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The Legend of Zelda: Tears of the Kingdom

The Legend of Zelda: Tears of the Kingdom[b] is an action-adventure game developed and published by Nintendo for the Nintendo Switch in 2023. The sequel to The Legend of Zelda: Breath of the Wild (2017), Tears of the Kingdom retains aspects from it, including the open world of Hyrule, which has been expanded to allow for more vertical exploration. The player controls Link as he searches for Princess Zelda and fights to prevent the Demon King from destroying the world.

The Legend of Zelda: Tears of the Kingdom
Developer(s)Nintendo EPD[a]
Publisher(s)Nintendo
Director(s)Hidemaro Fujibayashi
Producer(s)Eiji Aonuma
Designer(s)Mari Shirakawa
Jordan Amaro
Tetsuya Yamaura
Programmer(s)Takahiro Okuda
Artist(s)Satoru Takizawa
Writer(s)Akihito Toda
Naoki Mori
Composer(s)
  • Manaka Kataoka
  • Maasa Miyoshi
  • Masato Ohashi
  • Tsukasa Usui
SeriesThe Legend of Zelda
Platform(s)Nintendo Switch
ReleaseMay 12, 2023
Genre(s)Action-adventure
Mode(s)Single-player

Tears of the Kingdom was conceived after ideas for Breath of the Wild downloadable content (DLC) had exceeded its scope. Its development was led by Nintendo's Entertainment Planning & Development (EPD) division with Breath of the Wild director Hidemaro Fujibayashi and producer Eiji Aonuma reprising their roles. A teaser was shown at E3 2019 with a full reveal at E3 2021. Tears of the Kingdom was initially planned for release in 2022, before being delayed to May 2023.

Tears of the Kingdom received critical acclaim for its open world and its focus on exploration and experimentation. It sold more than 10 million copies in its first three days of release and over 19.5 million copies by September 2023, making it one of the best-selling games on the Nintendo Switch.

Gameplay edit

 
The player can build various contraptions to explore the in-game world or solve puzzles.

Tears of the Kingdom retains the open-world action-adventure gameplay of Breath of the Wild (2017). As Link, players explore Hyrule and two new areas; the sky, which is littered with numerous floating islands, and the Depths, a vast underground area beneath Hyrule, to find weapons and resources and complete quests. Link can explore on foot or by climbing, riding on horseback, and using a paraglider.[1]

New to Tears of the Kingdom are Zonai devices, which the player can use for combat, propulsion, exploration, and more. The previous game's runes have been replaced with five new abilities: Ultrahand, Fuse, Ascend, Recall, and Autobuild. Ultrahand allows the player to pick up and move different objects and attach different objects together. This can be used with the Zonai devices to create vehicles and constructs. Fuse allows Link to combine materials, equipment, or certain objects in the world to a shield or a weapon to improve or add attributes. For example, fusing an explosive object to an arrow will cause the arrow to explode on impact. Recall can be used on an object to "rewind" its movement. Ascend allows the player to move upwards through solid surfaces. Autobuild instantly recreates a device crafted with Ultrahand, automatically using nearby devices and objects if available, or if parts are missing, creating single use replacements at the cost of zonaite, an in-game material.[2][3]

Shrines and Korok seeds return from Breath of the Wild. When cleared, shrines grant players a Light of Blessing; when four are obtained, Link can use them at a Goddess Statue to either receive a Heart Container, to increase his maximum hearts by one; or a Stamina Vessel, to expand the size of his stamina wheel. Korok seeds can be traded to increase Link's inventory capacity, allowing him to hold more melee weapons, shields, or bows. In addition to the other features in Tears of the Kingdom, a recipe system has been added into the game so players can keep track of the ingredients to certain meals or elixirs.

Gloom, a gooey red-and-black substance, can be found on Hyrule's surface and in the Depths. When in contact with gloom, Link is slowed and his maximum hearts gradually decrease. When attacked by gloom-corrupted enemies, Link loses multiple maximum hearts at a time. This effect is reversible; it is temporary on the surface, but permanent as long as Link is in the Depths. Maximum hearts (but not health) are restored when Link returns to the surface, eats foods cooked with certain ingredients, or visits a lightroot, a large, light-emitting plant found in the Depths.[4][5]

Plot edit

Tears of the Kingdom takes place a number of years after Breath of the Wild, at the end of the Zelda timeline in the kingdom of Hyrule.[6] Link and Zelda set out to explore a cavern beneath Hyrule Castle, from which gloom, a poisonous substance, has been seeping out and causing people to fall ill. There, they find a mural depicting the founding of Hyrule and a subsequent conflict known as the Imprisoning War—an ancient battle against a being only referred to as the "Demon King"—and decide to venture deeper, triggering the awakening of a mummy who attacks the two with gloom. Link's right arm is badly damaged, the Master Sword is shattered, and Hyrule Castle is raised upwards by the mummy. Zelda falls below, and as Link tries to catch her, she vanishes with a mysterious artifact. Link is rescued by a disembodied arm, which had been restraining the mummy, and on the Great Sky Island, he awakens to find that it has replaced his damaged arm. He meets the spirit of Rauru, a Zonai, and the source of Link's new arm. Rauru assists Link as he traverses the Great Sky Island, and when the latter reaches his destination, the shattered Master Sword vanishes, and Link dives to the surface below.

