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Need for Speed Rivals

Need for Speed Rivals is a 2013 racing video game developed in a collaboration between Ghost Games and Criterion Games, and published by Electronic Arts. It is the twentieth installment in the Need for Speed series and the debut title for Ghost Games, who would be established as the primary developer of the series for all subsequent non-mobile installments up until 2020. Rivals was well received by critics at E3 2013 and was awarded with "Best Racing Game" from Game Critics Awards. It also received mostly positive reviews upon release. It was followed in 2015 by the mobile game Need for Speed: No Limits and the unsubtitled reboot of this franchise.

Need for Speed Rivals
Cover art featuring a Ferrari F12 being chased by a Koenigsegg Agera police car
Developer(s)Ghost Games[a]
Publisher(s)Electronic Arts
Director(s)Craig Sullivan
Producer(s)
  • Jamie Keen
  • Leanne Loombe
  • Mat Thomas
Designer(s)James Mouat
Programmer(s)Christian Holmqvist
Artist(s)Christopher Kristiansson
Writer(s)Will Staples
Composer(s)Vanesa Lorena Tate[1]
SeriesNeed for Speed
EngineFrostbite 3
Platform(s)
Release
November 15, 2013
  • PlayStation 4
    • NA: November 15, 2013
    • EU: November 29, 2013
    PS3, Windows, Xbox 360
    • NA: November 19, 2013
    • AU: November 21, 2013
    • EU: November 22, 2013
    Xbox One
    • WW: November 22, 2013
Genre(s)Racing
Mode(s)

Feature edit

 
Need for Speed Rivals features a dynamic weather system.

Need for Speed Rivals is a racing game and features gameplay similar to earlier Need for Speed titles, such as Criterion's Need for Speed: Most Wanted and Need for Speed: Hot Pursuit.[2]Rivals uses the Frostbite 3 engine.[3] The development team opted to target 30 FPS across all platforms instead of 60 FPS, because of the AllDrive feature.

AllDrive is the system used to seamlessly matchmake players within the same open world. Another reason was due to the number of players able to be in the same world at the same time.[4]

Rivals is the first cross-platform next-gen game to achieve a native 1080p across both PlayStation 4 and Xbox One.[5] Talk of resolutions and frame rates became a major point of contention between Sony and Microsoft's new consoles after it emerged that both Call of Duty: Ghosts and Battlefield 4 run at a higher resolution on Sony's PS4 console as compared to Microsoft's Xbox One.[6]

Gameplay edit

Roles and progression edit

After completing the prologue (tutorial), players choose a faction—Cop or Racer—to start their own tasks. Players can switch between factions at a hideout (Racer) or a command post (Cop). Cops can choose different mission routes for patrolling, undercover, and law enforcement.[7]

Most of the story takes place through cutscenes, with the chosen character voicing their opinions of current events in the game. Story progression is made through completing speedlists as a racer, or assignments as a cop.

Missions edit

Rivals features a career progression system for both Cop and Racer.[8] Progression is made by means of Speedlists for Racer and Assignments for Cop, which are sets of objectives which involve dangerous driving, maneuvers, and race standings. Upon completion of each set of objectives, the player levels up and unlocks new content, and is presented with another set of objectives to choose from.[9]

Weapon system edit

Similar to the 2010 Hot Pursuit, players can use weapons, referred to as Pursuit Tech, to attack other players or AI cars, or otherwise defend themselves. Players can equip from two of each side's six available weapons, each of which can be enhanced, although upgrades are limited to a certain level based on the max level of the car's Pursuit Tech. Besides electrostatic field and EMP (electromagnetic pulse), which are the only weapons available to both factions, Cops can deploy shock rams, assemble roadblocks, request helicopter support, or drop spike strips, while Racers can deploy radar jammers, trigger shockwaves, drop stun mines, or activate turbo boosts.[2]

Online system edit

The Autolog system, a competition-between-friends system developed by Criterion for Hot Pursuit, records the player's completion time for each event, Speedlist or Assignment. These times are posted to Speed Walls for local and global leaderboards to be compared to other players' times.[9]

Rivals features a new social system called the AllDrive, which allows players to transition from playing alone to playing with others, described as "destroying the line between single player and multiplayer". This allows players to engage in both cooperative and competitive gameplay.[7] The game also features a dynamic weather system, which makes "the world feel alive in a much bigger sense than any other Need for Speed game".[2]

