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The 7th Guest

The 7th Guest is an interactive movie puzzle adventure game, produced by Trilobyte and originally released by Virgin Interactive Entertainment in April 1993.[1] It is one of the first computer video games to be released only on CD-ROM. The 7th Guest is a horror story told from the unfolding perspective of the player, as an amnesiac. The game received a great amount of press attention for making live action video clips a core part of its gameplay, for its unprecedented amount of pre-rendered 3D graphics, and for its adult content. In addition, the game was very successful, with over two million copies sold. It, alongside Myst, is widely regarded as a killer app that accelerated the sales of CD-ROM drives. The 7th Guest has subsequently been re-released on Apple's app store for various systems such as the Mac.[2] Bill Gates called The 7th Guest "the new standard in interactive entertainment".

The 7th Guest
Developer(s)Trilobyte
Publisher(s)Virgin Interactive Entertainment
Producer(s)Stephen Clarke-Willson
David Luehmann
David Bishop
Designer(s)Rob Landeros
Graeme Devine
Programmer(s)Graeme Devine
Artist(s)Robert Stein III
Rob Landeros
Writer(s)Matthew Costello
Composer(s)George Sanger
Platform(s)DOS, CD-i, Mac OS, Windows, iOS, OS X, Linux
Release
April 1, 1993
  • DOS
    • NA: April 1, 1993[1]
    • EU: June 23, 1993
    CD-i
    • NA: October 1, 1993
    • EU: November 17, 1993
    Mac OS
    • NA: February 1994
    Windows
    iOS
    • NA: December 15, 2010
    Linux
    • WW: October 19, 2013
    Android
    • WW: April 14, 2015
Genre(s)Interactive movie, puzzle adventure
Mode(s)Single-player

The game has since been ported in various formats to different systems, with Trilobyte mentioning the potential for a third entry in the series.[3][4]

Gameplay

The game is played by wandering through a mansion, solving logic puzzles and watching videos that further the story. The main antagonist, Henry Stauf, is an ever-present menace, taunting the player with clues, mocking the player as they fail his puzzles ("We'll all be dead by the time you solve this!"), and expressing displeasure when the player succeeds ("Don't think you'll be so lucky next time!").

 
One of Stauf's many puzzles: This one requires Ego to close all of the coffins. When one coffin is selected, that one, and some of its adjacent ones, open or close.

A plot of manipulation and sin is gradually played out, in flashback, by actors through film clips as the player progresses between rooms by solving twenty-one puzzles of shifting nature and increasing difficulty. The first puzzles most players encounter are either one where players must select the right interconnected letters inside the lens of a telescope to form a coherent sentence; or a relatively simple cake puzzle, where the player has to divide the cake evenly into six pieces, each containing the same number of decorations. Other puzzles include mazes, chess problems, logical deductions, Simon-style pattern-matching, word manipulations, and even an extremely difficult game of Infection similar to Reversi that utilizes an AI (and would later go on to make an encore appearance in the sequel). For players who need help or simply cannot solve a particular puzzle, there is a hint book in the library of the house. The first two times the book is consulted about a puzzle, the book gives clues about how to solve the puzzle; for the third time, the book simply completes the puzzle for the player so that the player can proceed through the game. After each puzzle, the player is shown a video clip of part of the plot, if the hint book was consulted 3 times, the player does not get to view the clip. The hint book can be used for all but the final puzzle.

The 7th Guest was one of the first games for the PC platform to be available only on CD-ROM, since it was too large to be distributed on floppy disks. Computer Gaming World reported with amazement in 1993, "not only does Guest consume an entire CD-ROM ... it actually requires TWO".[5] Removing some of the large movies and videos wasn't an option as they were essential to the gameplay. This game, along with LucasArts' Star Wars: Rebel Assault and Brøderbund's Myst, helped promote the adoption of CD drives, which were not yet common. The game's POV footage of walking through the house was originally planned as a live-action video in a practical set, but the idea was abandoned after pre-rendered 3D sequences proved feasible and more cost-effective.[6]

Plot

The game begins with a flashback to 1935 in the town of Harley-on-the-Hudson. A drifter named Henry Stauf kills a woman to steal her purse, beginning a series of deplorable acts. He has a vision of a beautiful doll, and the next day begins carving it. He trades the doll for food, drink and a place to stay at a local tavern. Stauf has other visions of dolls and toys, and crafts and sells these as well. Stauf becomes a successful toymaker. He uses his fortune to build a mansion at the edge of town, following another vision. At the same time, several children possessing Stauf's toys contract a mysterious illness and die. Stauf disappears into his mansion and is never seen again.

In the game's present, the narrator (the player's character) named "Ego" awakens in the Stauf mansion. The mansion is deserted, but as Ego explores it, he has ghostly visions of events in the past. These visions all take place on a night sometime after the deaths of the children, where six guests were invited to the Stauf mansion: Martine Burden, a former singer; Edward and Elinor Knox, a dissatisfied middle-aged couple; Julia Heine, a bank worker who reminisces of her youth; Brian Dutton, a fellow shop owner; and Hamilton Temple, a stage magician. The six arrive but find no sign of Stauf or anyone else. They discover a number of puzzles that give them instructions. They learn that Stauf wanted them to bring him a seventh, uninvited guest: a boy named Tad who entered the house on a dare. The guests debate what to do. Elinor and Hamilton feel they must find Tad and help him escape Stauf's plan. The others search for Tad in earnest to claim their reward from Stauf. The evening becomes bloody as the guests turn on one another or become trapped by Stauf's machinations. Julia, the last survivor, drags Tad to the attic where Stauf waited for them. Having made a pact with the evil force that gave him his visions and killed the children, Stauf has transformed into a horrific creature. He needs Tad's soul to complete the pact. Stauf kills Julia and entangles Tad with a prehensile tongue.

Ego realizes that he is the spirit of Tad, witnessing the events of that night over and over but previously unable to help; the house has been a purgatory for him. Ego finds he can now intervene in the events, and helps Tad to escape. Stauf is unable to recapture the child, and the evil entity consumes Stauf for failing to complete the pact. Tad thanks Ego for his help, and then Ego steps into a sphere of light and disappears.

