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Split/Second

Split/Second (released in Europe as Split/Second: Velocity) is an racing video game developed by Black Rock Studio and published by Disney Interactive Studios for Microsoft Windows, PlayStation 3, and Xbox 360. Announced on 11 March 2009, the game was released on 18 May 2010[1] and was later released for OnLive in June 2011.[2] In the game, players take part in a fictional reality television show, consisting of a variety of events, each focusing on destructible environments triggered remotely by driver actions known as "power plays".[3]

Split/Second
European box art
Developer(s)Black Rock Studio[a]
Publisher(s)Disney Interactive Studios
Director(s)Nick Baynes
Producer(s)Alice Guy
Artist(s)Trevor Moore
Composer(s)Marc Canham
Platform(s)Microsoft Windows
PlayStation 3
PlayStation Portable
Xbox 360
iOS
OnLive
ReleaseWindows, PlayStation 3, Xbox 360
PlayStation Portable
  • NA: 17 November 2010
  • EU: 19 November 2010
Genre(s)Racing
Mode(s)Single-player, multiplayer

Split/Second was ported to the PlayStation Portable in November 2010 by Sumo Digital.[4]

Gameplay

In Split/Second, players take part in a fictional reality TV program where participants race for money and fame. Throughout a race, players can build up their "power play" meter by performing stunts, such as jumps and mid-air overtakes, and precision driving, such as drafting opponents and drifting. As players build up their meter, special events can be triggered, which create obstacles for other players, open up temporary shortcuts, or alter an entire section of the race course.[5] These triggers are also activated by the AI opponents.

 
Target-rendered screenshot showing cars driving past an exploding airport terminal.

Such events range from shockwave-inducing explosions to buckling highways and dam breaches. The severity of the events available to trigger varies depending on how full the player's meter is. The Level 1 events become available when one or two of the three segments of the bar are full, while the Level 2 events can only be triggered upon a full bar. Event locations, and the vehicles they will affect, are highlighted with blue icons for the level one power plays, and red icons for level two, and the player must time the action accurately in order to hinder the opposition as much as possible. The power play meter is used up by one segment once a level one event is triggered, so the player must also choose whether to activate the less destructive first-level events as soon as they are available, or save the power play energy and build it up further in order to trigger the top-tier actions.[6]

There are also certain power plays that can be reused, such as explosives dropped from helicopters, exploding tankers, and shortcuts, but some other power plays are permanent and can only be used once in a single race. Black Rock Studio also wanted to make the HUD as simple as possible by taking away all unnecessary elements such as the speedometer and the track map (rendered useless due to the dynamic nature of the track) leaving only the lap count (also the target time in "Detonator" and "Air Revenge" modes as well as target score in "Air Strike" and "Survival" modes), the position that the player is in, and the power play meter, all positioned behind the player's car to avoid detracting from the scenery.[7]

The game also has a multiplayer mode, with both 8-player online and 2-player split-screen offline available. There are 15 tracks in the standard game, most of which are located in a lifesize set of a city (shown under construction in the tutorial). Two tracks could be acquired as downloadable content.

Downloadable content

A "time savers" DLC pack was released upon the game's launch, which unlocks all cars, tracks and modes without the player having to unlock them by playing through the game's "Season" mode.

The "High Octane Supercar" pack was released on 31 August 2010 as paid DLC, featuring the Cobretti Severus, the Ryback Vulcan, and the Hanzo Katana. In addition, the Elite Vehicle Livery and Ryback Cyclone Special (a stronger, upgraded version of a standard car) packs were released for free.

The next paid download was released as the "Survival at the Rock" pack and included a new Survival mode track (Minepit Park) and a new multiplayer-only mode (Survival Race; a racing variant of the Survival mode). It was released on 12 October.

Another vehicle pack, entitled the "Deadline" pack, was released on 20 October. The Deadline pack includes three new cars (the Hanzo Kanobo, Cobretti Centaur, and Ryback Javelin) and a new livery for the Ryback Coyote vehicle. Also included is the Deadline mode, a variation of Detonator (a time trial with automatically triggered power plays) where pickups spread across the track can pause the timer.

