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The Daedalus Encounter

The Daedalus Encounter is a 1995 interactive movie puzzle adventure game developed by Mechadeus and published by Virgin Interactive for Windows. The game was ported to the 3DO by Lifelike Productions and published by Panasonic. The premise of the game is that there are three space marines who have fought as part of an interstellar war. One of them, Casey, has been brought back to life by his partners after a space accident and he is now a brain grafted in a life-support system. In order to save themselves, the three characters and the player solve all sorts of puzzles.

The Daedalus Encounter
3DO cover art
Developer(s)Mechadeus (Win)
Lifelike Productions (3DO)
Publisher(s)Virgin Interactive Entertainment (Win/Mac)[2]
Panasonic (3DO)
Director(s)Mark Giambruno
Scott Ewers
Producer(s)Anne Sandkuhler
Designer(s)Scott Baker
Programmer(s)Britton Peddie
Steve Goeckler
Drew Vinciguerra
Artist(s)Laura Hainke
Andrew Murdock
Eric Chadwick
Writer(s)Mark Giambruno
Ned Miller
Composer(s)Her House Productions
Platform(s)Windows, 3DO, Mac
ReleaseApril 1995[1]
Genre(s)Interactive movie, puzzle adventure
Mode(s)Single-player

Plot edit

The game follows a trio of space marines who fought in an interstellar war: Casey O'Bannon (the player character), Ariel Matheson (Tia Carrere) and Zack Smith (Christian Bocher). On a routine patrol, their ship is attacked by enemy fighters, and Casey is critically injured by a hunk of space debris. Casey's body is irreparably damaged, and by the time he wakes up from his comatose state, the war has ended, Ariel and Zack have embarked on a new career scavenging equipment from ships wrecked in the war, and he is now only a brain grafted in a life support system on their spaceship, the Artemis. So that Casey can take part in their ventures, Ariel and Zack have put him in control of a small flying probe. During a salvage mission, the trio crash into and are stranded on a derelict alien spacecraft, which is on a collision course with the star. It is up to Casey to help his partners and explore the mystery of the Daedalus spaceship.

During the exploration of the alien ship, Ari and Zack enter a Central Hub containing six doors in the shape of hexagons. They explore areas of the ship behind each door but do not find any navigational controls. However, Casey figures out how to manipulate a device in the room, activating an elevator which takes Ari, Zack and Casey up and out of the Central Hub.

The alien ship approaches the Sun and temperature inside starts to rapidly increase. The elevator brings Ari, Zack and Casey into a control room where the device (which the orbs were inserted into) vanishes, revealing a fish-shaped shell. Ari and Zack notice a live alien and Casey goes over to communicate with it.

Depending on the player's actions, the game proceeds to one of three endings:

  • The alien ship reaches the Sun and the Artemis burns and explodes in the heat.
  • The alien doesn't respond to Casey and Zack shoots it with his laser gun. The alien knocks Zack aside and attacks Ari. Ari kills the alien and the shell hatches into the Queen alien. Ari kills it and Casey changes the course of the ship, steering it away from the Sun. Ari assumes that Zack is dead and cries over his body, telling Casey that he was wrong about there being no such thing as a hopeless situation.
  • The alien responds to Casey and as the alien ship reaches the star, a force field appears around the Artemis and protects it from the intense heat. The fish-shaped shell turns out to be an egg, which hatches into a giant red alien Queen. The live alien, Ari, Zack and Casey bow to it. In a voice over, Ari explains that the force field created by the creatures which called themselves "Seddy" protected them and the ship from the intense heat. The Krin either fled or were destroyed and the new Queen possessed "race memory" and being able to speak and know; she helped Casey's translation abilities, answered many of Ari's and Zack's questions and repaired the Artemis. Zack receives a transmission from the Daedalus, wishing them a safe voyage. Zack tells Casey that he was right about there being "no such thing as a hopeless situation" and tries to convince Ari to join him on the mattress in the station room. Ari says nothing, and Zack murmurs, "Or not," as the Artemis speeds off into outer space.

Gameplay edit

Casey can interact with the world through a small remote-controlled flying probe, which is launched from the ship shortly after the start of the game. In this new form, Casey possesses the limited ability to interact with his environment, his only way to communicate being through a yes/no interface and by emitting light pulses.

In order to save themselves, the trio must explore the huge alien ship and solve a large number of mind puzzles, such as connecting colored laser beams with mirrors, unlock a door with rotating shapes, playing an advanced form of connect the dots with a computer interface, and one combat sequence, battling aliens called Krin. The puzzles are mixed with acting sequences from Carrere and Bocher, whose interaction with the player creates some lighthearted comedy. Numerous alternate scenes and clips were filmed and edited into gameplay. The alternate scenes appear depending on the player's choice of gameplay.

