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Markus Persson

Markus Alexej Persson (/ˈmɑːrkəs ˈpɪərsən/ , Swedish: [ˈmǎrkɵs ˈpæ̌ːʂɔn] ; born 1 June 1979), also known as "Notch",[4] is a Swedish video game programmer and designer. He is best known for creating the sandbox video game Minecraft, which has since become the best-selling video game in history; and for founding the video game development company Mojang Studios in 2009.

Markus Persson
Persson at the 2016 Game Developers Conference
Born
Markus Alexej Persson

(1979-06-01) 1 June 1979 (age 44)
Stockholm, Sweden
Other namesNotch
Occupation(s)Video game programmer and designer
Known forCreating Minecraft, founding Mojang
Political partyPirate Party[1]
Spouse
Elin Zetterstrand
(m. 2011; div. 2012)
[2][3]
Children1

Persson began developing video games at an early age, making games both professionally and for pleasure for much of his life. He achieved critical success upon the publishing of an early version of Minecraft in 2009. Prior to the game's official retail release in 2011, it had sold over ten million copies.[5][6] After this point, Persson stood down as lead designer and transferred creative authority to Jens Bergensten.[7]

In September 2014, Persson announced on his personal website that he had concluded he "[didn't have the connection to his fans he thought he had]", that he had "become a symbol", and that he did not wish to be responsible for Mojang's increasingly large operation.[8] Persson left Mojang in November of that year, selling his company to Microsoft for a reported US$2.5 billion.[9][10] As the majority shareholder, the acquisition made Persson a billionaire.

Since 2016, public criticism of several of Persson's Twitter posts in which he wrote of his beliefs that transgender women are not women, that the QAnon conspiracy theory is "legit", and that those critical of a heterosexual pride day "deserve to be shot", has arisen.[11][12] In 2019, Persson's tweets were censured by Microsoft, who subsequently removed mentions of his name from Minecraft (excluding one instance in the game's end credits) and did not invite him to the game's tenth anniversary celebration.[13][14]

In 2015, he co-founded a separate game studio called Rubberbrain.[15][16]

Early life

Markus Alexej Persson was born in Stockholm, Sweden, to a Finnish mother Ritva[17] and a Swedish father Birger[18] on 1 June 1979.[19][20][17] He has a sister.[17][21] He grew up in Edsbyn until age 7, before his family moved back to Stockholm.[22][23][21] In Edsbyn, Persson's father worked for the railroad and his mother was a nurse.[24] He spent much time outdoors in Edsbyn, exploring the woods with his friends.

When Persson was around age seven,[25] his parents divorced, and he and his sister lived with their mother.[26] His father moved to a cabin in the countryside.[21] Persson said in an interview that they experienced food insecurity around once a month.[26] Persson lost contact with his father for several years after the divorce.[25]

According to Persson, his father suffered from depression, bipolar disorder, alcoholism, and medication abuse, and went to jail for robberies.[23][21] While his father had somewhat recovered during Persson's early life, his father relapsed, contributing to the divorce. His sister also experimented with drugs and ran away from home.[17]

He had gained interest in video games at an early age. His father was "a really big nerd", who built his own modem and taught Persson to use the family's Commodore 128.[21][27] On it, Persson played bootleg games and loaded in various type-in programs from computer magazines with the help of his sister.[21] The first game he purchased with his own money was The Bard's Tale.[21] He began programming on his father's Commodore 128 home computer at the age of seven.[25] He produced his first game at the age of eight, a text-based adventure game.[22][25]

By 1994, Persson knew he wanted to become a video game developer, but his teachers advised him to study graphic design, which he did from ages 15 to 18.[21][28]

Persson, although introverted,[17] was well-liked by his peers, but after entering secondary school was a "loner" and reportedly only had one friend.[27] He spent most of his spare time with games and programming at home.[27] He managed to reverse engineer the Doom engine, which he continued to take great pride in as of 2014. He never finished high school, but was reportedly a good student.[17]

Career

Persson started his career working as a web designer.[21][28] He later found employment at Game Federation, where he met Rolf Jansson. The pair worked in their spare time to build the 2006 video game Wurm Online.[28][29][30][25] The game was released through a new entity, "Mojang Specifications AB". Persson left the project in late 2007. As Persson wanted to reuse the name "Mojang", Jansson agreed to rename the company to Onetoofree AB.[27]

Between 2004 and 2009, Persson worked as a game developer for Midasplayer (later known as King).[22][25] There, he worked as a programmer, mostly building browser games made in Flash.[27][28] He later worked as a programmer for jAlbum.[30][31][32][33]

Minecraft and Mojang

Inspiration for Minecraft

Prior to creating Minecraft, Persson developed multiple, small games. He also entered a number of game design competitions and participated in discussions on the TIGSource forums, a web forum for independent game developers.[27][30]