Vehicle modification edit

Rivals also takes on some gameplay features of earlier Underground titles in the franchise with cues on aesthetic vehicle personalization, such as paint jobs, decals, rims and license plates and liveries can be modified, as well as vehicle performance, and various 'Pursuit Tech' gadgets.[10][11] With the exception for the Aston Martin Vanquish (and most DLC cars), all cars in the game are only available to either the Racers or the Cops.[12]

Map and background edit

Need for Speed Rivals takes place in the fictional Redview County.[13] The open world environment features a similar set-up to Most Wanted, with several jumps, speed traps, and unlockable cars, as well as shortcuts that are not shown on the map.[10][14]

The map's design took heavy inspiration from multiple aspects of the American landscape, with the setting's open world map consisting of over 100 miles (160 km) of road. The north side of the map takes inspiration from Californian coastline towns like Santa Monica, the east side a northern California redwood forest and snowy mountainside based on the Rocky Mountains in Colorado, the south is a rocky desert based on the Grand Canyon in Arizona, and the west and central parts of the map based on contemporary rural America.

Plot edit

The player can choose to play as either a racer or a cop. In the Racer story, the player assumes the role of a street racer known as Zephyr. In the Cop story, the player takes on the role of Lemur, newly initiated police officer. There are also two other police officer who help the player in case he lose the fuggitive. Their names are Charlie and Lincoln. As the player completes the objectives on the Speedlists or Assignments, story cutscenes are revealed, each of which appears to be connected with the other.

In an attempt to make himself known to the public, street racer Zephyr uploads a video of him outrunning the police along the streets of Redview County. Within a few days, other racers begin replicating what Zephyr did in the video. As a result, the racers have become more public in their criminal acts and increasingly more dangerous, committing more acts of damage to property as they speed through the streets. The Redview County Police Department responds by increasing their punitive measures in an attempt to bring the racers to justice, resulting in public backlash. Later on, an RCPD officer named John McManis is injured while attempting to keep up with the racers. Public outcry swings back in support of the police, leading the rookie officer to swear revenge on the racers.

However, further increase in police intimidation and accusations of 'excessive force' leads to all RCPD officers being placed under probationary suspension, while the Federal Bureau of Investigation (FBI) sends in the Vehicle Response Team to take the police's place. Realizing the new threat, Zephyr begins taking on the VRT as he continues to defy the authorities. Angered by Zephyr's recklessness and the lack of response to his actions, the cop decides to go rogue as a vigilante under the name F-8 (alternatively pronounced fate), taking an impounded Ferrari Enzo out to the streets, where he wreaks havoc by wrecking street racers under the guise of a fellow racer. This causes the FBI to take an interest in F-8 and send him an invitation to join the VRT. Knowing this, F-8 immediately gives up his vigilante persona and accepts the invitation. At the same time, all police units have been called back on active duty.

Zephyr eventually discovers who F-8 really is and decides to retaliate, stealing a decommissioned Koenigsegg Agera police car and respraying it in his style. He then uses the car to attract police attention and wreck police units coming after him. Later on, the RCPD has been cleared of all accusations against its officers, causing public outrage as the VRT stays in Redview County. The increase in police activity and discontent over the violent arrests of street racers leads Zephyr to release a public message to the RCPD, demanding that they stop their brutality. He then issues an open challenge to both the racers and the cops, a race around Redview County, so that the two sides of the law could resolve their differences once and for all. Meanwhile, F-8, now a top officer at the VRT, is tasked with locating Zephyr and taking him down, being the only one able to do so. He eventually succeeds in intercepting Zephyr's radio communications. Upon learning of Zephyr's message, F-8 sets out to stop the infamous street racer for good.

Endings edit

There are two endings, one for each side. As with all preceding story cutscenes, these two endings appear to be connected to each other.

At the end of the Racer story, right after he completes the decisive race, Zephyr smashes into a police blockade, causing him to crash violently. A subsequent news report shows Zephyr's car smoking heavily, suggesting he is very likely to have been killed in the crash. However, Zephyr is revealed to have just survived the crash. While barely awake, he starts up his badly damaged car in an attempt to drive away.

