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Zak McKracken: Between Time and Space

Zak McKracken: Between Time and Space is a point-and-click adventure game by German studio Artificial Hair Bros., originally released in 2008. It is an unofficial fan sequel of the 1988 adventure game Zak McKracken and the Alien Mindbenders and was developed without the involvement or license of LucasArts.[1] It contains numerous references to the original game, including easter eggs. The game took more than seven years to complete and has since been further developed, with a director's cut released in May 2015.

Zak McKracken: Between Time and Space
Developer(s)Artificial Hair Bros.
Publisher(s)Artificial Hair Bros.
EngineVisionaire Adventure Game Engine
Platform(s)
Release
  • 20 April 2008 (2008-04-20)
  • 12 May 2015 (2015-05-12)
Genre(s)Point-and-click adventure
Mode(s)Single-player

Plot edit

As in the original game, the player assumes the role of Zak McKracken, a frustrated boulevard reporter from San Francisco. The story begins on the night of 27 July 2009. Zak, apparently working on a new story, stows away on board of a Russian freighter that flies from Memphis to Zürich. He dozes off and awakes when the aeroplane is held in mid-air by an UFO and boarded by aliens. He is caught before he can escape.

On the next day, Zak awakes in his bed in his apartment and deems the events as an intense dream. When he notices a bump on his head, he realises that it actually happened. Since he cannot remember why he was on board, he goes on to discover what led him there.

Development edit

The game was released in German for Windows in April 2008. The developers have since worked on a director's cut in which several bugs were addressed, the story was expanded and other improvements were made. The director's cut also brought the game to the Mac and Linux and was translated into English (including voices) and French.

The game uses the Visionaire Adventure Game Engine which allows game developers without substantial know-how to create point-and-click adventures. The engine is able to process graphics, animations, film sequences and audio files and provides templates for the basic controls and the inventory system (similar to SCUMM). The developers based the controls of the game on the original game. The player moves between 2D scenes and can interact with certain characters and objects. Sometimes the player will see 3D sequences in which no interactions can be made, to advance the storyline.[2]

Reception edit

The original release was received favourably by German video game critics. GameStar considered it to be one of the best freeware games.[3] Chip listed it as one of the 50 best freeware games and apps of all time.[4] Peter Steinlechner of golem.de called the gameplay "cleverly built and beautifully original." He criticised the reuse of some underdeveloped puzzle mechanics of the original game and described the graphics as "not entirely ultramodern," but praised the dialogues and voice actors, as well as the verb-based user interface. He concluded with: "Between Time and Space is an exciting, funny and original game for which one could have asked money from fans of the genre."[5] For Timo Steinhaus of gamona.de the game does not have to "shy away from comparisons to other, professionally created adventures". He praised the gameplay, the attention to detail of the developers, the music and the voiced dialogues.[6]

References edit

  1. ^ "Klassiker-Remake: 'Der Charme von "Zak McKracken" hat mich hingerissen'". Spiegel Online (in German). 4 June 2008. Retrieved 2015-05-11. [Cooperation] did not exist. We also hoped that none of them would contact us, as they have terminated many fan projects – especially Monkey Island sequels. Now it is too late anyway: our game has been downloaded 50,000 times. Our project manager was in San Francisco once and stumbled into Lucas Arts while wearing his characteristic McKracken nose glasses. There he was studiously ignored, however.
  2. ^ Dibke, Thomas. "Zak2 - McKracken.net". Zak McKracken 2. Retrieved 2023-01-18.
  3. ^ Klix, Sebastian (June 2011). "Zak McKracken: Between Time and Space". GameStar (in German): 92. ISSN 1610-6547.
  4. ^ Mattgey, Rupert; Albrecht, Daniel (20 April 2014). . Chip (in German). Archived from the original on 2010-11-10. Retrieved 2005-05-11.
  5. ^ Peter Steinlechner (28 April 2008). "Spieletest: Zak McKracken 2 - Kostenlos-Adventure mit Charme". golem.de. Retrieved 2011-04-26.
  6. ^ Timo Steinhaus (12 May 2008). "Fanprojekt holt den sympathischen Reporter zurück". gamona.de. Retrieved 2011-04-26.

