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Super Mario Land 2: 6 Golden Coins

Super Mario Land 2: 6 Golden Coins[a] is a 1992 platform game developed and published by Nintendo for the Game Boy. It is the sequel to Super Mario Land. In Super Mario Land 2, the player assumes the role of the protagonist Mario, whose main objective is to reclaim his personal island, Mario Land, from the clutches of his greedy rival Wario. The gameplay builds and expands on that of its precursor with innovations carried over from Super Mario World.

Super Mario Land 2: 6 Golden Coins
North American box art
Developer(s)Nintendo R&D1
Publisher(s)Nintendo
Director(s)Hiroji Kiyotake
Takehiko Hosokawa
Producer(s)Gunpei Yokoi
Programmer(s)Takahiro Harada
Yuzuru Ogawa
Artist(s)Hiroji Kiyotake
Takehiko Hosokawa
Makoto Kano
Composer(s)Kazumi Totaka
SeriesSuper Mario
Platform(s)Game Boy
Release
  • JP: October 21, 1992
  • NA: November 2, 1992
  • UK: November 28, 1992
  • EU: January 28, 1993
  • AU: March 12, 1993
Genre(s)Platform
Mode(s)Single-player

Super Mario Land 2 received critical acclaim upon release and sold over 11 million copies, becoming one of the most successful and highest-rated titles on the Game Boy. Reviewers emphasized that the game surpassed its predecessor in all aspects. Super Mario Land 2 marks the debut appearance of Wario, who would become a prominent character in the Super Mario series as the antihero of several games, the first being this game's sequel Wario Land: Super Mario Land 3. Super Mario Land 2 was re-released in 2011 as a downloadable title for the Nintendo 3DS, and the Nintendo Switch in 2023, as part of the Nintendo Switch Online service.

Plot edit

Super Mario Land 2 takes place immediately following the events of Super Mario Land.[1] While Mario was away in Sarasaland, a jealous childhood acquaintance named Wario puts an evil spell over Mario's private island, Mario Land. After several prior unsuccessful attempts, he finally takes over Mario's castle with the spell,[2] brainwashing its inhabitants into believing Wario is their master and Mario is their enemy.[3] Wario's motive behind this sudden attack is to steal Mario's castle out of a desire to have a palace of his own.

After traveling through Mario Land and collecting the six Golden Coins, Mario regains entry to his castle. Inside, Mario confronts and defeats Wario, who shrinks and flees, breaking his spell and causing Mario's castle to revert to its normal form.

Gameplay edit

 
In-game screenshot

The objective of Super Mario Land 2 is to reach the end of each level, defeating or avoiding enemies while doing so. The game retains several enemies from the Mario series, such as the Goomba and the Koopa Troopa, and also introduces several new enemies. Enemies can usually be defeated by jumping on their head, but also may need to be defeated by different means, such as by use of fireballs. Other established mechanics include Warp Pipes which allow the player to enter hidden areas or find shortcuts, coins, and ? blocks which hide coins and items. Unlike in previous Mario games, coins are not accumulated to automatically grant extra lives; instead, they are used to play games in a special area that awards lives and other power-ups. To gain lives, instead, the player must find hearts like they did in the previous Game Boy entry. After killing 100 enemies, a star drifts down to provide a short period of invincibility when touched. The star can also be found in other places in the game. While Mario is invincible, the 5th and each subsequent enemy he defeats will provide one extra life.

While its predecessor was similar to the original Super Mario Bros., Super Mario Land 2 has more in common with Super Mario Bros. 3 and Super Mario World: there is an overworld map, the player is no longer restricted to moving only right in a stage, many stages contain higher and lower areas instead of entire stages all at a single level, and any stage (except for the introductory stage and "boss" levels) can be replayed multiple times.[4] At the end of a level, there is a door that must be touched to clear a level. In addition, there is also a bell high above the door which, if touched, activates a mini-game where the player can try to get either a power-up or 1-ups. The game saves the player's progress after beating a stage, being the first Mario game released on a portable system to have a save feature.

There are 32 levels in total, based in several different themed zones.[3] There are some secret levels that can only be accessed by finding alternative exits found in regular levels. Once a player clears or loses a life in these secret levels, they are returned to the level where the secret exit was found. Each zone has its own boss, which must be defeated to get one of the 6 Coins. If the player loses all of Mario's lives, all of the Coins Mario retrieved are returned to the bosses, which must be defeated again to retrieve the coins. From the beginning of the game, the player may choose to complete the zones in any order.