There, he learns that the event in the cavern, known as the Upheaval, has wrought chaos upon Hyrule, and sets out to investigate reports of strange phenomena throughout the kingdom. In the process, he reunites with Sidon, the prince—later, king—of the Zora; Tulin, a young Rito archer and the son of Teba, a past ally of Link's; Yunobo, a Goron and the president of YunoboCo, a mining company; and Riju, the chief of the Gerudo, and alongside them, Link ventures into ancient Zonai temples. With the defeat of the monsters occupying the temples, Link finds strange artifacts. The spirits of sages from ancient times appear to Link and his allies, appointing the latter as sages and passing down the artifacts, secret stones, which they once wielded. Afterwards, after reports of Zelda's appearance across Hyrule, Link tracks her down to Hyrule Castle, where she reveals herself to be an impostor serving the Demon King, Ganondorf, who was the mummy beneath Hyrule Castle. The impostor, Phantom Ganon, is defeated by Link and his allies, and the former later encounters Mineru, another ancient sage, who remains in the physical world via spiritual projection. He helps create a mechanical body for her spirit to inhabit.

Through Mineru, the other ancient sages, and Dragon's Tears scattered throughout the land, Link learns of Zelda's fate. The artifact that vanished with Zelda was a secret stone, and with it, she was transported through time to the distant past. There, she meets Rauru, revealed to be Hyrule's first king, and Sonia, Hyrule's first queen. In the past, Ganondorf kills Sonia, stealing her secret stone and becoming the Demon King. Rauru appoints Mineru, Zelda, and the leaders of the Zora, Rito, Gorons, and Gerudo as sages, and, with the sages' aid, sacrifices himself to seal Ganondorf. Later, Zelda receives the Master Sword and tasks the sages to aid Link in the future. In order to restore the Master Sword and bring it to Link, she swallows her secret stone and undergoes a process known as draconification, becoming the Light Dragon, able to live for milennia and restore the Master Sword, but at the cost of her memories and personality.

In the present, after ridding the Great Deku Tree from gloom in Korok Forest, Link retrieves the Master Sword from the Light Dragon and goes to confront Ganondorf below Hyrule Castle. With the aid of Sidon, Tulin, Yunobo, Riju, and Mineru, Link battles an army of monsters before engaging in combat with Ganondorf himself. Nearing defeat, Ganondorf swallows his secret stone and becomes the Demon Dragon, taking Link into the skies above Hyrule. With the assistance of the Light Dragon, Link uses the Master Sword to shatter the Demon Dragon's secret stone, killing it. Aided by the spirits of Rauru and Sonia, Link turns the Light Dragon back into Zelda and regains his original right arm. Rauru and Sonia fade away, and Link and Zelda fall to the surface below, where they reunite.

Some time later, on the Great Sky Island, Mineru bids goodbye to Zelda and Link before fading away as well, after which the sages vow to carry on the duties of their predecessors and protect Hyrule.

Development edit

 
Like Breath of the Wild, Tears of the Kingdom was produced by Eiji Aonuma.

Development of Tears of the Kingdom started in 2017 after Breath of the Wild was completed. Initially, new ideas were thought of for DLC but eventually it evolved into a new game when too many were gathered.[7] It was announced at E3 2019 as a sequel to Breath of the Wild.[8][9] At E3 2021, Nintendo debuted a trailer revealing gameplay, story elements and a 2022 release window,[10] but Nintendo later changed the release window to Q2 2023.[11][12] More information was revealed in the Nintendo Direct presentation held in September 2022, including the title Tears of the Kingdom and a release date of May 12, 2023.[13][14] Another Nintendo Direct in February 2023 teased more gameplay elements.[15] A playable version of the game leaked online as a disk image two weeks before release.[16][17]

As with Breath of the Wild, Tears of the Kingdom was developed by Nintendo's Entertainment Planning & Development (EPD) division, Production Group Number 3, and was directed by Hidemaro Fujibayashi and produced by Eiji Aonuma.[18][19] It was conceived after the team was unable to use every idea planned for Breath of the Wild's downloadable content.[20] New elements include floating islands above Hyrule, with players able to soar between them in a style similar to The Legend of Zelda: Skyward Sword (2011).[21][22][23] While he was shown early demos, the involvement of the Zelda creator, Shigeru Miyamoto, was reduced due to scheduling conflicts with his role as a producer on The Super Mario Bros. Movie (2023). He was credited as "general producer", the same position he had in the series since the end of the 2000s.[24]

The development team created ideas during the development of Breath of the Wild. Aonuma said that the team agreed that the sequel would return to the same version of Hyrule. The technical director, Takuhiro Dohta, said that he was inspired by Wii Sports Resort (2009) to use the same world but add new mechanics: "The idea of having new discoveries in the same setting was striking to me." He also noted that using familiar locations is useful for players when diving from the sky.[25] The team extended the exploration areas into the sky and underground. Aonuma referred to Skyward Sword, commenting that due to the limitations of the hardware, the developers were not able to achieve a seamless descent from the sky to the surface. In that game, Link was limited to diving only from specific points. With the capabilities of the Switch, Tears of the Kingdom could now provide the freedom of traversing a game world that is connected both horizontally and vertically.[24]

Due to its similarity to Breath of the Wild, the developers experienced "strong déjà vu". Aonuma said that the development team was trying to create something new but also something similar to the previous game and realised that some aspects "were already as they should be". Fujibayashi also said that there were occasions where they struggled to differentiate between the two games.[26] The developers approached Tears of the Kingdom with a list of ideas that they had wanted to include in Breath of the Wild. Aonuma wanted the player to go underground in Breath of the Wild but was restricted by the technical limitations of the Wii U.

