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Wipeout (video game)

Wipeout (stylised as wipE′out″) is a racing video game developed and published by Psygnosis. It is the first game in the Wipeout series. It was originally released in 1995 for PlayStation and DOS, and in 1996 for Sega Saturn, being a launch title for the PlayStation in Europe. It was re-released as a downloadable game for the PlayStation 3 and PlayStation Portable via the PlayStation Network in 2007.

Wipeout
European PlayStation cover art
Developer(s)Psygnosis[a]
Publisher(s)Psygnosis
Director(s)John White[1]
Producer(s)Dominic Mallinson[1][2]
Designer(s)Nick Burcome[1]
Composer(s)Tim Wright[1]
SeriesWipeout
Platform(s)PlayStation, DOS, Microsoft Windows, Sega Saturn
Release
29 September 1995
  • PlayStation
    • EU: 29 September 1995
    • NA: 21 November 1995
    PC
    • EU: October 1995
    • NA: November 1995
    Sega Saturn
    • EU: 29 March 1996
    • NA: 3 May 1996
Genre(s)Racing
Mode(s)Single-player, multiplayer[3][4]

Set in 2052, players compete in the F3600 anti-gravity racing league, piloting one of a selection of craft in races on several tracks around the world. Unique at the time, Wipeout was noted for its futuristic setting, weapons designed to both stall and destroy opponents and its marketing campaign designed by Keith Hopwood and The Designers Republic. The game features original music from CoLD SToRAGE, with tracks by Leftfield, The Chemical Brothers, and Orbital appearing on some versions. The game was critically acclaimed on release; critics praised the game for its originality and its vast "unique techno soundtrack". However, it was criticised for its in-game physics. Wipeout spawned several sequels to critical acclaim.

Gameplay edit

 
From left to right clockwise, the interface displays the number of laps, current weapon, race position, speedometer, and lap time.

Wipeout is a racing game that is set in 2052, where players compete in the F3600 anti-gravity racing league.[5] The game allows the player to pilot one of a selection of craft in races on several different tracks.[6] There are four racing teams to choose from, and two ships for each team. Each ship has its distinct characteristics of acceleration, top speed, mass, and turning radius.[7] By piloting their craft over power-up pads found on the tracks, the player can pick up various weapons and power-ups such as shields, turbo boosts, mines, shock waves, rockets, or missiles. The power-ups allow the player to either protect their craft or disrupt the competitors' craft.[8]

There are seven race tracks in the game, six of them located in futuristic versions of countries such as Canada, the United States and Japan. After all tracks have been completed on the Rapier Championship, a hidden track (Firestar), set on Mars is unlocked.[9] Wipeout features a multiplayer mode using the PlayStation Link Cable, allowing two player to race against each other and the six remaining AI competitors.[3] The game also supports the NeGcon, a third-party controller designed by Namco.[10]

Development and release edit

Wipeout was developed and published by Liverpudlian developer Psygnosis (later known as Studio Liverpool), with production starting in the second half of 1994.[2][11] According to Lee Carus, one of the artists, Wipeout took 14 months to develop, and the concept began as a conversation between Nick Burcombe and Jim Bowers at a pub in Oxton, Merseyside. Bowers then started on a concept film which was shown around Psygnosis' offices. It proved popular, and Wipeout was approved and production began.[12] The marketing and artwork were designed by Keith Hopwood and The Designers Republic in Sheffield.[11] Aimed at a fashionable, club-going, music-buying audience, Keith Hopwood and The Designers Republic created art for the packaging, in-game branding, and other promotional materials.[11] A non-playable CGI film mock-up inspired by the game appeared in the teen cult film Hackers (1995), in which both protagonists play the game in a nightclub.[13]

The team was under pressure, as it consisted of around ten people, and they were on a tight schedule. Carus stated that the code had to be rewritten three quarters of the way through development, and that the team was confident that they could complete the game on time.[12] The vehicle designs were based on Matrix Marauders, a 3D grid-based strategy game whose concept was developed by Bowers and released for the Amiga in 1990.[14] Burcombe, the game's future designer, was inspired to create a racing game using the same types of 'anti-gravity' vehicles from SoftImage's animation of two ships racing. The name "Wipeout" was given to the game during a pub conversation, and was inspired by the instrumental song "Wipe Out" by The Surfaris. Designing the tracks proved to be difficult due to the lack of draw distance possible on the system. Players received completely random weapons, resembling Super Mario Kart in their capability to stall rather than destroy opponents.[15] Burcombe said that Wipeout was influenced by Super Mario Kart more than any other game.[12]

 
The controversial WipEout poster featuring television presenter and DJ Sara Cox, leftmost in the poster

Wipeout gained a significant amount of controversy on its initial release.[16] A marketing campaign created and launched by Keith Hopwood and The Designers Republic included an infamous promotional poster, featuring a bloodstained television and radio presenter Sara Cox, which was accused by some of depicting a drug overdose.[13] Next Generation printed the ad with the blood erased; the magazine staff explained that not only had they been under pressure from newsstand retailers about violent imagery in games magazines, but they themselves felt the blood added nothing to the ad other than shock value.[17] The poster branded Wipeout "a dangerous game", with Wipeout's lead artist Neil Thompson suggesting—and designer Nick Burcome denying—that the "E" in Wipeout stood for ecstasy.[13]

Wipeout was first released alongside the PlayStation in Europe in September 1995. It was the PlayStation's best-selling launch title in Europe.[18] The game was released in the United States in November. The game went to number one in all the format charts, with over 1.5 million units of the franchise having been sold to date throughout Europe and North America.[19] Wipeout was ported to the Sega Saturn in 1996 by Tantalus Entertainment. Because the company behind the PlayStation, Sony, owned the applicable rights to the last three tracks of the PlayStation version's soundtrack, new music was added for the Saturn version by Rob Lord and Mark Bandola.[20][21] The Sega Saturn version was released by Sega in North America.

Music edit

The game's electronica soundtrack featured licensed tracks from more established electronica acts for the PAL and Saturn versions of the game, as well as the promotional album, Wipeout: The Music. Music featured in the PAL version of the PlayStation game include tracks from Leftfield, The Chemical Brothers, and Orbital (also appearing on Wipeout: The Music), while the Saturn version includes three additional tracks by Rob Lord and Mark Bandola. Orbital's "Wipeout (P.E.T.R.O.L.)" was at least partially written before Burcombe met the musicians,[13] and Leftfield's "Afro Ride" and The Chemical brothers' "Chemical Beats" are remixes of songs the artists had already recorded.[22] The 1995 North American release, as well as the 1997 "Greatest Hits" reissue, only feature tracks composed by video game music composer CoLD SToRAGE.

