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Media (communication)

In communication, media are the communication outlets or tools used to store and deliver content.[1][2] The term generally refers to components of the mass media communications industry, such as print media, publishing, the news media, photography, cinema, broadcasting (radio and television), digital media, and advertising.[3]

The development of early writing and paper enabling longer-distance communication systems such as mail, including in the Persian Empire (Chapar Khaneh and Angarium) and Roman Empire, can be interpreted as early forms of media.[4] Writers such as Howard Rheingold have framed early forms of human communication, such as the Lascaux cave paintings and early writing, as early forms of media.[5] Another framing of the history of media starts with the Chauvet Cave paintings and continues with other ways to carry human communication beyond the short range of voice: smoke signals, trail markers, and sculpture.[6]

The term media in its modern application relating to communication channels was first used by Canadian communications theorist Marshall McLuhan, who stated in Counterblast (1954): "The media are not toys; they should not be in the hands of Mother Goose and Peter Pan executives. They can be entrusted only to new artists because they are art forms." By the mid-1960s, the term had spread to general use in North America and the United Kingdom. The phrase mass media was, according to H.L. Mencken, used as early as 1923 in the United States.[7][8]

The term medium (the singular form of media) is defined as "one of the means or channels of general communication, information, or entertainment in society, as newspapers, radio, or television."[9]

Regulations edit

The role of regulatory authorities (license broadcaster institutions, content providers, platforms) and the resistance to political and commercial interference in the autonomy of the media sector are both considered as significant components of media independence. In order to ensure media independence, regulatory authorities should be placed outside of governments' directives. this can be measured through legislation, agency statutes and rules.[10]

Government regulations edit

Licensing edit

In the United States, the Radio Act of 1927 established that the radio frequency spectrum was public property. This prohibited private organizations from owning any portion of the spectrum.[11] A broadcast license is typically given to broadcasters by communications regulators, allowing them to broadcast on a certain frequency and typically in a specific geographical location. Licensing is done by regulators in order to manage a broadcasting medium and as a method to prevent the concentration of media ownership.[12]

Licensing has been criticized for an alleged lack of transparency. Regulatory authorities in certain countries have been accused of exhibiting political bias in favor of the government or ruling party, which has resulted in some prospective broadcasters being denied licenses or being threatened with license withdrawal. As a consequence, there has been a decrease in diversity of content and views in certain countries due to actions made against broadcasters by states via their licensing authorities. This can have an impact on competition and may lead to an excessive concentration of power with potential influence on public opinion.[13] Examples include the failure to renew or retain licenses for editorially critical media, reducing the regulator's competences and mandates for action, and a lack of due process in the adoption of regulatory decisions.[14]

Government endorsed appointments edit

State control is also evident in the increasing politicization of regulatory bodies operationalized through transfers and appointments of party-aligned individuals to senior positions in regulatory authorities. Anatol Lieven in his book explains how Pakistan, a less economically developed country, regulated it's media in 1980's.[15]

Internet regulation edit

Governments worldwide have sought to extend regulation to internet companies, whether connectivity providers or application service providers, and whether domestically or foreign-based. The impact on journalistic content can be severe, as internet companies can err too much on the side of caution and take down news reports, including algorithmically, while offering inadequate opportunities for redress to the affected news producers.[10]

Self-regulation edit

At the regional level edit

In Western Europe, self-regulation provides an alternative to state regulatory authorities. In such contexts, newspapers have historically been free of licensing and regulation, and there has been repeated pressure for them to self-regulate or at least to have in-house ombudsmen. However, it has often been difficult to establish meaningful self-regulatory entities.

