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Messiah (video game)

Messiah is an action-adventure video game developed by Shiny Entertainment and published by Interplay. The game was promoted for its tessellation technology, which was claimed to drastically increase or reduce the number of polygons based on the speed of the system running the game. Messiah received a mixed response from reviewers.

Messiah
North American cover art
Developer(s)Shiny Entertainment
Publisher(s)Interplay Entertainment
Producer(s)Stuart Roch
Designer(s)David Perry
Programmer(s)Michael Saxs Persson
Composer(s)Jesper Kyd
Platform(s)Microsoft Windows
Release
Genre(s)Action-adventure
Mode(s)Single-player

Plot Edit

The player controls Bob, a putto sent by God to remove the corruption and sin on Earth. The dictator of Earth, Father Prime, is conducting experiments into other dimensions on the dark side of the Moon. Soon after landing on Earth, Bob's existence is deemed illegal and he finds himself hunted by police, along with the military. Meanwhile, Father Prime's experiments succeed in bringing Satan into the mortal plane. After making his way through the cyberpunk city of Faktur, Bob confronts and defeats Father Prime. Bob is then asked to return by God, telling him that if humans are prepared to tamper with His creations, there is no place for Him on Earth and leave them to their own devices. Bob refuses, and this turns out to be a ruse by Satan to lead the cherub astray.

After making his way through the industrial parts of the city, Bob infiltrates a nuclear power station and transports himself to the facility on the dark side of the Moon, ultimately confronting and banishing Satan, which destroys the facility. Bob is then thrown onto a barren part of the Moon. Bob repeatedly requests God to take him home but is met with silence.

Gameplay Edit

The game is set sometime in the distant future. The environment is a comedic take on a cyberpunk city. The levels are large and relatively open in both the horizontal and vertical dimensions. The player, as Bob, is able to fly around at great heights, although his small wings can only carry him a limited distance from the ground, necessitating a combination of climbing and flying, and so the gameplay environment features a great deal of vertical movement and exploration.

While in his cherub form, Bob is defenseless and can very easily be killed; however, he may possess any biological lifeform by jumping into their body. The most common type of lifeform is human, and Bob will spend much of his time jumping from one to another. Other examples include rats, cyborgs and aliens. In more difficult levels, Bob can only possess another body when the target is oblivious to his presence, thus adding a stealth element to the game.

Once in control of a host, he can interact with the environment and non-player characters (NPCs) by using switches or weapons and fighting in unarmed combat. Some switches require a specific human host to activate (e.g. a scientist is required to access a secure laboratory area, or a radiation worker to handle live nuclear material); these form the basis for the game's puzzles. Other puzzles include using Bob's wings to access somewhere out of reach or too small for a host body to enter.

Most humans will ignore Bob, or be intrigued by him. The police and security force, however, will shoot on sight, as will the Chots - a separatist, cannibalistic humanoid race who regularly appear in street battles with the police in hopes of driving the Fathers out of power. As Bob progresses through the game, his reputation precedes him, and he is actively sought after by the police.

Development Edit

Lead designer David Perry intended Messiah to be targeted towards adults, in contrast to Shiny's previous games such as Earthworm Jim,[3] and predominantly towards males.[4]

The development team heavily touted the game's tessellation technology, which they said could reduce or increase the number of polygons displayed in real time based on the hardware running the game, thereby maximizing the level of detail possible on any given hardware setup, stabilizing the frame rate, and enabling real-time interpolation and volumetric lighting.[3][5][6] In a 1997 interview Perry said Shiny had filed for a patent on the technology.[7]

The character models were built in 3D Studio.[3] The game's characters were all animated using motion capture, with a person with dwarfism serving as the motion capture actor for Bob.[3][6]

It was announced that Messiah would be released simultaneously for the PC and PlayStation in the second quarter of 1998,[7] with another console port following as a launch title for the Dreamcast.[8] However, the game would be delayed nearly two years, and neither a PlayStation version nor a Dreamcast version was ever released.

In February 1998, a couple years before Messiah was released, the Los Angeles Times reported a public outcry over the title. Perry explained, "It's crazy that all these people are already upset and they haven't even seen the game." Jeff Green of Computer Gaming World stated, "You can't use the word 'messiah' and not know you're going to tweak the sensibilities of the religious community." The developers received upset responses from many Christian organizations as well as consumers, including one that commented, "The word ‘messiah’ is such a powerful word, I just can’t ignore it or its connotations. I know there are a lot of things out there that already tarnish religious imagery. But I just can’t support a company that would throw around that word so lightly."[4]

In August 1999, Interplay recorded several promotional commercials with Hank the Angry Drunken Dwarf from The Howard Stern Radio Show. Hank would don an angel costume and wandered the streets of various cities with a sign to publicly promote the game.[9]

Part of the game's soundtrack was contributed by industrial metal band Fear Factory, and was later released as Messiah.

