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Virtua Fighter (video game)

Virtua Fighter[a] is a fighting game created for the Sega Model 1 arcade platform by AM2, a development group within Sega, headed by Yu Suzuki. An early prototype version was location tested in Japan by August 1993, before the complete game was released worldwide in December 1993.[3] It is the first game in the Virtua Fighter series, and the first arcade fighting game to feature fully 3D polygon graphics. The game has been ported to several platforms including the Sega Saturn, Sega 32X, and Microsoft Windows.

Virtua Fighter
North American arcade flyer
Developer(s)Sega AM2
Publisher(s)Sega
Director(s)Yu Suzuki
Hideki Anbo (32X)
Producer(s)Yu Suzuki
Kouchi Nagata (32X)
Designer(s)Seiichi Ishii
Yoshinao Asako, Youji Kato, Ryoya Yui (Saturn)
Masashi Kubo (32X)
Programmer(s)Toru Ikebuchi
Keiji Okayasu (arcade & Saturn)
Hiroaki Shoji
Eiji Horita, Akio Setsumasa, Tatsuo Yamajiri, Yasuhiro Takahashi (32X)
Composer(s)
  • Arcade
  • Takayuki Nakamura
  • Saturn sound design
  • Takayuki Nakamura
  • Takenobu Mitsuyoshi
  • Kazuhiko Kouchi
  • 32X sound design
  • Masaru Setsumaru
  • Tatsuya Kohzaki
  • Atsumu Miyazawa
  • Tadashi Joukagi
SeriesVirtua Fighter
Platform(s)Arcade, Saturn, 32X, R-Zone, Windows
ReleaseArcade
Saturn
  • JP: November 22, 1994
  • NA: May 11, 1995
  • EU: July 8, 1995
Arcade (Remix)
Saturn (Remix)
  • JP: July 14, 1995
  • NA: October 2, 1995
  • EU: October 27, 1995
32X
  • NA: October 10, 1995
  • JP: October 20, 1995
  • EU: November 30, 1995
Windows 95 (Remix)
  • NA: September 10, 1996
  • EU: 1996
Genre(s)Fighting
Mode(s)Single-player, multiplayer
Arcade systemModel 1, ST-V (Remix)

The game was critically acclaimed and a major hit, becoming one of Sega's best-selling arcade games of all time with more than 40,000 arcade units sold while the Saturn versions sold over 1 million copies. Virtua Fighter was highly regarded for its in-depth 3D fighting engine and real-world fighting techniques, and has been revolutionary and highly influential in the evolution of the genre and video games in general.

An update titled Virtua Fighter Remix, developed by AM1,[4] was released for the Saturn in 1995, and ported to the arcade later that same year.[5] The game's remake, Virtua Fighter 10th Anniversary, was released for the PlayStation 2 in 2003 as a stand-alone title in Japan and as a bonus to Virtua Fighter 4: Evolution in North America.

Gameplay edit

 
Lau Chan vs. Jacky Bryant (arcade)

The Virtua label indicates that the onscreen action takes place in a 3D environment, however movement was restricted to 2D. The images were created using wireframe and flat-shaded quad polygons. Beyond 3D, it retained the staple of multiple characters, each with their own distinctive moves.

In the game's single-player mode, the player faces all eight characters (including a duplicate of the chosen character) in a pre-determined order, followed by a fight with the game's boss, Dural. Each fight is a best-of-three match, and the player has three ways to win: knocking out the opponent, forcing them out of the ring, or having more health left when time runs out.

Unlike other fighting games of the early 1990s (such as Street Fighter II or Mortal Kombat), the game relies on a control stick and only three buttons, punch, kick and guard (block), although different situations and button combinations led to a vast variety of moves for each character.

Plot edit

Characters edit

An Arab fighter named Siba was planned, and his character model appeared on some Virtua Fighter arcade cabinets (though, in some cases, Akira's name was placed under his portrait). Siba was originally to be the protagonists of the franchise. He was ultimately dropped, but later appeared in Fighters Megamix. Two other characters were also discovered. One of which was an early design of Akira Yuki, whom is shirtless with pants and shoes. The other was a military man named Jeff.[citation needed]

Story edit

Once in the Shōwa period, the defunct Japanese army intended to approach Puyi, the last Emperor of the Qing Dynasty in their effort to take advantages. However, they were defeated by the Imperial guards who used the martial art called Hakkyoku-ken. During World War II, the Japanese army research the mysteries of Hakkyoku-ken to create supersoldiers, developing the ultimate martial art.

Approximately half a century has passed since then, the ultimate World Fighting Tournament is about to start, and all kinds of fighters from around the world engage to determine the world's best. Behind the Tournament, however, there exists an intrigue designed by a sinister syndicate.

Development and release edit

Virtua Fighter edit

The game's development began in 1992, following the development of Virtua Racing.[6] Virtua Fighter was developed to run on Sega Model 1 arcade hardware,[7] developed internally at Sega.[8][9] According to Sega of Japan's publicity manager, Kurokawa, "We deliberately didn't publicize all the [fighting] moves at the same time but instead revealed them to gamers one at a time by means of the Japanese videogame press."[10] Virtua Fighter also used 3D motion capture technology.[11][12]

According to Suzuki, an issue during the game's development was performing fast division calculations for 3D operations. The only applications he was aware of performing fast enough divisions at the time were nuclear reactors and space rockets. The team "were working away with craftsmanship equivalent to inscribing 100 words on a single grain of rice" to achieve fast 3D division operations, according to Suzuki.[13]

An early prototype version of the arcade game featured an Arab fighter called Siba. This early version did not have Akira Yuki, who was added later in development as a replacement for Siba, with Akira becoming the game's protagonist.[14] This early prototype version was location tested in Japan and then demonstrated at the Amusement Machine Show (AM Show) in August 1993.[15][16]

Virtua Fighter was a launch game for the Sega Saturn,[17] and served as the pack-in launch game in North America.[18] Its Sega 32X version was developed by the same team responsible for the Genesis port of Virtua Racing.[19]

Virtua Fighter Remix edit

Virtua Fighter Remix was an update of the original Virtua Fighter with higher-polygon models, texture mapping, and some gameplay changes. It was given free to all registered Saturn owners in the United States via mail.[20][21] It had an arcade release on the ST-V (an arcade platform based on the Sega Saturn) and later ported to Microsoft Windows as Virtua Fighter PC.[22] In Japan, Game Machine listed it on their August 1, 1995, issue as being the twenty-first most-successful arcade game of the month.[23]

Virtua Fighter 10th Anniversary edit

With the 2003 PlayStation 2 release of Virtua Fighter 4: Evolution arriving in time for the series' tenth anniversary, a remake of Virtua Fighter, Virtua Fighter 10th Anniversary, was released on the PlayStation 2. While the music, stages and low-polygon visual style were retained from the first game, the character roster, animations, mechanics and movesets were taken from Evolution. In the previous PS2 release of Virtua Fighter 4, a button code would make the player's character look like a Virtua Fighter model. In Japan, the game was included as part of a box set with a book called Virtua Fighter 10th Anniversary: Memory of a Decade and a DVD. The box set was released in November 2003 and was published by Enterbrain.[24] In North America, the game was included in the home version of Virtua Fighter 4: Evolution, and in Europe it was only available as a promotional item; it was not sold at retail.

