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Shadow of Memories

Shadow of Memories (シャドウ・オブ・メモリーズ, Shadou obu Memorīzu) (Shadow of Destiny in North America) is a mystery adventure game developed by Konami Computer Entertainment Tokyo and published by Konami. Originally released for the PlayStation 2 in 2001, it was later ported to Xbox (which is only released in Europe) and Microsoft Windows in 2002. A PlayStation Portable version was released on October 1, 2009 in Japan and on January 26, 2010 in North America.

Shadow of Memories
Shadow of Destiny
Developer(s)Konami Computer Entertainment Tokyo
Runecraft (PC port)
Publisher(s)Konami
Director(s)Junko Kawano
Producer(s)Junko Kawano
Artist(s)Minako Asano
Junko Kawano
Yohei Kiyohara
Kazuhide Nakazawa
Writer(s)Junko Kawano
Composer(s)Norikazu Miura
Hana Hashikawa
Sayaka Yamaoka
Platform(s)PlayStation 2, Xbox, Microsoft Windows, PlayStation Portable
ReleasePlayStation 2
  • JP: February 22, 2001
  • NA: March 8, 2001[1]
  • EU: March 30, 2001
Windows
Xbox
  • EU: September 27, 2002
PlayStation Portable
  • JP: October 1, 2009
  • NA: January 26, 2010
Genre(s)Adventure
Mode(s)Single-player

Gameplay edit

 
The color tone varies depending on which era Eike time-travels to. For example, the early twentieth century is depicted in grey tones while 1580 appears in earth-colored ones.[4]

The objective of Shadow of Memories is to guide player character Eike Kusch through the fictional German town of Lebensbaum (Life's Tree) as he travels through time to prevent and unmask his murderer.[5] The game takes place in three parts: a prologue, eight chapters, and an epilogue.[4] In the prologue and each chapter, Eike dies, is resurrected by the non-player character Homunculus, and travels back in time before his death with the intent of changing events to prevent it. Shadow of Memories lacks traditional action elements,[4][5] and Eike cannot attack nor does he have a bar displaying his health.[4] The digipad, a time-traveling item given to Eike by Homunculus, requires energy units, which the player can find scattered around the town.[6] The gameplay primarily consists of time-traveling through the different eras, finding items, and interacting through dialogue with the non-player characters.[4] Actions taken in one time period affect future ones; for example, if Eike removes a seal from the squire's manor in 1580, the seal will not appear in the present era.[4]

Additionally, the game keeps two digital clocks: one depicting the time in the present-day era and another for whichever era Eike time-travels to.[6] The amount of time Eike spends in the different eras also passes in the present-day one.[4] The cut-scenes and dialogue takes up varying amounts of in-game time.[6] When the clock arrives at the time of Eike's death, the chapter restarts, however, if Eike is not in his time period at the time of his death, the game ends.[6]

Plot edit

Set in a fictional German town named Lebensbaum (The Tree of Life), Shadow of Memories revolves around a 22-year-old man named Eike Kusch, who dies in the beginning of the game from being stabbed after leaving a small diner. However, he is resurrected by Homunculus, a djinn or genie, who offers to send him back in time to prevent his death and gives him the time-traveling digipad. Eike explores four eras—2001, 1979/1980, 1902 and 1580 to 1584 — as he attempts to unmask his killer and figure out a way of stopping his own murder at various points in the present. Along the way he encounters several characters: Dana, a modern-day waitress whom he accidentally brings back to the year 1580 and loses; the present-day fortune teller, who tells Eike the hour of his death; Eckart Brum, the curator of a private art museum who lost his wife and infant daughter in a shooting; Dr. Wolfgang Wagner, an alchemist living in 1580 with his wife, Helena, and their two children, Hugo and Margarete; and Alfred Brum, the great-grandfather of Eckart.

Given a red stone by Dana, Eike follows the Homunculus' instructions to give the stone to Wagner. Time-traveling ten days later, Eike discovers that the result of Wagner's experiment destroyed the lab and caused Hugo, already upset by his mother's death due to a lingering illness, to build a time machine and track Eike down with the intent of killing him. Depending on the player's actions, Hugo holds either Margarete or Dana hostage in the present and plans to use the red stone, revealed to be the Philosopher's Stone, to resurrect his mother.

Endings edit

Shadow of Memories contains eight endings to the plot, with six available at first, the last two being unlocked by achieving the first six. In the first six endings, Eike discovers that Homunculus was using him to ensure that he would be "created" (actually unsealed) by Wagner and returns the digipad to him, with the fifth timeline/ending revealing that Wagner is actually a rejuvenated Eike who was cursed with both immortality and amnesia by the very Homunculus in retaliation for being resealed back into the stone. The last two endings (EX Endings) have Eike retaining all of his memories from the previous timelines, obtained the Philosopher's Stone from the diner much earlier and either gives Dr. Wagner the stone to successfully cure Helena or throwing it at the Homunculus, erasing him from existence upon contact. Both resulted in Eike disappearing, with the final scene showing a possible descendant or reincarnation of Eike in present-day walking through the streets like in the beginning of the game, with the difference that rather than being stabbed, he was hit by a soccer ball unharmed, and returns the ball to a boy who may either be Hugo's descendant or reincarnation.

