fbpx
Wikipedia

Star Wars Rogue Squadron II: Rogue Leader

Star Wars Rogue Squadron II: Rogue Leader is an action game co-developed by Factor 5 and LucasArts and is the second of the Rogue Squadron series. It was published by LucasArts and released as a launch title for the GameCube in North America on November 18, 2001, and Europe on May 3, 2002. Set in the fictional Star Wars galaxy, the game spans all three original trilogy Star Wars films. The player controls either Luke Skywalker or Wedge Antilles. As the game progresses, Skywalker, Antilles and the Rebel Alliance fight the Galactic Empire in ten missions across various planets.

Star Wars Rogue Squadron II:
Rogue Leader
Rogue Leader's North American and European box art
Developer(s)Factor 5
LucasArts
Publisher(s)LucasArts
Director(s)Julian Eggebrecht
Producer(s)Brett Tosti
Artist(s)Paul Topolos
Composer(s)Chris Hülsbeck
John Williams (themes)
SeriesStar Wars: Rogue Squadron
Platform(s)GameCube
Release
Genre(s)Action, arcade flight
Mode(s)Single-player

The game received critical acclaim from critics who praised the game's graphics, sound and gameplay, though the lack of multiplayer was criticised. The third and last game in the series, Star Wars Rogue Squadron III: Rebel Strike, was released in 2003 for the GameCube.

Gameplay Edit

 
Rogue Leader's levels include Star Wars movie moments, such as Return of the Jedi's Battle of Endor.

Similar to its predecessor, Star Wars: Rogue Squadron, Rogue Leader is a fast-paced, flight action game. Each of the game's ten levels introduces mission objectives such as search and destroy or protection that must be completed to progress to the next level.[2] Enemy aircraft are primarily composed of TIE fighters, Imperial shuttles and Star Destroyers. Ground defenses are more varied and include three different walkers, various laser turrets, probe droids and stormtroopers.

The heads-up display features a health meter, a radar, an ammunition count for secondary weapons and the "command cross" that allows the player to give limited instructions to their wingmen via the GameCube controller's D-pad.[3] The player can control seven craft in the base game: X-wing, A-wing, Y-wing, B-wing, Snowspeeder, the T-16 Skyhopper and the Millennium Falcon. Each vehicle offers a unique armament arrangement, as well as varying degrees of speed and maneuverability.[4] The game initially restricts the player to a particular craft for each level; however, after a level has been completed, it can be replayed with any available craft.[5] Some levels offer the player the option to change craft mid-level.[6] Eleven bonus power-ups are hidden in different levels throughout the game. These bonuses improve a craft's weapons, durability, and targeting computer and are applied to each eligible craft for the remainder of the game.[7]

The player's performance is measured throughout the game, and performance statistics are checked after each level against three medal benchmarks.[8] Each benchmark contains six categories: completion time, number of enemies destroyed, shot accuracy, number of friendly craft and structures saved, number of lives lost and targeting computer efficiency.[9] If a player's performance meets or exceeds one of the level's three benchmarks in all six categories, a medal—bronze, silver or gold—is awarded on completion. Acquiring these medals promotes the player's rank and helps unlock hidden content.[8] Once the player completes all of the training missions and achieves gold medals on all 15 levels, the opportunity to activate "Ace Mode" is awarded. The player may then achieve one more medal per level by completing them with this mode activated.[10]

Unlockable content Edit

Rogue Leader includes a number of unlockable secrets. The player can unlock five bonus levels. Two of these levels allow the player to pilot the Millennium Falcon, while two others allow the player to fight against the Rebel Alliance as Darth Vader.[10] The fifth unlockable level is the tech demo that Factor 5 produced to be exhibited at Nintendo's Space World trade show in 2000.[11] These levels can be obtained after the player obtains enough points accumulated via the game's medal system. Alternatively, they can be unlocked via password. Several craft are also available when unlocked. The Millennium Falcon, the TIE advanced, an Imperial shuttle and the Slave I may be selected after the player meets or exceeds various medal requirements or enters the corresponding passwords. A Naboo Starfighter and a TIE fighter may also be selected after the player completes in-game tasks dependent on the time as dictated by the GameCube's real-time clock.[10] A playable model of a 1969 Buick Electra 225 based on a car owned by the game's sound designer, Rudolph Stember, can be unlocked via password only.[10]

Synopsis Edit

Setting Edit

Star Wars Rogue Squadron II: Rogue Leader is set in the fictional Star Wars galaxy, where a war is fought between the Galactic Empire and the Rebel Alliance. The game spans all three original trilogy Star Wars films: A New Hope, The Empire Strikes Back and Return of the Jedi. Young pilots Luke Skywalker and Wedge Antilles have recently joined the Alliance to help defeat the Empire and restore freedom to the galaxy.[12]

Plot Edit

 
Denis Lawson, who portrayed Wedge Antilles in the Star Wars films, recorded new lines for the game.

The game opens with an opening crawl resembling those featured in the Star Wars films. Further story details are presented through the game's instruction manual, pre-mission briefings, character conversations during the game, in-game cutscenes and movie clips lifted directly from Star Wars films. The game begins with the Rebel Alliance launching an attack on the Death Star, the Galactic Empire's largest space station.[12] In a reenactment of A New Hope's climactic battle, Luke Skywalker destroys the Death Star after firing into an exhaust port.[13]

Skywalker and Wedge Antilles then accompany a rebel supply convoy from Yavin IV to Hoth.[14] When attempting to rendezvous with a second convoy in the Ison Corridor, they discover that the convoy has been destroyed and are ambushed.[15] After fighting off the attack, the rebels continue on to Hoth. As depicted in The Empire Strikes Back, Imperial forces locate the rebel base on Hoth and begin an invasion. Despite Skywalker crash-landing,[16] Rogue Squadron is able to hold off the Imperial attack force long enough for the Rebel base to sufficiently evacuate.[17]

A secret Imperial installation is then located in The Maw. As the Antilles-led Rogue Squadron approaches the base, they receive a transmission from a prisoner who identifies herself as Karie Neth, a rebel who was taken prisoner after the Battle of Hoth. Neth informs Rogue Squadron that she and a few others have escaped from the prison, but need help freeing the remaining Rebel prisoners.[18] By providing cover fire, Rogue Squadron is able to successfully escort the prisoners out of the base. Skywalker then obtains data important to the rebellion, and Rogue Squadron is asked to escort the blockade runner carrying the data to rebel high command.[19] However, the blockade runner is captured by an Imperial Star Destroyer while orbiting Kothlis.[20] After the rebels disable the Star Destroyer, it crashes on Kothlis and Crix Madine retrieves the data.[21]

The Alliance soon discovers that the Empire is constructing a second Death Star near Endor. With the help of Madine, Antilles infiltrates the Imperial Academy on Prefsbelt IV and steals an Imperial shuttle needed to get close enough to destroy a shield generator on Endor.[22] The rebel fleet then begins to assemble near Sullust but needs tibanna gas for its weapons. Lando Calrissian points the rebels to his former tibanna-mining operation near Cloud City on Bespin. Rogue Squadron raids the now-Imperial-controlled facility and secures the gas supply.[23]

