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Lunar Lander (1979 video game)

Lunar Lander is a single-player arcade game in the Lunar Lander subgenre. It was developed by Atari, Inc. and released in August 1979. It was the most popular version to date of the "Lunar Lander" concept, surpassing the prior Moonlander (1973) and numerous text-based games, and most later iterations of the concept are based on this Atari version.

Lunar Lander
Advertising flyer
Developer(s)Atari, Inc.
Publisher(s)Atari, Inc.
Designer(s)Wendi Allen
Rich Moore
Platform(s)Arcade
Release
  • NA: August 1979
Genre(s)Vehicle simulation
Lunar Lander
Mode(s)Single-player
Arcade systemAtari 6502 Vector

The player controls a lunar landing module, viewed from the side, and attempts to land safely on the Moon. The player can rotate the module and burn fuel to fire a thruster, attempting to gently land on marked areas. The scenario resets after every successful landing or crash, with new terrain, until no fuel remains. Coins can be inserted at any time to buy more fuel.

Development of the game began with the creation of a vector graphics engine by Atari after the release of the 1978 Cinematronics game Space Wars. Engine co-designer Wendi Allen proposed using it to create a Lunar Lander game, a genre which dates to 1969. Allen and Rich Moore developed the game. It was Atari's first vector-based game and the first multiple-perspective video game, changing views to zoom in as the module approached the Moon.

Lunar Lander sold 4,830 units, a moderate success, but was soon overtaken by the November 1979 Asteroids, and 300 Asteroids units were shipped in Lunar Lander-branded cabinets. Lunar Lander was one of the first two games to be registered with the United States Copyright Office, though the prior games in the genre kept the gameplay from being patented. Lunar Lander was included in a 2012 art installation at the Dublin Science Gallery. Since 2000, it has been included in numerous compilation releases of Atari games.

Gameplay edit

Lunar Lander is a single-player game in the Lunar Lander subgenre in which the player attempts to land a lunar landing module on the Moon. The game is displayed using black and white vector graphics and depicts a side-on view of the terrain and the landing module. At the top of the screen, the player is given information on the module's speed, altitude, and fuel, along with the score and time spent in the game. The terrain is jagged and has only a few flat areas appropriate for landing. The player controls the orientation of the module and fires the thruster to steer the module safely to a landing area. The module is always displayed in the center of the screen, with the terrain scrolling beneath it as it travels horizontally, wrapping the single screen-width of terrain endlessly. When the lander gets close to the surface, the view changes to a close-up view of the lander.[1][2]

 
Screenshot of gameplay. The lander is tilted to the right, and two safe landing areas are highlighted.

If the player successfully lands the module, they are awarded points based on how softly the module landed and the difficulty of the landing site and are awarded a small amount of fuel for good landings. The safe landing areas are highlighted with a flashing bonus multiplier, which is higher for smaller areas. If the module crashes—which happens if it is moving too fast, or rotated too far from vertical when it touches the ground, or landed on a not-flat area—then a small number of points is awarded.[1][3] The player has a limited amount of fuel, which is consumed by controlling the module. Whether the player lands safely or crashes, the game starts another round with a different set of terrain and the player's remaining fuel. The game ends when the module touches the ground after running out of fuel.[1]

The game is controlled via two buttons that rotate the module left and right, a large handle that fires the thruster (proportionally to how hard it is pulled), and an "abort" button that rotates the module back to vertical and fires the thruster, burning a large amount of fuel in an attempt to stop the module from crashing. Each action uses fuel, and when the fuel runs out the module no longer responds to the controls.[1] The game features four levels of difficulty which adjust the landing areas and module controls. The highest difficulty causes the module to continue rotating after it is turned until the player counters the rotation, instead of only rotating while the button is pressed.[4] The player can adjust the game's difficulty at any time during play.[5] Unlike other arcade games, Lunar Lander does not feature a time limit; instead, the game starts with a set amount of fuel and inserting additional coins purchases more fuel, allowing indefinite gameplay.[1] The amount of fuel gained per coin, including the initial game-starting coin, is adjustable by the operator to set levels ranging from 450 units to 900 units.[3]