At the end of the Cop story, just as he successfully takes down Zephyr, F-8 loses control of his car and wrecks it in a crash, leaving him in critical condition. A following news report reveals that F-8 has already been discharged from the police force for his dangerous and reckless actions. Sometime later, with Zephyr seemingly never heard from again, F-8, now driving the Enzo he stole from the police impound earlier, has emerged as the new top racer in Redview County, issuing a challenge to everyone via a video.

History edit

After the commercial and critical success of 2010's Need for Speed: Hot Pursuit,[15] Criterion Games executives stated that they wanted to draw from the series' roots and re-introduce old Need for Speed ideals.

However, in 2011, EA Black Box released Need for Speed: The Run, which received mixed reviews.[16][17][18][improper synthesis?]

In 2012, EA Labels president Frank Gibeau said that although he was proud of the Black Box-developed installment, "he didn't want a 60, I want an 80+".[19] On the subject of EA Black Box, Gibeau said the publisher would not be changing its alternating studio strategy.[19]

At Electronic Entertainment Expo 2012, Criterion vice president Alex Ward announced that the days of random developers churning out yearly Need for Speed installments were over. Ward would not confirm that all Need for Speed titles for the future would be developed wholly by Criterion, but did say that the studio would have "strong involvement" in them.[20][21]

With EA Canada and Black Box restructured and refocused towards online and free-to-play games in February 2012,[22] EA had already formed a new studio in 2011, EA Gothenburg. Based in Gothenburg, Sweden, it was reported that the studio would focus on development games using the Frostbite game engine.[23][24][25] Also reported was that the studio was developing a game "in the Need For Speed franchise".[26]

According to the CVs of employees, much of the studio's staff had worked previously on major racing titles, including Forza Horizon, Need for Speed: The Run, Project Gotham Racing and Race Pro.[26]

On October 22, 2012, the series main developer Criterion Games confirmed that EA Gothenburg was working on a title in the Need for Speed franchise, but did not reveal the level of involvement or when the title would be released.[27]

On November 15, 2012, EA Gothenburg was rebranded as Ghost Games. Ghost's website went live around the same time and called for potential staff to apply for a range of open positions.[28][29]

On May 23, 2013, EA confirmed their next Need for Speed game, Rivals, with a teaser trailer,[7] following marketing material tease days before.[30][31] It was also confirmed that Rivals was in the works at EA's Swedish games developer Ghost Games in partnership with Criterion Games.[32][33] Ghost is headed up by former DICE executive producer Marcus Nilsson, who previously led development on games including Battlefield 2: Modern Combat, Battlefield 2142 and Shift 2: Unleashed.[34]

The team asserted that while Rivals will be released on both current and next-gen systems, the versions would "ultimately be the same", aside from the graphics would look different, and next-gen would provide for more dynamic weather and gameplay.[35]

On August 30, 2013, Ghost Games head Marcus Nilsson stated that the studio had been given complete charge of the Need for Speed franchise and that the franchise being bounced between multiple EA studios was not "consistent" with different game types.[36][37]

On September 16, 2013, Criterion Games had its staff numbers reduced to 17 people total, as the majority of the studio moved over to Ghost Games UK to work with Need for Speed games.[38][39] Due to this, what remained of Criterion Games began work on a project of their own.[40]

Because of the low sales of Most Wanted on the Wii U and PlayStation Vita, Rivals was not developed for those platforms.[41]

Marketing and release edit

 
Promotion at Gamescom 2013

Rivals was released for PlayStation 3, Windows, and Xbox 360 on November 19, 2013 in North America,[42] November 21 in Australia, and November 22 in Europe.[42] The PlayStation 4 version was released in North America a few days earlier, on November 15, 2013, as a launch title for the system, and on November 29 in Europe.[42] The Xbox One version was released worldwide on 22 November 2013.[42][43]

On October 21, 2014, Need for Speed Rivals Complete Edition was released. It features all DLC packs (as well as all pre-order bonuses previously re-released in the "Fully Loaded Garage" DLC pack) along with the main game.[44]

Reception edit

Need for Speed Rivals was well received by critics at E3 2013 and was awarded with "Best Racing Game" from Game Critics Awards.[63] Previewers who had access to Rivals called the game a spiritual successor to 1999's Need for Speed: High Stakes, citing similar gameplay style.[64] Others called it an improved version of Criterion's Hot Pursuit, citing similar gameplay mechanics.[65]

