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Bomberman: Panic Bomber

Bomberman: Panic Bomber[a] is a 1994 puzzle video game developed and published by Hudson Soft for the PC Engine (in Super CD-ROM² format) on December 22, 1994. It was later released for the Neo Geo, Super Famicom, Sharp X68000, FM Towns, NEC PC-9821, Virtual Boy, and PlayStation Portable. It saw a re-release for the Wii and Wii U's Virtual Console services. Panic Bomber is a falling block game with the players' goal being to clear matching blocks using bombs, ensuring that their screen does not fill and that their opponents' screens do. It received mixed to positive reception, identified as a decent game by multiple critics. It has been compared to the falling block puzzle game Tetris. The Virtual Boy version received a mixed reception for its handling of the platform's visual capabilities.

Bomberman: Panic Bomber
PC Engine Super CD-ROM² cover art
Developer(s)Hudson Soft
Publisher(s)Hudson Soft
Director(s)Takafumi Horio
Producer(s)Masanori Wake
Artist(s)Shōji Mizuno
Naoto Yoshimi
Composer(s)Shinichi Sakamoto
Jun Chikuma
SeriesBomberman
Platform(s)PC Engine Super CD-ROM², FM Towns, NEC PC-9821, Neo Geo MVS, Super Famicom, Virtual Boy, X68000, PlayStation Portable
Release
  • JP: December 22, 1994
Genre(s)Puzzle
Mode(s)Single-player, multiplayer

Gameplay edit

 
PC Engine Super CD-ROM² version screenshot

Bomberman: Panic Bomber is a "falling blocks" puzzle game based on the Bomberman franchise. The goal of the game is to cause the opponent to lose by causing their field to fill to the top with objects. This is done by causing chains of bombs to explode, sending useless rubble over to the opponent's field, which they must then remove. Bombs are earned by causing chains of three identical blocks to disappear. Bombs can only be blown up with an explosion from a lit bomb, which falls from the top of the screen every so often. If the player causes enough damage, they can eventually earn a giant bomb, which will remove a large amount of debris from the playing field, and cause their opponent a good deal of trouble.

The game's regular story mode revolves around Bomberman's hunt for the Golden Bomber statue. During his trek, he fights against several different odd characters, like Drifty the balloon or Cecil the tiger. The player's progress is saved by a password system.

Ports and related releases edit

 
Screenshot of Panic Bomber for the Virtual Boy. It uses a red-and-black color scheme standard to the system.

Panic Bomber was ported to:

The Virtual Boy version uses a red-and-black color scheme and parallax, an optical trick that is used to simulate a 3D effect.[1] A mini-game similar to Panic Bomber was also included in Bomberman 64 and Bomberman Land 2. The original PC-Engine CD version of Panic Bomber was later re-released on Wii in 2008[2] and the Wii U Virtual Console in Japan in 2015[3] (with the latter release also being available for the first time for North America and Europe in 2017,[4][5] albeit untranslated). A port for the Neo Geo CD was also showcased but never released.[6]

Reception edit

The Neo Geo version of Panic Bomber was a moderate success in Japan.[11]

On release, Famicom Tsūshin scored the Super Famicom version of the game a 22 out of 40,[12] giving the Virtual Boy version a 20 out of 40.[13] The four reviewers of Electronic Gaming Monthly gave the Neo Geo version a 7 out of 10, describing it as a decent if unexceptional Tetris clone, with one reviewer commenting that "This genre is so flooded that it's hard to come up with a unique angle, and there isn't one for Panic Bomber", while the other three argued that the game "has enough originality to make it stand on its own."[14] GamePro remarked that the gameplay and graphics are too simple to justify the game's appearance on the powerful Neo Geo, but praised its play mechanics and addictive nature and concluded, "For a system renowned for fighting games, Panic is a refreshing presence."[15]

Reviewing the Virtual Boy version, a Next Generation critic said that while the game itself is "decent" and "addictive", it is poorly suited for the Virtual Boy, since it does not use the console's 3D capabilities and is less fun to play without colors to distinguish the different pieces. He gave it two out of five stars.[9] GamePro, in contrast, said the game "pushes the Virtual Boy engine to its max", while admitting the 3D effects are "a little timid". The reviewer hailed the gameplay as being "as addictive as Zoop or Tetris."[16]

See also edit

Notes edit

  1. ^ Japanese: ボンバーマン ぱにっくボンバー
  2. ^ Japanese: スーパーボンバーマン ぱにっくボンバーワールド
  3. ^ Japanese: スーパーボンバーマン ぱにっくボンバーW
  4. ^ Japanese: とびだせ!ぱにボン, Hepburn: Tobidase! Panibon

