan's Economic Renewal. Algora Publishing. p. 199. ISBN 978-0-87586-461-7.
  8. ^ Koehler, Chris (2004). Power-Up: How Japanese Video Games Gave the World an Extra Life. United States: Brady Games. p. 84. ISBN 978-0-7440-0424-3.
  9. ^ a b c d "Square Enix 2019 Annual Report" (PDF). Square Enix. 2019. p. 29. Retrieved December 3, 2019.
  10. ^ a b c d "スクウェア・エニックス・ホールディングスの沿革 - Stockclip". www.stockclip.net.
  11. ^ a b c d Fujii, Daiji (January 2006). (PDF) (Report). Faculty of Economics, Okayama University. Archived from the original (PDF) on September 30, 2007. Retrieved June 1, 2008.
  12. ^ a b DeMaria, Rusel; Wilson, Johnny L. (2004). "Across the Pacific". High Score!: The Illustrated History of Electronic Games (2nd ed.). McGraw-Hill Professional. p. 374. ISBN 978-0-07-223172-4.
  13. ^ "Square Enix: February 2, 2004 - February 4, 2004" (PDF). Square Enix. February 4, 2004. p. 27. (PDF) from the original on February 13, 2012. Retrieved July 31, 2008.
  14. ^ "Enix To Develop Titles For The PlayStation". IGN. January 9, 1997. from the original on June 6, 2011. Retrieved July 19, 2008.
  15. ^ "Enix/Sony Update". IGN. January 16, 1997. from the original on December 27, 2008. Retrieved July 19, 2008.
  16. ^ . Tokyo Stock Exchange. March 2008. Archived from the original on September 28, 2008. Retrieved July 29, 2008.
  17. ^ "Square, Enix and Namco Reveal First Tie-up Details". IGN. June 18, 2001. from the original on June 4, 2011. Retrieved July 19, 2008.
  18. ^ Long, Andrew (June 4, 2001). . RPGamer. Archived from the original on November 6, 2006. Retrieved July 29, 2007.
  19. ^ "Dragon Quest VII Sells Like Crazy". IGN. April 28, 2000. from the original on January 22, 2007. Retrieved June 1, 2008.
  20. ^ Long, Andrew (November 14, 2001). . RPGamer. Archived from the original on March 11, 2005. Retrieved July 29, 2007.
  21. ^ Long, Andrew (2003). . RPGamer. Archived from the original on August 17, 2011. Retrieved June 1, 2008.
  22. ^ Gantayat, Anoop (November 25, 2002). "Square and Enix Merge". IGN. from the original on July 5, 2008. Retrieved July 19, 2008.
  23. ^ . Square Enix Holdings. Archived from the original on March 1, 2012. Retrieved December 4, 2009.
  24. ^ "Corporate Profile". Square Enix Holdings. from the original on April 10, 2016. Retrieved September 8, 2016.
  25. ^ (in Japanese). Square Enix. Archived from the original on May 14, 2012. Retrieved May 10, 2011.
  26. ^ (in Japanese). Digital Entertainment Academy. Archived from the original on December 19, 2007. Retrieved July 21, 2008.
  27. ^ "Square Enix enhanced a presence in the Chinese online and mobile game market with a 100% Square Enix subsidiary based in Beijing" (PDF). Square Enix staff. February 28, 2005. (PDF) from the original on May 6, 2006. Retrieved July 27, 2008.
  28. ^ "Gamasutra - Selecting Save on the Games We Make, Part 1". www.gamasutra.com. February 23, 2012.
  29. ^ "Enix on a Quest". Nintendo Power. Epic Center. No. 80. Nintendo of America. January 1996. p. 58.
  30. ^ "Enix Corp". Japan-U.S. Business Report. November 1, 1999.
  31. ^ Averill, Alan (March 1995). "King Arthur & the Knights of Justice". Nintendo Power. Epic Center. No. 70. Nintendo of America. p. 36.. "Our first Epic Center developer focus zooms in on King Arthur & the Knights of Justice from Enix. Manley & Associates is breaking ground with this game as the first American developer of a major adventure for Enix."
  32. ^ Tidwell, Mike (August 3, 1999). . RPGamer. Archived from the original on March 10, 2005. Retrieved July 29, 2008.
  33. ^ Stone, Cortney (2003). . RPGamer. Archived from the original on November 6, 2006. Retrieved September 11, 2007.
  34. ^ . November 29, 1999. Archived from the original on November 29, 1999.
  35. ^ "IR Roadshow Document (June 28, 2004 - June 30, 2004)" (PDF). Square Enix. July 7, 2004. (PDF) from the original on May 6, 2006. Retrieved August 4, 2008.
  36. ^ "Enix to step up fingerprint ID system operations". Japan Computer Industry Scan. October 23, 2000.