Cast and characters

  • Henry Stauf – The owner of the mansion in which the game takes place. Stauf was a homeless drifter who became a successful toymaker after a series of visions showed him the toys he would create, but the people of Harley know nothing of his past. They only know him as the eccentric old man who makes marvelous toys for their children and became a hugely successful "rags to riches" story. His name is an anagram of Faust, and reminiscent of the German toy company Steiff.
  • Ego – The player's character, a disembodied consciousness that moves through the house solving puzzles and observing the events of that mysterious night at Stauf's house as they unfolded long ago. The entire game takes place in first-person view through Ego's eyes. Ego does not know how he came to the house, or why, he only knows that there is a reason for him to be there that he hasn't figured out yet.
  • Tad – A boy who lives next door to the Stauf mansion. On the night of the party he enters the house on a dare by climbing in through a window, then discovers that he can't get out again. He spends most of the game dodging Stauf's guests while he tries to find a way to escape the house.
  • Martine Burden – Young, pretty, and ambitious, Martine Burden was once named Miss Harley-on-the-Hudson, but she hated the small town and left as soon as she had the chance. Now she is back after her wealthy boyfriend dumped her. She is immediately attracted to the older Edward Knox, whose desires for wealth and a new life away from Elinor are quite compatible with her own desires for power and status. In one scene the player sees her apparently being pulled underwater in a bathtub and hears a long drawn-out scream.
  • Edward and Elinor Knox – An older, married couple. Elinor is a decent woman who still loves her husband and seems to want to help the boy, Tad, as much as she can. Edward is having severe financial difficulties, and he shows little love or concern for his wife, instead teaming up with the younger Martine Burden to try and solve the mystery. His greatest desire is to start over with a new life, a full bank account, and no marriage tying him down. The desire of Elinor is also to start over again, but with Edward still at her side. Edward is killed by Hamilton Temple, who slams his head into the side of a coffin in order to save Tad. The player does not see Elinor get killed, but the last time she's seen, she is turning into a mannequin, pitifully calling out to Tad for help.
  • Julia Heine – An older woman, and quite vain. She is unhappy with her life, and recently lost her job at the bank due to a quickly developing drinking problem. Her heart's desire is to be young and beautiful again, when she felt like she could take on the world. Julia succeeds in bringing Tad to Stauf, but instead of making her wish come true, Stauf mercilessly kills her by spitting acidic bile at her.
  • Brian Dutton – A middle-aged man who walks with a cane, Brian owns a shop in Harley-on-the-Hudson, and has sold goods to Stauf. Brian admires the way Stauf had grown wealthy and the way he had solved his own problems, and his greatest desire is to be as successful as Stauf, but he is also haunted by memories of seeing his brother fall through thin ice and drown when he was a child. Brian is stabbed repeatedly by Edward while they fight over Tad (ironically with his own knife), but he survives. Later, when he returns to his room and sees the suitcase of money Stauf had left him, his excitement causes his wounds to open up, and he dies.
  • Hamilton Temple – A professional stage magician nearing the end of his career, he is a kindly man who also tries to help Tad, and he gets along well with Elinor Knox. His greatest desire is to know if there is such a thing as real magic. After trying to convince Tad to trust him, Hamilton is later strangled to death by Julia.

Music

The second disc of the CD-ROM set included a very large single audio track playable on any regular CD player. In total, the track was almost half an hour long and it included both the in-game music, composed by already leading video game musician George "The Fat Man" Sanger, and two live music recordings: "The Game", whose melody in various permutations and stylistic variations became the background music for most of the game (as well as the theme for a piano puzzle) and whose lyrics (sung on the disc by Cotton Mather vocalist Robert Harrison) were based on Stauf's twisted plot, and the ending credits theme, "Skeletons in My Closet", a jazzy tune with a female lead voice (Kris McKay), parts of which are used in the game as Julia's theme. A few years later, Sanger independently released an album titled 7/11, which was a little over an hour long and contained all the music from T7G (this time, on separate tracks) as well as its sequel, The 11th Hour.

 

Portion of Sanger's "The Game" leitmotif

The in-game music had conventions similar to the use of leitmotif in Sergei Prokofiev's Peter and the Wolf, wherein each guest was assigned a musical theme; where Peter and Wolf used instrumental changes for its characters, The 7th Guest, conversely, used stylistic variations on the melody of Sanger's "The Game". Where two characters interact in the story, the styles are fused, counterpointed, or even sounded simultaneously and when tension abounds, the characters' themes are reflected thusly.

Development

 
The Nunan House in Jacksonville, Oregon, on which the exterior of Stauf’s mansion was based.[7]

The 7th Guest was the brainchild of game designer/graphic artist Rob Landeros, and a Virgin MasterTronics programmer, Graeme Devine. When Landeros and Devine presented their idea for the game to Martin Alper, CEO of Virgin Games,[8] they were promptly "fired" so that with Virgin's help they could start their own company, Trilobyte, dedicated solely to the development of this game.[9][10] They originally intended to create the movements through the mansion using video. 3D graphics and animation were introduced to the title early in 1991 when Robert Stein III joined the team.

After creating the design document Devine and Landeros gave it to writer Matthew Costello. The developers chose to use 24-bit Super VGA graphics and a simple, textless, TV remote control-like user interface to make the game the answer to the question "What would Mom play?", and to simplify porting to game consoles such as the SNES-CD.[10] Devine created the GROOVIE game engine, which allowed continuous streaming of data from CD-ROM,[11] ran on multiple platforms, and was reusable.[10] The 7th Guest was the first graphic adventure to use 640x320 graphics with 256 colors; Trilobyte reportedly spent more than $500,000 over more than two years to produce the graphics. George Sanger created the soundtrack.[5]

The developers found that, as Devine said in 1993, "CD-ROM is bloody slow". Early blue-screened footage was imperfect and left ghostly auras, which they left in as a feature. The puzzles they intended to use were under copyright, so the developers used puzzle books from the 19th century.[10] Cast members' work on FMVs was different from traditional filmmaking: They performed all possible actions players chose in a game, usually looked into the camera to react to the player, and usually did not react to others on the chroma key sets.[12] Devine said that he cried when watching the end credits play for the first time: "It had been such a hard game to make and I was so exhausted from the process of getting it finished that seeing those credits play through made me realise what we had done".[13]

Reception

The game received a very positive response at its preview at the Summer 1992 Consumer Electronic Show[5] and was very successful. In its first year, it sold 450,000 units and earned more than $15 million.[20] Its sales reached 500,000 units by 1994,[21] exceeded one million copies by 1995 (higher than Myst at the time),[22] and sold in excess of 2.3 million copies worldwide as of 1997.[23][24] It is widely regarded as a killer app that accelerated the sales of CD-ROM drives.[2][25] In July 1995, it was the best-selling game on CD-ROM, with sales of 1.5 million copies. At the time, Myst placed second, with 1.1 million sales.[26] By April 1998, The 7th Guest had sold 929,611 units and earned $40 million in revenue in the United States. This led PC Data to declare it the country's eighth-best-selling computer game for the period between January 1993 and April 1998.[27] Bill Gates called The 7th Guest "the new standard in interactive entertainment".[28]