In many cases, self-regulations exists in the shadow of state regulation, and is conscious of the possibility of state intervention. In many countries in Central and Eastern Europe, self-regulatory structures seems to be lacking or have not historically been perceived as efficient and effective.[16]

The rise of satellite delivered channels, delivered directly to viewers, or through cable or online systems, renders much larger the sphere of unregulated programing. There are, however, varying efforts to regulate the access of programmers to satellite transponders in parts of the Western Europe and North American region, the Arab region and in Asia and the Pacific. The Arab Satellite Broadcasting Charter was an example of efforts to bring formal standards and some regulatory authority to bear on what is transmitted, but it appears to not have been implemented.[17]

International organizations and NGOs edit

Self-regulation is expressed as a preferential system by journalists but also as a support for media freedom and development organizations by intergovernmental organizations such as UNESCO and non-governmental organizations. There has been a continued trend of establishing self-regulatory bodies, such as press councils, in conflict and post-conflict situations.[18]

Major internet companies have responded to pressure by governments and the public by elaborating self-regulatory and complaints systems at the individual company level, using principles they have developed under the framework of the Global Network Initiative. The Global Network Initiative has grown to include several large telecom companies alongside internet companies such as Google, Facebook and others, as well as civil society organizations and academics.[19]

The European Commission's 2013 publication, ICT Technology Sector Guide on Implementing the United Nations Guiding Principles on Business and Human Rights, impacts on the presence of independent journalism by defining the limits of what should or should not be carried and prioritized in the most popular digital spaces.[20]

Private sector edit

 
Ranking Digital Rights indicator scores for policy transparency in regards to third-party requests for content or account restriction
 
Ranking Digital Rights indicator scores for policy transparency in regard to their terms of service enforcement (which impact upon content or account restrictions)

Public pressure on technology giants has motivated the development of new strategies aimed not only at identifying 'fake news', but also at eliminating some of the structural causes of their emergence and proliferation. Facebook has created new buttons for users to report content they believe is false, following previous strategies aimed at countering hate speech and harassment online. These changes reflect broader transformations occurring among tech giants to increase their transparency. As indicated by the Ranking Digital Rights Corporate Accountability Index, most large internet companies have reportedly become relatively more forthcoming in terms of their policies about transparency in regard to third party requests to remove or access content, especially in the case of requests from governments.[21][22] At the same time, however, the study signaled a number of companies that have become more opaque when it comes to disclosing how they enforce their own terms of service, in restricting certain types of content and account.[22] State governments can also use "Fake news" in order to spread propaganda.[23]

Fact-checking and news literacy edit

In addition to responding to pressure for more clearly defined self-regulatory mechanisms, and galvanized by the debates over so-called 'fake news', internet companies such as Facebook have launched campaigns to educate users about how to more easily distinguish between 'fake news' and real news sources. Ahead of the United Kingdom national election in 2017, for example, Facebook published a series of advertisements in newspapers with 'Tips for Spotting False News' which suggested 10 things that might signal whether a story is genuine or not.[24] There have also been broader initiatives bringing together a variety of donors and actors to promote fact-checking and news literacy, such as the News Integrity Initiative at the City University of New York's School of Journalism. This 14 million USD investment by groups including the Ford Foundation and Facebook was launched in 2017 so its full impact remains to be seen. It will, however, complement the offerings of other networks such as the International Fact-Checking Network launched by the Poynter Institute in 2015 which seeks to outline the parameters of the field.[25] Instagram has also created a way to potentially expose "fake news" that is posted on the site. After looking into the site, it seemed as more than a place for political memes, but a weaponized platform, instead of the creative space it used to be.[26] Since that, Instagram has started to put warning labels on certain stories or posts if third-party fact checkers believe that false information is being spread.[27] Instagram works with these fact checkers to ensure that no false information is being spread around the site.[28] Instagram started this work in 2019, following Facebook with the idea as they started fact checking in 2016.[28]

Electronic media edit

Developments in telecommunications has provided media the ability to conduct long-distance communication via analog and digital media:

Modern communication media includes long-distance exchanges between larger numbers of people (many-to-many communication via e-mail, Internet forums, and telecommunications ports). Traditional broadcast media and mass media favor one-to-many communication (television, cinema, radio, newspaper, magazines, and social media).[29][30]

Social Media edit

Electronic Media, specifically social media has become one of the top forms of media that people use in the twenty-first century. The percent of people that use social media and social networking outlets went from 5% in 2005 to 79% in 2019. Instagram, Twitter, Pinterest, Tiktok, and facebook are all the most commonly used social media platforms. The average time that an individual spends on social media is 2.5 hours a day. With the exponential increase of social media it has also caused a change in which people communicate with others as well as receive information. About 53% use social media to read/watch the news.[31]

Gaming edit

Online edit

The gaming community has grown exponentially, male and female, and about 63% have taken to playing with others, whether online or in-person.[32] Players online will communicate through the system of microphone applicability either through the game or a third party application such as discord. The improvements upon connectivity and software allowed for players online to keep in touch and game instantaneously, disregarding location almost entirely.