References edit

  1. ^ . Good Game. 2009-06-01. Archived from the original on July 12, 2015. Retrieved 2015-04-13.
  2. ^ . Archived from the original on 2011-05-28. Retrieved 2011-05-28.
  3. ^ "ボンバーマン ぱにっくボンバー | Wii U | 任天堂". from the original on 2019-05-11. Retrieved 2018-10-13.
  4. ^ "Bomberman Panic Bomber for Wii U - Nintendo Game Details". from the original on 2017-12-28. Retrieved 2018-10-13.
  5. ^ "Bomberman Panic Bomber".
  6. ^ "WCES Special - Winter CES '95 - SNK". GameFan. Vol. 3, no. 3. Shinno Media. March 1995. p. 109. from the original on 2019-01-13. Retrieved 2019-06-02.
  7. ^ Knight, Kyle (1998). . Allgame. All Media Network. Archived from the original on November 17, 2014. Retrieved January 25, 2021.
  8. ^ . Famitsu (in Japanese). Kadokawa Corporation. Archived from the original on November 18, 2015. Retrieved January 25, 2021.
  9. ^ a b "Panic Bomber". Next Generation. No. 15. Imagine Media. March 1996. p. 87.
  10. ^ Frear, Dave (May 25, 2009). . Nintendo Life. Gamer Network. Archived from the original on October 27, 2020. Retrieved January 25, 2021.
  11. ^ "Game Machine's Best Hit Games 25". Game Machine (in Japanese). No. 490. Amusement Press. March 1, 1995. p. 21.
  12. ^ NEW GAMES CROSS REVIEW: スーパーボンバーマン パニックボンバーW. Weekly Famicom Tsūshin. No.327. Pg.37. 24 March 1995.
  13. ^ NEW GAMES CROSS REVIEW: とびだせ!ぱにボン. Weekly Famicom Tsūshin. No.347. Pg.30. 11 August 1995.
  14. ^ "Review Crew: Panic Bomber" (PDF). Electronic Gaming Monthly. No. 70. Sendai Publishing. May 1995. p. 36.
  15. ^ "ProReview: Panic Bomber". GamePro. No. 82. IDG. July 1995. p. 69.
  16. ^ "ProReview: Panic Bomber". GamePro. No. 90. IDG. March 1996. p. 69.

