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Strider (1989 NES video game)

Strider is an action-platform video game developed and published by Capcom for the Nintendo Entertainment System in North America in 1989. While the development of the NES version of Strider was produced in tandem with the arcade version, the Japanese version for the Famicom was never released. The NES version of Strider is included in the 2006 Game Boy Advance compilation Capcom Classics Mini-Mix.

Strider
Cover art
Developer(s)Capcom
Publisher(s)Capcom
Designer(s)Masayoshi "Patariro" Kurokawa
Composer(s)Harumi Fujita
Platform(s)Nintendo Entertainment System
Release
Genre(s)Action, platform, Metroidvania[2]
Mode(s)Single-player

Plot edit

Set in a dystopian future during the year 2048, the game centers around a secret organization of hi-tech ninja-like operatives known as the "Striders", who specialize in various kinds of wetworks such as smuggling, kidnapping, demolitions, and disruption. The player takes control of Hiryu, the youngest ever elite-class Strider in the organization. Hiryu is summoned by the organization's second-in-command, Vice Director Matic, to assassinate his friend Kain, who has been captured by hostile forces and has become a liability to the Striders. Instead of killing him, Hiryu decides to rescue Kain from his captors; he is successful, and also recovers a recording from Kain concerning a suspected criminal plot. With the help of his fellow Strider Sheena, Hiryu uncovers a conspiracy between a certain faction of the Strider organization and an unknown organization known simply as the "Enterprise" (headed by a man named Faceas Clay) which involves the development of a mind-control weapon codenamed "Zain".[3] In the course of finding and destroying these Zain units, Hiryu learns that the faction of conspirators is headed by Vice Director Matic himself. Hiryu eventually tracks Matic to an orbiting space station where the two Striders face off; after a brief battle Hiryu bests Matic and kills him. Afterwards Hiryu locates and destroys the last of the Zain units, Mother Zain.

In the epilogue, it is revealed that though Hiryu was asked to return to the Strider organization he instead opted to retire. The final credits show him discarding his weapon and walking away.

Gameplay edit

 
Hiryu attacks an enemy soldier in Kazakh after exiting a one-way transport tube.

This iteration of Strider differs from the arcade version in that the player must find clues and items to progress. The game opens on the Striders' base of operations, the Blue Dragon, which transports Hiryu to various areas across the world. At the beginning of the game only Kazakh is available, but eventually the player unlocks Egypt, China and Africa, among others, by collecting disks. These disks contain information pertinent to the plot, provided by several characters who often also grant Hiryu new abilities. New abilities unlock previously impassable areas, forcing the player to backtrack to obtain new items and disks. To return to the Blue Dragon, the player must return to the beginning of the area and jump against the uppermost left edge of the screen.

All the areas in Strider feature elevator-like transport tubes which the player can enter from below (by jumping) or above (by crouching). The player will then be moved along the path of the tube until they reach the exit. Tubes may or may not allow the player to enter from both ends; it is possible for a tube to send the player back to a much earlier part of the level, or even a different level entirely, with no convenient way to return.

Hiryu's main weapon is his Cypher, a plasma-generating blade with a tonfa-like handle known as the Falchion which he uses to slash enemies or stab them from below by raising it into the air. In some areas of the game, it is necessary, but difficult to leap off walls ("Triangle Jump") in order to access areas otherwise impossible to reach. Hiryu's strength level will increase after he accomplishes certain mission objectives (such as capturing enemy officers), which extends his health and energy meters, the latter of which enables him to use acquired skills. These skills include attacks, health recovery, or the ability to warp back instantly to the Blue Dragon. Another technique available is the possibility to fire a "Plasma Arrow" (a type of projectile attack) by raising his sword, known as "The Cipher", and keeping it upraised until it flashes; at that point the bolt can be shot with the attack button.[4]

The player can use passwords to keep track of their progress. Of particular note, each time the player requests a password, the game ends with a brief description of the game's progress so far (which depends on Hiryu's current level) and gives a title for Hiryu's next adventure, similar to a television series or anime.