In a reenactment of Return of the Jedi's climactic space battle, the Alliance then launches its attack on the second Death Star.[24] When they arrive, however, Han Solo has not yet disabled the Death Star's shield generator on Endor and the Alliance is forced to engage the Imperial fleet until the generator is destroyed. Once the space station is vulnerable, Calrissian and Antilles fly into the Death Star and destroy its power generator, destroying the entire structure.[25]

Development Edit

Developer Factor 5 decided to create a direct sequel to their most successful game to date—Star Wars: Rogue Squadron—when Nintendo approached them about its upcoming new video game console, the GameCube, in the summer of 2000. When they received the early prototype hardware, Factor 5's development team was working on Star Wars Episode I: Battle for Naboo. With LucasArts' approval, the team immediately began developing a tech demo to exhibit at Space World, a Nintendo-hosted trade show. In 19 days, Factor 5 produced an introductory cutscene that emulated a scene from A New Hope and a playable demo to premier alongside Nintendo's GameCube hardware at the show.[11][26] According to GameSpot, the cutscene "wowed audiences",[26] and IGN described the demo as "drop-dead gorgeous".[27] After the Space World demo, an artist continued working on the 3D models for the player craft in anticipation of the full game's production while the rest of the development team continued to work on Battle for Naboo and Indiana Jones and the Infernal Machine until late 2000.[11][28] According to the game's director, Julian Eggebrecht, Rogue Leader's development was in jeopardy after the Space World trailer was unveiled. A LucasArts development team working on Star Wars: Starfighter, unaware of Rogue Leader before the reveal, attempted to stop its development to prevent it from possibly overshadowing Starfighter and Microsoft offered LucasArts incentives to move the game to their new console, Xbox.[29]

[Rogue Leader's development period] was the most hectic nine months of my life

Factor 5 software engineer Dean Giberson[30]

In late December, 2000, the core development team met with Eggebrecht and producer Brett Tosti to start planning the game engine.[11] According to Eggebrect, when Factor 5 was developing Rogue Leader, they had access to an early prototype of the GameCube controller that incorporated motion controls. He believed that motion controls worked well for the game's style of gameplay in terms of flight, but when Nintendo decided not to incorporate motion controls into the system, the idea was abandoned.[31] Full-time development of Rogue Leader began in January 2001.[28] The game was scheduled to release simultaneously alongside the GameCube hardware as a launch title in September 2001.[30] The planned nine-month development cycle was extremely short by industry standards,[26] and it has been estimated that a game such as Rogue Leader could typically take 15 to 24 months to produce.[28][11] Because of this abbreviated production schedule, the game required every development resource available during its entire production.[32] According to technical lead engineer Thomas Engel, "it wasn't long into the project before six- or seven-day weeks became the absolute norm for everybody on the team."[28] Software engineer Dean Giberson recalls that the project was "the most hectic nine months of [his] life".[30]

 
Factor 5's Julian Eggebrecht was the game's director.

As with Rogue Squadron and Battle for Naboo, Rogue Leader was again co-developed by Factor 5 and LucasArts, however this time the bulk of the game's development was done by Factor 5. Their in-house development team consisted of 25 people plus two freelance employees.[32] One level designer as well as the game's lead artist were employed by LucasArts.[6] The art team was unable to use the computer generated film models from visual effects studio Industrial Light & Magic (ILM) as they were constructed using NURBS and it was not practical to convert them to the polygonal models necessary for game development. Instead, high-polygon models of the playable craft were created using Maya, in-house tools, and usable art pulled from archives.[11] During the early stages of development, the new and highly detailed 3D model of the X-Wing was created and perfected in approximately a month. However, toward the end of the project, new ship models were being produced in about a week because of the time constraints. The team's artists referenced Star Wars movies, reference books, and kids' toys in the effort to make the ship models look as realistic as possible.[26] Landscapes were created by applying multiple textures to heightmaps plus bump mapping to add additional detail.[28] The game has three levels of detail; the closer the player comes to objects, the more detailed they become. Draw distance, much improved over the first Rogue Squadron and Battle for Naboo, was drawn out as far as possible. A small amount of haze was deliberately added to create a sense of distance, but not to actually hide the drawing.[6] Additionally, the GameCube's increased processing power allowed the development team to give Rogue Leader's computer-controlled fighters the artificial intelligence (AI) needed to allow them to chase and fly in different formations, unlike the first game, which largely had enemy fighters fly in a predetermined path.[33] AI-controlled flight had to be balanced with creating some predetermined paths, however, to keep the gameplay fun and to not overwhelm the player.[29] By utilizing the GameCube's graphics processing unit's TEV pipeline, Factor 5 was able to create the shader needed to produce the visual effect employed by the game's targeting computer.[34]

Unlike the first Rogue Squadron game that was almost completely set in the Star Wars Expanded Universe, Rogue Leader more closely follows the narrative of the films.[34] Level designers used the trademark battles from the original trilogy as narrative anchors in the game which allowed them to focus on mission design and content creation. To create mission ideas, level designer Albert Chen researched obscure Star Wars lore. By looking "at everything from the Star Wars role-playing books to the radio dramas and even the Marvel comic books and expanded universe stuff", Chen increased his chances of getting missions approved by LucasArts.[30] An in-house level editing tool called L3D was used to design missions. Around since the development of the first Rogue Squadron game, L3D was outdated but Factor 5 did not have the time to program a new level editing tool. It proved instrumental in Rogue Leader's development, however, despite its flaws.[28]

The theme music from Rogue Squadron was re-arranged and used for Rogue Leader. Roughly half of the music featured in the game is John Williams' film score with the other half being new, original music from Factor 5.[35] Sound designers also had access to the LucasArts and Lucasfilm archives, which helped keep the game's audio sound authentic.[28] The developers tried to make the game as close to the movies as possible, studying ILM's special effects, using some of the same sound effects, music and voice acting from the films. The original actor, Denis Lawson, was also hired to record new lines for Wedge Antilles.[36] Having developed the GameCube's MusyX audio system in-house, Factor 5 played an important role in the development of the console's audio hardware and were therefore able to build Rogue Leader's audio on tools they were intimately familiar with.[28] MusyX allowed for seamless blending between streamed and real-time music, giving dynamic sound that could change according to the gameplay.[35] Late in the development process, the team added five-channel surround sound to the game by introducing Dolby Pro Logic II (DPLII) technology into the MusyX system.[11] Rogue Leader was the first game on any platform to use DPLII.[37]

Cooperative remake Edit

Factor 5 did not have enough time to explore adding a multiplayer mode during development of Rogue Leader because of the short development cycle.[6] When its sequel, Star Wars Rogue Squadron III: Rebel Strike, was released two years later, however, all of Rogue Leader's missions were included in the game only as a two-player cooperative mode. These co-op Rogue Leader levels underwent several changes from the originals.[38] Graphically, Rebel Strike's new, more detailed landscape engine was utilized for any levels set in a planet's atmosphere. The new engine better simulates how light scatters in an atmosphere and allowed for more particle effects.[38][39] Game models also feature more polygons.[39] Additionally, in the original Rogue Leader, Factor 5 used a simple texture to simulate water. In the Rebel Strike release, water physics were simulated in real-time in conjunction with complex shaders. The gameplay was also reworked in almost all of the missions to better suit co-op,[38] and the difficulty was increased to account for the second player.[39]

