fbpx
Wikipedia

The Need for Speed

The Need for Speed is a street racing game developed by EA Canada, originally known as Pioneer Productions, and published by Electronic Arts for 3DO in 1994. It allows driving eight licensed sports cars in three point-to-point tracks either with or without a computer opponent. Checkpoints, traffic vehicles, and police pursuits appear in the races.

The Need for Speed
Developer(s)EA Canada[a]
Publisher(s)Electronic Arts
Electronic Arts Studios (MS-DOS, Windows)
Producer(s)Hanno Lemke
Programmer(s)Brad Gour
Artist(s)Markus Tessmann
Composer(s)Jeff van Dyck
Saki Kaskas
SeriesNeed for Speed
Platform(s)3DO, MS-DOS, Windows, PlayStation, Saturn
Release3DO
MS-DOS
PlayStation
  • NA: March 20, 1996
  • EU: March 22, 1996
Windows
June 1996
Saturn
Genre(s)Racing
Mode(s)Single-player, multiplayer

Ports were released for MS-DOS in 1995, then PlayStation and Sega Saturn in 1996, with additional tracks and cars. The Need for Speed was renamed Overdrivin' DX in Japan, and a version for Microsoft Windows was sold as The Need for Speed SE (Special Edition).

Electronic Arts collaborated with automotive magazine Road & Track to match vehicle behaviour, including the mimicking of the sounds made by the vehicles' gear control levers. The game contains precise vehicle data with spoken commentary, several "magazine-style" images of each car's interior and exterior and short video clips highlighting the vehicles set to music.

The game was a commercial success. Video game publications praised the incorporation of realism into the gameplay and graphics, as well as the inclusion of full motion videos. It is the first installment released in the Need for Speed series, which has influenced other racing games.

Gameplay edit

 
The player driving a Chevrolet Corvette C4 on the Coastal course.

The premise of The Need for Speed involves racing in sports cars, including several exotic models and Japanese imports. The original 3DO version includes three point-to-point tracks, each divided into three stages; subsequent ports feature both the point-to-point tracks and new closed circuits. The Saturn and PlayStation versions include an additional three tracks.[7] Traffic vehicles appear in races, and may be avoided by the player. Police pursuits are also a key gameplay mechanic, with the player ticketed or arrested if a police car succeeds in catching up with them. Players are arrested if they receive a third police ticket (or a second ticket in the Sega Saturn version). In the special edition, completing the tournaments (or entering a cheat) unlocks the "rally" mode, where car dynamics are changed to make for a faster 'arcade' experience, as well as the "Warrior PTO E/2", a fictional jet-powered sports car.

Except for the aforementioned Warrior, each car in the game comes with detailed specifications, history, audio commentaries and real-life videos, which would also be featured in subsequent games in the series, though this was omitted in later games. A replay feature allowed the player to view a saved race. Multiple camera views, playback speed and video navigation are offered.

Multiplayer consists of a two-player head-to-head racing mode, which requires computers connected via modem.

There are a total of six courses in the game (three in the 3DO version[7]): City, Coastal, Alpine, Rusty Springs, Autumn Valley and Vertigo. Each is a distinctive environment. City, Coastal and Alpine have three sections each, while the others are circuit races.

There is an extra track in the game, named Lost Vegas, which can be unlocked by winning all of the tracks above in tournament mode. A flag in the bottom right corner of the track's image indicates a victory in the menu to help the player keep track of the progress.

Development and release edit

 
The Ferrari 512 TR is one of the eight cars included in the original 3DO version.
 
The Need for Speed was initially developed and released for the 3DO.

