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SpellForce 3

SpellForce 3 is a 2017 video game developed by Grimlore Games and published by THQ Nordic. It was released for Microsoft Windows on 7 December 2017. SpellForce 3 is the third full and the ninth overall release in the SpellForce video game series. It is the first entry in the series since 2014's SpellForce 2: Demons of the Past. The plot serves as a prequel to the first game (SpellForce: The Order of Dawn), depicting events that lead to the creation of The Circle, the group of mages whose actions were the basis for The Order of Dawn.

SpellForce 3
Developer(s)Grimlore Games
Publisher(s)THQ Nordic
SeriesSpellForce
Platform(s)
Release
  • Microsoft Windows
  • 7 December 2017
  • PS4, PS5, Xbox One, Xbox Series X/S
  • 7 June 2022
Genre(s)Real-time strategy, role-playing
Mode(s)Single-player, multiplayer

The game combines role-playing and real-time strategy elements like previous games in the series. Players control a mage called Tahar and a group of supporting characters with different backstories and abilities. Like many role-playing games, characters can equip various items such as armor, weapons and jewelry that influence the character's abilities and traits. Many maps allow players to construct buildings and gather resources to create additional units with fixed abilities. The game features an extensive campaign that can be played by a single player or two players. It also includes a skirmish mode allowing players to battle against the AI or other players, independently of the campaign.

Two standalone expansions were released for SpellForce 3, Soul Harvest (2018) and Fallen God (2020), as well as a free multiplayer-only version called SpellForce 3: Versus. On 6 December 2021, an upgraded version of the original, SpellForce 3 Reforced was released for Microsoft Windows, and was released for PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S on 7 June 2022.

Gameplay edit

SpellForce 3 is a role-playing video game with real-time strategy game elements.[1][2] Usually, players control a character they created and up to three companions, each with different abilities.[2][3] Like many role-playing games, these characters can be customized by equipping them with different items such as weapons, armor and jewelry which influence their various abilities and effectiveness in battle.[4] Some maps require players to construct a base of operations and specialized buildings to gather resources and recruit units to defeat larger groups of enemies or fulfill certain tasks.[2]

The game features a story-driven campaign and a skirmish mode which allows players to fight battles on the game's maps without previously playing through the campaign mode. Both modes can be played alone or with other players online.[1][5] In skirmish mode, players can share responsibilities of managing a single race with others.[6]

Players can create their own character in campaign mode, customizing appearance and gender.[3] They can also choose three different skill trees, depending on the chosen fighting style.[3] All player-created characters have a fourth skill tree called "Leadership" which contains skills related to the real-time strategy parts of the game.[2] Each character has five attributes (strength, dexterity, intelligence, willpower and constitution) which influence what weapons, armor and items they can use as well their health, focus, damage, block and critical strike chances.[7] During the campaign, a number of other characters (companions) can be recruited .[3] All characters gain experience points by killing enemies and completing quests, regardless of whether they were involved in combat or the quest.[8][9] Experience points allow players to unlock improvements for their character and companions, such as learning new skills, improving attributes and unlocking advanced equipment.[7]

The game uses an isometric perspective that players can rotate to display the environment.[10][2] Depending on the map, players control a single character or a group. The mouse, along with hotkeys, can be used for actions such as selecting enemies to attack or skills to use. Alternatively, selecting an enemy and holding a certain key will slow down the game and shows a wheel of possible skills to use on the unit.[9] The skill-wheel was added for the first time in the SpellForce series in SpellForce 3 and allows players to quickly select and perform an action.[1][2]

 
The player character and their companions (right) using skills in combat. The lower half of the screen displays the status of the units and currently active skills. Available skills can be seen in the upper left section.

Both the main character and companions have magical talents ("skills") which come in three forms: spells, auras and passive.[9][7] Spells must be activated and sometimes targeted. They allow players to focus a positive or negative effect, e.g. healing a group of friendly units or damaging a certain enemy. Auras have a positive effect on nearby friendly units or a negative effect on nearby enemy units. Passive skills improve a character's abilities directly, such as increasing damage dealt with a certain weapon or heightened health regeneration. Skills are grouped into "skill trees", requiring players to unlock certain skills first before others.[2] All skills can be upgraded once or twice, with the base skill of each tree having eight possible upgrades. Each companion has a special powerful skill that can only be unlocked by completing a side quest. Spells and auras must be "equipped" before they can be used in battle. Players are limited to three spells and/or auras, and must strategically choose which spells or auras to equip.[2] Skills are depicted as pictograms below each character's portrait in the upper left corner of the screen and can be accessed by clicking on them.[7] The game displays potions and equipped items in a slot next to the skills slot.[7]

The game features a World Map from which players can travel to certain locations.[11] When entering a map, the player can choose which companions to accompany them, which influences some quests.[11] Up to three companions can be selected, although sometimes a map requires a certain companion to play.[8] On each map, several "Godstones" allow the player's units to teleport and to revive the player character and companions.[7]

Maps that allow the player to control an army are separated into sectors. The main character or a companion are required to create outposts to expand their territory. This concept was made popular in Z.[2] Resources are limited in each sector and transported by automatic horse carriages between several sectors. The carriages can be attacked by enemies.[2][7] Unlike in most real-time strategy games, workers are limited in each sector and cannot be controlled directly; instead, they are assigned to a building.[12] Controlled sectors must be next to each other, otherwise resources will not be shared. Because the number of workers is limited for each sector and the number and level of outposts also determines the number of units the player can make, expansion is required to build, harvest resources and create more units.[4][2] All army units have strengths and weaknesses, meaning they are stronger when fighting certain enemies and more susceptible to damage from others.[2]

Players can choose a race to control when entering a map with real-time strategy elements.[7] There are three races to choose from: elves, humans and orcs, down from six in the first game and nine (bundled in three factions) in the second game.[8] Elves favor defense, including strong buildings and outposts that can defend themselves. Orcs favor fast expansion and brute force. Humans favor defense and offense equally.[8] Advanced units and buildings require the player to find blueprints or buy them from merchants.[5]

Synopsis edit

Setting and characters edit

SpellForce 3 is set in a fictional fantasy world called Eo, 500 years before events in SpellForce: The Order of Dawn. Several races such as humans, elves, orcs and dwarves co-exist and magic is an important part of life. The player controls Tahar, the child of Isamo Tahar.[2] Tahar quests alongside a number of characters that were mentioned in the first game as the mages of The Circle. Among them are Yria, an elven white mage; Isgrimm, a dwarven archaeologist; Rohen Tahir, a human mage and former follower of Isamo; Uram, a demon summoner; Ianna, an assassin; Undergast, a mage who is able to wield both light and dark magic; and Gor, an orcish shaman and chieftain.