Development edit

The NES version of Strider was conceived as part of a three-way collaboration between Capcom and manga studio Moto Kikaku, which also included the Strider Hiryu manga by Tatsumi Wada serialized in the manga anthology Comic Computique and a separately developed coin-operated video game version.[5] Unlike the arcade game, the NES version of Strider closely follows the same storyline depicted in the Strider Hiryu manga, which involves Hiryu fighting against his former Strider allies.[6] The Family Computer (Famicom) version of Strider Hiryu was first announced while the manga version was still in serialization[7] and was scheduled to be released in Japan following the collected edition of the Strider Hiryu manga in the fourth quarter of 1988.[8][9][10] However, the Famicom version was delayed to a 1989 release[11][12] before it was eventually canceled. The NES game was still localized for the North American market and released shortly after the arcade game in 1989.

For their package art, Capcom contracted game illustrator Marc Ericksen's vision of Strider Hiryu wielding his Plasma powered Cipher against an enemy guard and his bayonet equipped AK-47, against a backdrop of Russian inspired architecture of the sort found in the gameplay. There, decorative Red Star motifs shared the stage with minaret style domes prominently suggesting the St. Basil's Cathedral in Red Square, Moscow, also employed by the illustrator for his rendition of Tengen's Tetris, in 1988. The Soviet Union, at that time 3 years from collapse, was selected only as the visual inspiration for the "Enterprise" empire by the design team staging the packaging design.

Manga edit

Before the release of the Strider arcade game, Comic Comptiq (a monthly manga anthology published by Kadokawa Shoten) serialized a Strider Hiryu manga illustrated by Tatsumi Wada from its May to October issues in 1988. A single collected volume was published in November of the same year.[13] The manga features the same characters and basic plot that was later used for the NES version, but with several differences to how the story transpires (for example, whereas Strider Kain dies before the final stage in the NES game, he manages to survive in the manga version). In addition to the six main chapters, an uncollected chapter titled Strider Hiryu Gaiden (ストライダー飛竜外伝) was published after the main series was completed. The additional chapter depicts the circumstances involving the death of Hiryu's sister, Mariya.[6]

Reception edit

Strider on Nintendo Entertainment System was met with positive reception from critics, though some said the game does not capture the arcade version of the game well, making it nearly an entirely different game from its arcade counterpart.[18]

Over the years, Strider on NES has been included on top lists from several outlets. Topless Robot's Todd Ciolek ranked its ending as #5 in their "Top 10 Most Depressing NES Game Ending".[19] Nintendo Power ranked Strider #162 in the list of "Top 285 Nintendo Games of All Time" on their final issue.[20] Arcade Sushi's Jon Ledford ranked its intro cinematic as #8 in their "10 Best NES Intros".[21]