Reception Edit

The game received "average" reviews according to the review aggregation website GameRankings.[10] The earliest review came from Edge, which gave it a score of seven out of ten, nearly two months before the game itself was released in North America, and over two months before its European release date.[15] Computer Gaming World declared the title "truly repellent - I don't even like to think of the sort of sadist who would enjoy it." The review detailed that beside "a level of sexism that goes beyond the usual demeaning stereotypes" and "adolescent edginess" that "there's a general atmosphere of cruelty, of enjoying violence not for the adrenaline rush of the action or even for the fun of cartoonish bloodshed - but for the realistic pain it causes."[14] Jim Preston of NextGen said, "If you can get past some technical glitches, awkward controls, and routine gameplay, Messiah will deliver – for a little while."[22]

According to author Erik Bethke, Messiah was a commercial flop, with "fewer than 10,000 units sold in its first three months".[24]

The game was nominated for GameSpot's 2000 "Most Disappointing Game" award, which went to Star Wars: Force Commander.[25]

Legacy Edit

Throughout the game, the main character makes a sound (referred to as "oof"), which has been taken by the popular game Roblox as a sound effect for when a character dies.[26] There was a subsequent legal dispute[27] over the use of the "oof" sound, which led to a compensation agreement. On July 26, 2022, the sound was removed from Roblox and replaced with another.[28][29][30]

References Edit

  1. ^ Fudge, James (March 29, 2000). . Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on May 25, 2003. Retrieved July 23, 2020.
  2. ^ "UK Release Date list updated". Eurogamer.net. 2000-04-08. Retrieved 2023-04-19.
  3. ^ a b c d "NG Alphas: Messiah". Next Generation. No. 33. Imagine Media. September 1997. pp. 56–62.
  4. ^ a b Huffstutter, P.J. (February 19, 1998). "Religious Groups Take Aim at Computer Game". Los Angeles Times. Retrieved July 23, 2020.
  5. ^ Mowatt, Todd (July 11, 1997). "Perry Sees the Messiah [date mislabeled as "April 26, 2000"]". GameSpot. Red Ventures. from the original on December 2, 1998. Retrieved July 23, 2020.
  6. ^ a b "Messiah: The Second Coming of Perfect Polygons" (PDF). Electronic Gaming Monthly. No. 99. Ziff Davis. October 1997. pp. 20, 22. Retrieved December 5, 2021.
  7. ^ a b Scary Larry (December 1997). "Rising Shiny". GamePro. No. 111. IDG. pp. 68–70. Retrieved December 5, 2021.
  8. ^ "Sega's Comeback: The Most Powerful System Ever Created?" (PDF). Electronic Gaming Monthly. No. 100. Ziff Davis. November 1997. p. 22. Retrieved December 5, 2021.
  9. ^ "MarksFriggin.com - Stern Show News - Archive". www.marksfriggin.com.
  10. ^ a b . GameRankings. CBS Interactive. Archived from the original on May 30, 2019. Retrieved July 23, 2020.
  11. ^ Kanarick, Mark. . AllGame. All Media Network. Archived from the original on November 14, 2014. Retrieved August 31, 2016.
  12. ^ Asher, Mark (April 21, 2000). . Gamecenter. CNET. Archived from the original on August 16, 2000. Retrieved December 5, 2021.
  13. ^ Bauman, Steve (April 28, 2000). . Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on May 25, 2003. Retrieved July 23, 2020.
  14. ^ a b Ardai, Charles (July 2000). "God Awful (Messiah Review)" (PDF). Computer Gaming World. No. 192. Ziff Davis. pp. 80–82. (PDF) from the original on October 7, 2016. Retrieved August 31, 2016.
  15. ^ a b Edge staff (February 2000). "Messiah" (PDF). Edge. No. 81. Future plc. pp. 78–79. Retrieved December 5, 2021.
  16. ^ Torres, Jasen (March 31, 2000). . GameFan. Shinno Media. Archived from the original on May 10, 2000. Retrieved August 31, 2016.
  17. ^ Turner, Jay (April 10, 2000). . GamePro. IDG. Archived from the original on February 12, 2005. Retrieved August 31, 2016.
  18. ^ Johnny B. (May 2000). "Messiah Review". GameRevolution. CraveOnline. from the original on September 14, 2016. Retrieved July 23, 2020.
  19. ^ Wolpaw, Erik (April 7, 2000). "Messiah Review". GameSpot. Red Ventures. from the original on March 12, 2016. Retrieved August 31, 2016.
  20. ^ Lally, Will (April 6, 2000). . GameSpy. IGN Entertainment. Archived from the original on April 2, 2002. Retrieved August 31, 2016.
  21. ^ Lopez, Vincent (April 7, 2000). "Messiah". IGN. Ziff Davis. from the original on September 21, 2016. Retrieved August 31, 2016.
  22. ^ a b Preston, Jim (June 2000). "Messiah". NextGen. No. 66. Imagine Media. p. 102. Retrieved July 23, 2020.
  23. ^ Poole, Stephen (July 2000). . PC Gamer. Vol. 7, no. 7. Imagine Media. Archived from the original on March 15, 2006. Retrieved August 31, 2016.
  24. ^ Bethke, Erik (January 25, 2003). Game Development and Production. Wordware Publishing. p. 16. ISBN 1556229518.
  25. ^ GameSpot staff (2001). . GameSpot. Ziff Davis. Archived from the original on February 4, 2001. Retrieved December 5, 2021.
  26. ^ Takahashi, Dean (November 10, 2020). "Tommy Tallarico settles copyright dispute with Roblox over 'oof' sound". VentureBeat. Retrieved November 10, 2020.
  27. ^ Wakefield, Jane (November 11, 2020). "Roblox game-makers must pay to die with an 'oof'". BBC News. BBC. Retrieved December 5, 2021.
  28. ^ "Roblox has removed its "oof" sound of death". Eurogamer.net. 2022-07-27. Retrieved 2022-07-27.
  29. ^ Marshall, Cass (2022-07-27). "Say goodbye to Roblox's iconic 'oof' sound effect". Polygon. Retrieved 2022-07-27.
  30. ^ "Oof, the iconic Roblox death noise has been replaced with a way uglier sound". MSN. Retrieved 2022-07-27.