Plot edit

Isamo Tahar, a powerful mage, has started a rebellion of fellow mages against the crown (known as the Mage Wars). General Sentenza Noria, tasked by the queen of Nortander with eliminating Isamo, travels with his companions – siblings Anselm and Gwen and young Betrand – to Isamo's hideout in The Eye. Upon arrival at Isamo's laboratory, they learn that his child tried to betray him and is about to be executed. Noria saves the child, but Gwen dies and Isamo escapes. Noria takes Isamo's child to the queen, who grants them amnesty and allows them to train as a Wolf Guard.

Eight years later the Mage Wars are over. At some point during the wars, Isamo was killed in an assault on Greykeep castle. A cult called the Purity of Light appears, spurred on by public resentment of the mages. The Purity preaches that Aonir, the god of gods, will return when magic use is banished. The cult persecutes the mages, an action tolerated by the queen's Lord Marshall Angar. Isamo's child (called Tahar) is now a corporal in the Wolf Guard, serving alongside Betrand in Greykeep. When the Bloodburn, a mysterious plague, ravages the kingdom and kills non-mages randomly, they travel to Liannon to discover the Bloodburn is magical in nature. While trying to stop Noria destroying the town, Tahar is attacked by Anselm, who blames Tahar for his sister Gwen's death and they kill Anselm in self-defense. Sentenced to death, Tahar is incarcerated beneath the Keep where they befriend Yria, an elven light magic user. The Purity of Light's leader, Rondar Lacaine, asks for their help to stop the Bloodburn and gives them runes that allow them to use the Godstones. He tasks them to travel to Farlon's Hope to find Isgrimm, a dwarven archaeologist looking for Mulandir, the lost city of the Shapers. The Shapers were an extinct race that ruled Eo with their advanced technology and magic millennia ago.

Tahar and Yria find Isgrimm and Mulandir where Isgrimm determines that the city's Nexus, a powerful energy source and source of Shaper knowledge, might help determine the cause of the Bloodburn. Outbreaks of the plague occur after a Shaper song is heard. Tahar establishes a base of operations in Mulandir and convinces the Mohir Elves, the human Wayfarers and the Orcish Firewielder tribe to help find a cure. They locate the Bloodburn's source inside Isamo's old laboratory in The Eye. Joined by Lacaine, Tahar travels to their father's old laboratory where they fight Noria's forces, who believe Tahar is a traitor. After defeating Noria in battle, they discover that the source of the plague is a Shaper woman, who is also Tahar's mother. In an act of betrayal, Lacaine steals her essence, seals it in an amulet and leaves Tahar to die.

Several weeks later, Tahar awakens in Mulandir to find Lacaine has taken control of Greykeep and is marching on Mulandir. After driving back Lacaine's forces, Tahar, now aided by the Lord Marshall, travels to strengthen their union. After rescuing Angar's sister, the Lady Myriah Ultran, from Lacaine's mind control, they seek an alliance of the remaining noble houses. Lacaine amasses his combined forces in The Golden Road, a region near Greykeep. Tahar's allied forces defeat Lacaine and march on Greykeep, defeating Lacaine's lieutenants and a brainwashed Betrand. They find Lacaine trying to use the essence he stole to summon Aonir, but instead summoning a beast from another world. Tahar defeats Lacaine and the beast, but Angar dies. Shortly afterwards, the queen wakes from her coma. She proposes a committee of mages called The Circle which she invites all of Tahar's companions to join. Tahar's future is left unclear but Yria mentions several things that still need to be done.

Development edit

The SpellForce series was originally developed by Phenomic, which were bought and later disbanded by Electronic Arts.[13] The original publisher, JoWooD Entertainment, had to file for bankruptcy and was bought by Nordic Games (which later bought the THQ trademark to become THQ Nordic).[13] With the acquisition of JoWooD Entertainment, THQ Nordic also gained the rights to the SpellForce franchise.[13]

Development of SpellForce 3 took over four years. THQ Nordic first mentioned a new entry in the SpellForce series was in development in September 2013, while announcing the release date for SpellForce 2: Demons of the Past, the third expansion for SpellForce 2.[14] Development began at the start of 2014 at the gaming studio Grimlore Games, which THQ Nordic established in Munich in 2013.[15][16][17] It was Grimlore Games' first game, although the studio consisted of a number of experienced programmers, designers and graphic artists, who worked on titles like The Settlers II, Knights and Merchants: The Shattered Kingdom and SpellForce 2.[15]

THQ Nordic previewed SpellForce 3 with screenshots at Gamescom 2014 and 2015, sparking interest in the game from trade magazines.[18][19] The first hands-on preview was shown at Gamescom 2016 where multiple features were demonstrated.[17] Although THQ Nordic announced SpellForce 3 would be released in 2016,[20] the release date was later changed to 7 December 2017, a year later than originally planned.[21]

The developer released patches to address most issues, at one point releasing patches multiple times a day.[22][23] Within two weeks of release, the developers had issued 21 patches.[24]

On 9 February 2018, THQ Nordic released a level editor and modding tools that allow players to create new maps, quests and campaigns (including MOBA-style maps) with plans to support sharing user-generated content through the Steam Workshop.[25][26]

Soul Harvest expansion edit

On 19 December 2018, THQ Nordic announced a standalone downloadable expansion entitled SpellForce 3: Soul Harvest.[27] Soul Harvest reintroduced dwarves and dark elves as playable races, both of which were featured in previous games but missing in SpellForce 3, adding new units including flying units as well as a new 20-hour single-player campaign.[27] Additionally, the expansion contains new game modes and overhauls some major aspects of the gameplay.[27] Soul Harvest removes resource transports and optimizes the interface and adds more races, classes and skills for heroes as well as more varied races.[28] Changes were made available for all players of the main game in multiplayer when Soul Harvest was released with plans to upgrade the main game's campaign later as well.[27][28] Soul Harvest was released on 28 May 2019.[29]