Reception Edit

The game was met with critical acclaim, as GameRankings gave it a score of 90.04%,[40] while the Metacritic score was 90 out of 100.[41] David Trammell of Nintendo World Report gave it nine out of ten and called it "a visual and aural masterpiece. The game has all the bells and whistles you'd expect from a next-generation game including bump mapping and 480p support on the visual end, and five channel surround sound via Dolby Pro Logic II on the aural end."[56] Marc Saltzman of Playboy gave it a score of 90% and stated that, "The combined package of beautiful graphics, intense action (including force-feedback rumble support in the controller!) and familiar Star Wars ditties all work together to create an immersive, outstanding experience from beginning to end."[54] In The Cincinnati Enquirer, he gave the game four stars out of five and stated that, "If there was ever a reason to purchase this compact new console, this is it... [but] there's no multiplayer mode. It would have been fun to fly alongside or against another player in some of the missions."[53] Alex Porter of Maxim gave it a similar score of eight out of ten and said: "More than a Jedi mind trick to make you buy Nintendo's new whiz-bang console, this is the closest a video game has come to recreating a Star Wars movie."[57]

Rogue Leader was among the highest rated GameCube launch titles, and praised for its gameplay and graphics.[58] Official Nintendo Magazine ranked it the 100th best game available on Nintendo platforms. The staff called it an essential launch title for the GameCube.[59] It was a runner-up for GameSpot's annual "Best GameCube Game" and, among console games, "Best Shooting Game" awards. These went respectively to Super Smash Bros. Melee and Halo: Combat Evolved.[60]

Rogue Leader won the E3 2001 Game Critics Award for Best Action Game.

During the 5th Annual Interactive Achievement Awards, Rogue Leader received a nomination for the "Art Direction" award by the Academy of Interactive Arts & Sciences.[61]

Sales Edit

Rogue Leader was the 7th-best-selling video game in November 2001, the title's debut month.[62] These sale figures made the game the best-selling third-party and second-best-selling overall GameCube game during the console's launch. LucasArts stated that the title had sold faster than any of its previously published games at the time.[63] When both the game and console were launched in the United Kingdom over six months later, the title entered the charts at number one, making it the first ever third-party game to hit the top spot during a console's launch.[64] In May 2003, Nintendo added Rogue Leader to its best-selling Player's Choice collection.[65] Rogue Leader sold over 1.03 million copies in the United States,[66] and over 750,000 in the UK.[67]