Computer Gaming World in August 1993 was critical of the IBM version of the game, calling it more "a nightmare and a dream" and stating that despite its lengthy delay the game should have been developed further. While praising the "rich, enjoyable gaming experience" from the graphics, sound, and puzzles, the reviewer found that the minimum system requirements were unrealistic and that as of May 1993 many players, including him, encountered stability and software incompatibility issues with their computers. An issue with Media Vision sound cards was especially problematic as it prevented him from hearing digitized speech necessary for progress. The reviewer concluded: "I feel I have been deprived of the full pleasure that Guest has to offer by the inability to get the game to run satisfactorily ... It would have been better to further delay the game than to release it as it was done, without sufficient testing".[29] The magazine stated in April 1994 that the game was "consistently ranking high in our [reader] polls and a proven bestseller", and recommended it to puzzle fans who "want to see and hear some of the most exceptional computer graphics and music created to date".[30] The Macintosh version of the game was reviewed in 1994 in Dragon #212 by Paul Murphy in the "Eye of the Monitor" column. Murphy said: "The Seventh Guest suffers from an incurable case of confusion about what it is trying to be. It's either a collection of puzzles encumbered by an unnecessary horror setting and story—or it's a horror story and setting encumbered by an unnecessary collection of puzzles".[31] The 7th Guest won Electronic Entertainment's 1993 "Breakthrough Game" award, while Myst claimed an honorable mention in the category. The editors called Trilobyte's project "the first truly compelling interactive CD-ROM game".[32]

The CD-i version received mostly positive reviews. GamePro's review lauded the "sinister" story line, the challenging puzzles, the beautiful graphics, and the generally creepy tone.[33] The four reviewers of Electronic Gaming Monthly scored it an 8 out of 10, describing it as superior to any of the computer versions of the game. Like GamePro, they praised the game's puzzles, graphics, and tone.[14]

Next Generation reviewed the CD-i version of the game, rating it three stars out of five, and stated that "the smooth video, crisp sound, original tracks featuring the almost famous 'FAT MAN'—combined with devilish puzzles—makes for a lavish CD-i game".[16]

In 1995, Flux magazine ranked the game 23rd on their Top 100 Video Games. They praised the game’s atmosphere and plot.[34] In 2011, Adventure Gamers named The 7th Guest the 82nd-best adventure game ever released.[35]

Awards

The 7th Guest won the following awards:[36]

Year Awards
1993
1994

Legacy

The 7th Guest and Myst are considered to be the killer apps that popularized CD-ROM for computer systems.[38][39]

Sequels

Due to the success of The 7th Guest, Trilobyte released a sequel titled The 11th Hour in December 1995. The game's reception was initially mixed and did not sell as well as was expected.[40] Plans for further sequels to the series were initiated, but never completed due to the initial demise of the company. Landeros attempted to create his own official third installment titled The 7th Guest Part III: The Collector, releasing a trailer for the game onto his official website, only for the trailer to disappear and no further information on the series being released.[41]

Trilobyte also released a compilation game made up of the puzzles from both The 7th Guest and The 11th Hour as well as Clandestiny titled Uncle Henry's Playhouse. The game was poorly received, only selling 27 copies in the United States.[42]

Ports of both The 7th Guest and The 11th Hour were planned, with The 7th Guest being ported to the CD-i console. Initial plans for The 11th Hour to be ported to the 3DO eventually fell through. In 2010 the first game in the series was ported to the iPhone and iPad, with the series later also being ported to other systems such as the Macintosh. A stand-alone version of the Microscope Puzzle from the original version of The 7th Guest was later released under the name The 7th Guest: Infection. The puzzle had been excluded from the game for technical reasons and features two versions of the puzzle, a somewhat updated version of the puzzle as well as an older version of the Infection game that can be unlocked by beating the main game.[43][44][45] In 2013, Trilobyte partnered with Night Dive Studios to re-release both The 7th Guest and The 11th Hour on Steam.[46]

Trilobyte, relaunched under Rob Landeros, started a Kickstarter campaign on Halloween 2013 for The 7th Guest 3: The Collector. However, it failed to meet its funding target of $435,000.[47] Another crowdfunding campaign was started at Crowdtilt with a smaller goal of $65,000 to build the first story of the haunted mansion but also failed to reach the goal.[48][49]

The 13th Doll

In July 2015, developer Attic Door Productions, having received licensing from Trilobyte for a commercial release pending success in gaining sufficient public interest and funding, began a Kickstarter campaign for an unofficial fan game to The 7th Guest titled The 13th Doll. The campaign target was set at $40,000, running until August 27. The campaign had 1,199 backers and $60,266 was pledged.[50] The game was released on October 31, 2019. Its story centers on a grown-up Tad, the original seventh guest of the first game, revisiting the house to face his past; Robert Hirschboeck reprised his role as Stauf. The player has the option of two playable characters to explore the house and solve puzzles. The newer game engine also allows the player to explore the house freely, moving away from the original "on rails" movement.[51]

Adventure Gamers gave the game 3 out 5 stars and summarized that "While it doesn't quite rise to the level of the classic horror puzzler that inspired it, The 13th Doll is a fairly enjoyable tribute that ought to please those who spent the past two decades wanting more Stauf."[52]

The 7th Guest: The Board Game

In April 2017, Trilobyte launched a Kickstarter campaign for The 7th Guest: The Board Game. The game features a Cluedo-like board design and figures representing the guests from the original PC game. Players must solve Puzzler Cards to get credit for unlocking specific rooms in the Stauf Mansion with the ultimate goal to reach the room at the top and to receive their heart's desires.[53]

25th Anniversary Edition

In April 2019, Trilobyte and MojoTouch released the remastered 25th year Anniversary Edition of the original game (on Windows 7-8-10 platforms). Apart from the digitally enhanced original movie clips and sound, the release contained a completely reworked control system, a map, the possibility to skip scenes and new menus. The player can choose between the original soundtrack and Midi or Adlib synth music, with or without "retro" mode (with original image, sound and controls).