  37. ^ "Enix, Waseda Univ. to tie up on broadband content on sports". Japan Weekly Monitor. September 17, 2002.

External links

  • (in English) (archives)
  • (in Japanese) (archives)

enix, spanish, municipality, spain, corporation, 株式会社エニックス, kabushiki, gaisha, enikkusu, japanese, video, game, publisher, that, produced, video, games, anime, manga, known, publishing, dragon, quest, series, role, playing, video, games, corporationnative, nam. For the Spanish municipality see Enix Spain Enix Corporation 株式会社エニックス Kabushiki gaisha Enikkusu was a Japanese video game publisher that produced video games anime and manga Enix is known for publishing the Dragon Quest series of role playing video games Enix CorporationNative name株式会社エニックスRomanized nameKabushiki gaisha EnikkusuFormerlyEidansha Boshu Service CenterTypeKabushiki gaishaIndustryInteractive entertainment Publishing Anime MangaFoundedSeptember 22 1975 47 years ago 1975 09 22 FounderYasuhiro FukushimaDefunctApril 1 2003 19 years ago 2003 04 01 FateMerged with SquareSuccessorSquare EnixHeadquartersShibuya Tokyo JapanKey peopleYasuhiro Fukushima CEO Keiji Honda President ProductsList of Enix games List of Enix home computer gamesOperating income 7 459 million March 2002 Net income 4 276 million March 2002 Number of employees134 March 2002 SubsidiariesSee subsidiariesWebsitewww enix co jpFootnotes references 1 2 The company was founded by Yasuhiro Fukushima on September 22 1975 as Eidansha Boshu Service Center 株式会社営団社募集サービスセンター Kabushiki Gaisha Eidansha Boshu Sabisu Senta 3 The name Enix is a play on the words phoenix a mythical bird that is reborn from its own ashes and ENIAC the world s first digital computer 4 The company merged with rival Square in 2003 to form Square Enix 5 6 Contents 1 History 1 1 Merger with Square 2 Subsidiaries 2 1 Asia 2 2 North America 3 Products 3 1 Video games 3 2 Manga and toys 3 3 Other products 4 References 5 External linksHistory EditEnix was founded on September 22 1975 as Eidansha Boshu Service Center by Japanese architect turned entrepreneur Yasuhiro Fukushima 3 7 The company initially published tabloids that advertised real estate 8 On February 5 1980 Eidansha Boshu Service created a wholly owned subsidiary Eidansya Fudousan for the purpose of specializing in real estate trading and brokerage 9 10 Eidansya Fudousan took the name Eidansha Systems on August 18 1981 9 10 The following year on August 30 1982 Eidansha Systems was renamed Enix Corporation 9 10 3 After a failed attempt of Eidansha Boshu Service to go nationwide in 1982 its newly established Enix subsidiary began a foray into the gaming market by holding a personal computer game programming contest 11 One of the winners was Love Match Tennis created by Yuji Horii It would go on to become one of the company s first PC releases 12 Another winner was the puzzle game Door Door by Koichi Nakamura which would become one of the company s better known home computer titles The game was subsequently ported to the Nintendo Family Computer but never saw any form of release outside Japan Nakamura would stay on board as one Enix s key programmers 11 Over the next few years Enix published several video games for various Japanese home computer systems Rather than developing games within its own company Enix would continue to outsource the production of its games to other developers through the use of royalties 11 Enix is perhaps most famous for publishing the Dragon Quest series of console games released as Dragon Warrior in North America until 2005 developed by Chunsoft Key members of the developer s staff consisted of director Koichi Nakamura writer Yuuji Horii artist Akira Toriyama and composer Koichi Sugiyama among others The first game in the Famicom based RPG series was released in 1986 and would eventually sell 1 5 million copies in Japan establishing Dragon Quest as the company s most profitable franchise 12 13 On April 1 1989 the original Enix Corporation along with two sister companies Konika Enix and Enix Products were unified and merged into their parent Eidansha Boshu Service who then renamed itself Enix Corporation 9 10 3 In 1991 Enix registered its stock with the Japan Securities Dealers Association later known as JASDAQ 3 Enix soon began publishing manga from its shonen magazine Monthly Shōnen Gangan The company established ties with more video game developers and would go on to publish several games for fourth fifth and sixth generation game consoles Despite the announcement that Enix s long time competitor Square Co Ltd would develop exclusively for Sony PlayStation Enix announced in January 1997 that it would release games for both Nintendo and Sony consoles 14 This caused a significant rise in stock for both Enix and Sony 15 By November 1999 Enix was listed in the Tokyo Stock Exchange s 1st section indicating it as a large company 3 16 Merger with Square Edit In June 2001 Enix expressed interest in partnering with both Square and Namco in online ventures to deal with mounting