Reception edit

Reception
Review scores
Publication Scores
Arcade Sega Saturn 32X
Computer and Video Games 83%[25] 94%[11] 95%[26]
Edge Positive[16] 9/10[27]
Electronic Gaming Monthly Positive[28] 31.5/40[29] 29/40[30]
Famitsu 36/40[31] 30/40[32]
Game Informer 8/10[33]
GamesMaster 96%[34]
Hyper 90%[35]
Maximum      [12]
Mean Machines Sega 96%[36]
Mega 97%[37]
Next Generation      
(Remix)[5]
      (original)[38]
      (Remix)[39]
     [40]
Sega Magazin 87% (original)
91% (Remix)[41]
Sega Power 97%[42]
Sega Saturn Magazine       (Remix)[43]
Sega Saturn Tsūshin 38/40[44]
Ultimate Future Games 96%[45]
Awards
Publication(s) Awards
Gamest Awards (1994)[46] 3rd Best Game of the Year,
3rd Best Fighting Game, 6th Best Graphics
AMOA Awards (1994)[47] Most Played Videogame (nominee),
Most Innovative New Technology (nominee)
EGM, 1UP,[48] Famitsu,[49]
Computer Gaming World[50]
Best Games of All Time
GameSpot,[51] 1UP[52] Most Influential Games of All Time

Arcade edit

Sega began location testing an early prototype version in Japan prior to the game's demonstration at the Amusement Machine Show (AM Show) in August 1993. Sega reported it to be their highest-earning location test performance of all time, with each test machine earning a daily average of ¥60,000 or $600 (equivalent to $1,266 in 2023). At the 1993 AM Show, it was rated the "hit of the show" by many visitors.[15] In Japan, Game Machine listed Virtua Fighter on their January 1, 1994, issue as being the most-popular upright/cockpit arcade game for the previous two weeks.[53] It went on to become Japan's highest-grossing arcade game of 1994,[54] and one of the highest-grossing arcade games of all time in Japan.[55] According to Next Generation magazine in 1995, Virtua Fighter was "the biggest game in Japan since Super Mario World."[56] In North America, RePlay reported Virtua Fighter to be the sixth most-popular upright arcade game in February 1994,[57] and it went on to be one of America's top five highest-grossing arcade video games of 1994.[47] In the United Kingdom, it was the second top-grossing arcade game in London during early 1994 (below Ridge Racer),[58] and went on to be one of the most popular coin-ops of the year.[11]

Virtua Fighter sold more than 40,000 arcade units worldwide by 1996,[59] with each unit costing between $15,000 (equivalent to $32,000 in 2023)[11] and £14,000 / $21,000 (equivalent to $44,000 in 2023).[25] Virtua Fighter and Virtua Fighter 2 (1994) became Sega's best-selling arcade games of all time, surpassing their previous record holder Out Run (1986).[60]

Following its demonstration at the 1993 AM Show, Virtua Fighter received a positive industry reception. RePlay magazine called "the adaptation of 3-D polygon graphics to video fighting games" a "sensational development that could define and revitalize this already-hot category." California Games CEO Pat Schroeder said Virtua Fighter "was by far the dawn of a new era of games" with praise for the "computerized 3-D graphics with effects that are unreal" and how it "shows the fighting action" from different angles.[15] Edge magazine called Virtua Fighter "a tantalising glimpse into the future of fighting games employing the same ground-breaking CG computer graphics system as Virtua Racing." While criticizing the appearance of the "excessively blocky polygonised people," Edge said "the 3D scrolling, animation and movement are all silky-smooth and very realistic" and that "the fluid animation and imaginative camera angles quickly won the audience over."[16] Electronic Gaming Monthly hailed Virtua Fighter as a demonstration of "just how far video games have come in the last eight years." EGM made particular note of the advanced graphics, how the camera moves along different axes depending on the fighters' location, the use of multiple viewpoints in the instant replay, the high quality of the gameplay, and the smoothness and realism of the animation.[28]

In January 1994, Rik Skews of Computer and Video Games magazine, after playing for 1 hour, initially praised the "brilliant 64-bit" 3D graphics, animation and camera work but compared the gameplay unfavorably to Street Fighter II.[25] Computer and Video Games was later more positive towards the gameplay, stating in December 1994 that the game "combined cutting edge arcade technology with motion capture techniques and some excellent gameplay design."[11] Next Generation said in 1995 that it epitomized Yu Suzuki's "skill of finding the perfect blend of state-of-the-art technology with solid gameplay" in "the cut-throat world" of arcades.[56]

Ports edit

The console port of Virtua Fighter, which was very close to the arcade game, sold at a nearly 1:1 ratio with the Saturn hardware during the Japanese launch.[61] The Future Publishing magazine Ultimate Future Games called Virtua Fighter the "game that killed" the 16-bit machines.[45] The Saturn version sold 630,000 units in Japan, while Remix sold a further 437,036 units there in 1995, for a combined total of 1,067,036 units sold for the Saturn in Japan.[62]

On release of the Saturn version, Sega Saturn Tsūshin scored the game a 38 out of 40.[44] Famicom Tsūshin would score the same version a 36 out of 40 five months later.[31] Computer and Video Games reviewed a Japanese import in December 1994, stating "the last machine to generate so much interest in this office was the arrival of" the Super Famicom with Super Mario World. Steve James praised the "superlative" moves, "amazingly crisp" sound samples, and "totally realistic" action; Mark Patterson, while criticizing the high UK import price of £70–80 ($107–122), concluded with "credit to Sega for producing an excellent machine, and even more to AM2 for its near-perfect conversion of this fantastic game."[11] In a review of the Japanese release, GamePro praised the retention of the fighters, moves, varying camera angles, and controls of the arcade version, as well as the improved voice and sound effects and home version options, and concluded it to be "one of the best games ever bundled with a system".[63] Their later review of the North American release was similarly laudatory, but remarked that Tekken and Battle Arena Toshinden for the soon-to-launch PlayStation were even better.[64] Next Generation, which also reviewed the game prior to the Saturn's USA launch, disagreed, contending that "What Virtua Fighter lacks in [Battle Arena] Tohshinden's immediate graphical punch, it makes up for in grinding longevity." They particularly praised the game's depth and realism, and summarized that "The Saturn Virtua Fighter is, to all intents and purposes, the coin-op game brought home. And away from the arcade, under the harsh light of unhurried examination, its merits grow."[38]

Maximum gave it five out of five stars, calling it "a stunningly close conversion that is quite possibly the best game available for the machine." They remarked that the innovations such as the 3D motion capture remained impressive, as well as the depth and variety of the character's gameplay application: "every fighter has almost limitless scope for coming up with all-new attacks." They also praised the "very clever mixture of superbly exaggerated sound effects coupled with a tangible, realistic impact for every blow."[12] Electronic Gaming Monthly were more subdued in their reaction, but two of their four reviewers commented that it was nearly identical to the arcade version. They scored it 31.5 out of 40 (average 7.875 out of 10).[29] Edge rated the Saturn version 9/10, stating: "Saturn Virtua Fighter has all the pulling power of the arcade version, including the swooping, gliding game camera, the stylish polygon characters, the totally convincing animation and the compulsive gameplay ... [The graphics] were impressive enough in the original, but on the Saturn, under the kind of intense scrutiny you can never give a game in the arcades, they emerge as simply astounding ... It's arguably the first true 'next generation' console game, fusing the best aspects of combat gameplay with groundbreaking animation and gorgeous sound".[27]