The release also contained a large amount of extras: three new language soundtracks and subtitles, deleted features, and behind-the-scenes clips, 36 tracks audio, a complete novel and script, along with a Making of featurette. It also included the possibility to download the original versions for Windows, macOS or Linux.[54]

See also

References

  1. ^ a b Wolf, Mark J. P. (2008). The Video Game Explosion. Milton Park, Abingdon, UK: Greenwood Publishing Group. p. 192. ISBN 9780313338687.
  2. ^ a b Geoff Keighley. . GameSpot. Archived from the original on December 5, 2006.
  3. ^ "The 7th Guest: Infection Launches for iPad". Dread Central. from the original on March 30, 2013. Retrieved November 14, 2012.
  4. ^ "Products". Trilobyte Games. from the original on October 29, 2012. Retrieved November 1, 2012.
  5. ^ a b c Miller, Chuck (April 1993). "A Sneak Preview of Virgin's The 7th Guest". Computer Gaming World. p. 30. from the original on July 2, 2014. Retrieved July 6, 2014.
  6. ^ Demaria, Rusel (November 15, 1993). The 7th Guest: The Official Strategy Guide. Prima Games. ISBN 1-55958-468-8.
  7. ^ "Nunan House #3". Historic Jacksonville, Inc. March 17, 2015. from the original on May 16, 2021. Retrieved March 12, 2022.
  8. ^ "Graeme Devine on Twitter". December 7, 2018. Retrieved April 25, 2019.
  9. ^ Keighley, Geoff (September 22, 1999). . GameSpot. pp. 2–3. Archived from the original on March 4, 2013. Retrieved December 28, 2012.
  10. ^ a b c d "Part II of CGW's Computer Game Developers Conference Coverage". Computer Gaming World. August 1993. p. 38. from the original on July 14, 2014. Retrieved July 12, 2014.
  11. ^ Keighley, Geoff. . GameSpot. Archived from the original on September 11, 2007.
  12. ^ Wilson, Johnny L. (August 1994). "Even Interactresses Get The Blues". Computer Gaming World. pp. 24–26.
  13. ^ "A Moment With... Graeme Devine". Retro Gamer. No. 122. Imagine Publishing. December 2013. p. 30.
  14. ^ a b "Review Crew: 7th Guest". Electronic Gaming Monthly. No. 59. EGM Media, LLC. June 1994. p. 38.
  15. ^ Clarke, Stuart (June 1994). "The 7th Guest". Hyper. No. 7. p. 67. Retrieved March 28, 2021.
  16. ^ a b "Finals". Next Generation. No. 1. Imagine Media. January 1995. p. 93.
  17. ^ Keen, Steve (June 1994). "The 7th Guest Review". CD-i. Haymarket Publishing (6): 16–17. Retrieved April 3, 2022.
  18. ^ Michael L. House. . Allgame. Archived from the original on November 15, 2014. Retrieved April 3, 2022.
  19. ^ Lisa Karen Savignano. . Allgame. Archived from the original on November 15, 2014. Retrieved April 3, 2022.
  20. ^ Ichbiah, Daniel (1997). La saga des jeux vidéo. Pocket. p. 208. ISBN 2-266-08763-0.
  21. ^ Screen Digest. Screen Digest Limited. 1994. p. 110. Virgin claims to have shipped 500,000 units of The 7th Guest.
  22. ^ "GT Interactive, Williams Pact For PC Games". Billboard. Vol. 107, no. 7. Nielsen Business Media, Inc. February 18, 1995. p. 68.
  23. ^ Screen Digest. Screen Digest. 1997. p. 132. Another Virgin title—The 7th Guest—has now sold in excess of 2.3m units globally.
  24. ^ GameSpot Staff (November 7, 2000). . GameSpot. p. 17. Archived from the original on September 1, 2004.
  25. ^ "Landmark Games". Next Generation. No. 3. Imagine Media. March 1995. p. 67. Seventh Guest, more than any other game (although Rebel Assault and Myst may stake rival claims), finally convinced PC gamers en masse that a CD-ROM drive was a necessity, and not simply an expensive luxury.
  26. ^ Sengstack, Jeff (July 1995). . NewMedia. Archived from the original on July 13, 1997.
  27. ^ Staff (September 1998). "Player Stats: Top 10 Best-Selling Games, 1993 – Present". Computer Gaming World. No. 170. p. 52.
  28. ^ Wolf, Mark J.P. (2007). The Video Game Explosion: A History from PONG to Playstation and Beyond. Greenwood. p. 129. ISBN 978-0-313-33868-7.
  29. ^ Miller, Chuck (August 1993). "Virgin and Trilobyte's CD Apparition Finally Appears". Computer Gaming World. p. 54. from the original on July 14, 2014. Retrieved July 12, 2014.
  30. ^ "Invasion Of The Data Stashers". Computer Gaming World. April 1994. pp. 20–42.
  31. ^ Rolston, Ken; Murphy, Paul; Cook, David (December 1994). "Eye of the Monitor". Dragon. No. 212. pp. 55–59, 62.
  32. ^ Staff (March 1994). "The First Electronic Entertainment Editors' Choice Awards". Electronic Entertainment. Vol. 1, no. 3. pp. 61–65.
  33. ^ "ProReview: The 7th Guest". GamePro. No. 61. IDG. August 1994. p. 92.
  34. ^ "Top 100 Video Games". Flux. Harris Publications (4): 27. April 1995.
  35. ^ AG Staff (December 30, 2011). "Top 100 All-Time Adventure Games". Adventure Gamers. from the original on June 4, 2012.
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  39. ^ Maher, Jimmy (February 21, 2020). "Myst (or, The Drawbacks to Success)". The Digital Antiquarian. Retrieved February 21, 2020.
  40. ^ Stiles, Greg (November 4, 2010). "Extinct Trilobyte's back in the game". Mail Tribune. from the original on March 30, 2013. Retrieved November 14, 2012.
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  47. ^ "The 7th Guest 3: The Collector". Kickstarter. December 8, 2013. from the original on November 4, 2013.
  48. ^ . Crowdtilt. February 20, 2014. Archived from the original on March 26, 2014.
  49. ^ Brown, Peter (May 29, 2014). "The 7th Guest: A Condemned Classic". GameSpot. Retrieved April 4, 2018.
  50. ^ "The 13th Doll: A Fan Game of The 7th Guest by Attic Door Productions". Kickstarter. from the original on October 24, 2015. Retrieved July 27, 2015.
  51. ^ Wales, Matt (April 3, 2018). "Fan-made 7th Guest sequel The 13th Doll finally releases this October". Eurogamer. Retrieved April 3, 2018.
  52. ^ Aickman, Will (November 22, 2019). "Review for The 13th Doll – A Fan Game of The 7th Guest". Adventure Gamers. Retrieved November 17, 2021.
  53. ^ "The 7th Guest Board Game by Rob Landeros". Kickstarter. from the original on April 6, 2017. Retrieved April 5, 2017.
  54. ^ "The 7th Guest 25th Anniversary Edition". GOG. April 2, 2019. Retrieved August 27, 2019.

