fbpx
Wikipedia

Zak McKracken and the Alien Mindbenders

Zak McKracken and the Alien Mindbenders is a 1988 graphic adventure game by Lucasfilm Games. It was the second game to use the SCUMM engine, after Maniac Mansion. The project was led by David Fox, with Matthew Alan Kane as the co-designer and co-programmer.

Zak McKracken and the Alien Mindbenders
Cover art by Steve Purcell
Developer(s)Lucasfilm Games
Publisher(s)
Director(s)David Fox
Designer(s)David Fox
Matthew Alan Kane
David Spangler
Artist(s)Martin Cameron
Gary Winnick
Enhanced versions:
Mark Ferrari
Basilo Amaro
Writer(s)David Fox
Matthew Alan Kane
Composer(s)Matthew Alan Kane
Chris Grigg (C64)
EngineSCUMM
Platform(s)Commodore 64, DOS, Amiga, Atari ST, FM Towns
Release
October 1988
  • Original
    C64, DOS
    Amiga, Atari
  • Enhanced
    DOS
  • FM Towns
Genre(s)Graphic adventure

Like Maniac Mansion, it was developed for the Commodore 64 and later released in 1988 for that system and DOS.[1]

Plot

The story is set in 1997, nine years after the game's production. The plot follows Zak, a writer for the National Inquisitor, a tabloid newspaper; Annie Larris, a freelance scientist; and Melissa China and Leslie Bennett, two Yale University coed students, in their attempt to prevent the nefarious alien Caponians (who have taken over "The Phone Company", an amalgamation of various telecommunication companies around the world) from slowly reducing the intelligence of everybody on Earth by emitting a 60 Hz "hum" from their "Mind Bending Machine". The Skolarians, another ancient alien race, have left a defense mechanism hanging around to repulse the Caponians (the "Skolarian Device"), which needs reassembly and start-up, but the parts are spread all over Earth and Mars.

Development

Zak McKracken and the Alien Mindbenders was developed and published by Lucasfilm Games. It was the second game to use the SCUMM engine, after Maniac Mansion. Like Maniac Mansion, Zak McKracken was initially developed for the Commodore 64 and ported later to other systems. The project was led by David Fox, with Matthew Alan Kane as the co-designer and co-programmer. Fox consulted with New Age writer David Spangler for the game materials. The game was originally meant to be more serious, resembling the Indiana Jones series, but Ron Gilbert persuaded David Fox to increase the humorous aspects of the game. The game was consequently heavily inspired by many popular theories about aliens, ancient astronauts, and mysterious civilizations. The many places visited in the game are common hotspots for these ideas, such as the pyramids of Egypt and Mexico, Lima, Stonehenge, the Bermuda Triangle, and the Face on Mars. The Skolarians are based on the Greys alien, while the Caponians (a name derived from "Al Capone") are primarily based on the Men in Black, with their Cadillac-shaped spaceship and Elvis-themed leader (nicknamed "The King"). The Caponians also have heads shaped like Easter Island's Moai statues.

Release

Zak McKracken was originally released in October 1988,[1] for the C64, self-published by Lucasfilm Games. A port to IBM PC (DOS) followed in the same year.[1] In 1989, the game was ported to the Amiga and Atari ST. A DOS version with enhanced graphics was also released.

The Japanese version of the game was released in 1990 under the title Zak McKracken (Japanese: ザックマックラッケン Zakkumakkurakken); for the Japanese Fujitsu FM Towns computer. Produced by Douglas Crockford, it came on CD-ROM with 256-color graphics and a remastered sampled audio soundtrack. It is playable in both English and Japanese. When this version is played in Japanese, the sprites' eyes are replaced with anime eyes. The box art was redrawn for the Japanese market by artist Yuzuki Hikaru (弓月光), otherwise known as Nishimura Tsukasa (西村司).

Re-release

In March 2015, Zak McKracken was re-released on the digital distribution platform gog.com after years of non-availability.[2] The GOG.com release marked the first time the 256-color version of the game had been made officially available outside Japan.

Reception

Discussing Zak McKracken's commercial performance, David Fox later wrote, "I think Zak was far more popular in Germany and Europe than in the States. I'm not sure why ... maybe my humor was more European in nature?"[3]

Many reviews, both online[4] and in print,[5][6] rate Zak McKracken as among the best adventure games ever made, but others disagree. A review in Computer Gaming World described Zak McKracken as a good game, but said that it could have been better. The magazine described the game's central flaw in the game's environments, limited to a relatively small number of screens per location, giving each town a movie-set feel compared to the size and detail of Maniac Mansion.[7] Compute! favorably reviewed Zak McKracken, but wished that Lucasfilm would next produce a game that did not depend on jokes and puzzles to tell its story.[8] The large number of mazes in the game was also a source of criticism, but David Fox felt it was the best way to maximize the game's size and still have it fit on a single Commodore 64 floppy disk. Other critics complained about the need to enter copy protection codes not once, but multiple times whenever the player flew out of the US.