Development edit

 
DEC GT40 graphics terminal running Moonlander

The Lunar Lander concept was initially created in 1969 as a text-based game called Lunar, or alternately the Lunar Landing Game.[6][7] Many further versions of the game were developed over the course of the next decade; by 1979 the style of game was collectively seen as its own subgenre.[8][9] The first graphical version of the subgenre, Moonlander, was released in 1973 by Digital Equipment Corporation (DEC), which commissioned a real-time, graphical Lunar Lander game to demonstrate the capabilities of its new DEC GT40 graphics terminals.[4][7]

After the release of the 1977 Cinematronics vector graphics game Space Wars, Atari began work on their own vector graphics engine, in which the graphics are constructed by drawn lines instead of pixels like in the more standard raster graphics engines. The initial hardware design work was done by Cyan Engineering, Atari's research and development subsidiary.[10] Once it built an initial hardware concept, the project was passed on to Atari employee Wendi Allen,[11][12] (née Howard Delman) who enhanced the prototype engine into one that could be used by game designers.[4][10] Once it was done, she proposed using the monochrome game engine for a Lunar Lander game. Allen had previously played Moonlander during a tour of NASA and had played one of the text-based Lunar Lander games in college. In Fall 1978 development of the game began, with Allen in charge of the hardware and Rich Moore, who had only been with Atari for a few months and who had also played a Lunar Lander game in college, focusing on the programming.[10] Atari had also produced Star Ship for the Atari VCS in 1977, which contains a version of Lunar Lander, but the gameplay of that title was not used for the arcade game.[13]

Development began with Moore drawing out the game's graphics on graph paper, after which the pair wrote out the game's code on paper for typists to transcribe. Allen and Moore worked closely together, bouncing ideas off each other as Moore proposed programming designs and Allen iterated the hardware design. One point of contention in the development process was the difficulty of the game; Allen initially wanted the module to move as realistically as possible, but they determined that the result was almost impossible to play. As Allen noted in an interview in 2010, "even the real lunar landers had computer assist!" Eventually, they settled on including four difficulty levels, as compared to Moonlander's three, though Allen has referred to the hardest level as "one of the most painful difficulty spikes in gaming".[10]

Allen chose the large handle used to control the thruster: Atari initially planned to use a standard joystick, but he wanted a control with more physicality, including adding a rubber pad at the bottom to give players the impression that they could pull harder for a little more thrust. The thrust control has ten levels of thrust, as compared to the single on or off level of thrust in previous Lunar Landers, though Moore has noted that this gives players more incorrect options to choose from. The game's font was designed by Ed Logg and used for several other Atari vector graphics games. Several planned ideas had to be cut from the game during development. Allen has stated that chief among these was retaining a crater where the player's previous spaceships had crashed; it was cut as the new hardware could not draw enough lines fast enough to handle the detail. She also wanted to add in a McDonald's location easter egg, as was present in Moonlander.[10] Over a year after development started, Lunar Lander was released in August 1979, just after the tenth anniversary of the first human Moon landing, though Atari did not link this connection in its marketing of the game.[4][10]

Reception and legacy edit

Lunar Lander proved moderately commercially successful, selling 4,830 cabinets.[5] Cash Box noted in September 1979 that the machines were very popular with customers.[14] It was Atari's first vector graphics game and the first multiple-perspective video game with the inclusion of the up-close view of the lander.[1][2] Atari developed a two-player version of the game, but only two prototypes were ever made and it did not enter production.[10] The two-player version was cancelled as Lunar Lander's popularity was soon overtaken by Atari's Asteroids (November 1979), which used the same vector graphics engine and which had initially been based on Lunar Lander's code.[10] Atari ceased production early on Lunar Lander in favor of shipping Asteroids games in Lunar Lander cabinets; the first 300 Asteroids games were released with Lunar Lander artwork on the side.[1][4][10] In 1980, Asteroids and Lunar Lander became the first two games to be registered in the United States Copyright Office, though Jack Burness has claimed that Atari also attempted to patent the game design, which was rejected due to his prior Moonlander.[4][15]