The final known pack is the "Quarry Onslaught" pack, released to Xbox Live Marketplace on 2 November 2010. Included with this pack are the "Quarry" race course and the "Onslaught" game type. During an Onslaught event, racers are challenged to pull ahead of the competition while the helicopter fires missiles onto the track. Points are awarded based on how close to the front racers are, and the game will end after twenty missile waves.

All the downloadable content, with the exception of the two free addons, is available in Europe as part of the "Ultimate Edition", a complete bundle that also includes the digital version of the game.

Steam version

As part of Disney Interactive's new offering on Steam in late 2014, Split/Second was included alongside other titles such as Epic Mickey 2 and Pure. This version of the game does not have support for online multiplayer matchmaking,[8] but virtual private network services can be used to facilitate online connections through the game's LAN features.[9] There are also game cards and badges from Split/Second that can be earned.

PSP version

The PlayStation Portable (PSP) version was released on 17 November 2010, with porting and development duties handled by Sumo Digital. The PSP version of the game features, among other changes, an extra track based on the "Docks" environment. The track (simply called "The Docks") is a composite course that takes the drivers through areas from each of the three other Docks environment courses (Dry Docks, Ferry Wharf, and Port Bridge) in a single lap. The PSP version also adds new gameplay modes that offer variants on the core game (such as drifting around the training course to earn points). It also offers some changes to the game itself, such as revamped physics to make driving easier on the PSP. Subtle changes to track design, event rules, and car statistics were also made.

The PSP version supports ad hoc multiplayer for up to four drivers.

Reception

Critical reception

Split/Second received positive reviews at aggregate site Metacritic.[15][16][17][18]

Sales

Despite positive reviews from critics, the game was commercially unsuccessful. It sold only 86,000 copies in the United States in its first 12 days.[27]

Cancelled sequel

After finishing Episode 12, a cutscene is shown in which power plays in the city are activated by unknown perpetrators in construction vehicles (with the panicked voice of a TV crew member claiming that the group "were taken off air in '82") followed by a black screen reading "To be continued...".

However, in May 2011, Eurogamer spoke to an anonymous source that confirmed Disney Interactive Studios had made a reduction at Black Rock Studio's workforce. Due to Disney's new management, the game was cancelled in December 2010 despite attempts to fit with their new business model.[28]

Notes

  1. ^ Digital Legends Entertainment ported the game to iOS. Sumo Digital ported the game to the PlayStation Portable system.