External links

guest, interactive, movie, puzzle, adventure, game, produced, trilobyte, originally, released, virgin, interactive, entertainment, april, 1993, first, computer, video, games, released, only, horror, story, told, from, unfolding, perspective, player, amnesiac, . The 7th Guest is an interactive movie puzzle adventure game produced by Trilobyte and originally released by Virgin Interactive Entertainment in April 1993 1 It is one of the first computer video games to be released only on CD ROM The 7th Guest is a horror story told from the unfolding perspective of the player as an amnesiac The game received a great amount of press attention for making live action video clips a core part of its gameplay for its unprecedented amount of pre rendered 3D graphics and for its adult content In addition the game was very successful with over two million copies sold It alongside Myst is widely regarded as a killer app that accelerated the sales of CD ROM drives The 7th Guest has subsequently been re released on Apple s app store for various systems such as the Mac 2 Bill Gates called The 7th Guest the new standard in interactive entertainment The 7th GuestDeveloper s TrilobytePublisher s Virgin Interactive EntertainmentProducer s Stephen Clarke WillsonDavid LuehmannDavid BishopDesigner s Rob LanderosGraeme DevineProgrammer s Graeme DevineArtist s Robert Stein IIIRob LanderosWriter s Matthew CostelloComposer s George SangerPlatform s DOS CD i Mac OS Windows iOS OS X LinuxReleaseApril 1 1993 DOSNA April 1 1993 1 EU June 23 1993CD iNA October 1 1993EU November 17 1993Mac OSNA February 1994WindowsNA 1997EU 1997iOSNA December 15 2010LinuxWW October 19 2013 AndroidWW April 14 2015Genre s Interactive movie puzzle adventureMode s Single playerThe game has since been ported in various formats to different systems with Trilobyte mentioning the potential for a third entry in the series 3 4 Contents 1 Gameplay 2 Plot 3 Cast and characters 4 Music 5 Development 6 Reception 6 1 Awards 7 Legacy 7 1 Sequels 7 2 The 13th Doll 7 3 The 7th Guest The Board Game 7 4 25th Anniversary Edition 8 See also 9 References 10 External linksGameplay EditThe game is played by wandering through a mansion solving logic puzzles and watching videos that further the story The main antagonist Henry Stauf is an ever present menace taunting the player with clues mocking the player as they fail his puzzles We ll all be dead by the time you solve this and expressing displeasure when the player succeeds Don t think you ll be so lucky next time One of Stauf s many puzzles This one requires Ego to close all of the coffins When one coffin is selected that one and some of its adjacent ones open or close A plot of manipulation and sin is gradually played out in flashback by actors through film clips as the player progresses between rooms by solving twenty one puzzles of shifting nature and increasing difficulty The first puzzles most players encounter are either one where players must select the right interconnected letters inside the lens of a telescope to form a coherent sentence or a relatively simple cake puzzle where the player has to divide the cake evenly into six pieces each containing the same number of decorations Other puzzles include mazes chess problems logical deductions Simon style pattern matching word manipulations and even an extremely difficult game of Infection similar to Reversi that utilizes an AI and would later go on to make an encore appearance in the sequel For players who need help or simply cannot solve a particular puzzle there is a hint book in the library of the house The first two times the book is consulted about a puzzle the book gives clues about how to solve the puzzle for the third time the book simply completes the puzzle for the player so that the player can proceed through the game After each puzzle the player is shown a video clip of part of the plot if the hint book was consulted 3 times the player does not get to view the clip The hint book can be used for all but the final puzzle The 7th Guest was one of the first games for the PC platform to be available only on CD ROM since it was too large to be distributed on floppy disks Computer Gaming World reported with amazement in 1993 not only does Guest consume an entire CD ROM it actually requires TWO 5 Removing some of the large movies and videos wasn t an option as they were essential to the gameplay This game along with LucasArts Star Wars Rebel Assault and Broderbund s Myst helped promote the adoption of CD drives which were not yet common The game s POV footage of walking through the house was originally planned as a live action video in a practical set but the idea was abandoned after pre rendered 3D sequences proved feasible and more cost effective 6 Plot EditThe game begins with a flashback to 1935 in the town of Harley on the Hudson A drifter named Henry Stauf kills a woman to steal her purse beginning a series of deplorable acts He has a vision of a beautiful doll and the next day begins carving it He trades the doll for food drink and a place to stay at a local tavern Stauf has other visions of dolls and toys and crafts and sells these as well Stauf becomes a successful toymaker He uses his fortune to build a mansion at the edge of town following another vision At the same time several children possessing Stauf s toys contract a mysterious illness and die Stauf disappears into his mansion and is never seen again In the game s present the narrator the player s character named Ego awakens in the Stauf mansion The mansion is deserted but as Ego explores it he has ghostly visions of events in the past These visions all take place on a night sometime after the deaths of the children where six guests were invited to the Stauf mansion Martine Burden a former singer Edward and Elinor Knox a dissatisfied middle aged couple Julia Heine a bank worker who reminisces of her youth Brian Dutton a fellow shop owner and Hamilton Temple a stage magician The six arrive but find no sign of Stauf or anyone else They discover a number of puzzles that give them instructions They learn that Stauf wanted them to bring him a seventh uninvited guest a boy named Tad who entered the house on a dare The guests debate what to do Elinor and Hamilton feel they must find Tad and help him escape Stauf s plan The others search for Tad in earnest to claim their reward from Stauf The evening becomes bloody as the guests turn on one another or become trapped by Stauf s machinations Julia the last survivor drags Tad to the attic where Stauf waited for them Having made a pact with the evil force that gave him his visions and killed the children Stauf has transformed into a horrific creature He needs Tad s soul to complete the pact Stauf kills Julia and entangles Tad with a prehensile tongue Ego realizes that he is the spirit of Tad witnessing the events of that night over and over but previously unable to help the house has been a purgatory for him Ego finds he can now intervene in the events and helps Tad to escape Stauf is unable to recapture the child and the evil entity consumes Stauf for failing to complete the pact Tad thanks Ego for his help and then Ego steps into a sphere of light and disappears Cast and characters EditHenry Stauf The owner of the mansion in which the game takes place Stauf was a homeless drifter who became a successful toymaker after a series of visions showed him the toys he would create but the people of Harley know nothing of his past They only know him as the eccentric old man