Super Mario Land 2 features three returning power-ups—the Super Mushroom, Fire Flower, and Starman. The Super Mushroom increases Mario's size, the Fire Flower gives him the ability to shoot fireballs, and the Starman makes Mario invulnerable for a short time to anything besides pits. Both the Super Mushroom and the Fire Flower also allow Mario to do a spin jump like in Super Mario World. Due to the grayscale palette, Fire Mario is differentiated from Super Mario by having a feather in his cap, a feature not seen in any other Mario series game. Also unique to Super Mario Land 2 is the Magic Carrot power-up, which turns Mario into Bunny Mario.[5][6] Bunny Mario can jump higher, jump repeatedly by holding down the jump button, and descend slowly using his ears.

Upon collecting all Golden Coins, Mario's Palace is unlocked, where Mario must fight Wario in the castle throne room. To defeat Wario, Mario must jump on his head three times, a process that must subsequently be repeated in two additional rooms where Wario uses power-ups identical to Mario's.[2]

Development edit

Super Mario Land 2: 6 Golden Coins, the sequel to 1989's Super Mario Land, was developed by Nintendo's Nintendo Research & Development 1 (R&D1) department led by Gunpei Yokoi, who were responsible for several other Game Boy titles, including the original Super Mario Land game.[1] As with its predecessor, Yokoi served as the game's producer,[7] while it was directed by Hiroji Kiyotake, who had previously worked on other R&D1 titles such as Dr. Mario and Metroid II: Return of Samus, and Takehiko Hosokawa, who also designed several of the game's enemies. Hosokawa initially came onto the project as "assistant character designer" before ultimately becoming "half a director" alongside Kiyotake.[8]

Development for Super Mario Land 2 began in November 1991, lasting about a year and ending in September 1992. According to Kiyotake in an interview included within the game's official strategy guide, the development team wanted the game not to feel "bound by the conventions of the previous games", striving to make it feel unique compared to the previous Super Mario games. This attitude was toned down slightly after the team completed the first draft and concluded that what they were making didn't feel much like a Super Mario title, opting to make the game closer in design to Super Mario World.[8]

The plot of Super Mario Land 2, which depicts Mario trying to reclaim ownership of his castle, was intended to be a change in routine from other Super Mario games by having him pursue something for his own benefit, as opposed to other entries in which he is fighting to help another individual, such as Princess Peach. The game's antagonist, Wario, was designed by Kiyotake, who described the character as "the Bluto to Mario's Popeye". The name "Wario" is a play on "Mario" and the Japanese word warui, which literally means "bad". The team also realized that the letter "W" was coincidentally similar to the letter "M" turned upside-down, and chose to stylize the character as such, giving him a hat similar to Mario's but with a "W" emblem rather than an "M". Additionally, the creation of Wario is said to have been representative of R&D1's attitude towards having to work on Super Mario Land at the time of development. Apparently, the R&D1 team had little creative passion for the Super Mario series, which was originally created by Nintendo's Nintendo Entertainment Analysis & Development (EAD) team led by Shigeru Miyamoto, who was busy working on Wave Race and Super Mario Kart; thus, Wario was created by R&D1 out of the disdain they felt towards having to work on a game starring a character that they didn't create.[1][9][10][11]

The music and sound effects were made by Kazumi Totaka, who had previously done sound design for Mario Paint. "Totaka's Song", a signature piece of Totaka's found in most of his works, is also hidden in the game and can be heard in the Game Over screen after waiting for 2 minutes and 30 seconds.[12] According to Totaka, the team chose to use different sound effects from those in other Super Mario games, as they were worried that players would otherwise become subconsciously aware of the game's hardware inferiorities compared to the Super NES's Super Mario World, such as its small screen size and lack of sprite scaling.[8]

Release edit

In the United Kingdom, the game was released on November 28, 1992. Nintendo UK marketed it with a print ad and slogan that states: "Why did the Hedgehog cross the road? To get to Super Mario Land 2".[13]

Super Mario Land 2 DX: 6 Golden Coins edit

A Fan-made ROM hack of Super Mario Land 2: 6 Golden Coins was released by toruzz in December 2017,[14] entitled Super Mario Land 2 DX: 6 Golden Coins, which removed lag and screen flickering issues present in the original game, as well as adding color and the ability to play as Luigi, who, much like he does in Super Mario Bros.: The Lost Levels, jumps higher than Mario at the cost of having worse traction than Mario.[15]

Re-release edit

The game was released for the Nintendo 3DS's Virtual Console service via the eShop; in 2011 on September 29 in North America and PAL regions, followed by Japan on October 12, and on June 1, 2016 in South Korea.[6] When Game Boy games were added to the Nintendo Switch Online service on February 8, 2023, the game was one of nine titles made available at launch.