The Need for Speed was noted for its realism and audio and video commentaries. Electronic Arts collaborated with automotive magazine Road & Track to match vehicle behaviour, including the mimicking of the sounds made by the vehicles' gear control levers. The game also contained precise vehicle data with spoken commentary, several "magazine-style" images of each car's interior and exterior and short video clips highlighting the vehicles set to music. Inspiration for the gameplay came from Test Drive, which had shared development staff with The Need for Speed.[8] The Need for Speed was released in 1994 for the 3DO.[9]

Ports edit

In 1996, an edition of The Need for Speed, The Need for Speed: Special Edition, was released only on PC CD-ROM, containing MS-DOS and Windows 95 versions. It includes two new tracks ("Transtropolis" and "Burnt Sienna") and various enhancements to the game engine. The Windows 95 version supports DirectX 2 and IPX networking.

The Need for Speed: Special Edition is the only game in the Need for Speed series to support MS-DOS, as subsequent releases only support Windows 9x.

In June 1995, Atari Corporation struck a deal with EA in order to bring several titles from their catalog (including The Need for Speed) to the Atari Jaguar CD. These ports, along with The Need for Speed, went unreleased.[10][11][12]

Japanese versions edit

In 1994, Electronic Arts Victor translated the 3DO version of The Need for Speed into Japanese, and released it in Japan as Road & Track Presents: OverDrivin'[b].[13]: Front cover, credits  The PlayStation port of the game was exported to that country as Over Drivin' DX[c] in 1996.[14]: Front cover, credits  Two additional Nissan-sponsored versions of the game were announced at that year's Tokyo Game Show:[15] Nissan Presents: Over Drivin' GT-R[d] (released in 1996 for the Sega Saturn)[16]: Front cover, credits  and Nissan Presents: Over Drivin' Skyline Memorial[e] (released in 1997 for the PlayStation).[17]: Front cover, credits  The former's car lineup consists only of Nissan vehicles, whilst the latter exclusively features Skyline models.[15]

Reception edit

The game reached number 5 in the UK sales chart.[35] The PC version reached the top ten in many software retailers charts for several months following its release.[3]

The Need For Speed was met with positive reviews. The four reviewers of Electronic Gaming Monthly scored the 3DO version an 8.0 average, with two of them giving the game a 9.0 or higher. They praised the game's realistic graphics and sounds, addictive gameplay, and exceptionally clever use of full motion video.[23] GamePro gave it a rave review as well, commenting that the selection of cars "will leave car buffs drooling" and the realistic graphics and handling of each vehicle "infuse the game with taut realism and fascinating variety." They expressed disappointment over the lack of two-player mode, but felt that the exceptionally challenging enemy AI largely makes up for it.[36] Next Generation reviewed the 3DO version of the game, and stated that "while everything is in place for a truly great game, the unfortunate and total need of speed prevents The Need for Speed from ever being more than a pleasant Sunday drive."[31]

British magazine PC Power gave the Windows version a score of 95%, praising car handling, graphics and overall presentation, but criticizing hardware requirements and sound.[33] Jim Varner of GameSpot gave the game a "Great" rating of 8.3/10 citing "With its marvellous attention to detail, exotic course design, and straightforward gameplay, this game is a true winner. Simply put, The Need for Speed is the next best thing to owning a $200,000 sports car!".[26] The two sports reviewers of Electronic Gaming Monthly applauded the PlayStation version for its fast racing and excellent controls.[24] Air Hendrix argued in GamePro that "With all these improvements, [the PlayStation version] is practically a sequel to the 3DO game, and it plays like one." He made particular mention of the additional courses, the handbrake, the improved displays, and the faster speed of the game.[25] A Next Generation critic likewise found it faster and more responsive than the 3DO version, and held it to be one of the PlayStation's best racing games to date.[29] Other magazines were more critical, with PSM criticising the "obtrusive graphics", and saying that it "isn't an immediately enjoyable game – the idiosyncracies only serve to annoy."[37] Maximum complained that the driving lacks intensity and that cars are too resistant to crashes, though they acknowledged that the graphics are moderately impressive.[32]

