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X (Mega Man)

X (Japanese: エックス, Hepburn: Ekkusu) is the main protagonist of Capcom's Mega Man X video game series, known as Rockman X (Japanese: ロックマンX, Hepburn: Rokkuman Ekkusu) in Japan. First appearing in the 1993 Super NES video game Mega Man X, X is an android member of the Maverick Hunters, a special police force tasked for defending humans and Reploids (anthropomorphic androids similar to X) against criminal Reploids known as Mavericks. X has appeared in multiple printed adaptations of the series as well as an original video animation, Day of Sigma, which explores his early days as a hunter. X is also a supporting character in the Mega Man Zero and Mega Man ZX video game series, which star his Maverick Hunter comrade Zero. Outside of the main Mega Man franchise, X has appeared in multiple crossover video games series.

X
Mega Man character
Concept art of X as seen in Maverick Hunter X by Hitoshi Ariga
First appearanceMega Man X (1993)
Created byKeiji Inafune
Hayato Kaji
Voiced by
English
Japanese
In-universe information
SpeciesAndroid (Mega Man X series)
Cyber Elf (Mega Man Zero series)
Biometal (Mega Man ZX series)
GenderMale
OccupationElite Commander of the Maverick Hunters (Mega Man X series)
WeaponX-Buster
Serial designationDLN-00X

X was created by Keiji Inafune as a successor to the original Mega Man. He was given a darker characterization and multiple sets of armor that enhanced his skills to contrast him from his predecessor. Besides Inafune, X was overseen by artist Hayato Kaji. The character has been voiced by multiple actors in both Japanese and English versions of the franchise.

Critical reaction to X has been generally positive, with game journalists often finding him a worthy successor to Mega Man based on his unique traits. His partnership with Zero was also praised due to their different and complementary skills, although X was noted as being less popular than Zero, and his English voice actors were often seen as unfit for his characterization.

Creation and development

Original concept

 
Keiji Inafune (pictured) created X alongside Hayato Kaji

When the NES began being overshadowed by its successor, the Super NES, Capcom designer Keiji Inafune embraced the improved graphics engine and developed a darker plot and character design to the original Mega Man franchise. Inafune felt that the original title character was too good and that his successor should have an "edge".[3] In line with the new "X" series developed, two characters were created: one being the main character, X, and the other his partner, Zero.[4] In the original Mega Man series, Inafune usually designed the protagonist while his protégé Hayato Kaji handled the supporting characters; however, their roles were reversed for Mega Man X.[5] Kaji (credited as Rippa H.K) illustrated the protagonist X but had a difficult time with the initial design. However, he was then presented with much more freedom than he was accustomed to, due to the SNES's larger palette of colors when compared to the NES.[5]

Inafune and Kaji worked simultaneously on various designs for X with different pieces of armor attached. The idea for the armor parts came about because the game was planned during a time when role-playing video games were becoming extremely popular. Inafune felt that Mega Man had always represented a classic action game formula where the hero earns his defeated enemies' abilities; the armor parts were added to supplement this concept.[5] Inafune created the character Zero, whom he originally intended to be the game's main, playable protagonist.[5] "When the X series came out, I really wanted to redesign Mega Man," Inafune explained. "I wanted a totally different Mega Man. I’m a designer, a creator; I wanted something new. I didn’t want to use the same old Mega Man."[6] Fearing a negative reaction from fans, Zero was ultimately reduced to a role secondary to X.[6][7] Inafune noted that in early sketches, X and Zero were too similar, so Capcom aimed to make their silhouettes contrast one another due to make the merchandise easier to distinguish.[8] Early illustrations of X made him look like a "cold-blooded killer", which led artists to soften his features in later games.[9]

Since the series' beginning, character designer Haruki Suetsugu was impressed by the handling of the relationship between X and Zero. From his point of view, X was a character who often makes mistakes in combat and constantly tries to improve. As a result, the artist felt he could relate with X, who was written to be a "B class" Hunter in contrast to Zero being the superior "Special A" rank. This allowed him to draw more frequently across the series.[10] Suetsugu replaced Inafune as designer starting in the fourth game. Nevertheless, he regretted some of his illustrations as X lacked the appeal that Zero originally had.[11]

Development and designs

 
While X has been redrawn multiple times, Capcom redesigned him for the spin-off Command Mission, feeling his original form was too simple. This design returned in Marvel vs Capcom: Infinite and Rockman X Dive.

For the fourth title, Hitoshi Ariga was responsible for designing X's secret "Ultimate Armor" (アルティメットアーマー, Arutimetto Āmā) featured in both the game after inputting a cheat code and as a Japanese Bandai action figure.[12] He spent four days coming up with the initial blueprint, but was told by his supervisor to revise it. After tinkering with the Mega Man X3 armor parts, he noticed that attaching them in specific ways made them look like an airplane. Ariga remembered creating the armor as an extremely difficult yet fun task. He also revealed that Zero was intended to have his own Ultimate Armor, but the development team chose to not finalize it.[12] X's new Falcon Armor (ファルコンアーマー, Farukon Āmā) was designed by Ryuji Higurashi for X5, who wanted it to resemble a bird with a beak-shaped chest piece, wings coming out of the back, and a talon-like arm cannon. Suetsugu designed the Gaea Armor, which was meant to resemble Sanagiman from the Inazuman manga series.[5] In Mega Man X6, Suetsugu aimed to make the Blade and Shadow Armors look stylish.[13]

The cover art for the Japanese Saturn version of X4 depicts Zero standing alone in a dark setting.[14] "Usually, not having the main character on the package would be unheard of," Inafune stated. "But we had a lot of hardcore fans on the Saturn, so I figured it would be all right."[5] A "Special Limited Pack" edition of the game included the Ultimate Armor X action figure.[15] Another armor based on the Ultimate's design was made for X to wear in the Mega Man X collection's Challenge Mode.[16] The three main characters were revised for Mega Man X8 as Yoshikawa planned to give them more unique features.[17]

For Mega Man X: Command Mission, Assistant Producer Tatsuya Kitabayashi claimed the staff were fans of the main character and wanted to alter his design. This was mostly because Capcom felt X looked too simple.[13] The Hyper Mode was exclusive to the playable characters X and Zero. However, because this gave them too large of an advantage over other party members, all other characters were given one Hyper Mode while X and Zero were given two each. The staff noted X's overall characterization was conflicted due to his pacifist nature while killing enemies. As a result, they decided to make a strong yet kind character in order to appeal to the fans, turning him "into a full-fledged hero".[18] Nevertheless, the developers were afraid of a negative backlash if the fans found X and Zero to be too different from their original personas.[19] The redesign involved a "beam scarf" that could be produced whenever X performed a dash.[20]

Mega Man Zero's main antagonist was a popular topic of discussion during production, and the developer often sought input from Capcom in this regard. Yoshihisa Tsuda jokingly suggested that they make the original X the game's final boss, an idea that was accepted at first. According to director Ryota Ito, Inti Creates realized that it "wouldn't sit so well with the young boys and girls that really do see [X] as a hero", so they replaced him with Copy X just one month before release.[21]

X and Zero were intended to appear in the cancelled game Maverick Hunter. Both X and Zero would have featured alongside a new human sidekick who is a "Bruce Willis-like police officer." The inclusion of the human sidekick was part of the game's "man versus machine contrast".[22] It was to be the first of a trilogy of games; players would control X in the first two games while they would switch to Zero in the third game, who must destroy X (who had become "incredibly powerful and infinitely intelligent over the course of two games").[22]

Voice actors

 
 
Megumi Ogata (left) was X's first Japanese voice actress while Takahiro Sakurai remains as the one starting with Mega Man X: Command Mission