Tears of the Kingdom reintroduced large dungeons into the series, which are connected to Hyrule's surface and can be tackled in any order the player chooses. Technical director Takuhiro Dohta said that the dungeons were designed with regional characteristics to make them unique to their respective environments "just like traditional The Legend of Zelda games".[27] The dungeons were primarily created to showcase the range of Link's powers and gadgets as a way to maximize the gameplay. Additionally, they were designed to be accessed seamlessly rather than being closed off, allowing the player to dive from the sky straight down into the dungeon and step out again at any point.[28]

One of the core concepts is the ability to build new items. Fujibayashi said that immediately after the release of Breath of the Wild, players began experimenting and posted videos of their accomplishments on social media. This gave the development team the confidence to create more tools in Tears of the Kingdom that players could use to create their own unique gameplay experience. Zonai devices were introduced to encourage greater experimentation, but this also required a balance to be set between allowing the player to be creative and maintaining limitations to ensure players were not able to break gameplay with infinitely powered devices.[29]

The theme of "hands" was used as an overarching element as a way to express the concept of connecting. It is present in the mechanics, story, visuals and sound. Dohta explained that "joining hands" and cooperating with other characters is a major aspect, along with Link's ability to use his hands to create items. Link's right arm was created as a way to distinguish him from previous iterations of the character, but is also used symbolically to solve puzzles and open doors. Aonuma said the theme is also present within the story, which involves connecting to Hyrule's history.[30]

The Ascend ability was developed from a debug feature that Aonuma and Fujibayashi used to exit the caves. They agreed that it was tiresome to navigate all the way through the caves and wanted a cheat to get to the surface. Its implementation posed other challenges, such as ensuring that the player would not ascend into an empty space due to data loading problems.[31] Aonuma cited inspiration from the open-world games Red Dead Redemption 2 and The Elder Scrolls V: Skyrim.[32][33][34] By March 2022, Tears of the Kingdom was essentially complete, but Nintendo delayed it for a year to refine it.[35]

Reception edit

According to the review aggregator Metacritic, Tears of the Kingdom received "universal acclaim".[36]

Several critics praised the expansion of the open world introduced in Breath of the Wild. Tom Marks of IGN praised the addition of the sky islands and caves as "massive" and "brilliant complements to the more traditional surface activities". He also complimented the story as distinguishing itself from typical plots of Zelda games.[45] Edwin Evans-Thirwell of Eurogamer praised the seamlessness of the "loop between underworld and sky", writing that while the "caverns aren't always worth the toil of discovery, none of the sky islands feel dispensable", praising the "irresistible, toylike specificity" of their design.[39] On the differences from Breath of the Wild, Steve Watts of GameSpot praised the "subtle ways" the world had changed, saying that "not everything is exactly the same or where you'd expect it to be, and the map is marked with myriad opportunities for exploration and curiosity".[43] Game Informer's Kyle Hilliard "didn't get the same goosebumps exploring Hyrule" as he did from Breath of the Wild, but nevertheless "adored returning to Hyrule with all new tools."[42]

Critics praised the addition of powers and building features to traverse and interact with the environment. Tom Marks of IGN wrote that "the sandbox is bigger, richer, and somehow even more ambitious", praising the building system as "walking the line of powerful but approachable extremely well", "tons of fun", and "woven into every part".[45] Steve Watts of GameSpot described the powers as "much more flexible" than its predecessor and a "beautifully implemented evolution of what made Breath of the Wild so special", stating "these tools give Tears of the Kingdom a particular flow that feels unique to the Zelda franchise."[43] Mike Mahardy of Polygon praised the emphasis on "self-driven experimentation" as "paramount in traversal, combat, and discovery ... Experimenting with each of [the] powers and discovering how they interact is the game."[51]

Several critics were mixed on the impact of performance problems. Alana Hagues of Nintendo Life wrote: "It's evident that Tears of the Kingdom is pushing the system to its limits", citing frame rate drops to the "low 20s" during "busy fights and locations", although stating "it's not hugely disruptive, and it didn't feel any worse than Breath of the Wild ... but it serves as a staunch reminder of the now-six-year-old console's limitations."[46] Writing that "the Switch continues to show its age", Mike Mahardy of Polygon noted "the frame rate can still be abysmal, especially in dense forests or areas with busy water effects. Loading times are unpredictable, ranging from two seconds to 10."[51] Steve Watts of GameSpot noted concerns about the aging Switch hardware, saying he "barely ever saw a hitch while playing mostly in handheld mode ... even then, the performance dips were minor and temporary."[51]