Fallen God expansion edit

On 3 November 2020, THQ Nordic released the second standalone downloadable expansion entitled SpellForce 3: Fallen God.[30] This expansion reintroduces the troll race with its own campaign, adding another 20 hours of gameplay.[30] Fallen God takes place about 50 years after the events of the main game and does not require knowledge of the main game's story.[30] Unlike other playable races, the troll race uses a tiered approach to unit creation, requiring players to create basic units which can either be used as normal front line fighters or trained to fulfill different roles (melee fighter, ranged fighter, magic user).[30] In addition, trolls can recycle gear for heroes of other races to improve the gear used by the troll heroes.[30] According to THQ Nordic, Fallen God is the last add-on for SpellForce 3.[30]

SpellForce 3: Versus edit

Versus is a stand-alone free-to-play version of SpellForce 3 which includes multiplayer mode and a single-map scenario. Players choose one of the main game's three races, humans, elves or orcs, at account creation and can only use that race in the free version of the game. Versus offers skirmishes against the computer AI and ranked multiplayer matches but only a single scenario as a campaign demo.[30]

Reforced edition edit

An upgraded version entitled SpellForce 3: Reforced was released for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S four years after the release of SpellForce 3 on 6 December 2021.[31] Reforced was made available for free to buyers of the original version of SpellForce 3.[31]

Reforced includes new game modes: Journey Mode allows players to play the game alone or in co-op mode on skirmish maps but also features a campaign system.[32] Unlike in regular free play, players can create a Journey hero which will be the same for all these maps and which can be customized from the races and skill trees from the base game as well as the expansions.[32] Player can play official Journey Mode maps (called "Contracts") but also player-made maps or skirmish maps that are Journey Mode compatible in order to level up their hero and gain new equipment that is then saved to the hero and available on the next map they choose.[32] Journey Mode maps also contain quests that carry over between maps as well as fully voiced dialogue for the hero and various non-player characters.[32] Arena Mode pits players against ever-increasing hordes of enemy units.[31] Reforced also bring mechanics and designs introduced in the expansions to the base game as well as improvements to graphics, artificial intelligence and loot distribution.[31]

Reception edit

SpellForce 3 garnered "mixed or average reviews" from critics according to review aggregator Metacritic, based on 37 reviews for Windows.[33]

Critics lauded the visual design and the attention to detail as well as the variety of settings and lighting effects which enhanced the realism of the landscapes.[1][4][13][9][3][36] Reviewers also highlighted the character and building models and details.[3][12] German magazine PC Games compared the graphics and level of detail positively to The Witcher 3: Wild Hunt, although they noted the game no longer offered a third person perspective as previous games of the series did.[24] GameSpot criticized the amount of detail, which caused slow loading times and overwhelmed the player, making it hard to notice certain important elements.[4]

 
The attention to detail and the variety of settings were praised by critics. Reviewers especially noted the lighting effects, which enhanced the realism of the visual design.

The soundtrack of SpellForce 3 was considered to fit well and helped to create the game's atmosphere.[13][24][9] Opinions on the sound effects were mixed. While some critics emphasized they helped establish a great ambience,[13] others considered them sub-par, highlighting (among other reasons) that combat sounds don't exactly match displayed combat and some effects feel generic, out of place and repetitive.[24] Reviewers were also divided over the game's voice acting, with Wccftech opining that the voice actors were not skilled enough and at least one voice actor was miscast to the point of distraction.[13] It was also noted the written dialog does not match the speech in several places.[8] Conversely, other reviewers lauded the voice acting, especially of the main characters.[36] Eurogamer drew another parallel to The Witcher series, noting Doug Cockle, the voice of Geralt of Rivia, plays General Noria in a similar voice.[8] For the German original version, the voice acting was generally considered good, although reviewers noted that orcs sounded too tame and that the narrator's voice acting did not fit with the game's atmosphere.[24]

The plot and storytelling also drew mixed reactions. Some reviewers noted the game offers a compelling story with believable characters and ample lore.[4][24][12] PC Gamer praised the story but noted the number of similarities to Dragon Age and The Witcher, and criticized the companions as likeable but not memorable.[1] Jeuxvideo considered the plot too generic and simple[6] and Wccftech criticized the forced deliverance.[13] GameSpot also noted that although some choices can be made, they never change the story enough to make players want to replay the game.[4]

The combination of role-playing and real-time strategy was considered a success, with many reviewers noting the unique and cohesive experience created by the merger.[1][2][8][5][13][12] Critics also praised the smooth transition between role-playing and real-time strategy and how naturally the real-time strategy elements fit into the story.[36][2] Some critics noted the differences between the races (humans, orcs and elves) in real-time strategy mode were mostly cosmetic and without real distinctions[8][6][9][3] and the real-time strategy parts were weak on their own.[1] Conversely, some reviewers noted that by trying to be two games at once, SpellForce 3 failed to be outstanding in either category.[4][5][6][9]

The game's multiplayer was considered by some, such as Eurogamer, as decent but unspectacular.[8][1][12] Rock, Paper, Shotgun expressed surprise that the multiplayer worked so well despite the missing context of the single player campaign and associated quests.[2]

A major criticism was the game's technical issues on release. Critics likened the release to a beta version and pointed out various bugs, such as missing triggers for missions and broken quests, leave players unable to progress in the game.[8][11][37][38][9][3][12] Further criticism was directed at the slow camera rotation, and units' movement speeds and pathfinding.[3] GameStar considered the number of bugs severe enough to deduct 15 points (out of 100) from their score of 82.[11] The magazine later updated the score to 77/100 after most bugs were fixed[34] and later upgraded the score to 84 upon release of the Reforced edition.[35] Both Gamestar and fellow German trade publication PC Games, which did not review the game until version 1.21 had been released, advised players to wait until the bugs were fixed before buying the game.[11][24] Reaction from players was equally mixed, with many criticizing the technical issues on release.[39]