Age edit

Gaming is an activity shared amongst others regardless of age, allowing for a diverse group of players to connect and enjoy their favorite games with. This helps with creating or maintaining relationships: friendships, family, or a significant other.[32]

Ratings and Content edit

As with most interactive media content, games have ratings to assist in choosing appropriate games regarding younger audiences. This is done by ESRB ratings and consists of the following: E for Everyone, E for Everyone 10+, T for Teen, and M for Mature 17+. Whenever a new game is released, it is reviewed by associations to determine a suitable rating so younger audiences do not ingest harmful or inappropriate content.[32]

Reach edit

The usage and consumption of gaming has tremendously increased within the last decade with estimates of around 2.3 billion people from around the world playing digital and online video games. [33] The growth rate for the global market for gaming was expected to grow +6.2% towards 2020. Areas like Latin America had a 20.1% increase, Asia-Pacific - 9.2%, North America - 4.0%, and Europe -11.7%.[34]

Communication edit

Studies show that digital and online gaming can be used as a communication method to aid in scientific research and create interaction. The narrative, layout, and gaming features all share a relationship that can deliver meaning and value that make games an innovative communication tool.[35] Research-focused games showed a connection towards a greater usage of dialogue within the science community as players had the opportunity to address issues with a game with themselves and scientists as Curtis showed. This helped to push the understanding of how gaming and players can help advance scientific research via communication through games. [36]

See also edit

Sources edit

  This article incorporates text from a free content work. Licensed under CC BY SA 3.0 IGO (license statement/permission). Text taken from World Trends in Freedom of Expression and Media Development Global Report 2017/2018​, 202, UNESCO.

