fbpx
Wikipedia

Sgt. Saunders' Combat!

Sgt. Saunders' Combat! (サージェント・サンダース・コンバット!, "Sergeant Saunders Combat!")[3] is a turn-based strategy video game based on the 1960s television series originally broadcast on the ABC Television Network. It was released for the Super Famicom exclusively in Japan.

Sgt. Saunders' Combat!
Developer(s)Play Avenue
Publisher(s)ASCII Entertainment[1]
Designer(s)Hitokage Masuda
Composer(s)Hiroo Tengenji
Yoshiaki Kubotera
Masanori Hikichi[2]
Tomohiro Endoh
Platform(s)Super Famicom[1]
Genre(s)Turn-based strategy[1]
Mode(s)Single-player (with optional CPU vs CPU mode)

Summary edit

The player can play either as Sgt. Saunders or as one of the Axis forces that fought in Europe and North Africa during World War II (Vichy France, Fascist Italy, Nazi Germany). MIDI-quality sound faithfully captures the theme music of the original television program. In addition, the montage of the series cast added a sense of austerity and seriousness into the game itself. The graphics and animations are neither cute, super deformed, or in the anime style - depicting a "live action war" with "live action characters."

Although most of the characters in Sgt. Saunder's Combat! are fictitious, there are four commanding officers in the game that actually existed and served in World War II.

Gameplay edit

The object in the game is to defeat Adolf Hitler and Benito Mussolini so that the U.S. forces can concentrate on the Pacific Front against the Empire of Japan. The orders are in English, and are subtitled in Japanese, even though the game was never released in either North America or Europe. Using the Super Famicom mouse or the Super Famicom controller, the players gives commands to each individual unit that is under his or her control. Orders range from moving a friendly unit, attacking an enemy unit, treating a wounded person (including himself), summoning an artillery attack, exchanging weapons/items, and even fixing weapons that get jammed after repeated use.[4]

The game has two difficulty levels; normal and expert. In the normal mode, Sgt. Saunders or his German counterpart (depending on the scenario) is strong and can fend off any blows. However, in the expert mode, Sgt. Saunders can get wounded or even killed - causing the mission to immediately end with a complete failure for the player and an immediate victory for the computer opponent. After each player has completed all eight phases that consists of a single turn, both players engage all opponents that are on the same square as their unit(s) in a crisis mode. Before the next turn can begin, the player must either release the hostage, kill the hostage in hand-to-hand combat, or merely capture him as a prisoner of war.[2] Just like in real life combat, not all actions will be successful and most will end in failure if the enemy is strong enough to resist. A percentage gauge in addition to an advisor gives players the chance of failure for each action. The closer to 100% the gauge is, the chances of success with a certain action will increase.

During the campaign mode, a player is given a squad of units to command. While other infantry units, tanks, and motorized units (including half-ton trucks produced by GMC during the 1940s) can be seen in the game, they cannot be controlled by the player. Since this game is played by Japanese school children in primary school, blood is considered to be completely absent in the game. Shooting the enemy requires the victim to go through a bureaucracy of stages - dizzy, unconscious, wounded, then finally death. Gunshots cause death slowly, while tanks and artillery can cause instant deaths; this can depend on the strength of the weapon in addition to the range between the victim and the unit that is using the weapon.

After beating the campaign mode of the game; the ending screen consists of the surviving officers along with their ranks and their accomplishments during the war.[2]

See also edit

References edit

Notes edit

  1. ^ a b c d "Release information". GameFAQs. Retrieved 2008-04-29.
  2. ^ a b c "Advanced Game Information" (in Japanese). SFC no Game Seiha Shimasho. 23 August 2012. Retrieved 2012-12-21.
  3. ^ "Japanese Title". SuperFamicom.org. Retrieved 2012-12-21.
  4. ^ (in Japanese). Infoseek (Wayback Machine). Archived from the original on 2005-01-27. Retrieved 2012-12-21.{{cite web}}: CS1 maint: bot: original URL status unknown (link)