X was first voiced in Japanese by Megumi Ogata, who considered the role to be a "first generation part" of her career alongside other series like Yu-Gi-Oh! due to voicing X and Yugi Mutou in their first appearance and later being replaced.[23] Starting in Mega Man X4, X was given another voice actor, Kentarō Itō. He was replaced by Showtaro Morikubo for the next works.[24] The fourth voice actor currently voicing X since Mega Man X8 is Takahiro Sakurai, who said he enjoyed voicing X across the crossover Project X Zone as he remembered X's thoughts. Sakurai described X as a serious character who "hesitates and agonizes, but always keeps fighting. He recalls experiencing multiple sad feelings when acting as X. He is always fighting, not just against Mavericks but also his inner persona as while does not enjoy the chaos, he finds himself forced to fight to achieve peace. Similar to his experience when playing the Mega Man X games from the Super NES he looked forward to the crossover due to his interactions with other famous characters."[25] X from the Mega Man Zero and ZX series is voiced by Takahiro Mizushima.[26]

In the English dub, X was given multiple voice actors starting with Michael Donovan in a crossover special, partnering up with the original Mega Man in the 1994 Ruby-Spears series. Ruth Marie Jarman (credited as Ruth Shiraishi), who also voiced Mega Man in Mega Man 8, voiced X in Mega Man X4.[27] Peter von Gomm voiced him in Mega Man X7.[28] Mark Gatha replaced him in the next game, the first title's remake and the original video animation, Day of Sigma.[29] Ted Sroka worked as X for the fighting game Marvel vs. Capcom Infinite, expressing joy when his role was revealed.[30]

Appearances

In the Mega Man X series

In the original game Mega Man X, X was created by Dr. Thomas Light sometime in "20XX" and is the template on which all non-Light model mechanical beings known as Reploids are based. Light named him X after the variable "x" which, in algebraic terms, represents limitless possibility, like X's advanced systems.[31][32] Light died before X's diagnostics were complete, and X was discovered in his capsule 100 years later by another scientist, Dr. Cain, who attempted to emulate X's technology and produced the first mass-produced Reploids: humanoid androids based on X's designs. Under Sigma's leadership, the Maverick Hunters were formed to combat them.[31] However, Sigma becomes a Maverick and leads a massive revolt. X decides to stop Sigma, and teams up with Zero, one of the last remaining Hunters. The original video animation, The Day of Sigma, retells these events before the game begins.[33]

In the first game of the series, Mega Man X, X is defeated by the Maverick Vile but is rescued by Zero.[34] In the game, X faces multiple Mavericks and reaches Sigma after defeating Vile with Zero's aid.[35] After X defeats Sigma, he continues searching for Mavericks in order to achieve peace.[36] He and Zero also appear as bosses in the game's remake, Maverick Hunter X if the player unlocks Vile.[37] X's constant struggles in regard to defeating new Mavericks cause him to wonder if he is destined to be Zero's enemy fearing the possibility that he himself might be going Maverick in his ending from Mega Man X4 after a battle with the Repliforce military.[38] By Mega Man X5, X can appear as a boss character in the final stages if the player uses Zero after he is infected by Sigma.[39] While X continues facing Reploids that have become Mavericks as a result of a virus in Mega Man X6,[40] he becomes reluctant to continue his missions in Mega Man X7 until he fears Red Alert's forces might result in more casualties.[41][42] In the latest main title, Mega Man X8, X is playable alongside Zero and Axl who are shocked when they discover that all Reploids will become copies of Sigma in the future; as a result, they fear that the war will never end.[43]

X also appears in the spin-offs Mega Man Xtreme to fight Mavericks and partners with a computer genius named Middy,[44] and Mega Man Xtreme 2 to fight against a "Soul Eraser" named Berkana who plans to resurrect a growing army of undead Mavericks from the past.[45] In Mega Man X: Command Mission, X leads a resistance team to defeat the minions of the Rebellion Army. A mobile phone game also has X as a playable character.[46] Although Mega Man X8 was released by the time of the mobile game, Capcom chose X's previous look due to it being more well-known.[47]

X also reprises his role from the first game in three mangas by Iwamoto Yoshihiro,[48][49][50] and the prequel Irregular Maverick Hunter X by Ikehara Shigeto.[51] Yoshihiro also wrote an alternative ending to Mega Man X5 where Zero temporarily kills X after being consumed by his dark persona only to be driven by guilt and has him repaired by combining their bodies.[52] A Brazilian comic was also written where the cast often breaks the fourth wall.[53]

Other appearances

Outside of Mega Man X, X is present in the sequel series Mega Man Zero. Zero suffers from amnesia and believes that his friend X has conquered the world until a scientist named Ciel reveals he is a copy she created.[54] The real X appears in the ending and, having tired of fighting, asks Zero to take his place on the battlefield.[55] In the direct sequel, X's body is destroyed by Elpizo, but his mind remains active until he fades away in Mega Man Zero 3.

X appeared in the Mega Man episode "Mega X" and was voiced by Michael Donovan. He follows Vile and Spark Mandrill to the present to stop them from taking Lightanium back to their own time to help Sigma finance his wars against humans. Like Mega Man, X has the ability to copy weapons from enemies by touching them, such as using Snake Man's weapon to destroy Dr. Wily's plasma cannon.[56]

An X outfit can be unlocked and worn by the character Frank West in Dead Rising,[57] who also uses it as part of his hyper combo in Tatsunoko vs. Capcom: Ultimate All Stars. X appears in Ultimate Marvel vs. Capcom 3 as a DLC costume for both Frank and Zero and as a cameo appearance in Zero's ending.[58] X also appears in Super Smash Bros. for Nintendo 3DS/Wii U and Super Smash Bros. Ultimate as part of Mega Man's Final Smash. Mii Gunners also have access to X's armor through paid DLC in both versions of 3DS/Wii U and Ultimate. X is also seen with Zero in Project X Zone and its sequel.[59][60] X is a playable character in Marvel vs. Capcom: Infinite and Puzzle Fighter[61] with his Command Mission design as an alternate skin.[62][63] He also appears in the card game Teppen.[64]

X also makes guest appearances in the Mega Man comic series by Archie Comics, appearing in stories set shortly before the events of Mega Man X and as part of the "Worlds Unite" crossover event.[65] Writers noted multiple fans sent them messages about the character prior to his introduction, but that they wanted to see X portrayed as a darker character. However, they aimed not to take the Command Mission incarnation which depicted X as more of a leader.[66]

Reception

 
X has stood out within the franchise due to the suits of armor he often wears. These are various armor sets that he can use in Mega Man X5.

The initial reaction to X has been positive. The media found him as a worthy successor to the original Mega Man based on his own skills and design.[67][68] Nintendo Life called his design a "more mature and gritty design" as the critic had grown tired of Capcom's original Mega Man.[69][70] Push Square agreed with the critics "fresh" concepts that Capcom needed to provide in order to sell more video games.[71]GameFan praised the new armor design provided for Mega Man X2, finding it more visually appealing than the original.[72] Game Informer had mixed thoughts about how X is handled in the series: while Game Informer praised his multiple visual appearances and usage of weapons, it criticized his child-like voice from Mega Man X4 as a poor fit with his character, something that Electronic Game Monthly agreed with.[73][74] His lack of early inclusion in Mega Man X7 led to negative response.[75][76] However, Destructoid felt that Mega Man X8 improved in this regard, as X returns as a playable character.[77] Game Informer claimed X had the best weaponry in his introduction and that if Capcom were to make another Mega Man X, X's weaponry should be based on it. It also considered X's armors from X6, such as the Shadow and Falcon Armors, to be the best ones in the series.[78]