References edit

  1. ^ . BusinessDictionary.com. Archived from the original on 2017-05-07. Retrieved 2014-10-03.
  2. ^ Cory Janssen. "What is Communication Media? - Definition from Techopedia". Techopedia.com. from the original on 2017-04-03. Retrieved 2014-10-03.
  3. ^ Martin Lister; Jon Dovey; Seth Giddings; Iain Grant; Kieran Kelly. New Media: A Critical Introduction (PDF) (2nd ed.). (PDF) from the original on 2016-03-06. Retrieved 2014-10-03.
  4. ^ Dunston, Bryan (2002). . The Chicago School of Media Theory. Archived from the original on 2020-11-04. Retrieved 2019-02-18.
  5. ^ Livingstone, Sonia M.; Lievrouw, Leah A. (2009). New Media: A Critical Introduction. Taylor & Francis. pp. 52–53. ISBN 9780415431606. from the original on 2023-06-28. Retrieved 2020-10-27.
  6. ^ Lule, Jack (2012). Globalization and Media: Global Village of Babel. Rowman & Littlefield. pp. 33–34. ISBN 9780742568365. from the original on 2023-06-28. Retrieved 2020-10-27.
  7. ^ Colombo, John Robert (1994). Colombo's All-Time Great Canadian Quotations. Stoddart Publishing. p. 176. ISBN 0-7737-5639-6.
  8. ^ Group 3. "The Evolution of Media". Evolution of Media. from the original on 2022-02-11. Retrieved 2022-02-11.
  9. ^ "medium". Dictionary.com. from the original on 2016-03-05. Retrieved 2015-08-10.
  10. ^ a b World Trends in Freedom of Expression and Media Development Global Report 2017/2018 (PDF) (Report). UNESCO. 2018.
  11. ^ Radio Act of 1927 2023-02-23 at the Wayback Machine (Public Law 69-632), February 23, 1927, pages 186-200.
  12. ^ Nuechterlein, Jonathan; Weiser, Philip J. (2005). Digital Crossroads. Cambridge, Massachusetts: The MIT Press. p. 235. ISBN 9780262140911.
  13. ^ Hanretty, Chris (2014). "Media outlets and their moguls: Why concentrated individual or family ownership is bad for editorial independence". European Journal of Communication. 29 (3): 335–350. doi:10.1177/0267323114523150. ISSN 0267-3231. S2CID 53710900. from the original on 2023-01-11. Retrieved 2023-01-11.
  14. ^ Buckley, Steve, Kreszentia Duer, Toby Mendel, and Sean O. Siochru. 2008. Broadcasting, Voice, and Accountability : A Public Interest Approach to Policy, Law, and Regulation. Washington, DC: World Bank.
  15. ^ Lieven, A., 2012. "Politics," in Pakistan: A Hard Country, pp. 229–230.
  16. ^ Fengler, Susanne, Tobias Eberwein, Salvador Alsius, Olivier Baisnée, Klaus Bichler, Boguslawa Dobek-Ostrowska, Huub Evers, et al. 2015. How effective is media self-regulation? Results from a comparative survey of European journalists. European Journal of Communication 30 (3): 249–266.
  17. ^ World Trends in Freedom of Expression and Media Development (PDF) (Report). Paris: UNESCO. 2014.
  18. ^ Lewis, David (2014). Non-Governmental Organizations, Management and Development. Oxfordshire, England, UK: Routledge. pp. 25, 71, 155.
  19. ^ "Global Network Initiative Adds Seven Companies in Milestone Expansion of Freedom of Expression and Privacy Initiative" (Press release). Global Network Initiative. March 28, 2017.
  20. ^ Shift and Institute for Human Rights and Business (2013). ICT Sector Guide on Implementing the UN Guiding Principles on Business and Human Rights (PDF) (Report). European Commission. {{cite report}}: |author= has generic name (help)
  21. ^ "Ranking Digital Rights". Corporate Accountability Index. 2015. from the original on 2020-11-10. Retrieved 2018-07-05.
  22. ^ a b "Ranking Digital Rights". Corporate Accountability Index. 2017. from the original on 2020-12-12. Retrieved 2018-07-05.
  23. ^ Nadeem, M.A.; Mustafa, G.; Kakar, A. (2021). "Fifth Generation Warfare and its Challenges to Pakistan". Pakistan Journal of International Affairs. 4 (1).
  24. ^ "Tips to Spot False News | Facebook Help Center | Facebook". www.facebook.com. from the original on 2020-11-12. Retrieved 2018-07-03.
  25. ^ "International Fact-Checking Network fact-checkers' code of principles". Poynter. from the original on 2020-12-08. Retrieved 2018-07-03.
  26. ^ Al-Rawi, Ahmed (2021-03-03). "Political Memes and Fake News Discourses on Instagram". Media and Communication. 9 (1): 276–290. doi:10.17645/mac.v9i1.3533. ISSN 2183-2439. S2CID 233468644. from the original on 2022-11-22. Retrieved 2022-11-22.
  27. ^ "Help Center". help.instagram.com. from the original on 2022-11-22. Retrieved 2022-11-22.
  28. ^ a b Harrison, Sara. "Instagram Now Fact-Checks, but Who Will Do the Checking?". Wired. ISSN 1059-1028. Retrieved 2022-11-22.
  29. ^ "What is telecommunications? Definition and meaning". Market Business News. from the original on 23 February 2023. Retrieved 7 March 2023.
  30. ^ "1 to Many, Many to Many and Many to 1 – for PR and Inbound". Imre. 11 January 2018. from the original on 23 February 2023. Retrieved 7 March 2023.
  31. ^ Ortiz-Ospina, Esteban; Roser, Max (2023-03-20). "The rise of social media". Our World in Data. from the original on 2023-04-09. Retrieved 2023-04-21.
  32. ^ a b c "2019 Essential Facts About the Computer and Video Game Industry" (PDF). Entertainment Software Association. 2019. pp. 4–13. (PDF) from the original on 3 August 2019. Retrieved 7 April 2023.
  33. ^ Wijman, T. (April 30, 2018). "Mobile Revenues Account for More Than 50% of the Global Games Market as It Reaches $137.9 Billion in 2018". Newzoo.
  34. ^ McDonald, E (April 20, 2017). "The Global Games Market Will Reach $108.9 Billion in 2017 With Mobile Taking 42%". Newzoo.
  35. ^ Ouariachi, Olvera-Lobo, Gutierrez-Perez, T., M. D., J. (2017). "Analyzing climate change communication through online games: development and application of validated criteria". Science Communication. 39 (1): 10–44. doi:10.1177/1075547016687998. S2CID 151746669. from the original on 2023-04-21. Retrieved 2023-04-21.{{cite journal}}: CS1 maint: multiple names: authors list (link)
  36. ^ Curtis, V. (2014). "Public engagement through the development of science-based computer games: the Wellcome Trust's "Gamify your PhD" initiative". Science Communication. 36 (3): 379–387. doi:10.1177/1075547013492436. S2CID 53590587. from the original on 2023-04-21. Retrieved 2023-04-21.

