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Ubiquitous computing

Ubiquitous computing (or "ubicomp") is a concept in software engineering, hardware engineering and computer science where computing is made to appear anytime and everywhere. In contrast to desktop computing, ubiquitous computing can occur using any device, in any location, and in any format. A user interacts with the computer, which can exist in many different forms, including laptop computers, tablets, smart phones and terminals in everyday objects such as a refrigerator or a pair of glasses. The underlying technologies to support ubiquitous computing include Internet, advanced middleware, operating system, mobile code, sensors, microprocessors, new I/O and user interfaces, computer networks, mobile protocols, location and positioning, and new materials.

This paradigm is also described as pervasive computing,[1] ambient intelligence,[2] or "everyware".[3] Each term emphasizes slightly different aspects. When primarily concerning the objects involved, it is also known as physical computing, the Internet of Things, haptic computing,[4] and "things that think". Rather than propose a single definition for ubiquitous computing and for these related terms, a taxonomy of properties for ubiquitous computing has been proposed, from which different kinds or flavors of ubiquitous systems and applications can be described.[5]

Ubiquitous computing themes include: distributed computing, mobile computing, location computing, mobile networking, sensor networks, human–computer interaction, context-aware smart home technologies, and artificial intelligence.

Core concepts

Ubiquitous computing is the concept of using small internet connected and inexpensive computers to help with everyday functions in an automated fashion. For example, a domestic ubiquitous computing environment might interconnect lighting and environmental controls with personal biometric monitors woven into clothing so that illumination and heating conditions in a room might be modulated, continuously and imperceptibly. Another common scenario posits refrigerators "aware" of their suitably tagged contents, able to both plan a variety of menus from the food actually on hand, and warn users of stale or spoiled food.[6]

Ubiquitous computing presents challenges across computer science: in systems design and engineering, in systems modelling, and in user interface design. Contemporary human-computer interaction models, whether command-line, menu-driven, or GUI-based, are inappropriate and inadequate to the ubiquitous case. This suggests that the "natural" interaction paradigm appropriate to a fully robust ubiquitous computing has yet to emerge – although there is also recognition in the field that in many ways we are already living in a ubicomp world (see also the main article on natural user interfaces). Contemporary devices that lend some support to this latter idea include mobile phones, digital audio players, radio-frequency identification tags, GPS, and interactive whiteboards.

Mark Weiser proposed three basic forms for ubiquitous computing devices:[7]

  • Tabs: a wearable device that is approximately a centimeter in size
  • Pads: a hand-held device that is approximately a decimeter in size
  • Boards: an interactive larger display device that is approximately a meter in size

Ubiquitous computing devices proposed by Mark Weiser are all based around flat devices of different sizes with a visual display.[8] Expanding beyond those concepts there is a large array of other ubiquitous computing devices that could exist. Some of the additional forms that have been conceptualized are:[5]

  • Dust: miniaturized devices can be without visual output displays, e.g. micro electro-mechanical systems (MEMS), ranging from nanometres through micrometers to millimetres. See also Smart dust.
  • Skin: fabrics based upon light emitting and conductive polymers, organic computer devices, can be formed into more flexible non-planar display surfaces and products such as clothes and curtains, see OLED display. MEMS device can also be painted onto various surfaces so that a variety of physical world structures can act as networked surfaces of MEMS.
  • Clay: ensembles of MEMS can be formed into arbitrary three dimensional shapes as artefacts resembling many different kinds of physical object (see also tangible interface).

In Manuel Castells' book The Rise of the Network Society, Castells puts forth the concept that there is going to be a continuous evolution of computing devices. He states we will progress from stand-alone microcomputers and decentralized mainframes towards pervasive computing. Castells' model of a pervasive computing system, uses the example of the Internet as the start of a pervasive computing system. The logical progression from that paradigm is a system where that networking logic becomes applicable in every realm of daily activity, in every location and every context. Castells envisages a system where billions of miniature, ubiquitous inter-communication devices will be spread worldwide, "like pigment in the wall paint".

