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The NewZealand Story

The NewZealand Story (ニュージーランドストーリー, Nyū Jīrando Sutōrī) is a platform game developed and released in arcades by Taito in 1988. The concept and setting were inspired by a holiday trip in New Zealand by one of the Taito programmers. The player controls Tiki (ティキ), a kiwi who must save his girlfriend Phee Phee (ピューピュー) and several of his other kiwi chick friends who have been kidnapped by a large blue leopard seal. While avoiding enemies, the player has to navigate a scrolling maze-like level, at the end of which they release one of Tiki's kiwi chick friends trapped in a cage.[3] In 2007, the arcade game received a remake for the Nintendo DS under the title New Zealand Story Revolution.

The NewZealand Story
Arcade flyer
Developer(s)Taito
Software Creations (NES)
Publisher(s)Taito
Composer(s)
  • Yasuko Yamada
  • Yasuhisa Watanabe (Arcade)
  • Tim Follin
  • Geoff Follin (NES port)
Platform(s)Arcade, Nintendo Entertainment System, Amiga, Commodore 64, Amstrad CPC, Atari ST, Master System, ZX Spectrum, Mega Drive, PC Engine, FM Towns, X68000, Virtual Console
Release
Genre(s)Platform
Mode(s)Single-player, multiplayer

Gameplay Edit

 
Screenshot from an early level

The goal of each level is to safely get Tiki through the level, avoiding enemy fire and spikes (Tiki dies in one hit), and rescue one of his kiwi friends at the end. The weaponry starts out as an endless supply of arrows, but pickups can change these into bombs, lasers or bouncing fireballs. These act a little differently, and what is useful depends upon the player's location. A distinctive feature of this game is the ability to ride a variety of flying vehicles, including balloons, blimps and UFOs. Vehicles can be found ready for use or can be stolen from an enemy.

The levels Tiki has to explore are quite expansive. Instead of single screen levels, they scroll along with the player and extend in all directions, encouraging the player to explore and navigate to find the exit and the many secrets hidden about the maze. On the lower left corner of the screen, there is a mini-map which shows Tiki's position and the location of his caged kiwi friend, which is also the exit of each stage. Often, the vast size of the stages requires that Tiki get some means of transportation, often from enemies, to explore the stage and reach the exit. Though Tiki dies by enemies' weapons and projectiles, he is not harmed by them directly.

The game features four main zones, each with four rounds, the fourth round featuring a boss fight at the end. Other features include the many secret areas and shortcuts hidden throughout the game, accessed using special hidden "warp" portals. On certain later levels, if the player loses their last life due to being killed by a projectile weapon, they will be sent up to a special "Heaven" round. Here, they can either receive a special ending or find the secret route out of Heaven and continue playing the game.

Each stage has an invisible time limit in which the player should take to reach the exit. If the player takes too long to find it, a jingle will play, accompanied by a "Hurry Up!" message. If enough time passes after the warning, an invincible little red devil will appear onscreen to chase down Tiki and kill him instantly if it catches up to him.

The game shares several elements with previous Taito games (such as collecting letters to spell out "EXTEND", from Bubble Bobble).

Ports Edit

 
Bob Wakelin's artwork for Ocean Software's home conversions

After the release of the original arcade game in 1988, the game was converted to most of the game consoles and home computers of the time. Most home releases came in 1989, with some arriving later through 1990–1992. The home computer versions were published by Ocean Software, and their home computer versions refer to Wally as a walrus on the packaging; however, the original arcade version specifically mentions him as being a leopard seal during the closing credits. The NES version was developed by Software Creations and published in the PAL regions by Ocean. In North America the NES version was published by Taito as Kiwi Kraze. The game was included in the Amiga 500 Batman Pack, which was launched in September 1989 and sold over 2 million units.[4] Home conversions generally received good reviews in video game magazines.[5][6] The game was also converted for the Japanese FM Towns and X68000 systems, providing arcade-perfect conversions, but released exclusively in Japan since both computers were only available there.

The Mega Drive version (again, only released in Japan) had its levels based on the prototype version of the arcade game.