Further reading edit

  • McQuail, Denis (2001) McQuail's Mass Communication Theory (fourth edition), Sage, London, pp. 16–34. MAS
  • Biagi, S. (2004). Media Impact. Wadsworth Pub Co, 7th edition.
  • Caron, A. H. and Caronia, L. (2007). Moving cultures: mobile communication in everyday life. McGill-Queen's University Press.

media, communication, medium, that, carries, communications, transmission, medium, this, article, written, like, personal, reflection, personal, essay, argumentative, essay, that, states, wikipedia, editor, personal, feelings, presents, original, argument, abo. For the medium that carries communications see Transmission medium This article is written like a personal reflection personal essay or argumentative essay that states a Wikipedia editor s personal feelings or presents an original argument about a topic Please help improve it by rewriting it in an encyclopedic style September 2023 template removal help In communication media are the communication outlets or tools used to store and deliver content 1 2 The term generally refers to components of the mass media communications industry such as print media publishing the news media photography cinema broadcasting radio and television digital media and advertising 3 The development of early writing and paper enabling longer distance communication systems such as mail including in the Persian Empire Chapar Khaneh and Angarium and Roman Empire can be interpreted as early forms of media 4 Writers such as Howard Rheingold have framed early forms of human communication such as the Lascaux cave paintings and early writing as early forms of media 5 Another framing of the history of media starts with the Chauvet Cave paintings and continues with other ways to carry human communication beyond the short range of voice smoke signals trail markers and sculpture 6 The term media in its modern application relating to communication channels was first used by Canadian communications theorist Marshall McLuhan who stated in Counterblast 1954 The media are not toys they should not be in the hands of Mother Goose and Peter Pan executives They can be entrusted only to new artists because they are art forms By the mid 1960s the term had spread to general use in North America and the United Kingdom The phrase mass media was according to H L Mencken used as early as 1923 in the United States 7 8 The term medium the singular form of media is defined as one of the means or channels of general communication information or entertainment in society as newspapers radio or television 9 Contents 1 Regulations 1 1 Government regulations 1 1 1 Licensing 1 1 2 Government endorsed appointments 1 1 3 Internet regulation 1 2 Self regulation 1 2 1 At the regional level 1 2 2 International organizations and NGOs 1 2 3 Private sector 1 2 4 Fact checking and news literacy 2 Electronic media 2 1 Social Media 2 2 Gaming 2 2 1 Online 2 2 2 Age 2 2 3 Ratings and Content 2 2 4 Reach 2 2 5 Communication 3 See also 4 Sources 5 References 6 Further readingRegulations editMain articles Media regulation and Media independence The role of regulatory authorities license broadcaster institutions content providers platforms and the resistance to political and commercial interference in the autonomy of the media sector are both considered as significant components of media independence In order to ensure media independence regulatory authorities should be placed outside of governments directives this can be measured through legislation agency statutes and rules 10 Government regulations edit Licensing edit In the United States the Radio Act of 1927 established that the radio frequency spectrum was public property This prohibited private organizations from owning any portion of the spectrum 11 A broadcast license is typically given to broadcasters by communications regulators allowing them to broadcast on a certain frequency and typically in a specific geographical location Licensing is done by regulators in order to manage a broadcasting medium and as a method to prevent the concentration of media ownership 12 Licensing has been criticized for an alleged lack of transparency Regulatory authorities in certain countries have been accused of exhibiting political bias in favor of the government or ruling party which has resulted in some prospective broadcasters being denied licenses or being threatened with license withdrawal As a consequence there has been a decrease in diversity of content and views in certain countries due to actions made against broadcasters by states via their licensing authorities This can have an impact on competition and may lead to an excessive concentration of power with potential influence on public opinion 13 Examples include the failure to renew or retain licenses for editorially critical media reducing the regulator s competences and mandates for action and a lack of due process in the adoption of regulatory decisions 14 Government