References edit

  1. ^ "NES Games" (PDF). Nintendo. (PDF) from the original on 2014-06-11. Retrieved 2021-01-18.
  2. ^ Patterson, Mollie L. (September 20, 2013). "Hands-On: Strider". EGMNOW. from the original on October 11, 2016. Retrieved July 11, 2016. [T]he NES Strider eschewed the fast-paced linear action of the arcade release for an adventure based on exploration, backtracking, and ability upgrades . . . the Metroidvania-esque balance between action and adventure felt fitting with the character and his world, just as I thought it did way back in the 8-bit days.
  3. ^ Capcom. Strider. Level/area: Instruction manual, page 4.
  4. ^ "Features - Strider". Nintendo Power. Vol. 7. July–August 1989. pp. 51–56.
  5. ^ Tane, Kiyofume; Gaijin Punch (translation) (February 2009). . Gameside (16). Archived from the original on 2014-12-22. Retrieved 30 Dec 2009.
  6. ^ a b (in Japanese). 9 May 2005. Archived from the original on 14 June 2009. Retrieved 20 Dec 2009.
  7. ^ "Strider Hiryu preview". Family Computer Magazine (in Japanese). June 17, 1988. from the original on January 3, 2010. Retrieved January 5, 2010.
  8. ^ "Capcom News". Gamengai.com. from the original on 11 July 2011. Retrieved 20 Dec 2009.
  9. ^ "Strider Hiryuu". Gamengai.com. from the original on 19 July 2011. Retrieved 20 Dec 2009.
  10. ^ "Strider Hiryu preview". Famicom Tsūshin (in Japanese). June 17, 1988. from the original on January 3, 2010. Retrieved January 5, 2010.
  11. ^ "Strider Hiryu preview". Famicom Tsūshin (in Japanese). January 6, 1989. from the original on January 3, 2010. Retrieved January 5, 2010.
  12. ^ "Strider Hiryu preview". Famicom BEST (in Japanese). February 15, 1989. from the original on January 3, 2010. Retrieved January 5, 2010.
  13. ^ Wada, Tatsumi (November 1988). ストライダー飛竜 (in Japanese). Kadokawa Shoten. ISBN 4-04-713009-5.
  14. ^ Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (November 1989). "The Role of Computers - Reviews - Strider (Nintendo version)". Dragon. No. 151. TSR, Inc. p. 53.
  15. ^ Harris, Steve; Semrad, Ed; Nauert, Donn; Allee, Jim (November 1989). "Review Crew: Strider". Electronic Gaming Monthly. No. 4. Sendai Publishing. p. 11.
  16. ^ "Nintendo Software: Strider". Computer Entertainer. Vol. 8, no. 5. August 1989. p. 12. from the original on 2021-01-18. Retrieved 2021-01-18.
  17. ^ "Sistema Nintendo - Strider". VideoGame (in Portuguese). No. 3. Editora Sigla. May 1991. p. 30.
  18. ^ Well, Howard H. (December 1989). "Video Game Reviews: Strider - Capcom (For the Nintendo Entertainment System)". VideoGames & Computer Entertainment. No. 11. Larry Flynt Publications. pp. 72, 76. from the original on 2021-01-18. Retrieved 2021-01-18.
  19. ^ Ciolek, Todd (September 3, 2010). "The 10 Most Depressing NES Game Endings". Topless Robot. Voice Media Group. from the original on 2021-01-18. Retrieved 2021-01-18.
  20. ^ "NP's All-Time Favorite Games". Nintendo Power. No. 285. Future US. December 2012.
  21. ^ Ledford, Jon (August 2, 2013). "10 Best NES Intros". Arcade Sushi. Townsquare Media. from the original on 2020-02-20. Retrieved 2021-01-18.

External links edit

  • Strider (NES) at MobyGames
  • Hardcore Gaming 101: Strider (NES)