Ubiquitous computing may be seen to consist of many layers, each with their own roles, which together form a single system:

  • Layer 1: Task management layer
    • Monitors user task, context and index
    • Map user's task to need for the services in the environment
    • To manage complex dependencies
  • Layer 2: Environment management layer
    • To monitor a resource and its capabilities
    • To map service need, user level states of specific capabilities
  • Layer 3: Environment layer
    • To monitor a relevant resource
    • To manage reliability of the resources

History

Mark Weiser coined the phrase "ubiquitous computing" around 1988, during his tenure as Chief Technologist of the Xerox Palo Alto Research Center (PARC). Both alone and with PARC Director and Chief Scientist John Seely Brown, Weiser wrote some of the earliest papers on the subject, largely defining it and sketching out its major concerns.[7][9][10]

Recognizing the effects of extending processing power

Recognizing that the extension of processing power into everyday scenarios would necessitate understandings of social, cultural and psychological phenomena beyond its proper ambit, Weiser was influenced by many fields outside computer science, including "philosophy, phenomenology, anthropology, psychology, post-Modernism, sociology of science and feminist criticism". He was explicit about "the humanistic origins of the 'invisible ideal in post-modernist thought'",[10] referencing as well the ironically dystopian Philip K. Dick novel Ubik.

Andy Hopper from Cambridge University UK proposed and demonstrated the concept of "Teleporting" – where applications follow the user wherever he/she moves.

Roy Want, while a researcher and student working under Andy Hopper at Cambridge University, worked on the "Active Badge System", which is an advanced location computing system where personal mobility that is merged with computing.

Bill Schilit (now at Google) also did some earlier work in this topic, and participated in the early Mobile Computing workshop held in Santa Cruz in 1996.

Ken Sakamura of the University of Tokyo, Japan leads the Ubiquitous Networking Laboratory (UNL), Tokyo as well as the T-Engine Forum. The joint goal of Sakamura's Ubiquitous Networking specification and the T-Engine forum, is to enable any everyday device to broadcast and receive information.[11][12]

MIT has also contributed significant research in this field, notably Things That Think consortium (directed by Hiroshi Ishii, Joseph A. Paradiso and Rosalind Picard) at the Media Lab[13] and the CSAIL effort known as Project Oxygen.[14] Other major contributors include University of Washington's Ubicomp Lab (directed by Shwetak Patel), Dartmouth College's DartNets Lab, Georgia Tech's College of Computing, Cornell University's People Aware Computing Lab, NYU's Interactive Telecommunications Program, UC Irvine's Department of Informatics, Microsoft Research, Intel Research and Equator,[15] Ajou University UCRi & CUS.[16]

Examples

One of the earliest ubiquitous systems was artist Natalie Jeremijenko's "Live Wire", also known as "Dangling String", installed at Xerox PARC during Mark Weiser's time there.[17] This was a piece of string attached to a stepper motor and controlled by a LAN connection; network activity caused the string to twitch, yielding a peripherally noticeable indication of traffic. Weiser called this an example of calm technology.[18]

A present manifestation of this trend is the widespread diffusion of mobile phones. Many mobile phones support high speed data transmission, video services, and other services with powerful computational ability. Although these mobile devices are not necessarily manifestations of ubiquitous computing, there are examples, such as Japan's Yaoyorozu ("Eight Million Gods") Project in which mobile devices, coupled with radio frequency identification tags demonstrate that ubiquitous computing is already present in some form.[19]

Ambient Devices has produced an "orb", a "dashboard", and a "weather beacon": these decorative devices receive data from a wireless network and report current events, such as stock prices and the weather, like the Nabaztag produced by Violet Snowden.