endorsed appointments edit State control is also evident in the increasing politicization of regulatory bodies operationalized through transfers and appointments of party aligned individuals to senior positions in regulatory authorities Anatol Lieven in his book explains how Pakistan a less economically developed country regulated it s media in 1980 s 15 Internet regulation edit Governments worldwide have sought to extend regulation to internet companies whether connectivity providers or application service providers and whether domestically or foreign based The impact on journalistic content can be severe as internet companies can err too much on the side of caution and take down news reports including algorithmically while offering inadequate opportunities for redress to the affected news producers 10 Self regulation edit At the regional level edit In Western Europe self regulation provides an alternative to state regulatory authorities In such contexts newspapers have historically been free of licensing and regulation and there has been repeated pressure for them to self regulate or at least to have in house ombudsmen However it has often been difficult to establish meaningful self regulatory entities In many cases self regulations exists in the shadow of state regulation and is conscious of the possibility of state intervention In many countries in Central and Eastern Europe self regulatory structures seems to be lacking or have not historically been perceived as efficient and effective 16 The rise of satellite delivered channels delivered directly to viewers or through cable or online systems renders much larger the sphere of unregulated programing There are however varying efforts to regulate the access of programmers to satellite transponders in parts of the Western Europe and North American region the Arab region and in Asia and the Pacific The Arab Satellite Broadcasting Charter was an example of efforts to bring formal standards and some regulatory authority to bear on what is transmitted but it appears to not have been implemented 17 International organizations and NGOs edit Self regulation is expressed as a preferential system by journalists but also as a support for media freedom and development organizations by intergovernmental organizations such as UNESCO and non governmental organizations There has been a continued trend of establishing self regulatory bodies such as press councils in conflict and post conflict situations 18 Major internet companies have responded to pressure by governments and the public by elaborating self regulatory and complaints systems at the individual company level using principles they have developed under the framework of the Global Network Initiative The Global Network Initiative has grown to include several large telecom companies alongside internet companies such as Google Facebook and others as well as civil society organizations and academics 19 The European Commission s 2013 publication ICT Technology Sector Guide on Implementing the United Nations Guiding Principles on Business and Human Rights impacts on the presence of independent journalism by defining the limits of what should or should not be carried and prioritized in the most popular digital spaces 20 Private sector edit nbsp Ranking Digital Rights indicator scores for policy transparency in regards to third party requests for content or account restriction nbsp Ranking Digital Rights indicator scores for policy transparency in regard to their terms of service enforcement which impact upon content or account restrictions Public pressure on technology giants has motivated the development of new strategies aimed not only at identifying fake news but also at eliminating some of the structural causes of their emergence and proliferation Facebook has created new buttons for users to report content they believe is false following previous strategies aimed at countering hate speech and harassment online These changes reflect broader transformations occurring among tech giants to increase their transparency As indicated by the Ranking Digital Rights Corporate Accountability Index most large internet companies have reportedly become relatively more forthcoming in terms of their policies about transparency in regard to third party requests to remove or access content especially in the case of requests from governments 21 22 At the same time however the study signaled a number of companies that have become more opaque when it comes to disclosing how they enforce their own terms of service in restricting certain types of content and account 22 State governments can also use Fake news in order to spread propaganda 23 Fact checking and news literacy edit In addition to responding to pressure for more clearly defined self regulatory mechanisms and galvanized by the debates over so called fake news internet companies such as Facebook have launched campaigns to educate users about how to