strider, 1989, video, game, this, article, lead, section, short, adequately, summarize, points, please, consider, expanding, lead, provide, accessible, overview, important, aspects, article, january, 2014, strider, action, platform, video, game, developed, pub. This article s lead section may be too short to adequately summarize the key points Please consider expanding the lead to provide an accessible overview of all important aspects of the article January 2014 Strider is an action platform video game developed and published by Capcom for the Nintendo Entertainment System in North America in 1989 While the development of the NES version of Strider was produced in tandem with the arcade version the Japanese version for the Famicom was never released The NES version of Strider is included in the 2006 Game Boy Advance compilation Capcom Classics Mini Mix StriderCover artDeveloper s CapcomPublisher s CapcomDesigner s Masayoshi Patariro KurokawaComposer s Harumi FujitaPlatform s Nintendo Entertainment SystemReleaseNA July 1989 1 Genre s Action platform Metroidvania 2 Mode s Single player Contents 1 Plot 2 Gameplay 3 Development 4 Manga 5 Reception 6 References 7 External linksPlot editSet in a dystopian future during the year 2048 the game centers around a secret organization of hi tech ninja like operatives known as the Striders who specialize in various kinds of wetworks such as smuggling kidnapping demolitions and disruption The player takes control of Hiryu the youngest ever elite class Strider in the organization Hiryu is summoned by the organization s second in command Vice Director Matic to assassinate his friend Kain who has been captured by hostile forces and has become a liability to the Striders Instead of killing him Hiryu decides to rescue Kain from his captors he is successful and also recovers a recording from Kain concerning a suspected criminal plot With the help of his fellow Strider Sheena Hiryu uncovers a conspiracy between a certain faction of the Strider organization and an unknown organization known simply as the Enterprise headed by a man named Faceas Clay which involves the development of a mind control weapon codenamed Zain 3 In the course of finding and destroying these Zain units Hiryu learns that the faction of conspirators is headed by Vice Director Matic himself Hiryu eventually tracks Matic to an orbiting space station where the two Striders face off after a brief battle Hiryu bests Matic and kills him Afterwards Hiryu locates and destroys the last of the Zain units Mother Zain In the epilogue it is revealed that though Hiryu was asked to return to the Strider organization he instead opted to retire The final credits show him discarding his weapon and walking away Gameplay edit nbsp Hiryu attacks an enemy soldier in Kazakh after exiting a one way transport tube This iteration of Strider differs from the arcade version in that the player must find clues and items to progress The game opens on the Striders base of operations the Blue Dragon which transports Hiryu to various areas across the world At the beginning of the game only Kazakh is available but eventually the player unlocks Egypt China and Africa among others by collecting disks These disks contain information pertinent to the plot provided by several characters who often also grant Hiryu new abilities New abilities unlock previously impassable areas forcing the player to backtrack to obtain new items and disks To return to the Blue Dragon the player must return to the beginning of the area and jump against the uppermost left edge of the screen All the areas in Strider feature elevator like transport tubes which the player can enter from below by jumping or above by crouching The player will then be moved along the path of the tube until they reach the exit Tubes may or may not allow the player to enter from both ends it is possible for a tube to send the player back to a much earlier part of the level or even a different level entirely with no convenient way to return Hiryu s main weapon is his Cypher a plasma generating blade with a tonfa like handle known as the Falchion which he uses to slash enemies or stab them from below by raising it into the air In some areas of the game it is necessary but difficult to leap off walls Triangle Jump in order to access areas otherwise impossible to reach Hiryu s strength level will increase after he accomplishes certain mission objectives such as capturing enemy officers which extends his health and energy meters the latter of which enables him to use acquired skills These skills include attacks health recovery or the ability to warp back instantly to the Blue Dragon Another technique available is the possibility to fire a Plasma Arrow a type of projectile attack by raising his sword known as The Cipher and keeping it upraised until it flashes at that point the bolt can be shot with the attack button 4 The player can use passwords to keep track of their progress Of particular note each time the player requests a password the game ends with a brief description of the game s progress so far which depends on Hiryu s current level and gives a title for Hiryu s next adventure similar to a television series or anime Development editThe NES version of Strider was conceived as part of a three way collaboration between Capcom and manga studio Moto Kikaku which also included the Strider Hiryu manga by Tatsumi Wada serialized in the manga anthology Comic Computique and a separately developed coin operated video game version 5 Unlike the arcade game the NES version of Strider closely follows the same storyline depicted in the Strider Hiryu manga which involves Hiryu fighting against his former Strider allies 6 The Family Computer Famicom version of Strider Hiryu was first announced while the manga version was still