Need for Speed Rivals received mostly positive reviews upon release. Aggregate review website Metacritic gave the PlayStation 4 version 80/100,[47] the Xbox One version 75/100,[49] the PlayStation 3 version 80/100,[46] the Windows version 76/100,[45] and the Xbox 360 version 76/100.[48]

During the 17th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated Need for Speed Rivals for "Racing Game of the Year".[66]

Steve Hannley of Hardcore Gamer gave the game a 4.5/5, saying "It’s raw, visceral, intense and boasts a ton of replay value thanks to over one hundred events and seamless online multiplayer."[67] Jeff Gerstmann from Giant Bomb gave the game a 3/5, praising the game's gameplay and soundtrack but criticized the lack of amount players allowed on the online multiplayer. Gerstmann also noted that the PC version was locked at 30 frames-per-second and stated that "is especially ridiculous", but still considered the PC version the best looking version.[59] GameZone's Mike Splechta gave the PS4 version an 8.5/10, stating "For a game that touts speed in its name, Need for Speed: Rivals delivers on every front. It's gorgeous, fast and definitely furious."[58] Daniel Krupa for IGN scored the game an 8.0 and stated: "Fast, furious, and fun. NFS: Rivals blends Hot Pursuit and Most Wanted to great effect."[60] Philip Kollar of Polygon gave the game an 8.5 out of 10, writing: "Need for Speed Rivals' technical shortcomings are frustrating primarily because almost everything else about the game is so well-designed and impressive. It builds on the series' legacy but also stretches into meaningful new directions. It may hit a few bumps, but if this is what Ghost Games can pull off in their first release and the first next-gen Need for Speed, the future is bright for this franchise."[62] Andrew Reiner of Game Informer gave high praise to the online multiplayer interactivity, stressing that the online features create an experience unlike any other. Reiner also called the game's visuals "drop dead gorgeous", and complimented the playability for making the game feel "silky smooth". Reiner gave the game a 9/10 and had minor criticisms.[54] Nick Pino from GamesRadar also praised the visuals and controls, calling them "absolutely gorgeous" and "slick" respectively. Pino was critical of the car customization and damage, but commended the game world for feeling alive.[55] Eurogamer's Martin Robinson gave the game a 9/10 and called it "fantastic". He spoke well of the overall action gameplay, the points system, the sound design of the cars, the visuals, and the world design. Robinson's main criticisms were concerning the "obnoxious" soundtrack, the inability to pause the game, the world size, and the vehicle takedown systems.[53]

Negative reception centered around the many bugs and glitches in the game, and frustrations around the game's lack of dedicated servers, triggering frequent host migration. There were also many clashing game features which caused frustrations for players, such as cops chasing players for no reason at all and the inability to pause the game at any time. Ghost Games also removed the ability to change from automatic to manual transmission.[68][69]

Notes edit

  1. ^ Additional work by Criterion Games.

References edit

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External links edit

  • Official website
  • Need for Speed Rivals at MobyGames
  • Need for Speed Rivals at IMDb  

