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Need for Speed: Carbon

Need for Speed: Carbon is a 2006 racing video game and the tenth installment in the Need for Speed series. Developed by EA Canada, Rovio Mobile, and EA Black Box, and published by Electronic Arts, it was released on October 30, 2006, for the PlayStation 2, PlayStation 3, Xbox, Xbox 360, GameCube, Windows, and Mac OS X, and on November 19, 2006 as a launch title for the Wii and in 2008 for arcade cabinets. The game sees players conducting illegal street races within the fictional city of Palmont City, with the game's main story taking place after the events of Need for Speed: Most Wanted and focusing on the player's character taking control of the city from various street-racing gangs. While the gameplay is similar to its predecessor, Carbon introduced a number of new features, including crews and racing wingmen, Touge-styled racing events, and greater customization options.

Need for Speed: Carbon
European cover art featuring a Mitsubishi Lancer Evolution IX and a Dodge Challenger drifting through a corner.
Developer(s)
Publisher(s)
Composer(s)Trevor Morris
SeriesNeed for Speed
Platform(s)
Release
October 30, 2006
  • PSP, GC, GBA, and DS
    • NA: October 30, 2006
    • EU: November 3, 2006
    • AU: November 9, 2006
    PC, PS2, & Xbox 360
    • NA: October 30, 2006
    • EU: November 3, 2006
    • AU: November 16, 2006
    Xbox
    • NA: October 30, 2006
    • AU: November 9, 2006
    • EU: November 10, 2006
    PS3
    • NA: November 16, 2006
    • AU: March 22, 2007
    • EU: March 23, 2007
    Wii
    • NA: November 19, 2006
    • EU: December 8, 2006
    • AU: December 14, 2006
    Macintosh
    • NA: August 17, 2007
    Arcade
Genre(s)Racing
Mode(s)

Alongside console, home computer, and arcade versions, the game also received portable editions for the PlayStation Portable, Game Boy Advance, Nintendo DS,[2] and Zeebo,[3] titled Need for Speed: Carbon – Own the City. While the portable games featured similar gameplay to the console version, they included new/modified gameplay elements, a different setting and storyline, and a different selection of AI teammates.

Upon the release of Carbon, the game received positive reviews from critics, though it faced some criticism over elements of its gameplay mechanics, including a lack of emphasis on police chases compared to its predecessor. A special Collector's Edition version of the title was developed for PlayStation 2, Windows and Xbox 360, and included additional content including new cars, new customization items, and new events for two of its game modes. The game was later succeeded by Need for Speed: ProStreet in 2007.

As of 2021, download versions of the game are no longer available for purchase in any online stores, and online play was shutdown on September 1.[4][5]

Gameplay

Overview

 
A heavily modified Audi Le Mans quattro compared to a stock Lamborghini Murciélago LP-640, showing the "Autosculpt" feature of the game.

In the game, players take part in illegal street races that focus on different styles of races, utilizing a variety of licensed real-world cars (available at the time of the game's development and release) that can be upgraded and customized with new parts, while contending with the involvement of the police in their efforts to impede the player. Racing Events focus on competitive races with other drivers on circuits or point-to-point routes, checkpoint races, and races involving sprints or drifting (the latter being absent in its predecessor), with players able to use Nitrous Oxide and Speedbreaker whenever needed – either to help win races or get out of tight spots – both of which recharge over time. The game itself features four game modes – Career, Quick Race, Challenge Series, and Multiplayer – with the latter featuring online gameplay available in all console and PC versions of the game, except the Wii's edition.

The game operates on the same gameplay mechanics used in previous entries in the series, including its predecessor Most Wanted, though Carbon introduced new elements. A new element exclusive to Carbon is Canyon events – special racing events styled after Japanese Tōge racing, in which players compete in competitive racing on canyon roads outside the game's main setting. These events consist of sprints, drifting and duel events, in which the latter two feature a majority of destructible guardrails that the player must avoid crashing through or risk losing these respective events as a result. Duel events on these circuits operate differently to events involving major rival racers in Need for Speed games, as these are conducted across two stages on a canyon circuit – in each stage, one driver acts as the chaser and pursues the other at close proximity, with the first stage seeing the player as the chaser and scoring points the closer they can tail their opponent, while in the second stage their opponent becomes the chaser and the player must keep as much distance as possible to avoid losing too many points before the stage is completed. At the end of both stages, the car who took the lead wins if their score is positive, otherwise, their opponent wins if they turned it negative. Apart from scores, an instant win is possible depending on which mode the Duel is conducted in – in Career mode, the player can win instantly if they can stay ahead of their opponent for ten seconds, but lose if they fall behind for too long; in Online Multiplayer, a player wins if their opponent crashes through a guardrail.

Police pursuits, a staple of the series, function similar to Most Wanted in that police can turn up at any time during a race and attempt to impede the player during the event, except in Canyon Race events and checkpoint races; in Career mode, the police can also turn up during Free Roam, but will not act against the player unless they have a warrant (for evading a previous pursuit) or committed an offence in their sight, whereupon they focus on blocking in and arresting the player unless they can lose them and find a safe spot to hide until they lose their heat. As the player is pursued, they can either attempt to evade the cops or knock them out of action by ramming their cars or using destructible props called Pursuit Breakers to impede their pursuit, though extensive pursuits will cause the player's heat level to rise, leading to stronger pursuit tactics including spike-strips, roadblocks, and the involvement of state/federal authorities. Carbon modified the pursuit function by making police less dominant in arrest tactics at higher heat levels, and reducing the chance a Pursuit Breaker blocks/destroys a pursuing vehicle.