One of Persson's more notable personal projects was called RubyDung, an isometric three dimensional base-building game like RollerCoaster Tycoon and Dwarf Fortress.[34] While working on RubyDung, Persson experimented with a first-person view mode similar to that found in Dungeon Keeper. However, he felt the graphics were too pixelated and omitted this mode.[35][32]

In 2009, Persson found inspiration in Infiniminer, a block-based open-ended mining game. Infiniminer heavily influenced his future work on RubyDung, and was behind Persson's reasoning for returning the first-person mode, the "blocky" visual style and the block-building fundamentals to the game.[35]

RubyDung is the earliest known Minecraft prototype created by Persson.[36]

Release and success of Minecraft

On 17 May 2009, Persson released the original edition (later called "Classic version") of Minecraft on the TIGSource forums. He regularly updated the game based on feedback from TIGSource users.[37][27][38] Persson released several new versions of Minecraft throughout 2009 and 2010, going through several phases of development including Survival Test, Indev, and Infdev.[32] On 30 June 2010, Persson released the game's Alpha version.

While working on the pre-Alpha version of Minecraft, Persson continued working at jAlbum. In 2010, after the release and subsequent success of Minecraft's Alpha version, Persson moved from a full-time role to a part-time role at jAlbum. He left jAlbum later that same year.[34]

In September 2010, Persson travelled to Valve Corporation's headquarters in Bellevue, Washington, where he took part in a programming exercise and met with Gabe Newell. Persson was subsequently offered a job at Valve, which he turned down in order to continue work on Minecraft.[39][18]

On 20 December 2010, Minecraft moved into its beta phase and began expanding to other platforms, including mobile. In January 2011, Minecraft reached one million registered accounts. Six months afterwards, it reached ten million. Mojang held the first Minecon from 18–19 November 2011 to celebrate its full release, and subsequently made it an annual event.[34] Following this, on 11 December 2011, Persson transferred creative control of Minecraft to Jens Bergensten and began working on another game title, 0x10c, although he reportedly abandoned the project around 2013.[23][7]

In 2013, Mojang recorded revenues of $330 million and profits of $129 million.[40]

Leaving Mojang

Persson has stated that, due to the intense media attention and public pressure, he became exhausted with running Minecraft and the company.[17]

In June 2014, Persson tweeted "Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for trying to do the right thing is not my gig", reportedly partly as a joke.[34][17] Persson controlled a 71% stake in Mojang at the time.[17] The offer attracted significant interest from Activision Blizzard, EA, and Microsoft.[17] Forbes later reported that Microsoft wanted to purchase the game as a "tax dodge" to turn their taxable excess liquid cash into other assets.[17]

In September 2014, Microsoft agreed to purchase Mojang for $2.5 billion, making Persson a billionaire.[17] He then left the company after the deal was finalised in November.[34][17]

Activities after leaving Mojang

Since leaving Mojang, Persson has worked on several small projects.[41] Around 2015, he founded a company with Porsér called Rubberbrain, but the company had no games by 2021, despite spending SEK 60 million.[17][42] Persson expressed interest in creating a new video game studio in 2020, and in developing virtual reality games.[43][44] He has also since created a series of narrative-driven immersive events called ".party()", which uses extensive visual effects and has been hosted in multiple cities.[45]

Since leaving Mojang, Persson has criticized the direction of Minecraft on several occasions. He described Minecraft as a "dead game" in 2021.[46]

Personal life

In 2011, Persson married Elin Zetterstrand, whom he had dated for four years before.[24] Zetterstrand was a former moderator on the Minecraft forums.[21] They had a daughter together, but by mid 2012, he began to see little of her.[47] On 15 August 2012, he announced that he and his wife had filed for divorce.[17] The divorce was finalized later that year.[47][21] He has not since remarried.[48]

On 14 December 2011, Persson's father committed suicide with a handgun[21] after drinking heavily.[23] In an interview with The New Yorker, Persson said of his father:[21]

When I decided I wanted to quit my day job and work on my own games, he was the only person who supported my decision. He was proud of me and made sure I knew. When I added the monsters to Minecraft, he told me that the dark caves became too scary for him. But I think that was the only true criticism I ever heard from him.