Sega Saturn Magazine gave Virtua Fighter Remix five out of five stars, saying that it fixed the glitches and graphics of the original game while maintaining the already excellent gameplay.[43] Electronic Gaming Monthly scored Remix 29 out of 40 (average 7.25 out of 10). The reviewers praised all the game's improvements, but most of them concluded that it was still not worth buying for players who already owned the original game.[30] Maximum likewise praised the quality of the game and its low price tag, but felt it was not worth buying, with the release of the even better Saturn conversion of Virtua Fighter 2 less than a month away. They scored it four out of five stars.[65] The staff of Next Generation gave it five out of five stars, applauding the graphical improvements and glitch fixes. They commented: "Perhaps never in videogame history has a problem such as Virtua Fighter been so quickly and thoroughly corrected. Virtua Fighter Remix contains all the great gameplay of the original without any of the weak spots."[39] Scary Larry of GamePro gave the game a highly positive review for its graphical enhancements and retention of all the excellent gameplay of the original Saturn version. GamePro also ran two reader-submitted reviews for the game; King Kane argued that the graphical and audio improvements make the game worth trying even for those who are not fans of Virtua Fighter, while Tricky Ricky argued that though the game is an impressive upgrade, the lack of changes to the gameplay make its appeal quickly fade.[66] Famicom Tsūshin scored Virtua Fighter Remix a 35 out of 40,[67] and the Sega 32X version of the game a 30 out of 40.[32] Next Generation reviewed the arcade version of the game, and stated that "The drawback of all Titan games, including Remix, is that the technology isn't as advanced, fast, or powerful as Model 2B [...] and these games are really like playing fast Saturn games in the arcade."[5]

Electronic Gaming Monthly scored the 32X version 30.5 out of 40 (average 7.625 out of 10), calling it an excellent conversion given the system it's on, but dated next to the graphically superior Saturn version and especially Virtua Fighter Remix, both of which had already been released.[68] GamePro also noted that the 32X version suffers from more slowdown and fewer polygons than the Saturn version, as well as "tinny sound quality", but praised the additional options not included in the Saturn version and rated it as an overall strong port.[69] A critic for Next Generation similarly said that the 32X version is not as impressive looking as the Saturn version but has more options and fewer glitches, making it an overall excellent port. He argued that the game was not worth buying a 32X for, since the system was not powerful enough to handle ports of Virtua Fighter Remix or Virtua Fighter 2 (which was soon to be released for the Saturn), but that it was an essential purchase for those who already own a 32X.[40]

In 1995, Flux rated the arcade version 16th in its Top 100 Video Games. At the time, they called Virtua Fighter: "The most satisfying fighter in existence."[70] In 1996, Computer Gaming World declared Virtua Fighter PC the 121st-best computer game ever released.[50] In 1996, GamesMaster ranked Virtua Fighter eighth on their "The GamesMaster Saturn Top 10."[71]

Legacy and impact edit

Virtua Fighter dispensed with sprite-based graphics, replacing them with flat-shaded polygons rendered in real-time, by the Model 1's 3D-rendering hardware, allowing for effects and technologies that were impossible in sprite-based fighters, such as characters that could move in three dimensions, and a dynamic camera that could zoom, pan and swoop dramatically around the arena. It has been credited with both introducing and popularizing the use of polygon-based 3D graphics in fighting games.[72][73][74] Next Generation said in 1995 that Virtua Fighter was "arguably the most significant game" of the 1990s.[56] 1UP listed it as one of the 50 most important games of all time. They credited Virtua Fighter for creating the 3D fighting game genre, and more generally, demonstrating the potential of 3D polygon human characters (as the first to implement them in a useful way), showing the potential of realistic gameplay (introducing a character physics system and realistic character animations), and introducing fighting game concepts such as the ring-out and the block button.[52]

At a time when fighting games were becoming increasingly focused on violence and shock value, the popularity of Virtua Fighter demonstrated that fighting games focused on gameplay were still commercially viable.[73] Nintendo's Shigeru Miyamoto said that for several years after Virtua Fighter was released he was disinterested in making fighting games because he felt that "I was beaten to the punch when Virtua Fighter came out", and that any fighting game he produced would have been perceived as an attempt to copy Virtua Fighter.[75] Game designer Yasuyuki Oda remarked that he was impressed by this video game while working for SNK.[76] In particular, Virtua Fighter garnered praise for its simple three-button control scheme, with the game's strategy coming from the intuitively observed differences between characters that felt and acted differently rather than the more ornate combos of two-dimensional competitors. Virtua Fighter's fluid animation and relatively realistic depiction of distinct fighting styles gave its combatants a lifelike presence considered impossible to replicate with sprites.[77][78][79]

Virtua Fighter played a crucial role in popularizing 3D polygonal graphics.[72][80][81] Some of the Sony Computer Entertainment (SCE) staff involved in the creation of the original PlayStation video game console credit Virtua Fighter as inspiration for the PlayStation's 3D graphics hardware. According to SCE's former producer Ryoji Akagawa and chairman Shigeo Maruyama, the PlayStation was originally being considered as a 2D focused hardware, and it was not until the success of Virtua Fighter in the arcades that they decided to design the PlayStation as a 3D focused hardware.[82] Toby Gard also cited Virtua Fighter as an influence on the use of polygon characters—and the creation of Lara Croft—in Tomb Raider: "It became clear to me watching people play Virtua Fighter, which was kind of the first big 3D-character console game, that even though there were only two female characters in the lineup, in almost every game I saw being played, someone was picking one of the two females."[83] John Romero also cited Virtua Fighter as a major influence on the creation of 3D first-person shooter Quake.[84][85] Team Ico's Fumito Ueda also cited Virtua Fighter as an influence on his animation work.[86]