The Australian futurist Mark Pesce has produced a highly configurable 52-LED LAMP enabled lamp which uses Wi-Fi named MooresCloud after Gordon Moore.[20]

The Unified Computer Intelligence Corporation launched a device called Ubi – The Ubiquitous Computer designed to allow voice interaction with the home and provide constant access to information.[21]

Ubiquitous computing research has focused on building an environment in which computers allow humans to focus attention on select aspects of the environment and operate in supervisory and policy-making roles. Ubiquitous computing emphasizes the creation of a human computer interface that can interpret and support a user's intentions. For example, MIT's Project Oxygen seeks to create a system in which computation is as pervasive as air:

In the future, computation will be human centered. It will be freely available everywhere, like batteries and power sockets, or oxygen in the air we breathe...We will not need to carry our own devices around with us. Instead, configurable generic devices, either handheld or embedded in the environment, will bring computation to us, whenever we need it and wherever we might be. As we interact with these "anonymous" devices, they will adopt our information personalities. They will respect our desires for privacy and security. We won't have to type, click, or learn new computer jargon. Instead, we'll communicate naturally, using speech and gestures that describe our intent...[22]

This is a fundamental transition that does not seek to escape the physical world and "enter some metallic, gigabyte-infested cyberspace" but rather brings computers and communications to us, making them "synonymous with the useful tasks they perform".[19]

Network robots link ubiquitous networks with robots, contributing to the creation of new lifestyles and solutions to address a variety of social problems including the aging of population and nursing care.[23]

Issues

Privacy is easily the most often-cited criticism of ubiquitous computing (ubicomp), and may be the greatest barrier to its long-term success.[24]

Research centres

This is a list of notable institutions who claim to have a focus on Ubiquitous computing sorted by country:

Canada

Topological Media Lab, Concordia University, Canada

Finland

Community Imaging Group, University of Oulu, Finland

Germany

Telecooperation Office (TECO), Karlsruhe Institute of Technology, Germany

India

Ubiquitous Computing Research Resource Centre (UCRC), Centre for Development of Advanced Computing[25]

Pakistan

Centre for Research in Ubiquitous Computing (CRUC), Karachi, Pakistan.

Sweden

Mobile Life Centre, Stockholm University

United Kingdom

Mixed Reality Lab, University of Nottingham

See also

References

  1. ^ Nieuwdorp, E. (2007). "The pervasive discourse". Computers in Entertainment. 5 (2): 13. doi:10.1145/1279540.1279553. S2CID 17759896.
  2. ^ Hansmann, Uwe (2003). Pervasive Computing: The Mobile World. Springer. ISBN 978-3-540-00218-5.
  3. ^ Greenfield, Adam (2006). Everyware: The Dawning Age of Ubiquitous Computing. New Riders. pp. 11–12. ISBN 978-0-321-38401-0.
  4. ^ . Haptics Technical Committee. Archived from the original on 16 November 2011.
  5. ^ a b Poslad, Stefan (2009). Ubiquitous Computing Smart Devices, Smart Environments and Smart Interaction (PDF). Wiley. ISBN 978-0-470-03560-3.
  6. ^ Kang, Byeong-Ho (January 2007). "Ubiquitous Computing Environment Threats and Defensive Measures". International Journal of Multimedia and Ubiquitous Engineering. 2 (1): 47–60. Retrieved 2019-03-22.
  7. ^ a b Weiser, Mark (1991). . Archived from the original on 22 October 2014.
  8. ^ Weiser, Mark (March 23, 1993). "Some Computer Science Issues in Ubiquitous Computing". CACM. Retrieved May 28, 2019.
  9. ^ Weiser, M.; Gold, R.; Brown, J.S. (1999-05-11). . Archived from the original on 10 March 2009.
  10. ^ a b Weiser, Mark (17 March 1996). . Archived from the original on 2 June 2018.
  11. ^ Krikke, J (2005). "T-Engine: Japan's ubiquitous computing architecture is ready for prime time". IEEE Pervasive Computing. 4 (2): 4–9. doi:10.1109/MPRV.2005.40. S2CID 11365911.
  12. ^ . T-engine.org. Archived from the original on 21 October 2018. Retrieved 25 August 2011.
  13. ^ "MIT Media Lab – Things That Think Consortium". MIT. Retrieved 2007-11-03.
  14. ^ "MIT Project Oxygen: Overview". MIT. Retrieved 2007-11-03.
  15. ^ "Equator". UCL. Retrieved 2009-11-19.
  16. ^ (in Korean). CUS. Archived from the original on 2 October 2011.
  17. ^ Weiser, Mark (2017-05-03). "Designing Calm Technology". Retrieved May 27, 2019.
  18. ^ Weiser, Mark; Gold, Rich; Brown, John Seely (1999). "The Origins of Ubiquitous Computing Research at PARC in the Late 1980s". IBM Systems Journal. 38 (4): 693. doi:10.1147/sj.384.0693. S2CID 38805890.
  19. ^ a b Winter, Jenifer (December 2008). "Emerging Policy Problems Related to Ubiquitous Computing: Negotiating Stakeholders' Visions of the Future". Knowledge, Technology & Policy. 21 (4): 191–203. doi:10.1007/s12130-008-9058-4. hdl:10125/63534. S2CID 109339320.
  20. ^ Fingas, Jon (13 October 2012). "MooresCloud Light runs Linux, puts LAMP on your lamp (video)". Engadget.com. Retrieved 22 March 2019.
  21. ^ . Theubi.com. Archived from the original on 2 January 2015.
  22. ^ . Archived from the original on July 5, 2004.
  23. ^ . Archived from the original on October 24, 2007.
  24. ^ Hong, Jason I.; Landay, James A. (June 2004). "An architecture for privacy-sensitive ubiquitous computing" (PDF). Proceedings of the 2nd international conference on Mobile systems, applications, and services - MobiSYS '04. pp. 177=189. doi:10.1145/990064.990087. ISBN 1581137931. S2CID 3776760.
  25. ^ . Department of Electronics & Information Technology (DeitY). Ministry of Communications & IT, Government of India. Archived from the original on 2015-07-07. Retrieved 2015-07-07.