The game was reviewed in 1989 in Dragon No. 142 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 3+12 out of 5 stars.[9]

The game received high scores in general press. It received 90 out of 100 in several reviews, such as of Zzap!, Power Play, Happy Computer, HonestGamers, Pixel-Heroes.de, Jeuxvideo.com, ST Action, and Quandary magazines.[10]

Legacy

The title of the Teenage Mutant Ninja Turtles episode "Zach and the Alien Invaders" pays homage to this game's title.

Fan sequels

Some Zak McKracken fans have created and released their own sequels, so called fangames, among which:

  • The New Adventures of Zak McKracken, released in March 2002 by "LucasFan Games"[11] and containing graphics from the Japanese FM Towns 256 color version and country-specific backgrounds from various Neo-Geo games. The original release was notorious for containing an adult ending. However, the ending was soon changed when the developers were told that the female characters were based on actual persons. This sequel is very short and fairly limited compared to the two other fan sequels.
  • Zak McKracken: Between Time and Space, released in German in April 2008 and re-released as a director's cut in German, English and French (subtitles) in May 2015 by "Artificial Hair Bros.". The game consists of hand-drawn 2D scenes and sprites and pre-rendered 3D videos. It uses the Visionaire Studio engine that professional developers like Daedalic use.[12]

Other notable but unreleased fan sequels include:

  • Zak McKracken and the Alien Rockstars, which was planned for a final release in 2007 following the release of a demo. After several project restarts and lead changes the project was stopped.[13][14] However, the game engine's source code was released on SourceForge.[15]
  • Zak McKracken and the Lonely Sea Monster was scheduled for July 1, 2007, but has come to a halt. It was supposed to maintain the look of the original.[16]

References

  1. ^ a b c . Archived from the original on April 28, 2006.
  2. ^ Jones, John Paul (March 19, 2015). "Outlaws, Zak McKracken among new line up of classic Lucasarts games hitting GOG.com". gamewatcher.com. from the original on March 20, 2015. Retrieved March 19, 2015. Following on from their agreement with Disney last year to release the Lucasarts back catalogue, digital retailer GOG.com have gone and put five more classic titles from the house that George built on their store. There are some real gems there too. From underrated wild west FPS Outlaws to cult point and click adventure Zak McKracken and the Alien Mindbenders[...]
  3. ^ . home.nikocity.de. Archived from the original on March 6, 2001. Retrieved January 12, 2022.
  4. ^ Reviews of Zak McKracken and the Alien Mindbenders, the Zak McKracken archive, from the original on July 17, 2011, retrieved May 24, 2011
  5. ^ "Do Games Come Any Sillier Than This?", Zzap!64, March 1989
  6. ^ "Zak McKracken", Power Play / Happy Computer, pp. 72–73, September 1988
  7. ^ Ardai, Charles (October 1988), "Big Zak Attack", Computer Gaming World, pp. 8–9
  8. ^ Ferrell, Keith (January 1989). "Zak McKracken and the Alien Mindbenders". Compute!. p. 82. from the original on March 16, 2014. Retrieved November 10, 2013.
  9. ^ Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (February 1989), "The Role of Computers", Dragon (142): 42–51
  10. ^ "Zak McKracken and the Alien Mindbenders for Amiga (1988) MobyRank". MobyGames. from the original on June 17, 2013. Retrieved August 28, 2013.
  11. ^ Die neuen Abenteuer des Zak McKracken (2002) April 4, 2012, at the Wayback Machine on IMDb
  12. ^ "Visionaire Studio". from the original on June 27, 2015. Retrieved June 27, 2015.
  13. ^ Zak McKracken and the Alien Rockstars (ZMAR) March 17, 2013, at the Wayback Machine – ZMAR history on zak-site.com
  14. ^ in the webarchive
  15. ^ mindbender November 11, 2013, at the Wayback Machine source code on SourceForge
  16. ^ Zak McKracken and the Lonely Sea Monster November 11, 2013, at the Wayback Machine on zaksite.com