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  61. ^ Kent, Steven L. (2001). The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Roseville, California: Prima Publishing. p. 502. ISBN 0-7615-3643-4.
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  66. ^ "ProReview: Virtua Fighter Remix". GamePro. No. 87. IDG. December 1995. pp. 72–73.
  67. ^ NEW GAMES CROSS REVIEW: バーチャファイター リミックス. Weekly Famicom Tsūshin. No.344. Pg.31. July 21, 1995.
  68. ^ "Virtua Fighter Review". Electronic Gaming Monthly. No. 75. Ziff Davis. October 1995. p. 36.
  69. ^ "ProReview: Virtua Fighter". GamePro. No. 86. IDG. November 1995. p. 66.
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  72. ^ a b . 15 Most Influential Games of All Time. GameSpot. 2001. Archived from the original on April 12, 2010. Retrieved January 19, 2014.
  73. ^ a b "Future Fights: A Looking Glass into Tomorrow's Fighting Games". Electronic Gaming Monthly. No. 68. Ziff Davis. March 1995. pp. 91–93.
  74. ^ "Tekken 2". Maximum: The Video Game Magazine (1). Emap International Limited: 21. October 1995. At the end of 1993, the genre was re-defined by Sega's Virtua Fighter, which introduced stunningly animated 3D polygon fighters that greatly excited arcade gamers.
  75. ^ "Inside the Mind of Shigeru Miyamoto". GamePro. No. 114. IDG. March 1998. p. 55.
  76. ^ "『ザ・キング・オブ・ファイターズ XIV』プロデューサーインタビュー! 最新作は新旧スタッフが総力を挙げて開発(1/2)". Famtisu. December 10, 2015. Retrieved December 11, 2015.
  77. ^ Mott, Tony (2013). 1001 Video Games You Must Play Before You Die. New York City: Universe Publishing. pp. 226, 250. ISBN 978-0-7893-2090-2. Virtua Racing ... was perhaps the first to treat polygons not as a graphical gimmick but as an opportunity to expand the boundaries of traditional driving games ... It's like witnessing the discovery of fire ... [Virtua Fighter] establish[ed] the template that future 3-D fighters would follow
  78. ^ Kent, Steven L. (2001). The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Roseville, California: Prima Publishing. pp. 501–502. ISBN 0-7615-3643-4.
  79. ^ . Edge. December 22, 1994. Archived from the original on December 10, 2014. Retrieved March 5, 2015. Virtua Fighter's 3D characters have a presence that 2D sprites just can't match. The characters really do seem 'alive', whether they're throwing a punch, unleashing a special move or reeling from a blow ... The Saturn version of Virtua Fighter is an exceptional game in many respects. It's arguably the first true 'next generation' console game, fusing the best aspects of combat gameplay with groundbreaking animation and gorgeous sound (CD music and clear samples). In the arcades, Virtua Fighter made people stop and look. On the Saturn, it will make many people stop, look at their bank balance and then fork out for Sega's new machine. Over to you, Sony.
  80. ^ Leone, Matt (2010). "The Essential 50 Part 35: Virtua Fighter". 1UP.com. Archived from the original on July 19, 2012. Retrieved December 10, 2016.
  81. ^ Donovan, Tristan (2010). Replay: The History of Video Games. Yellow Ant. p. 267. ISBN 978-0956507204. One of the key objections to 3D graphics that developers had been raising with Sony was that while polygons worked fine for inanimate objects such as racing cars, 2D images were superior when it came to animating people or other characters. Virtua Fighter, Suzuki's follow-up to Virtua Racing, was a direct riposte to such thinking ... The characters may have resembled artists' mannequins but their lifelike movement turned Suzuki's game into a huge success that exploded claims that game characters couldn't be done successfully in 3D ... Teruhisa Tokunaka, chief executive officer of Sony Computer Entertainment, even went so far as to thank Sega for creating Virtua Fighter and transforming developers' attitudes.
  82. ^ Feit, Daniel (September 5, 2012). "How Virtua Fighter Saved PlayStation's Bacon". Wired. Retrieved October 9, 2014. Ryoji Akagawa: If it wasn't for Virtua Fighter, the PlayStation probably would have had a completely different hardware concept.
  83. ^ Thomason, Steve (July 2006). "The Man Behind the Legend". Nintendo Power. Vol. 19, no. 205. p. 72. cf. Gard, Toby (June 28, 2001). "Q&A: The man who made Lara". BBC News (Interview). BBC. from the original on December 15, 2002. Retrieved July 12, 2016.
  84. ^ "Does John Romero Still Enjoy Shooting People?". Next Generation. No. 30. June 1997. pp. 9–12.
  85. ^ Edge, May 1997, My original idea was to do something like Virtua Fighter in a 3D world, with full-contact fighting, but you'd also be able to run through a world, and do the same stuff you do in Quake, only when you got into these melees, the camera would pull out into a third-person perspective. It would've been great, but nobody else had faith in trying it. The project was taking too long, and everybody just wanted to fall back on the safe thing – the formula.
  86. ^ Watch The Last Guardian’s spectacular new CG trailer, PlayStation Blog, PlayStation Network
  1. ^ Japanese: バーチャファイター, Hepburn: Bācha Faitā