The Atari Lunar Lander was the most popular version to date of the "Lunar Lander" concept, surpassing the prior Moonlander and text-based games, and most later versions of the concept are implicitly or explicitly based on the Atari version.[4] While Atari did not produce any true sequels or contemporary ports of the 1979 game, in 1980 Adventure International produced a version of the concept under the title Lunar Lander as part of a series of arcade game clones for the TRS-80 and Atari 8-bit computers, which, though featuring differences from the Atari version, was advertised as "an arcade game simulation".[16][17] At least one other arcade game based on the Lunar Lander concept was developed around the same time, the non-vector graphics game Lunar Rescue (1979) by Taito.[2] in 2012, Lumen Prize-winner Seb Lee-Delisle presented his "Lunar Trails" art installation at the Science Gallery in Dublin, in which a machine draws out the cumulative paths taken by players of a Lunar Lander arcade game.[18] In 2024, Atari announced Lunar Lander Beyond, a multi-platform game release.[19]

Re-releases and ports edit

Lunar Lander has been included in several Atari compilation releases for various platforms by the original Atari's successor company:

Remakes/Reimaginings edit

  • Lunar Lander Beyond (2024, Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch)

See also edit

References edit

  1. ^ a b c d e f g Gardner, pp. 50–52
  2. ^ a b c Wolf, p. 44
  3. ^ a b Lunar Lander Operation, Maintenance and Service Service Manual (PDF). Atari, Inc. August 1979. (PDF) from the original on 2017-06-28.
  4. ^ a b c d e f g Edwards, Benj (2009-07-19). "Forty Years of Lunar Lander". Technologizer. from the original on 2016-01-16. Retrieved 2016-02-18.
  5. ^ a b Eddy, pp. 12–13
  6. ^ Ahl, pp. 106–109 2016-03-10 at the Wayback Machine
  7. ^ a b Tringham, p. 450
  8. ^ "Graphics Games for Exidy Sorcerer". Intelligent Machines Journal. No. 4. 1979-02-28. p. 3. ISSN 0199-6649.
  9. ^ Bisson, Gigi (March 1986). "Game of the Month: Lunar Lander Construction Set". Antic. Vol. 4, no. 11. ISSN 0113-1141. from the original on 2022-10-24. Retrieved 2017-11-15.
  10. ^ a b c d e f g h i "Lunar Lander". Retro Gamer. No. 79. Imagine Publishing. July 2010. pp. 40–43. ISSN 1742-3155.
  11. ^ Kenney, ch. Dona Bailey
  12. ^ Drury, Paul. "Desert Island Disks: Mark Pierce". Retro Gamer. No. 174. Future. pp. 94–95. ISSN 1742-3155. from the original on 2022-12-09. Retrieved 2022-12-09.
  13. ^ Hawken, § "Star Ship"
  14. ^ "California Clippings" (PDF). Cash Box. 1979-09-15. p. 62. ISSN 0008-7289.