more easily distinguish between fake news and real news sources Ahead of the United Kingdom national election in 2017 for example Facebook published a series of advertisements in newspapers with Tips for Spotting False News which suggested 10 things that might signal whether a story is genuine or not 24 There have also been broader initiatives bringing together a variety of donors and actors to promote fact checking and news literacy such as the News Integrity Initiative at the City University of New York s School of Journalism This 14 million USD investment by groups including the Ford Foundation and Facebook was launched in 2017 so its full impact remains to be seen It will however complement the offerings of other networks such as the International Fact Checking Network launched by the Poynter Institute in 2015 which seeks to outline the parameters of the field 25 Instagram has also created a way to potentially expose fake news that is posted on the site After looking into the site it seemed as more than a place for political memes but a weaponized platform instead of the creative space it used to be 26 Since that Instagram has started to put warning labels on certain stories or posts if third party fact checkers believe that false information is being spread 27 Instagram works with these fact checkers to ensure that no false information is being spread around the site 28 Instagram started this work in 2019 following Facebook with the idea as they started fact checking in 2016 28 Electronic media editMain article Electronic media Further information Digital media Information Age and Social media Developments in telecommunications has provided media the ability to conduct long distance communication via analog and digital media Analog telecommunications include some radio systems historical telephony systems and historical television broadcasts Digital telecommunications allow for computer mediated communication telegraphy computer networks digital radio digital telephony and digital television Modern communication media includes long distance exchanges between larger numbers of people many to many communication via e mail Internet forums and telecommunications ports Traditional broadcast media and mass media favor one to many communication television cinema radio newspaper magazines and social media 29 30 Social Media edit Electronic Media specifically social media has become one of the top forms of media that people use in the twenty first century The percent of people that use social media and social networking outlets went from 5 in 2005 to 79 in 2019 Instagram Twitter Pinterest Tiktok and facebook are all the most commonly used social media platforms The average time that an individual spends on social media is 2 5 hours a day With the exponential increase of social media it has also caused a change in which people communicate with others as well as receive information About 53 use social media to read watch the news 31 Gaming edit Further information Gaming Online edit The gaming community has grown exponentially male and female and about 63 have taken to playing with others whether online or in person 32 Players online will communicate through the system of microphone applicability either through the game or a third party application such as discord The improvements upon connectivity and software allowed for players online to keep in touch and game instantaneously disregarding location almost entirely Age edit Gaming is an activity shared amongst others regardless of age allowing for a diverse group of players to connect and enjoy their favorite games with This helps with creating or maintaining relationships friendships family or a significant other 32 Ratings and Content edit As with most interactive media content games have ratings to assist in choosing appropriate games regarding younger audiences This is done by ESRB ratings and consists of the following E for Everyone E for Everyone 10 T for Teen and M for Mature 17 Whenever a new game is released it is reviewed by associations to determine a suitable rating so younger audiences do not ingest harmful or inappropriate content 32 Reach edit The usage and consumption of gaming has tremendously increased within the last decade with estimates of around 2 3 billion people from around the world playing digital and online video games 33 The growth rate for the global market for gaming was expected to grow 6 2 towards 2020 Areas like Latin America had a 20 1 increase Asia Pacific 9 2 North America 4 0 and Europe 11 7 34 Communication edit Studies show that digital and online gaming can be used as a communication method to aid in scientific research and create interaction The narrative layout and gaming features all share a relationship that can deliver meaning and value that make games an innovative communication tool 35 Research focused games showed a connection towards a greater usage of dialogue within the science