External links edit

virtua, fighter, video, game, virtua, fighter, fighting, game, created, sega, model, arcade, platform, development, group, within, sega, headed, suzuki, early, prototype, version, location, tested, japan, august, 1993, before, complete, game, released, worldwi. Virtua Fighter a is a fighting game created for the Sega Model 1 arcade platform by AM2 a development group within Sega headed by Yu Suzuki An early prototype version was location tested in Japan by August 1993 before the complete game was released worldwide in December 1993 3 It is the first game in the Virtua Fighter series and the first arcade fighting game to feature fully 3D polygon graphics The game has been ported to several platforms including the Sega Saturn Sega 32X and Microsoft Windows Virtua FighterNorth American arcade flyerDeveloper s Sega AM2Publisher s SegaDirector s Yu SuzukiHideki Anbo 32X Producer s Yu SuzukiKouchi Nagata 32X Designer s Seiichi IshiiYoshinao Asako Youji Kato Ryoya Yui Saturn Masashi Kubo 32X Programmer s Toru IkebuchiKeiji Okayasu arcade amp Saturn Hiroaki ShojiEiji Horita Akio Setsumasa Tatsuo Yamajiri Yasuhiro Takahashi 32X Composer s Takayuki Nakamura ArcadeTakayuki NakamuraSaturn sound designTakayuki NakamuraTakenobu MitsuyoshiKazuhiko Kouchi32X sound designMasaru SetsumaruTatsuya KohzakiAtsumu MiyazawaTadashi JoukagiSeriesVirtua FighterPlatform s Arcade Saturn 32X R Zone WindowsReleaseArcade WW October 1993 1 2 Saturn JP November 22 1994NA May 11 1995EU July 8 1995 Arcade Remix JP April 1995NA November 1995 1 EU 1995UK 1995 Saturn Remix JP July 14 1995NA October 2 1995EU October 27 1995 32XNA October 10 1995JP October 20 1995EU November 30 1995Windows 95 Remix NA September 10 1996EU 1996Genre s FightingMode s Single player multiplayerArcade systemModel 1 ST V Remix The game was critically acclaimed and a major hit becoming one of Sega s best selling arcade games of all time with more than 40 000 arcade units sold while the Saturn versions sold over 1 million copies Virtua Fighter was highly regarded for its in depth 3D fighting engine and real world fighting techniques and has been revolutionary and highly influential in the evolution of the genre and video games in general An update titled Virtua Fighter Remix developed by AM1 4 was released for the Saturn in 1995 and ported to the arcade later that same year 5 The game s remake Virtua Fighter 10th Anniversary was released for the PlayStation 2 in 2003 as a stand alone title in Japan and as a bonus to Virtua Fighter 4 Evolution in North America Contents 1 Gameplay 2 Plot 2 1 Characters 2 2 Story 3 Development and release 3 1 Virtua Fighter 3 2 Virtua Fighter Remix 3 3 Virtua Fighter 10th Anniversary 4 Reception 4 1 Arcade 4 2 Ports 5 Legacy and impact 6 References 7 External linksGameplay edit nbsp Lau Chan vs Jacky Bryant arcade The Virtua label indicates that the onscreen action takes place in a 3D environment however movement was restricted to 2D The images were created using wireframe and flat shaded quad polygons Beyond 3D it retained the staple of multiple characters each with their own distinctive moves In the game s single player mode the player faces all eight characters including a duplicate of the chosen character in a pre determined order followed by a fight with the game s boss Dural Each fight is a best of three match and the player has three ways to win knocking out the opponent forcing them out of the ring or having more health left when time runs out Unlike other fighting games of the early 1990s such as Street Fighter II or Mortal Kombat the game relies on a control stick and only three buttons punch kick and guard block although different situations and button combinations led to a vast variety of moves for each character Plot editCharacters edit Further information List of Virtua Fighter characters Introduced in Virtua Fighter Akira Yuki An assistant kung fu teacher from Japan fights with Bajiquan Pai Chan A martial arts film star from Hong Kong fights with Mizongquan Lau Chan Pai s father and a cook from China fights with a fictional fighting style Hǔ Yan Quan 虎燕拳 Koen ken Tiger Swallow Fist Wolf Hawkfield A professional wrestler from Canada fights with professional wrestling maneuvers Jeffry McWild A fisherman from Australia fights with Pancratium Kage Maru Kage A ninja from Japan fights with Jujutsu Sarah Bryant A college student from San Francisco CA who had been abducted and brainwashed by a criminal organization fights with Jeet Kune Do Sega changed her fighting style to martial arts which also includes Tae Kwon Do Savate and Karate as of Virtua Fighter 4 Evolution Jacky Bryant Sarah s older brother and a race car driver also from San Francisco fights with Jeet Kune Do Dural A gynoid that is the game s boss character and is Kage s missing mother Tsukikage She fights with a mix of all the other characters styles An Arab fighter named Siba was planned and his character model appeared on some Virtua Fighter arcade cabinets though in some cases Akira s name was placed under his portrait Siba was originally to be the protagonists of the franchise He was ultimately dropped but later appeared in Fighters Megamix Two other characters were also discovered One of which was an early design of Akira Yuki whom is shirtless with pants and shoes The other was a military man named Jeff citation needed Story edit Once in the Shōwa period the defunct Japanese army intended to approach Puyi the last Emperor of the Qing Dynasty in their effort to take advantages However they were defeated by the Imperial guards who used the martial art called Hakkyoku ken During World War II the Japanese army research the mysteries of Hakkyoku ken to create supersoldiers developing the ultimate martial art Approximately half a century has passed since then the ultimate World Fighting Tournament is about to start and all kinds of fighters from around the world engage to determine the world s best Behind the Tournament however there exists an intrigue designed by a sinister syndicate Development and release editVirtua Fighter edit The game s development began in 1992 following the development of Virtua Racing 6 Virtua Fighter was developed to run on Sega Model 1 arcade hardware 7 developed internally at Sega 8 9 According to Sega of Japan s publicity manager Kurokawa We deliberately didn t publicize all the fighting moves at the same time but instead revealed them to gamers one at a time by means of the Japanese videogame press 10 Virtua Fighter also used 3D motion capture technology 11 12 According to Suzuki an issue during the game s development was performing fast division calculations for 3D operations The only applications he was aware of performing fast enough divisions at the time were nuclear reactors and space rockets The team were working away with craftsmanship equivalent to inscribing 100 words on a single grain of rice to achieve fast 3D division operations according to Suzuki 13 An early prototype version of the arcade game featured an Arab fighter called Siba This early version did not have Akira Yuki who was added later in development as a replacement for Siba with Akira becoming the game s protagonist 14 This early prototype version was location tested in Japan and then demonstrated at the Amusement Machine Show AM Show in August 1993 15 16 Virtua Fighter was a launch game for the Sega Saturn 17 and served as the pack in launch game in North America 18 Its Sega 32X version was developed by the same team responsible for the Genesis port of Virtua Racing 19 Virtua Fighter Remix edit Virtua Fighter Remix was an update of the original Virtua Fighter with higher polygon models texture mapping and some gameplay changes It was given free to all registered Saturn owners in the United States via mail 20 21 It had an arcade release on the ST V an arcade platform based on the Sega Saturn and later ported to Microsoft Windows as Virtua Fighter PC 22 In Japan Game Machine listed it on their August 1 1995 issue as being the twenty first most successful arcade game of the month 23 Virtua Fighter 10th Anniversary edit With the 2003 PlayStation 2 release of Virtua Fighter 4 Evolution arriving in time for the series tenth anniversary a remake of Virtua Fighter Virtua Fighter 10th Anniversary was released on the PlayStation 2 While the music stages and low polygon visual style were retained from the first game the character roster animations mechanics and movesets were taken from Evolution In the previous PS2 release of Virtua Fighter 4 a button code would make the player s character look like a Virtua Fighter model In Japan the game was included as part of a box set with a book called Virtua Fighter 10th Anniversary Memory of a Decade and a DVD The box set was released in November 2003 and was published by Enterbrain 24 In North America the game was included in the home version of Virtua Fighter 4 Evolution and in Europe it was only