Journalist also commented on X's appearances from spin-offs from the Mega Man X series. RPGFan regarded X as one of the best-written characters in Command Mission.[79] Nintendo World Report was disappointed by X losing his trademark ability in this game of copying weapons, which is given to Axl.[80] In regards to Command Mission, X was praised by GameSpy due to the series giving him a more elaborated storyline and characterized him as a veteran.[81] GameZone praised Mark Gatha's acting as X due to how he interacts with the bosses.[82] On the other hand, Gatha was also criticized for always sounding angry.[83] RPGFan considered X's voice unfitting and compared it to a boy scout's voice.[79] Clint Mize wrote an article for MTV's gaming section detailing why the cancelled Maverick Hunter was a terrible could have turned off "core fans" of the Mega Man X series and that X required a "solid core title to reintroduce the character" rather than a "dark reimagining".[84]

GamesRadar considered both X and Zero as "crossover veterans" based on their multiple appearances and looked forward to when they joined forces for the first time in Project X Zone.[85] Kyle Hilliard from Game Informer considered X and Zero as one of his favorite characters in gaming and wanted to play as them in Project X Zone 2.[86] However, when compared with Zero, X was found as the less interesting character as his comrade stands out more as a break out character.[71] Zero was chosen to represent the "Mega Man" franchise over Mega Man or X himself in Marvel vs. Capcom 3, as director Ryota Niitsuma thought he had more variation in his moves.[87] For Infinite, X was added due to his large popularity within the Western audience and was given his Command Mission design as an alternate skin.[62] X's addition to the Marvel vs. Capcom Infinite cast has proven to be popular according to Polygon. However, the writer noted that despite fans' excitement with X's inclusion, many were displeased with his early defeat in a preview.[88]

References

General

  • Capcom (2008). Mega Man Zero Official Complete Works. Udon Entertainment. ISBN 978-1-897376-01-0.
  • Capcom (March 2008). R20 Rockman & Rockman X Official Complete Works (in Japanese). Udon Entertainment. ISBN 978-4-86233-178-6.

