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CEDEC Awards

CEDEC Awards are annually presented by Tokyo, Japan-based CEDEC (CESA Developers conference) for outstanding game developers and games. The awards started in 2008.

CEDEC Awards
Awarded forOutstanding game developers and games
Presented byCESA Developers Conference
First awarded2008
Websitecedec.cesa.or.jp

Selection Process

The CEDEC Awards began in 2008, at the "CEDEC 2008" conference, on its 10th anniversary. The main awards were based on suggestions by the public, from which nominations were chosen by the CEDEC advisory board, which were then voted on by the advisory board, and CEDEC students.[1]

Award list

Year Engineering Visual Arts Game Design Sound Network Special Award Books
2008

[1][2]

MT Framework (Capcom) Ico Super Mario series Legend of Zelda series Not awarded Shigeru Miyamoto Not awarded
2009 Shadow of the Colossus programming team (Sony Computer Entertainment) Ōkami artist and technical artist (Capcom) Monster Hunter Portable development team (Capcom) Rhythm Tengoku Gold development team (Nintendo) Nico Nico Douga video sharing (Niwango) Yuji Horii Sho Hirayama "Technologies that before you become a game programmer"; Haruhisa Ishida "C language"
2010 mycomBASIC magazine editorial department and contributors (Denpa Newspaper Company) Infinity Ward (Activision / Infinity Ward) Demon's Souls development team (FromSoftware) KORG DS-10 series development team (AQ Interactive) Sekai Camera development team (Tonchi) Masaya Nakamura BornDigital Inc & Hiroyuki Kawanishi (Microsoft)
2011 Unity Engine team (Unity Technologies) Street Fighter IV design team (Capcom) Akihiro Hino (Level-5) CRI ADX2 development team (CRI Middleware) Amazon EC2/S3 (Amazon Web Services) Satoshi Tajiri & Tsunekazu Ishihara Kengo Nakajima "The technology of Online game"
2012 Kinect (Kinect development team) Journey development team (Thatgamecompany) Puzzle & Dragons development team (GungHo Online Entertainment) The Idolmaster series music team (Bandai Namco) Enchant.js development team (Ubiquitous Entertainment) Koichi Hamamura Yosuke Katsura, Marc Salvati, Tatsuo Yotsukura "Technical Artist Start Kit"
2013

[3]

Oculus Rift Development Kit JoJo's Bizarre Adventure ("Kamikaze Video" ja:神風動画) Kenji Eno CeVIO Creative Studio dev team Nintendo DS communication technology team Ken Kutaragi Yoshiki Dojima "Technology and ideas to move games" ; Masaki Kato "How to make games Unity's play algorithm to remember"
2014

[4][5]

Unreal Engine 4 dev team Softimage (Autodesk) Fleet Collection (DMM.com / Kadokawa Games) Hideki Sakamoto "PS4 share button" dev team (Sony Computer Entertainment) Koichi Sugiyama DeNa "Mobageを支える技術 ~ソーシャルゲームの舞台裏~"
2015

[6]

Visual Studio Guilty Gear Xrd (Arc System Works) Neko Atsume (Hit-Point) Super Smash Bros. for Nintendo 3DS and Wii U (Masahiro Sakurai/Sora Ltd./Nintendo) Ingress (Niantic) Toru Iwatani / Tomohiro Nishikado (Space Invaders / Pac Man) 大野 功二氏 : "3Dゲームをおもしろくする技術 実例から解き明かすゲームメカニクス・レベルデザイン・カメラのノウハウ" (published SB Creative)
2016

[7]

Nvidia GameWorks Splatoon dev team (Nintendo) Splatoon dev team (Nintendo) Splatoon dev team (Nintendo) - Yōichi Erikawa, founder Koei, president Koei Tecmo CGWORLD (japan) magazine, publisher "Born Digital Inc." (株式会社ボーンデジタル)
2017

[8]

PlayStation VR The Legend of Zelda: Breath of the Wild (Nintendo) The Legend of Zelda: Breath of the Wild (Nintendo) Nier: Automata (Square Enix/PlatinumGames) - Hironobu Sakaguchi Eske Yoshinob : "マヤ道!!THE ROAD OF MAYA"
2018

[9]

The Legend of Zelda: Breath of the Wild (Nintendo) Nier: Automata (Square Enix/PlatinumGames) Splatoon 2 (Nintendo) Persona 5 (Atlus) - Yu Suzuki 伊藤 毅志氏 "ゲーム情報学概論 -ゲームを切り拓く人工知能-" (publisher "Corona", ja:コロナ社_(出版社)
2019

[10]

Perforce (Perforce Software, Inc.) Masayoshi Sudo (Atlus) Nintendo Labo (Nintendo) Ace Combat 7: Skies Unknown (Bandai Namco Entertainment) - Masahiro Sakurai Jun Matsunaga: チェインクロニクルから学ぶスマートフォンRPGのつくり方
2020

[11][12]

CAPCOM Open Conference RE:2019

Management Team and "RE ENGINE" Development Team (CAPCOM Corporation)