need, speed, rivals, 2013, racing, video, game, developed, collaboration, between, ghost, games, criterion, games, published, electronic, arts, twentieth, installment, need, speed, series, debut, title, ghost, games, would, established, primary, developer, ser. Need for Speed Rivals is a 2013 racing video game developed in a collaboration between Ghost Games and Criterion Games and published by Electronic Arts It is the twentieth installment in the Need for Speed series and the debut title for Ghost Games who would be established as the primary developer of the series for all subsequent non mobile installments up until 2020 Rivals was well received by critics at E3 2013 and was awarded with Best Racing Game from Game Critics Awards It also received mostly positive reviews upon release It was followed in 2015 by the mobile game Need for Speed No Limits and the unsubtitled reboot of this franchise Need for Speed RivalsCover art featuring a Ferrari F12 being chased by a Koenigsegg Agera police carDeveloper s Ghost Games a Publisher s Electronic ArtsDirector s Craig SullivanProducer s Jamie Keen Leanne Loombe Mat ThomasDesigner s James MouatProgrammer s Christian HolmqvistArtist s Christopher KristianssonWriter s Will StaplesComposer s Vanesa Lorena Tate 1 SeriesNeed for SpeedEngineFrostbite 3Platform s PlayStation 4 PlayStation 3 Windows Xbox 360 Xbox OneReleaseNovember 15 2013 PlayStation 4NA November 15 2013EU November 29 2013PS3 Windows Xbox 360NA November 19 2013AU November 21 2013EU November 22 2013Xbox OneWW November 22 2013Genre s RacingMode s Single player multiplayer Contents 1 Feature 2 Gameplay 2 1 Roles and progression 2 2 Missions 2 3 Weapon system 2 4 Online system 2 5 Vehicle modification 2 6 Map and background 3 Plot 3 1 Endings 4 History 5 Marketing and release 6 Reception 7 Notes 8 References 9 External linksFeature edit nbsp Need for Speed Rivals features a dynamic weather system Need for Speed Rivals is a racing game and features gameplay similar to earlier Need for Speed titles such as Criterion s Need for Speed Most Wanted and Need for Speed Hot Pursuit 2 Rivals uses the Frostbite 3 engine 3 The development team opted to target 30 FPS across all platforms instead of 60 FPS because of the AllDrive feature AllDrive is the system used to seamlessly matchmake players within the same open world Another reason was due to the number of players able to be in the same world at the same time 4 Rivals is the first cross platform next gen game to achieve a native 1080p across both PlayStation 4 and Xbox One 5 Talk of resolutions and frame rates became a major point of contention between Sony and Microsoft s new consoles after it emerged that both Call of Duty Ghosts and Battlefield 4 run at a higher resolution on Sony s PS4 console as compared to Microsoft s Xbox One 6 Gameplay editRoles and progression edit After completing the prologue tutorial players choose a faction Cop or Racer to start their own tasks Players can switch between factions at a hideout Racer or a command post Cop Cops can choose different mission routes for patrolling undercover and law enforcement 7 Most of the story takes place through cutscenes with the chosen character voicing their opinions of current events in the game Story progression is made through completing speedlists as a racer or assignments as a cop Missions edit Rivals features a career progression system for both Cop and Racer 8 Progression is made by means of Speedlists for Racer and Assignments for Cop which are sets of objectives which involve dangerous driving maneuvers and race standings Upon completion of each set of objectives the player levels up and unlocks new content and is presented with another set of objectives to choose from 9 Weapon system edit Similar to the 2010 Hot Pursuit players can use weapons referred to as Pursuit Tech to attack other players or AI cars or otherwise defend themselves Players can equip from two of each side s six available weapons each of which can be enhanced although upgrades are limited to a certain level based on the max level of the car s Pursuit Tech Besides electrostatic field and EMP electromagnetic pulse which are the only weapons available to both factions Cops can deploy shock rams assemble roadblocks request helicopter support or drop spike strips while Racers can deploy radar jammers trigger shockwaves drop stun mines or activate turbo boosts 2 Online system edit The Autolog system a competition between friends system developed by Criterion for Hot Pursuit records the player s completion time for each event Speedlist or Assignment These times are posted to Speed Walls for local and global leaderboards to be compared to other players times 9 Rivals features a new social system called the AllDrive which allows players to transition from playing alone to playing with others described as destroying the line between single player and multiplayer This allows players to engage in both cooperative and competitive gameplay 7 The game also features a dynamic weather system which makes the world feel alive in a much bigger sense than any other Need for Speed game 2 Vehicle modification edit Rivals also takes on some gameplay features of earlier Underground titles in the franchise with cues on aesthetic vehicle personalization such as paint jobs decals rims and license plates and liveries can be modified as well as