References edit

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  2. ^ a b c d e f g h i j k l m n o p Brown, Fraser (2017-12-13). "Wot I Think: SpellForce 3". Rock, Paper, Shotgun. from the original on 2018-02-25. Retrieved 2018-02-27.
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  6. ^ a b c d "SpellForce 3 : Le juste mélange entre RPG et STR à l'ancienne ?". Jeuxvideo.com (in French). 2017-12-19. from the original on 2018-03-12. Retrieved 2018-03-11.
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  14. ^ Linken, Andre (2013-09-20). "Spellforce 3 – Nordic Games kündigt dritte Episode der Strategiespiel-Serie an". GameStar (in German). from the original on 2018-02-25. Retrieved 2018-02-25.
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  20. ^ "Spellforce 3: Mischung aus Rollenspiel und Strategie noch dieses Jahr". PC Games Hardware (in German). 2016-05-30. from the original on 2018-02-25. Retrieved 2018-02-25.
  21. ^ Sykes, Tom (2017-06-03). "Spellforce 3 releases in December, second game gets free Steam weekend". PC Gamer. from the original on 2018-02-25. Retrieved 2018-02-25.
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  23. ^ "Spellforce 3: Nach zahlreichen Patches so langsam empfehlenswert". PC Games Hardware (in German). 2017-12-22. from the original on 2018-03-03. Retrieved 2018-01-14.
  24. ^ a b c d e f g h Schütz, Felix (2017-12-21). "Spellforce 3 im Test: Schwert, Magie und jede Menge Bugs". PC Games. from the original on 2018-01-03. Retrieved 2018-02-11.
  25. ^ "Spellforce 3: Modding-Tool zum Erstellen von Missionen released". PC Games (in German). 2018-02-09. from the original on 2018-02-28. Retrieved 2018-02-11.
  26. ^ Tarason, Dominic (2018-02-09). "Spellforce 3 adds comprehensive modding support". Rock, Paper, Shotgun. from the original on 2018-02-28. Retrieved 2018-02-27.
  27. ^ a b c d Malgieri, Fabrizia (19 December 2018). "Soul Harvest is Spellforce 3's new expansion". Gamereactor. from the original on 22 December 2018. Retrieved 22 December 2018.
  28. ^ a b Weber, Maurice (21 December 2018). "SpellForce 3: Soul Harvest - Erstes Gameplay: Eine neue Chance für SpellForce 3?". GameStar (in German). from the original on 4 April 2019. Retrieved 22 December 2018.
  29. ^ "SpellForce 3: Soul Harvest This Month - Blue's News Story". www.bluesnews.com. 15 May 2019. from the original on 25 February 2023. Retrieved 16 May 2019.
  30. ^ a b c d e f g Deppe, Martin (2 November 2020). "Spellforce 3 Fallen God im Test – Ein richtig trolles Strategie-Addon". GameStar (in German). from the original on 2022-10-20. Retrieved 2020-11-22.
  31. ^ a b c d "Spellforce 3 Reforced im Trailer: Ab sofort gibt's das große kostenlose Upgrade". GameStar (in German). 7 December 2021. from the original on 2021-12-09. Retrieved 2021-12-09.
  32. ^ a b c d Grimlore Games (6 December 2021). SpellForce 3: Reforced.
  33. ^ a b "SpellForce 3 for PC Reviews". Metacritic. from the original on 2018-01-12. Retrieved 2021-06-17.
  34. ^ a b "Spellforce 3: Test-Update - Auf dem richtigen Weg, aber nicht am Ziel". GameStar. 2 May 2018. from the original on 2021-12-09. Retrieved 2021-12-09 – via www.gamestar.de.
  35. ^ a b Klinge, Heiko (2022-01-14). "Spellforce 3 Reforced: 2017 ein Fiasko, jetzt ein Fest für Fantasy-Fans". GameStar (in German). from the original on 2022-01-14. Retrieved 2022-01-14.
  36. ^ a b c Zarnecke, Anne (2017-12-07). "Spellforce 3". Gamereactor.de (in German). from the original on 2018-03-21. Retrieved 2018-03-21.
  37. ^ Bonaffini, Lorenzo (2017-12-12). "SpellForce 3 Recensione PC". The Games Machine (in Italian). from the original on 2018-03-03. Retrieved 2018-03-02.
  38. ^ Cramer, Eike (2017-12-11). "SpellForce 3 – Test, Strategie". 4Players (in German). from the original on 2018-03-03. Retrieved 2018-03-02.
  39. ^ "Spellforce 3: Nächster Patch, Steam-Spieler strafen das Spiel ab". PC Games Hardware (in German). 2017-12-15. from the original on 2018-02-12. Retrieved 2018-01-14.