Licensed real-world cars used in the game are divided into three tiers (performance level) and three classes – Exotic, Tuner, and Muscle. For example, a Nissan 240SX is a tier 1 tuner car, while a Corvette Z06 is a tier 3 muscle car. Each car class also has advantages and disadvantages in terms of driving styles. Tuner cars are the best ones about handling and cornering capability, while they have lower top speed and acceleration rates than the other two classes. Muscle cars have the best acceleration but they are very difficult for handling than the Exotics and Tuners. Exotic cars have the highest top speed rates, better handling than the Muscle cars but the lower than the Tuner Cars. Cars receive visual damage during the game, but no physical damage. Cars can be upgraded in performance through new components and fine-tuning of each component – such upgrades can help, for example, to improve speed, or improve braking. Carbon added the ability to customize visual parts via autosculpt parts, which allow adjustments of components for example, while adding flexibility with vinyls and decals by allowing them to be placed in layers over each other, with the ability to modify these in shape and size, and place them anywhere on the car. Additional cars and customization parts can be acquired through completing Reward Cards – each card consists of a set of challenges for the player to complete across the game modes, and reward the player either with a new vehicle to use or new parts for customization.

Career Mode

The game's main mode focuses on the player competing in races against rival street racing crews, instead of individual racers like in Most Wanted and Underground 2. When starting in Career mode, players must choose a class that is not only permanent for their playthrough in this mode, but also dictates which of the initial three districts in the game's setting they begin in and which racing events are available first. Additional cars and classes become unlocked as the player progresses in this mode; any cars earned from Reward Cards for Quick Race mode are also available but without limitation. Players operate their own crew in Career mode and can recruit AI wingmen to assist them, each of whom operates under a different role – Blocker, Drafter, and Scout – and specialty – Fixer, Mechanic, and Fabricator. The type of role and specialty that each wingman operate under dictates how they assist the player – some can find shortcuts during races, while others can help to reduce police heat – with their role also dictating which car they drive in; the first two wingmen the player unlocks have their cars match the player's chosen class. During races, players may use their wingmen for a period of time, after which they must wait a while until their wingmen gauge has recharged before they can use them again.

To win career mode, players compete in races against other crews to secure territory – each district has a number of territories, each controlled either by the district's main crew or a minor crew through a series of racing events. Winning a majority of the races in a territory converts control to the player's crew and unlocks additional races elsewhere. Races that have been won can be engaged again, but the prize money offered is reduced as a result. Taking control of all territories will unlock a duel event with the main crew's boss, in which winning the event will allow the player to unlock special rewards, in a similar manner to the rewards offered in rival events in Most Wanted. As the player accumulates territories, they can lose any earned by losing control over its racing events to minor crews, either by failing to defeat them in takeover challenges or forfeiting the right to do so.

Quick Race

Quick Race mode allows players to create custom events for single-player or multiplayer – both splitscreen or online – making use of any circuit and cars in the game, and altering various factors such as the difficulty of opponents, track conditions and so forth; what cars and circuits can be used depends on the player's progress in Career mode, though all players can be allowed to use wingmen they have unlocked in these events, provided this option is allowed.

Challenge Series

Challenge Series consists of a series of racing events that are divided into 12 categories, each divided further into three difficulty levels. Each challenge event requires the player to complete a specific goal, depending on the type of event, using a set car on a specific course in the game. Players may choose any category to begin with, unlike in Most Wanted, but must complete in order of Easy to Hard. Completing all of the difficulty levels of a challenge unlocks either a new car or customization option for the player to use in other modes.

Online Multiplayer

Online Multiplayer mode focuses on two exclusive events for multiple players – Pursuit Knockout and Pursuit Tag:

  • In Pursuit Knockout, players compete in laps of a circuit, with each player in last place being knocked out and returning as cops to hinder the other players. The winner is the player who ends the race in first place.
  • In Pursuit Tag, one player is a racer and must evade the others, who operate as the cops. If the player is arrested by another, they switch roles. The winner is the player who spends the most time as the racer.

Plot

Setting

Carbon takes place within the fictional city of Palmont, which encompasses four boroughs linked by a highway system; Kempton, which houses the city's industrial complexes; Downtown, which houses the city's metropolitan and financial buildings; Fortuna, which houses the city's residential area; and Silverton, which houses the city's casino & resort facilities. The city is also surrounded by three canyons known as East, West, and Carbon, which feature their own layout of the route, but which are not connected to Palmont. In the game's story, which takes place during a fixed period at night, the player is not able to access Silverton until they have made progress in career mode and only can access the canyon routes during events.

Story

The player assumes the role of a street racer who, several years prior to their involvement in the events of Most Wanted, took part in a major street race around Palmont for a large cash prize against three other racers, each leader of a street racing crew: Kenji, leader of the Bushido; Angie, leader of the 21st Street; and Wolf, leader of the T.F.K. However, the racers were ambushed by the Palmont Police Department (PPD), who immobilized the player's opponents with an EMP and began arresting everyone involved. The player escaped with the help of Darius (Tahmoh Penikett), another street racer, and their former girlfriend Nikki (Emmanuelle Vaugier); before leaving she handed over the bag containing the race's prize money, which later turned out to contain paper.

Following their time in Rockport, the player returns to Palmont but is pursued along a canyon route by former police sergeant Nathan Cross, who now works as a bounty hunter and seeks revenge against them. After a crash causes the player to lose their car, Cross attempts to arrest them for the bounty on their head but is stopped by Darius, now leading his own crew called the Stacked Deck, who pays him off. Offering to help them, Darius asks Nikki, who now dates him, to assist despite her belief that the player betrayed everyone for the prize money. With Nikki's help, the player receives two crew members to help in races and a safehouse to operate from. On Darius' advice, the player begins taking part in street races for control over territories controlled by rival crews across three of the city's main boroughs. In the process, they also engage against Kenji, Angie and Wolf, defeating them and securing a member of their crew to aid them, each of whom confides in the player that they suspect someone else set up both them and each crew member's former bosses.[6]

After securing all three boroughs, Darius calls a meeting with the player, only to reveal that he sought to use the player to take control of the city from the other crews, betraying them to Cross. After leaving, Nikki arrives to save the player after making a secret deal with Cross. She soon reveals that Darius was responsible for setting up the player for the theft of the prize money  – Darius had tipped off the police, and in the chaos that ensued, switched out the prize money while leaving the player to take the blame by helping them escape the police sting.[7] Now aware of the truth, Nikki sides with the player to help take control of the last city borough, leading Darius to reinforce his crew with assistance from Kenji, Angie and Wolf to prevent this.[8] The player eventually defeats Darius and his crew, gaining control of all of Palmont's territory and wins Darius's Audi Le Mans quattro in a pink slip, despite Darius warning them to enjoy their victory before someone faster than them takes over.[9]