The promotional album Wipeout: The Music was released on CD and vinyl in 1996, and features the aforementioned three tracks by Leftfield, The Chemical Brothers and Orbital, as well as additional tracks by New Order and The Prodigy. Burcombe explained that the choice of genres was based on an experience he had while playing Super Mario Kart: he had just finished in first place but had "The Age of Love" playing instead of the game's soundtrack, and thought it fitted the moment.[13] Persuading record companies to get involved with the promotional album proved difficult as they did not understand what the development team wanted.[12]

Track listing for European PlayStation version
No.TitlePerformerLength
1."Data Track"No Artist 
2."Cairodrome"CoLD SToRAGE5:15
3."Cardinal Dancer"CoLD SToRAGE5:22
4."Cold Comfort"CoLD SToRAGE5:05
5."DOH-T"CoLD SToRAGE5:15
6."Messij"CoLD SToRAGE5:16
7."Operatique"CoLD SToRAGE5:18
8."Tentative"CoLD SToRAGE5:26
9."Transvaal"CoLD SToRAGE5:07
10."Afro Ride"Leftfield6:26
11."Chemical Beats"The Chemical Brothers4:52
12."Wipeout (P.E.T.R.O.L)"Orbital6:15
Track listing for North American PlayStation version
No.TitlePerformerLength
1."Data Track"No Artist 
2."Cairodrome"CoLD SToRAGE5:15
3."Cardinal Dancer"CoLD SToRAGE5:22
4."Cold Comfort"CoLD SToRAGE5:05
5."DOH-T"CoLD SToRAGE5:15
6."Messij"CoLD SToRAGE5:16
7."Operatique"CoLD SToRAGE5:18
8."Tentative"CoLD SToRAGE5:26
9."Transvaal"CoLD SToRAGE5:07
Track listing for European Saturn version
No.TitlePerformerLength
1."Data Track"No Artist 
2."Cairodrome"CoLD SToRAGE5:15
3."Cardinal Dancer"CoLD SToRAGE5:22
4."Cold Comfort"CoLD SToRAGE5:05
5."DOH-T"CoLD SToRAGE5:15
6."Messij"CoLD SToRAGE5:16
7."Operatique"CoLD SToRAGE5:18
8."Tentative"CoLD SToRAGE5:26
9."Transvaal"CoLD SToRAGE5:07
10."Brickbat"Rob Lord & Mark Bandola5:59
11."Planet 9"Rob Lord & Mark Bandola4:43
12."Poison"Rob Lord & Mark Bandola5:18
Track listing for Wipeout: The Music LP
No.TitleWriter(s)PerformerLength
1."Afro Ride" (Afro-Left, 1995)Neil Barnes, Paul Daley, Neil ColeLeftfield4:24
2."Chemical Beats" (from Exit Planet Dust, 1995)Tom Rowlands, Ed SimonsChemical Brothers4:50
3."Blue Monday (Hardfloor Mix)" (from Blue Monday-95, 1995)Bernard Sumner, Peter Hook, Stephen Morris, Gillian GilbertNew Order8:34
4."The Age of Love (Jam & Spoon Mix)"Bruno Sanchioni, Giuseppe CherchiaAge of Love6:45
5."Wipeout (P.E.T.R.O.L)" (from In Sides, 1996)P & P HartnollOrbital6:15
6."One Love (Edit)" (from Music for the Jilted Generation, 1994)Liam HowlettThe Prodigy3:53
7."La Tristesse Durera (Scream to a Sigh) (Dust Brothers Mix)" (from Gold Against the Soul, 1993)Nicky Wire, Richey JamesManic Street Preachers6:13
8."When (K-Klass Pharmacy Mix)"Lucia Holm, Paul CarnellSunscreem8:39
9."Good Enough (Geminis Psychosis Mix)"L. Cittadini, M. BraghieriB.B. feat Angie Brown8:54
10."Circus Bells (Hardfloor Remix)"R. ArmaniRobert Armani8:58
11."Captain Dread" (from Second Light, 1995)G. Roberts, Irvine, McGlynnDreadzone5:24
12."Transamazonia (Deep Dish Rockit Express Dub Mix)"Colin Angus, Richard WestThe Shamen4:21

Reception edit

Upon release, the game was critically acclaimed. IGN staff praised the game for its originality and unique techno soundtrack, but criticised the difficulty with manoeuvring the vehicles and also the difficulty of the game itself, stating that "there aren't nearly enough competitors" and that the player would have "[pulled] ahead of the other racers with no problem".[26] Edge cited that it was hard to criticise "such a beautifully realised and well-produced game which [exploited] the PlayStation's power so well", but did show similar concerns over the game's longevity regarding its "reliance on track-based power-ups" that would "limit Wipeout's lifespan" in comparison to Super Mario Kart.[24] GamePro gave the PlayStation version a rave review, predicting that "Wipeout's taut action and grueling courses will lure many diehard racing fans to this new system." They particularly praised the challenging gameplay and precise controls. They said the fact that multiplayer is only through the PlayStation Link Cable is the game's one major flaw, since the PlayStation still had a low installed base at this point and thus this would not be an option for most players.[33] A reviewer for Next Generation applauded the stylish and detailed visuals, the "heart-pounding soundtrack", and particularly the exhilarating feel of the racing. He commented that the controls have a potentially frustrating learning curve but are worth mastering, and deemed the game "A new high-water mark".[27] Maximum opined that of all the games in the PlayStation's European launch line-up, "not one title can match up to the awesome nature of Psygnosis' WipeOut. It's an amazing spectacle to behold, it sounds absolutely fantastic and it's the best playing racing game yet beheld on a next generation super console." Making particular note of the lack of pop-up, the coherent style and concept, the soundtrack, the unlockable Rapier mode, and the PAL optimisation,[29] they gave it their "Maximum Game of the Month" award.[34]