References Edit

  1. ^ a b "Star Wars: Rogue Squadron II: Rogue Leader". Giant Bomb. Retrieved April 16, 2019.
  2. ^ a b Casamassina, Matt (November 16, 2001). "Star Wars Rogue Squadron II: Rogue Leader". IGN. Retrieved January 21, 2014.
  3. ^ Keighley, Geoff (2001). "Playing the Game". Star Wars Rogue Squadron II: Rogue Leader (manual). LucasArts. pp. 10–11.
  4. ^ Keighley, Geoff (2001). "Player Craft". Star Wars Rogue Squadron II: Rogue Leader (manual). LucasArts. pp. 13–16.
  5. ^ Keighley, Geoff (2001). "Getting Started". Star Wars Rogue Squadron II: Rogue Leader (manual). LucasArts. p. 7.
  6. ^ a b c d "E3: The Big Rogue Leader Interview". IGN. May 17, 2001. Retrieved January 21, 2014.
  7. ^ Keighley, Geoff (2001). "Power-Ups: Tech Upgrades". Star Wars Rogue Squadron II: Rogue Leader (manual). LucasArts. pp. 16–17.
  8. ^ a b Keighley, Geoff (2001). "Medals and Bonus Missions". Star Wars Rogue Squadron II: Rogue Leader (manual). LucasArts. pp. 18–19.
  9. ^ Keighley, Geoff (2001). "Playing the Game". Star Wars Rogue Squadron II: Rogue Leader (manual). LucasArts. p. 12.
  10. ^ a b c d "Star Wars Rogue Leader: Rogue Squadron II GameCube Cheats". Game Revolution. January 23, 2004. Retrieved April 16, 2019.
  11. ^ a b c d e f g Eggebrecht, Julian (November 9, 2001). Star Wars Rogue Squadron II: Rogue Leader ...the making of (Video game). LucasArts.
  12. ^ a b Rogue Squadron II Rogue Leader: It is a period of civil war. The Rebel Alliance is preparing a major attack against the evil Empire. Launching from a hidden base on the fourth moon of Yavin, the Alliance forces hope to destroy the Death Star, an armored space station with enough power to decimate an entire planet. Luke Skywalker and Wedge Antilles, two young Rebel recruits, have joined the Alliance in a brave attempt to restore freedom to the galaxy...
  13. ^ Death Star Attack Briefing: The Death Star will soon be in firing range of Yavin base. Destroy the large deflection towers on the surface and the TIE fighters defending the approach to the trench. Fly down the trench and fire your proton torpedoes when you're within range of the exhaust port.
  14. ^ Ison Corridor Ambush Briefing: The Rebel supply convoy is moving from Yavin IV to a new base on the planet Hoth. Rendezvous with a second convoy along the way and continue to the destination.
  15. ^ Luke Skywalker: Red Leader, here. The sensors don't show any signs of the second convoy. Looks like they ran into trouble. / Wedge Antilles: Luke, enemy fighters approaching from all directions. We're surrounded!
  16. ^ Luke Skywalker: Hobbie, I'm hit! / "Hobbie" Klivian: Echo Base, Commander Skywalker is down.
  17. ^ Battle of Hoth Briefing: A fleet of Imperial Star Destroyers has located the secret Rebel base on Hoth and is preparing an invasion. General Rieekan has ordered a full evacuation. Rogue Squadron must hold off the advancing Imperials.
  18. ^ Karie Neth: If anyone can hear this transmission, please respond. / My name is Karie Neth. I'm the leader of the prisoners here. Some of my people were brought here from Hoth. A few of us have broken out, but we need help to free the others.
  19. ^ Razor Rendezvous Briefing: Working with Bothan technicians, Commander Luke Skywalker has helped uncover secret data vital to the rebellion and has placed it on board a Rebel blockade runner—the Razor. Assemble a task force and rendezvous with the Razor, now in orbit around Kothlis. Escort the Razor to rebel high command and take whatever steps are necessary to ensure a safe delivery of the secret data.
  20. ^ Rebel Wingman: Wedge, and Imperial cruiser has captured the Razor.
  21. ^ Vengeance on Kothlis Briefing: The Star Destroyer carrying the secret data has crashed on the planet Kothlis. A team of commandos led by Crix Madine is preparing to enter the vessel and retrieve the data. Provide air support as the commandos attack the site.
  22. ^ Imperial Academy Heist Briefing: The Empire is constructing a second Death Star near the forest moon of Endor. The site is protected by a shield generator, which must be destroyed if a Rebel attack on the Death Star is to take place. Command has determined that only an Imperial vessel can come close enough to Endor to allow destruction of the shield generator. With help from Crix Madine, infiltrate the Imperial Academy on Prefsbelt IV and steal an Imperial shuttle.
  23. ^ Raid on Bespin Briefing: The rebel fleet is assembling near Sullust and in dire need of tibanna gas to power their weapons. Lando Calrissian has pointed the Rebels toward his former tibanna-mining operation in Bespin. Lead a raid on the Imperial-occupied facilities in Cloud City and secure the tibanna gas.
  24. ^ Battle of Endor Briefing: The rebel fleet will be preparing to enter hyperspace. General Solo's strike team should have the shield on Endor deactivated by the time we arrive. Join General Calrissian's fighter crew, follow him to the Death Star and destroy the main reactor.
  25. ^ Strike at the Core Briefing: With its shields down, the Death Star is vulnerable. Cut across the Death Star's surface, find your way into the power generator and destroy it.
  26. ^ a b c d Shoemaker, Brad (October 24, 2003). "Star Wars Rogue Squadron: A Retrospective". GameSpot. Retrieved January 21, 2014.
  27. ^ IGN staff (August 23, 2000). "Exclusive Star Wars Gamecube Movies!". IGN. Retrieved January 21, 2014.
  28. ^ a b c d e f g h Engel, Thomas (May 1, 2002). "Postmortem: Factor 5's Star Wars Rogue Leader: Rogue Squadron II". Gamasutra. Retrieved April 14, 2019.
  29. ^ a b Thorpe, Nick (June 2017). "The History of... Star Wars Rogue Squadron". Retro Gamer. Vol. 168. Future. p. 26.
  30. ^ a b c d Churchill, James (May 4, 2017). "Feature: The Making Of Star Wars Rogue Squadron II: Rogue Leader". Nintendo Life. Retrieved April 14, 2019.
  31. ^ Eggebrecht, Julian (July 7, 2007). "E3 Lair - Julian Eggebrecht Interview". Gamereactor TV (Interview). Interviewed by Bengt Lemne. Gamereactor. Retrieved April 16, 2019.
  32. ^ a b NWR staff (November 13, 2001). "PGC interviews Factor 5's Julian Eggebrecht". Nintendo World Report. Retrieved January 21, 2014.
  33. ^ Thorpe, Nick (June 2017). "The History of... Star Wars Rogue Squadron". Retro Gamer. Vol. 168. Future. p. 25.
  34. ^ a b "PGC interviews Factor 5's Julian Eggebrecht: Technically Speaking". Nintendo World Report. November 14, 2001. Retrieved April 14, 2019.
  35. ^ a b "PGC interviews Factor 5's Julian Eggebrecht: All About Rogue Squadron II". Nintendo World Report. November 15, 2001. Retrieved April 15, 2019.
  36. ^ IGN staff (August 29, 2001). "Rogue Leader Chat Transcript". IGN. Retrieved January 21, 2014.
  37. ^ IGN staff (September 26, 2001). "Interview: The Logic Behind Rogue Leader". IGN. Retrieved April 16, 2019.
  38. ^ a b c NWR staff (June 13, 2003). "The Rebel Strike Interview". Nintendo World Report. Retrieved April 13, 2019.
  39. ^ a b c IGN staff (October 7, 2003). "Rebel Strike's Multiplayer Mode". IGN. Retrieved April 13, 2019.
  40. ^ a b "Star Wars Rogue Leader: Rogue Squadron II for GameCube". GameRankings. Retrieved July 24, 2009.
  41. ^ a b "Star Wars Rogue Leader: Rogue Squadron II for GameCube Reviews". Metacritic. Retrieved January 21, 2014.
  42. ^ Thompson, Jon. . AllGame. Archived from the original on November 15, 2014. Retrieved November 20, 2014.
  43. ^ EGM staff (December 2001). "Star Wars Rogue Squadron II: Rogue Leader". Electronic Gaming Monthly. No. 150. p. 258.
  44. ^ Bramwell, Tom (May 9, 2002). "Star Wars Rogue Squadron II: Rogue Leader". Eurogamer. Retrieved August 30, 2014.
  45. ^ Reiner, Andrew (December 2001). . Game Informer. No. 104. p. 96. Archived from the original on December 14, 2007. Retrieved July 24, 2009.
  46. ^ Extreme Ahab (November 16, 2001). . GamePro. Archived from the original on February 7, 2005. Retrieved August 30, 2014.
  47. ^ Gee, Brian (November 2001). "Star Wars Rogue Leader: Rogue Squadron II Review". Game Revolution. Retrieved August 30, 2014.
  48. ^ Torres, Ricardo (November 8, 2001). "Star Wars Rogue Leader: Rogue Squadron II Review". GameSpot. Retrieved August 30, 2014.
  49. ^ Suciu, Peter (November 18, 2001). "GameSpy: Star Wars Rogue Squadron II: Rogue Leader". GameSpy. Retrieved January 21, 2014.
  50. ^ Bedigian, Louis (December 6, 2001). . GameZone. Archived from the original on February 10, 2008. Retrieved August 30, 2014.
  51. ^ Watts, Martin (June 25, 2013). "Star Wars Rogue Squadron II: Rogue Leader (GameCube) Review". NintendoLife. Retrieved August 30, 2014.
  52. ^ "Star Wars Rogue Squadron II: Rogue Leader". Nintendo Power. Vol. 150. November 2001. p. 140.
  53. ^ a b Saltzman, Marc (November 14, 2001). . The Cincinnati Enquirer. Archived from the original on February 11, 2008. Retrieved August 30, 2014.
  54. ^ a b Saltzman, Marc (November 14, 2001). . Playboy. Archived from the original on December 18, 2002. Retrieved August 30, 2014.
  55. ^ "2001 Winners". Game Critics Awards. Retrieved July 24, 2009.
  56. ^ Trammell, David (November 23, 2001). "Star Wars Rogue Squadron II: Rogue Leader". Nintendo World Report. Retrieved August 30, 2014.
  57. ^ Porter, Alex (November 18, 2001). . Maxim. Archived from the original on November 19, 2001. Retrieved November 20, 2014.
  58. ^ Castro, Juan (April 29, 2005). "The Top Ten Best-Looking GameCube Games". IGN. Retrieved January 21, 2014.
  59. ^ East, Tom (February 17, 2009). . Official Nintendo Magazine. Archived from the original on July 3, 2014. Retrieved November 20, 2014.
  60. ^ GameSpot VG Staff (February 23, 2002). . GameSpot. Archived from the original on August 3, 2002.
  61. ^ "D.I.C.E. Awards By Video Game Details Star Wars Rogue Squadron II: Rogue Leader". Academy of Interactive Arts & Sciences. Retrieved 26 July 2023.
  62. ^ Gerstmann, Jeff (December 19, 2001). "November software sales charts". GameSpot. Retrieved January 21, 2014.
  63. ^ IGN staff (December 5, 2001). "Rogue Leader of Sales". IGN. Retrieved January 21, 2014.
  64. ^ Coleman, Stephen (May 8, 2002). . IGN. Archived from the original on June 14, 2006. Retrieved August 30, 2014.
  65. ^ Powers, Rick (May 6, 2003). "New Player's Choice Titles for $29.99!". Nintendo World Report. Retrieved July 24, 2009.
  66. ^ "Nintendo GameCube Software Best Seller Ranking in U.S." Shrine of Data. 2005-02-11. Archived from the original on February 25, 2005. Retrieved August 9, 2008.
  67. ^ . Entertainment and Leisure Software Publishers Association. Archived from the original on 2009-02-21. Retrieved February 3, 2009.