Development

Need for Speed: Carbon was first shown in EA's montage at Nintendo's E3 2006 conference and booth and was the cover story in the Game Informer magazine issue from July. Carbon is the first in the Need for Speed series to be released for PlayStation 3 and Wii seventh generation consoles and also the final in the series to be released for Xbox, GameCube, and Game Boy Advance. Carbon features some of cars of its predecessors, namely Need for Speed: Underground 2 and Need for Speed: Most Wanted, but also incorporates many new additions including the Audi Le Mans quattro, the Chrysler 300C SRT 8, Chevrolet's Chevelle SS, and the Alfa Romeo Brera. Carbon features the Canadian actress and model Emmanuelle Vaugier as Nikki, the player's main source of help and ally in the Career storyline. The game is available for use with Mac OS X.[10] Need for Speed: Carbon debuted at number one on the UK All Format Gaming Chart on its first week of release, beating Konami's Pro Evolution Soccer.[11]

Carbon was also the first game in the series to feature detailed character animations for the Windows and seventh-generation releases using facial motion capture, where in-game models of characters such as Neville, Wolf, Angie and Kenji appear in real-time cutscenes taunting or remarking the player in a race or at certain points.[12] This has however been omitted on the sixth-generation and Wii versions due to platform limitations.

The Need for Speed: Carbon – Collector's Edition was released for PlayStation 2, Windows, and Xbox 360. It features 4 exclusive cars, 10 pre-tuned cars, 6 new races, 3 unique challenge events, 10 unique vinyls and a Bonus DVD showing the making of Carbon and showcasing all the cars used in the game. The Collector's Edition also features alternate box art and a metallic-finish sleeve encasing the case of the game. Although the Mac edition doesn't display the Collector's Edition title, it contains all Collector's Edition features. The downloaded version of the game features the Ultimate Performance Kit, 2006 Pagani Zonda F and the 1971 Dodge Challenger R/T. An arcade version of the same name was released by EA Arcades in 2008.[1][13]

The arcade version was developed by Global VR.

Soundtrack

The game features a licensed soundtrack by EA Trax just like other games developed by EA. Unlike most other games, there are different songs depending on what car category your using. For Tuners, it mostly plays electronica music performed by artists like Gary Numan, Ladytron, The Presets, as well as Melody (who is known for portraying the Bushido crew member Yumi in the game) . For Muscles, they mostly play rock songs performed by artists like Eagles of Death Metal, Wolfmother, and Kyuss. For Exotics, its mostly rap songs performed by Ekstrak, Pharrell, Sway, Spank Rock, and Dynamite MC. These songs can only be heard during free roam or checkpoint races. The game also has a composed soundtrack performed by Trevor Morris that mostly play during race sequences and canyon duels. Some of the pursuit chase music performed by Paul Linford that was originally featured in Need For Speed: Most Wanted also play during pursuit chases.

Reception

Need for Speed: Carbon was met with generally positive reviews. IGN gave the PC version an 8.2 out of 10[33] and the PlayStation 3 version a 7.9 out of 10.[34] GameSpot gave praise for adding more movie clips, customization and solid gameplay, but was critical about frustrating boss battles and underutilizing police chases.[42]

Electronic Gaming Monthly gave the game an average score of 8.0.[43] Hyper's Daniel Wilks commends the game for its "large gameworld", but criticises it for its easy drift course mechanics and the actors in the cutscenes.[44] The Australian video game talk show Good Game gave the game a 5/10.[45]

Need for Speed: Carbon has sold 3.2 million copies in the United States.[46] Its PlayStation 2 version received a "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[47] indicating sales of at least 600,000 copies in the United Kingdom.[48]

Need for Speed: Carbon – Own the City

Gameplay

Own the City features similar gameplay to the console editions, but while the Autosculpt function, Canyon Race events and drifting events are absent, the portable edition allows for free-roaming around the game's setting of Coast City, offers three new racing events, and modification to some of the gameplay mechanics. The new events consist of Escape, in which players attempt to escape from a rival crew's territory; Delivery, in which players and their crew race to a designated area with a package and attempt to beat other racers doing the same thing; and Crew Takedown, in which players to eliminate a set number of rival racers to win. During free roam, the player can explore the city and seek out crates scattered across the game's setting, in a similar manner to the hidden package system in Grand Theft Auto, which when broken unlock rewards ranging from cash to game art. Police pursuits can occur in Own the City, but only in free roam; the player is not pursued during racing events.

Players can hire up to five wingmen for their racing crew, in which two members may be active for use in racing events, though like Carbon they cannot be used in the game's Lap Knockout, Escape, and Crew Takedown events. Wingmen are divided into three classes – Brawlers, Drafters, and Assassins. While the first two classes operate in a similar manner to Carbon's wingmen roles of Blockers and Drafters respectively, Assassins replace the console's role of Scouts, and can be used to take out multiple rivals with deployable spike strips. The game's main mode of gameplay requires players to take control of territory – unlike the setting of Palmont, Coast City features around 13 areas of territory across 6 districts, with each area that is conquered unlocking new items for purchase and a new wingman for the player to recruit.

Plot

The player and their brother Mick compete in an illegal street race with two other racers, seeking to see who will own the whole of Coast City amongst them. However, the race ends in a terrible car crash that kills Mick and leaves the player in the hospital with amnesia. In the aftermath of Mick's death, his control over the city's territories is divided up between various street racing crews. When the player wakes up six months later, they are greeted by Mick's girlfriend Sara and his wingman Carter, both of whom help the player regain their memories of the race when visiting their brother's grave.