  15. ^ Farrell, p. 36
  16. ^ "Lunar Lander" (PDF). Adventure International Microcomputer Software Catalog. Vol. 3, no. 2. Adventure International. 1983. p. 12. (PDF) from the original on 2016-11-16. Retrieved 2017-11-21.
  17. ^ Hawken, p. 83
  18. ^ VanHemert, Kyle (2012-12-03). . FastCo.Design. Fast Company. Archived from the original on 2016-08-25. Retrieved 2017-11-21.
  19. ^ Reynolds, Ollie (2024-01-17). "Atari Goes Celestial In New 'Lunar Lander Beyond' Narrative Trailer". Nintendo Life. Gamer Network. from the original on 2024-01-18. Retrieved 2024-02-03.
  20. ^ Humphries, Scott (2004-01-27). "Atari: 80 Classic Games in One Review". IGN. Ziff Davis. from the original on 2018-08-29. Retrieved 2018-08-28.
  21. ^ Atari 2600 Manual: Atari Flashback 2 Owner's Manual. Atari, SA. 2005. Retrieved 2018-08-28.
  22. ^ Provo, Frank (2005-09-20). "Millipede / Super Breakout / Lunar Lander Review". GameSpot. CBS Interactive. from the original on 2018-08-29. Retrieved 2018-08-28.
  23. ^ Dinowan (2005-03-16). "Retro Atari Classics". Jeuxvideo.com (in French). Webedia. from the original on 2018-08-03. Retrieved 2018-08-28.
  24. ^ Romendil (2005-10-25). "Atari Masterpieces Vol. 1". Jeuxvideo.com (in French). Webedia. from the original on 2018-08-21. Retrieved 2018-08-28.
  25. ^ "GC 2007: Atari annonce Atari Classics Evolved". Jeuxvideo.com (in French). Webedia. 2007-08-21. from the original on 2018-08-03. Retrieved 2018-08-28.
  26. ^ Harris, Craig (2010-08-10). "Atari Greatest Hits Volume 1 Review". IGN. Ziff Davis. from the original on 2014-02-23. Retrieved 2018-08-28.
  27. ^ Parish, Joseph (2011-11-07). "Atari's Greatest Hits now available for Android". The Verge. Vox. from the original on 2018-08-03. Retrieved 2018-08-28.
  28. ^ Lardinois, Frederic (2012-08-30). "Lunar Lander In HTML5: Atari Teams Up With Microsoft To Bring 8 Classic Games To The Browser". TechCrunch. AOL. from the original on 2017-07-05. Retrieved 2017-11-20.
  29. ^ Petty, Jared (2016-03-22). "Atari Vault Reveals 100 Game Collection". IGN. Ziff Davis. from the original on 2016-03-22. Retrieved 2016-03-22.
  30. ^ Kamisamabob (2017-02-24). "Atari Flashback Classics Volume 1". Jeuxvideo.com (in French). Webedia. from the original on 2018-08-03. Retrieved 2018-08-28.
  31. ^ Scullion, Chris (2018-12-18). "Atari Flashback Classics Review". Nintendo Life. Gamer Network. from the original on 2023-11-24. Retrieved 2024-02-03.
  32. ^ Orland, Kyle (2022-11-18). "There's a "new" Atari arcade game, and I can't put it down". Ars Technica. Condé Nast. from the original on 2024-01-19. Retrieved 2024-02-03.