References

  1. ^ a b c "Split/Second: Velocity Release Date Announced". Joystiq.
  2. ^ "Split/Second Released on OnLive". OnLiveFans.
  3. ^ Ryan Geddes (2009-03-11). . IGN. Archived from the original on 2012-02-20. Retrieved 2009-06-09.
  4. ^ "Split/Second: Velocity blasting onto PSP and PSPgo in time for Christmas".
  5. ^ Justin Haywald (2009-03-26). "Split Second Preview". 1UP.com. Archived from the original on 2013-01-10.
  6. ^ Martin Robinson (2009-05-06). "Split/Second Hands-on". IGN UK.
  7. ^ john Tracey (2009-03-24). "Split/Second's Simple HUD [GDC 2009]". MTV.
  8. ^ "Split/Second on Steam". Retrieved 2014-10-06.
  9. ^ "How to play Split/Second online. :: Split/Second General Discussions". Retrieved 2014-10-13.
  10. ^ "Split/Second for PlayStation 3 Reviews". GameRankings. CBS Interactive. Retrieved August 21, 2015.
  11. ^ "Split/Second for Xbox 360 Reviews". GameRankings. CBS Interactive. Retrieved August 21, 2015.
  12. ^ "Split/Second for PC Reviews". GameRankings. CBS Interactive. Retrieved August 21, 2015.
  13. ^ "Split/Second for PSP Reviews". GameRankings. CBS Interactive. Retrieved August 21, 2015.
  14. ^ "Split/Second for iOS Reviews". GameRankings. CBS Interactive. Retrieved August 21, 2015.
  15. ^ a b "Split/Second (ps3) reviews at Metacritic.com". Metacritic.
  16. ^ a b "Split/Second (xbox360) reviews at Metacritic.com". Metacritic.
  17. ^ a b "Split/Second (pc) reviews at Metacritic.com". Metacritic.
  18. ^ a b "Split/Second (PSP) reviews at Metacritic.com". Metacritic.
  19. ^ Heyward, Andrew (May 17, 2010). . 1UP.com. IGN. Archived from the original on July 23, 2015. Retrieved August 21, 2015.
  20. ^ Welsh, Oli (May 18, 2010). "Split/Second: Velocity - Bomb the race". Eurogamer. Gamer Network. from the original on July 22, 2015. Retrieved August 21, 2015.
  21. ^ Kato, Matthew (May 18, 2010). "Danger Lurks Around Every Corner". Game Informer. GameStop. from the original on September 5, 2012. Retrieved August 21, 2015.
  22. ^ VanOrd, Kevin (May 17, 2010). "This shallow but rambunctious arcade racer may have only one trick up its sleeve, but it's a really good trick". GameSpot. CBS Interactive. from the original on October 15, 2014. Retrieved August 21, 2015.
  23. ^ "Split/Second Review Text - GameTrailers". GameTrailers. Defy Media. May 18, 2010. from the original on July 23, 2015. Retrieved August 21, 2015.
  24. ^ "Split/Second Review - Giant Bomb". Giant Bomb. CBS Interactive. May 18, 2010. from the original on August 22, 2015. Retrieved August 21, 2015.
  25. ^ "Split/Second Review - Kart racing grows up". IGN. Ziff Davis. May 25, 2010. from the original on July 23, 2015. Retrieved August 21, 2015.
  26. ^ McElroy, Griffin (May 17, 2010). "Review: Split/Second". Joystiq. AOL. from the original on August 22, 2015. Retrieved August 21, 2015.
  27. ^ NPD: Behind the Numbers; May 2010. Gamasutra. July 6, 2010
  28. ^ Eurogamer - Split/Second studio lay-offs confirmed

