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Display resolution

The display resolution or display modes of a digital television, computer monitor or display device is the number of distinct pixels in each dimension that can be displayed. It can be an ambiguous term especially as the displayed resolution is controlled by different factors in cathode ray tube (CRT) displays, flat-panel displays (including liquid-crystal displays) and projection displays using fixed picture-element (pixel) arrays.

This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g. red indicates a 4:3 ratio).

It is usually quoted as width × height, with the units in pixels: for example, 1024 × 768 means the width is 1024 pixels and the height is 768 pixels. This example would normally be spoken as "ten twenty-four by seven sixty-eight" or "ten twenty-four by seven six eight".

One use of the term display resolution applies to fixed-pixel-array displays such as plasma display panels (PDP), liquid-crystal displays (LCD), Digital Light Processing (DLP) projectors, OLED displays, and similar technologies, and is simply the physical number of columns and rows of pixels creating the display (e.g. 1920 × 1080). A consequence of having a fixed-grid display is that, for multi-format video inputs, all displays need a "scaling engine" (a digital video processor that includes a memory array) to match the incoming picture format to the display.

For device displays such as phones, tablets, monitors and televisions, the use of the term display resolution as defined above is a misnomer, though common. The term display resolution is usually used to mean pixel dimensions, the maximum number of pixels in each dimension (e.g. 1920 × 1080), which does not tell anything about the pixel density of the display on which the image is actually formed: resolution properly refers to the pixel density, the number of pixels per unit distance or area, not the total number of pixels. In digital measurement, the display resolution would be given in pixels per inch (PPI). In analog measurement, if the screen is 10 inches high, then the horizontal resolution is measured across a square 10 inches wide.[1] For television standards, this is typically stated as "lines horizontal resolution, per picture height";[2] for example, analog NTSC TVs can typically display about 340 lines of "per picture height" horizontal resolution from over-the-air sources, which is equivalent to about 440 total lines of actual picture information from left edge to right edge.[2]

Background

 
1080p progressive scan HDTV, which uses a 16:9 ratio

Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 × 768 pixel array). In the case of television inputs, many manufacturers will take the input and zoom it out to "overscan" the display by as much as 5% so input resolution is not necessarily display resolution.

The eye's perception of display resolution can be affected by a number of factors – see image resolution and optical resolution. One factor is the display screen's rectangular shape, which is expressed as the ratio of the physical picture width to the physical picture height. This is known as the aspect ratio. A screen's physical aspect ratio and the individual pixels' aspect ratio may not necessarily be the same. An array of 1280 × 720 on a 16:9 display has square pixels, but an array of 1024 × 768 on a 16:9 display has oblong pixels.

An example of pixel shape affecting "resolution" or perceived sharpness: displaying more information in a smaller area using a higher resolution makes the image much clearer or "sharper". However, most recent screen technologies are fixed at a certain resolution; making the resolution lower on these kinds of screens will greatly decrease sharpness, as an interpolation process is used to "fix" the non-native resolution input into the display's native resolution output.

While some CRT-based displays may use digital video processing that involves image scaling using memory arrays, ultimately "display resolution" in CRT-type displays is affected by different parameters such as spot size and focus, astigmatic effects in the display corners, the color phosphor pitch shadow mask (such as Trinitron) in color displays, and the video bandwidth.

Aspects

 
A 16:9-ratio television from October 2004
 
Difference between screen sizes in some common devices, such as a Nintendo DS Lite and two laptops shown here.

Overscan and underscan

Most television display manufacturers "overscan" the pictures on their displays (CRTs and PDPs, LCDs etc.), so that the effective on-screen picture may be reduced from 720 × 576 (480) to 680 × 550 (450), for example. The size of the invisible area somewhat depends on the display device. Some HD televisions do this as well, to a similar extent.

Computer displays including projectors generally do not overscan although many models (particularly CRT displays) allow it. CRT displays tend to be underscanned in stock configurations, to compensate for the increasing distortions at the corners.