Air Hendrix rated the Saturn version as "comparable with – and occasionally better than – the impressive PlayStation version", highlighting the controls in particular as superior to previous versions of the game. He concluded, "The gameplay demands both precision driving and cajones, and although mastery takes time to achieve, Need's ultimately more satisfying than Daytona or Sega Rally."[38] Rob Allsetter of Sega Saturn Magazine, however, said that while The Need for Speed is good on its own terms, it looks dated compared to the two games Air Hendrix referenced. He also disliked the game's elements of realism, arguing that racing games are more fun when they indulge in wild fantasy.[34] A Next Generation critic said it was "Certainly as fast, but not as crisp as the PlayStation version", but nonetheless "A better racer than most."[30]

The Need for Speed was a runner-up for Computer Gaming World's 1995 "Action Game of the Year" award, which ultimately went to Crusader: No Remorse. The editors wrote, "The Need for Speed, Electronic Arts' incredibly fast and enthralling driving game, almost caught the checkered flag. Multiple courses with distinctive feels, brilliant SVGA graphics, and some of the hottest iron on the road made this 3DO conversion a worthy entry into the PC action game arena.""[39] In 1996, GamesMaster ranked The Need for Speed 87th on their "Top 100 Games of All Time."[40] In the same issue, they also rated the 3DO version 6th in its "The GamesMaster 3DO Top 10."[41]

See also edit

Notes edit

  1. ^ The game's front cover credits the developers as "Pioneer Productions and Electronic Arts Canada".[6]: Front cover 
  2. ^ ロード&トラックプレゼンツ:オーバードライビン, Rōdo & Torakku Purezento: Ōbādoraibin
  3. ^ オーバードライビンDX, Ōbā Doraibin DX
  4. ^ 日産プレゼンツ:オーバードライビンGT-R, Nissan Purezento: Ōbā Doraibin GT-R
  5. ^ 日産プレゼンツ:オーバードライビンスカイラインメモリアル, Nissan Purezento: Ōbā Doraibin Sukairain Memoriaru