The player sets out to find who killed Mick, forming a crew to help them race and defeat the other crews, regaining territory and asking the defeated crew bosses what they know about the race's accident. During this time, Sara disappears. Eventually, the player is informed that a young driver named Buddy caused the crash, whereupon a crew boss known as EX helps the player to locate Buddy. When they confront the driver, the player learns that Buddy was hired by someone to kill Mick, and hands them a phone. Upon completing more races, the player encounters and defeats an undercover police officer named MK, who uses his connection with the city's police to trace Buddy's employer. The player soon discovers that EX planned Mick's murder, and so pursues after and defeats him, leaving him to be apprehended by MK and the city police.

Sara soon returns and instructs the player to race her, whereupon she reveals that the player arranged for EX to kill Mick. Sara reveals that the player's brother had a monstrous personality that led to her and the player being hurt, so the player arranged for Mick to be killed in an accident during a race to be rid of him, thus allowing Sara and themselves to be free. Sara soon embraces her freedom, handing over Mick's watch and stating how different the player is to him.

References

  1. ^ a b . Monkey Gamesroom. Archived from the original on February 4, 2013. Retrieved March 20, 2014.
  2. ^ "Need for Speed Carbon: Own the City Review". IGN. November 1, 2008. Retrieved June 24, 2008.
  3. ^ Alexander, Leigh (May 27, 2009). "Zeebo Officially Launches In Brazil With FIFA, Need For Speed, Brain Challenge". Think Services. Retrieved January 18, 2010.
  4. ^ EA_David (May 31, 2021). "An-announcement-about-some-older-NFS-titles". EA Answers HQ. Retrieved June 15, 2021.
  5. ^ Max_Joker (May 31, 2021). "Sun is setting on some older NFS titles – it's not you, it's us". r/needforspeed. Retrieved June 10, 2021.
  6. ^ Electronic Arts (2006). Need for Speed: Carbon (PlayStation 2). Electronic Arts. Need For Speed Carbon – various cutscenes after unlocking Sal, Colin of TFK, Yumi of Bushido, and Samson of 21st Street.
  7. ^ Electronic Arts (2006). Need for Speed: Carbon (PlayStation 2). Electronic Arts. Need For Speed Carbon cutscene after beating the last crew.
  8. ^ Electronic Arts (2006). Need for Speed: Carbon (PlayStation 2). Electronic Arts. Need For Speed Carbon Cutscene after unlocking Nikki.
  9. ^ Electronic Arts (2006). Need for Speed: Carbon (PlayStation 2). Electronic Arts. Need For Speed Carbon Cutscene after beating Darius.
  10. ^ . Archived from the original on December 20, 2008. Retrieved December 30, 2008.
  11. ^ . November 13, 2006. Archived from the original on September 26, 2007. Retrieved November 13, 2006.
  12. ^ Orvalho, Verónica Costa; Orvalho, João (2011). "Character Animation: Past, Present and Future". Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments. doi:10.4018/978-1-60960-567-4.ch004.
  13. ^ . PrimeTime Amusements. Archived from the original on October 16, 2014. Retrieved March 20, 2014.
  14. ^ "Aggregate score for PC at Metacritic". Metacritic.
  15. ^ "Aggregate score for Xbox 360 at Metacritic". Metacritic.
  16. ^ "Aggregate score for PlayStation 3 at Metacritic". Metacritic.
  17. ^ "Aggregate score for GameCube at Metacritic". Metacritic.
  18. ^ "Aggregate score for PlayStation 2 at Metacritic". Metacritic.
  19. ^ "Aggregate score for Xbox at Metacritic". Metacritic.
  20. ^ "Aggregate score for PlayStation Portable at Metacritic". Metacritic.
  21. ^ "Aggregate score for Nintendo DS at Metacritic". Metacritic.
  22. ^ "Aggregate score for Wii at Metacritic". Metacritic.
  23. ^ . Archived from the original on July 16, 2013.
  24. ^ . Archived from the original on February 29, 2012.
  25. ^ . Archived from the original on February 28, 2012.
  26. ^ . Archived from the original on December 17, 2011.
  27. ^ . Archived from the original on December 19, 2011.
  28. ^ . Archived from the original on July 24, 2013.
  29. ^ . Archived from the original on July 20, 2013.
  30. ^ . Archived from the original on July 23, 2013.
  31. ^ . Archived from the original on December 22, 2011.
  32. ^ . Archived from the original on July 19, 2013.
  33. ^ a b "PC review at IGN". November 2021.
  34. ^ a b "PlayStation 3 review at IGN". November 2021.
  35. ^ "GameCube review at IGN". November 2021.
  36. ^ "Xbox review at IGN". November 2021.
  37. ^ "Nintendo DS review at IGN". November 2021.
  38. ^ "Wii review at IGN". November 2021.
  39. ^ "PlayStation Portable review at IGN". November 2021.
  40. ^ "Game Boy Advance review at IGN". November 2021.
  41. ^ Play magazine review, issue 151, Imagine Publishing
  42. ^ "Need for Speed Carbon Review". GameSpot. Retrieved June 24, 2022.
  43. ^ "PC Game, Need for Speed: Carbon". Archived from the original on July 18, 2012.
  44. ^ Wilks, Daniel (December 2006). "Need for Speed: Carbon". Hyper. Next Media (158): 72. ISSN 1320-7458.
  45. ^ "Good Game stories – Need for Speed: Carbon". Australian Broadcasting Corporation. December 5, 2006.
  46. ^ Totu, Florian (October 22, 2009). "100 million Need for Speed Games Have Been Sold to This Day". Softpedia. SoftNews NET SRL. from the original on April 2, 2012. Retrieved August 22, 2015.
  47. ^ . Entertainment and Leisure Software Publishers Association. Archived from the original on May 20, 2009.
  48. ^ Caoili, Eric (November 26, 2008). . Gamasutra. Archived from the original on September 18, 2017.