Interlaced versus progressive scan

Interlaced video (also known as interlaced scan) is a technique for doubling the perceived frame rate of a video display without consuming extra bandwidth. The interlaced signal contains two fields of a video frame captured consecutively. This enhances motion perception to the viewer, and reduces flicker by taking advantage of the phi phenomenon.

The European Broadcasting Union has argued against interlaced video in production and broadcasting. The main argument is that no matter how complex the deinterlacing algorithm may be, the artifacts in the interlaced signal cannot be completely eliminated because some information is lost between frames. Despite arguments against it, television standards organizations continue to support interlacing. It is still included in digital video transmission formats such as DV, DVB, and ATSC. New video compression standards like High Efficiency Video Coding are optimized for progressive scan video, but sometimes do support interlaced video.

Progressive scanning (alternatively referred to as noninterlaced scanning) is a format of displaying, storing, or transmitting moving images in which all the lines of each frame are drawn in sequence. This is in contrast to interlaced video used in traditional analog television systems where only the odd lines, then the even lines of each frame (each image called a video field) are drawn alternately, so that only half the number of actual image frames are used to produce video.

Televisions

Current standards

Televisions are of the following resolutions:

  • Standard-definition television (SDTV):
  • Enhanced-definition television (EDTV):
  • High-definition television (HDTV):
    • 720p (1280 × 720 progressive scan)
    • 1080i (1920 × 1080 split into two interlaced fields of 540 lines)
    • 1080p (1920 × 1080 progressive scan)
  • Ultra-high-definition television (UHDTV):
    • 4K UHD (3840 × 2160 progressive scan)
    • 8K UHD (7680 × 4320 progressive scan)

Computer monitors

Computer monitors have traditionally possessed higher resolutions than most televisions.

Evolution of standards

Many personal computers introduced in the late 1970s and the 1980s were designed to use television receivers as their display devices, making the resolutions dependent on the television standards in use, including PAL and NTSC. Picture sizes were usually limited to ensure the visibility of all the pixels in the major television standards and the broad range of television sets with varying amounts of over scan. The actual drawable picture area was, therefore, somewhat smaller than the whole screen, and was usually surrounded by a static-colored border (see image to right). Also, the interlace scanning was usually omitted in order to provide more stability to the picture, effectively halving the vertical resolution in progress. 160 × 200, 320 × 200 and 640 × 200 on NTSC were relatively common resolutions in the era (224, 240 or 256 scanlines were also common). In the IBM PC world, these resolutions came to be used by 16-color EGA video cards.

One of the drawbacks of using a classic television is that the computer display resolution is higher than the television could decode. Chroma resolution for NTSC/PAL televisions are bandwidth-limited to a maximum 1.5 MHz, or approximately 160 pixels wide, which led to blurring of the color for 320- or 640-wide signals, and made text difficult to read (see example image below). Many users upgraded to higher-quality televisions with S-Video or RGBI inputs that helped eliminate chroma blur and produce more legible displays. The earliest, lowest cost solution to the chroma problem was offered in the Atari 2600 Video Computer System and the Apple II+, both of which offered the option to disable the color and view a legacy black-and-white signal. On the Commodore 64, the GEOS mirrored the Mac OS method of using black-and-white to improve readability.

The 640 × 400i resolution (720 × 480i with borders disabled) was first introduced by home computers such as the Commodore Amiga and, later, Atari Falcon. These computers used interlace to boost the maximum vertical resolution. These modes were only suited to graphics or gaming, as the flickering interlace made reading text in word processor, database, or spreadsheet software difficult. (Modern game consoles solve this problem by pre-filtering the 480i video to a lower resolution. For example, Final Fantasy XII suffers from flicker when the filter is turned off, but stabilizes once filtering is restored. The computers of the 1980s lacked sufficient power to run similar filtering software.)