External links Edit

  • Star Wars Rogue Squadron II: Rogue Leader at MobyGames

star, wars, rogue, squadron, rogue, leader, star, wars, rogue, leader, redirects, here, comic, book, wing, rogue, leader, starfighter, squadron, rogue, squadron, other, uses, rogue, leader, action, game, developed, factor, lucasarts, second, rogue, squadron, s. Star Wars Rogue Leader redirects here For the comic book see X Wing Rogue Leader For the starfighter squadron see Rogue Squadron For other uses see Rogue Leader Star Wars Rogue Squadron II Rogue Leader is an action game co developed by Factor 5 and LucasArts and is the second of the Rogue Squadron series It was published by LucasArts and released as a launch title for the GameCube in North America on November 18 2001 and Europe on May 3 2002 Set in the fictional Star Wars galaxy the game spans all three original trilogy Star Wars films The player controls either Luke Skywalker or Wedge Antilles As the game progresses Skywalker Antilles and the Rebel Alliance fight the Galactic Empire in ten missions across various planets Star Wars Rogue Squadron II Rogue LeaderRogue Leader s North American and European box artDeveloper s Factor 5LucasArtsPublisher s LucasArtsDirector s Julian EggebrechtProducer s Brett TostiArtist s Paul TopolosComposer s Chris HulsbeckJohn Williams themes SeriesStar Wars Rogue SquadronPlatform s GameCubeReleaseNA November 18 2001 1 EU May 3 2002 1 Genre s Action arcade flightMode s Single playerThe game received critical acclaim from critics who praised the game s graphics sound and gameplay though the lack of multiplayer was criticised The third and last game in the series Star Wars Rogue Squadron III Rebel Strike was released in 2003 for the GameCube Contents 1 Gameplay 1 1 Unlockable content 2 Synopsis 2 1 Setting 2 2 Plot 3 Development 3 1 Cooperative remake 4 Reception 4 1 Sales 5 References 6 External linksGameplay Edit Rogue Leader s levels include Star Wars movie moments such as Return of the Jedi s Battle of Endor Similar to its predecessor Star Wars Rogue Squadron Rogue Leader is a fast paced flight action game Each of the game s ten levels introduces mission objectives such as search and destroy or protection that must be completed to progress to the next level 2 Enemy aircraft are primarily composed of TIE fighters Imperial shuttles and Star Destroyers Ground defenses are more varied and include three different walkers various laser turrets probe droids and stormtroopers The heads up display features a health meter a radar an ammunition count for secondary weapons and the command cross that allows the player to give limited instructions to their wingmen via the GameCube controller s D pad 3 The player can control seven craft in the base game X wing A wing Y wing B wing Snowspeeder the T 16 Skyhopper and the Millennium Falcon Each vehicle offers a unique armament arrangement as well as varying degrees of speed and maneuverability 4 The game initially restricts the player to a particular craft for each level however after a level has been completed it can be replayed with any available craft 5 Some levels offer the player the option to change craft mid level 6 Eleven bonus power ups are hidden in different levels throughout the game These bonuses improve a craft s weapons durability and targeting computer and are applied to each eligible craft for the remainder of the game 7 The player s performance is measured throughout the game and performance statistics are checked after each level against three medal benchmarks 8 Each benchmark contains six categories completion time number of enemies destroyed shot accuracy number of friendly craft and structures saved number of lives lost and targeting computer efficiency 9 If a player s performance meets or exceeds one of the level s three benchmarks in all six categories a medal bronze silver or gold is awarded on completion Acquiring these medals promotes the player s rank and helps unlock hidden content 8 Once the player completes all of the training missions and achieves gold medals on all 15 levels the opportunity to activate Ace Mode is awarded The player may then achieve one more medal per level by completing them with this mode activated 10 Unlockable content Edit Rogue Leader includes a number of unlockable secrets The player can unlock five bonus levels Two of these levels allow the player to pilot the Millennium Falcon while two others allow the player to fight against the Rebel Alliance as Darth Vader 10 The fifth unlockable level is the tech demo that Factor 5 produced to be exhibited at Nintendo s Space World trade show in 2000 11 These levels can be obtained after the player obtains enough points accumulated via the game s medal system Alternatively they can be unlocked via password Several craft are also available when unlocked The Millennium Falcon the TIE advanced an Imperial shuttle and the Slave I may be selected after the player meets or exceeds various medal requirements or enters the corresponding passwords A Naboo Starfighter and a TIE fighter may also be selected after the player completes in game tasks dependent on the time as dictated by the GameCube s real time clock 10 A playable model of a 1969 Buick Electra 225 based on a car owned by the game s sound designer Rudolph Stember can be unlocked via password only 10 Synopsis EditSetting Edit Star Wars Rogue Squadron II Rogue Leader is set in the fictional Star Wars galaxy where a war is fought between the Galactic Empire and the Rebel Alliance The game spans all three original trilogy Star Wars films A New Hope The Empire Strikes Back and Return of the Jedi Young pilots Luke Skywalker and Wedge Antilles have recently joined the Alliance to help defeat the Empire and restore freedom to the galaxy 12 Plot Edit Denis Lawson who portrayed Wedge Antilles in the Star Wars films recorded new lines for the game The game opens with an opening crawl resembling those featured in the Star Wars films Further story details are presented through the game s instruction manual pre mission briefings character conversations during the game in game cutscenes and movie clips lifted directly from Star Wars films The game begins with the Rebel Alliance launching an attack on the Death Star the Galactic Empire s largest space station 12 In a reenactment of A New Hope s climactic battle Luke Skywalker destroys the Death Star after firing into an exhaust port 13 Skywalker and Wedge Antilles then accompany a rebel supply convoy from Yavin IV to Hoth 14 When attempting to rendezvous with a second convoy in the Ison Corridor they discover that the convoy has been destroyed and are ambushed 15 After fighting off the attack the rebels continue on to Hoth As depicted in The Empire Strikes Back Imperial forces locate the rebel base on Hoth and begin an invasion Despite Skywalker crash landing 16 Rogue Squadron is able to hold off the Imperial attack force long enough for the Rebel base to sufficiently evacuate 17 A secret Imperial installation is then located in The Maw As the Antilles led Rogue Squadron approaches the base they receive a transmission from a prisoner who identifies herself as Karie Neth a rebel who was taken prisoner after the Battle of Hoth Neth informs Rogue Squadron that she and a few others have escaped from the prison but need help freeing the remaining Rebel prisoners 18 By providing cover fire Rogue Squadron is able to successfully escort the prisoners out of the base Skywalker then obtains data important to the rebellion and Rogue Squadron is asked to escort the blockade runner carrying the data to rebel high command 19 However the