External links

  • Need for Speed: Carbon at MobyGames
  • Need for Speed: Carbon – Own the City (PlayStation Portable) at MobyGames
  • Need for Speed: Carbon – Own the City (Nintendo DS) at MobyGames
  • Need For Speed: Carbon (2006 Video Game) at IMDb

need, speed, carbon, 2006, racing, video, game, tenth, installment, need, speed, series, developed, canada, rovio, mobile, black, published, electronic, arts, released, october, 2006, playstation, playstation, xbox, xbox, gamecube, windows, november, 2006, lau. Need for Speed Carbon is a 2006 racing video game and the tenth installment in the Need for Speed series Developed by EA Canada Rovio Mobile and EA Black Box and published by Electronic Arts it was released on October 30 2006 for the PlayStation 2 PlayStation 3 Xbox Xbox 360 GameCube Windows and Mac OS X and on November 19 2006 as a launch title for the Wii and in 2008 for arcade cabinets The game sees players conducting illegal street races within the fictional city of Palmont City with the game s main story taking place after the events of Need for Speed Most Wanted and focusing on the player s character taking control of the city from various street racing gangs While the gameplay is similar to its predecessor Carbon introduced a number of new features including crews and racing wingmen Touge styled racing events and greater customization options Need for Speed CarbonEuropean cover art featuring a Mitsubishi Lancer Evolution IX and a Dodge Challenger drifting through a corner Developer s EA Canada EA Black Box PC Team Fusion PSP Exient Entertainment DS Pocketeers GBA Rovio Mobile mobile Global VR arcade Publisher s Electronic Arts Global VR arcade Composer s Trevor MorrisSeriesNeed for SpeedPlatform s Windows Mac OS X PlayStation 2 PlayStation 3 Xbox Xbox 360 GameCube Wii Zeebo Arcade 1 Game Boy Advance Nintendo DS PlayStation Portable Mobile phoneReleaseOctober 30 2006 PSP GC GBA and DSNA October 30 2006EU November 3 2006AU November 9 2006PC PS2 amp Xbox 360NA October 30 2006EU November 3 2006AU November 16 2006XboxNA October 30 2006AU November 9 2006EU November 10 2006PS3NA November 16 2006AU March 22 2007EU March 23 2007WiiNA November 19 2006EU December 8 2006AU December 14 2006MacintoshNA August 17 2007ArcadeNA 2008Genre s RacingMode s Single player multiplayerAlongside console home computer and arcade versions the game also received portable editions for the PlayStation Portable Game Boy Advance Nintendo DS 2 and Zeebo 3 titled Need for Speed Carbon Own the City While the portable games featured similar gameplay to the console version they included new modified gameplay elements a different setting and storyline and a different selection of AI teammates Upon the release of Carbon the game received positive reviews from critics though it faced some criticism over elements of its gameplay mechanics including a lack of emphasis on police chases compared to its predecessor A special Collector s Edition version of the title was developed for PlayStation 2 Windows and Xbox 360 and included additional content including new cars new customization items and new events for two of its game modes The game was later succeeded by Need for Speed ProStreet in 2007 As of 2021 download versions of the game are no longer available for purchase in any online stores and online play was shutdown on September 1 4 5 Contents 1 Gameplay 1 1 Overview 1 2 Career Mode 1 3 Quick Race 1 4 Challenge Series 1 5 Online Multiplayer 2 Plot 2 1 Setting 2 2 Story 3 Development 4 Soundtrack 5 Reception 6 Need for Speed Carbon Own the City 6 1 Gameplay 6 2 Plot 7 References 8 External linksGameplay EditOverview Edit A heavily modified Audi Le Mans quattro compared to a stock Lamborghini Murcielago LP 640 showing the Autosculpt feature of the game In the game players take part in illegal street races that focus on different styles of races utilizing a variety of licensed real world cars available at the time of the game s development and release that can be upgraded and customized with new parts while contending with the involvement of the police in their efforts to impede the player Racing Events focus on competitive races with other drivers on circuits or point to point routes checkpoint races and races involving sprints or drifting the latter being absent in its predecessor with players able to use Nitrous Oxide and Speedbreaker whenever needed either to help win races or get out of tight spots both of which recharge over time The game itself features four game modes Career Quick Race Challenge Series and Multiplayer with the latter featuring online gameplay available in all console and PC versions of the game except the Wii s edition The game operates on the same gameplay mechanics used in previous entries in the series including its predecessor Most Wanted though Carbon introduced new elements A new element exclusive to Carbon is Canyon events special racing events styled after Japanese Tōge racing in which players compete in competitive racing on canyon roads outside the game s main setting These events consist of sprints drifting and duel events in which the latter two feature a majority of destructible guardrails that the player must avoid crashing through or risk losing these respective events as a result Duel events on these circuits operate differently to events involving major rival racers in Need for Speed games as these are conducted across two stages on a canyon circuit in each stage one driver acts as the chaser and pursues the other at close proximity with the first stage seeing the player as the chaser and scoring points the closer they can tail their opponent while in the second stage their opponent becomes the chaser and the player must keep as much distance as possible to avoid losing too many points before the stage is completed At the end of both stages the car who took the lead wins if their score is positive otherwise their opponent wins if they turned it negative Apart from scores an instant win is possible depending on which mode the Duel is conducted in in Career mode the player can win instantly if they can stay ahead of their opponent for ten seconds but lose if they fall behind for too long in Online Multiplayer a player wins if their opponent crashes through a guardrail Police pursuits a staple of the series function similar to Most Wanted in that police can turn up at any time during a race and attempt to impede the player during the event except in Canyon Race events and checkpoint races in Career mode the police can also turn up during Free Roam but will not act against the player unless they have a warrant for evading a previous pursuit or committed an offence in their sight whereupon they focus on blocking in and arresting the player unless they can lose them and find a safe spot to hide until they lose their heat As the player is pursued they can either attempt to evade the cops or knock them out of action by ramming their cars or using destructible props called Pursuit Breakers to impede their pursuit though extensive pursuits will cause the player s heat level to rise leading to stronger pursuit tactics including spike strips roadblocks and the involvement of state federal authorities Carbon modified the pursuit