References edit

  1. ^ "The Need for Speed". Edge. No. 16. January 1995. p. 62. Retrieved August 31, 2022.
  2. ^ "The Need for Speed". Electronic Gaming Monthly. Vol. 8, no. 1. January 1995. p. 254. Retrieved August 31, 2022.
  3. ^ a b Electronic Arts (April 2, 1996). (Press release). San Mateo, California. Archived from the original on June 5, 1997. Retrieved September 4, 2022. Released in September 1995, the PC-CD version of The Need for Speed is still in the top ten of many software retailers charts.
  4. ^ "Checkpoint - Events And Software Releases". Computer and Video Games. No. 177. Future Publishing. August 1996. p. 52.
  5. ^ . Sega Saturn.com. June 25, 1996. Archived from the original on June 6, 1997. Retrieved May 8, 2023.
  6. ^ EA Canada (December 1994). The Need for Speed (3DO Interactive Multiplayer). Electronic Arts.
  7. ^ a b "The Need for Speed". GamePro. No. 91. IDG. April 1996. p. 50.
  8. ^ "Q&A; The Senior Producer of NFS III!". PSM. No. 9. US: Imagine Media. May 1998. pp. 18–19. Retrieved April 16, 2023.
  9. ^ (PDF). publicaciones.retromuseo.com:8123. Archived from the original (PDF) on July 9, 2019. Retrieved January 15, 2022.{{cite web}}: CS1 maint: archived copy as title (link)
  10. ^ François, Tommy; Msika, David (June 1995). "Reportage – E3 – Atari: Le Virtuel, Ça Marche". CD Consoles (in French). No. 8. Pressimage. p. 43. from the original on September 17, 2018. Retrieved September 28, 2018.
  11. ^ "CVG News – Atari's Cat Gets The CD Cream – Big Cat Claws EA Deal". Computer and Video Games. No. 163. Future Publishing. June 1995. pp. 12–13.
  12. ^ Nepožitek, Marek (July 1995). "Konzole – Jaguar+CD – CD a virtuální realita již tento rok?". LeveL (in Czech). No. 6. Naked Dog, s.r.o. p. 44. from the original on September 20, 2018. Retrieved September 28, 2018.
  13. ^ EA Canada (December 9, 1994). OverDrivin' (3DO Interactive Multiplayer) (in Japanese). Electronic Arts Victor.
  14. ^ EA Canada (1996). Over Drivin' DX (PlayStation) (in Japanese). Electronic Arts Victor.
  15. ^ a b Levy, Stuart; Semrad, Ed (November 1996). "Behind the Screens at the Tokyo Game Show". Electronic Gaming Monthly. No. 88. Ziff Davis. pp. 156–7.
  16. ^ EA Canada (1996). Over Drivin' GT-R (Sega Saturn) (in Japanese). Electronic Arts Victor.
  17. ^ EA Canada (1997). Over Drivin' Skyline Memorial (PlayStation) (in Japanese). Electronic Arts Victor.
  18. ^ House, Michael L. . AllGame. Archived from the original on November 14, 2014. Retrieved June 12, 2021.
  19. ^ Sackenheim, Shawn. . AllGame. Archived from the original on November 14, 2014. Retrieved June 12, 2021.
  20. ^ Patterson, Mark; Lord, Gary (January 1995). "The Need for Speed". Computer and Video Games. No. 158. pp. 94–95. Retrieved June 12, 2021.
  21. ^ Lomas, Ev (May 1996). "The Need for Speed". Computer and Video Games. No. 174. p. 80. Retrieved June 12, 2021.
  22. ^ "The Need for Speed". Edge. No. 16. January 1995. p. 62. Retrieved June 12, 2021.
  23. ^ a b "The Need for Speed Review". Electronic Gaming Monthly. No. 69. Sendai Publishing. April 1995. p. 38.
  24. ^ a b "Box Score: Need for Speed". Electronic Gaming Monthly. No. 82. Sendai Publishing. May 1996. p. 118.
  25. ^ a b "ProReview: The Need for Speed". GamePro. No. 92. IDG. May 1996. p. 58.
  26. ^ a b Varner, Jim. The Need for Speed review May 17, 2017, at the Wayback Machine. GameSpot. May 28, 1996.
  27. ^ . IGN. November 26, 1996. Archived from the original on March 6, 2002. Retrieved June 12, 2021.
  28. ^ Marcus; Gus (August 1996). "The Need for Speed". Mean Machines Sega. No. 46. pp. 66–67. Retrieved June 12, 2021.
  29. ^ a b "Every PlayStation Game Played, Reviewed, and Rated". Next Generation. No. 25. Imagine Media. January 1997. p. 59.
  30. ^ a b "Every Sega Saturn Game Played, Reviewed, and Rated". Next Generation. No. 25. Imagine Media. January 1997. p. 64.
  31. ^ a b "Finals". Next Generation. No. 2. Imagine Media. February 1995. p. 90.
  32. ^ a b "Maximum Reviews: Need for Speed". Maximum: The Video Game Magazine. No. 5. Emap International Limited. April 1996. p. 156.
  33. ^ a b Butt, Damian (October 1995), "The Need for Speed", PC Power, no. 22, pp. 38–41
  34. ^ a b Allsetter, Rob (July 1996). "Review: The Need for Speed". Sega Saturn Magazine. No. 9. Emap International Limited. pp. 64–65.
  35. ^ Gallup UK PlayStation sales chart, August 1996, published in Official UK PlayStation Magazine issue 9
  36. ^ "ProReview: Road & Track Presents the Need for Speed". GamePro. No. 68. IDG. March 1995. p. 94.
  37. ^ Need for Speed review, Official UK PlayStation Magazine, April 1996, issue 5, page 66
  38. ^ "ProReview: The Need for Speed". GamePro. No. 96. IDG. September 1996. p. 72.
  39. ^ Staff (June 1996). "The Computer Gaming World 1996 Premier Awards". Computer Gaming World. No. 143. pp. 55, 56, 58, 60, 62, 64, 66, 67.
  40. ^ "Top 100 Games of All Time" (PDF). GamesMaster (44): 75. July 1996.
  41. ^ "The GameMasters 3DO Top 10" (PDF). GamesMaster (44): 75. July 1996.