The later Saturn version also received generally positive reviews, though most critics agreed that it was not as good as the PlayStation version. In Sega Saturn Magazine, Rad Automatic praised the large number of tracks and the distinctive flavour of each one, and remarked that the gameplay is very easy to get into but provides more than enough challenge. He criticised it as not being as good as the PlayStation version, though he noted that none of the shortcomings impact the gameplay.[35] The four reviewers from Electronic Gaming Monthly similarly praised the number and variety of tracks along with the strong challenge the game presented, and were much more approving of the graphics than Sega Saturn Magazine, describing them as "vibrant" and "gorgeous".[25] A Next Generation critic said that while the graphics are slightly less sharp and the controls feel different, the Saturn version is essentially the same game as the PlayStation version.[28] Both Air Hendrix of GamePro and a reviewer for Maximum argued that the Saturn version is noticeably not as polished as the PlayStation version but still excellent in absolute terms, making it a pointless purchase for PlayStation owners but recommended for Saturn-only players.[36][30] In 1996, GamesMaster ranked the PlayStation version 41st on their "Top 100 Games of All Time."[37]

Legacy edit

The game's initial success led to Psygnosis developing several sequels which would later become part of the Wipeout franchise. A direct sequel, Wipeout 2097, was released for the PlayStation and Sega Saturn in 1996, which was met with positive reviews, especially aimed towards the vastly improved game engine and new physics the game offered.[15] A Nintendo 64 spin-off, Wipeout 64, was released in 1998 and was met with considerable praise from critics, but was noted to be too similar to the original Wipeout.[38]

Wipeout has been described as being synonymous with Sony's debut gaming hardware and as an early showcase for 3D graphics in console gaming.[2] It has since been re-released as a downloadable game for the PlayStation 3 and PlayStation Portable via the PlayStation Network in 2007.[39][40]

The game's soundtrack and musical sensibility is credited with exposing millions to underground club and rave music and inaugurating a new era of music in video games.[13][41] In 2021, Mat Ombler wrote that the game "brought the nightclub experience into bedrooms and living rooms across the globe."[42] Writer Adam Ismail described Wipeout as a "cultural force," a game "where the music and visual style were as crucial—if not, arguably more so—than the physical experience of actually playing it."[43] In 2023, CoLD SToRAGE's soundtrack was remastered, rereleased, and pressed onto vinyl for the first time, with added remixes from contemporary electronic artists such as Kode9 and μ-Ziq.[44] The soundtrack, especially its use of tracks by popular contemporary artists, has been credited with prompting gaming developers to allot greater importance to the music in their games.[45]

Wipeout's visual identity, graphic design, logos, and typography made by The Designers Republic have been credited as a significant achievement in both game and design history.[46][47][48][49] In 2016, game journalist Luke Plunkett wrote "the visual influence the game has had is staggering" and "its bright, neo-Tokyo style still being admired today (you can see echoes of it in everything from Mass Effect to Mario Kart 8 to Destiny)."[50] In 2023, an art book entitled WipEout: Futurism was announced to be published in 2024, focused on commemorating the game's artistic and graphic style.[51][52]

The source code for the PlayStation and the Windows versions of the game was leaked on 27 March, 2022 by the video game preservation group Forest of Illusion.[53][54][55] Based on this leaked code, there were two source ports by enthusiasts: WipeOut Phantom Edition for Microsoft Windows, which is closed source[56] and wipEout Rewrite for Windows, macOS, Linux and WebAssembly by Dominic Szablewski, and source-available.[57][58][59][60]