Further reading

  • Adam Greenfield's book Everyware: The Dawning Age of Ubiquitous Computing ISBN 0-321-38401-6.
  • John Tinnell's book Actionable Media: Digital Communication Beyond the Desktop Oxford University Press, 2018. ISBN 0190678089
  • Salim, Flora, Abowd, Gregory UbiComp-ISWC '20: Adjunct Proceedings of the 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2020 ACM International Symposium on Wearable Computers Association for Computing Machinery, New York, United States ISBN 978-1-4503-8076-8.

External links

  • International Conference on Pervasive Computing (Pervasive)
  • Pervasive and Mobile Computing journal, PMC (Elsevier)
  • Proceedings of the Semantic Ambient Media Workshop Series (iAMEA)
  • University of Siegen, ubicomp home publications

ubiquitous, computing, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, newspapers, books, scholar, jstor, june. This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Ubiquitous computing news newspapers books scholar JSTOR June 2017 Learn how and when to remove this template message Ubiquitous computing or ubicomp is a concept in software engineering hardware engineering and computer science where computing is made to appear anytime and everywhere In contrast to desktop computing ubiquitous computing can occur using any device in any location and in any format A user interacts with the computer which can exist in many different forms including laptop computers tablets smart phones and terminals in everyday objects such as a refrigerator or a pair of glasses The underlying technologies to support ubiquitous computing include Internet advanced middleware operating system mobile code sensors microprocessors new I O and user interfaces computer networks mobile protocols location and positioning and new materials This paradigm is also described as pervasive computing 1 ambient intelligence 2 or everyware 3 Each term emphasizes slightly different aspects When primarily concerning the objects involved it is also known as physical computing the Internet of Things haptic computing 4 and things that think Rather than propose a single definition for ubiquitous computing and for these related terms a taxonomy of properties for ubiquitous computing has been proposed from which different kinds or flavors of ubiquitous systems and applications can be described 5 Ubiquitous computing themes include distributed computing mobile computing location computing mobile networking sensor networks human computer interaction context aware smart home technologies and artificial intelligence Contents 1 Core concepts 2 History 3 Recognizing the effects of extending processing power 4 Examples 5 Issues 6 Research centres 7 See also 8 References 9 Further reading 10 External linksCore concepts EditThis section contains close paraphrasing of a non free copyrighted source https www researchgate net publication 242615603 Ubiquitous Computing Environment Threats and Defensive Measures Copyvios report Relevant discussion may be found on the talk page Please improve this article by re writing it in your own words March 2019 Learn how and when to remove this template message Ubiquitous computing is the concept of using small internet connected and inexpensive computers to help with everyday functions in an automated fashion For example a domestic ubiquitous computing environment might interconnect lighting and environmental controls with personal biometric monitors woven into clothing so that illumination and heating conditions in a room might be modulated continuously and imperceptibly Another common scenario posits refrigerators aware of their suitably tagged contents able to both plan a variety of menus from the food actually on hand and warn users of stale or spoiled food 6 Ubiquitous computing presents challenges across computer science in systems design and engineering in systems modelling and in user interface design Contemporary human computer interaction models whether command line menu driven or GUI based are inappropriate and inadequate to the ubiquitous case This suggests that the natural interaction paradigm appropriate to a fully robust ubiquitous computing has yet to emerge although there is also recognition in the field that in many ways we are already living in a ubicomp world see also the main article on natural user