Specific

  1. ^ "X Voices (Mega Man)". Behind The Voice Actors. from the original on 25 June 2021. Retrieved 25 June 2021. A green check mark indicates that a role has been confirmed using a screenshot (or collage of screenshots) of a title's list of voice actors and their respective characters found in its opening and/or closing credits and/or other reliable sources of information.{{cite web}}: CS1 maint: postscript (link)
  2. ^ a b c d e f g "X Voices (Mega Man)". Behind The Voice Actors. from the original on 25 June 2021. Retrieved 25 June 2021. A green check mark indicates that a role has been confirmed using a screenshot (or collage of screenshots) of a title's list of voice actors and their respective characters found in its opening and/or closing credits and/or other reliable sources of information.{{cite web}}: CS1 maint: postscript (link)
  3. ^ Mega Man X: Official Complete Works. Udon Entertainment. January 6, 2010. p. 92. ISBN 978-1-897376-80-5.
  4. ^ Mega Man Network (2006). . Mega Man Network. Archived from the original on 2005-12-15. Retrieved 2006-05-04.
  5. ^ a b c d e f Mega Man X: Official Complete Works. Udon Entertainment. January 6, 2010. pp. 6–15. ISBN 978-1-897376-80-5.
  6. ^ a b Hoffman, Chris (April 2004). "The Best Damn Mega Man Feature Period". Play. Vol. 3, no. 4. Imagine Publishing. ISSN 1747-7859.
  7. ^ Niizumi, Hirohiko (September 23, 2007). "TGS '07: Mega Man celebrates 20th anniversary". GameSpot. CBS Interactive. Archived from the original on December 16, 2012. Retrieved December 25, 2010.
  8. ^ Capcom (March 2008). R20 Rockman & Rockman X Official Complete Works (in Japanese). Udon Entertainment. p. 252. ISBN 978-4-86233-178-6.
  9. ^ Capcom (March 2008). R20 Rockman & Rockman X Official Complete Works (in Japanese). Udon Entertainment. p. 420. ISBN 978-4-86233-178-6.
  10. ^ Capcom (March 2008). R20 Rockman & Rockman X Official Complete Works (in Japanese). Udon Entertainment. p. 197. ISBN 978-4-86233-178-6.
  11. ^ Capcom (March 2008). R20 Rockman & Rockman X Official Complete Works (in Japanese). Udon Entertainment. p. 188. ISBN 978-4-86233-178-6.
  12. ^ a b Ariga, Hitoshi (Summer 1997). "X4 Original Mega Armor: The Untold Story". CFC Style Fan-Book CAP! (in Japanese). Capcom. 4: 8.
  13. ^ a b Capcom (March 2008). R20 Rockman & Rockman X Official Complete Works (in Japanese). Udon Entertainment. p. 430. ISBN 978-4-86233-178-6.
  14. ^ Oxford, Nadia (May 31, 2007). . 1UP.com. Ziff Davis. Archived from the original on 2011-06-29. Retrieved February 6, 2011.
  15. ^ Johnson, Chris (August 4, 1997). "X4 Shows Off its Figure". GameSpot. CBS Interactive. from the original on June 28, 2011. Retrieved July 17, 2010.
  16. ^ "Mega Man X Gets A Special Armor To Use In Mega Man X Legacy Collection's X Challenges". Siliconera. 25 May 2018. from the original on 15 February 2021. Retrieved May 30, 2020.
  17. ^ Capcom (March 2008). R20 Rockman & Rockman X Official Complete Works (in Japanese). Udon Entertainment. p. 219. ISBN 978-4-86233-178-6.
  18. ^ Rock Man X: Command Mission Official Complete Works. Udon Entertainment. 2004. pp. 250–253. ISBN 978-1-897376-80-5.
  19. ^ Brady Games staff (September 15, 2004). Mega Man X: Command Mission Official Strategy Guide. Brady Games. ISBN 978-0-7440-0399-4.
  20. ^ Mega Man X: Official Complete Works. Udon Entertainment. January 6, 2010. p. 136. ISBN 978-1-897376-80-5.
  21. ^ Mega Man Zero: Official Complete Works. Udon Entertainment. June 10, 2008. pp. 168–74. ISBN 978-1-897376-01-0.
  22. ^ a b "Maverick Hunter: The Mega Man first-person shooter that could have been". Polygon. April 9, 2013. from the original on July 13, 2018. Retrieved May 30, 2020.
  23. ^ Megumi Ogata [@Megumi_Ogata] (May 22, 2016). "…考えてみたら「遊戯王」しかり「ロックマンX」しかり「トゥームレイダー」しかり。私、長く続くシリーズの「初代」を演らせて頂く機会が多いような気が、、、" (Tweet). Retrieved July 28, 2017 – via Twitter.
  24. ^ "🔖『ロックマンX アニバーサリー コレクション』より、伊藤健太郎(初代エックス役)・置鮎龍太郎(ゼロ役)の特別映像が公開". Moca News. Retrieved May 30, 2020.
  25. ^ ""X" and "Zero" on Their Roles in PXZ". ThemNetwork. April 17, 2012. from the original on June 27, 2020. Retrieved May 30, 2020.
  26. ^ "Takahiro Mizushima". Behind the Voice Actors. from the original on January 1, 2020. Retrieved May 30, 2020.
  27. ^ "Mega Man X4". Behind the voice actors. from the original on October 10, 2021. Retrieved October 10, 2021.
  28. ^ "Mega Man X7". Behind the voice actors. from the original on November 11, 2020. Retrieved June 1, 2020.
  29. ^ "Mega Man X Maverick Hunter X". Behind the voice actors. from the original on July 2, 2020. Retrieved June 1, 2020.
  30. ^ Ted Sroka [@TedSroka] (September 15, 2017). "I can now announce that I'm the voice of Mega Man X in #marvelvscapcominfinite Thanks to @NewGenPics1 & @marvelvscapcom 4 the opportunity" (Tweet). Retrieved May 31, 2020 – via Twitter.
  31. ^ a b Capcom, ed. (December 1993). Mega Man X Instruction Booklet. Capcom Entertainment, Inc. pp. 6–10. SNS-RX-USA.
  32. ^ Capcom (2006). Rockman X4 X to Z Kouryaku File. Capcom. ISBN 4-06-329293-2. from the original on 21 November 2018. Retrieved 17 January 2019.
  33. ^ Capcom (2005). Mega Man: Maverick Hunter X (PlayStation Portable). Capcom. Level/area: The Day of Sigma.
  34. ^ Capcom (January 1994). Mega Man X (Super NES). Capcom. X: I guess I'm not powerful enough to defeat him... Zero: X, you shouldn't expect to defeat him; he is designed to be a war machine. Remember, you have not reached full power yet. If you use all the abilities you were designed with, you should become stronger...you may even become as powerful as I am.
  35. ^ Capcom (January 1994). Mega Man X (Super NES). Capcom. Zero: X, I've taken too much damage...Auto repair systems can't handle it...my power is fading fast....Your power is greater than I thought. Maybe you can destroy Sigma....
  36. ^ Capcom (January 1994). Mega Man X (Super NES). Capcom. Narrator: The war has ended for now and peace has been restored. But those who sacrificed themselves for the victory will never return. Exhausted, X gazes at the destruction he helped cause and wonders why he chose to fight. Was there another way? Standing on the cliff, the answers seem to escape him. He only knows that he'll fight the Mavericks again before he finds his answer. How long will he keep on fighting? How long will his pain last? Maybe only the X-Buster on his hand knows for sure...
  37. ^ Capcom (January 1995). Mega Man X2 (Super NES). Capcom. Narrator: It has been 6 months since the destruction of (Sigma) and little has changed. The Maverick revolt started by Sigma has ended, but Mega Man X and the new generation of Maverick Hunters have yet to destroy all of Sigma's followers.
  38. ^ Capcom (September 1997). Mega Man X4 (Sega Saturn). Capcom. X: Wait, Zero! I-I'm serious! Zero... if... if I become a Maverick, you have to take care of me. / Zero: ....... Don't be ridiculous. Now hurry on back.
  39. ^ Capcom (February 2001). Mega Man X5 (PlayStation). Capcom. Zero: Wait! What if you are the one who has become a Maverick...? YOU go back to the base! I can handle this mission. It's stupid to endanger both of us. / X: Zero, I can't allow you to handle this mission anymore... Don't make me force you to go back! / Zero: So you're serious, then...I can't believe this... I had hoped it would never come to this, that we wouldn't have to fight over such a trivial matter, but so be it... Prepare to lose, X!
  40. ^ Capcom (December 2001). Mega Man X6 (PlayStation). Capcom. X: I wonder what are those "suspected areas" he mentioned. Can you find out, Alia? / Alia: ...No. Due to a strong jamming. I can't look into it from here. / X: So I've gotta go in there blind! Maybe I'll be able to feel the Nightmare directly. Besides, I'm suspicious of the investigators. / Signas: The Nightmare... The mission is risky, but we must minimize the damage by uncovering and defeating it. As Isoc said, we cannot allow any more Reploids to be lost... X! Return to the Hunter Base now!
  41. ^ Capcom (2003). Mega Man X7 (PlayStation 2). Capcom. Narrator: One of the veteran members, X, began having second thoughts about the group's forceful methods. He removed himself from the front lines, and instead worked to achieve more peaceful solutions. / X: Why must Reploids fight one another? I've had enough violence.
  42. ^ Capcom (2003). Mega Man X7 (PlayStation 2). Capcom. Signas: Not much. Even Zero has his limits. Axl is doing good work, but he's still a child. We can't expect much more with their present abilities. / X: Zero, do you read me? I'm going, too; take me with you.
  43. ^ Capcom (2003). Mega Man X8 (PlayStation 2). Capcom. Zero: Well, don't let it get to you. Just becoming Sigma could hardly be called evolution. Anyway, X... Even if we Reploids are destined to join the scrap heap when that evolutionary step does comes about, we still have to fight... Not only against the Mavericks, but against our own destiny as well...
  44. ^ Capcom (January 10, 2001). Mega Man Xtreme (Game Boy Color). Capcom. Zero: Middy is the greatest computer genius in the world. No one can match him. He will work with us to solve this case.