who makes marvelous toys for their children and became a hugely successful rags to riches story His name is an anagram of Faust and reminiscent of the German toy company Steiff Ego The player s character a disembodied consciousness that moves through the house solving puzzles and observing the events of that mysterious night at Stauf s house as they unfolded long ago The entire game takes place in first person view through Ego s eyes Ego does not know how he came to the house or why he only knows that there is a reason for him to be there that he hasn t figured out yet Tad A boy who lives next door to the Stauf mansion On the night of the party he enters the house on a dare by climbing in through a window then discovers that he can t get out again He spends most of the game dodging Stauf s guests while he tries to find a way to escape the house Martine Burden Young pretty and ambitious Martine Burden was once named Miss Harley on the Hudson but she hated the small town and left as soon as she had the chance Now she is back after her wealthy boyfriend dumped her She is immediately attracted to the older Edward Knox whose desires for wealth and a new life away from Elinor are quite compatible with her own desires for power and status In one scene the player sees her apparently being pulled underwater in a bathtub and hears a long drawn out scream Edward and Elinor Knox An older married couple Elinor is a decent woman who still loves her husband and seems to want to help the boy Tad as much as she can Edward is having severe financial difficulties and he shows little love or concern for his wife instead teaming up with the younger Martine Burden to try and solve the mystery His greatest desire is to start over with a new life a full bank account and no marriage tying him down The desire of Elinor is also to start over again but with Edward still at her side Edward is killed by Hamilton Temple who slams his head into the side of a coffin in order to save Tad The player does not see Elinor get killed but the last time she s seen she is turning into a mannequin pitifully calling out to Tad for help Julia Heine An older woman and quite vain She is unhappy with her life and recently lost her job at the bank due to a quickly developing drinking problem Her heart s desire is to be young and beautiful again when she felt like she could take on the world Julia succeeds in bringing Tad to Stauf but instead of making her wish come true Stauf mercilessly kills her by spitting acidic bile at her Brian Dutton A middle aged man who walks with a cane Brian owns a shop in Harley on the Hudson and has sold goods to Stauf Brian admires the way Stauf had grown wealthy and the way he had solved his own problems and his greatest desire is to be as successful as Stauf but he is also haunted by memories of seeing his brother fall through thin ice and drown when he was a child Brian is stabbed repeatedly by Edward while they fight over Tad ironically with his own knife but he survives Later when he returns to his room and sees the suitcase of money Stauf had left him his excitement causes his wounds to open up and he dies Hamilton Temple A professional stage magician nearing the end of his career he is a kindly man who also tries to help Tad and he gets along well with Elinor Knox His greatest desire is to know if there is such a thing as real magic After trying to convince Tad to trust him Hamilton is later strangled to death by Julia Music EditThe second disc of the CD ROM set included a very large single audio track playable on any regular CD player In total the track was almost half an hour long and it included both the in game music composed by already leading video game musician George The Fat Man Sanger and two live music recordings The Game whose melody in various permutations and stylistic variations became the background music for most of the game as well as the theme for a piano puzzle and whose lyrics sung on the disc by Cotton Mather vocalist Robert Harrison were based on Stauf s twisted plot and the ending credits theme Skeletons in My Closet a jazzy tune with a female lead voice Kris McKay parts of which are used in the game as Julia s theme A few years later Sanger independently released an album titled 7 11 which was a little over an hour long and contained all the music from T7G this time on separate tracks as well as its sequel The 11th Hour Portion of Sanger s The Game leitmotifThe in game music had conventions similar to the use of leitmotif in Sergei Prokofiev s Peter and the Wolf wherein each guest was assigned a musical theme where Peter and Wolf used instrumental changes for its characters The 7th Guest conversely used stylistic variations on the melody of Sanger s The Game Where two characters interact in the story the styles are fused counterpointed or even sounded simultaneously and when tension abounds the characters themes are reflected thusly Development Edit The Nunan House in Jacksonville Oregon on which the exterior of Stauf s mansion was based 7 The 7th Guest was the brainchild of game designer graphic artist Rob Landeros and a Virgin MasterTronics programmer Graeme Devine When Landeros and Devine presented their idea for the game to Martin Alper CEO of Virgin Games 8 they were promptly fired so that with Virgin s help they could start their own company Trilobyte dedicated solely to the development of this game 9 10 They originally intended to create the movements through the mansion using video 3D graphics and animation were introduced to the title early in 1991 when Robert Stein III joined the team After creating the design document Devine and Landeros gave it to writer Matthew Costello The developers chose to use 24 bit Super VGA graphics and a simple textless TV remote control like user interface to make the game the answer to the question What would Mom play and to simplify porting to game consoles such as the SNES CD 10 Devine created the GROOVIE game engine which allowed continuous streaming of data from CD ROM 11 ran on multiple platforms and was reusable 10 The 7th Guest was the first graphic adventure to use 640x320 graphics with 256 colors Trilobyte reportedly spent more than 500 000 over more than two years to produce the graphics George Sanger created the soundtrack 5 The developers found that as Devine said in 1993 CD ROM is bloody slow Early blue screened footage was imperfect and left ghostly auras which they left in as a feature The puzzles they intended to use were under copyright so the developers used puzzle books from the 19th century 10 Cast members work on FMVs was different from traditional filmmaking They performed all possible actions players chose in a game usually looked into the camera to react to the player and usually did not react to others on the chroma key sets 12 Devine said that he cried when watching the end credits play for the first time It had been such a hard game to make and I was so exhausted from the process of getting it finished that seeing those credits play through made me realise what we had done 13 Reception EditReceptionReview scoresPublicationScoreAllGame PC 18 MAC 19 Electronic Gaming MonthlyCDI 8 10 14 HyperMAC 88 100 15 Next GenerationCDI 16 CD iCDI 90 17 The game received a very positive response at its preview at the Summer 1992 Consumer Electronic Show 5 and was very successful In its first year it sold 450 000 units and earned more than 15 million 20 Its sales reached 500 000 units by 1994 21 exceeded one million copies by 1995 higher than Myst at the time 22 