The Taito Legends pack includes an emulated version of the original arcade version of The NewZealand Story, allowing it to be played on the Xbox, PlayStation 2, PlayStation Portable and any PC. On October 14, 2008, the PC-Engine version was released for the Wii Virtual Console in Japan.

Tiki the Kiwi also made some cameo appearances in other Taito games such as Liquid Kids, Bubble Symphony and (along with his lover Phee Phee) Pop'n Pop.

The arcade version was released on the PlayStation 4 and Nintendo Switch in January 2023 as part of Hamster's Arcade Archives series.[7]

Reception Edit

In Japan, Game Machine listed The NewZealand Story on their November 15, 1988 issue as being the ninth most-successful table arcade unit of the month.[17] In Europe, the arcade game received positive reviews from Computer and Video Games[2] and The Games Machine.[11]

The ZX Spectrum conversion of The NewZealand Story, published by Ocean in 1989, achieved critical success. CRASH awarded 91%,[9] Your Sinclair 93%,[13] and Sinclair User 82%.[10] On the conversion from arcade to an 8-bit platform, Your Sinclair accepted the "disappointing" monochrome display for the sake of smoother play.[13] CRASH commented on the accuracy of the character graphics and animation describing it as "an arcade conversion masterpiece", but found the multi-load cassette version to be awkward.[9] The gameplay was deemed "addictive", with the variety of weapons and modes of transport being particular highlights. By November, The NewZealand Story was number 2 in the Spectrum full-price games chart.[18] The Spectrum version was voted number 34 in the Your Sinclair Readers' Top 100 Games of All Time.[19] The game was ranked the 19th best game of all time by Amiga Power.[20] Mega placed the game at #40 in their Top Mega Drive Games of All Time.[21]

The Nintendo DS remake Revolution received average critical reception. IGN awarded Revolution a "mediocre" score of 5.9, and Eurogamer gave 6/10. While reviews highlighted the challenging and fun retro gameplay, they criticized the touch-stylus and spot-the-difference events as poorly implemented, and the level design sometimes seen as spiteful.[22][23]

Legacy Edit

On January 25, 2007, Rising Star Games published the Taito-developed Nintendo DS remake titled New Zealand Story Revolution in Australia and in Europe on February 2, 2007. In North America, it was published by Ignition Entertainment on February 13, 2007. On May 31, 2007, it was published in Japan by CyberFront as New Zealand Story DS (ニュージーランドストーリーDS). This version combines the use of both screens for action on the top screen and a map on the bottom screen. During certain instances, the game utilizes the touchscreen, such as opening a door, finding a secret button or flicking Tiki to safety. It also introduces a four-player wireless mode, Normal and Expert game modes, and improved graphics and BGM over the original arcade version. Also, unlike in the original, Tiki can receive multiple hits before losing a life, and can shoot at an angle.