Development edit

Developed by Konami Computer Entertainment Tokyo, a playable demo of Shadow of Memories debuted at the Tokyo Game Show in September 2000.[7] The game went through several development titles: The Day and Night of Walpurgisnacht, Days of Walpurgis, and Time Adventure.[8][9] Konami released Shadow of Memories for the PlayStation 2 in Japan on February 22, 2001, in North America on March 8, 2001 (retitled as "Shadow of Destiny"),[1] and in Europe on March 30, 2001. In 2002, the now-defunct Runecraft company ported it to the PC,[10] while an Xbox port appeared simultaneously in Europe and Australasia; a PlayStation Portable port arrived in 2009.[11]

Reception and legacy edit

The PlayStation 2 version received "favorable" reviews, while the PC and PSP versions received "mixed or average reviews" according to video game review aggregator Metacritic.[12][13][14] Kevin Rice of NextGen said of the former console version, "Good adventure games on consoles are rare, and even if you normally don't like adventure games, this one is worth checking out. It lures players in like few others in recent memory."[26] In Japan, Famitsu gave the PS2 version a score of 30 out of 40.[18]

Reviewers praised the overall plot as the game's strength, especially on PlayStation 2.[4][5][6][20] IGN's David Zdyrko called the story "one of the deepest and most engaging that has ever been told through a videogame."[5] Andrew Vestal of GameSpot enjoyed the idea of the detective in a murder mystery as the intended victim.[4] Writing for GameRevolution, Shawn Sanders liked the time-traveling aspect of the game.[20] Johnny Minkley of Computer and Video Games magazine called it "a brilliantly conceived, wonderfully executed game."[31]

The graphics of the PS2 version received mixed responses. Sanders found the textures of the game "clean and detailed".[20] Zdyrko disliked the low amount of detail on the characters and some of the background, but enjoyed the "lighting and particle effects", particularly the snow and night.[5] Vestal praised the different visual depictions of Lebensbaum, and felt that high level of detail in the backgrounds helped to somewhat counterbalance the low-resolution of the game's graphics.[4] Critics agreed that the full motion videos were well-done,[5][6][20] and praised the realistic character animation.[4][5][6]

Critics commented on the general absence of action in the gameplay.[4][5][6][20] Sanders considered it the game's greatest flaw and a possible source of frustration for players.[20] The slow beginning to the PS2 version was remarked on by critics, who felt that the game eventually picked up after a while.[5][20] Additionally, the "stiff" motion of the protagonist when running drew criticism.[4][5] Reviewers noted the relatively short play time,[4][5] and felt that the multiple endings enhanced the game's replay value.[4][5][20]

The game's soundtrack was well received. Critics wrote that it suited the mood[4] and occasionally helped to build suspense.[5][6] The voice acting also went over well, with several critics remarking on the quality of it.[5][6] Zdyrko described it as "first-class" and believable, and commented that since much of the PS2 version consists of dialogue, flawed voice acting might have ruined the game.[5] Vestal considered the voice acting of B-movie quality, but not flawed enough to be a major distraction.[4]

Kevin Krause of GameZone gave the PlayStation 2 version eight out of ten, calling it "a relatively short play, as it can easily be finished in one day."[32] Jake The Snake of GamePro called it "a worthwhile game, but just as you wouldn't spend $50 for a DVD you've never seen, rent this first."[33][b] Jon Thompson of AllGame gave it three-and-a-half stars out of five, calling it "an outstanding adventure game in terms of thematic and narrative structure. Fans of the adventure genre and those are interested in something new should give this one a look. Those who would rather demolish enemies instead of sitting through countless conversations, however, should forget about solving Eike Kusch's murder."[34] However, Jason D'Aprile of Extended Play gave it two stars out of five, saying, "The main, and probably only, draws to this adventure are some great story concepts and its minor replay value. 'Shadow of Destiny' is a cool idea, but the lack of meaty gameplay, awful dialog, and a short game time make this a minor footnote in the history of the PlayStation2's library. Let's hope the next adventure for the system fares better."[35] Edge also gave the Japanese import four out of ten, saying, "If the same amount of care had been placed in the game dynamic, Shadow Of Memories might have been less of a disappointment."[36]

Mark H. Walker of The Electric Playground gave the PlayStation 2 version eight out of ten, calling it "quality adventure gaming at its best."[37] However, Bonnie later gave it 6.5 out of 10, saying, "The game is a little bit tough to get into. The controls (mouse look and arrows keys to move) are a tad ungainly."[38] Christina Gmiterko of Adventure Gamers gave the PC version three-and-a-half stars out of five, saying, "I wouldn't say that the gameplay is the high point here. Controlling Eike will be tedious for some and if you weren't a fan of the 3D control in games like Grim Fandango or Gabriel Knight 3, you should steer clear of this one."[39]