Atsume Animal Crossing Development Team (Nintendo Corporation) Ring Fit Adventure Development Team (Nintendo Corporation) Final Fantasy VII Remake Sound Development Team (Square Enix Inc.) - Hideo Kojima -
2021

[13][14]

Ryugaku Studio Dragon Engine Development Team

(Sega Corporation)

Ghost of Tsushima Development Team

(Sucker Punch Productions)

Eru Deru Waisu Tenho no Sakunahime (Sakuna: Of Rice and Ruin) Ghost of Tsushima Sound Development Team

(Sucker Punch Productions)

- Mark Cerny -

See also

References

  1. ^ a b ゲーム技術開発賞「CEDEC AWARDS 2008」 (PDF) (in Japanese), 10 Sep 2008
  2. ^ Tanaka, John (2008-09-10). "Miyamoto Wins Special CEDEC Award". IGN. Retrieved 2022-08-26.
  3. ^ "CEDEC AWARDS 2013", cedec.cesa.or.jp (in Japanese)
  4. ^ "CEDEC AWARDS 2014", cgworld.jp (in Japanese)
  5. ^ "CEDEC AWARDS最優秀賞 / CEDEC 2014", cedec.cesa.or.jp (in Japanese)
  6. ^ "CEDEC AWARDS / 公式サイト / CEDEC 2015", cedec.cesa.or.jp (in Japanese)
  7. ^ "「CEDEC AWARDS 2016」最優秀賞の受賞者が発表。", www.4gamer.net (in Japanese)
  8. ^ "CEDEC AWARDS 2017の最優秀賞が決定 / 日経 xTECH(クロステック)", tech.nikkeibp.co.jp (in Japanese)
  9. ^ "CEDEC2018", cedec.cesa.or.jp (in Japanese)
  10. ^ ""CEDEC AWARDS 2019"各部門の最優秀賞が発表。ゲームデザイン部門は『Nintendo Labo』開発チームが受賞【CEDEC 2019】", Famitsu (in Japanese), September 5, 2019
  11. ^ "CEDEC2020". cedec.cesa.or.jp (in Japanese). Retrieved 2022-08-25.
  12. ^ Stenbuck, Kite (2020-09-03). "Final Fantasy VII Remake and Hideo Kojima Win at CEDEC Awards 2020". Siliconera. Retrieved 2022-08-25.
  13. ^ "CEDEC2021". CEDEC2021 (in Japanese). Retrieved 2022-08-25.
  14. ^ Stenbuck, Kite (2021-08-25). "Ghost of Tsushima Won Twice at CEDEC Awards 2021". Siliconera. Retrieved 2022-08-25.