available as a promotional item it was not sold at retail Reception editReception Review scores Publication Scores Arcade Sega Saturn 32X Computer and Video Games 83 25 94 11 95 26 Edge Positive 16 9 10 27 Electronic Gaming Monthly Positive 28 31 5 40 29 29 40 30 Famitsu 36 40 31 30 40 32 Game Informer 8 10 33 GamesMaster 96 34 Hyper 90 35 Maximum nbsp nbsp nbsp nbsp nbsp 12 Mean Machines Sega 96 36 Mega 97 37 Next Generation nbsp nbsp nbsp nbsp nbsp Remix 5 nbsp nbsp nbsp nbsp nbsp original 38 nbsp nbsp nbsp nbsp nbsp Remix 39 nbsp nbsp nbsp nbsp nbsp 40 Sega Magazin 87 original 91 Remix 41 Sega Power 97 42 Sega Saturn Magazine nbsp nbsp nbsp nbsp nbsp Remix 43 Sega Saturn Tsushin 38 40 44 Ultimate Future Games 96 45 Awards Publication s Awards Gamest Awards 1994 46 3rd Best Game of the Year 3rd Best Fighting Game 6th Best Graphics AMOA Awards 1994 47 Most Played Videogame nominee Most Innovative New Technology nominee EGM 1UP 48 Famitsu 49 Computer Gaming World 50 Best Games of All Time GameSpot 51 1UP 52 Most Influential Games of All Time Arcade edit Sega began location testing an early prototype version in Japan prior to the game s demonstration at the Amusement Machine Show AM Show in August 1993 Sega reported it to be their highest earning location test performance of all time with each test machine earning a daily average of 60 000 or 600 equivalent to 1 266 in 2023 At the 1993 AM Show it was rated the hit of the show by many visitors 15 In Japan Game Machine listed Virtua Fighter on their January 1 1994 issue as being the most popular upright cockpit arcade game for the previous two weeks 53 It went on to become Japan s highest grossing arcade game of 1994 54 and one of the highest grossing arcade games of all time in Japan 55 According to Next Generation magazine in 1995 Virtua Fighter was the biggest game in Japan since Super Mario World 56 In North America RePlay reported Virtua Fighter to be the sixth most popular upright arcade game in February 1994 57 and it went on to be one of America s top five highest grossing arcade video games of 1994 47 In the United Kingdom it was the second top grossing arcade game in London during early 1994 below Ridge Racer 58 and went on to be one of the most popular coin ops of the year 11 Virtua Fighter sold more than 40 000 arcade units worldwide by 1996 59 with each unit costing between 15 000 equivalent to 32 000 in 2023 11 and 14 000 21 000 equivalent to 44 000 in 2023 25 Virtua Fighter and Virtua Fighter 2 1994 became Sega s best selling arcade games of all time surpassing their previous record holder Out Run 1986 60 Following its demonstration at the 1993 AM Show Virtua Fighter received a positive industry reception RePlay magazine called the adaptation of 3 D polygon graphics to video fighting games a sensational development that could define and revitalize this already hot category California Games CEO Pat Schroeder said Virtua Fighter was by far the dawn of a new era of games with praise for the computerized 3 D graphics with effects that are unreal and how it shows the fighting action from different angles 15 Edge magazine called Virtua Fighter a tantalising glimpse into the future of fighting games employing the same ground breaking CG computer graphics system as Virtua Racing While criticizing the appearance of the excessively blocky polygonised people Edge said the 3D scrolling animation and movement are all silky smooth and very realistic and that the fluid animation and imaginative camera angles quickly won the audience over 16 Electronic Gaming Monthly hailed Virtua Fighter as a demonstration of just how far video games have come in the last eight years EGM made particular note of the advanced graphics how the camera moves along different axes depending on the fighters location the use of multiple viewpoints in the instant replay the high quality of the gameplay and the smoothness and realism of the animation 28 In January 1994 Rik Skews of Computer and Video Games magazine after playing for 1 hour initially praised the brilliant 64 bit 3D graphics animation and camera work but compared the gameplay unfavorably to Street Fighter II 25 Computer and Video Games was later more positive towards the gameplay stating in December 1994 that the game combined cutting edge arcade technology with motion capture techniques and some excellent gameplay design 11 Next Generation said in 1995 that it epitomized Yu Suzuki s skill of finding the perfect blend of state of the art technology with solid gameplay in the cut throat world of arcades 56 Ports edit The console port of Virtua Fighter which was very close to the arcade game sold at a nearly 1 1 ratio with the Saturn hardware during the Japanese launch 61 The Future Publishing magazine Ultimate Future Games called Virtua Fighter the game that killed the 16 bit machines 45 The Saturn version sold 630 000 units in Japan while Remix sold a further 437 036 units there in 1995 for a combined total of 1 067 036 units sold for the Saturn in Japan 62 On release of the Saturn version Sega Saturn Tsushin scored the game a 38 out of 40 44 Famicom Tsushin would score the same version a 36 out of 40 five months later 31 Computer and Video Games reviewed a Japanese import in December 1994 stating the last machine to generate so much interest in this office was the arrival of the Super Famicom with Super Mario World Steve James praised the superlative moves amazingly crisp sound samples and totally realistic action Mark Patterson while criticizing the high UK import price of 70 80 107 122 concluded with credit to Sega for producing an excellent machine and even more to AM2 for its near perfect conversion of this fantastic game 11 In a review of the Japanese release GamePro praised the retention of the fighters moves varying camera angles and controls of the arcade version as well as the improved voice and sound effects and home version options and concluded it to be one of the best games ever bundled with a system 63 Their later review of the North American release was similarly laudatory but remarked that Tekken and Battle Arena Toshinden for the soon to launch PlayStation were even better 64 Next Generation which also reviewed the game prior to the Saturn s USA launch disagreed contending that What Virtua Fighter lacks in Battle Arena Tohshinden s immediate graphical punch it makes up for in grinding longevity They particularly praised the game s depth and realism and summarized that The Saturn Virtua Fighter is to all intents and purposes the coin op game brought home And away from the arcade under the harsh light of unhurried examination its merits grow 38 Maximum gave it five out of five stars calling it a stunningly close conversion that is quite possibly the best game available for the machine They remarked that the innovations such as the 3D motion capture remained impressive as well as the depth and variety of the character s gameplay application every fighter has almost limitless scope for coming up with all new attacks They also praised the very clever mixture of superbly exaggerated sound effects coupled with a tangible realistic impact for every blow 12 Electronic Gaming Monthly were more subdued in their reaction but two of their four reviewers commented that it was nearly identical to the arcade version They scored it 31 5 out of 40 average 7 875 out of 10 29 Edge rated the Saturn version 9 10 stating Saturn Virtua Fighter has all the pulling power of the arcade version including the swooping gliding game camera the stylish polygon characters the totally convincing animation and the compulsive gameplay The graphics were impressive enough in the original but on the Saturn under the kind of intense scrutiny you can never give a game in the arcades they emerge as simply astounding It s arguably the first true next generation console game fusing the best aspects of combat gameplay with groundbreaking animation and gorgeous sound 27 Sega Saturn Magazine gave Virtua Fighter Remix five out of five stars saying that it fixed the glitches and graphics of the original game while maintaining the already excellent gameplay 43 Electronic Gaming Monthly scored Remix 29 out of 40 average 7 25 out of 10 The reviewers praised all the game s improvements but most of them concluded that it was still not worth buying for players who already owned the original game 30 Maximum likewise praised the quality of the game and its low price tag but felt it was not worth buying with the release of the even better Saturn conversion of Virtua Fighter 2 less than a month away They scored it four out of five stars 65 The staff of Next Generation gave it five out of five stars applauding the graphical improvements and glitch fixes They commented Perhaps never in videogame history has a problem such as Virtua Fighter been so quickly and thoroughly corrected Virtua Fighter Remix contains all the great gameplay of the original