blockade runner is captured by an Imperial Star Destroyer while orbiting Kothlis 20 After the rebels disable the Star Destroyer it crashes on Kothlis and Crix Madine retrieves the data 21 The Alliance soon discovers that the Empire is constructing a second Death Star near Endor With the help of Madine Antilles infiltrates the Imperial Academy on Prefsbelt IV and steals an Imperial shuttle needed to get close enough to destroy a shield generator on Endor 22 The rebel fleet then begins to assemble near Sullust but needs tibanna gas for its weapons Lando Calrissian points the rebels to his former tibanna mining operation near Cloud City on Bespin Rogue Squadron raids the now Imperial controlled facility and secures the gas supply 23 In a reenactment of Return of the Jedi s climactic space battle the Alliance then launches its attack on the second Death Star 24 When they arrive however Han Solo has not yet disabled the Death Star s shield generator on Endor and the Alliance is forced to engage the Imperial fleet until the generator is destroyed Once the space station is vulnerable Calrissian and Antilles fly into the Death Star and destroy its power generator destroying the entire structure 25 Development EditDeveloper Factor 5 decided to create a direct sequel to their most successful game to date Star Wars Rogue Squadron when Nintendo approached them about its upcoming new video game console the GameCube in the summer of 2000 When they received the early prototype hardware Factor 5 s development team was working on Star Wars Episode I Battle for Naboo With LucasArts approval the team immediately began developing a tech demo to exhibit at Space World a Nintendo hosted trade show In 19 days Factor 5 produced an introductory cutscene that emulated a scene from A New Hope and a playable demo to premier alongside Nintendo s GameCube hardware at the show 11 26 According to GameSpot the cutscene wowed audiences 26 and IGN described the demo as drop dead gorgeous 27 After the Space World demo an artist continued working on the 3D models for the player craft in anticipation of the full game s production while the rest of the development team continued to work on Battle for Naboo and Indiana Jones and the Infernal Machine until late 2000 11 28 According to the game s director Julian Eggebrecht Rogue Leader s development was in jeopardy after the Space World trailer was unveiled A LucasArts development team working on Star Wars Starfighter unaware of Rogue Leader before the reveal attempted to stop its development to prevent it from possibly overshadowing Starfighter and Microsoft offered LucasArts incentives to move the game to their new console Xbox 29 Rogue Leader s development period was the most hectic nine months of my life Factor 5 software engineer Dean Giberson 30 In late December 2000 the core development team met with Eggebrecht and producer Brett Tosti to start planning the game engine 11 According to Eggebrect when Factor 5 was developing Rogue Leader they had access to an early prototype of the GameCube controller that incorporated motion controls He believed that motion controls worked well for the game s style of gameplay in terms of flight but when Nintendo decided not to incorporate motion controls into the system the idea was abandoned 31 Full time development of Rogue Leader began in January 2001 28 The game was scheduled to release simultaneously alongside the GameCube hardware as a launch title in September 2001 30 The planned nine month development cycle was extremely short by industry standards 26 and it has been estimated that a game such as Rogue Leader could typically take 15 to 24 months to produce 28 11 Because of this abbreviated production schedule the game required every development resource available during its entire production 32 According to technical lead engineer Thomas Engel it wasn t long into the project before six or seven day weeks became the absolute norm for everybody on the team 28 Software engineer Dean Giberson recalls that the project was the most hectic nine months of his life 30 Factor 5 s Julian Eggebrecht was the game s director As with Rogue Squadron and Battle for Naboo Rogue Leader was again co developed by Factor 5 and LucasArts however this time the bulk of the game s development was done by Factor 5 Their in house development team consisted of 25 people plus two freelance employees 32 One level designer as well as the game s lead artist were employed by LucasArts 6 The art team was unable to use the computer generated film models from visual effects studio Industrial Light amp Magic ILM as they were constructed using NURBS and it was not practical to convert them to the polygonal models necessary for game development Instead high polygon models of the playable craft were created using Maya in house tools and usable art pulled from archives 11 During the early stages of development the new and highly detailed 3D model of the X Wing was created and perfected in approximately a month However toward the end of the project new ship models were being produced in about a week because of the time constraints The team s artists referenced Star Wars movies reference books and kids toys in the effort to make the ship models look as realistic as possible 26 Landscapes were created by applying multiple textures to heightmaps plus bump mapping to add additional detail 28 The game has three levels of detail the closer the player comes to objects the more detailed they become Draw distance much improved over the first Rogue Squadron and Battle for Naboo was drawn out as far as possible A small amount of haze was deliberately added to create a sense of distance but not to actually hide the drawing 6 Additionally the GameCube s increased processing power allowed the development team to give Rogue Leader s computer controlled fighters the artificial intelligence AI needed to allow them to chase and fly in different formations unlike the first game which largely had enemy fighters fly in a predetermined path 33 AI controlled flight had to be balanced with creating some predetermined paths however to keep the gameplay fun and to not overwhelm the player 29 By utilizing the GameCube s graphics processing unit s TEV pipeline Factor 5 was able to create the shader needed to produce the visual effect employed by the game s targeting computer 34 Unlike the first Rogue Squadron game that was almost completely set in the Star Wars Expanded Universe Rogue Leader more closely follows the narrative of the films 34 Level designers used the trademark battles from the original trilogy as narrative anchors in the game which allowed them to focus on mission design and content creation To create mission ideas level designer Albert Chen researched obscure Star Wars lore By looking at everything from the Star Wars role playing books to the radio dramas and even the Marvel comic books and expanded universe stuff Chen increased his chances of getting missions approved by LucasArts 30 An in house level editing tool called L3D was used to design missions Around since the development of the first Rogue Squadron game L3D was outdated but Factor 5 did not have the time to program a new level editing tool It proved instrumental in Rogue Leader s development however despite its flaws 28 The theme music from Rogue Squadron was re arranged and used for Rogue Leader Roughly half of the music featured in the game is John Williams film score with the other half being new original music from Factor 5 35 Sound designers also had access to the LucasArts and Lucasfilm archives which helped keep the game s audio sound authentic 