in serialization 7 and was scheduled to be released in Japan following the collected edition of the Strider Hiryu manga in the fourth quarter of 1988 8 9 10 However the Famicom version was delayed to a 1989 release 11 12 before it was eventually canceled The NES game was still localized for the North American market and released shortly after the arcade game in 1989 For their package art Capcom contracted game illustrator Marc Ericksen s vision of Strider Hiryu wielding his Plasma powered Cipher against an enemy guard and his bayonet equipped AK 47 against a backdrop of Russian inspired architecture of the sort found in the gameplay There decorative Red Star motifs shared the stage with minaret style domes prominently suggesting the St Basil s Cathedral in Red Square Moscow also employed by the illustrator for his rendition of Tengen s Tetris in 1988 The Soviet Union at that time 3 years from collapse was selected only as the visual inspiration for the Enterprise empire by the design team staging the packaging design Manga editBefore the release of the Strider arcade game Comic Comptiq a monthly manga anthology published by Kadokawa Shoten serialized a Strider Hiryu manga illustrated by Tatsumi Wada from its May to October issues in 1988 A single collected volume was published in November of the same year 13 The manga features the same characters and basic plot that was later used for the NES version but with several differences to how the story transpires for example whereas Strider Kain dies before the final stage in the NES game he manages to survive in the manga version In addition to the six main chapters an uncollected chapter titled Strider Hiryu Gaiden ストライダー飛竜外伝 was published after the main series was completed The additional chapter depicts the circumstances involving the death of Hiryu s sister Mariya 6 Reception editReceptionReview scoresPublicationScoreDragon nbsp nbsp nbsp nbsp nbsp 14 Electronic Gaming Monthly7 25 10 15 Computer Entertainer nbsp nbsp nbsp nbsp 16 VideoGame nbsp nbsp nbsp nbsp nbsp 17 Strider on Nintendo Entertainment System was met with positive reception from critics though some said the game does not capture the arcade version of the game well making it nearly an entirely different game from its arcade counterpart 18 Over the years Strider on NES has been included on top lists from several outlets Topless Robot s Todd Ciolek ranked its ending as 5 in their Top 10 Most Depressing NES Game Ending 19 Nintendo Power ranked Strider 162 in the list of Top 285 Nintendo Games of All Time on their final issue 20 Arcade Sushi s Jon Ledford ranked its intro cinematic as 8 in their 10 Best NES Intros 21 References edit NES Games PDF Nintendo Archived PDF from the original on 2014 06 11 Retrieved 2021 01 18 Patterson Mollie L September 20 2013 Hands On Strider EGMNOW Archived from the original on October 11 2016 Retrieved July 11 2016 T he NES Strider eschewed the fast paced linear action of the arcade release for an adventure based on exploration backtracking and ability upgrades the Metroidvania esque balance between action and adventure felt fitting with the character and his world just as I thought it did way back in the 8 bit days Capcom Strider Level area Instruction manual page 4 Features Strider Nintendo Power Vol 7 July August 1989 pp 51 56 Tane Kiyofume Gaijin Punch translation February 2009 The Father of Strider Who Made the Game World Explode Kouichi Yotsui Discography Gameside 16 Archived from the original on 2014 12 22 Retrieved 30 Dec 2009 a b ストライダー飛竜 柴哲郎 和田たつみ in Japanese 9 May 2005 Archived from the original on 14 June 2009 Retrieved 20 Dec 2009 Strider Hiryu preview Family Computer Magazine in Japanese June 17 1988 Archived from the original on January 3 2010 Retrieved January 5 2010 Capcom News Gamengai com Archived from the original on 11 July 2011 Retrieved 20 Dec 2009 Strider Hiryuu Gamengai com Archived from the original on 19 July 2011 Retrieved 20 Dec 2009 Strider Hiryu preview Famicom Tsushin in Japanese June 17 1988 Archived from the original on January 3 2010 Retrieved January 5 2010 Strider Hiryu preview Famicom Tsushin in Japanese January 6 1989 Archived from the original on January 3 2010 Retrieved January 5 2010 Strider Hiryu preview Famicom BEST in Japanese February 15 1989 Archived from the original on January 3 2010 Retrieved January 5 2010 Wada Tatsumi November 1988 ストライダー飛竜 in Japanese Kadokawa Shoten ISBN 4 04 713009 5 Lesser Hartley Lesser Patricia Lesser Kirk November 1989 The Role of Computers Reviews Strider Nintendo version Dragon No 151 TSR Inc p 53 Harris Steve Semrad Ed Nauert Donn Allee Jim November 1989 Review Crew Strider Electronic Gaming Monthly No 4 Sendai Publishing p 11 Nintendo Software Strider Computer Entertainer Vol 8 no 5 August 1989 p 12 Archived from the original on 2021 01 18 Retrieved 2021 01 18 Sistema Nintendo Strider VideoGame in Portuguese No 3 Editora Sigla May 1991 p 30 Well Howard H December 1989 Video Game Reviews Strider Capcom For the Nintendo Entertainment System VideoGames amp Computer Entertainment No 11 Larry Flynt Publications pp 72 76 Archived from the original on 2021 01 18 Retrieved 2021 01 18 Ciolek Todd September 3 2010 The 10 Most Depressing NES Game Endings Topless Robot Voice Media Group Archived from the original on 2021 01 18 Retrieved 2021 01 18 NP s All Time Favorite Games Nintendo Power No 285 Future US December 2012 Ledford Jon August 2 2013 10 Best NES Intros Arcade Sushi Townsquare Media Archived from the original on 2020 02 20 Retrieved 2021 01 18 External links editStrider NES at MobyGames Hardcore Gaming 101 Strider NES Retrieved from https en wikipedia org w index php title Strider 1989 NES video game amp oldid 1195871589, wikipedia, wiki, book, books, library,

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