  45. ^ Capcom (November 2011). Mega Man Xtreme 2 (Game Boy Color). Capcom. Gareth: It is unwise to allow them to act on this island. They should be terminated immediately... Berkana: Not yet. I want the data on the Maverick Hunters. The more they fight, the stronger they become, thus better data would be acquired.
  46. ^ "Character". Capcom. from the original on March 29, 2020. Retrieved May 31, 2020.
  47. ^ Capcom (March 2008). R20 Rockman & Rockman X Official Complete Works (in Japanese). Udon Entertainment. p. 431. ISBN 978-4-86233-178-6.
  48. ^ Yoshihiro, Iwamoto (2005). ロックマンX. Vol. 1. Kodansha. ISBN 978-4835441542.
  49. ^ Yoshihiro, Iwamoto (2005). ロックマンX2. Vol. 1. Kodansha. ISBN 978-4835441559.
  50. ^ Yoshihiro, Iwamoto (2005). ロックマンX3. Vol. 1. Kodansha. ISBN 978-4835441573.
  51. ^ Shigeto, Ikehara (1994). イレギュラーハンターロックマンX. Vol. 1. Capcom. ISBN 978-4063217261.
  52. ^ . Bandai. Archived from the original on July 7, 2018. Retrieved February 27, 2023.
  53. ^ "Brazil's Mega Man Comics Are A Masterclass In Wild Licensed Works". Comic Book Resources. 13 August 2022. Retrieved February 27, 2023.
  54. ^ Capcom (September 10, 2002). Mega Man Zero (Game Boy Advance). Capcom. Ciel: The world has become out of control. It's all because of Neo Arcadia... Extreme justice, where peace is maintained by force. Reploids were sacrificed for the happiness of humans. It was I who created Neo Arcadia... And it was I who regenerated X... It was I... Zero: What? What do you mean "regenerated"...? You resurrected X like you resurrected me? Ciel: No. It's different... You are an original, meaning that you are exactly like what you used to be... But X is...
  55. ^ Capcom (September 10, 2002). Mega Man Zero (Game Boy Advance). Capcom. X: Since you disappeared I've been fighting this war alone against an uncountable number of Mavericks for nearly a hundred years... Battle after battle... So painful and so sad... But the hardest part was when I discovered that I no longer cared about fighting enemies... I'll leave this world to you... Please allow me... to rest in peace... for a while... ......... I'm sorry, Zero.
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mega, japanese, エックス, hepburn, ekkusu, main, protagonist, capcom, mega, video, game, series, known, rockman, japanese, ロックマンx, hepburn, rokkuman, ekkusu, japan, first, appearing, 1993, super, video, game, mega, android, member, maverick, hunters, special, poli. X Japanese エックス Hepburn Ekkusu is the main protagonist of Capcom s Mega Man X video game series known as Rockman X Japanese ロックマンX Hepburn Rokkuman Ekkusu in Japan First appearing in the 1993 Super NES video game Mega Man X X is an android member of the Maverick Hunters a special police force tasked for defending humans and Reploids anthropomorphic androids similar to X against criminal Reploids known as Mavericks X has appeared in multiple printed adaptations of the series as well as an original video animation Day of Sigma which explores his early days as a hunter X is also a supporting character in the Mega Man Zero and Mega Man ZX video game series which star his Maverick Hunter comrade Zero Outside of the main Mega Man franchise X has appeared in multiple crossover video games series XMega Man characterConcept art of X as seen in Maverick Hunter X by Hitoshi ArigaFirst appearanceMega Man X 1993 Created byKeiji InafuneHayato KajiVoiced byEnglish Michael Donovan 1995 Animated Special Ruth Marie Jarman X4 1 Peter von Gomm X7 2 Mark Gatha 2004 2006 2 Iain Gibb Mega Man ZX Advent Zach LeBlanc Puzzle Fighter 2 Ted Sroka 2017 present 2 Japanese Megumi Ogata X1 Kentaro Ito X4 2 Showtaro Morikubo 2000 2003 2 Takahiro Sakurai 2004 present 2 Takahiro Mizushima Mega Man Zero series In universe informationSpeciesAndroid Mega Man X series Cyber Elf Mega Man Zero series Biometal Mega Man ZX series GenderMaleOccupationElite Commander of the Maverick Hunters Mega Man X series WeaponX BusterSerial designationDLN 00XX was created by Keiji Inafune as a successor to the original Mega Man He was given a darker characterization and multiple sets of armor that enhanced his skills to contrast him from his predecessor Besides Inafune X was overseen by artist Hayato Kaji The character has been voiced by multiple actors in both Japanese and English versions of the franchise Critical reaction to X has been generally positive with game journalists often finding him a worthy successor to Mega Man based on his unique traits His partnership with Zero was also praised due to their different and complementary skills although X was noted as being less popular than Zero and his English voice actors were often seen as unfit for his characterization Contents 1 Creation and development 1 1 Original concept 1 2 Development and designs 1 3 Voice actors 2 Appearances 2 1 In the Mega Man X series 2 2 Other appearances 3 Reception 4 ReferencesCreation and development EditOriginal concept Edit Keiji Inafune pictured created X alongside Hayato Kaji When the NES began being overshadowed by its successor the Super NES Capcom designer Keiji Inafune embraced the improved graphics engine and developed a darker plot and character design to the original Mega Man franchise Inafune felt that the original title character was too good and that his successor should have an edge 3 In line with the new X series developed two characters were created one being the main character X and the other his partner Zero 4 In the original Mega Man series Inafune usually designed the protagonist while his protege Hayato Kaji handled the supporting characters however their roles were reversed for Mega Man X 5 Kaji credited as Rippa H K illustrated the protagonist X but had a difficult time with the initial design However he was then presented with much more freedom than he was accustomed to due to the SNES s larger palette of colors when compared to the NES 5 Inafune and Kaji worked simultaneously on various designs for X with different pieces of armor attached The idea for the armor parts came about because the game was planned during a time when role playing video games were becoming extremely popular Inafune felt that Mega Man had always represented a classic action game formula where the hero earns his defeated enemies abilities the armor parts were added to supplement this concept 5 Inafune created the character Zero whom he originally intended to be the game s main playable protagonist 5 When the X series came out I really wanted to redesign Mega Man Inafune explained I wanted a totally different Mega Man I m a designer a creator I wanted something new I didn t want to use the same old Mega Man 6 Fearing a negative reaction from fans Zero was ultimately reduced to a role secondary to X 6 7 Inafune noted that in early sketches X and Zero were too similar so Capcom aimed to make their silhouettes contrast one another due to make the merchandise easier to distinguish 8 Early illustrations of X made him look like a cold blooded killer which led artists to soften his features in later games 9 Since the series beginning character designer Haruki Suetsugu was impressed by the handling of the relationship between X and Zero From his point of view X was a character who often makes mistakes in combat and constantly tries to improve As a result the artist felt he could relate with X who was written to be a B class Hunter in contrast to Zero being the superior Special A rank This allowed him to draw more frequently across the series 10 Suetsugu replaced Inafune as designer starting in the fourth game Nevertheless he regretted some of his illustrations as X lacked the appeal that Zero originally had 11 Development and designs Edit While X has been redrawn multiple times Capcom redesigned him for the spin off Command Mission feeling his original form was too simple This design returned in Marvel vs Capcom Infinite and Rockman X Dive For the fourth title Hitoshi Ariga was responsible for designing X s secret Ultimate Armor アルティメットアーマー Arutimetto Ama featured in both the game after inputting a cheat code and as a Japanese Bandai action figure 12 He spent four days coming up with the initial blueprint but was told by his supervisor to revise it After tinkering with the Mega Man X3 armor parts he noticed that attaching them in specific ways made them look like an airplane Ariga remembered creating the armor as an extremely difficult yet fun task He also revealed that Zero was intended to have his own Ultimate Armor but the development team chose to not finalize it 12 X s new Falcon Armor ファルコンアーマー Farukon Ama was designed by Ryuji Higurashi for X5 who wanted it to resemble a bird with a beak shaped chest piece wings coming out of the back and a talon like arm cannon Suetsugu designed the Gaea Armor which was meant to resemble Sanagiman from the Inazuman manga series 5 In Mega Man X6 Suetsugu aimed to make the Blade and Shadow Armors look stylish 13 The cover art for the Japanese Saturn version of X4 depicts Zero standing alone in a dark setting 14 Usually not having the main character on the package would be unheard of Inafune stated But we had a lot of hardcore fans on the Saturn so I figured it would be all right 5 A Special Limited Pack edition of the game included the Ultimate Armor X action figure 15 Another armor based on the Ultimate s design was