Sales edit

Tears of the Kingdom was the first Nintendo-developed game to be priced at US$70.[52] More than 10 million copies of Tears of the Kingdom were sold in its first three days of release, making it the fastest-selling game in The Legend of Zelda franchise, as well as the fastest selling Nintendo game in the Americas with over four million copies sold in the US alone.[53][54] Tears of the Kingdom sold over 2.24 million copies within its first three days of release in Japan, 1.1 million being physical copies.[55][56] By September 2023, the game had sold 19.5 million copies worldwide, with 3.26 million in Japan.[57][58] In August 2023, it was reported that the sales of Tears of the Kingdom may have boosted the gross domestic product of Japan, with a 2.8% increase in consumer spending in the semi-durable goods sector during April to August 2023, which included video games.[59]

Awards edit

Awards and nominations
Year Ceremony Category Result Ref.
2020 The Game Awards 2020 Most Anticipated Game Nominated [60]
2021 Golden Joystick Awards Most Wanted Game Nominated [61]
The Game Awards 2021 Most Anticipated Game Nominated [62]
2022 Golden Joystick Awards Most Wanted Game Won [63]
The Game Awards 2022 Most Anticipated Game Won [64]
2023 Gamescom Best Nintendo Switch Game Won [65]
Best Audio Won
Best Gameplay Won
Most Epic Won
CEDEC Awards Special Award Won [66]
Golden Joystick Awards Ultimate Game of the Year Runner-up [67][68]
Best Supporting Performer (Patricia Summersett as Princess Zelda) Nominated
Best Audio Nominated
Best Game Community Nominated
Nintendo Game of the Year Won
Best Game Trailer (Official Trailer #3) Nominated
The Game Awards 2023 Game of the Year Nominated [69]
Best Game Direction Nominated
Best Art Direction Nominated
Best Score and Music Nominated
Best Action/Adventure Game Won
Player’s Voice Nominated

Notes edit

  1. ^ Additional work by Monolith Soft
  2. ^ Japanese: ゼルダの伝説 ティアーズ オブ ザ キングダム, Hepburn: Zeruda no Densetsu: Tiāzu obu za Kingudamu
  3. ^ Based on 139 reviews