External links edit

bomberman, panic, bomber, 1994, puzzle, video, game, developed, published, hudson, soft, engine, super, format, december, 1994, later, released, super, famicom, sharp, x68000, towns, 9821, virtual, playstation, portable, release, virtual, console, services, pa. Bomberman Panic Bomber a is a 1994 puzzle video game developed and published by Hudson Soft for the PC Engine in Super CD ROM format on December 22 1994 It was later released for the Neo Geo Super Famicom Sharp X68000 FM Towns NEC PC 9821 Virtual Boy and PlayStation Portable It saw a re release for the Wii and Wii U s Virtual Console services Panic Bomber is a falling block game with the players goal being to clear matching blocks using bombs ensuring that their screen does not fill and that their opponents screens do It received mixed to positive reception identified as a decent game by multiple critics It has been compared to the falling block puzzle game Tetris The Virtual Boy version received a mixed reception for its handling of the platform s visual capabilities Bomberman Panic BomberPC Engine Super CD ROM cover artDeveloper s Hudson SoftPublisher s Hudson SoftDirector s Takafumi HorioProducer s Masanori WakeArtist s Shōji MizunoNaoto YoshimiComposer s Shinichi SakamotoJun ChikumaSeriesBombermanPlatform s PC Engine Super CD ROM FM Towns NEC PC 9821 Neo Geo MVS Super Famicom Virtual Boy X68000 PlayStation PortableReleaseJP December 22 1994Genre s PuzzleMode s Single player multiplayer Contents 1 Gameplay 2 Ports and related releases 3 Reception 4 See also 5 Notes 6 References 7 External linksGameplay edit nbsp PC Engine Super CD ROM version screenshotBomberman Panic Bomber is a falling blocks puzzle game based on the Bomberman franchise The goal of the game is to cause the opponent to lose by causing their field to fill to the top with objects This is done by causing chains of bombs to explode sending useless rubble over to the opponent s field which they must then remove Bombs are earned by causing chains of three identical blocks to disappear Bombs can only be blown up with an explosion from a lit bomb which falls from the top of the screen every so often If the player causes enough damage they can eventually earn a giant bomb which will remove a large amount of debris from the playing field and cause their opponent a good deal of trouble The game s regular story mode revolves around Bomberman s hunt for the Golden Bomber statue During his trek he fights against several different odd characters like Drifty the balloon or Cecil the tiger The player s progress is saved by a password system Ports and related releases edit nbsp Screenshot of Panic Bomber for the Virtual Boy It uses a red and black color scheme standard to the system Panic Bomber was ported to Neo Geo Super Famicom Released as Super Bomberman Panic Bomber World b stylistically as Super Bomberman Panic Bomber W c Multiple Japanese home computers such as Sharp X68000 FM Towns and NEC PC 9821 Virtual Boy Released simply as Panic Bomber d PlayStation PortableThe Virtual Boy version uses a red and black color scheme and parallax an optical trick that is used to simulate a 3D effect 1 A mini game similar to Panic Bomber was also included in Bomberman 64 and Bomberman Land 2 The original PC Engine CD version of Panic Bomber was later re released on Wii in 2008 2 and the Wii U Virtual Console in Japan in 2015 3 with the latter release also being available for the first time for North America and Europe in 2017 4 5 albeit untranslated A port for the Neo Geo CD was also showcased but never released 6 Reception editReceptionReview scoresPublicationScoreAllGame nbsp nbsp nbsp nbsp nbsp 7 Famitsu26 40 8 Next Generation nbsp nbsp nbsp nbsp nbsp 9 Nintendo Life nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp 10 The Neo Geo version of Panic Bomber was a moderate success in Japan 11 On release Famicom Tsushin scored the Super Famicom version of the game a 22 out of 40 12 giving the Virtual Boy version a 20 out of 40 13 The four reviewers of Electronic Gaming Monthly gave the Neo Geo version a 7 out of 10 describing it as a decent if unexceptional Tetris clone with one reviewer commenting that This genre is so flooded that it s hard to come up with a unique angle and there isn t one for Panic Bomber while the other three argued that the game has enough originality to make it stand on its own 14 GamePro remarked that the gameplay and graphics are too simple to justify the game s appearance on the powerful Neo Geo but praised its play mechanics and addictive nature and concluded For a system renowned for fighting games Panic is a refreshing presence 15 Reviewing the Virtual Boy version a Next Generation critic said that while the game itself is decent and addictive it is poorly suited for the Virtual Boy since it does not use the console s 3D capabilities and is less fun to play without colors to distinguish the different pieces He gave it two out of five stars 9 GamePro in contrast said the game pushes the Virtual Boy engine to its max while admitting the 3D effects are a little timid The reviewer hailed the gameplay as being as addictive as Zoop or Tetris 16 See also editPuyo Puyo Panel de Pon Magical DropNotes edit Japanese ボンバーマン ぱにっくボンバー Japanese スーパーボンバーマン ぱにっくボンバーワールド Japanese スーパーボンバーマン ぱにっくボンバーW Japanese とびだせ ぱにボン Hepburn Tobidase PanibonReferences edit Backwards Compatible The Virtual Boy Good Game 2009 06 01 Archived from the original on July 12 2015 Retrieved 2015 04 13 バーチャルコンソール ダウンロードゲーム 株式会社ハドソン Archived from the original on 2011 05 28 Retrieved 2011 05 28 ボンバーマン ぱにっくボンバー Wii U 任天堂 Archived from the original on 2019 05 11 Retrieved 2018 10 13 Bomberman Panic Bomber for Wii U Nintendo Game Details Archived from the original on 2017 12 28 Retrieved 2018 10 13 Bomberman Panic Bomber WCES Special Winter CES 95 SNK GameFan Vol 3 no 3 Shinno Media March 1995 p 109 Archived from the original on 2019 01 13 Retrieved 2019 06 02 Knight Kyle 1998 Panic Bomber Review Allgame All Media Network Archived from the original on November 17 2014 Retrieved January 25 2021 ボンバーマン ぱにっくボンバー Famitsu in Japanese Kadokawa Corporation Archived from the original on November 18 2015 Retrieved January 25 2021 a b Panic Bomber Next Generation No 15 Imagine Media March 1996 p 87 Frear Dave May 25 2009 Panic Bomber Review VB Nintendo Life Gamer Network Archived from the original on October 27 2020 Retrieved January 25 2021 Game Machine s Best Hit Games 25 Game Machine in Japanese No 490 Amusement Press March 1 1995 p 21 NEW GAMES CROSS REVIEW スーパーボンバーマン パニックボンバーW Weekly Famicom Tsushin No 327 Pg 37 24 March 1995 NEW GAMES CROSS REVIEW とびだせ ぱにボン Weekly Famicom Tsushin No 347 Pg 30 11 August 1995 Review Crew Panic Bomber PDF Electronic Gaming Monthly No 70 Sendai Publishing May 1995 p 36 ProReview Panic Bomber GamePro No 82 IDG July 1995 p 69 ProReview Panic Bomber GamePro No 90 IDG March 1996 p 69 External links editBomberman Panic Bomber at MobyGames Portals nbsp 1990s nbsp Japan nbsp Video games Retrieved from https en wikipedia org w index php title Bomberman Panic Bomber amp oldid 1215306914, wikipedia, wiki, book, books, library,

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