The advantage of a 720 × 480i overscanned computer was an easy interface with interlaced TV production, leading to the development of Newtek's Video Toaster. This device allowed Amigas to be used for CGI creation in various news departments (example: weather overlays), drama programs such as NBC's seaQuest and The WB's Babylon 5.

In the PC world, the IBM PS/2 VGA (multi-color) on-board graphics chips used a non-interlaced (progressive) 640 × 480 × 16 color resolution that was easier to read and thus more useful for office work. It was the standard resolution from 1990 to around 1996.[citation needed] The standard resolution was 800 × 600 until around 2000. Microsoft Windows XP, released in 2001, was designed to run at 800 × 600 minimum, although it is possible to select the original 640 × 480 in the Advanced Settings window.

Programs designed to mimic older hardware such as Atari, Sega, or Nintendo game consoles (emulators) when attached to multiscan CRTs, routinely use much lower resolutions, such as 160 × 200 or 320 × 400 for greater authenticity, though other emulators have taken advantage of pixelation recognition on circle, square, triangle and other geometric features on a lesser resolution for a more scaled vector rendering. Some emulators, at higher resolutions, can even mimic the aperture grille and shadow masks of CRT monitors.

In 2002, 1024 × 768 eXtended Graphics Array was the most common display resolution. Many web sites and multimedia products were re-designed from the previous 800 × 600 format to the layouts optimized for 1024 × 768.

The availability of inexpensive LCD monitors made the 5∶4 aspect ratio resolution of 1280 × 1024 more popular for desktop usage during the first decade of the 21st century. Many computer users including CAD users, graphic artists and video game players ran their computers at 1600 × 1200 resolution (UXGA) or higher such as 2048 × 1536 QXGA if they had the necessary equipment. Other available resolutions included oversize aspects like 1400 × 1050 SXGA+ and wide aspects like 1280 × 800 WXGA, 1440 × 900 WXGA+, 1680 × 1050 WSXGA+, and 1920 × 1200 WUXGA; monitors built to the 720p and 1080p standard were also not unusual among home media and video game players, due to the perfect screen compatibility with movie and video game releases. A new more-than-HD resolution of 2560 × 1600 WQXGA was released in 30-inch LCD monitors in 2007.

In 2010, 27-inch LCD monitors with the 2560 × 1440 resolution were released by multiple manufacturers, and in 2012, Apple introduced a 2880 × 1800 display on the MacBook Pro. Panels for professional environments, such as medical use and air traffic control, support resolutions up to 4096 × 2160[3] (or, more relevant for control rooms, 1∶1 2048 × 2048 pixels).[4][5]

Common display resolutions

The following table lists the usage share of display resolutions from two sources, as of June 2020. The numbers are not representative of computer users in general.

Common display resolutions (N/A = not applicable)
Standard Aspect ratio Width (px) Height (px) Megapixels Steam[6] (%) StatCounter[7] (%)
nHD 16:9 640 360 0.230 N/A 0.47
SVGA 4:3 800 600 0.480 N/A 0.76
XGA 4:3 1024 768 0.786 0.38 2.78
WXGA 16:9 1280 720 0.922 0.36 4.82
WXGA 16:10 1280 800 1.024 0.61 3.08
SXGA 5:4 1280 1024 1.311 1.24 2.47
HD ≈16:9 1360 768 1.044 1.55 1.38
HD ≈16:9 1366 768 1.049 10.22 23.26
WXGA+ 16:10 1440 900 1.296 3.12 6.98
N/A 16:9 1536 864 1.327 N/A 8.53
HD+ 16:9 1600 900 1.440 2.59 4.14
WSXGA+ 16:10 1680 1050 1.764 1.97 2.23
FHD 16:9 1920 1080 2.074 64.81 20.41
WUXGA 16:10 1920 1200 2.304 0.81 0.93
QWXGA 16:9 2048 1152 2.359 N/A 0.51
QXGA 4:3 2048 1536 3.145
UWFHD ≈21:9 2560 1080 2.765 1.13 N/A
QHD 16:9 2560 1440 3.686 6.23 2.15
WQXGA 16:10 2560 1600 4.096 <0.58 <2.4
UWQHD ≈21:9 3440 1440 4.954 0.87 N/A
4K UHD 16:9 3840 2160 8.294 2.12 N/A
Other 2.00 15.09