References Edit

  1. ^ Akagi, Masumi (13 October 2006). アーケードTVゲームリスト国内•海外編(1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News Agency. pp. 43, 137. ISBN 978-4990251215.
  2. ^ a b c Edgeley, Clare (16 August 1988). "Arcade Action: The New Zealand Story". Computer and Video Games. No. 83 (September 1988). p. 117.
  3. ^ The New Zealand Story for Amiga (1989) - MobyGames
  4. ^ "Amiga History Guide | A500 Batman Pack". amigahistory.co.uk. Retrieved 2015-09-04.
  5. ^ . Archived from the original on 2006-05-04. Retrieved 2015-09-04.
  6. ^ "The New Zealand Story | Your Sinclair #45, September 1989". ysrnry.co.uk. Retrieved 2015-09-04.
  7. ^ "Arcade Classic the NewZealand Story Arrives on PS4 and Nintendo Switch -- Superpixel".
  8. ^ a b "New Zealand Story". ACE. No. 24 (September 1989). 3 August 1989. pp. 62–3.
  9. ^ a b c d "The New Zealand Story Review". CRASH. Newsfield (68). September 1989.
  10. ^ a b "The New Zealand Story Review". Sinclair User. EMAP (90). September 1989.
  11. ^ a b Hogg, Robin (15 December 1988). "New Zealand Story (Taito)". The Games Machine. No. 14 (January 1989). p. 88.
  12. ^ Andy (May 1992). "New Zealand Story". Total!. Future Publishing (5): 30–31.
  13. ^ a b c . Your Sinclair. Dennis (45). September 1989. Archived from the original on 2000-11-19. Retrieved 2015-09-04.
  14. ^ MegaTech rating, EMAP, issue 5, page 78, May 1992
  15. ^ "The New Zealand Story". New Computer Express. No. 39 (5 August 1989). 3 August 1989. p. 41.
  16. ^ "Platform Souls". Sega Master Force Issue 2. No. 2. September 1993. pp. 12–13. Retrieved November 19, 2015.
  17. ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 344. Amusement Press, Inc. 15 November 1988. p. 25.
  18. ^ "Top Ten Games". Your Sinclair. Dennis (47): 6. November 1989.
  19. ^ "Readers' Top 100 Games of All Time". Your Sinclair. September 1993.
  20. ^ Amiga Power magazine issue 0, Future Publishing, May 1991
  21. ^ Mega magazine issue 1, page 76, Future Publishing, Oct 1992
  22. ^ Burman, Rob (2 February 2007). "New Zealand Story Revolution UK Review". IGN. Retrieved 2009-05-31. With a little more thought about level design and a more thorough graphics overhaul, Revolution could have easily stood its ground alongside New Super Mario Bros. As it is stands Tiki's deserves to go the same way as another famous flightless bird — the dodo.
  23. ^ Reed, Kristen (7 February 2007). "New Zealand Story Revolution". Eurogamer. Retrieved 2009-05-31. ... in small doses, it's a game that finds its own old-school groove, and an enjoyable one for the most part. The touch-screen nonsense does it little favours, though, but luckily doesn't completely ruin the fun.

External links Edit

  • Official website for New Zealand Story DS (in Japanese)
  • The NewZealand Story at the Killer List of Videogames
  • The NewZealand Story at arcade-history