without any of the weak spots 39 Scary Larry of GamePro gave the game a highly positive review for its graphical enhancements and retention of all the excellent gameplay of the original Saturn version GamePro also ran two reader submitted reviews for the game King Kane argued that the graphical and audio improvements make the game worth trying even for those who are not fans of Virtua Fighter while Tricky Ricky argued that though the game is an impressive upgrade the lack of changes to the gameplay make its appeal quickly fade 66 Famicom Tsushin scored Virtua Fighter Remix a 35 out of 40 67 and the Sega 32X version of the game a 30 out of 40 32 Next Generation reviewed the arcade version of the game and stated that The drawback of all Titan games including Remix is that the technology isn t as advanced fast or powerful as Model 2B and these games are really like playing fast Saturn games in the arcade 5 Electronic Gaming Monthly scored the 32X version 30 5 out of 40 average 7 625 out of 10 calling it an excellent conversion given the system it s on but dated next to the graphically superior Saturn version and especially Virtua Fighter Remix both of which had already been released 68 GamePro also noted that the 32X version suffers from more slowdown and fewer polygons than the Saturn version as well as tinny sound quality but praised the additional options not included in the Saturn version and rated it as an overall strong port 69 A critic for Next Generation similarly said that the 32X version is not as impressive looking as the Saturn version but has more options and fewer glitches making it an overall excellent port He argued that the game was not worth buying a 32X for since the system was not powerful enough to handle ports of Virtua Fighter Remix or Virtua Fighter 2 which was soon to be released for the Saturn but that it was an essential purchase for those who already own a 32X 40 In 1995 Flux rated the arcade version 16th in its Top 100 Video Games At the time they called Virtua Fighter The most satisfying fighter in existence 70 In 1996 Computer Gaming World declared Virtua Fighter PC the 121st best computer game ever released 50 In 1996 GamesMaster ranked Virtua Fighter eighth on their The GamesMaster Saturn Top 10 71 Legacy and impact editFurther information Virtua Fighter Virtua Fighter dispensed with sprite based graphics replacing them with flat shaded polygons rendered in real time by the Model 1 s 3D rendering hardware allowing for effects and technologies that were impossible in sprite based fighters such as characters that could move in three dimensions and a dynamic camera that could zoom pan and swoop dramatically around the arena It has been credited with both introducing and popularizing the use of polygon based 3D graphics in fighting games 72 73 74 Next Generation said in 1995 that Virtua Fighter was arguably the most significant game of the 1990s 56 1UP listed it as one of the 50 most important games of all time They credited Virtua Fighter for creating the 3D fighting game genre and more generally demonstrating the potential of 3D polygon human characters as the first to implement them in a useful way showing the potential of realistic gameplay introducing a character physics system and realistic character animations and introducing fighting game concepts such as the ring out and the block button 52 At a time when fighting games were becoming increasingly focused on violence and shock value the popularity of Virtua Fighter demonstrated that fighting games focused on gameplay were still commercially viable 73 Nintendo s Shigeru Miyamoto said that for several years after Virtua Fighter was released he was disinterested in making fighting games because he felt that I was beaten to the punch when Virtua Fighter came out and that any fighting game he produced would have been perceived as an attempt to copy Virtua Fighter 75 Game designer Yasuyuki Oda remarked that he was impressed by this video game while working for SNK 76 In particular Virtua Fighter garnered praise for its simple three button control scheme with the game s strategy coming from the intuitively observed differences between characters that felt and acted differently rather than the more ornate combos of two dimensional competitors Virtua Fighter s fluid animation and relatively realistic depiction of distinct fighting styles gave its combatants a lifelike presence considered impossible to replicate with sprites 77 78 79 Virtua Fighter played a crucial role in popularizing 3D polygonal graphics 72 80 81 Some of the Sony Computer Entertainment SCE staff involved in the creation of the original PlayStation video game console credit Virtua Fighter as inspiration for the PlayStation s 3D graphics hardware According to SCE s former producer Ryoji Akagawa and chairman Shigeo Maruyama the PlayStation was originally being considered as a 2D focused hardware and it was not until the success of Virtua Fighter in the arcades that they decided to design the PlayStation as a 3D focused hardware 82 Toby Gard also cited Virtua Fighter as an influence on the use of polygon characters and the creation of Lara Croft in Tomb Raider It became clear to me watching people play Virtua Fighter which was kind of the first big 3D character console game that even though there were only two female characters in the lineup in almost every game I saw being played someone was picking one of the two females 83 John Romero also cited Virtua Fighter as a major influence on the creation of 3D first person shooter Quake 84 85 Team Ico s Fumito Ueda also cited Virtua Fighter as an influence on his animation work 86 References edit a b Akagi Masumi October 13 2006 アーケードTVゲームリスト国内 海外編 1971 2005 Arcade TV Game List Domestic Overseas Edition 1971 2005 in Japanese Japan Amusement News Agency pp 131 3 ISBN 978 4990251215 Megadrive Review Virtua Racing Mean Machines No 19 pp 48 50 Retrieved July 24 2015 バーチャファイター 株式会社セガ セガ アーケードゲームヒストリー 株式会社セガ in Japanese Retrieved October 29 2023 Preview Die Hard Arcade Sega Saturn Magazine No 16 Emap International Limited February 1997 p 24 a b c Virtua Fighter Remix Next Generation No 12 Imagine Media December 1995 p 209 Horowitz Ken July 6 2018 The Sega Arcade Revolution A History in 62 Games McFarland amp Company p 293 ISBN 978 1 4766 3196 7 Work on Sega s ground breaking 3D fighter began in 1992 using the same Model 1 Pro Board that powered Virtua Racing Sega 16 History of Virtua Fighter Sega Enterprises Ltd Real3D Lockheed Martin 1996 Archived from the original on January 2 1997 Retrieved April 19 2021 Second Hand Smoke One up two down Tom s Hardware Guide Tom s Hardware October 22 1999 Archived from the original on February 22 2015 Retrieved April 19 2021 AM2 Next Generation 4 Imagine Media 68 69 April 1995 a b c d e f Patterson Mark James Steve Lawrence Eddy Radion Automatic Lord Gary December 15 1994 Sega Saturn exclusive Virtua Fighter fighting in the third dimension PDF Computer and Video Games No 158 January 1995 United Kingdom pp 12 3 15 6 19 a b c Virtua Fighter Maximum The Video Game Magazine 1 Emap International Limited 142 3 October 1995 Yu Suzuki Interview セガハードヒストリア Sega Hard Historia in Japanese SB Creative March 2021 ISBN 978 4 7973 9943 1 Part 1 and Part 2 Before Shaheen There Was Almost Siba Hardcore Gamer January 1 2015 Retrieved May 30 2021 a b c Once Again JAMMA Says Bigger is Better RePlay Vol 19 no 1 October 1993 pp 129 150 a b c New wave graphics dominate AMS 93 PDF Edge No 2 November 1993 September 30 1993 pp 16 8 Sega s Saturn Launched in Japan Electronic Gaming Monthly No 65 Ziff Davis December 1994 p 60 Sega Hopes to Run Rings Around the Competition with Early Release of the Saturn Electronic Gaming Monthly No 72 Ziff Davis July 1995 p 30 Virtua Short Stories Maximum The Video Game Magazine 1 Emap International Limited 117 October 1995 Kalinske Tom October 1995 Saturn Savaged on the Net Tom Kalinske Strikes Back Maximum The Video Game Magazine 1 Emap International Limited 115 Sega Knocks Out Sega Saturn owners with free Virtua Fighter Remix giveaway Business Wire Berkshire Hathaway Archived from the original on April 2 2016 Retrieved August 10 2019 via The Free Dictionary NG Alphas Sega Entertainment Next Generation No 22 Imagine Media October 1996 p 103 One of the first titles to appear is Virtua Fighter PC which has more in common with VF Remix than the original Game Machine s Best Hit Games 25 TVゲーム機ーソフトウェア Video Game Software Game Machine in Japanese No 500 Amusement Press Inc August 1 1995 p 25 Virtua Fighter 10th Anniversary Hits Japan IGN Ziff Davis October 10 2003 Retrieved May 19 2013 a b c Skews Rik January 15 1994 Arcade Action Virtua Fighters PDF Computer amp Video Games No 147 February 1994 EMAP pp 100 1 Computer and Video Games Issue 168 1995 11 EMAP Images GB Archive org November 1995 Retrieved March 11 2016 a b Virtua Fighter Review Edge Online December 22 1994 