Persson later admitted that he himself suffered from depression and various highs and lows in his mood.[21][23]

Persson, a member of the Pirate Party of Sweden,[1] has criticized piracy[49][non-primary source needed] and the stance of large game companies on piracy,[50] yet once stated publicly that "piracy is not theft," viewing unauthorized downloads as potential future customers.[51]

He has donated to numerous charities, including Médecins Sans Frontières (Doctors Without Borders).[52] Under his direction, Mojang spent a week developing Catacomb Snatch for the Humble Indie Bundle and raised $458,248 for charity.[53] He also donated $250,000 to the Electronic Frontier Foundation in 2012.[54] In 2011, he gave $3 million in dividends back to Mojang employees.[54][21]

According to Forbes, his net worth in 2023 was around US$1.2 billion.[48] In 2014, Persson was one of the biggest tax payers in Sweden.[24] Around 2014, he lived in a multi-level penthouse in Östermalm, Stockholm, an area he described as "where the rich people live".[24] In December 2014, Persson purchased a home in Trousdale Estates, Beverly Hills, CA for $70 million, a record sales price for Beverly Hills at the time.[55] Persson reportedly outbid Beyonce and Jay-Z for the property.[56]

Persson is a member of the Swedish chapter of Mensa.[57][48]

Controversy

Persson began receiving criticism for political and social opinions he expressed on social media as early as 2016.[26][58] He has since been accused of homophobia, racism, transphobia, and supporting conspiracy theories.[59][better source needed]

In 2017, to counter LGBT pride events, he proposed a heterosexual pride holiday, and wrote that those who opposed the idea "deserve to be shot." After facing backlash, he deleted the tweets and rescinded his statements, writing, "So yeah, it's about pride of daring to express, not about pride of being who you are. I get it now."[60][61][59]

In 2017, he wrote that feminism is a "social disease" and called video game developer and feminism supporter Zoë Quinn a "cunt",[62][63] although he was generally critical of the GamerGate movement.[26] He has described intersectional feminism as a "framework for bigotry" and the use of the word mansplaining as being sexist.[64][26]

On 30 November 2017, Persson tweeted that "It's okay to be white"[26][65][66] stating his belief that privilege was a "made up metric", although he denounced generalisations and differential treatment solely on the basis of skin colour.[65]

In 2017, he stated that he believed in the Pizzagate conspiracy theory.[67] In 2019, he tweeted in support of QAnon, saying "Q is legit. Don't trust the media."[68]

On 10 March 2019, he tweeted in response to a pro-transgender internet meme that "You are absolutely evil if you want to encourage delusion. What happened to not stigmatizing mental illness?"[68] He then also promoted claims that people were fined for "using the wrong pronoun".[69] However, after facing backlash, he tweeted a day afterwards that he had "no idea what [being trans is] like of course, but it's inspiring as hell when people open up and choose to actually be who they know themselves as. Not because it's a cool choice, because it's a big step. I gues [sic] that's actually cool nvm".[70]

In 2019, Microsoft removed two mentions of Persson's name in the "19w13a" snapshot of Minecraft and did not invite him to the 10th anniversary celebration of the game.[71][72][73][60][74] A spokesperson for Microsoft stated that his views "do not reflect those of Microsoft or Mojang".[58][75]

Games

Minecraft

Persson's most popular creation is the survival sandbox game Minecraft, which was first publicly available on 17 May 2009[76] and fully released on 18 November 2011. Persson left his job as a game developer to work on Minecraft full-time until completion. In early 2011, Mojang AB sold the one millionth copy of the game, several months later their second, and several more their third. Mojang hired several new staff members for the Minecraft team, while Persson passed the lead developer role to Jens Bergensten. He stopped working on Minecraft after a deal with Microsoft to sell Mojang for $2.5 billion. This brought his net worth to US$1.5 billion.[77]

Caller's Bane

Persson and Jakob Porsér came up with the idea for Scrolls including elements from board games and collectible card games. Persson noted that he will not be actively involved in development of the game and that Porsér will be developing it. Persson revealed on his tumblr blog on 5 August 2011 that he was being sued by a Swedish law firm representing Bethesda Softworks over the trademarked name of Scrolls, claiming that it conflicted with their The Elder Scrolls series of games.[78] On 17 August 2011, Persson challenged Bethesda to a Quake 3 tournament to decide the outcome of the naming dispute.[79] On 27 September 2011, Persson confirmed that the lawsuit was going to court.[80] ZeniMax Media, owner of Bethesda Softworks, announced the lawsuit's settlement in March 2012.[81][82] The settlement allowed Mojang to continue using the Scrolls trademark.[83] In 2018, Scrolls was made available free of charge and renamed to Caller's Bane.[84]

Cliffhorse

Cliffhorse is a humorous game programmed in two hours using the Unity game engine and free assets. The game took inspiration from Skyrim's physics engine, "the more embarrassing minimum-effort Greenlight games", Goat Simulator, and Big Rigs: Over the Road Racing.[85][86] The game was released to Microsoft Windows systems as a honorware early access game the start day of E3 2014, instructing users to donate Dogecoin to "buy" the game before downloading it.[87] The game accumulated over 280,000 dogecoins.[88]