References edit

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legend, zelda, tears, kingdom, action, adventure, game, developed, published, nintendo, nintendo, switch, 2023, sequel, legend, zelda, breath, wild, 2017, tears, kingdom, retains, aspects, from, including, open, world, hyrule, which, been, expanded, allow, mor. The Legend of Zelda Tears of the Kingdom b is an action adventure game developed and published by Nintendo for the Nintendo Switch in 2023 The sequel to The Legend of Zelda Breath of the Wild 2017 Tears of the Kingdom retains aspects from it including the open world of Hyrule which has been expanded to allow for more vertical exploration The player controls Link as he searches for Princess Zelda and fights to prevent the Demon King from destroying the world The Legend of Zelda Tears of the KingdomDeveloper s Nintendo EPD a Publisher s NintendoDirector s Hidemaro FujibayashiProducer s Eiji AonumaDesigner s Mari ShirakawaJordan AmaroTetsuya YamauraProgrammer s Takahiro OkudaArtist s Satoru TakizawaWriter s Akihito TodaNaoki MoriComposer s Manaka KataokaMaasa MiyoshiMasato OhashiTsukasa UsuiSeriesThe Legend of ZeldaPlatform s Nintendo SwitchReleaseMay 12 2023Genre s Action adventureMode s Single playerTears of the Kingdom was conceived after ideas for Breath of the Wild downloadable content DLC had exceeded its scope Its development was led by Nintendo s Entertainment Planning amp Development EPD division with Breath of the Wild director Hidemaro Fujibayashi and producer Eiji Aonuma reprising their roles A teaser was shown at E3 2019 with a full reveal at E3 2021 Tears of the Kingdom was initially planned for release in 2022 before being delayed to May 2023 Tears of the Kingdom received critical acclaim for its open world and its focus on exploration and experimentation It sold more than 10 million copies in its first three days of release and over 19 5 million copies by September 2023 making it one of the best selling games on the Nintendo Switch Contents 1 Gameplay 2 Plot 3 Development 4 Reception 4 1 Sales 4 2 Awards 5 Notes 6 ReferencesGameplay editFurther information The Legend of Zelda Breath of the Wild Gameplay nbsp The player can build various contraptions to explore the in game world or solve puzzles Tears of the Kingdom retains the open world action adventure gameplay of Breath of the Wild 2017 As Link players explore Hyrule and two new areas the sky which is littered with numerous floating islands and the Depths a vast underground area beneath Hyrule to find weapons and resources and complete quests Link can explore on foot or by climbing riding on horseback and using a paraglider 1 New to Tears of the Kingdom are Zonai devices which the player can use for combat propulsion exploration and more The previous game s runes have been replaced with five new abilities Ultrahand Fuse Ascend Recall and Autobuild Ultrahand allows the player to pick up and move different objects and attach different objects together This can be used with the Zonai devices to create vehicles and constructs Fuse allows Link to combine materials equipment or certain objects in the world to a shield or a weapon to improve or add attributes For example fusing an explosive object to an arrow will cause the arrow to explode on impact Recall can be used on an object to rewind its movement Ascend allows the player to move upwards through solid surfaces Autobuild instantly recreates a device crafted with Ultrahand automatically using nearby devices and objects if available or if parts are missing creating single use replacements at the cost of zonaite an in game material 2 3 Shrines and Korok seeds return from Breath of the Wild When cleared shrines grant players a Light of Blessing when four are obtained Link can use them at a Goddess Statue to either receive a Heart Container to increase his maximum hearts by one or a Stamina Vessel to expand the size of his stamina wheel Korok seeds can be traded to increase Link s inventory capacity allowing him to hold more melee weapons shields or bows In addition to the other features in Tears of the Kingdom a recipe system has been added into the game so players can keep track of the ingredients to certain meals or elixirs Gloom a gooey red and black substance can be found on Hyrule s surface and in the Depths When in contact with gloom Link is slowed and his maximum hearts gradually decrease When attacked by gloom corrupted enemies Link loses multiple maximum hearts at a time This effect is reversible it is temporary on the surface but permanent as long as Link is in the Depths Maximum hearts but not health are restored when Link returns to the surface eats foods cooked with certain ingredients or visits a lightroot a large light emitting plant found in the Depths 4 5 Plot editFurther information Fictional chronology of The Legend of Zelda Tears of the Kingdom takes place a number of years after Breath of the Wild at the end of the Zelda timeline in the kingdom of Hyrule 6 Link and Zelda set out to explore a cavern beneath Hyrule Castle from which gloom a poisonous substance has been seeping out and causing people to fall ill There they find a mural depicting the founding of Hyrule and a subsequent conflict known as the Imprisoning War an ancient battle against a being only referred to as the Demon King and decide to venture deeper triggering the awakening of a mummy who attacks the two with gloom Link s right arm is badly damaged the Master Sword is shattered and Hyrule Castle is raised upwards by the mummy Zelda falls below and as Link tries to catch her she vanishes with a mysterious artifact Link is rescued by a disembodied arm which had been restraining the mummy and on the Great Sky Island he awakens to find that it has replaced his damaged arm He meets the spirit of Rauru a Zonai and the source of Link s new arm Rauru assists Link as he traverses the Great Sky Island and when the latter reaches his destination the shattered Master Sword vanishes and Link dives to the surface below There he learns that the event in the cavern known as the Upheaval has wrought chaos upon Hyrule and sets out to investigate reports of strange phenomena throughout the kingdom In the process he reunites with Sidon the prince later king of the Zora Tulin a young Rito archer and the son of Teba a past ally of Link