Retrieved January 22 2014 a b Virtua Fighters Electronic Gaming Monthly No 51 Ziff Davis October 1993 p 66 a b Review Crew Virtua Fighter Electronic Gaming Monthly No 72 Ziff Davis July 1995 p 38 a b Virtua Fighter Remix Review Electronic Gaming Monthly No 76 Ziff Davis November 1995 p 46 a b おオススメ ソフト カタログ バーチャファイター Weekly Famicom Tsushin No 335 Pg 114 May 12 19 1995 a b NEW GAMES CROSS REVIEW バーチャファイター Weekly Famicom Tsushin No 358 Pg 30 October 27 1995 Legacy Review Archives Game Informer Retrieved October 3 2021 GamesMaster episode 73 series 4 episode 11 November 29 1994 Bures Julian Serda Jason May 1995 Virtua Fighter vs Toshinden Hyper No 18 pp 32 5 Saturn Review Virtua Fighter Mean Machines Sega No 28 February 1995 December 30 1994 pp 16 21 Saturn Review Virtua Fighter PDF Mega No 29 February 1995 January 1995 pp 38 41 a b Virtua Fighter Next Generation 4 Imagine Media 88 April 1995 a b Reassuring Next Generation 10 Imagine Media 113 October 1995 a b Un X Pected Next Generation 11 Imagine Media 177 November 1995 Die Hits de Leser The Reader Hits PDF Sega Magazin in German No 28 Marz 1996 February 14 1996 p 21 Saturn Virtua Fighter PDF Sega Power No 63 February 1995 December 15 1994 pp 14 5 a b Review Virtua Fighter Remix CG Portrait Collection Sega Saturn Magazine 1 Emap International Limited 94 November 1995 a b SegaSaturn GameCross Review バーチャファイター Sega Saturn Tsushin No 1 Pg 6 December 2 1994 a b The game that killed the 16 bit machines Virtua Fighter PDF Ultimate Future Games No 3 February 1995 Future Publishing January 1 1995 pp 78 81 第8回ゲーメスト大賞 GAMEST in Japanese 136 40 a b AMOA Jukebox And Game Awards Nominees Announced PDF Cash Box July 23 1994 p 30 The Greatest 200 Videogames of Their Time Electronic Gaming Monthly February 6 2006 Archived from the original on October 17 2012 Retrieved November 19 2013 Japan Votes on All Time Top 100 Edge Famitsu March 3 2006 Archived from the original on July 23 2008 Retrieved November 24 2008 a b Staff November 1996 150 Best and 50 Worst Games of All Time Computer Gaming World No 148 pp 63 65 68 72 74 76 78 80 84 88 90 94 98 GameSpot Presents Readers Choice 15 Most Influential Video Games of All Time Archived from the original on November 20 2001 Retrieved March 11 2016 a b Classic 1UP com s Essential 50 1UP com Archived from the original on October 19 2013 Retrieved July 24 2015 Game Machine s Best Hit Games 25 アップライト コックピット型TVゲーム機 Upright Cockpit Videos Game Machine in Japanese No 464 Amusement Press Inc January 1 1994 p 35 Best Videos 94 Puyo Puyo Ridge Racer DX PDF Game Machine in Japanese No 487 Amusement Press Inc January 1 15 1995 p 36 Ultimate Future Games Issue 02 1995 01 Future Publishing GB Archive org January 1995 Retrieved March 11 2016 a b c The Art of Virtua Fighter Next Generation No 11 November 1995 October 24 1995 p 1 Player s Choice Top Games Now in Operation Based on Earnings Opinion Poll of Operators Best Upright Videos RePlay Vol 19 no 5 RePlay Publishing Inc February 1994 p 6 Arcade Action PDF Computer and Video Games No 149 April 1994 United Kingdom Future Publishing March 15 1994 pp 82 6 Virtua Fighter Kids New Sega Saturn game is way a head of its time Sega of America September 3 1996 Retrieved October 11 2021 Famitsu DC February 15 2002 Interview Akira Nagai SEGA Representative セガ アーケード ヒストリー Sega Arcade History Famitsu Books in Japanese Enterbrain pp 20 23 ISBN 978 4 75770790 0 Archived from the original on August 20 2020 Retrieved April 11 2024 Translation by Shmuplations Archived August 7 2020 at the Wayback Machine Kent Steven L 2001 The Ultimate History of Video Games The Story Behind the Craze that Touched our Lives and Changed the World Roseville California Prima Publishing p 502 ISBN 0 7615 3643 4 Game Search Game Data Library Famitsu Retrieved September 17 2021 Saturn ProReview Virtua Fighter GamePro No 68 IDG March 1995 p 31 ProReview Virtua Fighter GamePro No 83 IDG August 1995 p 48 Maximum Reviews Virtua Fighter Remix Maximum The Video Game Magazine 2 Emap International Limited 143 November 1995 ProReview Virtua Fighter Remix GamePro No 87 IDG December 1995 pp 72 73 NEW GAMES CROSS REVIEW バーチャファイター リミックス Weekly Famicom Tsushin No 344 Pg 31 July 21 1995 Virtua Fighter Review Electronic Gaming Monthly No 75 Ziff Davis October 1995 p 36 ProReview Virtua Fighter GamePro No 86 IDG November 1995 p 66 Top 100 Video Games Flux 4 Harris Publications 27 April 1995 The GamesMaster Saturn Top 10 PDF GamesMaster 44 76 July 1996 a b Virtua Racing Arcade 1992 15 Most Influential Games of All Time GameSpot 2001 Archived from the original on April 12 2010 Retrieved January 19 2014 a b Future Fights A Looking Glass into Tomorrow s Fighting Games Electronic Gaming Monthly No 68 Ziff Davis March 1995 pp 91 93 Tekken 2 Maximum The Video Game Magazine 1 Emap International Limited 21 October 1995 At the end of 1993 the genre was re defined by Sega s Virtua Fighter which introduced stunningly animated 3D polygon fighters that greatly excited arcade gamers Inside the Mind of Shigeru Miyamoto GamePro No 114 IDG March 1998 p 55 ザ キング オブ ファイターズ XIV プロデューサーインタビュー 最新作は新旧スタッフが総力を挙げて開発 1 2 Famtisu December 10 2015 Retrieved December 11 2015 Mott Tony 2013 1001 Video Games You Must Play Before You Die New York City Universe Publishing pp 226 250 ISBN 978 0 7893 2090 2 Virtua Racing was perhaps the first to treat polygons not as a graphical gimmick but as an opportunity to expand the boundaries of traditional driving games It s like witnessing the discovery of fire Virtua Fighter establish ed the template that future 3 D fighters would follow Kent Steven L 2001 The Ultimate History of Video Games The Story Behind the Craze that Touched our Lives and Changed the World Roseville California Prima Publishing pp 501 502 ISBN 0 7615 3643 4 Virtua Fighter Review Edge December 22 1994 Archived from the original on December 10 2014 Retrieved March 5 2015 Virtua Fighter s 3D characters have a presence that 2D sprites just can t match The characters really do seem alive whether they re throwing a punch unleashing a special move or reeling from a blow The Saturn version of Virtua Fighter is an exceptional game in many respects It s arguably the first true next generation console game fusing the best aspects of combat gameplay with groundbreaking animation and gorgeous sound CD music and clear samples In the arcades Virtua Fighter made people stop and look On the Saturn it will make many people stop look at their bank balance and then fork out for Sega s new machine Over to you Sony Leone Matt 2010 The Essential 50 Part 35 Virtua Fighter 1UP com Archived from the original on July 19 2012 Retrieved December 10 2016 Donovan Tristan 2010 Replay The History of Video Games Yellow Ant p 267 ISBN 978 0956507204 One of the key objections to 3D graphics that developers had been raising with Sony was that while polygons worked fine for inanimate objects such as racing cars 2D images were superior when it came to animating people or other characters Virtua Fighter Suzuki s follow up to Virtua Racing was a direct riposte to such thinking The characters may have resembled artists mannequins but their lifelike movement turned Suzuki s game into a huge success that exploded claims that game characters couldn t be done successfully in 3D Teruhisa Tokunaka chief executive officer of Sony Computer Entertainment even went so far as to thank Sega for creating Virtua Fighter and transforming developers attitudes Feit Daniel September 5 2012 How Virtua Fighter Saved PlayStation s Bacon Wired Retrieved October 9 2014 Ryoji Akagawa If it wasn t for Virtua Fighter the PlayStation probably would have had a completely different hardware concept Thomason Steve July 2006 The Man Behind the Legend Nintendo Power Vol 19 no 205 p 72 cf Gard Toby June 28 2001 Q amp A The man who made Lara BBC News Interview BBC Archived from the original on December 15 2002 Retrieved July 12 2016 Does John Romero Still Enjoy Shooting People Next Generation No 30 June 1997 pp 9 12 Edge May 1997 My original idea was to do something like Virtua Fighter in a 3D world with full contact fighting but you d also be able to run through a world and do the same stuff you do in Quake only when you got into these melees the camera would pull out into a third person perspective It would ve been great but nobody else had faith in trying it The project was taking too long and everybody just wanted to fall back on the safe thing the formula Watch The Last Guardian s spectacular new CG trailer PlayStation Blog PlayStation Network Japanese バーチャファイター Hepburn Bacha FaitaExternal links editVirtua Fighter at the Killer List of Videogames Demo of Virtua Fighter PC for Windows 95 hosted by Sega of America Retrieved from https en wikipedia org w index php title Virtua Fighter video game amp oldid 1225344868 Virtua Fighter Remix, wikipedia, wiki, book, books, library,

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