External links edit

  • Spellforce 3 official webpage

spellforce, 2017, video, game, developed, grimlore, games, published, nordic, released, microsoft, windows, december, 2017, third, full, ninth, overall, release, spellforce, video, game, series, first, entry, series, since, 2014, spellforce, demons, past, plot. SpellForce 3 is a 2017 video game developed by Grimlore Games and published by THQ Nordic It was released for Microsoft Windows on 7 December 2017 SpellForce 3 is the third full and the ninth overall release in the SpellForce video game series It is the first entry in the series since 2014 s SpellForce 2 Demons of the Past The plot serves as a prequel to the first game SpellForce The Order of Dawn depicting events that lead to the creation of The Circle the group of mages whose actions were the basis for The Order of Dawn SpellForce 3Developer s Grimlore GamesPublisher s THQ NordicSeriesSpellForcePlatform s Microsoft WindowsPlayStation 4PlayStation 5Xbox OneXbox Series X SReleaseMicrosoft Windows7 December 2017PS4 PS5 Xbox One Xbox Series X S7 June 2022Genre s Real time strategy role playingMode s Single player multiplayer The game combines role playing and real time strategy elements like previous games in the series Players control a mage called Tahar and a group of supporting characters with different backstories and abilities Like many role playing games characters can equip various items such as armor weapons and jewelry that influence the character s abilities and traits Many maps allow players to construct buildings and gather resources to create additional units with fixed abilities The game features an extensive campaign that can be played by a single player or two players It also includes a skirmish mode allowing players to battle against the AI or other players independently of the campaign Two standalone expansions were released for SpellForce 3 Soul Harvest 2018 and Fallen God 2020 as well as a free multiplayer only version called SpellForce 3 Versus On 6 December 2021 an upgraded version of the original SpellForce 3 Reforced was released for Microsoft Windows and was released for PlayStation 4 PlayStation 5 Xbox One and Xbox Series X S on 7 June 2022 Contents 1 Gameplay 2 Synopsis 2 1 Setting and characters 2 2 Plot 3 Development 3 1 Soul Harvest expansion 3 2 Fallen God expansion 3 3 SpellForce 3 Versus 3 3 1 Reforced edition 4 Reception 5 References 6 External linksGameplay editSpellForce 3 is a role playing video game with real time strategy game elements 1 2 Usually players control a character they created and up to three companions each with different abilities 2 3 Like many role playing games these characters can be customized by equipping them with different items such as weapons armor and jewelry which influence their various abilities and effectiveness in battle 4 Some maps require players to construct a base of operations and specialized buildings to gather resources and recruit units to defeat larger groups of enemies or fulfill certain tasks 2 The game features a story driven campaign and a skirmish mode which allows players to fight battles on the game s maps without previously playing through the campaign mode Both modes can be played alone or with other players online 1 5 In skirmish mode players can share responsibilities of managing a single race with others 6 Players can create their own character in campaign mode customizing appearance and gender 3 They can also choose three different skill trees depending on the chosen fighting style 3 All player created characters have a fourth skill tree called Leadership which contains skills related to the real time strategy parts of the game 2 Each character has five attributes strength dexterity intelligence willpower and constitution which influence what weapons armor and items they can use as well their health focus damage block and critical strike chances 7 During the campaign a number of other characters companions can be recruited 3 All characters gain experience points by killing enemies and completing quests regardless of whether they were involved in combat or the quest 8 9 Experience points allow players to unlock improvements for their character and companions such as learning new skills improving attributes and unlocking advanced equipment 7 The game uses an isometric perspective that players can rotate to display the environment 10 2 Depending on the map players control a single character or a group The mouse along with hotkeys can be used for actions such as selecting enemies to attack or skills to use Alternatively selecting an enemy and holding a certain key will slow down the game and shows a wheel of possible skills to use on the unit 9 The skill wheel was added for the first time in the SpellForce series in SpellForce 3 and allows players to quickly select and perform an action 1 2 nbsp The player character and their companions right using skills in combat The lower half of the screen displays the status of the units and currently active skills Available skills can be seen in the upper left section Both the main character and companions have magical talents skills which come in three forms spells auras and passive 9 7 Spells must be activated and sometimes targeted They allow players to focus a positive or negative effect e g healing a group of friendly units or damaging a certain enemy Auras have a positive effect on nearby friendly units or a negative effect on nearby enemy units Passive skills improve a character s abilities directly such as increasing damage dealt with a certain weapon or heightened health regeneration Skills are grouped into skill trees requiring players to unlock certain skills first before others 2 All skills can be upgraded once or twice with the base skill of each tree having eight possible upgrades Each companion has a special powerful skill that can only be unlocked by completing a side quest Spells and auras must be equipped before they can be used in battle Players are limited to three spells and or auras and must strategically choose which spells or auras to equip 2 Skills are depicted as pictograms below each character s portrait in the upper left corner of the screen and can be accessed by clicking on them 7 The game displays potions and equipped items in a slot next to the skills slot 7 The game features a World Map from which players can travel to certain locations 11 When entering a map the player can choose which companions to accompany them which influences some quests 11 Up to three companions can be selected although sometimes a map requires a certain companion to play 8 On each map several Godstones allow the player s units to teleport and to revive the player character and companions 7 Maps that allow the player to control an army are separated into sectors The main character or a companion are required to create outposts to expand their territory This concept was made popular in Z 2 Resources are limited in each sector and transported by automatic horse carriages between several sectors The carriages can be attacked by enemies 2 7 Unlike in most real time strategy games workers are limited in each sector and cannot be controlled directly instead they are assigned to a