Production and release edit

The Daedalus Encounter was developed by Mechadeus and published by Virgin Interactive. The live-action segments were filmed at Cinerent Stage A in San Francisco.[3] The game was released for MS-DOS and 3DO. In the MS-DOS version, the video is in a window inside of an organic interface, but the player can hit the spacebar to play the video in full-screen mode. In the 3DO version, the video is full-screen. The game was also part of the multimedia package that was included with the Macintosh Performa at the time.[4]

When asked why she'd taken the role, Tia Carrere stated "I read the scripts, I enjoyed the character first of all, and it was exciting and different. Blade Runner is one of my all-time favourite films and I just like stuff like Aliens and T2... I guess I'm just a gizmo-phile!"[5] Christian Bocher described his character as "sort of a Han Solo meets Hudson in Aliens and that he was "kind of an idiot, kinda brave".[5] Both Carrere and Bocher commented on the difficulty of acting as the scenario for their scenes changed depending on how the game was played, Bocher commented that "As an actor I think 'Okay, we've got to keep this interesting, keep it different from the last take'."[5]

A special DVD-ROM version would be released for some early OEM DVD-ROM kits.[6]

Reception edit

Reviewing the PC version, Scott Wolf of PC Gamer called it "a sincere attempt to make a program that works both as an interactive movie and game." Wolf praised it for its "smooth, beautiful video; variety of gameplay; and plenty of puzzles," but criticized "excessive sit 'n watch segments, and some really dumb dialog." He opined, "Ultimately, though, The Daedalus Encounter will still prove too shallow for hardcore gamers whose natural distrust of video may never dissipate, while casual gamers may appreciate the fine cinematics but find the puzzles too frustrating."[9] Entertainment Weekly gave the game a B+ and stated, "It seems that most CD-ROM producers still haven't figured out how to combine compelling interactive elements with slick movie-style visuals and storytelling.", citing a lengthy cinematic scene that culminates with an extremely short and basic gameplay sequence. However, they appended that "the game's high-tech scenery and foreboding scenario are engrossing enough to lead you through stretches during which you have nothing to do but watch." Like Wolf, they noted some "flubbed dialogue and inane plot developments", as well as awkward shifts in point of view.[15] Adrian Carmody of Quandary gave it 212 stars out of 5, and called it a big improvement over Critical Path, with better acting and "more intelligent gameplay." He recommended it to players who enjoyed Entombed, due to the similar gameplay element where every door is locked with a puzzle. He praised the hint system and ability to adjust the difficulty at any point, saying it lets the challenge accommodate each player. He described the graphics as "superb", praised the acting, and said the dialogue "is clear and neither tacky nor simplistic." One drawback he noted is how the save feature does not identify save points.[16] Next Generation stated, "Don't let the 'interactive movie' hype thrown you: The Daedalus Encounter is a keeper."[7] A review in PC Games commented that "the game's cinematic qualities are by far the strongest of its features" and that the "FMV is some of the best i've seen, not only because of the quality of the digitised footage itself but also because of the high standard for the acting."[14] The review went on to state that "it isn't really a game [...] if you want a decent arcade style blaster you won't find it here, nor are there any meaty adventure sections to sink your teeth into." as well as noting the great difficulty of the games puzzles.[14]

Reviewing the 3DO version, Air Hendrix of GamePro called the game "a dazzling outer-space voyage fraught with puzzles, gorgeous graphics, more puzzles, a fascinating story line, and even more puzzles." He identified the high quality of the FMV, the compelling science fiction sounds and visuals, and the story line as high points, but opined that the interactivity is too infrequent to maintain most players' interest, particularly as the story sequences later become focused more on exploration than on plot development. He concluded the game to be "definitely worth a look."[17] Maximum commented that "As far as gameplay goes, Daedalus is nothing more than an exercise in following instructions from your compatriots and completing tasks in a set order. But mentions must go to the quality of the FMV footage, by far the most superior effort of any format, and some of the trickier puzzles."[13] A critic for Next Generation likewise considered the FMV footage to be the highlight for its high video quality, stereo surround sound, and strong production values, remarking that "think of 7th Guest with a solid story and decent acting and you get the idea." While he criticized that the interaction is too infrequent and the puzzles suffer from too wide a range of challenge, he concluded, "We almost hate to admit it, but here's an FMV title that works."[8]

The editors of MacUser named The Daedalus Encounter one of the top 50 CD-ROMs of 1995.[12]