The PC version was nominated for the "Best Adventure Game for PC" award at The Electric Playground's 2002 Blister Awards, which went to both Syberia and Silent Hill 2.[40] It was also nominated for the "Best Adventure Game for PC" Award at GameSpot's Best and Worst of 2002 Awards, which also went to Syberia. The staff of the latter website called it "one of the best PC adventure games to come around in some time".[41] In 2011, Adventure Gamers named it the 68th-best adventure game ever released.[42]

Time Hollow edit

After Shadow of Memories, Kawano wrote and directed another game with a time-traveling element: the 2008 Nintendo DS title Time Hollow;[43][44] it focuses on seventeen-year-old Ethan Kairos, who awakens in a world where his parents have been missing for twelve years, and his quest to find them.[43] Along the way, he obtains the Hollow Pen, which allows him to create time portals to solve the mystery.[43] Time Hollow continues the "themes of time manipulation and paradoxes", for which Kawano has expressed an interest.[43]

Notes edit

  1. ^ Two critics of Electronic Gaming Monthly gave the PlayStation 2 version each a score of 6.5/10, and another gave it 7.5/10.
  2. ^ GamePro gave the PlayStation 2 version 4.5/5 for graphics, and three 4/5 scores for sound, control, and fun factor.

References edit

  1. ^ a b GameSpot staff (March 8, 2001). "Shadow of Destiny shipped". GameSpot. Fandom. from the original on June 9, 2001. Retrieved December 5, 2023.
  2. ^ Park, Andrew Seyoon (May 21, 2002). "E3 2002: Konami announces 2002 PC game lineup". GameSpot. Fandom. from the original on January 7, 2005. Retrieved December 6, 2023.
  3. ^ . Konami. May 22, 2002. Archived from the original on December 16, 2002. Retrieved December 6, 2023.
  4. ^ a b c d e f g h i j k l m n o p q r Vestal, Andrew (March 9, 2001). "Shadow of Destiny Review (PS2)". GameSpot. Fandom. from the original on March 12, 2001. Retrieved December 5, 2023.
  5. ^ a b c d e f g h i j k l m n o p Zdyrko, David (March 6, 2001). "Shadow of Destiny (PS2)". IGN. Ziff Davis. from the original on April 8, 2023. Retrieved December 5, 2023.
  6. ^ a b c d e f g h i j k DeMario, Andrew (March 14, 2001). "Shadow of Destiny". RPGFan. Emerald Shield Media LLC. from the original on December 5, 2023. Retrieved December 5, 2023.
  7. ^ IGN staff (September 25, 2000). "TGS 2000: Hands-on with Shadow of Memories". IGN. Ziff Davis. from the original on April 8, 2023. Retrieved December 5, 2023.
  8. ^ Sato, Yukiyoshi Ike (March 9, 2000). "Konami's TGS Software Lineup". GameSpot. Fandom. from the original on June 12, 2000. Retrieved December 5, 2023.
  9. ^ Sato, Yushiyoki Ike (May 31, 2000). "Days of Walpurgis Renamed". GameSpot. from the original on January 7, 2019. Retrieved December 5, 2023. The review's publication date is mislabeled as "May 17, 2006", there are no old archived links for the news, and the only source for the correct publication date is in this link here
  10. ^ "Shadow of Destiny credits (Windows, 2002)". MobyGames. Atari SA. from the original on April 9, 2023. Retrieved December 5, 2023.
  11. ^ Thorsen, Tor (October 22, 2009). "Shadow of Destiny falling on PSP in 2010". GameSpot. Fandom. from the original on October 26, 2016. Retrieved December 5, 2023.
  12. ^ a b "Shadow of Destiny critic reviews (PC)". Metacritic. Fandom. from the original on April 8, 2023. Retrieved December 5, 2023.
  13. ^ a b "Shadow of Destiny critic reviews (PS2)". Metacritic. Fandom. from the original on April 8, 2023. Retrieved December 5, 2023.
  14. ^ a b "Shadow of Destiny critic reviews (PSP)". Metacritic. Fandom. from the original on April 7, 2023. Retrieved December 5, 2023.
  15. ^ "Review: Shadow of Destiny". Computer Games Magazine. No. 150. theGlobe.com. May 2003. p. 86.
  16. ^ Smolka, Rob (October 2002). "Shadow of Destiny" (PDF). Computer Gaming World. No. 219. Ziff Davis. p. 114. (PDF) from the original on May 8, 2023. Retrieved December 6, 2023.
  17. ^ Lockhart, Ryan; Dudlak, Jonathan; MacDonald, Mark (April 2001). "Shadow of Destiny (PS2)" (PDF). Electronic Gaming Monthly. No. 141. Ziff Davis. p. 108. (PDF) from the original on October 8, 2023. Retrieved December 5, 2023.