vehicle performance and various Pursuit Tech gadgets 10 11 With the exception for the Aston Martin Vanquish and most DLC cars all cars in the game are only available to either the Racers or the Cops 12 Map and background edit Need for Speed Rivals takes place in the fictional Redview County 13 The open world environment features a similar set up to Most Wanted with several jumps speed traps and unlockable cars as well as shortcuts that are not shown on the map 10 14 The map s design took heavy inspiration from multiple aspects of the American landscape with the setting s open world map consisting of over 100 miles 160 km of road The north side of the map takes inspiration from Californian coastline towns like Santa Monica the east side a northern California redwood forest and snowy mountainside based on the Rocky Mountains in Colorado the south is a rocky desert based on the Grand Canyon in Arizona and the west and central parts of the map based on contemporary rural America Plot editThe player can choose to play as either a racer or a cop In the Racer story the player assumes the role of a street racer known as Zephyr In the Cop story the player takes on the role of Lemur newly initiated police officer There are also two other police officer who help the player in case he lose the fuggitive Their names are Charlie and Lincoln As the player completes the objectives on the Speedlists or Assignments story cutscenes are revealed each of which appears to be connected with the other In an attempt to make himself known to the public street racer Zephyr uploads a video of him outrunning the police along the streets of Redview County Within a few days other racers begin replicating what Zephyr did in the video As a result the racers have become more public in their criminal acts and increasingly more dangerous committing more acts of damage to property as they speed through the streets The Redview County Police Department responds by increasing their punitive measures in an attempt to bring the racers to justice resulting in public backlash Later on an RCPD officer named John McManis is injured while attempting to keep up with the racers Public outcry swings back in support of the police leading the rookie officer to swear revenge on the racers However further increase in police intimidation and accusations of excessive force leads to all RCPD officers being placed under probationary suspension while the Federal Bureau of Investigation FBI sends in the Vehicle Response Team to take the police s place Realizing the new threat Zephyr begins taking on the VRT as he continues to defy the authorities Angered by Zephyr s recklessness and the lack of response to his actions the cop decides to go rogue as a vigilante under the name F 8 alternatively pronounced fate taking an impounded Ferrari Enzo out to the streets where he wreaks havoc by wrecking street racers under the guise of a fellow racer This causes the FBI to take an interest in F 8 and send him an invitation to join the VRT Knowing this F 8 immediately gives up his vigilante persona and accepts the invitation At the same time all police units have been called back on active duty Zephyr eventually discovers who F 8 really is and decides to retaliate stealing a decommissioned Koenigsegg Agera police car and respraying it in his style He then uses the car to attract police attention and wreck police units coming after him Later on the RCPD has been cleared of all accusations against its officers causing public outrage as the VRT stays in Redview County The increase in police activity and discontent over the violent arrests of street racers leads Zephyr to release a public message to the RCPD demanding that they stop their brutality He then issues an open challenge to both the racers and the cops a race around Redview County so that the two sides of the law could resolve their differences once and for all Meanwhile F 8 now a top officer at the VRT is tasked with locating Zephyr and taking him down being the only one able to do so He eventually succeeds in intercepting Zephyr s radio communications Upon learning of Zephyr s message F 8 sets out to stop the infamous street racer for good Endings edit There are two endings one for each side As with all preceding story cutscenes these two endings appear to be connected to each other At the end of the Racer story right after he completes the decisive race Zephyr smashes into a police blockade causing him to crash violently A subsequent news report shows Zephyr s car smoking heavily suggesting he is very likely to have been killed in the crash However Zephyr is revealed to have just survived the crash While barely awake he starts up his badly damaged car in an attempt to drive away At the end of the Cop story just as he successfully takes down Zephyr F 8 loses control of his car and wrecks it in a crash leaving him in critical condition A following news report reveals that F 8 has already been discharged from the police force for his dangerous and reckless actions Sometime later with Zephyr seemingly never heard from again F 8 now driving the Enzo he stole from the police impound earlier has emerged as the new top racer in Redview County issuing a challenge to everyone via a video History editAfter the commercial and critical success of 2010 s Need for Speed Hot Pursuit 15 Criterion Games executives stated that they