newzealand, story, ニュージーランドストーリー, nyū, jīrando, sutōrī, platform, game, developed, released, arcades, taito, 1988, concept, setting, were, inspired, holiday, trip, zealand, taito, programmers, player, controls, tiki, ティキ, kiwi, must, save, girlfriend, phee, ph. The NewZealand Story ニュージーランドストーリー Nyu Jirando Sutōri is a platform game developed and released in arcades by Taito in 1988 The concept and setting were inspired by a holiday trip in New Zealand by one of the Taito programmers The player controls Tiki ティキ a kiwi who must save his girlfriend Phee Phee ピューピュー and several of his other kiwi chick friends who have been kidnapped by a large blue leopard seal While avoiding enemies the player has to navigate a scrolling maze like level at the end of which they release one of Tiki s kiwi chick friends trapped in a cage 3 In 2007 the arcade game received a remake for the Nintendo DS under the title New Zealand Story Revolution The NewZealand StoryArcade flyerDeveloper s TaitoSoftware Creations NES Publisher s TaitoComposer s Yasuko Yamada Yasuhisa Watanabe Arcade Tim Follin Geoff Follin NES port Platform s Arcade Nintendo Entertainment System Amiga Commodore 64 Amstrad CPC Atari ST Master System ZX Spectrum Mega Drive PC Engine FM Towns X68000 Virtual ConsoleReleaseEU August 1988 2 WW September 1988 1 Genre s PlatformMode s Single player multiplayer Contents 1 Gameplay 2 Ports 3 Reception 4 Legacy 5 References 6 External linksGameplay Edit nbsp Screenshot from an early levelThe goal of each level is to safely get Tiki through the level avoiding enemy fire and spikes Tiki dies in one hit and rescue one of his kiwi friends at the end The weaponry starts out as an endless supply of arrows but pickups can change these into bombs lasers or bouncing fireballs These act a little differently and what is useful depends upon the player s location A distinctive feature of this game is the ability to ride a variety of flying vehicles including balloons blimps and UFOs Vehicles can be found ready for use or can be stolen from an enemy The levels Tiki has to explore are quite expansive Instead of single screen levels they scroll along with the player and extend in all directions encouraging the player to explore and navigate to find the exit and the many secrets hidden about the maze On the lower left corner of the screen there is a mini map which shows Tiki s position and the location of his caged kiwi friend which is also the exit of each stage Often the vast size of the stages requires that Tiki get some means of transportation often from enemies to explore the stage and reach the exit Though Tiki dies by enemies weapons and projectiles he is not harmed by them directly The game features four main zones each with four rounds the fourth round featuring a boss fight at the end Other features include the many secret areas and shortcuts hidden throughout the game accessed using special hidden warp portals On certain later levels if the player loses their last life due to being killed by a projectile weapon they will be sent up to a special Heaven round Here they can either receive a special ending or find the secret route out of Heaven and continue playing the game Each stage has an invisible time limit in which the player should take to reach the exit If the player takes too long to find it a jingle will play accompanied by a Hurry Up message If enough time passes after the warning an invincible little red devil will appear onscreen to chase down Tiki and kill him instantly if it catches up to him The game shares several elements with previous Taito games such as collecting letters to spell out EXTEND from Bubble Bobble Ports Edit nbsp Bob Wakelin s artwork for Ocean Software s home conversionsAfter the release of the original arcade game in 1988 the game was converted to most of the game consoles and home computers of the time Most home releases came in 1989 with some arriving later through 1990 1992 The home computer versions were published by Ocean Software and their home computer versions refer to Wally as a walrus on the packaging however the original arcade version specifically mentions him as being a leopard seal during the closing credits The NES version was developed by Software Creations and published in the PAL regions by Ocean In North America the NES version was published by Taito as Kiwi Kraze The game was included in the Amiga 500 Batman Pack which was launched in September 1989 and sold over 2 million units 4 Home conversions generally received good reviews in video game magazines 5 6 The game was also converted for the Japanese FM Towns and X68000 systems providing arcade perfect conversions but released exclusively in Japan since both computers were only available there The Mega Drive version again only released in Japan had its levels based on the prototype version of the arcade game The Taito Legends pack includes an emulated version of the original arcade version of The NewZealand Story allowing it to be played on the Xbox PlayStation 2 PlayStation Portable and any PC On October 14 2008 the PC Engine version was released for the Wii Virtual Console in Japan Tiki the Kiwi also made some cameo appearances in other Taito games such as Liquid Kids Bubble Symphony and along with his lover Phee Phee Pop n Pop The arcade version was released on the PlayStation 4 and Nintendo Switch in January 2023 as part of Hamster s Arcade Archives series 7 Reception EditReceptionReview scoresPublicationScoreAmigaArcadeAtari STMaster