0x10c

Following the end to his involvement with Minecraft, Persson began pre-production of an alternate reality space game set in the distant future in March 2012. On April Fools' Day, Mojang launched a satirical website for Mars Effect (parody of Mass Effect), citing the lawsuit with Bethesda as an inspiration.[89] However, the gameplay elements remained true and on 4 April, Mojang revealed 0x10c (pronounced "Ten to the C") as a space sandbox title.[90] Persson officially halted game production in August 2013. However, C418, the composer of the game's soundtrack (as well as that of Minecraft), released an album of the work he had made for the game.[91]

Shambles

In 2013, Persson made a free game called Shambles in the Unity game engine.[92]

Ludum Dare entries

Persson has also participated in several Ludum Dare 48-hour game making competitions.[93]

  • Breaking the Tower was a game Persson developed for the entry to the Ludum Dare No. 12 competition. The game takes place on a small island, where the player must gather resources, construct buildings, and train soldiers in order to destroy a large tower on this island. The game received brief gaming media attention.[94][95]
  • Metagun is a 2D platformer created for Ludum Dare No. 18.[96]
  • Prelude of the Chambered is a game Persson developed for the entry to the Ludum Dare No. 21 competition. Prelude of the Chambered is a short first-person dungeon crawler video game.
  • Minicraft is a game developed for Ludum Dare No. 22, held 16–19 December 2011.[97][98] It is a small top-down game with similarities to Zelda and influenced by Minecraft. It is written in Java.

Awards

Year Nominated work Category Award Result Notes Ref.
2011 Minecraft Best Debut Game, Innovation Award, Best Downloadable Game Game Developers Choice Awards Won [99]
2012 Minecraft BAFTA Special Award BAFTA Won [100][101]
2016 Minecraft Pioneer Award Winner Game Developers Choice Awards Won Award formerly known as the First Penguin Award [102]