In recent years the 16:9 aspect ratio has become more common in notebook displays. 1366 × 768 (HD) has become popular for most low-cost notebooks, while 1920 × 1080 (FHD) and higher resolutions are available for more premium notebooks.

When a computer display resolution is set higher than the physical screen resolution (native resolution), some video drivers make the virtual screen scrollable over the physical screen thus realizing a two dimensional virtual desktop with its viewport. Most LCD manufacturers do make note of the panel's native resolution as working in a non-native resolution on LCDs will result in a poorer image, due to dropping of pixels to make the image fit (when using DVI) or insufficient sampling of the analog signal (when using VGA connector). Few CRT manufacturers will quote the true native resolution, because CRTs are analog in nature and can vary their display from as low as 320 × 200 (emulation of older computers or game consoles) to as high as the internal board will allow, or the image becomes too detailed for the vacuum tube to recreate (i.e., analog blur). Thus, CRTs provide a variability in resolution that fixed resolution LCDs cannot provide.

Film industry

As far as digital cinematography is concerned, video resolution standards depend first on the frames' aspect ratio in the film stock (which is usually scanned for digital intermediate post-production) and then on the actual points' count. Although there is not a unique set of standardized sizes, it is commonplace within the motion picture industry to refer to "nK" image "quality", where n is a (small, usually even) integer number which translates into a set of actual resolutions, depending on the film format. As a reference consider that, for a 4:3 (around 1.33:1) aspect ratio which a film frame (no matter what is its format) is expected to horizontally fit in, n is the multiplier of 1024 such that the horizontal resolution is exactly 1024•n points.[citation needed] For example, 2K reference resolution is 2048 × 1536 pixels, whereas 4K reference resolution is 4096 × 3072 pixels. Nevertheless, 2K may also refer to resolutions like 2048 × 1556 (full-aperture), 2048 × 1152 (HDTV, 16:9 aspect ratio) or 2048 × 872 pixels (Cinemascope, 2.35:1 aspect ratio). It is also worth noting that while a frame resolution may be, for example, 3:2 (720 × 480 NTSC), that is not what you will see on-screen (i.e. 4:3 or 16:9 depending on the intended aspect ratio of the original material).

See also

References

  1. ^ "Screen resolution? Aspect ratio? What do 720p, 1080p, QHD, 4K and 8K mean?". digitalcitizen.life. 2016-05-20. Retrieved 2017-08-28.
  2. ^ a b Robin, Michael (2005-04-01). . Broadcast Engineering. Archived from the original on 2012-08-15. Retrieved 2012-07-22.
  3. ^ "Eizo industrial monitor does 4K resolution at 36-inches, start saving now". Engadget. Retrieved 2021-05-15.
  4. ^ "EIZO Releases 5th Generation 2K x 2K Primary Control Monitor with New Design and Extensive Customizability for ATC Centers | EIZO". www.eizoglobal.com. Retrieved 2021-05-15.
  5. ^ nikolai (February 2010). "Eizo outs Raptor WS3001 30-inch LCD monitor". Retrieved 2021-05-15.
  6. ^ . Valve. Archived from the original on 2020-07-07. Retrieved 2020-07-16.
  7. ^ "Desktop Screen Resolution Stats Worldwide". StatCounter. Retrieved 2020-07-16.