28 The developers tried to make the game as close to the movies as possible studying ILM s special effects using some of the same sound effects music and voice acting from the films The original actor Denis Lawson was also hired to record new lines for Wedge Antilles 36 Having developed the GameCube s MusyX audio system in house Factor 5 played an important role in the development of the console s audio hardware and were therefore able to build Rogue Leader s audio on tools they were intimately familiar with 28 MusyX allowed for seamless blending between streamed and real time music giving dynamic sound that could change according to the gameplay 35 Late in the development process the team added five channel surround sound to the game by introducing Dolby Pro Logic II DPLII technology into the MusyX system 11 Rogue Leader was the first game on any platform to use DPLII 37 Cooperative remake Edit Main article Star Wars Rogue Squadron III Rebel Strike Factor 5 did not have enough time to explore adding a multiplayer mode during development of Rogue Leader because of the short development cycle 6 When its sequel Star Wars Rogue Squadron III Rebel Strike was released two years later however all of Rogue Leader s missions were included in the game only as a two player cooperative mode These co op Rogue Leader levels underwent several changes from the originals 38 Graphically Rebel Strike s new more detailed landscape engine was utilized for any levels set in a planet s atmosphere The new engine better simulates how light scatters in an atmosphere and allowed for more particle effects 38 39 Game models also feature more polygons 39 Additionally in the original Rogue Leader Factor 5 used a simple texture to simulate water In the Rebel Strike release water physics were simulated in real time in conjunction with complex shaders The gameplay was also reworked in almost all of the missions to better suit co op 38 and the difficulty was increased to account for the second player 39 Reception EditReceptionAggregate scoresAggregatorScoreGameRankings90 04 40 Metacritic90 100 41 Review scoresPublicationScoreAllGame 42 Electronic Gaming Monthly9 10 43 Eurogamer9 10 44 Game Informer9 5 10 45 GamePro 46 GameRevolutionB 47 GameSpot9 4 10 48 Editors ChoiceGameSpy 49 GameZone9 2 10 50 IGN9 1 10 2 Editors ChoiceNintendo Life 51 Nintendo Power 52 The Cincinnati Enquirer 53 Playboy90 54 AwardPublicationAwardGame Critics AwardsBest Action Game 2001 55 The game was met with critical acclaim as GameRankings gave it a score of 90 04 40 while the Metacritic score was 90 out of 100 41 David Trammell of Nintendo World Report gave it nine out of ten and called it a visual and aural masterpiece The game has all the bells and whistles you d expect from a next generation game including bump mapping and 480p support on the visual end and five channel surround sound via Dolby Pro Logic II on the aural end 56 Marc Saltzman of Playboy gave it a score of 90 and stated that The combined package of beautiful graphics intense action including force feedback rumble support in the controller and familiar Star Wars ditties all work together to create an immersive outstanding experience from beginning to end 54 In The Cincinnati Enquirer he gave the game four stars out of five and stated that If there was ever a reason to purchase this compact new console this is it but there s no multiplayer mode It would have been fun to fly alongside or against another player in some of the missions 53 Alex Porter of Maxim gave it a similar score of eight out of ten and said More than a Jedi mind trick to make you buy Nintendo s new whiz bang console this is the closest a video game has come to recreating a Star Wars movie 57 Rogue Leader was among the highest rated GameCube launch titles and praised for its gameplay and graphics 58 Official Nintendo Magazine ranked it the 100th best game available on Nintendo platforms The staff called it an essential launch title for the GameCube 59 It was a runner up for GameSpot s annual Best GameCube Game and among console games Best Shooting Game awards These went respectively to Super Smash Bros Melee and Halo Combat Evolved 60 Rogue Leader won the E3 2001 Game Critics Award for Best Action Game During the 5th Annual Interactive Achievement Awards Rogue Leader received a nomination for the Art Direction award by the Academy of Interactive Arts amp Sciences 61 Sales Edit Rogue Leader was the 7th best selling video game in November 2001 the title s debut month 62 These sale figures made the game the best selling third party and second best selling overall GameCube game during the console s launch LucasArts stated that the title had sold faster than any of its previously published games at the time 63 When both the game and console were launched in the United Kingdom over six months later the title entered the charts at number one making it the first ever third party game to hit the top spot during a console s launch 64 In May 2003 Nintendo added Rogue Leader to its best selling Player s Choice collection 65 Rogue Leader sold over 1 03 million copies in the United States 66 and over 750 000 in the UK 67 References Edit a b Star Wars Rogue Squadron II Rogue Leader Giant Bomb Retrieved April 16 2019 a b Casamassina Matt November 16 2001 Star Wars Rogue Squadron II Rogue Leader IGN Retrieved January 21 2014 Keighley Geoff 2001 Playing the Game Star Wars Rogue Squadron II Rogue Leader manual LucasArts pp 10 11 Keighley Geoff 2001 Player Craft Star Wars Rogue Squadron II Rogue Leader manual LucasArts pp 13 16 Keighley Geoff 2001 Getting Started Star Wars Rogue Squadron II Rogue Leader manual LucasArts p 7 a b c d E3 The Big Rogue Leader Interview IGN May 17 2001 Retrieved January 21 2014 Keighley Geoff 2001 Power Ups Tech Upgrades Star Wars Rogue Squadron II Rogue Leader manual LucasArts pp 16 17 a b Keighley Geoff 2001 Medals and Bonus Missions Star Wars Rogue Squadron II Rogue Leader manual LucasArts pp 18 19 Keighley Geoff 2001 Playing the Game Star Wars Rogue Squadron II Rogue Leader manual LucasArts p 12 a b c d Star Wars Rogue Leader Rogue Squadron II GameCube Cheats Game Revolution January 23 2004 Retrieved April 16 2019 a b c d e f g Eggebrecht Julian November 9 2001 Star Wars Rogue Squadron II Rogue Leader the making of Video game LucasArts a b Rogue Squadron II Rogue Leader It is a period of civil war The Rebel Alliance is preparing a major attack against the evil Empire Launching from a hidden base on the fourth moon of Yavin the Alliance forces hope to destroy the Death Star an armored space station with enough power to decimate an entire planet Luke Skywalker and Wedge Antilles two young Rebel recruits have joined the Alliance in a brave attempt to restore freedom to the galaxy Death Star Attack Briefing The Death Star will soon be in firing range of Yavin base Destroy the large deflection towers on the surface and the TIE fighters defending the approach to the trench Fly down the trench and fire your proton torpedoes when you re within range of the exhaust port Ison Corridor Ambush Briefing The Rebel supply convoy is moving from Yavin IV to a new base on the planet Hoth Rendezvous with a second convoy along the way and continue to the destination Luke Skywalker Red Leader here The sensors don t show any signs of the second convoy Looks like they ran into trouble Wedge Antilles Luke enemy fighters approaching from all directions We re surrounded Luke Skywalker Hobbie I m hit Hobbie Klivian Echo Base Commander Skywalker is down Battle of Hoth Briefing A fleet of Imperial Star Destroyers has located the secret Rebel base