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External links

markus, persson, markus, alexej, persson, ɑːr, ɪər, swedish, ˈmǎrkɵs, ˈpæ, ːʂɔn, born, june, 1979, also, known, notch, swedish, video, game, programmer, designer, best, known, creating, sandbox, video, game, minecraft, which, since, become, best, selling, vide. Markus Alexej Persson ˈ m ɑːr k e s ˈ p ɪer s en Swedish ˈmǎrkɵs ˈpae ːʂɔn born 1 June 1979 also known as Notch 4 is a Swedish video game programmer and designer He is best known for creating the sandbox video game Minecraft which has since become the best selling video game in history and for founding the video game development company Mojang Studios in 2009 Markus PerssonPersson at the 2016 Game Developers ConferenceBornMarkus Alexej Persson 1979 06 01 1 June 1979 age 44 Stockholm SwedenOther namesNotchOccupation s Video game programmer and designerKnown forCreating Minecraft founding MojangPolitical partyPirate Party 1 SpouseElin Zetterstrand m 2011 div 2012 wbr 2 3 Children1Persson began developing video games at an early age making games both professionally and for pleasure for much of his life He achieved critical success upon the publishing of an early version of Minecraft in 2009 Prior to the game s official retail release in 2011 it had sold over ten million copies 5 6 After this point Persson stood down as lead designer and transferred creative authority to Jens Bergensten 7 In September 2014 Persson announced on his personal website that he had concluded he didn t have the connection to his fans he thought he had that he had become a symbol and that he did not wish to be responsible for Mojang s increasingly large operation 8 Persson left Mojang in November of that year selling his company to Microsoft for a reported US 2 5 billion 9 10 As the majority shareholder the acquisition made Persson a billionaire Since 2016 public criticism of several of Persson s Twitter posts in which he wrote of his beliefs that transgender women are not women that the QAnon conspiracy theory is legit and that those critical of a heterosexual pride day deserve to be shot has arisen 11 12 In 2019 Persson s tweets were censured by Microsoft who subsequently removed mentions of his name from Minecraft excluding one instance in the game s end credits and did not invite him to the game s tenth anniversary celebration 13 14 In 2015 he co founded a separate game studio called Rubberbrain 15 16 Contents 1 Early life 2 Career 2 1 Minecraft and Mojang 2 1 1 Inspiration for Minecraft 2 1 2 Release and success of Minecraft 2 1 3 Leaving Mojang 2 2 Activities after leaving Mojang 3 Personal life 4 Controversy 5 Games 5 1 Minecraft 5 2 Caller s Bane 5 3 Cliffhorse 5 4 0x10c 5 5 Shambles 5 6 Ludum Dare entries 6 Awards 7 References 8 External linksEarly lifeMarkus Alexej Persson was born in Stockholm Sweden to a Finnish mother Ritva 17 and a Swedish father Birger 18 on 1 June 1979 19 20 17 He has a sister 17 21 He grew up in Edsbyn until age 7 before his family moved back to Stockholm 22 23 21 In Edsbyn Persson s father worked for the railroad and his mother was a nurse 24 He spent much time outdoors in Edsbyn exploring the woods with his friends When Persson was around age seven 25 his parents divorced and he and his sister lived with their mother 26 His father moved to a cabin in the countryside 21 Persson said in an interview that they experienced food insecurity around once a month 26 Persson lost contact with his father for several years after the divorce 25 According to Persson his father suffered from depression bipolar disorder alcoholism and medication abuse and went to jail for robberies 23 21 While his father had somewhat recovered during Persson s early life his father relapsed contributing to the divorce His sister also experimented with drugs and ran away from home 17 He had gained interest in video games at an early age His father was a really big nerd who built his own modem and taught Persson to use the family s Commodore 128 21 27 On it Persson played bootleg games and loaded in various type in programs from computer magazines with the help of his sister 21 The first game he purchased with his own money was The Bard s Tale 21 He began programming on his father s Commodore 128 home computer at the age of seven 25 He produced his first game at the age of eight a text based adventure game 22 25 By 1994 Persson knew he wanted to become a video game developer but his teachers advised him to study graphic design which he did from ages 15 to 18 21 28 Persson although introverted 17 was well liked by his peers but after entering secondary school was a loner and reportedly only had one friend 27 He spent most of his spare time with games and programming at home 27 He managed to reverse engineer the Doom engine which he continued to take great pride in as of 2014 update He never finished high school but was reportedly a good student 17 CareerPersson started his career working as a web designer 21 28 He later found employment at Game Federation where he met Rolf Jansson The pair worked in their spare time to build the 2006 video game Wurm Online 28 29 30 25 The game was released through a new entity Mojang Specifications AB Persson left the project in late 2007 As Persson wanted to reuse the name Mojang Jansson agreed to rename the company to Onetoofree AB 27 Between 2004 and 2009 Persson worked as a game developer for Midasplayer later known as King 22 25 There he worked as a programmer mostly building browser games made in Flash 27 28 He later worked as a programmer for jAlbum 30 31 32 33 Minecraft and Mojang Inspiration for Minecraft Prior to creating Minecraft Persson developed multiple small games He also entered a number of game design competitions and participated in discussions on the TIGSource forums a web forum for independent game developers 27 30 One of Persson s more notable personal projects was called RubyDung an isometric three dimensional base building