function by making police less dominant in arrest tactics at higher heat levels and reducing the chance a Pursuit Breaker blocks destroys a pursuing vehicle Licensed real world cars used in the game are divided into three tiers performance level and three classes Exotic Tuner and Muscle For example a Nissan 240SX is a tier 1 tuner car while a Corvette Z06 is a tier 3 muscle car Each car class also has advantages and disadvantages in terms of driving styles Tuner cars are the best ones about handling and cornering capability while they have lower top speed and acceleration rates than the other two classes Muscle cars have the best acceleration but they are very difficult for handling than the Exotics and Tuners Exotic cars have the highest top speed rates better handling than the Muscle cars but the lower than the Tuner Cars Cars receive visual damage during the game but no physical damage Cars can be upgraded in performance through new components and fine tuning of each component such upgrades can help for example to improve speed or improve braking Carbon added the ability to customize visual parts via autosculpt parts which allow adjustments of components for example while adding flexibility with vinyls and decals by allowing them to be placed in layers over each other with the ability to modify these in shape and size and place them anywhere on the car Additional cars and customization parts can be acquired through completing Reward Cards each card consists of a set of challenges for the player to complete across the game modes and reward the player either with a new vehicle to use or new parts for customization Career Mode Edit The game s main mode focuses on the player competing in races against rival street racing crews instead of individual racers like in Most Wanted and Underground 2 When starting in Career mode players must choose a class that is not only permanent for their playthrough in this mode but also dictates which of the initial three districts in the game s setting they begin in and which racing events are available first Additional cars and classes become unlocked as the player progresses in this mode any cars earned from Reward Cards for Quick Race mode are also available but without limitation Players operate their own crew in Career mode and can recruit AI wingmen to assist them each of whom operates under a different role Blocker Drafter and Scout and specialty Fixer Mechanic and Fabricator The type of role and specialty that each wingman operate under dictates how they assist the player some can find shortcuts during races while others can help to reduce police heat with their role also dictating which car they drive in the first two wingmen the player unlocks have their cars match the player s chosen class During races players may use their wingmen for a period of time after which they must wait a while until their wingmen gauge has recharged before they can use them again To win career mode players compete in races against other crews to secure territory each district has a number of territories each controlled either by the district s main crew or a minor crew through a series of racing events Winning a majority of the races in a territory converts control to the player s crew and unlocks additional races elsewhere Races that have been won can be engaged again but the prize money offered is reduced as a result Taking control of all territories will unlock a duel event with the main crew s boss in which winning the event will allow the player to unlock special rewards in a similar manner to the rewards offered in rival events in Most Wanted As the player accumulates territories they can lose any earned by losing control over its racing events to minor crews either by failing to defeat them in takeover challenges or forfeiting the right to do so Quick Race Edit Quick Race mode allows players to create custom events for single player or multiplayer both splitscreen or online making use of any circuit and cars in the game and altering various factors such as the difficulty of opponents track conditions and so forth what cars and circuits can be used depends on the player s progress in Career mode though all players can be allowed to use wingmen they have unlocked in these events provided this option is allowed Challenge Series Edit Challenge Series consists of a series of racing events that are divided into 12 categories each divided further into three difficulty levels Each challenge event requires the player to complete a specific goal depending on the type of event using a set car on a specific course in the game Players may choose any category to begin with unlike in Most Wanted but must complete in order of Easy to Hard Completing all of the difficulty levels of a challenge unlocks either a new car or customization option for the player to use in other modes Online Multiplayer Edit Online Multiplayer mode focuses on two exclusive events for multiple players Pursuit Knockout and Pursuit Tag In Pursuit Knockout players compete in laps of a circuit with each player in last place being knocked out and returning as cops to hinder the other players The winner is the player who ends the race in first place In Pursuit Tag one player is a racer and must evade the others who operate as the cops If the player is arrested by another they switch roles The winner is the player who spends the most time as the racer Plot EditSetting Edit Carbon takes place within the fictional city of Palmont which encompasses four boroughs linked by a highway system Kempton which houses the city s industrial complexes Downtown which houses the city s metropolitan and financial buildings Fortuna which houses the city s residential area and Silverton which houses the city s casino amp resort facilities The city is also surrounded by three canyons known as East West and Carbon which feature their own layout of the route but which are not connected to Palmont In the game s story which takes place during a fixed period at night the player is not able to access Silverton until they have made progress in career mode and only can access the canyon routes during events Story Edit The player assumes the role of a street racer who several years prior to their involvement in the events of Most Wanted took part in a major street race around Palmont for a large cash prize against three other racers each leader of a street racing crew Kenji leader of the Bushido Angie leader of the 21st Street and Wolf leader of the T F K However the racers were ambushed by the Palmont Police Department PPD who immobilized the player s opponents with an EMP and began arresting everyone involved The player escaped with the help of Darius Tahmoh Penikett another street racer and their former girlfriend Nikki Emmanuelle Vaugier before leaving she handed over the bag containing the race s prize money which later turned out to contain paper Following their time in Rockport the player returns to Palmont but is pursued along a canyon route by former police sergeant Nathan Cross who now works as a bounty hunter and seeks revenge against them After a crash causes the player to lose their car Cross attempts to arrest them for the bounty on their head but is stopped by Darius