External links edit

need, speed, this, article, about, first, need, speed, video, game, from, 1994, series, need, speed, 2015, video, game, need, speed, 2015, video, game, 2014, film, need, speed, film, other, uses, need, speed, disambiguation, street, racing, game, developed, ca. This article is about the first Need for Speed video game from 1994 For the series see Need for Speed For the 2015 video game see Need for Speed 2015 video game For the 2014 film see Need for Speed film For other uses see Need for Speed disambiguation The Need for Speed is a street racing game developed by EA Canada originally known as Pioneer Productions and published by Electronic Arts for 3DO in 1994 It allows driving eight licensed sports cars in three point to point tracks either with or without a computer opponent Checkpoints traffic vehicles and police pursuits appear in the races The Need for SpeedDeveloper s EA Canada a Publisher s Electronic Arts Electronic Arts Studios MS DOS Windows Producer s Hanno LemkeProgrammer s Brad GourArtist s Markus TessmannComposer s Jeff van DyckSaki KaskasSeriesNeed for SpeedPlatform s 3DO MS DOS Windows PlayStation SaturnRelease3DONA December 1994 2 EU December 2 1994 1 MS DOSNA September 1995 3 PlayStationNA March 20 1996EU March 22 1996WindowsJune 1996SaturnNA June 26 1996 5 EU July 5 1996 4 Genre s RacingMode s Single player multiplayerPorts were released for MS DOS in 1995 then PlayStation and Sega Saturn in 1996 with additional tracks and cars The Need for Speed was renamed Overdrivin DX in Japan and a version for Microsoft Windows was sold as The Need for Speed SE Special Edition Electronic Arts collaborated with automotive magazine Road amp Track to match vehicle behaviour including the mimicking of the sounds made by the vehicles gear control levers The game contains precise vehicle data with spoken commentary several magazine style images of each car s interior and exterior and short video clips highlighting the vehicles set to music The game was a commercial success Video game publications praised the incorporation of realism into the gameplay and graphics as well as the inclusion of full motion videos It is the first installment released in the Need for Speed series which has influenced other racing games Contents 1 Gameplay 2 Development and release 2 1 Ports 2 2 Japanese versions 3 Reception 4 See also 5 Notes 6 References 7 External linksGameplay editThis section needs additional citations for verification Please help improve this article by adding citations to reliable sources in this section Unsourced material may be challenged and removed October 2015 Learn how and when to remove this template message nbsp The player driving a Chevrolet Corvette C4 on the Coastal course The premise of The Need for Speed involves racing in sports cars including several exotic models and Japanese imports The original 3DO version includes three point to point tracks each divided into three stages subsequent ports feature both the point to point tracks and new closed circuits The Saturn and PlayStation versions include an additional three tracks 7 Traffic vehicles appear in races and may be avoided by the player Police pursuits are also a key gameplay mechanic with the player ticketed or arrested if a police car succeeds in catching up with them Players are arrested if they receive a third police ticket or a second ticket in the Sega Saturn version In the special edition completing the tournaments or entering a cheat unlocks the rally mode where car dynamics are changed to make for a faster arcade experience as well as the Warrior PTO E 2 a fictional jet powered sports car Except for the aforementioned Warrior each car in the game comes with detailed specifications history audio commentaries and real life videos which would also be featured in subsequent games in the series though this was omitted in later games A replay feature allowed the player to view a saved race Multiple camera views playback speed and video navigation are offered Multiplayer consists of a two player head to head racing mode which requires computers connected via modem There