Notes edit

  1. ^ Ported to Sega Saturn by Tantalus Entertainment

References edit

  1. ^ a b c d Fairclough, Damien; Burcombe, Nick (1995). "Credits". WipEout Manual (instruction manual). Psygnosis. p. 21. SCES-00010.
  2. ^ a b c Leadbetter, Richard (4 December 2014). "20 years of PlayStation: the making of WipEout". Eurogamer. Gamer Network. Retrieved 11 December 2014.
  3. ^ a b Fairclough, Damien; Burcombe, Nick (1995). "WipEout with Two Players". WipEout Manual (instruction manual). Psygnosis. p. 18. SCES-00010.
  4. ^ Turunen, J. "Ruikkuralli". Pelit (in Finnish) (1/1996). Sanoma: 30.
  5. ^ Fairclough, Damien; Burcombe, Nick (1995). "Are You Ready?". WipEout Manual (instruction manual). Psygnosis. p. 1. SCES-00010.
  6. ^ Fairclough, Damien; Burcombe, Nick (1995). "Championship/Single Race/Time Trial Selection". WipEout Manual (instruction manual). Psygnosis. p. 8. SCES-00010.
  7. ^ Fairclough, Damien; Burcombe, Nick (1995). "Team Selection". WipEout Manual (instruction manual). Psygnosis. pp. 9–11. SCES-00010.
  8. ^ Fairclough, Damien; Burcombe, Nick (1995). "Weapons and Power-Ups". WipEout Manual (instruction manual). Psygnosis. pp. 19–20. SCES-00010.
  9. ^ "Retro Corner: 'WipEout'". Digital Spy. 18 February 2012. Retrieved 21 August 2014.
  10. ^ Fairclough, Damien; Burcombe, Nick (1995). "Options". WipEout Manual (instruction manual). Psygnosis. pp. 6–7. SCES-00010. wipEout is fully compatible with Namco's NeGcon which will be automatically detected when you insert the NeGcon into controller port number 1.
  11. ^ a b c "The Designers Republic (Company)". Giant Bomb. Retrieved 21 August 2014.
  12. ^ a b c d "The Making Of: Wipeout". Retro Gamer. No. 35. Bournemouth: Imagine Publishing. pp. 78–81. ISSN 1742-3155.
  13. ^ a b c d e f Yin-Pool, Wesley (2013). "WipEout: The rise and fall of Sony Studio Liverpool". Eurogamer. Retrieved 1 September 2014.
  14. ^ Langshaw, Mark (18 February 2012). "Retro Corner: 'WipEout'". Digital Spy. Retrieved 2 September 2014.
  15. ^ a b Edge staff writers (24 February 2013). . Edge. Future plc. Archived from the original on 10 May 2013. Retrieved 14 February 2017.
  16. ^ Clifford-Marsh, Elizabeth. "Sony pulls controversial in-game ads after player protests". marketingmagazine. Band Republic Group. Retrieved 14 September 2014.
  17. ^ "Letters". Next Generation. No. 17. Imagine Media. May 1996. p. 123.
  18. ^ Hickman, Sam (March 1996). "The Thrill of the Chase!". Sega Saturn Magazine. No. 5. Emap International Limited. p. 36.
  19. ^ "PlayStation Sales Showdown – Wipeout". IGN UK. 28 July 2010. Retrieved 29 December 2014.
  20. ^ Hickman, Sam (March 1996). "The Thrill of the Chase!". Sega Saturn Magazine. No. 5. Emap International Limited. p. 43. Although acts such as the Chemical Brothers and Leftfield appear on the Playstation version, Psygnosis have their own in-house music team to create the music for WipEout, but these aren't your usual plinkety music guys.
  21. ^ Genthe, Kris (10 August 2009). "Review: WipEout (Saturn)". Psygnosis tweaked things a bit, and added music tracks from Rob Lord & Mark Bandola.
  22. ^ "Wipeout". Maximum: The Video Game Magazine. No. 1. Emap International Limited. October 1995. pp. 6–19.
  23. ^ "The Computer and Video Games Christmas Buyers Guide". Computer and Video Games. No. 170 (January 1996). EMAP. 10 December 1995. pp. 8–9.
  24. ^ a b . Edge Online. Edge UK. 24 August 1995. Archived from the original on 21 June 2013. Retrieved 21 August 2014.
  25. ^ a b "Review Crew: Wipeout". Electronic Gaming Monthly. No. 84. Ziff Davis. July 1996. p. 35.
  26. ^ a b "Wipeout review". IGN. 26 November 1996. Retrieved 6 August 2014.
  27. ^ a b "Classic". Next Generation (11). Imagine Media: 169. November 1995.
  28. ^ a b "A Close Call". Next Generation. No. 19. Imagine Media. July 1996. p. 78.
  29. ^ a b "Maximum Reviews: Wipeout". Maximum: The Video Game Magazine (1). Emap International Limited: 148–9. October 1995.
  30. ^ a b "Maximum Reviews: Wipeout". Maximum: The Video Game Magazine (5). Emap International Limited: 148. April 1996.
  31. ^ . Allgame. Archived from the original on 15 November 2014.
  32. ^ "Wipeout Review". CD Player (in German). January 1996. Retrieved 13 April 2022.
  33. ^ "ProReview: Wipeout". GamePro. No. 86. IDG. November 1995. p. 52.
  34. ^ "The Essential Buyers Guide". Maximum: The Video Game Magazine (1). Emap International Limited: 141. October 1995.
  35. ^ Automatic, Rad (April 1996). "Review: Wipeout". Sega Saturn Magazine (6). Emap International Limited: 70–71.
  36. ^ "ProReview: Wipeout". GamePro. No. 94. IDG. July 1996. p. 68.
  37. ^ "Top 100 Games of All Time" (PDF). GamesMaster (44): 76. July 1996.
  38. ^ "Wipeout 64 overview and ranking". Nintendojo. Retrieved 25 August 2014.
  39. ^ Black, Jared (10 March 2007). . VGGen. Archived from the original on 28 October 2009. Retrieved 30 December 2014.
  40. ^ . Three Speech: Semi-Official PlayStation Blog. 15 June 2007. Archived from the original on 3 May 2014. Retrieved 30 December 2014.
  41. ^ Levin, Harry (22 November 2023). "The Rave & Video Game Legacy of CoLD SToRAGE's wipE'out" Soundtrack". Beatportal. Beatportal. Retrieved 12 January 2024.
  42. ^ Ombler, Mat (29 September 2021). "'Tony Hawk's Pro Skater' Exposed Millions to Punk. 'Wipeout' Did the Same for Rave". Vice Magazine. Retrieved 12 January 2024.
  43. ^ Ismail, Adam (15 August 2023). "Wipeout, the Coolest Racing Game of the '90s, Is Playable in Your Browser Right Now: Wipeout wasn't just a racing game—it was a cultural landmark for cutting edge art and music". The Drive. Retrieved 12 January 2024.
  44. ^ Jarman, Casey (21 November 2023). "How CoLD SToRAGE's "Wipeout" Score Steered Video Game Music Into the Millennium". Bandcamp Daily. Bandcamp Daily. Retrieved 12 January 2024.
  45. ^ "The Future Sound of Game Music". Next Generation. No. 24. Imagine Media. December 1996. p. 85. Videogames and contemporary music have now officially met, shaken hands, and declared their respect for each other. This is good news for gamers as, post-Wipeout, developers have finally realized that the right music can be used to enrich the gaming experience.
  46. ^ Morley, Pete. "On how the Designers Republic sculpted childhoods". Retrieved 12 January 2024.
  47. ^ Smith, Graham. "WipEout Logo History 1995-2017, Making of the Wipeout Logo Design Plus Various In-game Graphics by Designers Republic and Fans". Smithographic. The Logo Smith. Retrieved 12 January 2024.
  48. ^ Tucker, Emma (11 June 2019). "An oral history of Wipeout". Creative Review. Retrieved 12 January 2024.
  49. ^ Plunkett, Luke (23 April 2019). "The Making Of Wipeout's Logo, An All-Time Classic". Kotaku. Retrieved 12 January 2024.
  50. ^ Plunkett, Luke (14 July 2016). "WipeOut Was One Of The Coolest Games Ever Made". Kotaku. Retrieved 12 January 2024.
  51. ^ Plunkett, Luke (22 November 2023). "New Book Reminds Us That WipeOut Remains The Coolest Video Game Ever Released". Aftermath. Retrieved 12 January 2024.
  52. ^ Gardner, Matt (21 November 2023). "'WipEout: Futurism' Promises Perfect Book For Pioneering Racing Game". Forbes. Retrieved 12 January 2024.
  53. ^ Murray, Sean (22 March 2022). "Source Code For The Original Wipeout Released". TheGamer. Valnet Inc. from the original on 28 March 2022. Retrieved 25 August 2023.
  54. ^ Wright, Steven (29 March 2022). "PlayStation classic Wipeout source code released by archivists". Input. Bustle Digital Group. from the original on 25 August 2023. Retrieved 25 August 2023.
  55. ^ Banerjee, Sampad (30 March 2022). "Original PS1 WipEout's Source Code Released Online by Game Preservationists". GamingBolt. from the original on 6 July 2022. Retrieved 25 August 2023.
  56. ^ Jarvis, Matt (17 July 2023). "WipeOut Phantom Edition finally gives the PlayStation racing classic the PC remaster it deserves, thanks to one fan". Rock, Paper, Shotgun. Gamer Network. from the original on 20 July 2023. Retrieved 25 August 2023.
  57. ^ Purdy, Kevin (24 August 2023). "Leaked Wipeout source code leads to near-total rewrite and remaster". Ars Technica. Condé Nast. from the original on 25 August 2023. Retrieved 25 August 2023.
  58. ^ Middler, Jordan (10 August 2023). "A new fan-made port of Wipeout can be played in a web browser". Video Games Chronicle. Gamer Network. from the original on 13 August 2023. Retrieved 25 August 2023.
  59. ^ Dinsdale, Ryan (11 August 2023). "Wipeout Fan Ports Classic Game to PC, Tells PlayStation to Shut It Down and Make a Real Remaster". IGN. Ziff Davis. from the original on 14 August 2023. Retrieved 25 August 2023.
  60. ^ Gach, Ethan (11 August 2023). "Fan Ports PlayStation Classic, Dares Sony To Shut Him Down And Make Its Own". Kotaku. G/O Media. from the original on 19 August 2023. Retrieved 25 August 2023.