References edit

  1. ^ Rigdon, Joan (June 18, 1995). "THE FUTURE IS LATE IN HIGH-TECH GAMES". Deseret News. Retrieved February 15, 2020.
  2. ^ a b McClelland, Deke (September 1995). "Reviews - The Daedalus Encounter". Macworld. International Data Group. p. 73.
  3. ^ "Game Credits for The Daedalus Encounter". MobyGames. Retrieved 2008-02-16.
  4. ^ "The Daedalus Encounter". Oldgames.sk. Retrieved 2010-02-10.
  5. ^ a b c "The Daedalus EncounterCD". PC Games. June 1995. p. 48.
  6. ^ Brown, Michael (April 18, 1997). . CNET Gamecenter. Archived from the original on December 16, 2000. Retrieved December 5, 2019.
  7. ^ a b "Finals". Next Generation. No. 8. Imagine Media. August 1995. p. 72.
  8. ^ a b "Moving". Next Generation. No. 11. Imagine Media. November 1995. p. 175.
  9. ^ a b . Future plc. 2000-01-17. Archived from the original on January 17, 2000. Retrieved 2014-01-19.
  10. ^ Perry, Kevin; Chapman, Ted; Kaiafas, Tasos (May 1995). . Computer Game Review. Archived from the original on December 21, 1996.
  11. ^ Meyer, Bill (July 1995). . Electronic Entertainment. Archived from the original on October 18, 1996.
  12. ^ a b Echler, Nikki; Olson, Rebecca (October 1995). . MacUser. Archived from the original on July 26, 2001.{{cite web}}: CS1 maint: multiple names: authors list (link)
  13. ^ a b "Maximum Reviews: Daedalus Encounter". Maximum: The Video Game Magazine. No. 1. Emap International Limited. October 1995. p. 159.
  14. ^ a b c "The Daedalus EncounterCD". PC Games. June 1995. p. 51.
  15. ^ . Entertainment Weekly. 1995-04-21. Archived from the original on 2011-12-02. Retrieved 2008-02-13.
  16. ^ Adrian Carmody (August 1995). . Quandary. Archived from the original on June 12, 2008. Retrieved 2008-02-16.
  17. ^ "ProReview: The Daedalus Encounter". GamePro. No. 86. IDG. November 1995. p. 98.