game like RollerCoaster Tycoon and Dwarf Fortress 34 While working on RubyDung Persson experimented with a first person view mode similar to that found in Dungeon Keeper However he felt the graphics were too pixelated and omitted this mode 35 32 In 2009 Persson found inspiration in Infiniminer a block based open ended mining game Infiniminer heavily influenced his future work on RubyDung and was behind Persson s reasoning for returning the first person mode the blocky visual style and the block building fundamentals to the game 35 RubyDung is the earliest known Minecraft prototype created by Persson 36 Release and success of Minecraft On 17 May 2009 Persson released the original edition later called Classic version of Minecraft on the TIGSource forums He regularly updated the game based on feedback from TIGSource users 37 27 38 Persson released several new versions of Minecraft throughout 2009 and 2010 going through several phases of development including Survival Test Indev and Infdev 32 On 30 June 2010 Persson released the game s Alpha version While working on the pre Alpha version of Minecraft Persson continued working at jAlbum In 2010 after the release and subsequent success of Minecraft s Alpha version Persson moved from a full time role to a part time role at jAlbum He left jAlbum later that same year 34 In September 2010 Persson travelled to Valve Corporation s headquarters in Bellevue Washington where he took part in a programming exercise and met with Gabe Newell Persson was subsequently offered a job at Valve which he turned down in order to continue work on Minecraft 39 18 On 20 December 2010 Minecraft moved into its beta phase and began expanding to other platforms including mobile In January 2011 Minecraft reached one million registered accounts Six months afterwards it reached ten million Mojang held the first Minecon from 18 19 November 2011 to celebrate its full release and subsequently made it an annual event 34 Following this on 11 December 2011 Persson transferred creative control of Minecraft to Jens Bergensten and began working on another game title 0x10c although he reportedly abandoned the project around 2013 23 7 In 2013 Mojang recorded revenues of 330 million and profits of 129 million 40 Leaving Mojang Persson has stated that due to the intense media attention and public pressure he became exhausted with running Minecraft and the company 17 In June 2014 Persson tweeted Anyone want to buy my share of Mojang so I can move on with my life Getting hate for trying to do the right thing is not my gig reportedly partly as a joke 34 17 Persson controlled a 71 stake in Mojang at the time 17 The offer attracted significant interest from Activision Blizzard EA and Microsoft 17 Forbes later reported that Microsoft wanted to purchase the game as a tax dodge to turn their taxable excess liquid cash into other assets 17 In September 2014 Microsoft agreed to purchase Mojang for 2 5 billion making Persson a billionaire 17 He then left the company after the deal was finalised in November 34 17 Activities after leaving Mojang Since leaving Mojang Persson has worked on several small projects 41 Around 2015 he founded a company with Porser called Rubberbrain but the company had no games by 2021 despite spending SEK 60 million 17 42 Persson expressed interest in creating a new video game studio in 2020 and in developing virtual reality games 43 44 He has also since created a series of narrative driven immersive events called party which uses extensive visual effects and has been hosted in multiple cities 45 Since leaving Mojang Persson has criticized the direction of Minecraft on several occasions He described Minecraft as a dead game in 2021 46 Personal lifeIn 2011 Persson married Elin Zetterstrand whom he had dated for four years before 24 Zetterstrand was a former moderator on the Minecraft forums 21 They had a daughter together but by mid 2012 he began to see little of her 47 On 15 August 2012 he announced that he and his wife had filed for divorce 17 The divorce was finalized later that year 47 21 He has not since remarried 48 On 14 December 2011 Persson s father committed suicide with a handgun 21 after drinking heavily 23 In an interview with The New Yorker Persson said of his father 21 When I decided I wanted to quit my day job and work on my own games he was the only person who supported my decision He was proud of me and made sure I knew When I added the monsters to Minecraft he told me that the dark caves became too scary for him But I think that was the only true criticism I ever heard from him Persson later admitted that he himself suffered from depression and various highs and lows in his mood 21 23 Persson a member of the Pirate Party of Sweden 1 has criticized piracy 49 non primary source needed and the stance of large game companies on piracy 50 yet once stated publicly that piracy is not theft viewing unauthorized downloads as potential future customers 51 He has donated to numerous charities including Medecins Sans Frontieres Doctors Without Borders 52 Under his direction Mojang spent a week developing Catacomb Snatch for the Humble Indie Bundle and raised 458 248 for charity 53 He also donated 250 000 to the Electronic Frontier Foundation in 2012 54 In 2011 he gave 3 million in dividends back to Mojang employees 54 21 According to Forbes his net worth in 2023 was around US 1 2 billion 48 In 2014 Persson was one of the biggest tax payers in Sweden 24 Around 2014 he lived in a multi level penthouse in Ostermalm Stockholm an area he described as where the rich people live 24 In December 2014 Persson purchased a home in Trousdale Estates Beverly Hills CA for 70 million a record sales price for Beverly Hills at the time 55 Persson reportedly outbid Beyonce and Jay Z for the property 56 Persson is a member of the Swedish chapter of Mensa 57 48 ControversyPersson began receiving criticism for political and social opinions he expressed on social media