made for X to wear in the Mega Man X collection s Challenge Mode 16 The three main characters were revised for Mega Man X8 as Yoshikawa planned to give them more unique features 17 For Mega Man X Command Mission Assistant Producer Tatsuya Kitabayashi claimed the staff were fans of the main character and wanted to alter his design This was mostly because Capcom felt X looked too simple 13 The Hyper Mode was exclusive to the playable characters X and Zero However because this gave them too large of an advantage over other party members all other characters were given one Hyper Mode while X and Zero were given two each The staff noted X s overall characterization was conflicted due to his pacifist nature while killing enemies As a result they decided to make a strong yet kind character in order to appeal to the fans turning him into a full fledged hero 18 Nevertheless the developers were afraid of a negative backlash if the fans found X and Zero to be too different from their original personas 19 The redesign involved a beam scarf that could be produced whenever X performed a dash 20 Mega Man Zero s main antagonist was a popular topic of discussion during production and the developer often sought input from Capcom in this regard Yoshihisa Tsuda jokingly suggested that they make the original X the game s final boss an idea that was accepted at first According to director Ryota Ito Inti Creates realized that it wouldn t sit so well with the young boys and girls that really do see X as a hero so they replaced him with Copy X just one month before release 21 X and Zero were intended to appear in the cancelled game Maverick Hunter Both X and Zero would have featured alongside a new human sidekick who is a Bruce Willis like police officer The inclusion of the human sidekick was part of the game s man versus machine contrast 22 It was to be the first of a trilogy of games players would control X in the first two games while they would switch to Zero in the third game who must destroy X who had become incredibly powerful and infinitely intelligent over the course of two games 22 Voice actors Edit Megumi Ogata left was X s first Japanese voice actress while Takahiro Sakurai remains as the one starting with Mega Man X Command Mission X was first voiced in Japanese by Megumi Ogata who considered the role to be a first generation part of her career alongside other series like Yu Gi Oh due to voicing X and Yugi Mutou in their first appearance and later being replaced 23 Starting in Mega Man X4 X was given another voice actor Kentarō Itō He was replaced by Showtaro Morikubo for the next works 24 The fourth voice actor currently voicing X since Mega Man X8 is Takahiro Sakurai who said he enjoyed voicing X across the crossover Project X Zone as he remembered X s thoughts Sakurai described X as a serious character who hesitates and agonizes but always keeps fighting He recalls experiencing multiple sad feelings when acting as X He is always fighting not just against Mavericks but also his inner persona as while does not enjoy the chaos he finds himself forced to fight to achieve peace Similar to his experience when playing the Mega Man X games from the Super NES he looked forward to the crossover due to his interactions with other famous characters 25 X from the Mega Man Zero and ZX series is voiced by Takahiro Mizushima 26 In the English dub X was given multiple voice actors starting with Michael Donovan in a crossover special partnering up with the original Mega Man in the 1994 Ruby Spears series Ruth Marie Jarman credited as Ruth Shiraishi who also voiced Mega Man in Mega Man 8 voiced X in Mega Man X4 27 Peter von Gomm voiced him in Mega Man X7 28 Mark Gatha replaced him in the next game the first title s remake and the original video animation Day of Sigma 29 Ted Sroka worked as X for the fighting game Marvel vs Capcom Infinite expressing joy when his role was revealed 30 Appearances EditIn the Mega Man X series Edit In the original game Mega Man X X was created by Dr Thomas Light sometime in 20XX and is the template on which all non Light model mechanical beings known as Reploids are based Light named him X after the variable x which in algebraic terms represents limitless possibility like X s advanced systems 31 32 Light died before X s diagnostics were complete and X was discovered in his capsule 100 years later by another scientist Dr Cain who attempted to emulate X s technology and produced the first mass produced Reploids humanoid androids based on X s designs Under Sigma s leadership the Maverick Hunters were formed to combat them 31 However Sigma becomes a Maverick and leads a massive revolt X decides to stop Sigma and teams up with Zero one of the last remaining Hunters The original video animation The Day of Sigma retells these events before the game begins 33 In the first game of the series Mega Man X X is defeated by the Maverick Vile but is rescued by Zero 34 In the game X faces multiple Mavericks and reaches Sigma after defeating Vile with Zero s aid 35 After X defeats Sigma he continues searching for Mavericks in order to achieve peace 36 He and Zero also appear as bosses in the game s remake Maverick Hunter X if the player unlocks Vile 37 X s constant struggles in regard to defeating new Mavericks cause him to wonder if he is destined to be Zero s enemy fearing the possibility that he himself might be going Maverick in his ending from Mega Man X4 after a battle with the Repliforce military 38 By Mega Man X5 X can appear as a boss character in the final stages if the player uses Zero after he is infected by Sigma 39 While X continues facing Reploids that have become Mavericks as a result of a virus in Mega Man X6 40 he becomes reluctant to continue his missions in Mega Man X7 until he fears Red Alert s forces might result in more casualties 41 42 In the latest main title Mega Man X8 X is playable alongside Zero and Axl who are shocked when they discover that all Reploids will become copies of Sigma in the future as a result they fear that the war will never end 43 X also appears in the spin offs Mega Man Xtreme to fight Mavericks and partners with a computer genius named Middy 44 and Mega Man Xtreme 2 to fight against a Soul Eraser named Berkana who plans to resurrect a growing army of undead Mavericks from the past 45 In Mega Man X Command Mission X leads a resistance team to defeat the minions of the Rebellion Army A mobile phone game also has X as a playable character 46 Although Mega Man X8 was released by the time of the mobile game Capcom chose X s previous look due to it being more well known 47 X also reprises his role from the first game in three mangas by Iwamoto Yoshihiro 48 49 50 and the prequel Irregular Maverick Hunter X by Ikehara Shigeto 51 Yoshihiro also wrote an alternative ending to Mega Man X5 where Zero temporarily kills X after being consumed by his dark persona only to be driven by guilt and has him repaired by combining their bodies 52 A Brazilian comic was also written where the cast often breaks the fourth wall 53 Other appearances Edit Outside of Mega Man X X is present in the sequel series Mega Man Zero Zero suffers from amnesia and believes that his friend X has conquered the world until a scientist named Ciel reveals he is a copy she created 54 The real X appears in the ending and having tired of fighting asks Zero to take his place on the battlefield 55 In the direct sequel X s body is destroyed by Elpizo but his mind remains active until he fades away in Mega Man Zero 3 X appeared in the Mega Man episode Mega X and was voiced by Michael Donovan He follows Vile and Spark Mandrill to the present to stop them from taking Lightanium back to their own time to help Sigma finance his wars against humans Like Mega Man X has the ability to copy weapons from enemies by touching them such as using Snake Man s weapon to destroy Dr Wily s plasma cannon 56 An X outfit can be unlocked and worn by the character Frank West in Dead Rising 57 who also uses it as part of his hyper combo in Tatsunoko vs Capcom Ultimate All Stars X appears in Ultimate Marvel vs Capcom 3 as a DLC costume for both Frank and Zero and as a cameo appearance in Zero s ending 58 X also appears in Super Smash Bros for Nintendo 3DS Wii U and Super Smash Bros Ultimate as part of Mega Man s Final Smash Mii Gunners also have access to X s armor through paid DLC in both versions of 3DS Wii U and Ultimate X is also seen with Zero in Project X Zone and its sequel 59 60 X is a playable character in Marvel vs Capcom Infinite and Puzzle Fighter 61 with his Command Mission design as an alternate skin 62 63 He also appears in the card game Teppen 64 X also makes guest appearances in the Mega Man comic series by Archie Comics appearing in stories set shortly before the events of Mega Man X and as part of the Worlds Unite crossover event 65 Writers noted multiple fans sent them messages about the character prior to his introduction but that they wanted to see X portrayed as a darker character However they aimed not to take the Command Mission incarnation which depicted X as more of a leader 66 Reception Edit X has stood out within the franchise due to the suits of armor he often wears These are various armor