  18. ^ a b "プレイステーション2 - Shadow of Memories (シャドウ オブ メモリーズ)". Famitsu. Vol. 915. Enterbrain. June 30, 2006. p. 87. from the original on December 5, 2023. Retrieved December 5, 2023.
  19. ^ McNamara, Andy (March 2001). . Game Informer. No. 95. Archived from the original on August 24, 2004. Retrieved February 14, 2016.
  20. ^ a b c d e f g h i Sanders, Shawn (March 2001). "Shadow of Destiny Review (PS2)". GameRevolution. CraveOnline. from the original on September 24, 2015. Retrieved December 5, 2023.
  21. ^ Park, Andrew Seyoon (July 23, 2002). "Shadow of Destiny Review (PC)". GameSpot. Fandom. from the original on January 24, 2005. Retrieved December 5, 2023.
  22. ^ Rice, Kevin (June 18, 2002). . GameSpy. IGN Entertainment. Archived from the original on February 17, 2005. Retrieved February 14, 2016.
  23. ^ Garbutt, Russell (March 16, 2001). . PlanetPS2. GameSpy Industries. Archived from the original on December 3, 2008. Retrieved February 13, 2016.
  24. ^ Keshavarz, Sam (June 25, 2002). "Shadow of Destiny (PC)". IGN. Ziff Davis. from the original on April 8, 2023. Retrieved December 5, 2023.
  25. ^ Miller, Greg (February 9, 2010). "Shadow of Destiny Review (PSP)". IGN. Ziff Davis. from the original on April 8, 2023. Retrieved December 5, 2023.
  26. ^ a b "Shadow of Destiny (PS2)". NextGen. No. 77. Imagine Media. May 2001. p. 76. Retrieved December 5, 2023.
  27. ^ Rybicki, Joe (April 2001). "Shadow of Destiny". Official U.S. PlayStation Magazine. No. 43. p. 99. from the original on April 18, 2001. Retrieved December 6, 2023.
  28. ^ Frost, Stephen (April 2001). "Shadow of Destiny (PS2)". PSM. No. 44. Imagine Media. p. 34. Retrieved December 6, 2023.
  29. ^ "Review: Shadow of Destiny (PSP)". PlayStation: The Official Magazine. No. 32. Future plc. May 2010. p. 85.
  30. ^ Saltzman, Marc (September 2002). . PC Gamer. Vol. 9, no. 9. Future US. p. 76. Archived from the original on March 15, 2006. Retrieved February 14, 2016.
  31. ^ Minkley, Johnny (March 2001). "Shadow of Memories (PS2)" (PDF). Computer and Video Games. No. 232. EMAP. pp. 92–95. (PDF) from the original on August 8, 2023. Retrieved December 5, 2023.
  32. ^ Krause, Kevin (March 20, 2001). . GameZone. Archived from the original on March 15, 2008. Retrieved February 13, 2016.
  33. ^ Jake The Snake (April 2001). "Shadow of Destiny (PS2)" (PDF). GamePro. No. 151. IDG. p. 83. Retrieved December 5, 2023.
  34. ^ Thompson, Jon. . AllGame. Archived from the original on November 15, 2014. Retrieved February 14, 2016.
  35. ^ D'Aprile, Jason (April 20, 2001). . Extended Play. TechTV. Archived from the original on October 31, 2001. Retrieved February 14, 2016.
  36. ^ Edge staff (March 2001). "Shadow of Memories [JP Import] (PS2)" (PDF). Edge. No. 95. p. 74. (PDF) from the original on November 27, 2023. Retrieved December 5, 2023.
  37. ^ Walker, Mark H. (May 7, 2001). . The Electric Playground. Greedy Productions Ltd. Archived from the original on October 16, 2002. Retrieved December 5, 2023.
  38. ^ Bonnie (September 8, 2002). . The Electric Playground. Greedy Productions Ltd. Archived from the original on October 16, 2002. Retrieved December 5, 2023.
  39. ^ Gmiterko, Christina (February 25, 2003). "Shadow of Destiny review (PC)". Adventure Gamers. from the original on April 22, 2023. Retrieved December 5, 2023.
  40. ^ EP staff (2003). . The Electric Playground. Greedy Productions Ltd. Archived from the original on March 11, 2003. Retrieved December 5, 2023.
  41. ^ GameSpot staff (December 23, 2002). . GameSpot. CNET. Archived from the original on February 2, 2003. Retrieved December 5, 2023.
  42. ^ AG staff (December 30, 2011). "Top 100 All-Time Adventure Games". Adventure Gamers. from the original on November 26, 2023. Retrieved December 5, 2023.
  43. ^ a b c d . Konami. Archived from the original on March 12, 2012. Retrieved February 14, 2016.
  44. ^ Yip, Spencer (August 15, 2008). "Junko Kawano talks to us about Time Hollow". Siliconera. Gamurs. from the original on September 26, 2019. Retrieved December 6, 2023.