External links

    split, second, released, europe, velocity, racing, video, game, developed, black, rock, studio, published, disney, interactive, studios, microsoft, windows, playstation, xbox, announced, march, 2009, game, released, 2010, later, released, onlive, june, 2011, g. Split Second released in Europe as Split Second Velocity is an racing video game developed by Black Rock Studio and published by Disney Interactive Studios for Microsoft Windows PlayStation 3 and Xbox 360 Announced on 11 March 2009 the game was released on 18 May 2010 1 and was later released for OnLive in June 2011 2 In the game players take part in a fictional reality television show consisting of a variety of events each focusing on destructible environments triggered remotely by driver actions known as power plays 3 Split SecondEuropean box artDeveloper s Black Rock Studio a Publisher s Disney Interactive StudiosDirector s Nick BaynesProducer s Alice GuyArtist s Trevor MooreComposer s Marc CanhamPlatform s Microsoft WindowsPlayStation 3PlayStation PortableXbox 360iOS OnLiveReleaseWindows PlayStation 3 Xbox 360 NA 18 May 2010 1 EU 21 May 2010 1 PlayStation Portable NA 17 November 2010EU 19 November 2010Genre s RacingMode s Single player multiplayerSplit Second was ported to the PlayStation Portable in November 2010 by Sumo Digital 4 Contents 1 Gameplay 2 Downloadable content 3 Steam version 4 PSP version 5 Reception 5 1 Critical reception 5 2 Sales 6 Cancelled sequel 7 Notes 8 References 9 External linksGameplay EditIn Split Second players take part in a fictional reality TV program where participants race for money and fame Throughout a race players can build up their power play meter by performing stunts such as jumps and mid air overtakes and precision driving such as drafting opponents and drifting As players build up their meter special events can be triggered which create obstacles for other players open up temporary shortcuts or alter an entire section of the race course 5 These triggers are also activated by the AI opponents Target rendered screenshot showing cars driving past an exploding airport terminal Such events range from shockwave inducing explosions to buckling highways and dam breaches The severity of the events available to trigger varies depending on how full the player s meter is The Level 1 events become available when one or two of the three segments of the bar are full while the Level 2 events can only be triggered upon a full bar Event locations and the vehicles they will affect are highlighted with blue icons for the level one power plays and red icons for level two and the player must time the action accurately in order to hinder the opposition as much as possible The power play meter is used up by one segment once a level one event is triggered so the player must also choose whether to activate the less destructive first level events as soon as they are available or save the power play energy and build it up further in order to trigger the top tier actions 6 There are also certain power plays that can be reused such as explosives dropped from helicopters exploding tankers and shortcuts but some other power plays are permanent and can only be used once in a single race Black Rock Studio also wanted to make the HUD as simple as possible by taking away all unnecessary elements such as the speedometer and the track map rendered useless due to the dynamic nature of the track leaving only the lap count also the target time in Detonator and Air Revenge modes as well as target score in Air Strike and Survival modes the position that the player is in and the power play meter all positioned behind the player s car to avoid detracting from the scenery 7 The game also has a multiplayer mode with both 8 player online and 2 player split screen offline available There are 15 tracks in the standard game most of which are located in a lifesize set of a city shown under construction in the tutorial Two tracks could be acquired as downloadable content Downloadable content EditA time savers DLC pack was released upon the game s launch which unlocks all cars tracks and modes without the player having to unlock them by playing through the game s Season mode The High Octane Supercar pack was released on 31 August 2010 as paid DLC featuring the Cobretti Severus the Ryback Vulcan and the Hanzo Katana In addition the Elite Vehicle Livery and Ryback Cyclone Special a stronger upgraded version of a standard car packs were released for free The next paid download was released as the Survival at the Rock pack and included a new Survival mode track Minepit Park and a new multiplayer only mode Survival Race a racing variant of the Survival mode It was released on 12 October Another vehicle pack entitled the Deadline pack was released on 20 October The Deadline pack includes three new cars the Hanzo Kanobo Cobretti Centaur and Ryback Javelin and a new livery for the Ryback Coyote vehicle Also included is the Deadline mode a variation of Detonator a time trial with automatically triggered power plays where pickups spread across the track can pause the timer The final known pack is the Quarry Onslaught pack released to Xbox Live Marketplace on 2 November 2010 Included with this pack are the Quarry race course and the Onslaught game type During an Onslaught event racers are challenged to pull ahead of the competition while the helicopter fires missiles onto the track Points are awarded based on how close to the front racers are and the game will end after twenty missile waves All the downloadable content with the exception of the two free addons