display, resolution, screen, sizes, typically, inches, measured, diagonal, display, size, list, particular, display, resolutions, graphics, display, resolution, this, article, require, cleanup, meet, wikipedia, quality, standards, specific, problem, lengthy, r. For screen sizes typically in inches measured on the diagonal see Display size For a list of particular display resolutions see Graphics display resolution This article may require cleanup to meet Wikipedia s quality standards The specific problem is Lengthy repetitive prose Please help improve this article if you can April 2020 Learn how and when to remove this template message The display resolution or display modes of a digital television computer monitor or display device is the number of distinct pixels in each dimension that can be displayed It can be an ambiguous term especially as the displayed resolution is controlled by different factors in cathode ray tube CRT displays flat panel displays including liquid crystal displays and projection displays using fixed picture element pixel arrays This chart shows the most common display resolutions with the color of each resolution type indicating the display ratio e g red indicates a 4 3 ratio It is usually quoted as width height with the units in pixels for example 1024 768 means the width is 1024 pixels and the height is 768 pixels This example would normally be spoken as ten twenty four by seven sixty eight or ten twenty four by seven six eight One use of the term display resolution applies to fixed pixel array displays such as plasma display panels PDP liquid crystal displays LCD Digital Light Processing DLP projectors OLED displays and similar technologies and is simply the physical number of columns and rows of pixels creating the display e g 1920 1080 A consequence of having a fixed grid display is that for multi format video inputs all displays need a scaling engine a digital video processor that includes a memory array to match the incoming picture format to the display For device displays such as phones tablets monitors and televisions the use of the term display resolution as defined above is a misnomer though common The term display resolution is usually used to mean pixel dimensions the maximum number of pixels in each dimension e g 1920 1080 which does not tell anything about the pixel density of the display on which the image is actually formed resolution properly refers to the pixel density the number of pixels per unit distance or area not the total number of pixels In digital measurement the display resolution would be given in pixels per inch PPI In analog measurement if the screen is 10 inches high then the horizontal resolution is measured across a square 10 inches wide 1 For television standards this is typically stated as lines horizontal resolution per picture height 2 for example analog NTSC TVs can typically display about 340 lines of per picture height horizontal resolution from over the air sources which is equivalent to about 440 total lines of actual picture information from left edge to right edge 2 Contents 1 Background 2 Aspects 2 1 Overscan and underscan 2 2 Interlaced versus progressive scan 3 Televisions 3 1 Current standards 4 Computer monitors 4 1 Evolution of standards 4 2 Common display resolutions 4 2 1 Film industry 5 See also 6 ReferencesBackground Edit 1080p progressive scan HDTV which uses a 16 9 ratio Some commentators also use display resolution to indicate a range of input formats that the display s input electronics will accept and often include formats greater than the screen s native grid size even though they have to be down scaled to match the screen s parameters e g accepting a 1920 1080 input on a display with a native 1366 768 pixel array In the case of television inputs many manufacturers will take the input and zoom it out to overscan the display by as much as 5 so input resolution is not necessarily display resolution The eye s perception of display resolution can be affected by a number of factors see image resolution and optical resolution One factor is the display screen s rectangular shape which is expressed as the ratio of the physical picture width to the physical picture height This is known as the aspect ratio A screen s physical aspect ratio and the individual pixels aspect ratio may not necessarily be the same An array of 1280 720 on a 16 9 display has square pixels but an array of 1024 768 on a 16 9 display has oblong pixels An example of pixel shape affecting resolution or perceived sharpness displaying more information in a smaller area using a higher resolution makes the image much clearer or sharper However most