External links

  • CEDEC, official website

cedec, awards, this, article, relies, excessively, references, primary, sources, please, improve, this, article, adding, secondary, tertiary, sources, find, sources, news, newspapers, books, scholar, jstor, april, 2020, learn, when, remove, this, template, mes. This article relies excessively on references to primary sources Please improve this article by adding secondary or tertiary sources Find sources CEDEC Awards news newspapers books scholar JSTOR April 2020 Learn how and when to remove this template message CEDEC Awards are annually presented by Tokyo Japan based CEDEC CESA Developers conference for outstanding game developers and games The awards started in 2008 CEDEC AwardsAwarded forOutstanding game developers and gamesPresented byCESA Developers ConferenceFirst awarded2008Websitecedec cesa or jp Contents 1 Selection Process 2 Award list 3 See also 4 References 5 External linksSelection Process EditThe CEDEC Awards began in 2008 at the CEDEC 2008 conference on its 10th anniversary The main awards were based on suggestions by the public from which nominations were chosen by the CEDEC advisory board which were then voted on by the advisory board and CEDEC students 1 Award list EditYear Engineering Visual Arts Game Design Sound Network Special Award Books2008 1 2 MT Framework Capcom Ico Super Mario series Legend of Zelda series Not awarded Shigeru Miyamoto Not awarded2009 Shadow of the Colossus programming team Sony Computer Entertainment Ōkami artist and technical artist Capcom Monster Hunter Portable development team Capcom Rhythm Tengoku Gold development team Nintendo Nico Nico Douga video sharing Niwango Yuji Horii Sho Hirayama Technologies that before you become a game programmer Haruhisa Ishida C language 2010 mycomBASIC magazine editorial department and contributors Denpa Newspaper Company Infinity Ward Activision Infinity Ward Demon s Souls development team FromSoftware KORG DS 10 series development team AQ Interactive Sekai Camera development team Tonchi Masaya Nakamura BornDigital Inc amp Hiroyuki Kawanishi Microsoft 2011 Unity Engine team Unity Technologies Street Fighter IV design team Capcom Akihiro Hino Level 5 CRI ADX2 development team CRI Middleware Amazon EC2 S3 Amazon Web Services Satoshi Tajiri amp Tsunekazu Ishihara Kengo Nakajima The technology of Online game 2012 Kinect Kinect development team Journey development team Thatgamecompany Puzzle amp Dragons development team GungHo Online Entertainment The Idolmaster series music team Bandai Namco Enchant js development team Ubiquitous Entertainment Koichi Hamamura Yosuke Katsura Marc Salvati Tatsuo Yotsukura Technical Artist Start Kit 2013 3 Oculus Rift Development Kit JoJo s Bizarre Adventure Kamikaze Video ja 神風動画 Kenji Eno CeVIO Creative Studio dev team Nintendo DS communication technology team Ken Kutaragi Yoshiki Dojima Technology and ideas to move games Masaki Kato How to make games Unity s play algorithm to remember 2014 4 5 Unreal Engine 4 dev team Softimage Autodesk Fleet Collection DMM com Kadokawa Games Hideki Sakamoto PS4 share button dev team Sony Computer Entertainment Koichi Sugiyama DeNa Mobageを支える技術 ソーシャルゲームの舞台裏 2015 6 Visual Studio Guilty Gear Xrd Arc System Works Neko Atsume Hit Point Super Smash Bros for Nintendo 3DS and Wii U Masahiro Sakurai Sora Ltd Nintendo Ingress Niantic Toru Iwatani Tomohiro Nishikado Space Invaders Pac Man 大野 功二氏 3Dゲームをおもしろくする技術 実例から解き明かすゲームメカニクス レベルデザイン カメラのノウハウ published SB Creative 2016 7 Nvidia GameWorks Splatoon dev team Nintendo Splatoon dev team Nintendo Splatoon dev team Nintendo Yōichi Erikawa founder Koei president Koei Tecmo CGWORLD japan magazine publisher Born Digital Inc 株式会社ボーンデジタル 2017 8 PlayStation VR The Legend of Zelda Breath of the Wild Nintendo The Legend of Zelda Breath of the Wild Nintendo Nier Automata Square Enix PlatinumGames Hironobu Sakaguchi Eske Yoshinob マヤ道 THE ROAD OF MAYA 2018 9 The Legend of Zelda Breath of the Wild Nintendo Nier Automata Square Enix PlatinumGames Splatoon 2 Nintendo Persona 5 Atlus Yu Suzuki 伊藤 毅志氏 ゲーム情報学概論 ゲームを切り拓く人工知能 publisher Corona ja コロナ社 出版社 2019 10 Perforce Perforce Software Inc Masayoshi Sudo Atlus Nintendo Labo Nintendo Ace Combat 7 Skies Unknown Bandai Namco Entertainment Masahiro Sakurai Jun Matsunaga チェインクロニクルから学ぶスマートフォンRPGのつくり方2020 11 12 CAPCOM Open Conference RE 2019 Management Team and RE ENGINE Development Team CAPCOM Corporation Atsume Animal Crossing Development Team Nintendo Corporation Ring Fit Adventure Development Team Nintendo Corporation Final Fantasy VII Remake Sound Development Team Square Enix Inc Hideo Kojima 2021 13 14 Ryugaku Studio Dragon Engine Development Team Sega Corporation Ghost of Tsushima Development Team Sucker Punch Productions Eru Deru Waisu Tenho no Sakunahime Sakuna Of Rice and Ruin Ghost of Tsushima Sound Development Team Sucker Punch Productions Mark Cerny See also EditJapan Game Awards Game Developers Choice AwardsReferences Edit a b ゲーム技術開発賞 CEDEC AWARDS 2008 PDF in Japanese 10 Sep 2008 Tanaka John 2008 09 10 Miyamoto Wins Special CEDEC Award IGN Retrieved 2022 08 26 CEDEC AWARDS 2013 cedec cesa or jp in Japanese CEDEC AWARDS 2014 cgworld jp in Japanese CEDEC AWARDS最優秀賞 CEDEC 2014 cedec cesa or jp in Japanese CEDEC AWARDS 公式サイト CEDEC 2015 cedec cesa or jp in Japanese CEDEC AWARDS 2016 最優秀賞の受賞者が発表 www 4gamer net in Japanese CEDEC AWARDS 2017の最優秀賞が決定 日経 xTECH クロステック tech nikkeibp co jp in Japanese CEDEC2018 cedec cesa or jp in Japanese CEDEC AWARDS 2019 各部門の最優秀賞が発表 ゲームデザイン部門は Nintendo Labo 開発チームが受賞 CEDEC 2019 Famitsu in Japanese September 5 2019 CEDEC2020 cedec cesa or jp in Japanese Retrieved 2022 08 25 Stenbuck Kite 2020 09 03 Final Fantasy VII Remake and Hideo Kojima Win at CEDEC Awards 2020 Siliconera Retrieved 2022 08 25 CEDEC2021 CEDEC2021 in Japanese Retrieved 2022 08 25 Stenbuck Kite 2021 08 25 Ghost of Tsushima Won Twice at CEDEC Awards 2021 Siliconera Retrieved 2022 08 25 External links EditCEDEC official website Retrieved from https en wikipedia org w index php title CEDEC Awards amp oldid 1122559971, wikipedia, wiki, book, books, library,

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