External links edit

daedalus, encounter, 1995, interactive, movie, puzzle, adventure, game, developed, mechadeus, published, virgin, interactive, windows, game, ported, lifelike, productions, published, panasonic, premise, game, that, there, three, space, marines, have, fought, p. The Daedalus Encounter is a 1995 interactive movie puzzle adventure game developed by Mechadeus and published by Virgin Interactive for Windows The game was ported to the 3DO by Lifelike Productions and published by Panasonic The premise of the game is that there are three space marines who have fought as part of an interstellar war One of them Casey has been brought back to life by his partners after a space accident and he is now a brain grafted in a life support system In order to save themselves the three characters and the player solve all sorts of puzzles The Daedalus Encounter3DO cover artDeveloper s Mechadeus Win Lifelike Productions 3DO Publisher s Virgin Interactive Entertainment Win Mac 2 Panasonic 3DO Director s Mark GiambrunoScott EwersProducer s Anne SandkuhlerDesigner s Scott BakerProgrammer s Britton PeddieSteve GoecklerDrew VinciguerraArtist s Laura HainkeAndrew MurdockEric ChadwickWriter s Mark GiambrunoNed MillerComposer s Her House ProductionsPlatform s Windows 3DO MacReleaseApril 1995 1 Genre s Interactive movie puzzle adventureMode s Single player Contents 1 Plot 2 Gameplay 3 Production and release 4 Reception 5 References 6 External linksPlot editThe game follows a trio of space marines who fought in an interstellar war Casey O Bannon the player character Ariel Matheson Tia Carrere and Zack Smith Christian Bocher On a routine patrol their ship is attacked by enemy fighters and Casey is critically injured by a hunk of space debris Casey s body is irreparably damaged and by the time he wakes up from his comatose state the war has ended Ariel and Zack have embarked on a new career scavenging equipment from ships wrecked in the war and he is now only a brain grafted in a life support system on their spaceship the Artemis So that Casey can take part in their ventures Ariel and Zack have put him in control of a small flying probe During a salvage mission the trio crash into and are stranded on a derelict alien spacecraft which is on a collision course with the star It is up to Casey to help his partners and explore the mystery of the Daedalus spaceship During the exploration of the alien ship Ari and Zack enter a Central Hub containing six doors in the shape of hexagons They explore areas of the ship behind each door but do not find any navigational controls However Casey figures out how to manipulate a device in the room activating an elevator which takes Ari Zack and Casey up and out of the Central Hub The alien ship approaches the Sun and temperature inside starts to rapidly increase The elevator brings Ari Zack and Casey into a control room where the device which the orbs were inserted into vanishes revealing a fish shaped shell Ari and Zack notice a live alien and Casey goes over to communicate with it Depending on the player s actions the game proceeds to one of three endings The alien ship reaches the Sun and the Artemis burns and explodes in the heat The alien doesn t respond to Casey and Zack shoots it with his laser gun The alien knocks Zack aside and attacks Ari Ari kills the alien and the shell hatches into the Queen alien Ari kills it and Casey changes the course of the ship steering it away from the Sun Ari assumes that Zack is dead and cries over his body telling Casey that he was wrong about there being no such thing as a hopeless situation The alien responds to Casey and as the alien ship reaches the star a force field appears around the Artemis and protects it from the intense heat The fish shaped shell turns out to be an egg which hatches into a giant red alien Queen The live alien Ari Zack and Casey bow to it In a voice over Ari explains that the force field created by the creatures which called themselves Seddy protected them and the ship from the intense heat The Krin either fled or were destroyed and the new Queen possessed race memory and being able to speak and know she helped Casey s translation abilities answered many of Ari s and Zack s questions and repaired the Artemis Zack receives a transmission from the Daedalus wishing them a safe voyage Zack tells Casey that he was right about there being no such thing as a hopeless situation and tries to convince Ari to join him on the mattress in the station room Ari says nothing and Zack murmurs Or not as the Artemis speeds off into outer space Gameplay editCasey can interact with the world through a small remote controlled flying probe which is launched from the ship shortly after the start of the game In this new form Casey possesses the limited ability to interact with his environment his only way to communicate being through a yes no interface and by emitting light pulses In order to save themselves the trio must explore the huge alien ship and solve a large number of mind puzzles such as connecting colored laser beams with mirrors unlock a door with rotating shapes playing an advanced form of connect the dots with a computer interface and one combat sequence battling aliens called Krin The puzzles are mixed with acting sequences from Carrere and Bocher whose interaction with the player creates some lighthearted comedy Numerous alternate scenes and clips were filmed and edited into gameplay The alternate scenes appear depending on the player s choice of gameplay Production and release editThe Daedalus Encounter was developed by Mechadeus and published by Virgin Interactive The live action segments were filmed at Cinerent Stage A in San Francisco 3 The game was released for MS DOS and 3DO In the MS DOS version the video is in a window inside of an organic interface but the player can hit the spacebar to play the video in full screen mode In the 3DO version the video is full screen The game was also part of the multimedia package that was included with the Macintosh Performa at the time 4 When asked why she d taken the role Tia Carrere stated I read the scripts I enjoyed the character first of all and it was exciting and different Blade Runner is one of my all time favourite films and I just like stuff like Aliens and T2 I guess I m just a gizmo phile 5 Christian Bocher described his character as sort of a Han Solo meets Hudson in Aliens and that he was kind of an idiot kinda brave 5 Both Carrere and Bocher commented on the difficulty of acting as the scenario for their scenes changed depending on how the game was played Bocher commented that As an actor I think Okay we ve got to keep this interesting keep it different from the last take 5 A special DVD ROM version would be released for some early OEM DVD ROM kits 6 Reception editReceptionReview scoresPublicationScoreMacworld nbsp nbsp nbsp nbsp nbsp 2 Next Generation nbsp nbsp nbsp nbsp nbsp PC 3DO 7 8 PC Gamer UK 79 PC 9 PC Games US 85 PC 14 Computer Game Review78 72 78 10 Electronic EntertainmentA 11 MacUser nbsp nbsp nbsp nbsp nbsp 12 Maximum nbsp nbsp nbsp nbsp nbsp 3DO 13 Reviewing the PC version Scott Wolf of PC Gamer called it a sincere attempt to make a program that works both as an interactive movie and game Wolf praised it for its smooth beautiful video variety of gameplay and plenty of puzzles but criticized excessive sit n watch segments and some really dumb dialog He opined Ultimately though The Daedalus Encounter will still prove too shallow for hardcore gamers whose natural distrust of video may never dissipate while casual gamers may appreciate the fine cinematics but find the puzzles too frustrating 9 Entertainment Weekly gave the game a B and stated It seems that most CD ROM producers still haven t figured out how to combine compelling interactive elements with slick movie style visuals and storytelling citing a lengthy cinematic scene that culminates with an extremely short and basic gameplay sequence However they appended that the game s high tech scenery and foreboding scenario are engrossing enough to lead you through stretches during which you have nothing to do but watch Like Wolf they noted some flubbed dialogue and inane plot developments as well as awkward shifts in point of view 15 Adrian Carmody of Quandary gave it 21 2 stars out of 5 and called it a big improvement over Critical Path with better acting and more intelligent gameplay He recommended it to players who enjoyed Entombed due to the similar gameplay element where every door is locked with a puzzle He praised the hint system and ability to adjust the difficulty at any point saying it lets the challenge accommodate each player He described the graphics as superb praised the acting and said the dialogue is clear and neither tacky nor simplistic One drawback he noted is how the save feature does not identify save points 16 Next Generation stated Don t let the interactive movie hype thrown you The Daedalus Encounter is a keeper 7 A review in PC Games commented that the game s cinematic qualities are by far the strongest of its features and that the FMV is some of the best i ve seen not only because of the quality of the digitised footage itself but also because of the high standard for the acting 14 The review went on to state that it isn t really a game if you want a decent arcade style blaster you won t find it here nor are there any meaty adventure sections to sink your teeth into as well as noting the great difficulty of the games puzzles 14 Reviewing the 3DO version Air Hendrix of GamePro called the game a dazzling outer space voyage fraught with puzzles gorgeous graphics more puzzles a fascinating story line and even more puzzles He identified the high quality of the FMV the compelling science fiction sounds and visuals and the story line as high points but opined that the interactivity is too infrequent to maintain most players interest particularly as the story sequences later become focused more on exploration than on plot development He concluded the game to be definitely worth a look 17 Maximum commented that As far as gameplay goes Daedalus is nothing more than an exercise in following instructions from your compatriots and completing tasks in a set order But mentions must go to the quality of the FMV footage by far the most superior effort of any format and some of the trickier puzzles 13 A critic for Next Generation likewise considered the FMV footage to be the highlight for its high video quality stereo surround sound and strong production values remarking that think of 7th Guest with a solid story and decent acting and you get the idea While he criticized that the interaction is too infrequent and the puzzles suffer from too wide a range of challenge he concluded We almost hate to admit it but here s an FMV title that works 8 The editors of MacUser named The Daedalus Encounter one of the top 50 CD ROMs of 1995 12 References edit Rigdon Joan June 18 1995 THE FUTURE IS LATE IN HIGH TECH GAMES Deseret News Retrieved February 15 2020 a b McClelland Deke September 1995 Reviews The Daedalus Encounter Macworld International Data Group p 73 Game Credits for The Daedalus Encounter MobyGames Retrieved 2008 02 16 The Daedalus Encounter Oldgames sk Retrieved 2010 02 10 a b c The Daedalus EncounterCD PC Games June 1995 p 48 Brown Michael April 18 1997 Hi Val introduces wireless DVD system CNET Gamecenter Archived from the original on December 16 2000 Retrieved December 5 2019 a b Finals Next Generation No 8 Imagine Media August 1995 p 72 a b Moving Next Generation No 11 Imagine Media November 1995 p 175 a b PC Gamer Online Future plc 2000 01 17 Archived from the original on January 17 2000 Retrieved 2014 01 19 Perry Kevin Chapman Ted Kaiafas Tasos May 1995 Watch a Star Crash into a Sun Computer Game Review Archived from the original on December 21 1996 Meyer Bill July 1995 The Daedalus Enconter Electronic Entertainment Archived from the original on October 18 1996 a b Echler Nikki Olson Rebecca October 1995 Top Spins 50 New CD ROMs MacUser Archived from the original on July 26 2001 a href Template Cite web html title Template Cite web cite web a CS1 maint multiple names authors list link a b Maximum Reviews Daedalus Encounter Maximum The Video Game Magazine No 1 Emap International Limited October 1995 p 159 a b c The Daedalus EncounterCD PC Games June 1995 p 51 CROSSED IN SPACE Entertainment Weekly 1995 04 21 Archived from the original on 2011 12 02 Retrieved 2008 02 13 Adrian Carmody August 1995 The Daedalus Encounter Review Quandary Archived from the original on June 12 2008 Retrieved 2008 02 16 ProReview The Daedalus Encounter GamePro No 86 IDG November 1995 p 98 External links editThe Daedalus Encounter at the Internet Movie Database The Daedalus Encounter at MobyGames Retrieved from https en wikipedia org w index php title The Daedalus Encounter amp oldid 1220819447, wikipedia, wiki, book, books, library,

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