External links edit

  • Sgt. Saunders' Combat Information (in Japanese)
  • Super Famicom Japan (in Japanese)
  • Videos of Sgt. Saunders' Combat! (in Japanese) at Nico Video

saunders, combat, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, newspapers, books, scholar, jstor, april, 20. This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Sgt Saunders Combat news newspapers books scholar JSTOR April 2023 Learn how and when to remove this message Sgt Saunders Combat サージェント サンダース コンバット Sergeant Saunders Combat 3 is a turn based strategy video game based on the 1960s television series originally broadcast on the ABC Television Network It was released for the Super Famicom exclusively in Japan Sgt Saunders Combat Developer s Play AvenuePublisher s ASCII Entertainment 1 Designer s Hitokage MasudaComposer s Hiroo Tengenji Yoshiaki Kubotera Masanori Hikichi 2 Tomohiro EndohPlatform s Super Famicom 1 Genre s Turn based strategy 1 Mode s Single player with optional CPU vs CPU mode Contents 1 Summary 2 Gameplay 3 See also 4 References 4 1 Notes 5 External linksSummary editThe player can play either as Sgt Saunders or as one of the Axis forces that fought in Europe and North Africa during World War II Vichy France Fascist Italy Nazi Germany MIDI quality sound faithfully captures the theme music of the original television program In addition the montage of the series cast added a sense of austerity and seriousness into the game itself The graphics and animations are neither cute super deformed or in the anime style depicting a live action war with live action characters Although most of the characters in Sgt Saunder s Combat are fictitious there are four commanding officers in the game that actually existed and served in World War II Lesley J McNair U S Army Anthony McAuliffe U S Army Karl Bulowius German officer for Panzer Army Africa listed in game as Karl Joachim Peiper German SS Officer Gameplay editThe object in the game is to defeat Adolf Hitler and Benito Mussolini so that the U S forces can concentrate on the Pacific Front against the Empire of Japan The orders are in English and are subtitled in Japanese even though the game was never released in either North America or Europe Using the Super Famicom mouse or the Super Famicom controller the players gives commands to each individual unit that is under his or her control Orders range from moving a friendly unit attacking an enemy unit treating a wounded person including himself summoning an artillery attack exchanging weapons items and even fixing weapons that get jammed after repeated use 4 The game has two difficulty levels normal and expert In the normal mode Sgt Saunders or his German counterpart depending on the scenario is strong and can fend off any blows However in the expert mode Sgt Saunders can get wounded or even killed causing the mission to immediately end with a complete failure for the player and an immediate victory for the computer opponent After each player has completed all eight phases that consists of a single turn both players engage all opponents that are on the same square as their unit s in a crisis mode Before the next turn can begin the player must either release the hostage kill the hostage in hand to hand combat or merely capture him as a prisoner of war 2 Just like in real life combat not all actions will be successful and most will end in failure if the enemy is strong enough to resist A percentage gauge in addition to an advisor gives players the chance of failure for each action The closer to 100 the gauge is the chances of success with a certain action will increase During the campaign mode a player is given a squad of units to command While other infantry units tanks and motorized units including half ton trucks produced by GMC during the 1940s can be seen in the game they cannot be controlled by the player Since this game is played by Japanese school children in primary school blood is considered to be completely absent in the game Shooting the enemy requires the victim to go through a bureaucracy of stages dizzy unconscious wounded then finally death Gunshots cause death slowly while tanks and artillery can cause instant deaths this can depend on the strength of the weapon in addition to the range between the victim and the unit that is using the weapon After beating the campaign mode of the game the ending screen consists of the surviving officers along with their ranks and their accomplishments during the war 2 See also editThe Lone Ranger another video game based on a vintage television program The Adventures of Gilligan s Island yet another video game based on a classic television showReferences editNotes edit a b c d Release information GameFAQs Retrieved 2008 04 29 a b c Advanced Game Information in Japanese SFC no Game Seiha Shimasho 23 August 2012 Retrieved 2012 12 21 Japanese Title SuperFamicom org Retrieved 2012 12 21 Basic Game Information in Japanese Infoseek Wayback Machine Archived from the original on 2005 01 27 Retrieved 2012 12 21 a href Template Cite web html title Template Cite web cite web a CS1 maint bot original URL status unknown link External links editSgt Saunders Combat Information in Japanese Super Famicom Japan in Japanese Videos of Sgt Saunders Combat in Japanese at Nico Video Retrieved from https en wikipedia org w index php title Sgt Saunders 27 Combat amp oldid 1197869743, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.