Reception edit

In Japan, it topped the Famitsu sales chart in November 1992,[23] and went on to sell 2.6 million units in Japan alone.[24] In the United States, the game topped Babbage's Game Boy sales charts for two months in 1992, from November to December.[25][26] By March 1993, more than 5 million cartridges had been sold worldwide.[27] The game sold a total of approximately 11.18 million copies worldwide, making it the fifth best-selling Game Boy game of all time.[28]

Like its predecessor, Super Mario Land 2 received critical acclaim, with many of them considering it an improvement over the original.[29] Official Nintendo Magazine ranked the game 44th on their list of the "100 Greatest Nintendo Games".[30] Nintendo Power listed it as the seventh best Game Boy/Game Boy Color video game, praising it for its improvements over Super Mario Land and for having impressive visuals for a handheld game.[31] Allgame also commented on the graphics, stating that the similar platform game Donkey Kong Land displays "more detailed graphics, the downside to this is that levels tend to blur quite a bit more when in motion. So in this respect, you get a fair trade off". The review concluded that "in overall fun and enjoyment, it's hard to go wrong with this title. It's not a very long game, but even experienced players should find a little challenge in it. It's excellent for road-trips where you may only play in short sessions".[17]

Before it became available for the Nintendo 3DS, GamesRadar listed Super Mario Land 2 as one of the titles that they want on the 3DS Virtual Console.[32] PC Magazine listed it in the "Top 10 Best Game Boy Games".[5] In their ranking of every Super Mario game from best to worst, Digital Trends listed Super Mario Land 2 as the 19th best game in the series, calling it "likely the game fans were hoping for" due to its comparable gameplay to the home console games, but considering it somewhat obsolete now that there are other options for playing Super Mario games portably.[33] The UK-based magazine Total gave the first Super Mario Land game 94%, but only gave the sequel 70%.[34] The Washington Post ranked Super Mario Land 2 the 15th best Mario game overall.[35]

Legacy edit

The character Wario, introduced in this game, would go on to star in his own spin-off series beginning with 1993's Wario Land: Super Mario Land 3, and after that also starred in the Wario Ware series. Wario has also continued to regularly appear in various Mario spin-offs such as Mario Kart, Super Smash Bros., and the Mario sports titles.

The January 1993 issue of Nintendo Power magazine contained a 10-page comic entitled Mario vs. Wario which was a loose retelling of Super Mario Land 2's plot. In the comic, Mario's childhood playmate Wario invites him over to his castle to "catch up on things". Unbeknownst to Mario, however, Wario is secretly plotting revenge on Mario, whom he believes used to bully him when they were children. During his trip to Wario's castle, Mario encounters several of the bosses from the game who were sent by Wario to eliminate Mario, a detail of which Mario is unaware. Upon reaching Wario's castle, Mario encounters a giant Wario, whom he defeats by pulling a plug on his overalls. The comic ends with Mario apologizing to Wario and playing cowboys, with Wario once again vowing revenge on Mario. In 2016, Mario vs. Wario and its predecessor Super Mario Adventures were re-released by VIZ Communications.[36]

Notes edit

  1. ^ Known in Japan as Super Mario Land 2: 6-tsu no Kinka (スーパーマリオランド2 6つの金貨, Sūpā Mario Rando Tsū Muttsu no Kinka, lit. "Super Mario Land 2: 6 Golden Coins")