wanted to draw from the series roots and re introduce old Need for Speed ideals However in 2011 EA Black Box released Need for Speed The Run which received mixed reviews 16 17 18 improper synthesis In 2012 EA Labels president Frank Gibeau said that although he was proud of the Black Box developed installment he didn t want a 60 I want an 80 19 On the subject of EA Black Box Gibeau said the publisher would not be changing its alternating studio strategy 19 At Electronic Entertainment Expo 2012 Criterion vice president Alex Ward announced that the days of random developers churning out yearly Need for Speed installments were over Ward would not confirm that all Need for Speed titles for the future would be developed wholly by Criterion but did say that the studio would have strong involvement in them 20 21 With EA Canada and Black Box restructured and refocused towards online and free to play games in February 2012 22 EA had already formed a new studio in 2011 EA Gothenburg Based in Gothenburg Sweden it was reported that the studio would focus on development games using the Frostbite game engine 23 24 25 Also reported was that the studio was developing a game in the Need For Speed franchise 26 According to the CVs of employees much of the studio s staff had worked previously on major racing titles including Forza Horizon Need for Speed The Run Project Gotham Racing and Race Pro 26 On October 22 2012 the series main developer Criterion Games confirmed that EA Gothenburg was working on a title in the Need for Speed franchise but did not reveal the level of involvement or when the title would be released 27 On November 15 2012 EA Gothenburg was rebranded as Ghost Games Ghost s website went live around the same time and called for potential staff to apply for a range of open positions 28 29 On May 23 2013 EA confirmed their next Need for Speed game Rivals with a teaser trailer 7 following marketing material tease days before 30 31 It was also confirmed that Rivals was in the works at EA s Swedish games developer Ghost Games in partnership with Criterion Games 32 33 Ghost is headed up by former DICE executive producer Marcus Nilsson who previously led development on games including Battlefield 2 Modern Combat Battlefield 2142 and Shift 2 Unleashed 34 The team asserted that while Rivals will be released on both current and next gen systems the versions would ultimately be the same aside from the graphics would look different and next gen would provide for more dynamic weather and gameplay 35 On August 30 2013 Ghost Games head Marcus Nilsson stated that the studio had been given complete charge of the Need for Speed franchise and that the franchise being bounced between multiple EA studios was not consistent with different game types 36 37 On September 16 2013 Criterion Games had its staff numbers reduced to 17 people total as the majority of the studio moved over to Ghost Games UK to work with Need for Speed games 38 39 Due to this what remained of Criterion Games began work on a project of their own 40 Because of the low sales of Most Wanted on the Wii U and PlayStation Vita Rivals was not developed for those platforms 41 Marketing and release edit nbsp Promotion at Gamescom 2013Rivals was released for PlayStation 3 Windows and Xbox 360 on November 19 2013 in North America 42 November 21 in Australia and November 22 in Europe 42 The PlayStation 4 version was released in North America a few days earlier on November 15 2013 as a launch title for the system and on November 29 in Europe 42 The Xbox One version was released worldwide on 22 November 2013 42 43 On October 21 2014 Need for Speed Rivals Complete Edition was released It features all DLC packs as well as all pre order bonuses previously re released in the Fully Loaded Garage DLC pack along with the main game 44 Reception editReceptionAggregate scoreAggregatorScoreMetacriticPC 76 100 45 PS3 80 100 46 PS4 80 100 47 X360 76 100 48 XONE 75 100 49 Review scoresPublicationScoreComputer and Video Games8 10 50 Destructoid8 10 51 Edge7 10 52 Eurogamer9 10 53 Game Informer9 10 54 GameSpot8 10 56 GamesRadar nbsp nbsp nbsp nbsp nbsp 55 GameTrailers8 4 10 57 GameZone8 5 10 58 Giant Bomb nbsp nbsp nbsp nbsp nbsp 59 IGN8 10 60 Official Xbox Magazine US 8 10 61 Polygon8 5 10 62 Need for Speed Rivals was well received by critics at E3 2013 and was awarded with Best Racing Game from Game Critics Awards 63 Previewers who had access to Rivals called the game a spiritual successor to 1999 s Need for Speed High Stakes citing similar gameplay style 64 Others called it an improved version of Criterion s Hot Pursuit citing similar gameplay mechanics 65 Need for Speed Rivals received mostly positive reviews upon release Aggregate review website Metacritic gave the PlayStation 4 version 80 100 47 the Xbox One version 75 100 49 the PlayStation 3 version 80 100 46 the Windows version 76 100 45 and the Xbox 360 version 76 100 48 During the 17th Annual D I C E Awards the Academy of Interactive Arts amp Sciences nominated Need for Speed Rivals for Racing Game of the Year 66 Steve Hannley of Hardcore Gamer gave the game a 4 5 5 saying It s raw visceral intense and boasts a ton of replay value thanks to over one hundred events and seamless online multiplayer 67 Jeff Gerstmann from Giant Bomb gave the game a 3 5 praising the game s gameplay and soundtrack but criticized the lack of