on Hoth and is preparing an invasion General Rieekan has ordered a full evacuation Rogue Squadron must hold off the advancing Imperials Karie Neth If anyone can hear this transmission please respond My name is Karie Neth I m the leader of the prisoners here Some of my people were brought here from Hoth A few of us have broken out but we need help to free the others Razor Rendezvous Briefing Working with Bothan technicians Commander Luke Skywalker has helped uncover secret data vital to the rebellion and has placed it on board a Rebel blockade runner the Razor Assemble a task force and rendezvous with the Razor now in orbit around Kothlis Escort the Razor to rebel high command and take whatever steps are necessary to ensure a safe delivery of the secret data Rebel Wingman Wedge and Imperial cruiser has captured the Razor Vengeance on Kothlis Briefing The Star Destroyer carrying the secret data has crashed on the planet Kothlis A team of commandos led by Crix Madine is preparing to enter the vessel and retrieve the data Provide air support as the commandos attack the site Imperial Academy Heist Briefing The Empire is constructing a second Death Star near the forest moon of Endor The site is protected by a shield generator which must be destroyed if a Rebel attack on the Death Star is to take place Command has determined that only an Imperial vessel can come close enough to Endor to allow destruction of the shield generator With help from Crix Madine infiltrate the Imperial Academy on Prefsbelt IV and steal an Imperial shuttle Raid on Bespin Briefing The rebel fleet is assembling near Sullust and in dire need of tibanna gas to power their weapons Lando Calrissian has pointed the Rebels toward his former tibanna mining operation in Bespin Lead a raid on the Imperial occupied facilities in Cloud City and secure the tibanna gas Battle of Endor Briefing The rebel fleet will be preparing to enter hyperspace General Solo s strike team should have the shield on Endor deactivated by the time we arrive Join General Calrissian s fighter crew follow him to the Death Star and destroy the main reactor Strike at the Core Briefing With its shields down the Death Star is vulnerable Cut across the Death Star s surface find your way into the power generator and destroy it a b c d Shoemaker Brad October 24 2003 Star Wars Rogue Squadron A Retrospective GameSpot Retrieved January 21 2014 IGN staff August 23 2000 Exclusive Star Wars Gamecube Movies IGN Retrieved January 21 2014 a b c d e f g h Engel Thomas May 1 2002 Postmortem Factor 5 s Star Wars Rogue Leader Rogue Squadron II Gamasutra Retrieved April 14 2019 a b Thorpe Nick June 2017 The History of Star Wars Rogue Squadron Retro Gamer Vol 168 Future p 26 a b c d Churchill James May 4 2017 Feature The Making Of Star Wars Rogue Squadron II Rogue Leader Nintendo Life Retrieved April 14 2019 Eggebrecht Julian July 7 2007 E3 Lair Julian Eggebrecht Interview Gamereactor TV Interview Interviewed by Bengt Lemne Gamereactor Retrieved April 16 2019 a b NWR staff November 13 2001 PGC interviews Factor 5 s Julian Eggebrecht Nintendo World Report Retrieved January 21 2014 Thorpe Nick June 2017 The History of Star Wars Rogue Squadron Retro Gamer Vol 168 Future p 25 a b PGC interviews Factor 5 s Julian Eggebrecht Technically Speaking Nintendo World Report November 14 2001 Retrieved April 14 2019 a b PGC interviews Factor 5 s Julian Eggebrecht All About Rogue Squadron II Nintendo World Report November 15 2001 Retrieved April 15 2019 IGN staff August 29 2001 Rogue Leader Chat Transcript IGN Retrieved January 21 2014 IGN staff September 26 2001 Interview The Logic Behind Rogue Leader IGN Retrieved April 16 2019 a b c NWR staff June 13 2003 The Rebel Strike Interview Nintendo World Report Retrieved April 13 2019 a b c IGN staff October 7 2003 Rebel Strike s Multiplayer Mode IGN Retrieved April 13 2019 a b Star Wars Rogue Leader Rogue Squadron II for GameCube GameRankings Retrieved July 24 2009 a b Star Wars Rogue Leader Rogue Squadron II for GameCube Reviews Metacritic Retrieved January 21 2014 Thompson Jon Star Wars Rogue Leader Rogue Squadron II Review AllGame Archived from the original on November 15 2014 Retrieved November 20 2014 EGM staff December 2001 Star Wars Rogue Squadron II Rogue Leader Electronic Gaming Monthly No 150 p 258 Bramwell Tom May 9 2002 Star Wars Rogue Squadron II Rogue Leader Eurogamer Retrieved August 30 2014 Reiner Andrew December 2001 Star Wars Rogue Leader Rogue Squadron sic Game Informer No 104 p 96 Archived from the original on December 14 2007 Retrieved July 24 2009 Extreme Ahab November 16 2001 Star Wars Rogue Leader Rogue Squadron II Review for GameCube on GamePro com GamePro Archived from the original on February 7 2005 Retrieved August 30 2014 Gee Brian November 2001 Star Wars Rogue Leader Rogue Squadron II Review Game Revolution Retrieved August 30 2014 Torres Ricardo November 8 2001 Star Wars Rogue Leader Rogue Squadron II Review GameSpot Retrieved August 30 2014 Suciu Peter November 18 2001 GameSpy Star Wars Rogue Squadron II Rogue Leader GameSpy Retrieved January 21 2014 Bedigian Louis December 6 2001 Star Wars Rogue Squadron II Rogue Leader Review GameCube GameZone Archived from the original on February 10 2008 Retrieved August 30 2014 Watts Martin June 25 2013 Star Wars Rogue Squadron II Rogue Leader GameCube Review NintendoLife Retrieved August 30 2014 Star Wars Rogue Squadron II Rogue Leader Nintendo Power Vol 150 November 2001 p 140 a b Saltzman Marc November 14 2001 Rogue II a must buy for Star Wars fans The Cincinnati Enquirer Archived from the original on February 11 2008 Retrieved August 30 2014 a b Saltzman Marc November 14 2001 Star Wars Rogue Leader Rogue Squadron II Playboy Archived from the original on December 18 2002 Retrieved August 30 2014 2001 Winners Game Critics Awards Retrieved July 24 2009 Trammell David November 23 2001 Star Wars Rogue Squadron II Rogue Leader Nintendo World Report Retrieved August 30 2014 Porter Alex November 18 2001 Star Wars Rogue Leader Rogue Squadron II Maxim Archived from the original on November 19 2001 Retrieved November 20 2014 Castro Juan April 29 2005 The Top Ten Best Looking GameCube Games IGN Retrieved January 21 2014 East Tom February 17 2009 Nintendo Feature 100 Best Nintendo Games Part One Official Nintendo Magazine Archived from the original on July 3 2014 Retrieved November 20 2014 GameSpot VG Staff February 23 2002 GameSpot s Best and Worst Video Games of 2001 GameSpot Archived from the original on August 3 2002 D I C E Awards By Video Game Details Star Wars Rogue Squadron II Rogue Leader Academy of Interactive Arts amp Sciences Retrieved 26 July 2023 Gerstmann Jeff December 19 2001 November software sales charts GameSpot Retrieved January 21 2014 IGN staff December 5 2001 Rogue Leader of Sales IGN Retrieved January 21 2014 Coleman Stephen May 8 2002 Star Wars Rogue Leader is No 1 on the GCN IGN Archived from the original on June 14 2006 Retrieved August 30 2014 Powers Rick May 6 2003 New Player s Choice Titles for 29 99 Nintendo World Report Retrieved July 24 2009 Nintendo GameCube Software Best Seller Ranking in U S Shrine of Data 2005 02 11 Archived from the original on February 25 2005 Retrieved August 9 2008 ELSPA Sales Awards Silver Entertainment and Leisure Software Publishers Association Archived from the original on 2009 02 21 Retrieved February 3 2009 External links EditStar Wars Rogue Squadron II Rogue Leader at MobyGames Retrieved from https en wikipedia org w index php title Star Wars Rogue Squadron II Rogue Leader amp oldid 1167244877, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.