recent screen technologies are fixed at a certain resolution making the resolution lower on these kinds of screens will greatly decrease sharpness as an interpolation process is used to fix the non native resolution input into the display s native resolution output While some CRT based displays may use digital video processing that involves image scaling using memory arrays ultimately display resolution in CRT type displays is affected by different parameters such as spot size and focus astigmatic effects in the display corners the color phosphor pitch shadow mask such as Trinitron in color displays and the video bandwidth Aspects Edit A 16 9 ratio television from October 2004 Difference between screen sizes in some common devices such as a Nintendo DS Lite and two laptops shown here Overscan and underscan Edit Main article Overscan Most television display manufacturers overscan the pictures on their displays CRTs and PDPs LCDs etc so that the effective on screen picture may be reduced from 720 576 480 to 680 550 450 for example The size of the invisible area somewhat depends on the display device Some HD televisions do this as well to a similar extent Computer displays including projectors generally do not overscan although many models particularly CRT displays allow it CRT displays tend to be underscanned in stock configurations to compensate for the increasing distortions at the corners Interlaced versus progressive scan Edit Interlaced video also known as interlaced scan is a technique for doubling the perceived frame rate of a video display without consuming extra bandwidth The interlaced signal contains two fields of a video frame captured consecutively This enhances motion perception to the viewer and reduces flicker by taking advantage of the phi phenomenon The European Broadcasting Union has argued against interlaced video in production and broadcasting The main argument is that no matter how complex the deinterlacing algorithm may be the artifacts in the interlaced signal cannot be completely eliminated because some information is lost between frames Despite arguments against it television standards organizations continue to support interlacing It is still included in digital video transmission formats such as DV DVB and ATSC New video compression standards like High Efficiency Video Coding are optimized for progressive scan video but sometimes do support interlaced video Progressive scanning alternatively referred to as noninterlaced scanning is a format of displaying storing or transmitting moving images in which all the lines of each frame are drawn in sequence This is in contrast to interlaced video used in traditional analog television systems where only the odd lines then the even lines of each frame each image called a video field are drawn alternately so that only half the number of actual image frames are used to produce video Televisions EditFurther information List of common resolutions Current standards Edit Televisions are of the following resolutions Standard definition television SDTV 480i NTSC compatible digital standard employing two interlaced fields of 243 lines each 576i PAL compatible digital standard employing two interlaced fields of 288 lines each Enhanced definition television EDTV 480p 720 480 progressive scan 576p 720 576 progressive scan High definition television HDTV 720p 1280 720 progressive scan 1080i 1920 1080 split into two interlaced fields of 540 lines 1080p 1920 1080 progressive scan Ultra high definition television UHDTV 4K UHD 3840 2160 progressive scan 8K UHD 7680 4320 progressive scan Computer monitors EditFurther information Computer display standard Computer monitors have traditionally possessed higher resolutions than most televisions Evolution of standards Edit Many personal computers introduced in the late 1970s and the 1980s were designed to use television receivers as their display devices making the resolutions dependent on the television standards in use including PAL and NTSC Picture sizes were usually limited to ensure the visibility of all the pixels in the major television standards and the broad range of television sets with varying amounts of over scan The actual drawable picture area was therefore somewhat smaller than the whole screen and was usually surrounded by a static colored border see image to right Also the interlace scanning was usually omitted in order to provide more stability to the picture effectively halving the vertical resolution in progress 160 200 320 200 and 640 200 on NTSC were relatively common resolutions in the era 224 240 or 256 scanlines were also common In the IBM PC world these resolutions came to be used