s Yunobo a Goron and the president of YunoboCo a mining company and Riju the chief of the Gerudo and alongside them Link ventures into ancient Zonai temples With the defeat of the monsters occupying the temples Link finds strange artifacts The spirits of sages from ancient times appear to Link and his allies appointing the latter as sages and passing down the artifacts secret stones which they once wielded Afterwards after reports of Zelda s appearance across Hyrule Link tracks her down to Hyrule Castle where she reveals herself to be an impostor serving the Demon King Ganondorf who was the mummy beneath Hyrule Castle The impostor Phantom Ganon is defeated by Link and his allies and the former later encounters Mineru another ancient sage who remains in the physical world via spiritual projection He helps create a mechanical body for her spirit to inhabit Through Mineru the other ancient sages and Dragon s Tears scattered throughout the land Link learns of Zelda s fate The artifact that vanished with Zelda was a secret stone and with it she was transported through time to the distant past There she meets Rauru revealed to be Hyrule s first king and Sonia Hyrule s first queen In the past Ganondorf kills Sonia stealing her secret stone and becoming the Demon King Rauru appoints Mineru Zelda and the leaders of the Zora Rito Gorons and Gerudo as sages and with the sages aid sacrifices himself to seal Ganondorf Later Zelda receives the Master Sword and tasks the sages to aid Link in the future In order to restore the Master Sword and bring it to Link she swallows her secret stone and undergoes a process known as draconification becoming the Light Dragon able to live for milennia and restore the Master Sword but at the cost of her memories and personality In the present after ridding the Great Deku Tree from gloom in Korok Forest Link retrieves the Master Sword from the Light Dragon and goes to confront Ganondorf below Hyrule Castle With the aid of Sidon Tulin Yunobo Riju and Mineru Link battles an army of monsters before engaging in combat with Ganondorf himself Nearing defeat Ganondorf swallows his secret stone and becomes the Demon Dragon taking Link into the skies above Hyrule With the assistance of the Light Dragon Link uses the Master Sword to shatter the Demon Dragon s secret stone killing it Aided by the spirits of Rauru and Sonia Link turns the Light Dragon back into Zelda and regains his original right arm Rauru and Sonia fade away and Link and Zelda fall to the surface below where they reunite Some time later on the Great Sky Island Mineru bids goodbye to Zelda and Link before fading away as well after which the sages vow to carry on the duties of their predecessors and protect Hyrule Development edit nbsp Like Breath of the Wild Tears of the Kingdom was produced by Eiji Aonuma Development of Tears of the Kingdom started in 2017 after Breath of the Wild was completed Initially new ideas were thought of for DLC but eventually it evolved into a new game when too many were gathered 7 It was announced at E3 2019 as a sequel to Breath of the Wild 8 9 At E3 2021 Nintendo debuted a trailer revealing gameplay story elements and a 2022 release window 10 but Nintendo later changed the release window to Q2 2023 11 12 More information was revealed in the Nintendo Direct presentation held in September 2022 including the title Tears of the Kingdom and a release date of May 12 2023 13 14 Another Nintendo Direct in February 2023 teased more gameplay elements 15 A playable version of the game leaked online as a disk image two weeks before release 16 17 As with Breath of the Wild Tears of the Kingdom was developed by Nintendo s Entertainment Planning amp Development EPD division Production Group Number 3 and was directed by Hidemaro Fujibayashi and produced by Eiji Aonuma 18 19 It was conceived after the team was unable to use every idea planned for Breath of the Wild s downloadable content 20 New elements include floating islands above Hyrule with players able to soar between them in a style similar to The Legend of Zelda Skyward Sword 2011 21 22 23 While he was shown early demos the involvement of the Zelda creator Shigeru Miyamoto was reduced due to scheduling conflicts with his role as a producer on The Super Mario Bros Movie 2023 He was credited as general producer the same position he had in the series since the end of the 2000s 24 The development team created ideas during the development of Breath of the Wild Aonuma said that the team agreed that the sequel would return to the same version of Hyrule The technical director Takuhiro Dohta said that he was inspired by Wii Sports Resort 2009 to use the same world but add new mechanics The idea of having new discoveries in the same setting was striking to me He also noted that using familiar locations is useful for players when diving from the sky 25 The team extended the exploration areas into the sky and underground Aonuma referred to Skyward Sword commenting that due to the limitations of the hardware the developers were not able to achieve a seamless descent from the sky to the surface In that game Link was limited to diving only from specific points With the capabilities of the Switch Tears of the Kingdom could now provide the freedom of traversing a game world that is connected both horizontally and vertically 24 Due to its similarity to Breath of the Wild the developers experienced strong deja vu Aonuma said that the development team was trying to create something new but also something similar to the previous game and realised that some aspects were already as they should be Fujibayashi also said that there were occasions where they struggled to differentiate between the two games 26 The developers approached Tears of the Kingdom with a list of ideas that they had wanted to include in Breath of the Wild Aonuma wanted the player to go underground in Breath of the Wild but was restricted by the technical limitations of the Wii U Tears of the Kingdom reintroduced large dungeons into the series which are connected to Hyrule s surface and can be tackled in any order the player chooses Technical director Takuhiro Dohta said that the dungeons were designed with regional characteristics to make them unique to their respective environments just like traditional The Legend of Zelda games 27 The dungeons