External links edit

shadow, memories, days, walpurgis, redirects, here, holiday, walpurgis, night, シャドウ, オブ, メモリーズ, shadou, memorīzu, shadow, destiny, north, america, mystery, adventure, game, developed, konami, computer, entertainment, tokyo, published, konami, originally, relea. Days of Walpurgis redirects here For the holiday see Walpurgis Night Shadow of Memories シャドウ オブ メモリーズ Shadou obu Memorizu Shadow of Destiny in North America is a mystery adventure game developed by Konami Computer Entertainment Tokyo and published by Konami Originally released for the PlayStation 2 in 2001 it was later ported to Xbox which is only released in Europe and Microsoft Windows in 2002 A PlayStation Portable version was released on October 1 2009 in Japan and on January 26 2010 in North America Shadow of MemoriesShadow of DestinyDeveloper s Konami Computer Entertainment TokyoRunecraft PC port Publisher s KonamiDirector s Junko KawanoProducer s Junko KawanoArtist s Minako AsanoJunko KawanoYohei KiyoharaKazuhide NakazawaWriter s Junko KawanoComposer s Norikazu MiuraHana HashikawaSayaka YamaokaPlatform s PlayStation 2 Xbox Microsoft Windows PlayStation PortableReleasePlayStation 2JP February 22 2001NA March 8 2001 1 EU March 30 2001WindowsNA June 2002 2 3 EU February 7 2003XboxEU September 27 2002PlayStation PortableJP October 1 2009NA January 26 2010Genre s AdventureMode s Single player Contents 1 Gameplay 2 Plot 2 1 Endings 3 Development 4 Reception and legacy 4 1 Time Hollow 5 Notes 6 References 7 External linksGameplay edit nbsp The color tone varies depending on which era Eike time travels to For example the early twentieth century is depicted in grey tones while 1580 appears in earth colored ones 4 The objective of Shadow of Memories is to guide player character Eike Kusch through the fictional German town of Lebensbaum Life s Tree as he travels through time to prevent and unmask his murderer 5 The game takes place in three parts a prologue eight chapters and an epilogue 4 In the prologue and each chapter Eike dies is resurrected by the non player character Homunculus and travels back in time before his death with the intent of changing events to prevent it Shadow of Memories lacks traditional action elements 4 5 and Eike cannot attack nor does he have a bar displaying his health 4 The digipad a time traveling item given to Eike by Homunculus requires energy units which the player can find scattered around the town 6 The gameplay primarily consists of time traveling through the different eras finding items and interacting through dialogue with the non player characters 4 Actions taken in one time period affect future ones for example if Eike removes a seal from the squire s manor in 1580 the seal will not appear in the present era 4 Additionally the game keeps two digital clocks one depicting the time in the present day era and another for whichever era Eike time travels to 6 The amount of time Eike spends in the different eras also passes in the present day one 4 The cut scenes and dialogue takes up varying amounts of in game time 6 When the clock arrives at the time of Eike s death the chapter restarts however if Eike is not in his time period at the time of his death the game ends 6 Plot editSet in a fictional German town named Lebensbaum The Tree of Life Shadow of Memories revolves around a 22 year old man named Eike Kusch who dies in the beginning of the game from being stabbed after leaving a small diner However he is resurrected by Homunculus a djinn or genie who offers to send him back in time to prevent his death and gives him the time traveling digipad Eike explores four eras 2001 1979 1980 1902 and 1580 to 1584 as he attempts to unmask his killer and figure out a way of stopping his own murder at various points in the present Along the way he encounters several characters Dana a modern day waitress whom he accidentally brings back to the year 1580 and loses the present day fortune teller who tells Eike the hour of his death Eckart Brum the curator of a private art museum who lost his wife and infant daughter in a shooting Dr Wolfgang Wagner an alchemist living in 1580 with his wife Helena and their two children Hugo and Margarete and Alfred Brum the great grandfather of Eckart Given a red stone by Dana Eike follows the Homunculus instructions to give the stone to Wagner Time traveling ten days later Eike discovers that the result of Wagner s experiment destroyed the lab and caused Hugo already upset by his mother s death due to a lingering illness to build a time machine and track Eike down with the intent of killing him Depending on the player s actions Hugo holds either Margarete or Dana hostage in the present and plans to use the red stone revealed to be the Philosopher s Stone to resurrect his mother Endings edit Shadow of Memories contains eight endings to the plot with six available at first the last two being unlocked by achieving the first six In the first six endings Eike discovers that Homunculus