External links edit

Video game
Soundtrack
  • European PlayStation edition at Discogs
  • North American PlayStation "Greatest Hits" reissue at Discogs
  • Sega Saturn edition at Discogs
  • Wipeout: The Music LP at Discogs
  • Listen to Wipeout music tracks by CoLD SToRAGE on Bandcamp

wipeout, video, game, this, article, about, video, game, series, wipeout, video, game, series, other, uses, wipeout, disambiguation, wipeout, stylised, wipe, racing, video, game, developed, published, psygnosis, first, game, wipeout, series, originally, releas. This article is about the video game For the series see Wipeout video game series For other uses see Wipeout disambiguation Wipeout stylised as wipE out is a racing video game developed and published by Psygnosis It is the first game in the Wipeout series It was originally released in 1995 for PlayStation and DOS and in 1996 for Sega Saturn being a launch title for the PlayStation in Europe It was re released as a downloadable game for the PlayStation 3 and PlayStation Portable via the PlayStation Network in 2007 WipeoutEuropean PlayStation cover artDeveloper s Psygnosis a Publisher s Psygnosis NA Sega Sega Saturn Director s John White 1 Producer s Dominic Mallinson 1 2 Designer s Nick Burcome 1 Composer s Tim Wright 1 SeriesWipeoutPlatform s PlayStation DOS Microsoft Windows Sega SaturnRelease29 September 1995 PlayStationEU 29 September 1995NA 21 November 1995PCEU October 1995NA November 1995Sega SaturnEU 29 March 1996NA 3 May 1996Genre s RacingMode s Single player multiplayer 3 4 Set in 2052 players compete in the F3600 anti gravity racing league piloting one of a selection of craft in races on several tracks around the world Unique at the time Wipeout was noted for its futuristic setting weapons designed to both stall and destroy opponents and its marketing campaign designed by Keith Hopwood and The Designers Republic The game features original music from CoLD SToRAGE with tracks by Leftfield The Chemical Brothers and Orbital appearing on some versions The game was critically acclaimed on release critics praised the game for its originality and its vast unique techno soundtrack However it was criticised for its in game physics Wipeout spawned several sequels to critical acclaim Contents 1 Gameplay 2 Development and release 2 1 Music 3 Reception 3 1 Legacy 4 Notes 5 References 6 External linksGameplay edit nbsp From left to right clockwise the interface displays the number of laps current weapon race position speedometer and lap time Wipeout is a racing game that is set in 2052 where players compete in the F3600 anti gravity racing league 5 The game allows the player to pilot one of a selection of craft in races on several different tracks 6 There are four racing teams to choose from and two ships for each team Each ship has its distinct characteristics of acceleration top speed mass and turning radius 7 By piloting their craft over power up pads found on the tracks the player can pick up various weapons and power ups such as shields turbo boosts mines shock waves rockets or missiles The power ups allow the player to either protect their craft or disrupt the competitors craft 8 There are seven race tracks in the game six of them located in futuristic versions of countries such as Canada the United States and Japan After all tracks have been completed on the Rapier Championship a hidden track Firestar set on Mars is unlocked 9 Wipeout features a multiplayer mode using the PlayStation Link Cable allowing two player to race against each other and the six remaining AI competitors 3 The game also supports the NeGcon a third party controller designed by Namco 10 Development and release editWipeout was developed and published by Liverpudlian developer Psygnosis later known as Studio Liverpool with production starting in the second half of 1994 2 11 According to Lee Carus one of the artists Wipeout took 14 months to develop and the concept began as a conversation between Nick Burcombe and Jim Bowers at a pub in Oxton Merseyside Bowers then started on a concept film which was shown around Psygnosis offices It proved popular and Wipeout was approved and production began 12 The marketing and artwork were designed by Keith Hopwood and The Designers Republic in Sheffield 11 Aimed at a fashionable club going music buying audience Keith Hopwood and The Designers Republic created art for the packaging in game branding and other promotional materials 11 A non playable CGI film mock up inspired by the game appeared in the teen cult film Hackers 1995 in which both protagonists play the game in a nightclub 13 The team was under pressure as it consisted of around ten people and they were on a tight schedule Carus stated that the code had to be rewritten three quarters of the way through development and that the team was confident that they could complete the game on time 12 The vehicle designs were based on Matrix Marauders a 3D grid based strategy game whose concept was developed by Bowers and released for the Amiga in 1990 14 Burcombe the game s future designer was inspired to create a racing game using the same types of anti gravity vehicles from SoftImage s animation of two ships racing The name Wipeout was given to the game during a pub conversation and was inspired by the instrumental song Wipe Out by The Surfaris Designing the tracks proved to be difficult due to the lack of draw distance possible on the system Players received completely random weapons resembling Super Mario Kart in their capability to stall rather than destroy opponents 15 Burcombe said that Wipeout was influenced by Super Mario Kart more than any other game 12 nbsp The controversial WipEout poster featuring television presenter and DJ Sara Cox leftmost in the posterWipeout gained a significant amount of controversy on its initial release 16 A marketing campaign created and launched by Keith Hopwood and The Designers Republic included an infamous promotional poster featuring a bloodstained television and radio presenter Sara Cox which was accused by some of depicting a drug overdose 13 Next Generation printed the ad with the blood erased the magazine staff explained that not only had they been under pressure from newsstand retailers about violent imagery in games magazines but they themselves felt the blood added nothing to the ad other than shock value 17 The poster