External links edit

  • Official website

mckracken, between, time, space, point, click, adventure, game, german, studio, artificial, hair, bros, originally, released, 2008, unofficial, sequel, 1988, adventure, game, mckracken, alien, mindbenders, developed, without, involvement, license, lucasarts, c. Zak McKracken Between Time and Space is a point and click adventure game by German studio Artificial Hair Bros originally released in 2008 It is an unofficial fan sequel of the 1988 adventure game Zak McKracken and the Alien Mindbenders and was developed without the involvement or license of LucasArts 1 It contains numerous references to the original game including easter eggs The game took more than seven years to complete and has since been further developed with a director s cut released in May 2015 Zak McKracken Between Time and SpaceDeveloper s Artificial Hair Bros Publisher s Artificial Hair Bros EngineVisionaire Adventure Game EnginePlatform s Windows 2008 OS X Linux 2015 Release20 April 2008 2008 04 20 12 May 2015 2015 05 12 Genre s Point and click adventureMode s Single player Contents 1 Plot 2 Development 3 Reception 4 References 5 External linksPlot editAs in the original game the player assumes the role of Zak McKracken a frustrated boulevard reporter from San Francisco The story begins on the night of 27 July 2009 Zak apparently working on a new story stows away on board of a Russian freighter that flies from Memphis to Zurich He dozes off and awakes when the aeroplane is held in mid air by an UFO and boarded by aliens He is caught before he can escape On the next day Zak awakes in his bed in his apartment and deems the events as an intense dream When he notices a bump on his head he realises that it actually happened Since he cannot remember why he was on board he goes on to discover what led him there Development editThis section does not cite any sources Please help improve this section by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Zak McKracken Between Time and Space news newspapers books scholar JSTOR March 2021 Learn how and when to remove this template message The game was released in German for Windows in April 2008 The developers have since worked on a director s cut in which several bugs were addressed the story was expanded and other improvements were made The director s cut also brought the game to the Mac and Linux and was translated into English including voices and French The game uses the Visionaire Adventure Game Engine which allows game developers without substantial know how to create point and click adventures The engine is able to process graphics animations film sequences and audio files and provides templates for the basic controls and the inventory system similar to SCUMM The developers based the controls of the game on the original game The player moves between 2D scenes and can interact with certain characters and objects Sometimes the player will see 3D sequences in which no interactions can be made to advance the storyline 2 Reception editThe original release was received favourably by German video game critics GameStar considered it to be one of the best freeware games 3 Chip listed it as one of the 50 best freeware games and apps of all time 4 Peter Steinlechner of golem de called the gameplay cleverly built and beautifully original He criticised the reuse of some underdeveloped puzzle mechanics of the original game and described the graphics as not entirely ultramodern but praised the dialogues and voice actors as well as the verb based user interface He concluded with Between Time and Space is an exciting funny and original game for which one could have asked money from fans of the genre 5 For Timo Steinhaus of gamona de the game does not have to shy away from comparisons to other professionally created adventures He praised the gameplay the attention to detail of the developers the music and the voiced dialogues 6 References edit Klassiker Remake Der Charme von Zak McKracken hat mich hingerissen Spiegel Online in German 4 June 2008 Retrieved 2015 05 11 Cooperation did not exist We also hoped that none of them would contact us as they have terminated many fan projects especially Monkey Island sequels Now it is too late anyway our game has been downloaded 50 000 times Our project manager was in San Francisco once and stumbled into Lucas Arts while wearing his characteristic McKracken nose glasses There he was studiously ignored however Dibke Thomas Zak2 McKracken net Zak McKracken 2 Retrieved 2023 01 18 Klix Sebastian June 2011 Zak McKracken Between Time and Space GameStar in German 92 ISSN 1610 6547 Mattgey Rupert Albrecht Daniel 20 April 2014 Die besten Freeware Spiele amp Apps aller Zeiten Chip in German Archived from the original on 2010 11 10 Retrieved 2005 05 11 Peter Steinlechner 28 April 2008 Spieletest Zak McKracken 2 Kostenlos Adventure mit Charme golem de Retrieved 2011 04 26 Timo Steinhaus 12 May 2008 Fanprojekt holt den sympathischen Reporter zuruck gamona de Retrieved 2011 04 26 External links editOfficial website Retrieved from https en wikipedia org w index php title Zak McKracken Between Time and Space amp oldid 1177263309, wikipedia, wiki, book, books, library,

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