was using him to ensure that he would be created actually unsealed by Wagner and returns the digipad to him with the fifth timeline ending revealing that Wagner is actually a rejuvenated Eike who was cursed with both immortality and amnesia by the very Homunculus in retaliation for being resealed back into the stone The last two endings EX Endings have Eike retaining all of his memories from the previous timelines obtained the Philosopher s Stone from the diner much earlier and either gives Dr Wagner the stone to successfully cure Helena or throwing it at the Homunculus erasing him from existence upon contact Both resulted in Eike disappearing with the final scene showing a possible descendant or reincarnation of Eike in present day walking through the streets like in the beginning of the game with the difference that rather than being stabbed he was hit by a soccer ball unharmed and returns the ball to a boy who may either be Hugo s descendant or reincarnation Development editDeveloped by Konami Computer Entertainment Tokyo a playable demo of Shadow of Memories debuted at the Tokyo Game Show in September 2000 7 The game went through several development titles The Day and Night of Walpurgisnacht Days of Walpurgis and Time Adventure 8 9 Konami released Shadow of Memories for the PlayStation 2 in Japan on February 22 2001 in North America on March 8 2001 retitled as Shadow of Destiny 1 and in Europe on March 30 2001 In 2002 the now defunct Runecraft company ported it to the PC 10 while an Xbox port appeared simultaneously in Europe and Australasia a PlayStation Portable port arrived in 2009 11 Reception and legacy editReceptionAggregate scoreAggregatorScorePCPS2PSPMetacritic71 100 12 78 100 13 54 100 14 Review scoresPublicationScorePCPS2PSPComputer Games Magazine nbsp nbsp nbsp nbsp nbsp 15 N AN AComputer Gaming World nbsp nbsp nbsp nbsp nbsp 16 N AN AElectronic Gaming MonthlyN A6 83 10 17 a N AFamitsuN A30 40 18 N AGame InformerN A6 75 10 19 N AGameRevolutionN AB 20 N AGameSpot7 7 10 21 8 2 10 4 N AGameSpy78 22 80 23 N AIGN8 7 10 24 8 5 10 5 7 1 10 25 Next GenerationN A nbsp nbsp nbsp nbsp nbsp 26 N AOfficial U S PlayStation MagazineN A nbsp nbsp nbsp nbsp nbsp 27 N APC Gamer US 70 30 N AN APlayStation The Official MagazineN A8 10 28 5 10 29 RPGFanN A66 6 N A The PlayStation 2 version received favorable reviews while the PC and PSP versions received mixed or average reviews according to video game review aggregator Metacritic 12 13 14 Kevin Rice of NextGen said of the former console version Good adventure games on consoles are rare and even if you normally don t like adventure games this one is worth checking out It lures players in like few others in recent memory 26 In Japan Famitsu gave the PS2 version a score of 30 out of 40 18 Reviewers praised the overall plot as the game s strength especially on PlayStation 2 4 5 6 20 IGN s David Zdyrko called the story one of the deepest and most engaging that has ever been told through a videogame 5 Andrew Vestal of GameSpot enjoyed the idea of the detective in a murder mystery as the intended victim 4 Writing for GameRevolution Shawn Sanders liked the time traveling aspect of the game 20 Johnny Minkley of Computer and Video Games magazine called it a brilliantly conceived wonderfully executed game 31 The graphics of the PS2 version received mixed responses Sanders found the textures of the game clean and detailed 20 Zdyrko disliked the low amount of detail on the characters and some of the background but enjoyed the lighting and particle effects particularly the snow and night 5 Vestal praised the different visual depictions of Lebensbaum and felt that high level of detail in the backgrounds helped to somewhat counterbalance the low resolution of the game s graphics 4 Critics agreed that the full motion videos were well done 5 6 20 and praised the realistic character animation 4 5 6 Critics commented on the general absence of action in the gameplay 4 5 6 20 Sanders considered it the game s greatest flaw and a possible source of frustration for players 20 The slow beginning to the PS2 version was remarked on by critics who felt that the game eventually picked up after a while 5 20 Additionally the stiff motion of the protagonist when running drew criticism 4 5 Reviewers noted the relatively short play time 4 5 and felt that the multiple endings enhanced the game s replay value 4 5 20 The game s soundtrack was well received Critics wrote that it suited the mood 4 and occasionally helped to build suspense 5 6 The voice acting also went over well with several critics remarking on the quality of it 5 6 Zdyrko described it as first class and believable and commented that since much of the PS2 version consists of dialogue flawed voice acting might have ruined the game 5 Vestal considered the voice acting of B movie quality but not flawed enough to be a major distraction 4 Kevin Krause of GameZone gave the PlayStation 2 version eight out of ten calling it a relatively