References edit

  1. ^ a b c Oxford, David (1 February 2008). . Kombo. Archived from the original on 3 June 2008. Retrieved 17 October 2021.
  2. ^ a b Super Mario Land 2 - Six Golden Coins manual Accessed April 29, 2022
  3. ^ a b Mugleston, Alex (2021-11-12). "Super Mario Land 2: 6 Golden Coins - One of the Best Game Boy Games Ever Made". GameSpew. Retrieved 2022-09-06.
  4. ^ "Planet3DS.de - Super Mario Land 2: 6 Golden Coins - Nintendo eShop Spiel". www.planet3ds.de. Retrieved 2022-09-06.
  5. ^ a b "The 10 Best Game Boy Games".
  6. ^ a b "Super Mario Land 2: 6 Golden Coins". Nintendolife.com. Retrieved 2011-09-25.
  7. ^ . www.gamecrate.com. Archived from the original on 2019-05-09.
  8. ^ a b c "Super Mario Land 2 – 1992 Developer Interview - shmuplations.com". shmuplations.com. 2022-01-11. Retrieved 2022-09-06.
  9. ^ . www.n-sider.com. Archived from the original on 23 May 2008. Retrieved 15 January 2022.
  10. ^ "1994: Wario's Woodsy Land Blast of a Year - Feature".
  11. ^ "There's far more to Wario than being Mario's fatter arch nemesis". 3 September 2015.
  12. ^ Inside Nintendo 38: Super Mario Land wird 25! (Teil 2) (Nintendo-Online.de, 2014-04-20)
  13. ^ "Why did the Hedgehog cross the road? To get to Super Mario Land 2" (PDF). Computer and Video Games. No. 133 (December 1992). 15 November 1992. pp. 4–5.
  14. ^ "Super Mario Land 2 DX". ROMhacking.net. Retrieved 2023-10-08.
  15. ^ Machkovech, Sam (25 December 2017). "A Christmas gift from Game Boy ROM hackers: Super Mario Land 2 in color". Ars Technica. Retrieved 23 September 2018.
  16. ^ . GameRankings.com. Archived from the original on 2019-05-04. Retrieved 3 November 2012.
  17. ^ a b Kosydar, Aaron. . Allgame. Archived from the original on November 14, 2014. Retrieved May 5, 2015.
  18. ^ Harris, Steve; Semrad, Ed; Alessi, Martin; Sushi-X (February 1993). "Review Crew". Electronic Gaming Monthly. Vol. 6, no. 2. Sendai Publishing Group. p. 28.
  19. ^ Sinfield, George; Noel, Rob; Hall, Jade (November 1992). "Now Playing". Nintendo Power. No. 42. Nintendo of America. pp. 102–107.
  20. ^ . Bad Influence!. Series 1. Episode 5. 26 November 1992. ITV. CITV. Archived from the original on 2014-11-09. Retrieved 14 October 2021.
  21. ^ Gregory, Mark, ed. (5 December 1992). "Little Mario Strikes Gold". Mega Guide. p. 2.
  22. ^ "Nintendo Power Awards '92: The NESTERS". Nintendo Power. No. 48. May 1993. pp. 36–9.
  23. ^ "Weekly Top 30 (11月27日)". Famicom Tsūshin (in Japanese). No. 208. 11 December 1992. pp. 14–5.
  24. ^ "Inside Nintendo 38: Super Mario Land wird 25! (Teil 2)". Nintendo-Online.de (in German). Retrieved 2021-01-30.
  25. ^ "EGM Top Ten". Electronic Gaming Monthly. No. 42. January 1993. p. 46.
  26. ^ "EGM Top Ten". Electronic Gaming Monthly. No. 43. February 1993. p. 38.
  27. ^ "Nintendo sells 100-millionth 'Mario' game". United Press International (UPI). June 2, 1993. Retrieved 18 December 2021.
  28. ^ "Die 10 erfolgreichsten Game-Boy-Spiele aller Zeiten". TECHBOOK (in German). 2019-04-23. Retrieved 2021-01-30.
  29. ^ "Replay – Super Mario Land 2: 6 Golden Coins". gameinformer.com.
  30. ^ East, Tom (2 March 2009). Official Nintendo Magazine. Retrieved on 18 March 2009
  31. ^ "Nintendo Power - The 20th Anniversary Issue!" (Magazine). Nintendo Power. 231 (231). San Francisco, California: Future US. August 2008: 72. {{cite journal}}: Cite journal requires |journal= (help)
  32. ^ . Gamesradar. January 19, 2010. Archived from the original on October 10, 2012. Retrieved January 24, 2022.
  33. ^ "The Best Mario Games of All Time". 18 February 2021.
  34. ^ "Total! Special (1993)". Total!. 1993. pp. 38–40. Retrieved 2021-10-17.
  35. ^ "Every Mario game, ranked". Washington Post. ISSN 0190-8286. Retrieved 2022-09-06.
  36. ^ Peters, Megan (7 August 2016). "Nintendo Power's Super Mario Adventures Comic Getting New Collection". Comicbook.com. Retrieved 23 September 2018.