building 12 Controlled sectors must be next to each other otherwise resources will not be shared Because the number of workers is limited for each sector and the number and level of outposts also determines the number of units the player can make expansion is required to build harvest resources and create more units 4 2 All army units have strengths and weaknesses meaning they are stronger when fighting certain enemies and more susceptible to damage from others 2 Players can choose a race to control when entering a map with real time strategy elements 7 There are three races to choose from elves humans and orcs down from six in the first game and nine bundled in three factions in the second game 8 Elves favor defense including strong buildings and outposts that can defend themselves Orcs favor fast expansion and brute force Humans favor defense and offense equally 8 Advanced units and buildings require the player to find blueprints or buy them from merchants 5 Synopsis editSetting and characters edit SpellForce 3 is set in a fictional fantasy world called Eo 500 years before events in SpellForce The Order of Dawn Several races such as humans elves orcs and dwarves co exist and magic is an important part of life The player controls Tahar the child of Isamo Tahar 2 Tahar quests alongside a number of characters that were mentioned in the first game as the mages of The Circle Among them are Yria an elven white mage Isgrimm a dwarven archaeologist Rohen Tahir a human mage and former follower of Isamo Uram a demon summoner Ianna an assassin Undergast a mage who is able to wield both light and dark magic and Gor an orcish shaman and chieftain Plot edit Isamo Tahar a powerful mage has started a rebellion of fellow mages against the crown known as the Mage Wars General Sentenza Noria tasked by the queen of Nortander with eliminating Isamo travels with his companions siblings Anselm and Gwen and young Betrand to Isamo s hideout in The Eye Upon arrival at Isamo s laboratory they learn that his child tried to betray him and is about to be executed Noria saves the child but Gwen dies and Isamo escapes Noria takes Isamo s child to the queen who grants them amnesty and allows them to train as a Wolf Guard Eight years later the Mage Wars are over At some point during the wars Isamo was killed in an assault on Greykeep castle A cult called the Purity of Light appears spurred on by public resentment of the mages The Purity preaches that Aonir the god of gods will return when magic use is banished The cult persecutes the mages an action tolerated by the queen s Lord Marshall Angar Isamo s child called Tahar is now a corporal in the Wolf Guard serving alongside Betrand in Greykeep When the Bloodburn a mysterious plague ravages the kingdom and kills non mages randomly they travel to Liannon to discover the Bloodburn is magical in nature While trying to stop Noria destroying the town Tahar is attacked by Anselm who blames Tahar for his sister Gwen s death and they kill Anselm in self defense Sentenced to death Tahar is incarcerated beneath the Keep where they befriend Yria an elven light magic user The Purity of Light s leader Rondar Lacaine asks for their help to stop the Bloodburn and gives them runes that allow them to use the Godstones He tasks them to travel to Farlon s Hope to find Isgrimm a dwarven archaeologist looking for Mulandir the lost city of the Shapers The Shapers were an extinct race that ruled Eo with their advanced technology and magic millennia ago Tahar and Yria find Isgrimm and Mulandir where Isgrimm determines that the city s Nexus a powerful energy source and source of Shaper knowledge might help determine the cause of the Bloodburn Outbreaks of the plague occur after a Shaper song is heard Tahar establishes a base of operations in Mulandir and convinces the Mohir Elves the human Wayfarers and the Orcish Firewielder tribe to help find a cure They locate the Bloodburn s source inside Isamo s old laboratory in The Eye Joined by Lacaine Tahar travels to their father s old laboratory where they fight Noria s forces who believe Tahar is a traitor After defeating Noria in battle they discover that the source of the plague is a Shaper woman who is also Tahar s mother In an act of betrayal Lacaine steals her essence seals it in an amulet and leaves Tahar to die Several weeks later Tahar awakens in Mulandir to find Lacaine has taken control of Greykeep and is marching on Mulandir After driving back Lacaine s forces Tahar now aided by the Lord Marshall travels to strengthen their union After rescuing Angar s sister the Lady Myriah Ultran from Lacaine s mind control they seek an alliance of the remaining noble houses Lacaine amasses his combined forces in The Golden Road a region near Greykeep Tahar s allied forces defeat Lacaine and march on Greykeep defeating Lacaine s lieutenants and a brainwashed Betrand They find Lacaine trying to use the essence he stole to summon Aonir but instead summoning a beast from another world Tahar defeats Lacaine and the beast but Angar dies Shortly afterwards the queen wakes from her coma She proposes a committee of mages called The Circle which she invites all of Tahar s companions to join Tahar s future is left unclear but Yria mentions several things that still need to be done Development editThe SpellForce series was originally developed by Phenomic which were bought and later disbanded by Electronic Arts 13 The original publisher JoWooD Entertainment had to file for bankruptcy and was bought by Nordic Games which later bought the THQ trademark to become THQ Nordic 13 With the acquisition of JoWooD Entertainment THQ Nordic also gained the rights to the SpellForce franchise 13 Development of SpellForce 3 took over four years THQ Nordic first mentioned a new entry in the SpellForce series was in development in September 2013 while announcing the release date for SpellForce 2 Demons of the Past the third expansion for SpellForce 2 14 Development began at the start of 2014 at the gaming studio Grimlore Games which THQ Nordic established in Munich in 2013 15 16 17 It was Grimlore Games first game although the studio consisted of a number of experienced programmers designers and graphic artists who worked on titles like The Settlers II Knights and Merchants The Shattered Kingdom and SpellForce 2 15 THQ Nordic previewed SpellForce 3 with screenshots at Gamescom 2014 and 2015 sparking interest in the game from trade magazines 18 19 The first hands on preview was shown at Gamescom 2016 where multiple features were demonstrated 17 Although THQ Nordic announced SpellForce 3 would be released in 2016 20 the release date was later changed to 7 December 2017 a year later than originally planned 21 The developer released patches to address most issues at one point releasing patches multiple times a day 22 23 Within two weeks of release the developers had issued 21 patches 24 On 9 February 2018 THQ Nordic released a level editor and modding tools that allow players to create new maps quests and campaigns including MOBA style maps with plans to support sharing user generated content through the Steam Workshop 25 26 Soul Harvest expansion edit Main article SpellForce 3 Soul Harvest On 19 December 2018 THQ Nordic announced a standalone downloadable expansion entitled SpellForce 3 Soul Harvest 27 Soul Harvest reintroduced dwarves and dark elves as playable races both of which were featured in previous games but missing in SpellForce 3 adding new units including flying units as well as a new 20 hour single player campaign 27 Additionally the expansion contains new game modes and overhauls some major aspects of the gameplay 27 Soul Harvest removes resource transports and optimizes the interface and adds more races classes and skills for heroes as well as more varied races 28 Changes were made available for all players of the main game in multiplayer when Soul Harvest was released with plans to upgrade the main game s campaign later as well 27 28 Soul Harvest was released on 28 May 2019 29 Fallen God expansion edit On 3 November 2020 THQ Nordic released the second standalone downloadable expansion entitled SpellForce 3 Fallen God 30 This expansion reintroduces the troll race with its own campaign adding another 20 hours of gameplay 30 Fallen God takes place about 50 years after the events of the main game and does not require knowledge of the main game s story 30 Unlike other playable races the troll race uses a tiered approach to unit creation requiring players to create basic units which can either be used as normal front line fighters or trained to fulfill different roles melee fighter ranged fighter magic user 30 In addition trolls can recycle gear for heroes of other races to improve the gear used by the troll heroes 30 According to THQ Nordic Fallen God is the last add on for SpellForce 3 30 SpellForce 3 Versus edit Versus is a stand alone free to play version of SpellForce 3 which includes multiplayer mode and a single map scenario Players choose one of the main game s three races humans elves or orcs at account creation and can only use that race in the free version of the game Versus offers skirmishes against the computer AI and ranked multiplayer matches but only a single scenario as a campaign demo 30 Reforced edition edit An upgraded version entitled SpellForce 3 Reforced was released for Microsoft Windows PlayStation 4 PlayStation 5 Xbox One and Xbox Series X S four years after the release of SpellForce 3 on 6 December 2021 31 Reforced was made available for free to buyers of the original version of SpellForce 3 31 Reforced includes new game modes Journey Mode allows players to play the game alone or in co op mode on skirmish maps but also features a campaign system 32 Unlike in regular free play players can create a Journey hero which will be the same for all these maps and which can be customized from the races and skill trees from the base game as well as the expansions 32 Player can play official Journey Mode maps called Contracts but also player made maps or skirmish maps that are Journey Mode compatible in order to level up their hero and gain new equipment that is then saved to the hero and available on the next map they choose 32 Journey Mode maps also contain quests that carry over between maps as well as fully voiced dialogue for the hero and various non player characters 32 Arena Mode pits players against ever increasing hordes of enemy units 31 Reforced also bring mechanics and designs introduced in the expansions to the base game as well as improvements to graphics artificial intelligence and loot distribution 31 Reception editReceptionAggregate scoreAggregatorScoreMetacritic73 100 33 Review scoresPublicationScoreEurogamerRecommendedGameSpot7 10 4 GameStarOriginal release 77 100 34 Reforced edition 84 100 35 PC Gamer US 74 100 1 PC Games DE 7 10 24 SpellForce 3 garnered mixed or average reviews from critics according to review aggregator Metacritic based on 37 reviews for Windows 33 Critics lauded the visual design and the attention to detail as well as the variety of settings and lighting effects which enhanced the realism of the landscapes 1 4 13 9 3 36 Reviewers also highlighted the character and building models and details 3 12 German magazine PC Games compared the graphics and level of detail positively to The Witcher 3 Wild Hunt although they noted the game no longer offered a third person perspective as previous games of the series did 24 GameSpot criticized the amount of detail which caused slow loading times and overwhelmed the player making it hard to notice certain important elements 4 nbsp The attention to detail and the variety of settings were praised by critics Reviewers especially noted the lighting effects which enhanced the realism of the visual design The soundtrack of SpellForce 3 was considered to fit well and helped to create the game s atmosphere 13 24 9 Opinions on the sound effects were mixed While some critics emphasized they helped establish a great ambience 13 others considered them sub par highlighting among other reasons that combat sounds don t exactly match displayed combat and some effects feel generic out of place and repetitive 24 Reviewers were also divided over the game s voice acting with Wccftech opining that the voice actors were not skilled enough and at least one voice actor was miscast to the point of distraction 13 It was also noted the written dialog does not match the speech in several places 8 Conversely other reviewers lauded the voice acting especially of the main characters 36 Eurogamer drew another parallel to The Witcher series noting Doug Cockle the voice of Geralt of Rivia plays General Noria in a similar voice 8 For the German original version the voice acting was generally considered good although reviewers noted that orcs sounded too tame and that the narrator s voice acting did not fit with the game s atmosphere 24 The plot and storytelling also drew mixed reactions Some reviewers noted the game offers a compelling story with believable characters and ample lore 4 24 12 PC Gamer praised the story but noted the number of similarities to Dragon Age and The Witcher and criticized the companions as likeable but not memorable 1 Jeuxvideo considered the plot too generic and simple 6 and Wccftech criticized the forced deliverance 13 GameSpot also noted that although some choices can be made they never change the story enough to make players want to replay the game 4 The combination of role playing and real time strategy was considered a success with many reviewers noting the unique and cohesive experience created by the merger 1 2 8 5 13 12 Critics also praised the smooth transition between role playing and real time strategy and how naturally the real time strategy elements fit into the story 36 2 Some critics noted the differences between the races humans orcs and elves in real time strategy mode were mostly cosmetic and without real distinctions 8 6 9 3 and the real time strategy parts were weak on their own 1 Conversely some reviewers noted that by trying to be two games at once SpellForce 3 failed to be outstanding in either category 4 5 6 9 The game s multiplayer was considered by some such as Eurogamer as decent but unspectacular 8 1 12 Rock Paper Shotgun expressed surprise that the multiplayer worked so well despite the missing context of the single player campaign and associated quests 2 A major criticism was the game s technical issues