and sold in excess of 2 3 million copies worldwide as of 1997 update 23 24 It is widely regarded as a killer app that accelerated the sales of CD ROM drives 2 25 In July 1995 it was the best selling game on CD ROM with sales of 1 5 million copies At the time Myst placed second with 1 1 million sales 26 By April 1998 The 7th Guest had sold 929 611 units and earned 40 million in revenue in the United States This led PC Data to declare it the country s eighth best selling computer game for the period between January 1993 and April 1998 27 Bill Gates called The 7th Guest the new standard in interactive entertainment 28 Computer Gaming World in August 1993 was critical of the IBM version of the game calling it more a nightmare and a dream and stating that despite its lengthy delay the game should have been developed further While praising the rich enjoyable gaming experience from the graphics sound and puzzles the reviewer found that the minimum system requirements were unrealistic and that as of May 1993 many players including him encountered stability and software incompatibility issues with their computers An issue with Media Vision sound cards was especially problematic as it prevented him from hearing digitized speech necessary for progress The reviewer concluded I feel I have been deprived of the full pleasure that Guest has to offer by the inability to get the game to run satisfactorily It would have been better to further delay the game than to release it as it was done without sufficient testing 29 The magazine stated in April 1994 that the game was consistently ranking high in our reader polls and a proven bestseller and recommended it to puzzle fans who want to see and hear some of the most exceptional computer graphics and music created to date 30 The Macintosh version of the game was reviewed in 1994 in Dragon 212 by Paul Murphy in the Eye of the Monitor column Murphy said The Seventh Guest suffers from an incurable case of confusion about what it is trying to be It s either a collection of puzzles encumbered by an unnecessary horror setting and story or it s a horror story and setting encumbered by an unnecessary collection of puzzles 31 The 7th Guest won Electronic Entertainment s 1993 Breakthrough Game award while Myst claimed an honorable mention in the category The editors called Trilobyte s project the first truly compelling interactive CD ROM game 32 The CD i version received mostly positive reviews GamePro s review lauded the sinister story line the challenging puzzles the beautiful graphics and the generally creepy tone 33 The four reviewers of Electronic Gaming Monthly scored it an 8 out of 10 describing it as superior to any of the computer versions of the game Like GamePro they praised the game s puzzles graphics and tone 14 Next Generation reviewed the CD i version of the game rating it three stars out of five and stated that the smooth video crisp sound original tracks featuring the almost famous FAT MAN combined with devilish puzzles makes for a lavish CD i game 16 In 1995 Flux magazine ranked the game 23rd on their Top 100 Video Games They praised the game s atmosphere and plot 34 In 2011 Adventure Gamers named The 7th Guest the 82nd best adventure game ever released 35 Awards Edit The 7th Guest won the following awards 36 Year Awards1993PC Computing MVP Entertainment Software citation needed Game Players PC Entertainment Special Achievement in Graphics Design citation needed British Interactive Media Silver Award citation needed 1994Interactive Academy Cybermania Awards Best CD Game 37 Multimedia World Readers Choice Award Best Entertainment Title citation needed Computer Game Review Golden Triad Award citation needed New Media Invision Awards Award of Excellence citation needed New Media Invision Awards Gold Creative Excellence for Best Animation Graphics citation needed PC World Class Best CD ROM Game Adult citation needed Electronic Entertainment 1st Annual Editors Choice Breakthrough Game citation needed Computer Gaming World Readers Poll No 1 Rated Game citation needed Legacy EditThe 7th Guest and Myst are considered to be the killer apps that popularized CD ROM for computer systems 38 39 Sequels Edit Due to the success of The 7th Guest Trilobyte released a sequel titled The 11th Hour in December 1995 The game s reception was initially mixed and did not sell as well as was expected 40 Plans for further sequels to the series were initiated but never completed due to the initial demise of the company Landeros attempted to create his own official third installment titled The 7th Guest Part III The Collector releasing a trailer for the game onto his official website only for the trailer to disappear and no further information on the series being released 41 Trilobyte also released a compilation game made up of the puzzles from both The 7th Guest and The 11th Hour as well as Clandestiny titled Uncle Henry s Playhouse The game was poorly received only selling 27 copies in the United States 42 Ports of both The 7th Guest and The 11th Hour were planned with The 7th Guest being ported to the CD i console Initial plans for The 11th Hour to be ported to the 3DO eventually fell through In 2010 the first game in the series was ported to the iPhone and iPad with the series later also being ported to other systems such as the Macintosh A stand alone version of the Microscope Puzzle from the original version of The 7th Guest was later released under the name The 7th Guest Infection The puzzle had been excluded from the game for technical reasons and features two versions of the puzzle a somewhat updated version of the puzzle as well as an older version of the Infection game that can be unlocked by beating the main game 43 44 45 In 2013 Trilobyte partnered with Night Dive Studios to re release both The 7th Guest and The 11th Hour on Steam 46 Trilobyte relaunched under Rob Landeros started a Kickstarter campaign on Halloween 2013 for The 7th Guest 3 The Collector However it failed to meet its funding target of 435 000 47 Another crowdfunding campaign was started at Crowdtilt with a smaller goal of 65 000 to build the first story of the haunted mansion but also failed to reach the goal 48 49 The 13th Doll Edit In July 2015 developer Attic Door Productions having received licensing from Trilobyte for a commercial release pending success in gaining sufficient public interest and funding began a Kickstarter campaign for an unofficial fan game to The 7th Guest titled The 13th Doll The campaign target was set at 40 000 running until August 27 The campaign had 1 199 backers and 60 266 was pledged 50 The game was released on October 31 2019 Its story centers on a grown up Tad the original seventh guest of the first game revisiting the house to face his past Robert Hirschboeck reprised his role as Stauf The player has the option of two playable characters to explore the house and solve puzzles The newer game engine also allows the player to explore the house freely moving away from the original on rails movement 51 Adventure Gamers gave the game 3 out 5 stars and summarized that While it doesn t quite rise to the level of the classic horror puzzler that inspired it The 13th Doll is a fairly enjoyable tribute that ought to please those who spent the past two decades wanting more Stauf 52 The 7th Guest The Board Game Edit In April 2017 Trilobyte launched a Kickstarter campaign for The 7th Guest The Board Game The game features a Cluedo like board design and figures representing the guests from the original PC game Players