interfaces Contemporary devices that lend some support to this latter idea include mobile phones digital audio players radio frequency identification tags GPS and interactive whiteboards Mark Weiser proposed three basic forms for ubiquitous computing devices 7 Tabs a wearable device that is approximately a centimeter in size Pads a hand held device that is approximately a decimeter in size Boards an interactive larger display device that is approximately a meter in sizeUbiquitous computing devices proposed by Mark Weiser are all based around flat devices of different sizes with a visual display 8 Expanding beyond those concepts there is a large array of other ubiquitous computing devices that could exist Some of the additional forms that have been conceptualized are 5 Dust miniaturized devices can be without visual output displays e g micro electro mechanical systems MEMS ranging from nanometres through micrometers to millimetres See also Smart dust Skin fabrics based upon light emitting and conductive polymers organic computer devices can be formed into more flexible non planar display surfaces and products such as clothes and curtains see OLED display MEMS device can also be painted onto various surfaces so that a variety of physical world structures can act as networked surfaces of MEMS Clay ensembles of MEMS can be formed into arbitrary three dimensional shapes as artefacts resembling many different kinds of physical object see also tangible interface In Manuel Castells book The Rise of the Network Society Castells puts forth the concept that there is going to be a continuous evolution of computing devices He states we will progress from stand alone microcomputers and decentralized mainframes towards pervasive computing Castells model of a pervasive computing system uses the example of the Internet as the start of a pervasive computing system The logical progression from that paradigm is a system where that networking logic becomes applicable in every realm of daily activity in every location and every context Castells envisages a system where billions of miniature ubiquitous inter communication devices will be spread worldwide like pigment in the wall paint Ubiquitous computing may be seen to consist of many layers each with their own roles which together form a single system Layer 1 Task management layer Monitors user task context and index Map user s task to need for the services in the environment To manage complex dependencies Layer 2 Environment management layer To monitor a resource and its capabilities To map service need user level states of specific capabilities Layer 3 Environment layer To monitor a relevant resource To manage reliability of the resourcesHistory EditMark Weiser coined the phrase ubiquitous computing around 1988 during his tenure as Chief Technologist of the Xerox Palo Alto Research Center PARC Both alone and with PARC Director and Chief Scientist John Seely Brown Weiser wrote some of the earliest papers on the subject largely defining it and sketching out its major concerns 7 9 10 Recognizing the effects of extending processing power EditRecognizing that the extension of processing power into everyday scenarios would necessitate understandings of social cultural and psychological phenomena beyond its proper ambit Weiser was influenced by many fields outside computer science including philosophy phenomenology anthropology psychology post Modernism sociology of science and feminist criticism He was explicit about the humanistic origins of the invisible ideal in post modernist thought 10 referencing as well the ironically dystopian Philip K Dick novel Ubik Andy Hopper from Cambridge University UK proposed and demonstrated the concept of Teleporting where applications follow the user wherever he she moves Roy Want while a researcher and student working under Andy Hopper at Cambridge University worked on the Active Badge System which is an advanced location computing system where personal mobility that is merged with computing Bill Schilit now at Google also did some earlier work in this topic and participated in the early Mobile Computing workshop held in Santa Cruz in 1996 Ken Sakamura of the University of Tokyo Japan leads the Ubiquitous Networking Laboratory UNL Tokyo as well as the T Engine Forum The joint goal of Sakamura s Ubiquitous Networking