short play as it can easily be finished in one day 32 Jake The Snake of GamePro called it a worthwhile game but just as you wouldn t spend 50 for a DVD you ve never seen rent this first 33 b Jon Thompson of AllGame gave it three and a half stars out of five calling it an outstanding adventure game in terms of thematic and narrative structure Fans of the adventure genre and those are interested in something new should give this one a look Those who would rather demolish enemies instead of sitting through countless conversations however should forget about solving Eike Kusch s murder 34 However Jason D Aprile of Extended Play gave it two stars out of five saying The main and probably only draws to this adventure are some great story concepts and its minor replay value Shadow of Destiny is a cool idea but the lack of meaty gameplay awful dialog and a short game time make this a minor footnote in the history of the PlayStation2 s library Let s hope the next adventure for the system fares better 35 Edge also gave the Japanese import four out of ten saying If the same amount of care had been placed in the game dynamic Shadow Of Memories might have been less of a disappointment 36 Mark H Walker of The Electric Playground gave the PlayStation 2 version eight out of ten calling it quality adventure gaming at its best 37 However Bonnie later gave it 6 5 out of 10 saying The game is a little bit tough to get into The controls mouse look and arrows keys to move are a tad ungainly 38 Christina Gmiterko of Adventure Gamers gave the PC version three and a half stars out of five saying I wouldn t say that the gameplay is the high point here Controlling Eike will be tedious for some and if you weren t a fan of the 3D control in games like Grim Fandango or Gabriel Knight 3 you should steer clear of this one 39 The PC version was nominated for the Best Adventure Game for PC award at The Electric Playground s 2002 Blister Awards which went to both Syberia and Silent Hill 2 40 It was also nominated for the Best Adventure Game for PC Award at GameSpot s Best and Worst of 2002 Awards which also went to Syberia The staff of the latter website called it one of the best PC adventure games to come around in some time 41 In 2011 Adventure Gamers named it the 68th best adventure game ever released 42 Time Hollow edit After Shadow of Memories Kawano wrote and directed another game with a time traveling element the 2008 Nintendo DS title Time Hollow 43 44 it focuses on seventeen year old Ethan Kairos who awakens in a world where his parents have been missing for twelve years and his quest to find them 43 Along the way he obtains the Hollow Pen which allows him to create time portals to solve the mystery 43 Time Hollow continues the themes of time manipulation and paradoxes for which Kawano has expressed an interest 43 Notes edit Two critics of Electronic Gaming Monthly gave the PlayStation 2 version each a score of 6 5 10 and another gave it 7 5 10 GamePro gave the PlayStation 2 version 4 5 5 for graphics and three 4 5 scores for sound control and fun factor References edit a b GameSpot staff March 8 2001 Shadow of Destiny shipped GameSpot Fandom Archived from the original on June 9 2001 Retrieved December 5 2023 Park Andrew Seyoon May 21 2002 E3 2002 Konami announces 2002 PC game lineup GameSpot Fandom Archived from the original on January 7 2005 Retrieved December 6 2023 KONAMI SET TO PUBLISH BEST SELLING TOP RATED GAMES ON PC CD ROM Konami May 22 2002 Archived from the original on December 16 2002 Retrieved December 6 2023 a b c d e f g h i j k l m n o p q r Vestal Andrew March 9 2001 Shadow of Destiny Review PS2 GameSpot Fandom Archived from the original on March 12 2001 Retrieved December 5 2023 a b c d e f g h i j k l m n o p Zdyrko David March 6 2001 Shadow of Destiny PS2 IGN Ziff Davis Archived from the original on April 8 2023 Retrieved December 5 2023 a b c d e f g h i j k DeMario Andrew March 14 2001 Shadow of Destiny RPGFan Emerald Shield Media LLC Archived from the original on December 5 2023 Retrieved December 5 2023 IGN staff September 25 2000 TGS 2000 Hands on with Shadow of Memories IGN Ziff Davis Archived from the original on April 8 2023 Retrieved December 5 2023 Sato Yukiyoshi Ike March 9 2000 Konami s TGS Software Lineup GameSpot Fandom Archived from the original on June 12 2000 Retrieved December 5 2023 Sato Yushiyoki Ike May 31 2000 Days of Walpurgis Renamed GameSpot Archived from the original on January 7 2019 Retrieved December 5 2023 The review s publication date is mislabeled as May 17 2006 there are no old archived links for the news and the only source for the correct publication date is in this link here Shadow of Destiny credits Windows 2002 MobyGames Atari SA Archived from the original on April 9 2023 Retrieved December 5 2023 Thorsen Tor October 22 2009 Shadow of Destiny falling on PSP in 2010 GameSpot Fandom Archived from the original on October 26 2016 Retrieved December 5 2023 a b Shadow of Destiny