were primarily created to showcase the range of Link s powers and gadgets as a way to maximize the gameplay Additionally they were designed to be accessed seamlessly rather than being closed off allowing the player to dive from the sky straight down into the dungeon and step out again at any point 28 One of the core concepts is the ability to build new items Fujibayashi said that immediately after the release of Breath of the Wild players began experimenting and posted videos of their accomplishments on social media This gave the development team the confidence to create more tools in Tears of the Kingdom that players could use to create their own unique gameplay experience Zonai devices were introduced to encourage greater experimentation but this also required a balance to be set between allowing the player to be creative and maintaining limitations to ensure players were not able to break gameplay with infinitely powered devices 29 The theme of hands was used as an overarching element as a way to express the concept of connecting It is present in the mechanics story visuals and sound Dohta explained that joining hands and cooperating with other characters is a major aspect along with Link s ability to use his hands to create items Link s right arm was created as a way to distinguish him from previous iterations of the character but is also used symbolically to solve puzzles and open doors Aonuma said the theme is also present within the story which involves connecting to Hyrule s history 30 The Ascend ability was developed from a debug feature that Aonuma and Fujibayashi used to exit the caves They agreed that it was tiresome to navigate all the way through the caves and wanted a cheat to get to the surface Its implementation posed other challenges such as ensuring that the player would not ascend into an empty space due to data loading problems 31 Aonuma cited inspiration from the open world games Red Dead Redemption 2 and The Elder Scrolls V Skyrim 32 33 34 By March 2022 Tears of the Kingdom was essentially complete but Nintendo delayed it for a year to refine it 35 Reception editReceptionAggregate scoreAggregatorScoreMetacritic96 100 36 c Review scoresPublicationScoreDestructoid10 10 37 Digital Trends nbsp nbsp nbsp nbsp nbsp 38 Edge10 10 40 Eurogamer nbsp nbsp nbsp nbsp nbsp 39 Famitsu40 40 41 Game Informer9 75 10 42 GameSpot10 10 43 GamesRadar nbsp nbsp nbsp nbsp nbsp 44 IGN10 10 45 Nintendo Life nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp 46 The Telegraph nbsp nbsp nbsp nbsp nbsp 47 The Guardian nbsp nbsp nbsp nbsp nbsp 48 Video Games Chronicle nbsp nbsp nbsp nbsp nbsp 49 VG247 nbsp nbsp nbsp nbsp nbsp 50 According to the review aggregator Metacritic Tears of the Kingdom received universal acclaim 36 Several critics praised the expansion of the open world introduced in Breath of the Wild Tom Marks of IGN praised the addition of the sky islands and caves as massive and brilliant complements to the more traditional surface activities He also complimented the story as distinguishing itself from typical plots of Zelda games 45 Edwin Evans Thirwell of Eurogamer praised the seamlessness of the loop between underworld and sky writing that while the caverns aren t always worth the toil of discovery none of the sky islands feel dispensable praising the irresistible toylike specificity of their design 39 On the differences from Breath of the Wild Steve Watts of GameSpot praised the subtle ways the world had changed saying that not everything is exactly the same or where you d expect it to be and the map is marked with myriad opportunities for exploration and curiosity 43 Game Informer s Kyle Hilliard didn t get the same goosebumps exploring Hyrule as he did from Breath of the Wild but nevertheless adored returning to Hyrule with all new tools 42 Critics praised the addition of powers and building features to traverse and interact with the environment Tom Marks of IGN wrote that the sandbox is bigger richer and somehow even more ambitious praising the building system as walking the line of powerful but approachable extremely well tons of fun and woven into every part 45 Steve Watts of GameSpot described the powers as much more flexible than its predecessor and a beautifully implemented evolution of what made Breath of the Wild so special stating these tools give Tears of the Kingdom a particular flow that feels unique to the Zelda franchise 43 Mike Mahardy of Polygon praised the emphasis on self driven experimentation as paramount in traversal combat and discovery Experimenting with each of the powers and discovering how they interact is the game 51 Several critics were mixed on the impact of performance problems Alana Hagues of Nintendo Life wrote It s evident that Tears of the Kingdom is pushing the system to its limits citing frame rate drops to the low 20s during busy fights and locations although stating it s not hugely disruptive and it didn t feel any worse than Breath of the Wild but it serves as a staunch reminder of the now six year old console s limitations 46 Writing that the Switch continues to show its age Mike Mahardy of Polygon noted the frame rate can still be abysmal especially in dense forests or areas with busy water effects Loading times are unpredictable ranging from two seconds to 10 51 Steve Watts of GameSpot noted concerns about the aging Switch hardware saying he barely ever saw a hitch while playing mostly in handheld mode even then the performance dips were minor and temporary 51 Sales edit Tears of the Kingdom was the first Nintendo developed game to be priced at US 70 52 More than 10 million copies of Tears of the Kingdom were sold in its first three days of release making it the fastest selling game in The Legend of Zelda franchise as well as the fastest selling Nintendo game in the Americas with over four million copies sold in the US alone 53 54 Tears of the Kingdom sold over 2 24 million copies within its first three days of release in Japan 1 1 million being physical copies 55 56 By September 2023 the game had sold 19 5 million copies worldwide with 3 26 million in Japan 57 58 In August 2023 it was reported that the sales of Tears of the Kingdom may have boosted the gross domestic product of Japan with a 2 8 increase in consumer spending in the semi durable goods sector during April to