sets that he can use in Mega Man X5 The initial reaction to X has been positive The media found him as a worthy successor to the original Mega Man based on his own skills and design 67 68 Nintendo Lifecalled his design a more mature and gritty design as the critic had grown tired of Capcom s original Mega Man 69 70 Push Square agreed with the critics fresh concepts that Capcom needed to provide in order to sell more video games 71 GameFan praised the new armor design provided for Mega Man X2 finding it more visually appealing than the original 72 Game Informer had mixed thoughts about how X is handled in the series while Game Informer praised his multiple visual appearances and usage of weapons it criticized his child like voice from Mega Man X4 as a poor fit with his character something that Electronic Game Monthly agreed with 73 74 His lack of early inclusion in Mega Man X7 led to negative response 75 76 However Destructoid felt that Mega Man X8 improved in this regard as X returns as a playable character 77 Game Informer claimed X had the best weaponry in his introduction and that if Capcom were to make another Mega Man X X s weaponry should be based on it It also considered X s armors from X6 such as the Shadow and Falcon Armors to be the best ones in the series 78 Journalist also commented on X s appearances from spin offs from the Mega Man X series RPGFan regarded X as one of the best written characters in Command Mission 79 Nintendo World Report was disappointed by X losing his trademark ability in this game of copying weapons which is given to Axl 80 In regards to Command Mission X was praised by GameSpy due to the series giving him a more elaborated storyline and characterized him as a veteran 81 GameZone praised Mark Gatha s acting as X due to how he interacts with the bosses 82 On the other hand Gatha was also criticized for always sounding angry 83 RPGFan considered X s voice unfitting and compared it to a boy scout s voice 79 Clint Mize wrote an article for MTV s gaming section detailing why the cancelled Maverick Hunter was a terrible could have turned off core fans of the Mega Man X series and that X required a solid core title to reintroduce the character rather than a dark reimagining 84 GamesRadar considered both X and Zero as crossover veterans based on their multiple appearances and looked forward to when they joined forces for the first time in Project X Zone 85 Kyle Hilliard from Game Informer considered X and Zero as one of his favorite characters in gaming and wanted to play as them in Project X Zone 2 86 However when compared with Zero X was found as the less interesting character as his comrade stands out more as a break out character 71 Zero was chosen to represent the Mega Man franchise over Mega Man or X himself in Marvel vs Capcom 3 as director Ryota Niitsuma thought he had more variation in his moves 87 For Infinite X was added due to his large popularity within the Western audience and was given his Command Mission design as an alternate skin 62 X s addition to the Marvel vs Capcom Infinite cast has proven to be popular according to Polygon However the writer noted that despite fans excitement with X s inclusion many were displeased with his early defeat in a preview 88 References EditGeneral Capcom 2008 Mega Man Zero Official Complete Works Udon Entertainment ISBN 978 1 897376 01 0 Capcom March 2008 R20 Rockman amp Rockman X Official Complete Works in Japanese Udon Entertainment ISBN 978 4 86233 178 6 Specific X Voices Mega Man Behind The Voice Actors Archived from the original on 25 June 2021 Retrieved 25 June 2021 A green check mark indicates that a role has been confirmed using a screenshot or collage of screenshots of a title s list of voice actors and their respective characters found in its opening and or closing credits and or other reliable sources of information a href Template Cite web html title Template Cite web cite web a CS1 maint postscript link a b c d e f g X Voices Mega Man Behind The Voice Actors Archived from the original on 25 June 2021 Retrieved 25 June 2021 A green check mark indicates that a role has been confirmed using a screenshot or collage of screenshots of a title s list of voice actors and their respective characters found in its opening and or closing credits and or other reliable sources of information a href Template Cite web html title Template Cite web cite web a CS1 maint postscript link Mega Man X Official Complete Works Udon Entertainment January 6 2010 p 92 ISBN 978 1 897376 80 5 Mega Man Network 2006 Interview with Keiji Inafune 1 Mega Man Network Archived from the original on 2005 12 15 Retrieved 2006 05 04 a b c d e f Mega Man X Official Complete Works Udon Entertainment January 6 2010 pp 6 15 ISBN 978 1 897376 80 5 a b Hoffman Chris April 2004 The Best Damn Mega Man Feature Period Play Vol 3 no 4 Imagine Publishing ISSN 1747 7859 Niizumi Hirohiko September 23 2007 TGS 07 Mega Man celebrates 20th anniversary GameSpot CBS Interactive Archived from the original on December 16 2012 Retrieved December 25 2010 Capcom March 2008 R20 Rockman amp Rockman X Official Complete Works in Japanese Udon Entertainment p 252 ISBN 978 4 86233 178 6 Capcom March 2008 R20 Rockman amp Rockman X Official Complete Works in Japanese Udon Entertainment p 420 ISBN 978 4 86233 178 6 Capcom March 2008 R20 Rockman amp Rockman X Official Complete Works in Japanese Udon Entertainment p 197 ISBN 978 4 86233 178 6 Capcom March 2008 R20 Rockman amp Rockman X Official Complete Works in Japanese Udon Entertainment p 188 ISBN 978 4 86233 178 6 a b Ariga Hitoshi Summer 1997 X4 Original Mega Armor The Untold Story CFC Style Fan Book CAP in Japanese Capcom 4 8 a b Capcom March 2008 R20 Rockman amp Rockman X Official Complete Works in Japanese Udon Entertainment p 430 ISBN 978 4 86233 178 6 Oxford Nadia May 31 2007 Mega Manniversary Slaves to the Machine 1UP com Ziff Davis Archived from the original on 2011 06 29 Retrieved February 6 2011 Johnson Chris August 4 1997 X4 Shows Off its Figure GameSpot CBS Interactive Archived from the original on June 28 2011 Retrieved July 17 2010 Mega Man X Gets A Special Armor To Use In Mega Man X Legacy Collection s X Challenges Siliconera 25 May 2018 Archived from the original on 15 February 2021 Retrieved May 30 2020 Capcom March 2008 R20 Rockman amp Rockman X Official Complete Works in Japanese Udon Entertainment p 219 ISBN 978 4 86233 178 6 Rock Man X Command Mission Official Complete Works Udon Entertainment 2004 pp 250 253 ISBN 978 1 897376 80 5 Brady Games staff September 15 2004 Mega Man X Command Mission Official Strategy Guide Brady Games ISBN 978 0 7440 0399 4 Mega Man X Official Complete Works Udon Entertainment January 6 2010 p 136 ISBN 978 1 897376 80 5 Mega Man Zero Official Complete Works Udon Entertainment June 10 2008 pp 168 74 ISBN 978 1 897376 01 0 a b Maverick Hunter The Mega Man first person shooter that could have been Polygon April 9 2013 Archived from the original on July 13 2018 Retrieved May 30 2020 Megumi Ogata Megumi Ogata May 22 2016 考えてみたら 遊戯王 しかり ロックマンX しかり トゥームレイダー しかり 私 長く続くシリーズの 初代 を演らせて頂く機会が多いような気が Tweet Retrieved July 28 2017 via Twitter ロックマンX アニバーサリー コレクション より 伊藤健太郎 初代エックス役 置鮎龍太郎 ゼロ役 の特別映像が公開 Moca News Retrieved May 30 2020 X and Zero on Their Roles in PXZ ThemNetwork April 17 2012 Archived from the original on June 27 2020 Retrieved May 30 2020 Takahiro Mizushima Behind the Voice Actors Archived from the original on January 1 2020 Retrieved May 30 2020 Mega Man X4 Behind the voice actors Archived from the original on October 10 2021 Retrieved October 10 2021 Mega Man X7 Behind the voice actors Archived from the original on November 11 2020 Retrieved June 1 2020 Mega Man X Maverick Hunter X Behind the voice actors Archived from the original on July 2 2020 Retrieved June 1 2020 Ted Sroka TedSroka September 15 2017 I can now announce that I m the voice of Mega Man X in marvelvscapcominfinite Thanks to NewGenPics1 amp marvelvscapcom 4 the opportunity Tweet Retrieved May 31 2020 via Twitter a b Capcom ed December 1993 Mega Man XInstruction Booklet Capcom Entertainment Inc pp 6 10 SNS RX USA Capcom 2006 Rockman X4 X to Z Kouryaku File Capcom ISBN 4 06 329293 2 Archived from the original on 21 November 2018 Retrieved 17 January 2019 Capcom 2005 Mega Man Maverick Hunter X PlayStation Portable Capcom Level area The Day of Sigma Capcom January 1994 Mega Man X Super NES Capcom X I guess I m not powerful enough to defeat him Zero X you shouldn t expect to defeat him he is designed to be a war machine Remember you have not reached full power yet If you use all the abilities you were designed with you should become stronger you may even become as powerful as I am Capcom January 1994 Mega Man X Super NES Capcom Zero X I ve taken too much damage Auto repair systems can t handle it my power is fading fast Your power is greater than I thought Maybe you can destroy Sigma Capcom January 1994 Mega Man X Super NES Capcom Narrator The war has ended for now and peace has been restored But those who sacrificed themselves for the victory will never return Exhausted X gazes at the destruction he helped cause and wonders why he chose to fight Was there another way Standing on the cliff the