specification and the T Engine forum is to enable any everyday device to broadcast and receive information 11 12 MIT has also contributed significant research in this field notably Things That Think consortium directed by Hiroshi Ishii Joseph A Paradiso and Rosalind Picard at the Media Lab 13 and the CSAIL effort known as Project Oxygen 14 Other major contributors include University of Washington s Ubicomp Lab directed by Shwetak Patel Dartmouth College s DartNets Lab Georgia Tech s College of Computing Cornell University s People Aware Computing Lab NYU s Interactive Telecommunications Program UC Irvine s Department of Informatics Microsoft Research Intel Research and Equator 15 Ajou University UCRi amp CUS 16 Examples EditOne of the earliest ubiquitous systems was artist Natalie Jeremijenko s Live Wire also known as Dangling String installed at Xerox PARC during Mark Weiser s time there 17 This was a piece of string attached to a stepper motor and controlled by a LAN connection network activity caused the string to twitch yielding a peripherally noticeable indication of traffic Weiser called this an example of calm technology 18 A present manifestation of this trend is the widespread diffusion of mobile phones Many mobile phones support high speed data transmission video services and other services with powerful computational ability Although these mobile devices are not necessarily manifestations of ubiquitous computing there are examples such as Japan s Yaoyorozu Eight Million Gods Project in which mobile devices coupled with radio frequency identification tags demonstrate that ubiquitous computing is already present in some form 19 Ambient Devices has produced an orb a dashboard and a weather beacon these decorative devices receive data from a wireless network and report current events such as stock prices and the weather like the Nabaztag produced by Violet Snowden The Australian futurist Mark Pesce has produced a highly configurable 52 LED LAMP enabled lamp which uses Wi Fi named MooresCloud after Gordon Moore 20 The Unified Computer Intelligence Corporation launched a device called Ubi The Ubiquitous Computer designed to allow voice interaction with the home and provide constant access to information 21 Ubiquitous computing research has focused on building an environment in which computers allow humans to focus attention on select aspects of the environment and operate in supervisory and policy making roles Ubiquitous computing emphasizes the creation of a human computer interface that can interpret and support a user s intentions For example MIT s Project Oxygen seeks to create a system in which computation is as pervasive as air In the future computation will be human centered It will be freely available everywhere like batteries and power sockets or oxygen in the air we breathe We will not need to carry our own devices around with us Instead configurable generic devices either handheld or embedded in the environment will bring computation to us whenever we need it and wherever we might be As we interact with these anonymous devices they will adopt our information personalities They will respect our desires for privacy and security We won t have to type click or learn new computer jargon Instead we ll communicate naturally using speech and gestures that describe our intent 22 This is a fundamental transition that does not seek to escape the physical world and enter some metallic gigabyte infested cyberspace but rather brings computers and communications to us making them synonymous with the useful tasks they perform 19 Network robots link ubiquitous networks with robots contributing to the creation of new lifestyles and solutions to address a variety of social problems including the aging of population and nursing care 23 Issues EditPrivacy is easily the most often cited criticism of ubiquitous computing ubicomp and may be the greatest barrier to its long term success 24 Research centres EditThis is a list of notable institutions who claim to have a focus on Ubiquitous computing sorted by country CanadaTopological Media Lab Concordia University Canada FinlandCommunity Imaging Group University of Oulu Finland GermanyTelecooperation Office TECO Karlsruhe Institute of Technology Germany IndiaUbiquitous Computing Research Resource Centre UCRC Centre for Development of