are a total of six courses in the game three in the 3DO version 7 City Coastal Alpine Rusty Springs Autumn Valley and Vertigo Each is a distinctive environment City Coastal and Alpine have three sections each while the others are circuit races There is an extra track in the game named Lost Vegas which can be unlocked by winning all of the tracks above in tournament mode A flag in the bottom right corner of the track s image indicates a victory in the menu to help the player keep track of the progress Development and release editThis section needs expansion You can help by adding to it December 2018 nbsp The Ferrari 512 TR is one of the eight cars included in the original 3DO version nbsp The Need for Speed was initially developed and released for the 3DO The Need for Speed was noted for its realism and audio and video commentaries Electronic Arts collaborated with automotive magazine Road amp Track to match vehicle behaviour including the mimicking of the sounds made by the vehicles gear control levers The game also contained precise vehicle data with spoken commentary several magazine style images of each car s interior and exterior and short video clips highlighting the vehicles set to music Inspiration for the gameplay came from Test Drive which had shared development staff with The Need for Speed 8 The Need for Speed was released in 1994 for the 3DO 9 Ports edit In 1996 an edition of The Need for Speed The Need for Speed Special Edition was released only on PC CD ROM containing MS DOS and Windows 95 versions It includes two new tracks Transtropolis and Burnt Sienna and various enhancements to the game engine The Windows 95 version supports DirectX 2 and IPX networking The Need for Speed Special Edition is the only game in the Need for Speed series to support MS DOS as subsequent releases only support Windows 9x In June 1995 Atari Corporation struck a deal with EA in order to bring several titles from their catalog including The Need for Speed to the Atari Jaguar CD These ports along with The Need for Speed went unreleased 10 11 12 Japanese versions edit In 1994 Electronic Arts Victor translated the 3DO version of The Need for Speed into Japanese and released it in Japan as Road amp Track Presents OverDrivin b 13 Front cover credits The PlayStation port of the game was exported to that country as Over Drivin DX c in 1996 14 Front cover credits Two additional Nissan sponsored versions of the game were announced at that year s Tokyo Game Show 15 Nissan Presents Over Drivin GT R d released in 1996 for the Sega Saturn 16 Front cover credits and Nissan Presents Over Drivin Skyline Memorial e released in 1997 for the PlayStation 17 Front cover credits The former s car lineup consists only of Nissan vehicles whilst the latter exclusively features Skyline models 15 Reception editReceptionReview scoresPublicationScoreAllGame 3DO nbsp nbsp nbsp nbsp nbsp 18 PS1 nbsp nbsp nbsp nbsp nbsp 19 Computer and Video Games 3DO 93 100 20 PS1 nbsp nbsp nbsp nbsp nbsp 21 Edge 3DO 8 10 22 Electronic Gaming Monthly 3DO 8 10 23 PS1 8 75 10 24 GamePro PS1 4 5 5 25 GameSpot PC 8 3 10 26 IGN PS1 7 10 27 Mean Machines Sega SAT 90 100 28 Next Generation PS1 amp SAT nbsp nbsp nbsp nbsp nbsp 29 30 3DO nbsp nbsp nbsp nbsp nbsp 31 Maximum PS1 nbsp nbsp nbsp nbsp nbsp 32 PC Power95 33 Sega Saturn Magazine SAT 75 34 The game reached number 5 in the UK sales chart 35 The PC version reached the top ten in many software retailers charts for several months following its release 3 The Need For Speed was met with positive reviews The four reviewers of Electronic Gaming Monthly scored the 3DO version an 8 0 average with two of them giving the game a 9 0 or higher They praised the game s realistic graphics and sounds addictive gameplay and exceptionally clever use of full motion video 23 GamePro gave it a rave review as well commenting that the selection of cars will leave car buffs drooling and the realistic graphics and handling of each vehicle infuse the game with taut realism and fascinating variety They expressed disappointment over the lack of two player mode but felt that the exceptionally