External links edit

  • Official website (in Japanese)
  • Super Mario Land 2: 6 Golden Coins at MobyGames

super, mario, land, golden, coins, 1992, platform, game, developed, published, nintendo, game, sequel, super, mario, land, super, mario, land, player, assumes, role, protagonist, mario, whose, main, objective, reclaim, personal, island, mario, land, from, clut. Super Mario Land 2 6 Golden Coins a is a 1992 platform game developed and published by Nintendo for the Game Boy It is the sequel to Super Mario Land In Super Mario Land 2 the player assumes the role of the protagonist Mario whose main objective is to reclaim his personal island Mario Land from the clutches of his greedy rival Wario The gameplay builds and expands on that of its precursor with innovations carried over from Super Mario World Super Mario Land 2 6 Golden CoinsNorth American box artDeveloper s Nintendo R amp D1Publisher s NintendoDirector s Hiroji KiyotakeTakehiko HosokawaProducer s Gunpei YokoiProgrammer s Takahiro HaradaYuzuru OgawaArtist s Hiroji KiyotakeTakehiko HosokawaMakoto KanoComposer s Kazumi TotakaSeriesSuper MarioPlatform s Game BoyReleaseJP October 21 1992NA November 2 1992UK November 28 1992EU January 28 1993AU March 12 1993Genre s PlatformMode s Single playerSuper Mario Land 2 received critical acclaim upon release and sold over 11 million copies becoming one of the most successful and highest rated titles on the Game Boy Reviewers emphasized that the game surpassed its predecessor in all aspects Super Mario Land 2 marks the debut appearance of Wario who would become a prominent character in the Super Mario series as the antihero of several games the first being this game s sequel Wario Land Super Mario Land 3 Super Mario Land 2 was re released in 2011 as a downloadable title for the Nintendo 3DS and the Nintendo Switch in 2023 as part of the Nintendo Switch Online service Contents 1 Plot 2 Gameplay 3 Development 4 Release 4 1 Super Mario Land 2 DX 6 Golden Coins 4 2 Re release 5 Reception 6 Legacy 7 Notes 8 References 9 External linksPlot editSuper Mario Land 2 takes place immediately following the events of Super Mario Land 1 While Mario was away in Sarasaland a jealous childhood acquaintance named Wario puts an evil spell over Mario s private island Mario Land After several prior unsuccessful attempts he finally takes over Mario s castle with the spell 2 brainwashing its inhabitants into believing Wario is their master and Mario is their enemy 3 Wario s motive behind this sudden attack is to steal Mario s castle out of a desire to have a palace of his own After traveling through Mario Land and collecting the six Golden Coins Mario regains entry to his castle Inside Mario confronts and defeats Wario who shrinks and flees breaking his spell and causing Mario s castle to revert to its normal form Gameplay edit nbsp In game screenshotThe objective of Super Mario Land 2 is to reach the end of each level defeating or avoiding enemies while doing so The game retains several enemies from the Mario series such as the Goomba and the Koopa Troopa and also introduces several new enemies Enemies can usually be defeated by jumping on their head but also may need to be defeated by different means such as by use of fireballs Other established mechanics include Warp Pipes which allow the player to enter hidden areas or find shortcuts coins and blocks which hide coins and items Unlike in previous Mario games coins are not accumulated to automatically grant extra lives instead they are used to play games in a special area that awards lives and other power ups To gain lives instead the player must find hearts like they did in the previous Game Boy entry After killing 100 enemies a star drifts down to provide a short period of invincibility when touched The star can also be found in other places in the game While Mario is invincible the 5th and each subsequent enemy he defeats will provide one extra life While its predecessor was similar to the original Super Mario Bros Super Mario Land 2 has more in common with Super Mario Bros 3 and Super Mario World there is an overworld map the player is no longer restricted to moving only right in a stage many stages contain higher and lower areas instead of entire stages all at a single level and any stage except for the introductory stage and boss levels can be replayed multiple times 4 At the end of a level there is a door that must be touched to clear a level In addition there is also a bell high above the door which if touched activates a mini game where the player can try to get either a power up or 1 ups The game saves the player s progress