External links

  • Zak McKracken and the Alien Mindbenders at MobyGames
  • Zak McKracken and the Alien Mindbenders at Lemon64
  • The Zak McKracken Archive
  • Zak McKracken C-64 version theme at the High Voltage SID Collection
  • Zak's Theme, original 1987 recording predating the in-game versions
  • Zak McKracken Between Time and Space
  • Zak McKracken and the Alien Mindbenders can be played for free in the browser at the Internet Archive
  • Zak McKracken and the Alien Mindbenders - re-released by Disney/Lucasfilm on GOG.com for Windows, Mac, Linux (March 19, 2015)

mckracken, alien, mindbenders, 1988, graphic, adventure, game, lucasfilm, games, second, game, scumm, engine, after, maniac, mansion, project, david, with, matthew, alan, kane, designer, programmer, cover, steve, purcelldeveloper, lucasfilm, gamespublisher, lu. Zak McKracken and the Alien Mindbenders is a 1988 graphic adventure game by Lucasfilm Games It was the second game to use the SCUMM engine after Maniac Mansion The project was led by David Fox with Matthew Alan Kane as the co designer and co programmer Zak McKracken and the Alien MindbendersCover art by Steve PurcellDeveloper s Lucasfilm GamesPublisher s NA Lucasfilm GamesEU U S GoldDirector s David FoxDesigner s David Fox Matthew Alan Kane David SpanglerArtist s Martin Cameron Gary Winnick Enhanced versions Mark Ferrari Basilo AmaroWriter s David Fox Matthew Alan KaneComposer s Matthew Alan Kane Chris Grigg C64 EngineSCUMMPlatform s Commodore 64 DOS Amiga Atari ST FM TownsReleaseOctober 1988 OriginalC64 DOSNA 1988 Amiga AtariNA 1989EnhancedDOSNA 1989FM TownsJP 1990Genre s Graphic adventureLike Maniac Mansion it was developed for the Commodore 64 and later released in 1988 for that system and DOS 1 Contents 1 Plot 2 Development 3 Release 3 1 Re release 4 Reception 5 Legacy 5 1 Fan sequels 6 References 7 External linksPlot EditThe story is set in 1997 nine years after the game s production The plot follows Zak a writer for the National Inquisitor a tabloid newspaper Annie Larris a freelance scientist and Melissa China and Leslie Bennett two Yale University coed students in their attempt to prevent the nefarious alien Caponians who have taken over The Phone Company an amalgamation of various telecommunication companies around the world from slowly reducing the intelligence of everybody on Earth by emitting a 60 Hz hum from their Mind Bending Machine The Skolarians another ancient alien race have left a defense mechanism hanging around to repulse the Caponians the Skolarian Device which needs reassembly and start up but the parts are spread all over Earth and Mars Development EditZak McKracken and the Alien Mindbenders was developed and published by Lucasfilm Games It was the second game to use the SCUMM engine after Maniac Mansion Like Maniac Mansion Zak McKracken was initially developed for the Commodore 64 and ported later to other systems The project was led by David Fox with Matthew Alan Kane as the co designer and co programmer Fox consulted with New Age writer David Spangler for the game materials The game was originally meant to be more serious resembling the Indiana Jones series but Ron Gilbert persuaded David Fox to increase the humorous aspects of the game The game was consequently heavily inspired by many popular theories about aliens ancient astronauts and mysterious civilizations The many places visited in the game are common hotspots for these ideas such as the pyramids of Egypt and Mexico Lima Stonehenge the Bermuda Triangle and the Face on Mars The Skolarians are based on the Greys alien while the Caponians a name derived from Al Capone are primarily based on the Men in Black with their Cadillac shaped spaceship and Elvis themed leader nicknamed The King The Caponians also have heads shaped like Easter Island s Moai statues Release EditZak McKracken was originally released in October 1988 1 for the C64 self published by Lucasfilm Games A port to IBM PC DOS followed in the same year 1 In 1989 the game was ported to the Amiga and Atari ST A DOS version with enhanced graphics was also released The Japanese version of the game was released in 1990 under the title Zak McKracken Japanese ザックマックラッケン Zakkumakkurakken for the Japanese Fujitsu FM Towns computer Produced by Douglas Crockford it came on CD ROM with 256 color graphics and a remastered sampled audio soundtrack It is playable in both English and Japanese When this version is played in Japanese the sprites eyes are replaced with anime eyes The box art was redrawn for the Japanese market by artist Yuzuki Hikaru 弓月光 otherwise known as Nishimura Tsukasa 西村司 Re release Edit In March 2015 Zak McKracken was re released on the digital distribution platform gog com after years of non availability 2 The GOG com release marked the first time the 256 color version of the game had been made officially available outside Japan Reception EditDiscussing Zak McKracken s commercial performance David Fox later wrote I think Zak was far more popular in Germany and Europe than in the States I m not sure why maybe my humor was more European in nature 3 Many reviews both online 4 and in print 5 6 rate Zak McKracken as among the best adventure games ever made but others disagree A review in Computer Gaming World described Zak McKracken as a good game but said that it could have been better