on release Critics likened the release to a beta version and pointed out various bugs such as missing triggers for missions and broken quests leave players unable to progress in the game 8 11 37 38 9 3 12 Further criticism was directed at the slow camera rotation and units movement speeds and pathfinding 3 GameStar considered the number of bugs severe enough to deduct 15 points out of 100 from their score of 82 11 The magazine later updated the score to 77 100 after most bugs were fixed 34 and later upgraded the score to 84 upon release of the Reforced edition 35 Both Gamestar and fellow German trade publication PC Games which did not review the game until version 1 21 had been released advised players to wait until the bugs were fixed before buying the game 11 24 Reaction from players was equally mixed with many criticizing the technical issues on release 39 References edit a b c d e f g h i Johnson Leif 2017 12 21 SpellForce 3 review PC Gamer Archived from the original on 2018 02 25 Retrieved 2018 02 25 a b c d e f g h i j k l m n o p Brown Fraser 2017 12 13 Wot I Think SpellForce 3 Rock Paper Shotgun Archived from the original on 2018 02 25 Retrieved 2018 02 27 a b c d e f g h i Grundmann Markus 2017 12 15 SpellForce 3 Test Eurogamer de in German Archived from the original on 2018 03 16 Retrieved 2018 03 15 a b c d e f g h Todd Brett 2017 12 31 Spellforce 3 Review GameSpot Archived from the original on 2018 02 25 Retrieved 2018 01 12 a b c d Shive Chris 2017 12 06 Review SpellForce 3 Hardcore Gamer Archived from the original on 2018 02 25 Retrieved 2018 01 14 a b c d SpellForce 3 Le juste melange entre RPG et STR a l ancienne Jeuxvideo com in French 2017 12 19 Archived from the original on 2018 03 12 Retrieved 2018 03 11 a b c d e f g h Grimlore Games SpellForce 3 Microsoft Windows THQ Nordic a b c d e f g h i j Shoemaker Richie 2017 12 13 SpellForce 3 review Eurogamer Archived from the original on 2018 01 13 Retrieved 2018 01 14 a b c d e f g h Wasiak Michal 2017 12 12 Recenzja gry SpellForce 3 jedna gra dwa gatunki GRY Online pl in Polish Archived from the original on 2018 02 26 Retrieved 2018 03 13 Jackson Alex 2017 12 19 Spellforce 3 Review The Magic Of Mixture gamingbolt com Archived from the original on 2017 12 28 Retrieved 2018 02 25 a b c d e Weber Maurice 2017 12 12 Spellforce 3 im Test PC Vom Hoffnungstrager zum Pflegefall GameStar in German Archived from the original on 2018 01 13 Retrieved 2018 01 14 a b c d e f Praxl Alexander 2017 12 11 Spellforce 3 im Test Mehr als die Summe seiner Bugs Computer Bild in German Archived from the original on 2018 03 16 Retrieved 2018 03 15 a b c d e f g h i Wray Chris 2017 12 22 SpellForce 3 Review Living in the Past Wccftech Archived from the original on 2017 12 29 Retrieved 2018 01 14 Linken Andre 2013 09 20 Spellforce 3 Nordic Games kundigt dritte Episode der Strategiespiel Serie an GameStar in German Archived from the original on 2018 02 25 Retrieved 2018 02 25 a b Sosinka Michael 2014 11 24 SpellForce 3 Grimlore Games aus Munchen ubernimmt Entwicklung GameZone in German Archived from the original on 2018 02 25 Retrieved 2018 02 25 Gossling Jonas 2017 08 14 Spellforce 3 Spellforce The Prequel GameStar in German Archived from the original on 2018 02 25 Retrieved 2018 01 14 a b Kratsch Benjamin 2016 09 04 Spellforce 3 im Hands on Test Ein moderneres Age of Empires mit Herr der Ringe Festungen Artikel der Woche PC Games Hardware in German Archived from the original on 2018 02 25 Retrieved 2018 02 25 Gamescom Nordic Games zeigt Aquanox 3 Die Gilde 3 und Spellforce 3 auf der Kolner Messe PC GAMES in German 2014 08 06 Archived from the original on 2018 06 20 Retrieved 2018 02 25 Spellforce 3 Gamescom Vorschau Mehr Strategie mehr RPG PC GAMES in German 2015 08 10 Archived from the original on 2018 02 25 Retrieved 2018 02 25 Spellforce 3 Mischung aus Rollenspiel und Strategie noch dieses Jahr PC Games Hardware in German 2016 05 30 Archived from the original on 2018 02 25 Retrieved 2018 02 25 Sykes Tom 2017 06 03 Spellforce 3 releases in December second game gets free Steam weekend PC Gamer Archived from the original on 2018 02 25 Retrieved 2018 02 25 Weber Maurice 2017 12 19 SpellForce 3 Zwischenstand Bugfrei zu Weihnachten GameStar in German Archived from the original on 2017 12 23 Retrieved 2018 01 14 Spellforce 3 Nach zahlreichen Patches so langsam empfehlenswert PC Games Hardware in German 2017 12 22 Archived from the original on 2018 03 03 Retrieved 2018 01 14 a b c d e f g h Schutz Felix 2017 12 21 Spellforce 3 im Test Schwert Magie und jede Menge Bugs PC Games Archived from the original on 2018 01 03 Retrieved 2018 02 11 Spellforce 3 Modding Tool zum Erstellen von Missionen released PC Games in German 2018 02 09 Archived from the original on 2018 02 28 Retrieved 2018 02 11 Tarason Dominic 2018 02 09 Spellforce 3 adds comprehensive modding support Rock Paper Shotgun Archived from the original on 2018 02 28 Retrieved 2018 02 27 a b c d Malgieri Fabrizia 19 December 2018 Soul Harvest is Spellforce 3 s new expansion Gamereactor Archived from the original on 22 December 2018 Retrieved 22 December 2018 a b Weber Maurice 21 December 2018 SpellForce 3 Soul Harvest Erstes Gameplay Eine neue Chance fur SpellForce 3 GameStar in German Archived from the original on 4 April 2019 Retrieved 22 December 2018 SpellForce 3 Soul Harvest This Month Blue s News Story www bluesnews com 15 May 2019 Archived from the original on 25 February 2023 Retrieved 16 May 2019 a b c d e f g Deppe Martin 2 November 2020 Spellforce 3 Fallen God im Test Ein richtig trolles Strategie Addon GameStar in German Archived from the original on 2022 10 20 Retrieved 2020 11 22 a b c d Spellforce 3 Reforced im Trailer Ab sofort gibt s das grosse kostenlose Upgrade GameStar in German 7 December 2021 Archived from the original on 2021 12 09 Retrieved 2021 12 09 a b c d Grimlore Games 6 December 2021 SpellForce 3 Reforced a b SpellForce 3 for PC Reviews Metacritic Archived from the original on 2018 01 12 Retrieved 2021 06 17 a b Spellforce 3 Test Update Auf dem richtigen Weg aber nicht am Ziel GameStar 2 May 2018 Archived from the original on 2021 12 09 Retrieved 2021 12 09 via www gamestar de a b Klinge Heiko 2022 01 14 Spellforce 3 Reforced 2017 ein Fiasko jetzt ein Fest fur Fantasy Fans GameStar in German Archived from the original on 2022 01 14 Retrieved 2022 01 14 a b c Zarnecke Anne 2017 12 07 Spellforce 3 Gamereactor de in German Archived from the original on 2018 03 21 Retrieved 2018 03 21 Bonaffini Lorenzo 2017 12 12 SpellForce 3 Recensione PC The Games Machine in Italian Archived from the original on 2018 03 03 Retrieved 2018 03 02 Cramer Eike 2017 12 11 SpellForce 3 Test Strategie 4Players in German Archived from the original on 2018 03 03 Retrieved 2018 03 02 Spellforce 3 Nachster Patch Steam Spieler strafen das Spiel ab PC Games Hardware in German 2017 12 15 Archived from the original on 2018 02 12 Retrieved 2018 01 14 External links editSpellforce 3 official webpage Portals nbsp Speculative fiction nbsp Video games Retrieved from https en wikipedia org w index php title SpellForce 3 amp oldid 1182888260, wikipedia, wiki, book, books, library,

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