External links Edit

messiah, video, game, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, messiah, video, game, news, newspapers, books,. This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Messiah video game news newspapers books scholar JSTOR January 2017 Learn how and when to remove this template message Messiah is an action adventure video game developed by Shiny Entertainment and published by Interplay The game was promoted for its tessellation technology which was claimed to drastically increase or reduce the number of polygons based on the speed of the system running the game Messiah received a mixed response from reviewers MessiahNorth American cover artDeveloper s Shiny EntertainmentPublisher s Interplay EntertainmentProducer s Stuart RochDesigner s David PerryProgrammer s Michael Saxs PerssonComposer s Jesper KydPlatform s Microsoft WindowsReleaseNA March 29 2000 1 EU April 4 2000UK April 8 2000 2 Genre s Action adventureMode s Single player Contents 1 Plot 2 Gameplay 3 Development 4 Reception 5 Legacy 6 References 7 External linksPlot EditThe player controls Bob a putto sent by God to remove the corruption and sin on Earth The dictator of Earth Father Prime is conducting experiments into other dimensions on the dark side of the Moon Soon after landing on Earth Bob s existence is deemed illegal and he finds himself hunted by police along with the military Meanwhile Father Prime s experiments succeed in bringing Satan into the mortal plane After making his way through the cyberpunk city of Faktur Bob confronts and defeats Father Prime Bob is then asked to return by God telling him that if humans are prepared to tamper with His creations there is no place for Him on Earth and leave them to their own devices Bob refuses and this turns out to be a ruse by Satan to lead the cherub astray After making his way through the industrial parts of the city Bob infiltrates a nuclear power station and transports himself to the facility on the dark side of the Moon ultimately confronting and banishing Satan which destroys the facility Bob is then thrown onto a barren part of the Moon Bob repeatedly requests God to take him home but is met with silence Gameplay EditThis section does not cite any sources Please help improve this section by adding citations to reliable sources Unsourced material may be challenged and removed September 2019 Learn how and when to remove this template message The game is set sometime in the distant future The environment is a comedic take on a cyberpunk city The levels are large and relatively open in both the horizontal and vertical dimensions The player as Bob is able to fly around at great heights although his small wings can only carry him a limited distance from the ground necessitating a combination of climbing and flying and so the gameplay environment features a great deal of vertical movement and exploration While in his cherub form Bob is defenseless and can very easily be killed however he may possess any biological lifeform by jumping into their body The most common type of lifeform is human and Bob will spend much of his time jumping from one to another Other examples include rats cyborgs and aliens In more difficult levels Bob can only possess another body when the target is oblivious to his presence thus adding a stealth element to the game Once in control of a host he can interact with the environment and non player characters NPCs by using switches or weapons and fighting in unarmed combat Some switches require a specific human host to activate e g a scientist is required to access a secure laboratory area or a radiation worker to handle live nuclear material these form the basis for the game s puzzles Other puzzles include using Bob s wings to access somewhere out of reach or too small for a host body to enter Most humans will ignore Bob or be intrigued by him The police and security force however will shoot on sight as will the Chots a separatist cannibalistic humanoid race who regularly appear in street battles with the police in hopes of driving the Fathers out of power As Bob progresses through the game