amount players allowed on the online multiplayer Gerstmann also noted that the PC version was locked at 30 frames per second and stated that is especially ridiculous but still considered the PC version the best looking version 59 GameZone s Mike Splechta gave the PS4 version an 8 5 10 stating For a game that touts speed in its name Need for Speed Rivals delivers on every front It s gorgeous fast and definitely furious 58 Daniel Krupa for IGN scored the game an 8 0 and stated Fast furious and fun NFS Rivals blends Hot Pursuit and Most Wanted to great effect 60 Philip Kollar of Polygon gave the game an 8 5 out of 10 writing Need for Speed Rivals technical shortcomings are frustrating primarily because almost everything else about the game is so well designed and impressive It builds on the series legacy but also stretches into meaningful new directions It may hit a few bumps but if this is what Ghost Games can pull off in their first release and the first next gen Need for Speed the future is bright for this franchise 62 Andrew Reiner of Game Informer gave high praise to the online multiplayer interactivity stressing that the online features create an experience unlike any other Reiner also called the game s visuals drop dead gorgeous and complimented the playability for making the game feel silky smooth Reiner gave the game a 9 10 and had minor criticisms 54 Nick Pino from GamesRadar also praised the visuals and controls calling them absolutely gorgeous and slick respectively Pino was critical of the car customization and damage but commended the game world for feeling alive 55 Eurogamer s Martin Robinson gave the game a 9 10 and called it fantastic He spoke well of the overall action gameplay the points system the sound design of the cars the visuals and the world design Robinson s main criticisms were concerning the obnoxious soundtrack the inability to pause the game the world size and the vehicle takedown systems 53 Negative reception centered around the many bugs and glitches in the game and frustrations around the game s lack of dedicated servers triggering frequent host migration There were also many clashing game features which caused frustrations for players such as cops chasing players for no reason at all and the inability to pause the game at any time Ghost Games also removed the ability to change from automatic to manual transmission 68 69 Notes edit Additional work by Criterion Games References edit Vanesa Lorena Tate Vanesa Lorena Tate Archived from the original on 3 December 2013 Retrieved 29 November 2013 a b c Robinson Martin 15 May 2013 How Far Cry 3 and UK racing veterans are helping bring Need for Speed to the next generation Eurogamer net Archived from the original on 15 December 2020 Retrieved 23 May 2013 Next Gen Racing Need for Speed 24 May 2013 Archived from the original on 24 May 2013 Retrieved 24 May 2013 Yin Wesley 23 August 2013 Why Need for Speed Rivals runs at 30 frames per second Eurogamer Archived from the original on 1 October 2015 Retrieved 26 November 2013 Robinson Martin 13 November 2013 Need for Speed Rivals runs at 1080p on Xbox One and PS4 Eurogamer Archived from the original on 19 October 2015 Retrieved 26 November 2013 News Need for Speed Rivals hits native 1080p on Xbox One and PS4 ComputerAndVideoGames com 13 November 2013 Archived from the original on 21 November 2013 Retrieved 26 November 2013 a b c News Need for Speed Rivals announced for current and next gen ComputerAndVideoGames com Archived from the original on 7 June 2013 Retrieved 23 May 2013 Scullion Chris 20 August 2013 Need For Speed Rivals trailer shows undercover cop mode ComputerAndVideoGames com Archived from the original on 23 December 2013 Retrieved 8 May 2014 a b Yin Wesley 20 August 2013 Need for Speed Rivals career can t be played the same way twice Eurogamer Archived from the original on 24 November 2013 Retrieved 26 November 2013 a b How Ghost Games hopes to put itself on the map with Need for Speed Rivals Polygon 14 November 2012 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Review Public enemy Polygon 18 November 2013 Archived from the original on 22 January 2014 Retrieved 28 January 2014 Titanfall sweeps the E3 2013 Game Critic Awards VG247 3 July 2013 Archived from the original on 3 December 2013 Retrieved 26 November 2013 E3 2013 Need for Speed Rivals EGMNOW Retrieved 26 November 2013 Need for Speed Rivals get your motor running VG247 18 October 2013 Archived from the original on 3 December 2013 Retrieved 26 November 2013 2014 Awards Category Details Racing Game of the Year interactive org Academy of Interactive Arts amp Sciences Retrieved 28 November 2023 Hannley Steve 16 November 2013 Review Need for Speed Rivals Hardcore Gamer Archived from the original on 18 November 2013 Retrieved 16 November 2013 Need For Speed s AllDrive isn t all that VideoGamer com 25 November 2013 Archived from the original on 4 March 2016 Retrieved 5 February 2014 Need for Speed Rivals not so wanted Quarter to Three 26 November 2013 Archived from the original on 3 February 2014 Retrieved 5 February 2014 External links editOfficial website Need for Speed Rivals at MobyGames Need for Speed Rivals at IMDb nbsp Retrieved from https en wikipedia org w index php title Need for Speed Rivals amp oldid 1189701143, wikipedia, wiki, book, books, library,

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