as early as 2016 26 58 He has since been accused of homophobia racism transphobia and supporting conspiracy theories 59 better source needed In 2017 to counter LGBT pride events he proposed a heterosexual pride holiday and wrote that those who opposed the idea deserve to be shot After facing backlash he deleted the tweets and rescinded his statements writing So yeah it s about pride of daring to express not about pride of being who you are I get it now 60 61 59 In 2017 he wrote that feminism is a social disease and called video game developer and feminism supporter Zoe Quinn a cunt 62 63 although he was generally critical of the GamerGate movement 26 He has described intersectional feminism as a framework for bigotry and the use of the word mansplaining as being sexist 64 26 On 30 November 2017 Persson tweeted that It s okay to be white 26 65 66 stating his belief that privilege was a made up metric although he denounced generalisations and differential treatment solely on the basis of skin colour 65 In 2017 he stated that he believed in the Pizzagate conspiracy theory 67 In 2019 he tweeted in support of QAnon saying Q is legit Don t trust the media 68 On 10 March 2019 he tweeted in response to a pro transgender internet meme that You are absolutely evil if you want to encourage delusion What happened to not stigmatizing mental illness 68 He then also promoted claims that people were fined for using the wrong pronoun 69 However after facing backlash he tweeted a day afterwards that he had no idea what being trans is like of course but it s inspiring as hell when people open up and choose to actually be who they know themselves as Not because it s a cool choice because it s a big step I gues sic that s actually cool nvm 70 In 2019 Microsoft removed two mentions of Persson s name in the 19w13a snapshot of Minecraft and did not invite him to the 10th anniversary celebration of the game 71 72 73 60 74 A spokesperson for Microsoft stated that his views do not reflect those of Microsoft or Mojang 58 75 GamesMinecraft Main article Minecraft Persson s most popular creation is the survival sandbox game Minecraft which was first publicly available on 17 May 2009 76 and fully released on 18 November 2011 Persson left his job as a game developer to work on Minecraft full time until completion In early 2011 Mojang AB sold the one millionth copy of the game several months later their second and several more their third Mojang hired several new staff members for the Minecraft team while Persson passed the lead developer role to Jens Bergensten He stopped working on Minecraft after a deal with Microsoft to sell Mojang for 2 5 billion This brought his net worth to US 1 5 billion 77 Caller s Bane Main article Caller s Bane Persson and Jakob Porser came up with the idea for Scrolls including elements from board games and collectible card games Persson noted that he will not be actively involved in development of the game and that Porser will be developing it Persson revealed on his tumblr blog on 5 August 2011 that he was being sued by a Swedish law firm representing Bethesda Softworks over the trademarked name of Scrolls claiming that it conflicted with their The Elder Scrolls series of games 78 On 17 August 2011 Persson challenged Bethesda to a Quake 3 tournament to decide the outcome of the naming dispute 79 On 27 September 2011 Persson confirmed that the lawsuit was going to court 80 ZeniMax Media owner of Bethesda Softworks announced the lawsuit s settlement in March 2012 81 82 The settlement allowed Mojang to continue using the Scrolls trademark 83 In 2018 Scrolls was made available free of charge and renamed to Caller s Bane 84 Cliffhorse Cliffhorse is a humorous game programmed in two hours using the Unity game engine and free assets The game took inspiration from Skyrim s physics engine the more embarrassing minimum effort Greenlight games Goat Simulator and Big Rigs Over the Road Racing 85 86 The game was released to Microsoft Windows systems as a honorware early access game the start day of E3 2014 instructing users to donate Dogecoin to buy the game before downloading it 87 The game accumulated over 280 000 dogecoins 88 0x10c Main article 0x10c Following the end to his involvement with Minecraft Persson began pre production of an alternate reality space game set in the distant future in March 2012 On April Fools Day Mojang launched a satirical website for Mars Effect parody of Mass Effect citing the lawsuit with Bethesda as an inspiration 89 However the gameplay elements remained true and on 4 April Mojang revealed 0x10c pronounced Ten to the C as a space sandbox title 90 Persson officially halted game production in August 2013 However C418 the composer of the game s soundtrack as well as that of Minecraft released an album of the work he had made for the game 91 Shambles In 2013 Persson made a free game called Shambles in the Unity game engine 92 Ludum Dare entries Persson has also participated in several Ludum Dare 48 hour game making competitions 93 Breaking the Tower was a game Persson developed for the entry to the Ludum Dare No 12 competition The game takes place on a small island where the player must gather resources construct buildings and train soldiers in order to destroy a large tower on this island The game received brief gaming media attention 94 95 Metagun is a 2D platformer created for Ludum Dare No 18 96 Prelude of the Chambered is a game Persson developed for the entry to the Ludum Dare No 21 competition Prelude of the Chambered is a short first person dungeon crawler video game Minicraft is a game developed for Ludum Dare No 22 held 16 19 December 2011 97 98 It is a small top down game with similarities to Zelda and influenced by Minecraft It is written in Java AwardsYear Nominated work Category Award Result Notes Ref 2011 Minecraft Best Debut Game Innovation Award Best Downloadable Game Game Developers Choice Awards Won 99 2012 Minecraft BAFTA Special Award