his reputation precedes him and he is actively sought after by the police Development EditLead designer David Perry intended Messiah to be targeted towards adults in contrast to Shiny s previous games such as Earthworm Jim 3 and predominantly towards males 4 The development team heavily touted the game s tessellation technology which they said could reduce or increase the number of polygons displayed in real time based on the hardware running the game thereby maximizing the level of detail possible on any given hardware setup stabilizing the frame rate and enabling real time interpolation and volumetric lighting 3 5 6 In a 1997 interview Perry said Shiny had filed for a patent on the technology 7 The character models were built in 3D Studio 3 The game s characters were all animated using motion capture with a person with dwarfism serving as the motion capture actor for Bob 3 6 It was announced that Messiah would be released simultaneously for the PC and PlayStation in the second quarter of 1998 7 with another console port following as a launch title for the Dreamcast 8 However the game would be delayed nearly two years and neither a PlayStation version nor a Dreamcast version was ever released In February 1998 a couple years before Messiah was released the Los Angeles Times reported a public outcry over the title Perry explained It s crazy that all these people are already upset and they haven t even seen the game Jeff Green of Computer Gaming World stated You can t use the word messiah and not know you re going to tweak the sensibilities of the religious community The developers received upset responses from many Christian organizations as well as consumers including one that commented The word messiah is such a powerful word I just can t ignore it or its connotations I know there are a lot of things out there that already tarnish religious imagery But I just can t support a company that would throw around that word so lightly 4 In August 1999 Interplay recorded several promotional commercials with Hank the Angry Drunken Dwarf from The Howard Stern Radio Show Hank would don an angel costume and wandered the streets of various cities with a sign to publicly promote the game 9 Part of the game s soundtrack was contributed by industrial metal band Fear Factory and was later released as Messiah Reception EditReceptionAggregate scoreAggregatorScoreGameRankings74 10 Review scoresPublicationScoreAllGame nbsp nbsp nbsp nbsp nbsp 11 CNET Gamecenter7 10 12 Computer Games Strategy Plus nbsp nbsp nbsp nbsp nbsp 13 Computer Gaming World nbsp nbsp nbsp nbsp nbsp 14 Edge7 5 10 15 GameFan85 16 GamePro nbsp nbsp nbsp nbsp nbsp 17 GameRevolutionC 18 GameSpot6 10 19 GameSpy91 20 IGN7 5 10 21 Next Generation nbsp nbsp nbsp nbsp nbsp 22 PC Gamer US 77 23 The game received average reviews according to the review aggregation website GameRankings 10 The earliest review came from Edge which gave it a score of seven out of ten nearly two months before the game itself was released in North America and over two months before its European release date 15 Computer Gaming World declared the title truly repellent I don t even like to think of the sort of sadist who would enjoy it The review detailed that beside a level of sexism that goes beyond the usual demeaning stereotypes and adolescent edginess that there s a general atmosphere of cruelty of enjoying violence not for the adrenaline rush of the action or even for the fun of cartoonish bloodshed but for the realistic pain it causes 14 Jim Preston of NextGen said If you can get past some technical glitches awkward controls and routine gameplay Messiah will deliver for a little while 22 According to author Erik Bethke Messiah was a commercial flop with fewer than 10 000 units sold in its first three months 24 The game was nominated for GameSpot s 2000 Most Disappointing Game award which went to Star Wars Force Commander 25 Legacy EditThroughout the game the main character makes a sound referred to as oof which has been taken by the popular game Roblox as a sound effect for when a character dies 26 There was a subsequent legal dispute 27 over