development costs 17 That same month Enix invested in the company Game Arts acquiring 99 2 million worth of stock shares in order to publish the latter s Grandia series 18 Despite Enix s marketing of Dragon Quest VII in 1999 the game was delayed numerous times and not released until 2000 As a result the game didn t as had been expected contribute to the fiscal year 1999 cutting the company s previous profit to sales ratio in half and causing its stock value to drop by 40 in early 2000 11 19 Enix was further hurt by a delay of Dragon Quest Monsters 2 in Japan in 2001 dropping its first half 2001 fiscal year profit by 89 71 20 Enix s competitor Square also suffered financially in 2001 mainly from the box office failure of its feature film Final Fantasy The Spirits Within This made Enix hesitant to join with the company 21 However it was announced on November 26 2002 that the two companies would merge the following year in order to mutually decrease development costs and to compete with foreign developers 22 The merge was delayed until April 1 2003 when the new merged entity Square Enix came into being with Enix as the surviving company 5 6 As part of the merger former Square president Yoichi Wada was appointed the president of the new corporation while former Enix president Keiji Honda became its vice president The founder of Enix and the largest shareholder of the newly combined corporation Yasuhiro Fukushima was made its honorary chairman On October 1 2008 Square Enix the former Enix Corporation renamed itself Square Enix Holdings and became a pure holding company 23 24 On that same date a new video game company called Square Enix was created as a subsidiary of Square Enix Holdings 25 Subsidiaries EditAsia Edit Digital Entertainment Academy Co Ltd was established as a partially owned subsidiary in 1991 3 Originally called Toshima Ku Hokkaido University the school was founded to teach game development As of April 2008 it is funded by 20 gaming corporations including Square Enix 26 Square Enix Webstar Network Technology Beijing Co Ltd was a company formed between Enix and Mauritius Webstar Inc in 2001 to develop online and mobile phone games in China and later other parts of Asia One of the products includes the MMORPG Cross Gate The subsidiary was carried over after the merger between Square and Enix but was dissolved in 2005 after the establishment of Square Enix China 27 North America Edit Enix America Corporation was the corporation s first American localization subsidiary based in Redmond Washington 28 It was organized after the release of Dragon Warrior by Nintendo of America in 1989 The subsidiary came into existence in 1990 but closed in November 1995 when the parent company decided to no longer release products in North America 29 due to poor sales 30 One of the games they published King Arthur amp the Knights of Justice was Enix s first and only North America exclusive game 31 Enix America Inc Enix s last American localization subsidiary was organized in 1999 after the release of Dragon Warrior Monsters through a joint venture with Eidos 32 Paul Handelman who was part of Enix America Corporation s staff returned to lead Enix America Inc as president The corporation was in existence until 2003 ceasing to exist after the merger with Square Co Ltd 33 It was based in Seattle Washington 34 Products EditVideo games Edit Main articles List of Enix games and List of Enix home computer games From 1983 to 1993 Enix published games for Japanese home computers including the NEC PC 8801 MSX Sharp X68000 and FM 7 Beginning on the Famicom Enix published the very successful Dragon Quest series which after the formation of Square Enix had already sold over 78 million copies worldwide 35 Although the first few titles were developed by Chunsoft other companies would also develop main installments spin offs and remakes for the series including Heartbeat ArtePiazza TOSE and Level 5 The Dragon Quest franchise would carry over as one of Square Enix s most important assets Other notable franchises published by Enix include the acclaimed Star Ocean and Valkyrie Profile series by tri Ace both of which would also continue with Square Enix The company Quintet developed several role playing games for Enix such as ActRaiser Robotrek Soul Blazer Illusion of Gaia and Terranigma for the Super NES Manga and toys Edit Enix began publishing manga in 1991 in its own Gangan Comics publications which originally consisted of Monthly Shōnen Gangan Monthly Gangan Wing and Monthly GFantasy Other products Edit In November 2000 Enix set up a subsidiary titled BMF in Kawasaki Kanagawa Prefecture to handle a fingerprint identification systems operation Enix took a 68 stake in 200 million yen capitalization The subsidiary was expected to post a pretax profit of 12 million yen on sales of 135 million yen in the first five months of operation 36 In September 2002 Enix entered a joint venture with Waseda University to distribute broadband sports content The subsidiary