BAFTA Won 100 101 2016 Minecraft Pioneer Award Winner Game Developers Choice Awards Won Award formerly known as the First Penguin Award 102 References a b Maxwell Andy 3 March 2011 Piracy is Theft Ridiculous Lost Sales They Don t Exist Says Minecraft Creator TorrentFreak Archived from the original on 4 September 2013 Retrieved 18 July 2011 The 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Archived from the original on 10 April 2023 Retrieved 10 April 2023 Thubron Rob 28 March 2019 Microsoft removes references to game creator Notch in latest Minecraft update TechSpot Archived from the original on 4 February 2020 Retrieved 31 March 2020 Wood Charlie Minecraft deleted references to its controversial creator Notch after his increasingly erratic behaviour Business Insider Archived from the original on 8 April 2023 Retrieved 8 April 2023 Lanier Liz 28 March 2019 Some References to Minecraft Creator Notch Removed From Game Variety Archived from the original on 7 June 2020 Retrieved 31 March 2020 Crecente Brian 29 April 2019 Minecraft Creator Excluded From Anniversary Due to Comments and Opinions EXCLUSIVE Variety Archived from the original on 17 June 2020 Retrieved 8 April 2023 Arif Shabana 29 April 2019 Minecraft creator Notch won t be included in the game s 10 year anniversary event VG247 Archived from the original on 29 April 2019 Retrieved 29 April 2019 Minecraft was released 10 years ago Do you feel old Tampa Bay 10 News 17 May 2019 Archived from the original on 28 April 2023 Retrieved 20 December 2020 Minecraft founder Markus Persson From indie tech champion to potential billionaire on Microsoft deal Archived from the original on 10 September 2014 Retrieved 11 September 2014 He s also collected more than US 100 million in dividends since 2011 which would give him a total net worth of US 1 5 billion according to the Bloomberg Billionaires Index Webster Andrew 10 August 2011 Elder Scrolls vs Minecraft dev scrolls is our word Archived from the original on 29 August 2018 Retrieved 12 July 2012 Schreier Jason 19 August 2011 Minecraft maker jokingly calls Quake challenge poor choice vows fight Archived from the original on 3 December 2012 Retrieved 12 July 2012 Persson Markus 27 September 2011 Twitter notch The Scrolls case is going to Twitter Archived from the original on 2 May 2014 Retrieved 27 September 2011 Parrish Kevin 12 March 2012 ZeniMax Mojang Settle Scrolls Dispute Archived from the original on 28 April 2023 Retrieved 28 May 2014 Persson Markus 29 September 2011 The eventual release and the legal documents Tumblr Archived from the original on 1 October 2011 Retrieved 30 September 2011 Orland Kyle 12 March 2012 Bethesda Mojang settle trademark dispute over Scrolls name Archived from the original on 17 July 2012 Retrieved 12 July 2012 Status update Caller s Bane callersbane com Retrieved 20 June 2018 Khaw Cassandra 9 June 2014 Minecraft creator s new game makes a statement with weird horse physics The Verge Archived from the original on 10 July 2021 Retrieved 10 July 2021 Minecraft creator accepts Dogecoin donations for new game the Guardian 9 June 2014 Archived from the original on 11 July 2021 Retrieved 10 July 2021 Savage Phil 9 June 2014 Notch s new game is Cliffhorse It s free and features cliffs and a horse PC Gamer Archived from the original on 10 July 2021 Retrieved 10 July 2021 Notch launches Cliffhorse a game about horses on cliffs Engadget Archived from the original on 10 July 2021 Retrieved 10 July 2021 Fields Rebecca 31 March 2012 Minecraft creator scores April fool with Mars effect Shadowlocked Archived from the original on 3 April 2012 Knapp Alex 3 April 2012 Mojang Registers Website For Its New Game 0x10c Forbes Archived from the original on 3 March 2016 Retrieved 15 July 2020 Andy Chalk Minecraft composer releases 0x10c tracks muses on Notch s departure from Mojang Archived 23 October 2019 at the Wayback Machine PC Gamer 17 September 2014 Persson Markus 2013 Shambles Archived from the original on 3 September 2022 Retrieved 27 August 2022 Persson Markus 2011 Notch Ludum Dare Archived from the original on 4 February 2018 Retrieved 18 August 2012 Rossignol Jim 20 August 2008 Breaking The Tower Rock Paper Shotgun Archived from the original on 4 January 2012 Retrieved 2 January 2012 Tim W 19 August 2008 Browser Game Pick Breaking the Tower Markus Persson IndieGames com Archived from the original on 29 January 2010 Retrieved 2 January 2012 Meer Alec 26 August 2010 Person Shooter Metagun Rock Paper Shotgun Archived from the original on 30 December 2011 Retrieved 2 January 2012 Bradford Matt 20 December 2011 Markus Notch Persson creates Minicraft in two days GamesRadar Archived from the original on 1 February 2012 Retrieved 2 January 2012 Yin Poole Wesley 19 December 2011 Notch makes Minicraft in two days Eurogamer net Archived from the original on 7 January 2012 Retrieved 2 January 2012 Archive 11th Annual Game Developers Choice Awards gamechoiceawards com 27 April 2021 Archived from the original on 12 December 2021 Retrieved 19 November 2021 Markus Persson BAFTA Special Award Bafta org 2 March 2012 Archived from the original on 19 November 2021 Retrieved 19 November 2021 Clark Kristoff 5 March 2012 Minecraft mastermind Markus Persson to receive Bafta special award Gamasutra Archived from the original on 27 November 2019 Retrieved 18 November 2021 Archive 16th Annual Game Developers Choice Awards gamechoiceawards com 23 April 2021 Archived from the original on 19 November 2021 Retrieved 19 November 2021 External links nbsp Wikimedia Commons has media related to Markus Persson nbsp Wikiquote has quotations related to Markus Persson Markus Persson at IMDb Markus Persson on Tumblr notch net archives notch tumblr com archives Portals nbsp Biography nbsp Video games nbsp Sweden Retrieved from https en wikipedia org w index php title Markus Persson amp oldid 1187296111, wikipedia, wiki, book, books, library,

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