now leading his own crew called the Stacked Deck who pays him off Offering to help them Darius asks Nikki who now dates him to assist despite her belief that the player betrayed everyone for the prize money With Nikki s help the player receives two crew members to help in races and a safehouse to operate from On Darius advice the player begins taking part in street races for control over territories controlled by rival crews across three of the city s main boroughs In the process they also engage against Kenji Angie and Wolf defeating them and securing a member of their crew to aid them each of whom confides in the player that they suspect someone else set up both them and each crew member s former bosses 6 After securing all three boroughs Darius calls a meeting with the player only to reveal that he sought to use the player to take control of the city from the other crews betraying them to Cross After leaving Nikki arrives to save the player after making a secret deal with Cross She soon reveals that Darius was responsible for setting up the player for the theft of the prize money Darius had tipped off the police and in the chaos that ensued switched out the prize money while leaving the player to take the blame by helping them escape the police sting 7 Now aware of the truth Nikki sides with the player to help take control of the last city borough leading Darius to reinforce his crew with assistance from Kenji Angie and Wolf to prevent this 8 The player eventually defeats Darius and his crew gaining control of all of Palmont s territory and wins Darius s Audi Le Mans quattro in a pink slip despite Darius warning them to enjoy their victory before someone faster than them takes over 9 Development EditNeed for Speed Carbon was first shown in EA s montage at Nintendo s E3 2006 conference and booth and was the cover story in the Game Informer magazine issue from July Carbon is the first in the Need for Speed series to be released for PlayStation 3 and Wii seventh generation consoles and also the final in the series to be released for Xbox GameCube and Game Boy Advance Carbon features some of cars of its predecessors namely Need for Speed Underground 2 and Need for Speed Most Wanted but also incorporates many new additions including the Audi Le Mans quattro the Chrysler 300C SRT 8 Chevrolet s Chevelle SS and the Alfa Romeo Brera Carbon features the Canadian actress and model Emmanuelle Vaugier as Nikki the player s main source of help and ally in the Career storyline The game is available for use with Mac OS X 10 Need for Speed Carbon debuted at number one on the UK All Format Gaming Chart on its first week of release beating Konami s Pro Evolution Soccer 11 Carbon was also the first game in the series to feature detailed character animations for the Windows and seventh generation releases using facial motion capture where in game models of characters such as Neville Wolf Angie and Kenji appear in real time cutscenes taunting or remarking the player in a race or at certain points 12 This has however been omitted on the sixth generation and Wii versions due to platform limitations The Need for Speed Carbon Collector s Edition was released for PlayStation 2 Windows and Xbox 360 It features 4 exclusive cars 10 pre tuned cars 6 new races 3 unique challenge events 10 unique vinyls and a Bonus DVD showing the making of Carbon and showcasing all the cars used in the game The Collector s Edition also features alternate box art and a metallic finish sleeve encasing the case of the game Although the Mac edition doesn t display the Collector s Edition title it contains all Collector s Edition features The downloaded version of the game features the Ultimate Performance Kit 2006 Pagani Zonda F and the 1971 Dodge Challenger R T An arcade version of the same name was released by EA Arcades in 2008 1 13 The arcade version was developed by Global VR Soundtrack EditThe game features a licensed soundtrack by EA Trax just like other games developed by EA Unlike most other games there are different songs depending on what car category your using For Tuners it mostly plays electronica music performed by artists like Gary Numan Ladytron The Presets as well as Melody who is known for portraying the Bushido crew member Yumi in the game For Muscles they mostly play rock songs performed by artists like Eagles of Death Metal Wolfmother and Kyuss For Exotics its mostly rap songs performed by Ekstrak Pharrell Sway Spank Rock and Dynamite MC These songs can only be heard during free roam or checkpoint races The game also has a composed soundtrack performed by Trevor Morris that mostly play during race sequences and canyon duels Some of the pursuit chase music performed by Paul Linford that was originally featured in Need For Speed Most Wanted also play during pursuit chases Reception EditReceptionAggregate scoreAggregatorScoreMetacritic PC 78 100 14 X360 77 100 15 PS3 75 100 16 GC 75 100 17 PS2 74 100 18 Xbox 74 100 19 PSP 73 100 20 NDS 70 100 21 Wii 67 100 22 Review scoresPublicationScoreGameSpot PSP 7 9 10 23 PC X360 Xbox amp NDS 7 6 10 24 25 26 27 PS2 PS3 amp GC 7 4 10 28 29 30 Wii 7 1 10 31 GBA 6 5 10 32 IGN PC 8 2 10 33 PS3 7 9 10 34 GC amp Xbox 7 8 10 35 36 NDS 7 5 10 37 Wii 7 4 10 38 PSP amp GBA 7 0 10 39 40 Play76 41 Need for Speed Carbon was met with generally positive reviews IGN gave the PC version an 8 2 out of 10 33 and the PlayStation 3 version a 7 9 out of 10 34 GameSpot gave praise for adding more movie clips customization and solid gameplay but was critical about frustrating boss battles and underutilizing police chases 42 Electronic Gaming Monthly gave the game an average score of 8 0 43 Hyper s Daniel Wilks commends the game for its large gameworld but criticises it for its easy drift course mechanics and the actors in the cutscenes 44 The Australian video game talk show Good Game gave the game a 5 10 45 Need for Speed Carbon has sold 3 2 million copies in the United States 46 Its PlayStation 2 version received a Double Platinum sales award from the Entertainment and Leisure Software Publishers Association ELSPA 47 indicating sales of at least 600 000 copies in the United Kingdom 48 Need for Speed Carbon Own the City EditGameplay Edit Own the City features similar gameplay to the console editions but while the Autosculpt function Canyon Race events and drifting events are absent the portable edition allows for free roaming around the game s setting of Coast City offers three new racing events and modification to some of the gameplay mechanics The new events consist of Escape in which players attempt to escape from a rival crew s territory Delivery in which players and their crew race to a designated area with a package and attempt to beat other racers doing the same thing and Crew Takedown in which players to eliminate a set number of rival racers to win During free roam the player can explore the city and seek out crates scattered across the game s setting in a similar manner to the hidden package system in Grand Theft Auto which when broken unlock rewards ranging from cash to game art Police pursuits can occur in Own the City but only in free roam the player is not pursued during racing events Players can hire up to five wingmen for their racing