August 2023 which included video games 59 Awards edit Awards and nominations Year Ceremony Category Result Ref 2020 The Game Awards 2020 Most Anticipated Game Nominated 60 2021 Golden Joystick Awards Most Wanted Game Nominated 61 The Game Awards 2021 Most Anticipated Game Nominated 62 2022 Golden Joystick Awards Most Wanted Game Won 63 The Game Awards 2022 Most Anticipated Game Won 64 2023 Gamescom Best Nintendo Switch Game Won 65 Best Audio WonBest Gameplay WonMost Epic WonCEDEC Awards Special Award Won 66 Golden Joystick Awards Ultimate Game of the Year Runner up 67 68 Best Supporting Performer Patricia Summersett as Princess Zelda NominatedBest Audio NominatedBest Game Community NominatedNintendo Game of the Year WonBest Game Trailer Official Trailer 3 NominatedThe Game Awards 2023 Game of the Year Nominated 69 Best Game Direction NominatedBest Art Direction NominatedBest Score and Music NominatedBest Action Adventure Game WonPlayer s Voice NominatedNotes edit Additional work by Monolith Soft Japanese ゼルダの伝説 ティアーズ オブ ザ キングダム Hepburn Zeruda no Densetsu Tiazu obu za Kingudamu Based on 139 reviewsReferences edit The Legend of Zelda Tears of the Kingdomgameplay demonstration from Mr Aonuma Nintendo Switch Nintendo March 28 2023 Archived from the original on March 28 2023 Retrieved May 23 2023 via YouTube The Legend of Zelda Tears of the Kingdom Mr Aonuma Gameplay Demonstration Nintendo March 28 2023 Archived from the original on March 28 2023 Retrieved May 20 2023 via YouTube Hagues Alana March 28 2023 Zelda Tears Of The Kingdom Trailer Gets Creative With Vehicle Building Fused Weapons Nintendo Life Archived from the original on May 4 2023 Retrieved May 20 2023 Short Joshua May 5 2023 All Features Confirmed for Zelda Tears of the Kingdom Game Rant Archived from the original on May 8 2023 Retrieved May 18 2023 Egan Rain May 18 2023 Zelda Tears of the Kingdom How to Heal and Prevent Gloom Game Rant Archived from the original on May 18 2023 Retrieved May 19 2023 Arif Shabana August 6 2018 The Legend of Zelda Breath of the Wild Now Has an Official Place in the Series Timeline Sort Of IGN Archived from the original on August 28 2019 Retrieved August 6 2018 Schreier Jason June 18 2019 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original on October 5 2021 Retrieved October 16 2021 a b Hogan Mike May 12 2023 How Zelda Tears of the Kingdom s Creators Opened Up a New Realm of Possibility Vanity Fair Archived from the original on May 12 2023 Retrieved May 14 2023 Valentine Rebekah May 9 2023 Tears of the Kingdom Nintendo Always Planned to Use Breath of the Wild s Hyrule for the Sequel IGN Nordic Archived from the original on May 10 2023 Retrieved May 21 2023 Bellingham Hope May 9 2023 Zelda Tears of the Kingdom devs experienced strong deja vu because the sequel is so similar to Breath of the Wild GamesRadar Archived from the original on May 9 2023 Retrieved May 21 2023 Friscia John May 10 2023 Tears of the Kingdom Dungeons Are Finally Explained by the Developers The Escapist Archived from the original on May 10 2023 Retrieved May 21 2023 Pulliam Moore Charles May 12 2023 Tears of the Kingdom s dungeons were designed with seamlessness in mind The Verge Archived from the original on May 12 2023 Retrieved May 22 2023 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Legend of Zelda Tears of the Kingdom The Verge Archived from the original on February 8 2023 Retrieved May 23 2023 Yang George May 17 2023 The Legend Of Zelda Tears Of The Kingdom Sold Over 10 Million Copies In First Three Days GameSpot Archived from the original on May 17 2023 Retrieved May 17 2023 Morris Chris May 17 2023 Nintendo has another smash hit on its hands with The Legend of Zelda Tears of the Kingdom Fortune Archived from the original on May 17 2023 Retrieved May 23 2023 ソフト ハード週間販売数 ゼルダの伝説 ティアーズ オブ ザ キングダム が記録的売上で首位に 前作 ブレス オブ ワイルド もトップ10に再浮上 5 8 5 14 ゲーム エンタメ最新情報のファミ通 com Famitsu in Japanese May 18 2023 Archived from the original on December 7 2023 Retrieved June 4 2023 任天堂株式会社 ニュースリリース 2023年5月17日 Nintendo Switch向けソフト ゼルダの伝説 ティアーズ オブ ザ キングダム の世界販売本数が発売後3日間で1 000万本を突破 任天堂 任天堂ホームページ Archived from the original on May 17 2023 Retrieved June 30 2023 IR Information Sales Data Top Selling Title Sales Units Nintendo August 3 2023 Archived from the original on August 5 2021 Retrieved August 5 2023 Financial Results Explanatory Material PDF Nintendo August 3 2023 Archived PDF from the original on August 3 2023 Retrieved August 5 2023 Zelda Tears Of The Kingdom Has Reportedly Helped Boost Japan s GDP Nintendo Life August 16 2023 Archived from the original on August 20 2023 Retrieved August 29 2023 Stedman Alex December 10 2020 The Game Awards 2020 Complete Winners List Variety Archived from the original on December 11 2020 Retrieved May 31 2021 Moyse Chris October 22 2021 Golden Joystick 2021 nominees include Deathloop Resident Evil Returnal and more Destructoid Archived from the original on November 16 2022 Retrieved November 17 2022 Good Owen December 3 2021 The Game Awards 2021 Everything you need to know Polygon Archived from the original on December 7 2021 Retrieved December 5 2021 Jones Ali October 20 2022 Time is running out to cast your vote in the Golden Joystick Awards 2022 GamesRadar Archived from the original on October 26 2022 Retrieved November 17 2022 Plant Logan December 8 2022 The Game Awards 2022 Winners The Full List IGN Archived from the original on December 9 2022 Retrieved December 9 2022 Lyles Taylor August 25 2023 gamescom Award Winners Announced Little Nightmares 3 Takes Top Award IGN Archived from the original on August 25 2023 Retrieved August 27 2023 Stenbuck Kite August 25 2023 Nintendo Affiliated Entities Dominated CEDEC Awards 2023 Siliconera Archived from the original on August 25 2023 Retrieved August 27 2023 Harris Iain September 29 2023 Just one week left to vote for The Golden Joystick Awards 2023 here are the nominees in full GamesRadar Archived from the original on September 29 2023 Retrieved November 2 2023 England Jason October 23 2023 Golden Joystick Awards 2023 vote now for Ultimate Game of the Year Tom s Guide Archived from the original on November 3 2023 Retrieved November 2 2023 Stephan Katcy December 8 2023 The Game Awards 2023 Complete Winners List Variety Retrieved from https en 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