the use of the oof sound which led to a compensation agreement On July 26 2022 the sound was removed from Roblox and replaced with another 28 29 30 References Edit Fudge James March 29 2000 Messiah Released Computer Games Strategy Plus Strategy Plus Inc Archived from the original on May 25 2003 Retrieved July 23 2020 UK Release Date list updated Eurogamer net 2000 04 08 Retrieved 2023 04 19 a b c d NG Alphas Messiah Next Generation No 33 Imagine Media September 1997 pp 56 62 a b Huffstutter P J February 19 1998 Religious Groups Take Aim at Computer Game Los Angeles Times Retrieved July 23 2020 Mowatt Todd July 11 1997 Perry Sees the Messiah date mislabeled as April 26 2000 GameSpot Red Ventures Archived from the original on December 2 1998 Retrieved July 23 2020 a b Messiah The Second Coming of Perfect Polygons PDF Electronic Gaming Monthly No 99 Ziff Davis October 1997 pp 20 22 Retrieved December 5 2021 a b Scary Larry December 1997 Rising Shiny GamePro No 111 IDG pp 68 70 Retrieved December 5 2021 Sega s Comeback The Most Powerful System Ever Created PDF Electronic Gaming Monthly No 100 Ziff Davis November 1997 p 22 Retrieved December 5 2021 MarksFriggin com Stern Show News Archive www marksfriggin com a b Messiah for PC GameRankings CBS Interactive Archived from the original on May 30 2019 Retrieved July 23 2020 Kanarick Mark Messiah Review AllGame All Media Network Archived from the original on November 14 2014 Retrieved August 31 2016 Asher Mark April 21 2000 Messiah Gamecenter CNET Archived from the original on August 16 2000 Retrieved December 5 2021 Bauman Steve April 28 2000 Messiah Computer Games Strategy Plus Strategy Plus Inc Archived from the original on May 25 2003 Retrieved July 23 2020 a b Ardai Charles July 2000 God Awful Messiah Review PDF Computer Gaming World No 192 Ziff Davis pp 80 82 Archived PDF from the original on October 7 2016 Retrieved August 31 2016 a b Edge staff February 2000 Messiah PDF Edge No 81 Future plc pp 78 79 Retrieved December 5 2021 Torres Jasen March 31 2000 REVIEW for Messiah GameFan Shinno Media Archived from the original on May 10 2000 Retrieved August 31 2016 Turner Jay April 10 2000 Messiah Review for PC on GamePro com GamePro IDG Archived from the original on February 12 2005 Retrieved August 31 2016 Johnny B May 2000 Messiah Review GameRevolution CraveOnline Archived from the original on September 14 2016 Retrieved July 23 2020 Wolpaw Erik April 7 2000 Messiah Review GameSpot Red Ventures Archived from the original on March 12 2016 Retrieved August 31 2016 Lally Will April 6 2000 Messiah GameSpy IGN Entertainment Archived from the original on April 2 2002 Retrieved August 31 2016 Lopez Vincent April 7 2000 Messiah IGN Ziff Davis Archived from the original on September 21 2016 Retrieved August 31 2016 a b Preston Jim June 2000 Messiah NextGen No 66 Imagine Media p 102 Retrieved July 23 2020 Poole Stephen July 2000 Messiah PC Gamer Vol 7 no 7 Imagine Media Archived from the original on March 15 2006 Retrieved August 31 2016 Bethke Erik January 25 2003 Game Development and Production Wordware Publishing p 16 ISBN 1556229518 GameSpot staff 2001 Best and Worst of 2000 Most Disappointing Game Nominees GameSpot Ziff Davis Archived from the original on February 4 2001 Retrieved December 5 2021 Takahashi Dean November 10 2020 Tommy Tallarico settles copyright dispute with Roblox over oof sound VentureBeat Retrieved November 10 2020 Wakefield Jane November 11 2020 Roblox game makers must pay to die with an oof BBC News BBC Retrieved December 5 2021 Roblox has removed its oof sound of death Eurogamer net 2022 07 27 Retrieved 2022 07 27 Marshall Cass 2022 07 27 Say goodbye to Roblox s iconic oof sound effect Polygon Retrieved 2022 07 27 Oof the iconic Roblox death noise has been replaced with a way uglier sound MSN Retrieved 2022 07 27 External links EditOfficial website at the Wayback Machine archived June 18 2000 Messiah at MobyGames Retrieved from https en wikipedia org w index php title Messiah video game amp oldid 1178413749, wikipedia, wiki, book, books, library,

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