is available in Europe as part of the Ultimate Edition a complete bundle that also includes the digital version of the game Steam version EditAs part of Disney Interactive s new offering on Steam in late 2014 Split Second was included alongside other titles such as Epic Mickey 2 and Pure This version of the game does not have support for online multiplayer matchmaking 8 but virtual private network services can be used to facilitate online connections through the game s LAN features 9 There are also game cards and badges from Split Second that can be earned PSP version EditThe PlayStation Portable PSP version was released on 17 November 2010 with porting and development duties handled by Sumo Digital The PSP version of the game features among other changes an extra track based on the Docks environment The track simply called The Docks is a composite course that takes the drivers through areas from each of the three other Docks environment courses Dry Docks Ferry Wharf and Port Bridge in a single lap The PSP version also adds new gameplay modes that offer variants on the core game such as drifting around the training course to earn points It also offers some changes to the game itself such as revamped physics to make driving easier on the PSP Subtle changes to track design event rules and car statistics were also made The PSP version supports ad hoc multiplayer for up to four drivers Reception EditCritical reception Edit ReceptionAggregate scoresAggregatorScoreGameRankings84 PS3 10 82 Xbox 360 11 80 PC 12 65 PSP 13 60 iOS 14 Metacritic84 100 PS3 15 82 100 Xbox 360 16 79 100 PC 17 63 100 PSP 18 Review scoresPublicationScore1Up comA 19 Eurogamer8 10 20 Game Informer8 25 10 21 GameSpot7 5 10 22 GameTrailers8 4 10 23 Giant Bomb 24 IGN8 5 10 25 Joystiq 26 Split Second received positive reviews at aggregate site Metacritic 15 16 17 18 Sales Edit Despite positive reviews from critics the game was commercially unsuccessful It sold only 86 000 copies in the United States in its first 12 days 27 Cancelled sequel EditAfter finishing Episode 12 a cutscene is shown in which power plays in the city are activated by unknown perpetrators in construction vehicles with the panicked voice of a TV crew member claiming that the group were taken off air in 82 followed by a black screen reading To be continued However in May 2011 Eurogamer spoke to an anonymous source that confirmed Disney Interactive Studios had made a reduction at Black Rock Studio s workforce Due to Disney s new management the game was cancelled in December 2010 despite attempts to fit with their new business model 28 Notes Edit Digital Legends Entertainment ported the game to iOS Sumo Digital ported the game to the PlayStation Portable system References Edit a b c Split Second Velocity Release Date Announced Joystiq Split Second Released on OnLive OnLiveFans Ryan Geddes 2009 03 11 Disney Announces Split Second IGN Archived from the original on 2012 02 20 Retrieved 2009 06 09 Split Second Velocity blasting onto PSP and PSPgo in time for Christmas Justin Haywald 2009 03 26 Split Second Preview 1UP com Archived from the original on 2013 01 10 Martin Robinson 2009 05 06 Split Second Hands on IGN UK john Tracey 2009 03 24 Split Second s Simple HUD GDC 2009 MTV Split Second on Steam Retrieved 2014 10 06 How to play Split Second online Split Second General Discussions Retrieved 2014 10 13 Split Second for PlayStation 3 Reviews GameRankings CBS Interactive Retrieved August 21 2015 Split Second for Xbox 360 Reviews GameRankings CBS Interactive Retrieved August 21 2015 Split Second for PC Reviews GameRankings CBS Interactive Retrieved August 21 2015 Split Second for PSP Reviews GameRankings CBS Interactive Retrieved August 21 2015 Split Second for iOS Reviews GameRankings CBS Interactive Retrieved August 21 2015 a b Split Second ps3 reviews at Metacritic com Metacritic a b Split Second xbox360 reviews at Metacritic com Metacritic a b Split Second pc reviews at Metacritic com Metacritic a b Split Second PSP reviews at Metacritic com Metacritic Heyward Andrew May 17 2010 Fictional reality TV much better than the real thing 1UP com IGN Archived from the original on July 23 2015 Retrieved August 21 2015 Welsh Oli May 18 2010 Split Second Velocity Bomb the race Eurogamer Gamer Network Archived from the original on July 22 2015 Retrieved August 21 2015 Kato Matthew May 18 2010 Danger Lurks Around Every Corner Game Informer GameStop Archived from the original on September 5 2012 Retrieved August 21 2015 VanOrd Kevin May 17 2010 This shallow but rambunctious arcade racer may have only one trick up its sleeve but it s a really good trick GameSpot CBS Interactive Archived from the original on October 15 2014 Retrieved August 21 2015 Split Second Review Text GameTrailers GameTrailers Defy Media May 18 2010 Archived from the original on July 23 2015 Retrieved August 21 2015 Split Second Review Giant Bomb Giant Bomb CBS Interactive May 18 2010 Archived from the original on August 22 2015 Retrieved August 21 2015 Split Second Review Kart racing grows up IGN Ziff Davis May 25 2010 Archived from the original on July 23 2015 Retrieved August 21 2015 McElroy Griffin May 17 2010 Review Split Second Joystiq AOL Archived from the original on August 22 2015 Retrieved August 21 2015 NPD Behind the Numbers May 2010 Gamasutra July 6 2010 Eurogamer Split Second studio lay offs confirmedExternal links EditOfficial UK website Retrieved from https en wikipedia org w index php title Split Second amp oldid 1152948276, wikipedia, wiki, book, books, library,

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