Advanced Computing 25 PakistanCentre for Research in Ubiquitous Computing CRUC Karachi Pakistan SwedenMobile Life Centre Stockholm University United KingdomMixed Reality Lab University of NottinghamSee also EditAmbient media Computer accessibility Human centered computing Mobile interaction Smart city ubiquitous city Ubiquitous commerce Ubiquitous learning Ubiquitous robot Wearable computerReferences Edit Nieuwdorp E 2007 The pervasive discourse Computers in Entertainment 5 2 13 doi 10 1145 1279540 1279553 S2CID 17759896 Hansmann Uwe 2003 Pervasive Computing The Mobile World Springer ISBN 978 3 540 00218 5 Greenfield Adam 2006 Everyware The Dawning Age of Ubiquitous Computing New Riders pp 11 12 ISBN 978 0 321 38401 0 World Haptics Conferences Haptics Technical Committee Archived from the original on 16 November 2011 a b Poslad Stefan 2009 Ubiquitous Computing Smart Devices Smart Environments and Smart Interaction PDF Wiley ISBN 978 0 470 03560 3 Kang Byeong Ho January 2007 Ubiquitous Computing Environment Threats and Defensive Measures International Journal of Multimedia and Ubiquitous Engineering 2 1 47 60 Retrieved 2019 03 22 a b Weiser Mark 1991 The Computer for the 21st Century Archived from the original on 22 October 2014 Weiser Mark March 23 1993 Some Computer Science Issues in Ubiquitous Computing CACM Retrieved May 28 2019 Weiser M Gold R Brown J S 1999 05 11 Ubiquitous computing Archived from the original on 10 March 2009 a b Weiser Mark 17 March 1996 Ubiquitous computing Archived from the original on 2 June 2018 Krikke J 2005 T Engine Japan s ubiquitous computing architecture is ready for prime time IEEE Pervasive Computing 4 2 4 9 doi 10 1109 MPRV 2005 40 S2CID 11365911 T Engine Forum Summary T engine org Archived from the original on 21 October 2018 Retrieved 25 August 2011 MIT Media Lab Things That Think Consortium MIT Retrieved 2007 11 03 MIT Project Oxygen Overview MIT Retrieved 2007 11 03 Equator UCL Retrieved 2009 11 19 Center of excellence for Ubiquitous System in Korean CUS Archived from the original on 2 October 2011 Weiser Mark 2017 05 03 Designing Calm Technology Retrieved May 27 2019 Weiser Mark Gold Rich Brown John Seely 1999 The Origins of Ubiquitous Computing Research at PARC in the Late 1980s IBM Systems Journal 38 4 693 doi 10 1147 sj 384 0693 S2CID 38805890 a b Winter Jenifer December 2008 Emerging Policy Problems Related to Ubiquitous Computing Negotiating Stakeholders Visions of the Future Knowledge Technology amp Policy 21 4 191 203 doi 10 1007 s12130 008 9058 4 hdl 10125 63534 S2CID 109339320 Fingas Jon 13 October 2012 MooresCloud Light runs Linux puts LAMP on your lamp video Engadget com Retrieved 22 March 2019 Ubi Cloud Theubi com Archived from the original on 2 January 2015 MIT Project Oxygen Overview Archived from the original on July 5 2004 Network Robot Forum Archived from the original on October 24 2007 Hong Jason I Landay James A June 2004 An architecture for privacy sensitive ubiquitous computing PDF Proceedings of the 2nd international conference on Mobile systems applications and services MobiSYS 04 pp 177 189 doi 10 1145 990064 990087 ISBN 1581137931 S2CID 3776760 Ubiquitous Computing Projects Department of Electronics amp Information Technology DeitY Ministry of Communications amp IT Government of India Archived from the original on 2015 07 07 Retrieved 2015 07 07 Further reading EditAdam Greenfield s book Everyware The Dawning Age of Ubiquitous Computing ISBN 0 321 38401 6 John Tinnell s book Actionable Media Digital Communication Beyond the Desktop Oxford University Press 2018 ISBN 0190678089 Salim Flora Abowd Gregory UbiComp ISWC 20 Adjunct Proceedings of the 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2020 ACM International Symposium on Wearable Computers Association for Computing Machinery New York United States ISBN 978 1 4503 8076 8 External links Edit Wikimedia Commons has media related to Ubiquitous computing International Conference on Pervasive Computing Pervasive Pervasive and Mobile Computing journal PMC Elsevier Proceedings of the Semantic Ambient Media Workshop Series iAMEA University of Siegen ubicomp home publications Retrieved from https en wikipedia org w index php title Ubiquitous computing amp oldid 1133143159, wikipedia, wiki, book, books, library,

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