SystemNESSega GenesisZXACE875 8 875 8 Crash91 9 Computer and Video GamesPositive 2 Sinclair User82 10 The Games Machine UK Positive 11 Total 93 12 Your Sinclair93 13 MegaTech89 14 New Computer Express nbsp nbsp nbsp nbsp nbsp 15 Sega Master Force92 16 AwardsPublicationAwardCrashCrash Smash 9 Sinclair UserSU Classic In Japan Game Machine listed The NewZealand Story on their November 15 1988 issue as being the ninth most successful table arcade unit of the month 17 In Europe the arcade game received positive reviews from Computer and Video Games 2 and The Games Machine 11 The ZX Spectrum conversion of The NewZealand Story published by Ocean in 1989 achieved critical success CRASH awarded 91 9 Your Sinclair 93 13 and Sinclair User 82 10 On the conversion from arcade to an 8 bit platform Your Sinclair accepted the disappointing monochrome display for the sake of smoother play 13 CRASH commented on the accuracy of the character graphics and animation describing it as an arcade conversion masterpiece but found the multi load cassette version to be awkward 9 The gameplay was deemed addictive with the variety of weapons and modes of transport being particular highlights By November The NewZealand Story was number 2 in the Spectrum full price games chart 18 The Spectrum version was voted number 34 in the Your Sinclair Readers Top 100 Games of All Time 19 The game was ranked the 19th best game of all time by Amiga Power 20 Mega placed the game at 40 in their Top Mega Drive Games of All Time 21 The Nintendo DS remake Revolution received average critical reception IGN awarded Revolution a mediocre score of 5 9 and Eurogamer gave 6 10 While reviews highlighted the challenging and fun retro gameplay they criticized the touch stylus and spot the difference events as poorly implemented and the level design sometimes seen as spiteful 22 23 Legacy EditOn January 25 2007 Rising Star Games published the Taito developed Nintendo DS remake titled New Zealand Story Revolution in Australia and in Europe on February 2 2007 In North America it was published by Ignition Entertainment on February 13 2007 On May 31 2007 it was published in Japan by CyberFront as New Zealand Story DS ニュージーランドストーリーDS This version combines the use of both screens for action on the top screen and a map on the bottom screen During certain instances the game utilizes the touchscreen such as opening a door finding a secret button or flicking Tiki to safety It also introduces a four player wireless mode Normal and Expert game modes and improved graphics and BGM over the original arcade version Also unlike in the original Tiki can receive multiple hits before losing a life and can shoot at an angle References Edit Akagi Masumi 13 October 2006 アーケードTVゲームリスト国内 海外編 1971 2005 Arcade TV Game List Domestic Overseas Edition 1971 2005 in Japanese Japan Amusement News Agency pp 43 137 ISBN 978 4990251215 a b c Edgeley Clare 16 August 1988 Arcade Action The New Zealand Story Computer and Video Games No 83 September 1988 p 117 The New Zealand Story for Amiga 1989 MobyGames Amiga History Guide A500 Batman Pack amigahistory co uk Retrieved 2015 09 04 Amiga Reviews New Zealand Story Amiga Format 1 August 1989 Archived from the original on 2006 05 04 Retrieved 2015 09 04 The New Zealand Story Your Sinclair 45 September 1989 ysrnry co uk Retrieved 2015 09 04 Arcade Classic the NewZealand Story Arrives on PS4 and Nintendo Switch Superpixel a b New Zealand Story ACE No 24 September 1989 3 August 1989 pp 62 3 a b c d The New Zealand Story Review CRASH Newsfield 68 September 1989 a b The New Zealand Story Review Sinclair User EMAP 90 September 1989 a b Hogg Robin 15 December 1988 New Zealand Story Taito The Games Machine No 14 January 1989 p 88 Andy May 1992 New Zealand Story Total Future Publishing 5 30 31 a b c The New Zealand Story Review Your Sinclair Dennis 45 September 1989 Archived from the original on 2000 11 19 Retrieved 2015 09 04 MegaTech rating EMAP issue 5 page 78 May 1992 The New Zealand Story New Computer Express No 39 5 August 1989 3 August 1989 p 41 Platform Souls Sega Master Force Issue 2 No 2 September 1993 pp 12 13 Retrieved November 19 2015 Game Machine s Best Hit Games 25 テーブル型TVゲーム機 Table Videos Game Machine in Japanese No 344 Amusement Press Inc 15 November 1988 p 25 Top Ten Games Your Sinclair Dennis 47 6 November 1989 Readers Top 100 Games of All Time Your Sinclair September 1993 Amiga Power magazine issue 0 Future Publishing May 1991 Mega magazine issue 1 page 76 Future Publishing Oct 1992 Burman Rob 2 February 2007 New Zealand Story Revolution UK Review IGN Retrieved 2009 05 31 With a little more thought about level design and a more thorough graphics overhaul Revolution could have easily stood its ground alongside New Super Mario Bros As it is stands Tiki s deserves to go the same way as another famous flightless bird the dodo Reed Kristen 7 February 2007 New Zealand Story Revolution Eurogamer Retrieved 2009 05 31 in small doses it s a game that finds its own old school groove and an enjoyable one for the most part The touch screen nonsense does it little favours though but luckily doesn t completely ruin the fun External links EditOfficial website for New Zealand Story DS in Japanese The NewZealand Story at the Killer List of Videogames The NewZealand Story at arcade history Retrieved from https en wikipedia org w index php title The NewZealand Story amp oldid 1156445124, wikipedia, wiki, book, books, library,

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