challenging enemy AI largely makes up for it 36 Next Generation reviewed the 3DO version of the game and stated that while everything is in place for a truly great game the unfortunate and total need of speed prevents The Need for Speed from ever being more than a pleasant Sunday drive 31 British magazine PC Power gave the Windows version a score of 95 praising car handling graphics and overall presentation but criticizing hardware requirements and sound 33 Jim Varner of GameSpot gave the game a Great rating of 8 3 10 citing With its marvellous attention to detail exotic course design and straightforward gameplay this game is a true winner Simply put The Need for Speed is the next best thing to owning a 200 000 sports car 26 The two sports reviewers of Electronic Gaming Monthly applauded the PlayStation version for its fast racing and excellent controls 24 Air Hendrix argued in GamePro that With all these improvements the PlayStation version is practically a sequel to the 3DO game and it plays like one He made particular mention of the additional courses the handbrake the improved displays and the faster speed of the game 25 A Next Generation critic likewise found it faster and more responsive than the 3DO version and held it to be one of the PlayStation s best racing games to date 29 Other magazines were more critical with PSM criticising the obtrusive graphics and saying that it isn t an immediately enjoyable game the idiosyncracies only serve to annoy 37 Maximum complained that the driving lacks intensity and that cars are too resistant to crashes though they acknowledged that the graphics are moderately impressive 32 Air Hendrix rated the Saturn version as comparable with and occasionally better than the impressive PlayStation version highlighting the controls in particular as superior to previous versions of the game He concluded The gameplay demands both precision driving and cajones and although mastery takes time to achieve Need s ultimately more satisfying than Daytona or Sega Rally 38 Rob Allsetter of Sega Saturn Magazine however said that while The Need for Speed is good on its own terms it looks dated compared to the two games Air Hendrix referenced He also disliked the game s elements of realism arguing that racing games are more fun when they indulge in wild fantasy 34 A Next Generation critic said it was Certainly as fast but not as crisp as the PlayStation version but nonetheless A better racer than most 30 The Need for Speed was a runner up for Computer Gaming World s 1995 Action Game of the Year award which ultimately went to Crusader No Remorse The editors wrote The Need for Speed Electronic Arts incredibly fast and enthralling driving game almost caught the checkered flag Multiple courses with distinctive feels brilliant SVGA graphics and some of the hottest iron on the road made this 3DO conversion a worthy entry into the PC action game arena 39 In 1996 GamesMaster ranked The Need for Speed 87th on their Top 100 Games of All Time 40 In the same issue they also rated the 3DO version 6th in its The GamesMaster 3DO Top 10 41 See also editGrand Prix Unlimited another Road amp Track licensed gameNotes edit The game s front cover credits the developers as Pioneer Productions and Electronic Arts Canada 6 Front cover ロード トラックプレゼンツ オーバードライビン Rōdo amp Torakku Purezento Ōbadoraibin オーバードライビンDX Ōba Doraibin DX 日産プレゼンツ オーバードライビンGT R Nissan Purezento Ōba Doraibin GT R 日産プレゼンツ オーバードライビンスカイラインメモリアル Nissan Purezento Ōba Doraibin Sukairain MemoriaruReferences edit The Need for Speed Edge No 16 January 1995 p 62 Retrieved August 31 2022 The Need for Speed Electronic Gaming Monthly Vol 8 no 1 January 1995 p 254 Retrieved August 31 2022 a b Electronic Arts April 2 1996 ELECTRONIC ARTS SHIPS ROAD amp TRACK PRESENTS THE NEED FOR SPEED FOR THE PLAYSTATION Press release San Mateo California Archived from the original on June 5 1997 Retrieved September 4 2022 Released in September 1995 the PC CD version of The Need for Speed is still in the top ten of many software retailers charts Checkpoint Events And Software Releases Computer and Video Games No 177 Future Publishing