after beating a stage being the first Mario game released on a portable system to have a save feature There are 32 levels in total based in several different themed zones 3 There are some secret levels that can only be accessed by finding alternative exits found in regular levels Once a player clears or loses a life in these secret levels they are returned to the level where the secret exit was found Each zone has its own boss which must be defeated to get one of the 6 Coins If the player loses all of Mario s lives all of the Coins Mario retrieved are returned to the bosses which must be defeated again to retrieve the coins From the beginning of the game the player may choose to complete the zones in any order Super Mario Land 2 features three returning power ups the Super Mushroom Fire Flower and Starman The Super Mushroom increases Mario s size the Fire Flower gives him the ability to shoot fireballs and the Starman makes Mario invulnerable for a short time to anything besides pits Both the Super Mushroom and the Fire Flower also allow Mario to do a spin jump like in Super Mario World Due to the grayscale palette Fire Mario is differentiated from Super Mario by having a feather in his cap a feature not seen in any other Mario series game Also unique to Super Mario Land 2 is the Magic Carrot power up which turns Mario into Bunny Mario 5 6 Bunny Mario can jump higher jump repeatedly by holding down the jump button and descend slowly using his ears Upon collecting all Golden Coins Mario s Palace is unlocked where Mario must fight Wario in the castle throne room To defeat Wario Mario must jump on his head three times a process that must subsequently be repeated in two additional rooms where Wario uses power ups identical to Mario s 2 Development editSuper Mario Land 2 6 Golden Coins the sequel to 1989 s Super Mario Land was developed by Nintendo s Nintendo Research amp Development 1 R amp D1 department led by Gunpei Yokoi who were responsible for several other Game Boy titles including the original Super Mario Land game 1 As with its predecessor Yokoi served as the game s producer 7 while it was directed by Hiroji Kiyotake who had previously worked on other R amp D1 titles such as Dr Mario and Metroid II Return of Samus and Takehiko Hosokawa who also designed several of the game s enemies Hosokawa initially came onto the project as assistant character designer before ultimately becoming half a director alongside Kiyotake 8 Development for Super Mario Land 2 began in November 1991 lasting about a year and ending in September 1992 According to Kiyotake in an interview included within the game s official strategy guide the development team wanted the game not to feel bound by the conventions of the previous games striving to make it feel unique compared to the previous Super Mario games This attitude was toned down slightly after the team completed the first draft and concluded that what they were making didn t feel much like a Super Mario title opting to make the game closer in design to Super Mario World 8 The plot of Super Mario Land 2 which depicts Mario trying to reclaim ownership of his castle was intended to be a change in routine from other Super Mario games by having him pursue something for his own benefit as opposed to other entries in which he is fighting to help another individual such as Princess Peach The game s antagonist Wario was designed by Kiyotake who described the character as the Bluto to Mario s Popeye The name Wario is a play on Mario and the Japanese word warui which literally means bad The team also realized that the letter W was coincidentally similar to the letter M turned upside down and chose to stylize the character as such giving him a hat similar to Mario s but with a W emblem rather than an M Additionally the creation of Wario is said to have been representative of R amp D1 s attitude towards having to work on Super Mario Land at the time of development Apparently the R amp D1 team had little creative passion for the Super Mario series which was originally created by Nintendo s Nintendo Entertainment Analysis amp Development EAD team led by Shigeru Miyamoto who was busy working on Wave Race and Super Mario Kart thus Wario was created by R amp D1 out of the disdain they felt towards having to work on a game starring a character that they didn t create 1 9 10 11 The music and sound effects were made by Kazumi Totaka who had previously done sound design for Mario Paint Totaka s Song a signature piece of Totaka s found in most of his works is also hidden in the game and can be heard in the Game Over screen after waiting for 2 