branded Wipeout a dangerous game with Wipeout s lead artist Neil Thompson suggesting and designer Nick Burcome denying that the E in Wipeout stood for ecstasy 13 Wipeout was first released alongside the PlayStation in Europe in September 1995 It was the PlayStation s best selling launch title in Europe 18 The game was released in the United States in November The game went to number one in all the format charts with over 1 5 million units of the franchise having been sold to date throughout Europe and North America 19 Wipeout was ported to the Sega Saturn in 1996 by Tantalus Entertainment Because the company behind the PlayStation Sony owned the applicable rights to the last three tracks of the PlayStation version s soundtrack new music was added for the Saturn version by Rob Lord and Mark Bandola 20 21 The Sega Saturn version was released by Sega in North America Music edit The game s electronica soundtrack featured licensed tracks from more established electronica acts for the PAL and Saturn versions of the game as well as the promotional album Wipeout The Music Music featured in the PAL version of the PlayStation game include tracks from Leftfield The Chemical Brothers and Orbital also appearing on Wipeout The Music while the Saturn version includes three additional tracks by Rob Lord and Mark Bandola Orbital s Wipeout P E T R O L was at least partially written before Burcombe met the musicians 13 and Leftfield s Afro Ride and The Chemical brothers Chemical Beats are remixes of songs the artists had already recorded 22 The 1995 North American release as well as the 1997 Greatest Hits reissue only feature tracks composed by video game music composer CoLD SToRAGE The promotional album Wipeout The Music was released on CD and vinyl in 1996 and features the aforementioned three tracks by Leftfield The Chemical Brothers and Orbital as well as additional tracks by New Order and The Prodigy Burcombe explained that the choice of genres was based on an experience he had while playing Super Mario Kart he had just finished in first place but had The Age of Love playing instead of the game s soundtrack and thought it fitted the moment 13 Persuading record companies to get involved with the promotional album proved difficult as they did not understand what the development team wanted 12 Track listing for European PlayStation versionNo TitlePerformerLength1 Data Track No Artist 2 Cairodrome CoLD SToRAGE5 153 Cardinal Dancer CoLD SToRAGE5 224 Cold Comfort CoLD SToRAGE5 055 DOH T CoLD SToRAGE5 156 Messij CoLD SToRAGE5 167 Operatique CoLD SToRAGE5 188 Tentative CoLD SToRAGE5 269 Transvaal CoLD SToRAGE5 0710 Afro Ride Leftfield6 2611 Chemical Beats The Chemical Brothers4 5212 Wipeout P E T R O L Orbital6 15 Track listing for North American PlayStation versionNo TitlePerformerLength1 Data Track No Artist 2 Cairodrome CoLD SToRAGE5 153 Cardinal Dancer CoLD SToRAGE5 224 Cold Comfort CoLD SToRAGE5 055 DOH T CoLD SToRAGE5 156 Messij CoLD SToRAGE5 167 Operatique CoLD SToRAGE5 188 Tentative CoLD SToRAGE5 269 Transvaal CoLD SToRAGE5 07 Track listing for European Saturn versionNo TitlePerformerLength1 Data Track No Artist 2 Cairodrome CoLD SToRAGE5 153 Cardinal Dancer CoLD SToRAGE5 224 Cold Comfort CoLD SToRAGE5 055 DOH T CoLD SToRAGE5 156 Messij CoLD SToRAGE5 167 Operatique CoLD SToRAGE5 188 Tentative CoLD SToRAGE5 269 Transvaal CoLD SToRAGE5 0710 Brickbat Rob Lord amp Mark Bandola5 5911 Planet 9 Rob Lord amp Mark Bandola4 4312 Poison Rob Lord amp Mark Bandola5 18 Track listing for Wipeout The Music LPNo TitleWriter s PerformerLength1 Afro Ride Afro Left 1995 Neil Barnes Paul Daley Neil ColeLeftfield4 242 Chemical Beats from Exit Planet Dust 1995 Tom Rowlands Ed SimonsChemical Brothers4 503 Blue Monday Hardfloor Mix from Blue Monday 95 1995 Bernard Sumner Peter Hook Stephen Morris Gillian GilbertNew Order8 344 The Age of Love Jam amp Spoon Mix Bruno Sanchioni Giuseppe CherchiaAge of Love6 455 Wipeout P E T R O L from In Sides 1996 P amp P HartnollOrbital6 156 One Love Edit from Music for the Jilted Generation 1994 Liam HowlettThe Prodigy3 537 La Tristesse Durera Scream to a Sigh Dust Brothers Mix from Gold Against the Soul 1993 Nicky Wire Richey JamesManic Street Preachers6 138 When K Klass Pharmacy Mix Lucia Holm Paul CarnellSunscreem8 399 Good Enough Geminis Psychosis Mix L Cittadini M BraghieriB B feat Angie Brown8 5410 Circus Bells Hardfloor Remix R ArmaniRobert Armani8 5811 Captain Dread from Second Light 1995 G Roberts Irvine McGlynnDreadzone5 2412 Transamazonia Deep Dish Rockit Express Dub Mix Colin Angus Richard WestThe Shamen4 21Reception editReceptionReview scoresPublicationScoreAllGame nbsp nbsp nbsp nbsp nbsp PS1 31 Computer and Video Games96 PS1 23 Edge nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp PS1 24 Electronic Gaming Monthly7 125 10 SAT 25 IGN8 10 PS1 26 Next Generation nbsp nbsp nbsp nbsp nbsp PS1 27 nbsp nbsp nbsp nbsp nbsp SAT 28 Maximum nbsp nbsp nbsp nbsp nbsp PS1 29 nbsp nbsp nbsp nbsp nbsp SAT 30 CD Player8 10 PS1 32 Upon release the game was critically acclaimed IGN staff praised the game for its originality and unique techno soundtrack but criticised the difficulty with manoeuvring the vehicles and also the difficulty of the game itself stating that there aren t nearly enough competitors and that the player would have pulled ahead of the other racers with no problem 26 Edge cited that it was hard to criticise such a beautifully realised and well produced game which exploited the PlayStation s power so well but did show similar concerns over the game s longevity regarding its reliance on track based power ups that would limit Wipeout s lifespan in comparison to Super Mario Kart 24 GamePro gave the PlayStation version a rave review predicting that Wipeout s taut action and grueling courses will lure many diehard racing fans to this new system They particularly praised the challenging gameplay and precise controls They said the fact that multiplayer is only through the PlayStation Link Cable is the game s one major flaw since the PlayStation still had a low installed base at this point and thus this would not be an option for most players 33 A reviewer for Next Generation applauded the stylish and detailed visuals the heart pounding soundtrack and particularly the exhilarating feel of the racing He commented that the controls have a potentially frustrating