answers seem to escape him He only knows that he ll fight the Mavericks again before he finds his answer How long will he keep on fighting How long will his pain last Maybe only the X Buster on his hand knows for sure Capcom January 1995 Mega Man X2 Super NES Capcom Narrator It has been 6 months since the destruction of Sigma and little has changed The Maverick revolt started by Sigma has ended but Mega Man X and the new generation of Maverick Hunters have yet to destroy all of Sigma s followers Capcom September 1997 Mega Man X4 Sega Saturn Capcom X Wait Zero I I m serious Zero if if I become a Maverick you have to take care of me Zero Don t be ridiculous Now hurry on back Capcom February 2001 Mega Man X5 PlayStation Capcom Zero Wait What if you are the one who has become a Maverick YOU go back to the base I can handle this mission It s stupid to endanger both of us X Zero I can t allow you to handle this mission anymore Don t make me force you to go back Zero So you re serious then I can t believe this I had hoped it would never come to this that we wouldn t have to fight over such a trivial matter but so be it Prepare to lose X Capcom December 2001 Mega Man X6 PlayStation Capcom X I wonder what are those suspected areas he mentioned Can you find out Alia Alia No Due to a strong jamming I can t look into it from here X So I ve gotta go in there blind Maybe I ll be able to feel the Nightmare directly Besides I m suspicious of the investigators Signas The Nightmare The mission is risky but we must minimize the damage by uncovering and defeating it As Isoc said we cannot allow any more Reploids to be lost X Return to the Hunter Base now Capcom 2003 Mega Man X7 PlayStation 2 Capcom Narrator One of the veteran members X began having second thoughts about the group s forceful methods He removed himself from the front lines and instead worked to achieve more peaceful solutions X Why must Reploids fight one another I ve had enough violence Capcom 2003 Mega Man X7 PlayStation 2 Capcom Signas Not much Even Zero has his limits Axl is doing good work but he s still a child We can t expect much more with their present abilities X Zero do you read me I m going too take me with you Capcom 2003 Mega Man X8 PlayStation 2 Capcom Zero Well don t let it get to you Just becoming Sigma could hardly be called evolution Anyway X Even if we Reploids are destined to join the scrap heap when that evolutionary step does comes about we still have to fight Not only against the Mavericks but against our own destiny as well Capcom January 10 2001 Mega Man Xtreme Game Boy Color Capcom Zero Middy is the greatest computer genius in the world No one can match him He will work with us to solve this case Capcom November 2011 Mega Man Xtreme 2 Game Boy Color Capcom Gareth It is unwise to allow them to act on this island They should be terminated immediately Berkana Not yet I want the data on the Maverick Hunters The more they fight the stronger they become thus better data would be acquired Character Capcom Archived from the original on March 29 2020 Retrieved May 31 2020 Capcom March 2008 R20 Rockman amp Rockman X Official Complete Works in Japanese Udon Entertainment p 431 ISBN 978 4 86233 178 6 Yoshihiro Iwamoto 2005 ロックマンX Vol 1 Kodansha ISBN 978 4835441542 Yoshihiro Iwamoto 2005 ロックマンX2 Vol 1 Kodansha ISBN 978 4835441559 Yoshihiro Iwamoto 2005 ロックマンX3 Vol 1 Kodansha ISBN 978 4835441573 Shigeto Ikehara 1994 イレギュラーハンターロックマンX Vol 1 Capcom ISBN 978 4063217261 ロックマンX 25周年記念 メモリアルカードダスエディション Bandai Archived from the original on July 7 2018 Retrieved February 27 2023 Brazil s Mega Man Comics Are A Masterclass In Wild Licensed Works Comic Book Resources 13 August 2022 Retrieved February 27 2023 Capcom September 10 2002 Mega Man Zero Game Boy Advance Capcom Ciel The world has become out of control It s all because of Neo Arcadia Extreme justice where peace is maintained by force Reploids were sacrificed for the happiness of humans It was I who created Neo Arcadia And it was I who regenerated X It was I Zero What What do you mean regenerated You resurrected X like you resurrected me Ciel No It s different You are an original meaning that you are exactly like what you used to be But X is Capcom September 10 2002 Mega Man Zero Game Boy Advance Capcom X Since you disappeared I ve been fighting this war alone against an uncountable number of Mavericks for nearly a hundred years Battle after battle So painful and so sad But the hardest part was when I discovered that I no longer cared about fighting enemies I ll leave this world to you Please allow me to rest in peace for a while I m sorry Zero Mega X Mega Man Capcom Productions Ruby Spears Productions Ashi Productions Ocean Productions December 3 1995 Mega Man X podra desbloquearse en Dead Rising 3 IGN in Spanish 14 November 2013 Archived from the original on 25 February 2023 Retrieved May 31 2020 Mega Man an Ultimate Marvel vs Capcom 3 DLC skin Eurogamer net in Spanish 14 November 2011 Archived from the original on 2021 09 25 Retrieved May 31 2020 Practice That 100 Hit Combo With Project X Zone s Training Mode Siliconera 26 September 2012 Archived from the original on 4 February 2023 Retrieved May 31 2020 The 56 Playable Characters in Project X Zone 2 Kotaku Archived from the original on September 7 2020 Retrieved May 31 2020 Capcom anuncia Puzzle Fighter Eurogamer es 31 August 2017 Archived from the original on 2018 03 03 Retrieved May 31 2020 a b Mega Man X s Popularity In The West Got Him Into Marvel vs Capcom Infinite s First Trailer Siliconera December 7 2016 Archived from the original on August 6 2020 Retrieved May 30 2020 Marvel vs Capcom Infinite Debuts On September 19 2017 Siliconera April 25 2017 Archived from the original on August 6 2020 Retrieved June 1 2020 X Teppen The Game Archived from the original on October 20 2020 Retrieved May 30 2020 What Happens When Sega and Capcom s Heroes Unite IGN April 30 2015 Archived from the original on October 1 2019 Retrieved June 1 2020 EXCLUSIVE Archie Readies The Debut of Mega Man X CBR 24 January 2014 Archived from the original on 26 January 2021 Retrieved June 1 2020 Super NES Retro Review Mega Man X US Gamer 10 August 2017 Archived from the original on 20 October 2020 Retrieved May 30 2020 The ultimate Mega Man retrospective GamesRadar June 30 2008 Archived from the original on February 25 2023 Retrieved May 30 2020 Mega Man X Legacy Collection Review Nintendo Life July 24 2018 Archived from the original on June 27 2020 Retrieved May 30 2020 The ultimate Mega Man retrospective IGN June 30 2008 Archived from the original on April 7 2022 Retrieved May 30 2020 a b The Most Interesting Mega Man Character is a Reploid Who Fell in Love with a Human US Gamer 26 February 2020 Archived from the original on 30 May 2020 Retrieved May 30 2020 Halverson Dave January 1995 Reviews Mega Man X2 GameFan DieHard Gamers Club 3 1 24 60 1 ISSN 1092 7212 The Pros And Cons Of The Mega Man X Collections Game Informer Archived from the original on August 13 2020 Retrieved May 30 2020 Electronic Gaming Monthly staff December 1997 Review Crew Mega Man X4 Electronic Gaming Monthly No 101 Ziff Davis p 205 ISSN 1058 918X Archived from the original on January 21 1998 Nadia Oxford September 30 1997 Mega Mediocricity 1UP com Archived from the original on September 21 2013 Retrieved May 30 2020 Nutt Christian October 14 2003 Mega Man X7 GameSpy Archived from the original on April 1 2010 Retrieved June 24 2010 Review Mega Man X Legacy Collection 1 and 2 Destructoid 29 July 2018 Archived from the original on 18 June 2020 Retrieved May 30 2020 Building The Perfect Mega Man X Game Informer March 21 2013 Archived from the original on June 9 2020 Retrieved May 30 2020 a b Wilson Mike October 20 2005 Mega Man X Command Mission Archived from the original on May 5 2019 Retrieved June 1 2020 Arushan Zosha October 22 2004 Mega Man X Command Mission Archived from the original on November 27 2020 Retrieved June 1 2020 Turner Benjamin January 30 2004 Mega Man X Command Mission Archived from the original on September 8 2015 Retrieved June 1 2020 Mega Man Maverick Hunter X Archived from the original on July 5 2007 Retrieved May 31 2020 Critical Reception Capcom s Mega Man Maverick Hunter X Gamasutra February 2006 Archived from the original on August 24 2021 Retrieved May 31 2020 Mize Clint 2013 04 10 Dear Capcom What Were You Thinking A Response to the FPS Mega Man MTV Archived from the original on 2013 04 14 Retrieved 2013 12 31 Project X Zone roster Meet all 60 playable characters GamesRadar 24 January 2013 Archived from the original on 18 November 2019 Retrieved May 30 2020 Project X Zone 2 Game Informer February 12 2016 Archived from the original on June 10 2020 Retrieved May 31 2020 Interviews Marvel vs Capcom 3 Producer Ryota Niitsuma January 24 2011 Archived from the original on October 30 2019 Retrieved February 9 2011 Marvel vs Capcom Infinite trailer sends Mega Man fans through a mess of emotion Polygon April 25 2017 Archived from the original on June 22 2020 Retrieved May 31 2020 Retrieved from https en wikipedia org w index php title X Mega Man amp oldid 1142787791, wikipedia, wiki, book, books, library,

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