minutes and 30 seconds 12 According to Totaka the team chose to use different sound effects from those in other Super Mario games as they were worried that players would otherwise become subconsciously aware of the game s hardware inferiorities compared to the Super NES s Super Mario World such as its small screen size and lack of sprite scaling 8 Release editIn the United Kingdom the game was released on November 28 1992 Nintendo UK marketed it with a print ad and slogan that states Why did the Hedgehog cross the road To get to Super Mario Land 2 13 Super Mario Land 2 DX 6 Golden Coins edit A Fan made ROM hack of Super Mario Land 2 6 Golden Coins was released by toruzz in December 2017 14 entitled Super Mario Land 2 DX 6 Golden Coins which removed lag and screen flickering issues present in the original game as well as adding color and the ability to play as Luigi who much like he does in Super Mario Bros The Lost Levels jumps higher than Mario at the cost of having worse traction than Mario 15 Re release edit The game was released for the Nintendo 3DS s Virtual Console service via the eShop in 2011 on September 29 in North America and PAL regions followed by Japan on October 12 and on June 1 2016 in South Korea 6 When Game Boy games were added to the Nintendo Switch Online service on February 8 2023 the game was one of nine titles made available at launch Reception editReceptionAggregate scoreAggregatorScoreGameRankings80 GB amp 3DS 16 Review scoresPublicationScoreAllGame nbsp nbsp nbsp nbsp nbsp 17 Electronic Gaming Monthly87 5 18 Nintendo Power3 7 5 19 Bad Influence nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp 20 Mega GuidePositive 21 AwardPublicationAwardNintendo PowerBest Overall Game Game Boy 22 In Japan it topped the Famitsu sales chart in November 1992 23 and went on to sell 2 6 million units in Japan alone 24 In the United States the game topped Babbage s Game Boy sales charts for two months in 1992 from November to December 25 26 By March 1993 more than 5 million cartridges had been sold worldwide 27 The game sold a total of approximately 11 18 million copies worldwide making it the fifth best selling Game Boy game of all time 28 Like its predecessor Super Mario Land 2 received critical acclaim with many of them considering it an improvement over the original 29 Official Nintendo Magazine ranked the game 44th on their list of the 100 Greatest Nintendo Games 30 Nintendo Power listed it as the seventh best Game Boy Game Boy Color video game praising it for its improvements over Super Mario Land and for having impressive visuals for a handheld game 31 Allgame also commented on the graphics stating that the similar platform game Donkey Kong Land displays more detailed graphics the downside to this is that levels tend to blur quite a bit more when in motion So in this respect you get a fair trade off The review concluded that in overall fun and enjoyment it s hard to go wrong with this title It s not a very long game but even experienced players should find a little challenge in it It s excellent for road trips where you may only play in short sessions 17 Before it became available for the Nintendo 3DS GamesRadar listed Super Mario Land 2 as one of the titles that they want on the 3DS Virtual Console 32 PC Magazine listed it in the Top 10 Best Game Boy Games 5 In their ranking of every Super Mario game from best to worst Digital Trends listed Super Mario Land 2 as the 19th best game in the series calling it likely the game fans were hoping for due to its comparable gameplay to the home console games but considering it somewhat obsolete now that there are other options for playing Super Mario games portably 33 The UK based magazine Total gave the first Super Mario Land game 94 but only gave the sequel 70 34 The Washington Post ranked Super Mario Land 2 the 15th best Mario game overall 35 Legacy editThe character Wario introduced in this game would go on to star in his own spin off series beginning with 1993 s Wario Land Super Mario Land 3 and after that also starred in the Wario Ware series Wario has also continued to regularly appear in various Mario spin offs such as Mario Kart Super Smash Bros and the Mario sports titles The January 1993 issue of Nintendo Power magazine contained a 10 page comic entitled Mario vs Wario which was a loose retelling of Super Mario Land 2 s plot In the comic Mario s childhood playmate Wario invites him over to his castle to catch up on things Unbeknownst to Mario however Wario is secretly plotting revenge on Mario whom he believes used to bully him when they were children During his trip to Wario s castle Mario