by 16 color EGA video cards One of the drawbacks of using a classic television is that the computer display resolution is higher than the television could decode Chroma resolution for NTSC PAL televisions are bandwidth limited to a maximum 1 5 MHz or approximately 160 pixels wide which led to blurring of the color for 320 or 640 wide signals and made text difficult to read see example image below Many users upgraded to higher quality televisions with S Video or RGBI inputs that helped eliminate chroma blur and produce more legible displays The earliest lowest cost solution to the chroma problem was offered in the Atari 2600 Video Computer System and the Apple II both of which offered the option to disable the color and view a legacy black and white signal On the Commodore 64 the GEOS mirrored the Mac OS method of using black and white to improve readability The 640 400i resolution 720 480i with borders disabled was first introduced by home computers such as the Commodore Amiga and later Atari Falcon These computers used interlace to boost the maximum vertical resolution These modes were only suited to graphics or gaming as the flickering interlace made reading text in word processor database or spreadsheet software difficult Modern game consoles solve this problem by pre filtering the 480i video to a lower resolution For example Final Fantasy XII suffers from flicker when the filter is turned off but stabilizes once filtering is restored The computers of the 1980s lacked sufficient power to run similar filtering software The advantage of a 720 480i overscanned computer was an easy interface with interlaced TV production leading to the development of Newtek s Video Toaster This device allowed Amigas to be used for CGI creation in various news departments example weather overlays drama programs such as NBC s seaQuest and The WB s Babylon 5 In the PC world the IBM PS 2 VGA multi color on board graphics chips used a non interlaced progressive 640 480 16 color resolution that was easier to read and thus more useful for office work It was the standard resolution from 1990 to around 1996 citation needed The standard resolution was 800 600 until around 2000 Microsoft Windows XP released in 2001 was designed to run at 800 600 minimum although it is possible to select the original 640 480 in the Advanced Settings window Programs designed to mimic older hardware such as Atari Sega or Nintendo game consoles emulators when attached to multiscan CRTs routinely use much lower resolutions such as 160 200 or 320 400 for greater authenticity though other emulators have taken advantage of pixelation recognition on circle square triangle and other geometric features on a lesser resolution for a more scaled vector rendering Some emulators at higher resolutions can even mimic the aperture grille and shadow masks of CRT monitors In 2002 1024 768 eXtended Graphics Array was the most common display resolution Many web sites and multimedia products were re designed from the previous 800 600 format to the layouts optimized for 1024 768 The availability of inexpensive LCD monitors made the 5 4 aspect ratio resolution of 1280 1024 more popular for desktop usage during the first decade of the 21st century Many computer users including CAD users graphic artists and video game players ran their computers at 1600 1200 resolution UXGA or higher such as 2048 1536 QXGA if they had the necessary equipment Other available resolutions included oversize aspects like 1400 1050 SXGA and wide aspects like 1280 800 WXGA 1440 900 WXGA 1680 1050 WSXGA and 1920 1200 WUXGA monitors built to the 720p and 1080p standard were also not unusual among home media and video game players due to the perfect screen compatibility with movie and video game releases A new more than HD resolution of 2560 1600 WQXGA was released in 30 inch LCD monitors in 2007 In 2010 27 inch LCD monitors with the 2560 1440 resolution were released by multiple manufacturers and in 2012 Apple introduced a 2880 1800 display on the MacBook Pro Panels for professional environments such as medical use and air traffic control support resolutions up to 4096 2160 3 or more relevant for control rooms 1 1 2048 2048 pixels 4 5 In this image of a Commodore 64 startup screen the overscan region the lighter coloured border would have been barely visible when shown on a normal television A 640 200 display as produced by a monitor left and television right 16 color top and 256 color bottom progressive images from a 1980s VGA card Dithering is used to overcome color limitations Common display resolutions Edit Further information List of common resolutions The following table lists the usage