Sports BB was owned 80 by Enix and 20 by the college 37 References Edit ENIX OUTLINE OF THE COMPANY June 3 2002 Archived from the original on June 3 2002 Consolidated Financial Data PDF March 8 2003 Archived from the original PDF on March 8 2003 a b c d e f g Square Enix Square Enix History timeline Square Enix Archived from the original on May 30 2007 Retrieved August 20 2007 David Smith June 16 2005 Feature What s in a Name 1UP com Retrieved July 27 2008 a b Game software firms Enix Square to merge on April 1 November 27 2002 via Japan Times Online a b Corporate Profile About Square Enix Group SQUARE ENIX HOLDINGS CO Ltd Archived from the original on October 2 2012 Retrieved December 4 2009 Gotemba Goro amp Iwamoto Yoshiyuki 2006 Japan On The Upswing Why the Bubble Burst and Japan s Economic Renewal Algora Publishing p 199 ISBN 978 0 87586 461 7 Koehler Chris 2004 Power Up How Japanese Video Games Gave the World an Extra Life United States Brady Games p 84 ISBN 978 0 7440 0424 3 a b c d Square Enix 2019 Annual Report PDF Square Enix 2019 p 29 Retrieved December 3 2019 a b c d スクウェア エニックス ホールディングスの沿革 Stockclip www stockclip net a b c d Fujii Daiji January 2006 Entrepreneurial choices of strategic options in Japan s RPG development PDF Report Faculty of Economics Okayama University Archived from the original PDF on September 30 2007 Retrieved June 1 2008 a b DeMaria Rusel Wilson Johnny L 2004 Across the Pacific High Score The Illustrated History of Electronic Games 2nd ed McGraw Hill Professional p 374 ISBN 978 0 07 223172 4 Square Enix February 2 2004 February 4 2004 PDF Square Enix February 4 2004 p 27 Archived PDF from the original on February 13 2012 Retrieved July 31 2008 Enix To Develop Titles For The PlayStation IGN January 9 1997 Archived from the original on June 6 2011 Retrieved July 19 2008 Enix Sony Update IGN January 16 1997 Archived from the original on December 27 2008 Retrieved July 19 2008 Transfers to 1st section Tokyo Stock Exchange March 2008 Archived from the original on September 28 2008 Retrieved July 29 2008 Square Enix and Namco Reveal First Tie up Details IGN June 18 2001 Archived from the original on June 4 2011 Retrieved July 19 2008 Long Andrew June 4 2001 Enix Acquires Share In Game Arts RPGamer Archived from the original on November 6 2006 Retrieved July 29 2007 Dragon Quest VII Sells Like Crazy IGN April 28 2000 Archived from the original on January 22 2007 Retrieved June 1 2008 Long Andrew November 14 2001 Enix Announces Figures RPGamer Archived from the original on March 11 2005 Retrieved July 29 2007 Long Andrew 2003 Square Enix Gives Chrono Break Trademark Some Playmates RPGamer Archived from the original on August 17 2011 Retrieved June 1 2008 Gantayat Anoop November 25 2002 Square and Enix Merge IGN Archived from the original on July 5 2008 Retrieved July 19 2008 History Square Enix Holdings Archived from the original on March 1 2012 Retrieved December 4 2009 Corporate Profile Square Enix Holdings Archived from the original on April 10 2016 Retrieved September 8 2016 会社概要 in Japanese Square Enix Archived from the original on May 14 2012 Retrieved May 10 2011 Digital Entertainment Academy history in Japanese Digital Entertainment Academy Archived from the original on December 19 2007 Retrieved July 21 2008 Square Enix enhanced a presence in the Chinese online and mobile game market with a 100 Square Enix subsidiary based in Beijing PDF Square Enix staff February 28 2005 Archived PDF from the original on May 6 2006 Retrieved July 27 2008 Gamasutra Selecting Save on the Games We Make Part 1 www gamasutra com February 23 2012 Enix on a Quest Nintendo Power Epic Center No 80 Nintendo of America January 1996 p 58 Enix Corp Japan U S Business Report November 1 1999 Averill Alan March 1995 King Arthur amp the Knights of Justice Nintendo Power Epic Center No 70 Nintendo of America p 36 Our first Epic Center developer focus zooms in on King Arthur amp the Knights of Justice from Enix Manley amp Associates is breaking ground with this game as the first American developer of a major adventure for Enix Tidwell Mike August 3 1999 News from Enix RPGamer Archived from the original on March 10 2005 Retrieved July 29 2008 Stone Cortney 2003 Enix America Shuts Down RPGamer Archived from the original on November 6 2006 Retrieved September 11 2007 About Enix November 29 1999 Archived from the original on November 29 1999 IR Roadshow Document June 28 2004 June 30 2004 PDF Square Enix July 7 2004 Archived PDF from the original on May 6 2006 Retrieved August 4 2008 Enix to step up fingerprint ID system operations Japan Computer Industry Scan October 23 2000 Enix Waseda Univ to tie up on broadband content on sports Japan Weekly Monitor September 17 2002 External links EditOfficial website in English archives Official website in Japanese archives Retrieved from https en wikipedia org w index php title Enix amp oldid 1139800807, wikipedia, wiki, book, books, library,

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