community as players had the opportunity to address issues with a game with themselves and scientists as Curtis showed This helped to push the understanding of how gaming and players can help advance scientific research via communication through games 36 See also edit nbsp Media portalDistributed presence Media franchise Media manipulation Media psychology Media and gender Press conferenceSources edit nbsp This article incorporates text from a free content work Licensed under CC BY SA 3 0 IGO license statement permission Text taken from World Trends in Freedom of Expression and Media Development Global Report 2017 2018 202 UNESCO References edit What is media definition and meaning BusinessDictionary com Archived from the original on 2017 05 07 Retrieved 2014 10 03 Cory Janssen What is Communication Media Definition from Techopedia Techopedia com Archived from the original on 2017 04 03 Retrieved 2014 10 03 Martin Lister Jon Dovey Seth Giddings Iain Grant Kieran Kelly New Media A Critical Introduction PDF 2nd ed Archived PDF from the original on 2016 03 06 Retrieved 2014 10 03 Dunston Bryan 2002 Postal system The Chicago School of Media Theory Archived from the original on 2020 11 04 Retrieved 2019 02 18 Livingstone Sonia M Lievrouw Leah A 2009 New Media A Critical Introduction Taylor amp Francis pp 52 53 ISBN 9780415431606 Archived from the original on 2023 06 28 Retrieved 2020 10 27 Lule Jack 2012 Globalization and Media Global Village of Babel Rowman amp Littlefield pp 33 34 ISBN 9780742568365 Archived from the original on 2023 06 28 Retrieved 2020 10 27 Colombo John Robert 1994 Colombo s All Time Great Canadian Quotations Stoddart Publishing p 176 ISBN 0 7737 5639 6 Group 3 The Evolution of Media Evolution of Media Archived from the original on 2022 02 11 Retrieved 2022 02 11 medium Dictionary com Archived from the original on 2016 03 05 Retrieved 2015 08 10 a b World Trends in Freedom of Expression and Media Development Global Report 2017 2018 PDF Report UNESCO 2018 Radio Act of 1927 Archived 2023 02 23 at the Wayback Machine Public Law 69 632 February 23 1927 pages 186 200 Nuechterlein Jonathan Weiser Philip J 2005 Digital Crossroads Cambridge Massachusetts The MIT Press p 235 ISBN 9780262140911 Hanretty Chris 2014 Media outlets and their moguls Why concentrated individual or family ownership is bad for editorial independence European Journal of Communication 29 3 335 350 doi 10 1177 0267323114523150 ISSN 0267 3231 S2CID 53710900 Archived from the original on 2023 01 11 Retrieved 2023 01 11 Buckley Steve Kreszentia Duer Toby Mendel and Sean O Siochru 2008 Broadcasting Voice and Accountability A Public Interest Approach to Policy Law and Regulation Washington DC World Bank Lieven A 2012 Politics in Pakistan A Hard Country pp 229 230 Fengler Susanne Tobias Eberwein Salvador Alsius Olivier Baisnee Klaus Bichler Boguslawa Dobek Ostrowska Huub Evers et al 2015 How effective is media self regulation Results from a comparative survey of European journalists European Journal of Communication 30 3 249 266 World Trends in Freedom of Expression and Media Development PDF Report Paris UNESCO 2014 Lewis David 2014 Non Governmental Organizations Management and Development Oxfordshire England UK Routledge pp 25 71 155 Global Network Initiative Adds Seven Companies in Milestone Expansion of Freedom of Expression and Privacy Initiative Press release Global Network Initiative March 28 2017 Shift and Institute for Human Rights and Business 2013 ICT Sector Guide on Implementing the UN Guiding Principles on Business and Human Rights PDF Report European Commission a href Template Cite report html title Template Cite report cite report a author has generic name help Ranking Digital Rights Corporate Accountability Index 2015 Archived from the original on 2020 11 10 Retrieved 2018 07 05 a b Ranking Digital Rights Corporate Accountability Index 2017 Archived from the original on 2020 12 12 Retrieved 2018 07 05 Nadeem M A Mustafa G Kakar A 2021 Fifth Generation Warfare and its Challenges to Pakistan Pakistan Journal of International Affairs 4 1 Tips to Spot False News Facebook Help Center Facebook www facebook com Archived from the original on 2020 11 12 Retrieved 2018 07 03 International Fact Checking Network fact checkers code of principles Poynter Archived from the original on 2020 12 08 Retrieved 2018 07 03 Al Rawi Ahmed 2021 03 03 Political Memes and Fake News Discourses on Instagram Media and Communication 9 1 276 290 doi 10 17645 mac v9i1 3533 ISSN 2183 2439 S2CID 233468644 Archived from the original on 2022 11 22 Retrieved 2022 11 22 Help Center help 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and Caronia L 2007 Moving cultures mobile communication in everyday life McGill Queen s University Press Retrieved from https en wikipedia org w index php title Media communication amp oldid 1186335787, wikipedia, wiki, book, books, library,

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