The magazine described the game s central flaw in the game s environments limited to a relatively small number of screens per location giving each town a movie set feel compared to the size and detail of Maniac Mansion 7 Compute favorably reviewed Zak McKracken but wished that Lucasfilm would next produce a game that did not depend on jokes and puzzles to tell its story 8 The large number of mazes in the game was also a source of criticism but David Fox felt it was the best way to maximize the game s size and still have it fit on a single Commodore 64 floppy disk Other critics complained about the need to enter copy protection codes not once but multiple times whenever the player flew out of the US The game was reviewed in 1989 in Dragon No 142 by Hartley Patricia and Kirk Lesser in The Role of Computers column The reviewers gave the game 3 1 2 out of 5 stars 9 The game received high scores in general press It received 90 out of 100 in several reviews such as of Zzap Power Play Happy Computer HonestGamers Pixel Heroes de Jeuxvideo com ST Action and Quandary magazines 10 Legacy EditThe title of the Teenage Mutant Ninja Turtles episode Zach and the Alien Invaders pays homage to this game s title Fan sequels Edit Some Zak McKracken fans have created and released their own sequels so called fangames among which The New Adventures of Zak McKracken released in March 2002 by LucasFan Games 11 and containing graphics from the Japanese FM Towns 256 color version and country specific backgrounds from various Neo Geo games The original release was notorious for containing an adult ending However the ending was soon changed when the developers were told that the female characters were based on actual persons This sequel is very short and fairly limited compared to the two other fan sequels Zak McKracken Between Time and Space released in German in April 2008 and re released as a director s cut in German English and French subtitles in May 2015 by Artificial Hair Bros The game consists of hand drawn 2D scenes and sprites and pre rendered 3D videos It uses the Visionaire Studio engine that professional developers like Daedalic use 12 Other notable but unreleased fan sequels include Zak McKracken and the Alien Rockstars which was planned for a final release in 2007 following the release of a demo After several project restarts and lead changes the project was stopped 13 14 However the game engine s source code was released on SourceForge 15 Zak McKracken and the Lonely Sea Monster was scheduled for July 1 2007 but has come to a halt It was supposed to maintain the look of the original 16 References Edit a b c LucasArts Entertainment Company 20th Anniversary Archived from the original on April 28 2006 Jones John Paul March 19 2015 Outlaws Zak McKracken among new line up of classic Lucasarts games hitting GOG com gamewatcher com Archived from the original on March 20 2015 Retrieved March 19 2015 Following on from their agreement with Disney last year to release the Lucasarts back catalogue digital retailer GOG com have gone and put five more classic titles from the house that George built on their store There are some real gems there too From underrated wild west FPS Outlaws to cult point and click adventure Zak McKracken and the Alien Mindbenders Interview mit David Fox home nikocity de Archived from the original on March 6 2001 Retrieved January 12 2022 Reviews of Zak McKracken and the Alien Mindbenders the Zak McKracken archive archived from the original on July 17 2011 retrieved May 24 2011 Do Games Come Any Sillier Than This Zzap 64 March 1989 Zak McKracken Power Play Happy Computer pp 72 73 September 1988 Ardai Charles October 1988 Big Zak Attack Computer Gaming World pp 8 9 Ferrell Keith January 1989 Zak McKracken and the Alien Mindbenders Compute p 82 Archived from the original on March 16 2014 Retrieved November 10 2013 Lesser Hartley Lesser Patricia Lesser Kirk February 1989 The Role of Computers Dragon 142 42 51 Zak McKracken and the Alien Mindbenders for Amiga 1988 MobyRank MobyGames Archived from the original on June 17 2013 Retrieved August 28 2013 Die neuen Abenteuer des Zak McKracken 2002 Archived April 4 2012 at the Wayback Machine on IMDb Visionaire Studio Archived from the original on June 27 2015 Retrieved June 27 2015 Zak McKracken and the Alien Rockstars ZMAR Archived March 17 2013 at the Wayback Machine ZMAR history on zak site com zak2project net in the webarchive mindbender Archived November 11 2013 at the Wayback Machine source code on SourceForge Zak McKracken and the Lonely Sea Monster Archived November 11 2013 at the Wayback Machine on zaksite comExternal links EditZak McKracken and the Alien Mindbenders at MobyGames Zak McKracken and the Alien Mindbenders at Lemon64 The Zak McKracken Archive Zak McKracken C 64 version theme at the High Voltage SID Collection Zak s Theme original 1987 recording predating the in game versions Zak McKracken Between Time and Space Zak McKracken and the Alien Mindbenders can be played for free in the browser at the Internet Archive Zak McKracken and the Alien Mindbenders re released by Disney Lucasfilm on GOG com for Windows Mac Linux March 19 2015 Retrieved from https en wikipedia org w index php title Zak McKracken and the Alien Mindbenders amp oldid 1135584787, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.