learning curve but are worth mastering and deemed the game A new high water mark 27 Maximum opined that of all the games in the PlayStation s European launch line up not one title can match up to the awesome nature of Psygnosis WipeOut It s an amazing spectacle to behold it sounds absolutely fantastic and it s the best playing racing game yet beheld on a next generation super console Making particular note of the lack of pop up the coherent style and concept the soundtrack the unlockable Rapier mode and the PAL optimisation 29 they gave it their Maximum Game of the Month award 34 The later Saturn version also received generally positive reviews though most critics agreed that it was not as good as the PlayStation version In Sega Saturn Magazine Rad Automatic praised the large number of tracks and the distinctive flavour of each one and remarked that the gameplay is very easy to get into but provides more than enough challenge He criticised it as not being as good as the PlayStation version though he noted that none of the shortcomings impact the gameplay 35 The four reviewers from Electronic Gaming Monthly similarly praised the number and variety of tracks along with the strong challenge the game presented and were much more approving of the graphics than Sega Saturn Magazine describing them as vibrant and gorgeous 25 A Next Generation critic said that while the graphics are slightly less sharp and the controls feel different the Saturn version is essentially the same game as the PlayStation version 28 Both Air Hendrix of GamePro and a reviewer for Maximum argued that the Saturn version is noticeably not as polished as the PlayStation version but still excellent in absolute terms making it a pointless purchase for PlayStation owners but recommended for Saturn only players 36 30 In 1996 GamesMaster ranked the PlayStation version 41st on their Top 100 Games of All Time 37 Legacy edit The game s initial success led to Psygnosis developing several sequels which would later become part of the Wipeout franchise A direct sequel Wipeout 2097 was released for the PlayStation and Sega Saturn in 1996 which was met with positive reviews especially aimed towards the vastly improved game engine and new physics the game offered 15 A Nintendo 64 spin off Wipeout 64 was released in 1998 and was met with considerable praise from critics but was noted to be too similar to the original Wipeout 38 Wipeout has been described as being synonymous with Sony s debut gaming hardware and as an early showcase for 3D graphics in console gaming 2 It has since been re released as a downloadable game for the PlayStation 3 and PlayStation Portable via the PlayStation Network in 2007 39 40 The game s soundtrack and musical sensibility is credited with exposing millions to underground club and rave music and inaugurating a new era of music in video games 13 41 In 2021 Mat Ombler wrote that the game brought the nightclub experience into bedrooms and living rooms across the globe 42 Writer Adam Ismail described Wipeout as a cultural force a game where the music and visual style were as crucial if not arguably more so than the physical experience of actually playing it 43 In 2023 CoLD SToRAGE s soundtrack was remastered rereleased and pressed onto vinyl for the first time with added remixes from contemporary electronic artists such as Kode9 and m Ziq 44 The soundtrack especially its use of tracks by popular contemporary artists has been credited with prompting gaming developers to allot greater importance to the music in their games 45 Wipeout s visual identity graphic design logos and typography made by The Designers Republic have been credited as a significant achievement in both game and design history 46 47 48 49 In 2016 game journalist Luke Plunkett wrote the visual influence the game has had is staggering and its bright neo Tokyo style still being admired today you can see echoes of it in everything from Mass Effect to Mario Kart 8 to Destiny 50 In 2023 an art book entitled WipEout Futurism was announced to be published in 2024 focused on commemorating the game s artistic and graphic style 51 52 The source code for the PlayStation and the Windows versions of the game was leaked on 27 March 2022 by the video game preservation group Forest of Illusion 53 54 55 Based on this leaked code there were two source ports by enthusiasts WipeOut Phantom Edition for Microsoft Windows which is closed source 56 and wipEout Rewrite for Windows macOS Linux and WebAssembly by Dominic Szablewski and source available 57 58 59 60 Notes edit Ported to Sega Saturn by Tantalus EntertainmentReferences edit a b c d Fairclough Damien Burcombe Nick 1995 Credits WipEout Manual instruction manual Psygnosis p 21 SCES 00010 a b c Leadbetter Richard 4 December 2014 20 years of PlayStation the making of WipEout Eurogamer Gamer Network Retrieved 11 December 2014 a b Fairclough Damien Burcombe Nick 1995 WipEout with Two Players WipEout Manual instruction manual Psygnosis p 18 SCES 00010 Turunen J Ruikkuralli Pelit in Finnish 1 1996 Sanoma 30 Fairclough Damien Burcombe Nick 1995 Are You Ready WipEout Manual instruction manual Psygnosis p 1 SCES 00010 Fairclough Damien Burcombe Nick 1995 Championship Single Race Time Trial Selection WipEout Manual instruction manual Psygnosis p 8 SCES 00010 Fairclough Damien Burcombe Nick 1995 Team Selection WipEout Manual instruction manual Psygnosis pp 9 11 SCES 00010 Fairclough Damien Burcombe Nick 1995 Weapons and Power Ups WipEout Manual instruction manual Psygnosis pp 19 20 SCES 00010 Retro Corner WipEout Digital Spy 18 February 2012 Retrieved 21 August 2014 Fairclough Damien Burcombe Nick 1995 Options WipEout Manual instruction manual Psygnosis pp 6 7 SCES 00010 wipEout is fully compatible with Namco s NeGcon which will be automatically detected when you insert the NeGcon into controller port number 1 a b c The Designers Republic Company Giant Bomb Retrieved 21 August 2014 a b c d The Making Of Wipeout Retro Gamer No 35 Bournemouth Imagine Publishing pp 78 81 ISSN 1742 3155 a b c d e f Yin Pool Wesley 2013 WipEout The rise and fall of Sony Studio Liverpool Eurogamer Retrieved 1 September 2014 Langshaw Mark 18 February 2012 Retro Corner WipEout Digital Spy Retrieved 2 September 2014 a b Edge staff writers 24 February 2013 The Making Of Wipeout Edge Future plc Archived from the original on 10 May 2013 