share of display resolutions from two sources as of June 2020 The numbers are not representative of computer users in general Common display resolutions N A not applicable Standard Aspect ratio Width px Height px Megapixels Steam 6 StatCounter 7 nHD 16 9 640 360 0 230 N A 0 47SVGA 4 3 800 600 0 480 N A 0 76XGA 4 3 1024 768 0 786 0 38 2 78WXGA 16 9 1280 720 0 922 0 36 4 82WXGA 16 10 1280 800 1 024 0 61 3 08SXGA 5 4 1280 1024 1 311 1 24 2 47HD 16 9 1360 768 1 044 1 55 1 38HD 16 9 1366 768 1 049 10 22 23 26WXGA 16 10 1440 900 1 296 3 12 6 98N A 16 9 1536 864 1 327 N A 8 53HD 16 9 1600 900 1 440 2 59 4 14WSXGA 16 10 1680 1050 1 764 1 97 2 23FHD 16 9 1920 1080 2 074 64 81 20 41WUXGA 16 10 1920 1200 2 304 0 81 0 93QWXGA 16 9 2048 1152 2 359 N A 0 51QXGA 4 3 2048 1536 3 145UWFHD 21 9 2560 1080 2 765 1 13 N AQHD 16 9 2560 1440 3 686 6 23 2 15WQXGA 16 10 2560 1600 4 096 lt 0 58 lt 2 4UWQHD 21 9 3440 1440 4 954 0 87 N A4K UHD 16 9 3840 2160 8 294 2 12 N AOther 2 00 15 09In recent years the 16 9 aspect ratio has become more common in notebook displays 1366 768 HD has become popular for most low cost notebooks while 1920 1080 FHD and higher resolutions are available for more premium notebooks When a computer display resolution is set higher than the physical screen resolution native resolution some video drivers make the virtual screen scrollable over the physical screen thus realizing a two dimensional virtual desktop with its viewport Most LCD manufacturers do make note of the panel s native resolution as working in a non native resolution on LCDs will result in a poorer image due to dropping of pixels to make the image fit when using DVI or insufficient sampling of the analog signal when using VGA connector Few CRT manufacturers will quote the true native resolution because CRTs are analog in nature and can vary their display from as low as 320 200 emulation of older computers or game consoles to as high as the internal board will allow or the image becomes too detailed for the vacuum tube to recreate i e analog blur Thus CRTs provide a variability in resolution that fixed resolution LCDs cannot provide Film industry Edit As far as digital cinematography is concerned video resolution standards depend first on the frames aspect ratio in the film stock which is usually scanned for digital intermediate post production and then on the actual points count Although there is not a unique set of standardized sizes it is commonplace within the motion picture industry to refer to nK image quality where n is a small usually even integer number which translates into a set of actual resolutions depending on the film format As a reference consider that for a 4 3 around 1 33 1 aspect ratio which a film frame no matter what is its format is expected to horizontally fit in n is the multiplier of 1024 such that the horizontal resolution is exactly 1024 n points citation needed For example 2K reference resolution is 2048 1536 pixels whereas 4K reference resolution is 4096 3072 pixels Nevertheless 2K may also refer to resolutions like 2048 1556 full aperture 2048 1152 HDTV 16 9 aspect ratio or 2048 872 pixels Cinemascope 2 35 1 aspect ratio It is also worth noting that while a frame resolution may be for example 3 2 720 480 NTSC that is not what you will see on screen i e 4 3 or 16 9 depending on the intended aspect ratio of the original material See also EditComputer display standard Display aspect ratio Display size Graphics display resolution List of common resolutions Pixel density of computer displays PPI for example a 20 inch 1680 1050 screen has a PPI of 99 06 Resolution independence Ultrawide formats Video scaler WidescreenReferences Edit Screen resolution Aspect ratio What do 720p 1080p QHD 4K and 8K mean digitalcitizen life 2016 05 20 Retrieved 2017 08 28 a b Robin Michael 2005 04 01 Horizontal resolution Pixels or lines Broadcast Engineering Archived from the original on 2012 08 15 Retrieved 2012 07 22 Eizo industrial monitor does 4K resolution at 36 inches start saving now Engadget Retrieved 2021 05 15 EIZO Releases 5th Generation 2K x 2K Primary Control Monitor with New Design and Extensive Customizability for ATC Centers EIZO www eizoglobal com Retrieved 2021 05 15 nikolai February 2010 Eizo outs Raptor WS3001 30 inch LCD monitor Retrieved 2021 05 15 Steam Hardware amp Software Survey Valve Archived from the original on 2020 07 07 Retrieved 2020 07 16 Desktop Screen Resolution Stats Worldwide StatCounter Retrieved 2020 07 16 Retrieved from https en wikipedia org w index php title Display resolution amp oldid 1121096717, wikipedia, wiki, book, books, library,

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