encounters several of the bosses from the game who were sent by Wario to eliminate Mario a detail of which Mario is unaware Upon reaching Wario s castle Mario encounters a giant Wario whom he defeats by pulling a plug on his overalls The comic ends with Mario apologizing to Wario and playing cowboys with Wario once again vowing revenge on Mario In 2016 Mario vs Wario and its predecessor Super Mario Adventures were re released by VIZ Communications 36 Notes edit Known in Japan as Super Mario Land 2 6 tsu no Kinka スーパーマリオランド2 6つの金貨 Supa Mario Rando Tsu Muttsu no Kinka lit Super Mario Land 2 6 Golden Coins References edit a b c Oxford David 1 February 2008 The History of Wario Part 1 Kombo Archived from the original on 3 June 2008 Retrieved 17 October 2021 a b Super Mario Land 2 Six Golden Coins manual Accessed April 29 2022 a b Mugleston Alex 2021 11 12 Super Mario Land 2 6 Golden Coins One of the Best Game Boy Games Ever Made GameSpew Retrieved 2022 09 06 Planet3DS de Super Mario Land 2 6 Golden Coins Nintendo eShop Spiel www planet3ds de Retrieved 2022 09 06 a b The 10 Best Game Boy Games a b Super Mario Land 2 6 Golden Coins Nintendolife com Retrieved 2011 09 25 Celebrating the Bizarre Super Mario Land 30 Years Later GameCrate www gamecrate com Archived from the original on 2019 05 09 a b c Super Mario Land 2 1992 Developer Interview shmuplations com shmuplations com 2022 01 11 Retrieved 2022 09 06 N Sider com The Nintendo Development Structure www n sider com Archived from the original on 23 May 2008 Retrieved 15 January 2022 1994 Wario s Woodsy Land Blast of a Year Feature There s far more to Wario than being Mario s fatter arch nemesis 3 September 2015 Inside Nintendo 38 Super Mario Land wird 25 Teil 2 Nintendo Online de 2014 04 20 Why did the Hedgehog cross the road To get to Super Mario Land 2 PDF Computer and Video Games No 133 December 1992 15 November 1992 pp 4 5 Super Mario Land 2 DX ROMhacking net Retrieved 2023 10 08 Machkovech Sam 25 December 2017 A Christmas gift from Game Boy ROM hackers Super Mario Land 2 in color Ars Technica Retrieved 23 September 2018 Game Rankings Super Mario Land 2 6 Golden Coins Reviews GameRankings com Archived from the original on 2019 05 04 Retrieved 3 November 2012 a b Kosydar Aaron Super Mario Land 2 6 Golden Coins Review Allgame Archived from the original on November 14 2014 Retrieved May 5 2015 Harris Steve Semrad Ed Alessi Martin Sushi X February 1993 Review Crew Electronic Gaming Monthly Vol 6 no 2 Sendai Publishing Group p 28 Sinfield George Noel Rob Hall Jade November 1992 Now Playing Nintendo Power No 42 Nintendo of America pp 102 107 Super Mario Land 2 Bad Influence Series 1 Episode 5 26 November 1992 ITV CITV Archived from the original on 2014 11 09 Retrieved 14 October 2021 Gregory Mark ed 5 December 1992 Little Mario Strikes Gold Mega Guide p 2 Nintendo Power Awards 92 The NESTERS Nintendo Power No 48 May 1993 pp 36 9 Weekly Top 30 11月27日 Famicom Tsushin in Japanese No 208 11 December 1992 pp 14 5 Inside Nintendo 38 Super Mario Land wird 25 Teil 2 Nintendo Online de in German Retrieved 2021 01 30 EGM Top Ten Electronic Gaming Monthly No 42 January 1993 p 46 EGM Top Ten Electronic Gaming Monthly No 43 February 1993 p 38 Nintendo sells 100 millionth Mario game United Press International UPI June 2 1993 Retrieved 18 December 2021 Die 10 erfolgreichsten Game Boy Spiele aller Zeiten TECHBOOK in German 2019 04 23 Retrieved 2021 01 30 Replay Super Mario Land 2 6 Golden Coins gameinformer com East Tom 2 March 2009 Official Nintendo Magazine Retrieved on 18 March 2009 Nintendo Power The 20th Anniversary Issue Magazine Nintendo Power 231 231 San Francisco California Future US August 2008 72 a href Template Cite journal html title Template Cite journal cite journal a Cite journal requires journal help 12 classic Game Boy and Game Boy Color games we want on 3DS Gamesradar January 19 2010 Archived from the original on October 10 2012 Retrieved January 24 2022 The Best Mario Games of All Time 18 February 2021 Total Special 1993 Total 1993 pp 38 40 Retrieved 2021 10 17 Every Mario game ranked Washington Post ISSN 0190 8286 Retrieved 2022 09 06 Peters Megan 7 August 2016 Nintendo Power s Super Mario Adventures Comic Getting New Collection Comicbook com Retrieved 23 September 2018 External links editOfficial website in Japanese Super Mario Land 2 6 Golden Coins at MobyGames Portals nbsp Video games nbsp 1990s nbsp Japan Retrieved from https en wikipedia org w index php title Super Mario Land 2 6 Golden Coins amp oldid 1209202326, wikipedia, wiki, book, books, library,

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