must solve Puzzler Cards to get credit for unlocking specific rooms in the Stauf Mansion with the ultimate goal to reach the room at the top and to receive their heart s desires 53 25th Anniversary Edition Edit In April 2019 Trilobyte and MojoTouch released the remastered 25th year Anniversary Edition of the original game on Windows 7 8 10 platforms Apart from the digitally enhanced original movie clips and sound the release contained a completely reworked control system a map the possibility to skip scenes and new menus The player can choose between the original soundtrack and Midi or Adlib synth music with or without retro mode with original image sound and controls The release also contained a large amount of extras three new language soundtracks and subtitles deleted features and behind the scenes clips 36 tracks audio a complete novel and script along with a Making of featurette It also included the possibility to download the original versions for Windows macOS or Linux 54 See also EditList of horror video gamesReferences Edit a b Wolf Mark J P 2008 The Video Game Explosion Milton Park Abingdon UK Greenwood Publishing Group p 192 ISBN 9780313338687 a b Geoff Keighley Haunted Glory The Rise and Fall of Trilobyte GameSpot Archived from the original on December 5 2006 The 7th Guest Infection Launches for iPad Dread Central Archived from the original on March 30 2013 Retrieved November 14 2012 Products Trilobyte Games Archived from the original on October 29 2012 Retrieved November 1 2012 a b c Miller Chuck April 1993 A Sneak Preview of Virgin s The 7th Guest Computer Gaming World p 30 Archived from the original on July 2 2014 Retrieved July 6 2014 Demaria Rusel November 15 1993 The 7th Guest The Official Strategy Guide Prima Games ISBN 1 55958 468 8 Nunan House 3 Historic Jacksonville Inc March 17 2015 Archived from the original on May 16 2021 Retrieved March 12 2022 Graeme Devine on Twitter December 7 2018 Retrieved April 25 2019 Keighley Geoff September 22 1999 Haunted Glory The Rise and Fall of Trilobyte GameSpot pp 2 3 Archived from the original on March 4 2013 Retrieved December 28 2012 a b c d Part II of CGW s Computer Game Developers Conference Coverage Computer Gaming World August 1993 p 38 Archived from the original on July 14 2014 Retrieved July 12 2014 Keighley Geoff Haunted Glory The Rise and Fall of Trilobyte Part 1 4 GameSpot Archived from the original on September 11 2007 Wilson Johnny L August 1994 Even Interactresses Get The Blues Computer Gaming World pp 24 26 A Moment With Graeme Devine Retro Gamer No 122 Imagine Publishing December 2013 p 30 a b Review Crew 7th Guest Electronic Gaming Monthly No 59 EGM Media LLC June 1994 p 38 Clarke Stuart June 1994 The 7th Guest Hyper No 7 p 67 Retrieved March 28 2021 a b Finals Next Generation No 1 Imagine Media January 1995 p 93 Keen Steve June 1994 The 7th Guest Review CD i Haymarket Publishing 6 16 17 Retrieved April 3 2022 Michael L House The 7th Guest PC Review Allgame Archived from the original on November 15 2014 Retrieved April 3 2022 Lisa Karen Savignano The 7th Guest Macintosh Review Allgame Archived from the original on November 15 2014 Retrieved April 3 2022 Ichbiah Daniel 1997 La saga des jeux video Pocket p 208 ISBN 2 266 08763 0 Screen Digest Screen Digest Limited 1994 p 110 Virgin claims to have shipped 500 000 units of The 7th Guest GT Interactive Williams Pact For PC Games Billboard Vol 107 no 7 Nielsen Business Media Inc February 18 1995 p 68 Screen Digest Screen Digest 1997 p 132 Another Virgin title The 7th Guest has now sold in excess of 2 3m units globally GameSpot Staff November 7 2000 The 15 Most Influential Games of All Time The Ten Runners Up GameSpot p 17 Archived from the original on September 1 2004 Landmark Games Next Generation No 3 Imagine Media March 1995 p 67 Seventh Guest more than any other game although Rebel Assault and Myst may stake rival claims finally convinced PC gamers en masse that a CD ROM drive was a necessity and not simply an expensive luxury Sengstack Jeff July 1995 The 11th Hour of The 11th Hour NewMedia Archived from the original on July 13 1997 Staff September 1998 Player Stats Top 10 Best Selling Games 1993 Present Computer Gaming World No 170 p 52 Wolf Mark J P 2007 The Video Game Explosion A History from PONG to Playstation and Beyond Greenwood p 129 ISBN 978 0 313 33868 7 Miller Chuck August 1993 Virgin and Trilobyte s CD Apparition Finally Appears Computer Gaming World p 54 Archived from the original on July 14 2014 Retrieved July 12 2014 Invasion Of The Data Stashers Computer Gaming World April 1994 pp 20 42 Rolston Ken Murphy Paul Cook David December 1994 Eye of the Monitor Dragon No 212 pp 55 59 62 Staff March 1994 The First Electronic Entertainment Editors Choice Awards Electronic Entertainment Vol 1 no 3 pp 61 65 ProReview The 7th Guest GamePro No 61 IDG August 1994 p 92 Top 100 Video Games Flux Harris Publications 4 27 April 1995 AG Staff December 30 2011 Top 100 All Time Adventure Games Adventure Gamers Archived from the original on June 4 2012 WILLIAMS STEPHEN February 5 1995 PLUGGED IN GAMES Newsday Retrieved November 23 2012 Cybermania cites tops in Multimedia Billboard November 19 1994 Retrieved November 23 2012 PC Retroview Myst IGN August 1 2000 Archived from the original on January 20 2012 Retrieved April 21 2008 Maher Jimmy February 21 2020 Myst or The Drawbacks to Success The Digital Antiquarian Retrieved February 21 2020 Stiles Greg November 4 2010 Extinct Trilobyte s back in the game Mail Tribune Archived from the original on March 30 2013 Retrieved November 14 2012 The 7th Guest 3 The Collector Game Giant Bomb Retrieved May 17 2021 Keighley Geoff Haunted Glory The Rise and Fall of Trilobyte Part 5 GameSpot Archived from the original on May 11 2008 Download The 7th Guest PC Game Dotemu com Archived from the original on October 25 2012 Retrieved November 1 2012 Download The 11th Hour PC Game Dotemu com November 30 1995 Archived from the original on November 7 2012 Retrieved November 1 2012 News Trilobyte Games joins list of GOG com partners GOG com Archived from the original on November 20 2020 Retrieved November 1 2012 Trilobyte Games Add Classics The 7th Guest and The 11th Hour to Steam October 23 2013 Archived from the original on September 25 2015 Retrieved September 23 2015 The 7th Guest 3 The Collector Kickstarter December 8 2013 Archived from the original on November 4 2013 The 7th Guest 3 The Collector Crowdtilt February 20 2014 Archived from the original on March 26 2014 Brown Peter May 29 2014 The 7th Guest A Condemned Classic GameSpot Retrieved April 4 2018 The 13th Doll A Fan Game of The 7th Guest by Attic Door Productions Kickstarter Archived from the original on October 24 2015 Retrieved July 27 2015 Wales Matt April 3 2018 Fan made 7th Guest sequel The 13th Doll finally releases this October Eurogamer Retrieved April 3 2018 Aickman Will November 22 2019 Review for The 13th Doll A Fan Game of The 7th Guest Adventure Gamers Retrieved November 17 2021 The 7th Guest Board Game by Rob Landeros Kickstarter Archived from the original on April 6 2017 Retrieved April 5 2017 The 7th Guest 25th Anniversary Edition GOG April 2 2019 Retrieved August 27 2019 External links EditTrilobytegames official website at the Wayback Machine archived March 22 2018 The 7th Guest at MobyGamesPortals 1990s Speculative fiction Horror United States Video games Retrieved from https en wikipedia org w index php title The 7th Guest amp oldid 1133882028, 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