crew in which two members may be active for use in racing events though like Carbon they cannot be used in the game s Lap Knockout Escape and Crew Takedown events Wingmen are divided into three classes Brawlers Drafters and Assassins While the first two classes operate in a similar manner to Carbon s wingmen roles of Blockers and Drafters respectively Assassins replace the console s role of Scouts and can be used to take out multiple rivals with deployable spike strips The game s main mode of gameplay requires players to take control of territory unlike the setting of Palmont Coast City features around 13 areas of territory across 6 districts with each area that is conquered unlocking new items for purchase and a new wingman for the player to recruit Plot Edit The player and their brother Mick compete in an illegal street race with two other racers seeking to see who will own the whole of Coast City amongst them However the race ends in a terrible car crash that kills Mick and leaves the player in the hospital with amnesia In the aftermath of Mick s death his control over the city s territories is divided up between various street racing crews When the player wakes up six months later they are greeted by Mick s girlfriend Sara and his wingman Carter both of whom help the player regain their memories of the race when visiting their brother s grave The player sets out to find who killed Mick forming a crew to help them race and defeat the other crews regaining territory and asking the defeated crew bosses what they know about the race s accident During this time Sara disappears Eventually the player is informed that a young driver named Buddy caused the crash whereupon a crew boss known as EX helps the player to locate Buddy When they confront the driver the player learns that Buddy was hired by someone to kill Mick and hands them a phone Upon completing more races the player encounters and defeats an undercover police officer named MK who uses his connection with the city s police to trace Buddy s employer The player soon discovers that EX planned Mick s murder and so pursues after and defeats him leaving him to be apprehended by MK and the city police Sara soon returns and instructs the player to race her whereupon she reveals that the player arranged for EX to kill Mick Sara reveals that the player s brother had a monstrous personality that led to her and the player being hurt so the player arranged for Mick to be killed in an accident during a race to be rid of him thus allowing Sara and themselves to be free Sara soon embraces her freedom handing over Mick s watch and stating how different the player is to him References Edit a b Arcade Machines Driving Arcade Machines Need For Speed Carbon Twin Driving Arcade Machine Monkey Gamesroom Archived from the original on February 4 2013 Retrieved March 20 2014 Need for Speed Carbon Own the City Review IGN November 1 2008 Retrieved June 24 2008 Alexander Leigh May 27 2009 Zeebo Officially Launches In Brazil With FIFA Need For Speed Brain Challenge Think Services Retrieved January 18 2010 EA David May 31 2021 An announcement about some older NFS titles EA Answers HQ Retrieved June 15 2021 Max Joker May 31 2021 Sun is setting on some older NFS titles it s not you it s us r needforspeed Retrieved June 10 2021 Electronic Arts 2006 Need for Speed Carbon PlayStation 2 Electronic Arts Need For Speed Carbon various cutscenes after unlocking Sal Colin of TFK Yumi of Bushido and Samson of 21st Street Electronic Arts 2006 Need for Speed Carbon PlayStation 2 Electronic Arts Need For Speed Carbon cutscene after beating the last crew Electronic Arts 2006 Need for Speed Carbon PlayStation 2 Electronic Arts Need For Speed Carbon Cutscene after unlocking Nikki Electronic Arts 2006 Need for Speed Carbon PlayStation 2 Electronic Arts Need For Speed Carbon Cutscene after beating Darius EA gt GAMEFINDER gt Need for Speed Carbon Archived from the original on December 20 2008 Retrieved December 30 2008 Christmas charts take shape November 13 2006 Archived from the original on September 26 2007 Retrieved November 13 2006 Orvalho Veronica Costa Orvalho Joao 2011 Character Animation Past Present and Future Business Technological and Social Dimensions of Computer Games Multidisciplinary Developments doi 10 4018 978 1 60960 567 4 ch004 Need For Speed Carbon Standard Model PrimeTime Amusements Archived from the original on October 16 2014 Retrieved March 20 2014 Aggregate score for PC at Metacritic Metacritic Aggregate score for Xbox 360 at Metacritic Metacritic Aggregate score for PlayStation 3 at Metacritic Metacritic Aggregate score for GameCube at Metacritic Metacritic Aggregate score for PlayStation 2 at Metacritic Metacritic Aggregate score for Xbox at Metacritic Metacritic Aggregate score for PlayStation Portable at Metacritic Metacritic Aggregate score for Nintendo DS at Metacritic Metacritic Aggregate score for Wii at Metacritic Metacritic PlayStation Portable review at GameSpot Archived from the original on July 16 2013 PC review at GameSpot Archived from the original on February 29 2012 Xbox 360 review at GameSpot Archived from the original on February 28 2012 Xbox review at GameSpot Archived from the original on December 17 2011 Nintendo DS review at GameSpot Archived from the original on December 19 2011 PlayStation 3 review at GameSpot Archived from the original on July 24 2013 PlayStation 2 review at GameSpot Archived from the original on July 20 2013 GameCube review at GameSpot Archived from the original on July 23 2013 Wii review at GameSpot Archived from the original on December 22 2011 Game Boy Advance review at GameSpot Archived from the original on July 19 2013 a b PC review at IGN November 2021 a b PlayStation 3 review at IGN November 2021 GameCube review at IGN November 2021 Xbox review at IGN November 2021 Nintendo DS review at IGN November 2021 Wii review at IGN November 2021 PlayStation Portable review at IGN November 2021 Game Boy Advance review at IGN November 2021 Play magazine review issue 151 Imagine Publishing Need for Speed Carbon Review GameSpot Retrieved June 24 2022 PC Game Need for Speed Carbon Archived from the original on July 18 2012 Wilks Daniel December 2006 Need for Speed Carbon Hyper Next Media 158 72 ISSN 1320 7458 Good Game stories Need for Speed Carbon Australian Broadcasting Corporation December 5 2006 Totu Florian October 22 2009 100 million Need for Speed Games Have Been Sold to This Day Softpedia SoftNews NET SRL Archived from the original on April 2 2012 Retrieved August 22 2015 ELSPA Sales Awards Double Platinum Entertainment and Leisure Software Publishers Association Archived from the original on May 20 2009 Caoili Eric November 26 2008 ELSPA Wii Fit Mario Kart Reach Diamond Status In UK Gamasutra Archived from the original on September 18 2017 External links EditNeed for Speed Carbon at MobyGames Need for Speed Carbon Own the City PlayStation Portable at MobyGames Need for Speed Carbon Own the City Nintendo DS at MobyGames Need For Speed Carbon 2006 Video Game at IMDb Retrieved from https en wikipedia org w index php title Need for Speed Carbon amp oldid 1145924340, wikipedia, wiki, book, books, library,

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