August 1996 p 52 Need for Speed Road Rash Shockwave Assault Released Sega Saturn com June 25 1996 Archived from the original on June 6 1997 Retrieved May 8 2023 EA Canada December 1994 The Need for Speed 3DO Interactive Multiplayer Electronic Arts a b The Need for Speed GamePro No 91 IDG April 1996 p 50 Q amp A The Senior Producer of NFS III PSM No 9 US Imagine Media May 1998 pp 18 19 Retrieved April 16 2023 Archived copy PDF publicaciones retromuseo com 8123 Archived from the original PDF on July 9 2019 Retrieved January 15 2022 a href Template Cite web html title Template Cite web cite web a CS1 maint archived copy as title link Francois Tommy Msika David June 1995 Reportage E3 Atari Le Virtuel Ca Marche CD Consoles in French No 8 Pressimage p 43 Archived from the original on September 17 2018 Retrieved September 28 2018 CVG News Atari s Cat Gets The CD Cream Big Cat Claws EA Deal Computer and Video Games No 163 Future Publishing June 1995 pp 12 13 Nepozitek Marek July 1995 Konzole Jaguar CD CD a virtualni realita jiz tento rok LeveL in Czech No 6 Naked Dog s r o p 44 Archived from the original on September 20 2018 Retrieved September 28 2018 EA Canada December 9 1994 OverDrivin 3DO Interactive Multiplayer in Japanese Electronic Arts Victor EA Canada 1996 Over Drivin DX PlayStation in Japanese Electronic Arts Victor a b Levy Stuart Semrad Ed November 1996 Behind the Screens at the Tokyo Game Show Electronic Gaming Monthly No 88 Ziff Davis pp 156 7 EA Canada 1996 Over Drivin GT R Sega Saturn in Japanese Electronic Arts Victor EA Canada 1997 Over Drivin Skyline Memorial PlayStation in Japanese Electronic Arts Victor House Michael L Road amp Track Presents The Need for Speed Review AllGame Archived from the original on November 14 2014 Retrieved June 12 2021 Sackenheim Shawn Road amp Track Presents The Need for Speed Review AllGame Archived from the original on November 14 2014 Retrieved June 12 2021 Patterson Mark Lord Gary January 1995 The Need for Speed Computer and Video Games No 158 pp 94 95 Retrieved June 12 2021 Lomas Ev May 1996 The Need for Speed Computer and Video Games No 174 p 80 Retrieved June 12 2021 The Need for Speed Edge No 16 January 1995 p 62 Retrieved June 12 2021 a b The Need for Speed Review Electronic Gaming Monthly No 69 Sendai Publishing April 1995 p 38 a b Box Score Need for Speed Electronic Gaming Monthly No 82 Sendai Publishing May 1996 p 118 a b ProReview The Need for Speed GamePro No 92 IDG May 1996 p 58 a b Varner Jim The Need for Speed review Archived May 17 2017 at the Wayback Machine GameSpot May 28 1996 Need for Speed IGN November 26 1996 Archived from the original on March 6 2002 Retrieved June 12 2021 Marcus Gus August 1996 The Need for Speed Mean Machines Sega No 46 pp 66 67 Retrieved June 12 2021 a b Every PlayStation Game Played Reviewed and Rated Next Generation No 25 Imagine Media January 1997 p 59 a b Every Sega Saturn Game Played Reviewed and Rated Next Generation No 25 Imagine Media January 1997 p 64 a b Finals Next Generation No 2 Imagine Media February 1995 p 90 a b Maximum Reviews Need for Speed Maximum The Video Game Magazine No 5 Emap International Limited April 1996 p 156 a b Butt Damian October 1995 The Need for Speed PC Power no 22 pp 38 41 a b Allsetter Rob July 1996 Review The Need for Speed Sega Saturn Magazine No 9 Emap International Limited pp 64 65 Gallup UK PlayStation sales chart August 1996 published in Official UK PlayStation Magazine issue 9 ProReview Road amp Track Presents the Need for Speed GamePro No 68 IDG March 1995 p 94 Need for Speed review Official UK PlayStation Magazine April 1996 issue 5 page 66 ProReview The Need for Speed GamePro No 96 IDG September 1996 p 72 Staff June 1996 The Computer Gaming World 1996 Premier Awards Computer Gaming World No 143 pp 55 56 58 60 62 64 66 67 Top 100 Games of All Time PDF GamesMaster 44 75 July 1996 The GameMasters 3DO Top 10 PDF GamesMaster 44 75 July 1996 External links editThe Need for Speed at MobyGames Retrieved from https en wikipedia org w index php title The Need for Speed amp oldid 1186156619, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.