critic reviews PC Metacritic Fandom Archived from the original on April 8 2023 Retrieved December 5 2023 a b Shadow of Destiny critic reviews PS2 Metacritic Fandom Archived from the original on April 8 2023 Retrieved December 5 2023 a b Shadow of Destiny critic reviews PSP Metacritic Fandom Archived from the original on April 7 2023 Retrieved December 5 2023 Review Shadow of Destiny Computer Games Magazine No 150 theGlobe com May 2003 p 86 Smolka Rob October 2002 Shadow of Destiny PDF Computer Gaming World No 219 Ziff Davis p 114 Archived PDF from the original on May 8 2023 Retrieved December 6 2023 Lockhart Ryan Dudlak Jonathan MacDonald Mark April 2001 Shadow of Destiny PS2 PDF Electronic Gaming Monthly No 141 Ziff Davis p 108 Archived PDF from the original on October 8 2023 Retrieved December 5 2023 a b プレイステーション2 Shadow of Memories シャドウ オブ メモリーズ Famitsu Vol 915 Enterbrain June 30 2006 p 87 Archived from the original on December 5 2023 Retrieved December 5 2023 McNamara Andy March 2001 Shadow of Destiny PS2 Game Informer No 95 Archived from the original on August 24 2004 Retrieved February 14 2016 a b c d e f g h i Sanders Shawn March 2001 Shadow of Destiny Review PS2 GameRevolution CraveOnline Archived from the original on September 24 2015 Retrieved December 5 2023 Park Andrew Seyoon July 23 2002 Shadow of Destiny Review PC GameSpot Fandom Archived from the original on January 24 2005 Retrieved December 5 2023 Rice Kevin June 18 2002 Shadow of Destiny PC GameSpy IGN Entertainment Archived from the original on February 17 2005 Retrieved February 14 2016 Garbutt Russell March 16 2001 Shadow of Destiny PlanetPS2 GameSpy Industries Archived from the original on December 3 2008 Retrieved February 13 2016 Keshavarz Sam June 25 2002 Shadow of Destiny PC IGN Ziff Davis Archived from the original on April 8 2023 Retrieved December 5 2023 Miller Greg February 9 2010 Shadow of Destiny Review PSP IGN Ziff Davis Archived from the original on April 8 2023 Retrieved December 5 2023 a b Shadow of Destiny PS2 NextGen No 77 Imagine Media May 2001 p 76 Retrieved December 5 2023 Rybicki Joe April 2001 Shadow of Destiny Official U S PlayStation Magazine No 43 p 99 Archived from the original on April 18 2001 Retrieved December 6 2023 Frost Stephen April 2001 Shadow of Destiny PS2 PSM No 44 Imagine Media p 34 Retrieved December 6 2023 Review Shadow of Destiny PSP PlayStation The Official Magazine No 32 Future plc May 2010 p 85 Saltzman Marc September 2002 Shadow of Destiny PC Gamer Vol 9 no 9 Future US p 76 Archived from the original on March 15 2006 Retrieved February 14 2016 Minkley Johnny March 2001 Shadow of Memories PS2 PDF Computer and Video Games No 232 EMAP pp 92 95 Archived PDF from the original on August 8 2023 Retrieved December 5 2023 Krause Kevin March 20 2001 Shadow of Destiny Review PlayStation 2 GameZone Archived from the original on March 15 2008 Retrieved February 13 2016 Jake The Snake April 2001 Shadow of Destiny PS2 PDF GamePro No 151 IDG p 83 Retrieved December 5 2023 Thompson Jon Shadow of Destiny PS2 Review AllGame Archived from the original on November 15 2014 Retrieved February 14 2016 D Aprile Jason April 20 2001 Shadow of Destiny PS2 Review Extended Play TechTV Archived from the original on October 31 2001 Retrieved February 14 2016 Edge staff March 2001 Shadow of Memories JP Import PS2 PDF Edge No 95 p 74 Archived PDF from the original on November 27 2023 Retrieved December 5 2023 Walker Mark H May 7 2001 Shadow of Destiny PS2 The Electric Playground Greedy Productions Ltd Archived from the original on October 16 2002 Retrieved December 5 2023 Bonnie September 8 2002 Shadow of Destiny PC The Electric Playground Greedy Productions Ltd Archived from the original on October 16 2002 Retrieved December 5 2023 Gmiterko Christina February 25 2003 Shadow of Destiny review PC Adventure Gamers Archived from the original on April 22 2023 Retrieved December 5 2023 EP staff 2003 Blister Awards 2002 PC Awards The Electric Playground Greedy Productions Ltd Archived from the original on March 11 2003 Retrieved December 5 2023 GameSpot staff December 23 2002 Best and Worst of 2002 Best Adventure Game on PC Nominees GameSpot CNET Archived from the original on February 2 2003 Retrieved December 5 2023 AG staff December 30 2011 Top 100 All Time Adventure Games Adventure Gamers Archived from the original on November 26 2023 Retrieved December 5 2023 a b c d Time Hollow Konami Archived from the original on March 12 2012 Retrieved February 14 2016 Yip Spencer August 15 2008 Junko Kawano talks to us about Time Hollow Siliconera Gamurs Archived from the original on September 26 2019 Retrieved December 6 2023 External links editOfficial website at Konami in Japanese Official website at Konami in English Shadow of Memories at MobyGames Retrieved from https en wikipedia org w index php title Shadow of Memories amp oldid 1195240916, wikipedia, wiki, book, books, library,

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