Retrieved 14 February 2017 Clifford Marsh Elizabeth Sony pulls controversial in game ads after player protests marketingmagazine Band Republic Group Retrieved 14 September 2014 Letters Next Generation No 17 Imagine Media May 1996 p 123 Hickman Sam March 1996 The Thrill of the Chase Sega Saturn Magazine No 5 Emap International Limited p 36 PlayStation Sales Showdown Wipeout IGN UK 28 July 2010 Retrieved 29 December 2014 Hickman Sam March 1996 The Thrill of the Chase Sega Saturn Magazine No 5 Emap International Limited p 43 Although acts such as the Chemical Brothers and Leftfield appear on the Playstation version Psygnosis have their own in house music team to create the music for WipEout but these aren t your usual plinkety music guys Genthe Kris 10 August 2009 Review WipEout Saturn Psygnosis tweaked things a bit and added music tracks from Rob Lord amp Mark Bandola Wipeout Maximum The Video Game Magazine No 1 Emap International Limited October 1995 pp 6 19 The Computer and Video Games Christmas Buyers Guide Computer and Video Games No 170 January 1996 EMAP 10 December 1995 pp 8 9 a b Wipeout Review Edge Online Edge Online Edge UK 24 August 1995 Archived from the original on 21 June 2013 Retrieved 21 August 2014 a b Review Crew Wipeout Electronic Gaming Monthly No 84 Ziff Davis July 1996 p 35 a b Wipeout review IGN 26 November 1996 Retrieved 6 August 2014 a b Classic Next Generation 11 Imagine Media 169 November 1995 a b A Close Call Next Generation No 19 Imagine Media July 1996 p 78 a b Maximum Reviews Wipeout Maximum The Video Game Magazine 1 Emap International Limited 148 9 October 1995 a b Maximum Reviews Wipeout Maximum The Video Game Magazine 5 Emap International Limited 148 April 1996 Wipeout Review Allgame Archived from the original on 15 November 2014 Wipeout Review CD Player in German January 1996 Retrieved 13 April 2022 ProReview Wipeout GamePro No 86 IDG November 1995 p 52 The Essential Buyers Guide Maximum The Video Game Magazine 1 Emap International Limited 141 October 1995 Automatic Rad April 1996 Review Wipeout Sega Saturn Magazine 6 Emap International Limited 70 71 ProReview Wipeout GamePro No 94 IDG July 1996 p 68 Top 100 Games of All Time PDF GamesMaster 44 76 July 1996 Wipeout 64 overview and ranking Nintendojo Retrieved 25 August 2014 Black Jared 10 March 2007 News WipEout Races to PSP via PS3 VGGen Archived from the original on 28 October 2009 Retrieved 30 December 2014 PS Store Release Dates Confirmation Three Speech Semi Official PlayStation Blog 15 June 2007 Archived from the original on 3 May 2014 Retrieved 30 December 2014 Levin Harry 22 November 2023 The Rave amp Video Game Legacy of CoLD SToRAGE s wipE out Soundtrack Beatportal Beatportal Retrieved 12 January 2024 Ombler Mat 29 September 2021 Tony Hawk s Pro Skater Exposed Millions to Punk Wipeout Did the Same for Rave Vice Magazine Retrieved 12 January 2024 Ismail Adam 15 August 2023 Wipeout the Coolest Racing Game of the 90s Is Playable in Your Browser Right Now Wipeout wasn t just a racing game it was a cultural landmark for cutting edge art and music The Drive Retrieved 12 January 2024 Jarman Casey 21 November 2023 How CoLD SToRAGE s Wipeout Score Steered Video Game Music Into the Millennium Bandcamp Daily Bandcamp Daily Retrieved 12 January 2024 The Future Sound of Game Music Next Generation No 24 Imagine Media December 1996 p 85 Videogames and contemporary music have now officially met shaken hands and declared their respect for each other This is good news for gamers as post Wipeout developers have finally realized that the right music can be used to enrich the gaming experience Morley Pete On how the Designers Republic sculpted childhoods Retrieved 12 January 2024 Smith Graham WipEout Logo History 1995 2017 Making of the Wipeout Logo Design Plus Various In game Graphics by Designers Republic and Fans Smithographic The Logo Smith Retrieved 12 January 2024 Tucker Emma 11 June 2019 An oral history of Wipeout Creative Review Retrieved 12 January 2024 Plunkett Luke 23 April 2019 The Making Of Wipeout s Logo An All Time Classic Kotaku Retrieved 12 January 2024 Plunkett Luke 14 July 2016 WipeOut Was One Of The Coolest Games Ever Made Kotaku Retrieved 12 January 2024 Plunkett Luke 22 November 2023 New Book Reminds Us That WipeOut Remains The Coolest Video Game Ever Released Aftermath Retrieved 12 January 2024 Gardner Matt 21 November 2023 WipEout Futurism Promises Perfect Book For Pioneering Racing Game Forbes Retrieved 12 January 2024 Murray Sean 22 March 2022 Source Code For The Original Wipeout Released TheGamer Valnet Inc Archived from the original on 28 March 2022 Retrieved 25 August 2023 Wright Steven 29 March 2022 PlayStation classic Wipeout source code released by archivists Input Bustle Digital Group Archived from the original on 25 August 2023 Retrieved 25 August 2023 Banerjee Sampad 30 March 2022 Original PS1 WipEout s Source Code Released Online by Game Preservationists GamingBolt Archived from the original on 6 July 2022 Retrieved 25 August 2023 Jarvis Matt 17 July 2023 WipeOut Phantom Edition finally gives the PlayStation racing classic the PC remaster it deserves thanks to one fan Rock Paper Shotgun Gamer Network Archived from the original on 20 July 2023 Retrieved 25 August 2023 Purdy Kevin 24 August 2023 Leaked Wipeout source code leads to near total rewrite and remaster Ars Technica Conde Nast Archived from the original on 25 August 2023 Retrieved 25 August 2023 Middler Jordan 10 August 2023 A new fan made port of Wipeout can be played in a web browser Video Games Chronicle Gamer Network Archived from the original on 13 August 2023 Retrieved 25 August 2023 Dinsdale Ryan 11 August 2023 Wipeout Fan Ports Classic Game to PC Tells PlayStation to Shut It Down and Make a Real Remaster IGN Ziff Davis Archived from the original on 14 August 2023 Retrieved 25 August 2023 Gach Ethan 11 August 2023 Fan Ports PlayStation Classic Dares Sony To Shut Him Down And Make Its Own Kotaku G O Media Archived from the original on 19 August 2023 Retrieved 25 August 2023 External links editVideo gameWipeout at MobyGamesSoundtrackEuropean PlayStation edition at Discogs North American PlayStation Greatest Hits reissue at Discogs Sega Saturn edition at Discogs Wipeout The Music LP at Discogs Listen to Wipeout music tracks by CoLD SToRAGE on Bandcamp 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