Sources edit

External links edit

lunar, lander, 1979, video, game, lunar, lander, single, player, arcade, game, lunar, lander, subgenre, developed, atari, released, august, 1979, most, popular, version, date, lunar, lander, concept, surpassing, prior, moonlander, 1973, numerous, text, based, . Lunar Lander is a single player arcade game in the Lunar Lander subgenre It was developed by Atari Inc and released in August 1979 It was the most popular version to date of the Lunar Lander concept surpassing the prior Moonlander 1973 and numerous text based games and most later iterations of the concept are based on this Atari version Lunar LanderAdvertising flyerDeveloper s Atari Inc Publisher s Atari Inc Designer s Wendi AllenRich MoorePlatform s ArcadeReleaseNA August 1979Genre s Vehicle simulationLunar LanderMode s Single playerArcade systemAtari 6502 Vector The player controls a lunar landing module viewed from the side and attempts to land safely on the Moon The player can rotate the module and burn fuel to fire a thruster attempting to gently land on marked areas The scenario resets after every successful landing or crash with new terrain until no fuel remains Coins can be inserted at any time to buy more fuel Development of the game began with the creation of a vector graphics engine by Atari after the release of the 1978 Cinematronics game Space Wars Engine co designer Wendi Allen proposed using it to create a Lunar Lander game a genre which dates to 1969 Allen and Rich Moore developed the game It was Atari s first vector based game and the first multiple perspective video game changing views to zoom in as the module approached the Moon Lunar Lander sold 4 830 units a moderate success but was soon overtaken by the November 1979 Asteroids and 300 Asteroids units were shipped in Lunar Lander branded cabinets Lunar Lander was one of the first two games to be registered with the United States Copyright Office though the prior games in the genre kept the gameplay from being patented Lunar Lander was included in a 2012 art installation at the Dublin Science Gallery Since 2000 it has been included in numerous compilation releases of Atari games Contents 1 Gameplay 2 Development 3 Reception and legacy 3 1 Re releases and ports 3 2 Remakes Reimaginings 4 See also 5 References 6 Sources 7 External linksGameplay editLunar Lander is a single player game in the Lunar Lander subgenre in which the player attempts to land a lunar landing module on the Moon The game is displayed using black and white vector graphics and depicts a side on view of the terrain and the landing module At the top of the screen the player is given information on the module s speed altitude and fuel along with the score and time spent in the game The terrain is jagged and has only a few flat areas appropriate for landing The player controls the orientation of the module and fires the thruster to steer the module safely to a landing area The module is always displayed in the center of the screen with the terrain scrolling beneath it as it travels horizontally wrapping the single screen width of terrain endlessly When the lander gets close to the surface the view changes to a close up view of the lander 1 2 nbsp Screenshot of gameplay The lander is tilted to the right and two safe landing areas are highlighted If the player successfully lands the module they are awarded points based on how softly the module landed and the difficulty of the landing site and are awarded a small amount of fuel for good landings The safe landing areas are highlighted with a flashing bonus multiplier which is higher for smaller areas If the module crashes which happens if it is moving too fast or rotated too far from vertical when it touches the ground or landed on a not flat area then a small number of points is awarded 1 3 The player has a limited amount of fuel which is consumed by controlling the module Whether the player lands safely or crashes the game starts another round with a different set of terrain and the player s remaining fuel The game ends when the module touches the ground after running out of fuel 1 The game is controlled via two buttons that rotate the module left and right a large handle that fires the thruster proportionally to how hard it is pulled and an abort button that rotates the module back to vertical and fires the thruster burning a large amount of fuel in an attempt to stop the module from crashing Each action uses fuel and when the fuel runs out the module no longer responds to the controls 1 The game features four levels of difficulty which adjust the landing areas and module controls The highest difficulty causes the module to continue rotating after it is turned until the player counters the rotation instead of only rotating while the button is pressed 4 The player can adjust the game s difficulty at any time during play 5 Unlike other arcade games Lunar Lander does not feature a time limit instead the game starts with a set amount of fuel and inserting additional coins purchases more fuel allowing indefinite gameplay 1 The amount of fuel gained per coin including the initial game starting coin is adjustable by the operator to set levels ranging from 450 units to 900 units 3 Development edit nbsp DEC GT40 graphics terminal running Moonlander Further information Lunar Lander video game genre The Lunar Lander concept was initially created in 1969 as a text based game called Lunar or alternately the Lunar Landing Game 6 7 Many further versions of the game were developed over the course of the next decade by 1979 the style of game was collectively seen as its own subgenre 8 9 The first graphical version of the subgenre Moonlander was released in 1973 by Digital Equipment Corporation DEC which commissioned a real time graphical Lunar Lander game to demonstrate the capabilities of its new DEC GT40 graphics terminals 4 7 After the release of the 1977 Cinematronics vector graphics game Space Wars Atari began work on their own vector graphics engine in which the graphics are constructed by drawn lines instead of pixels like in the more standard raster graphics engines The initial hardware design work was done by Cyan Engineering Atari s research and development subsidiary 10 Once it built an initial hardware concept the project was passed on to Atari employee Wendi Allen 11 12 nee Howard Delman who enhanced the prototype engine into one that could be used by game designers 4 10 Once it was done she proposed using the monochrome game engine for a Lunar Lander game Allen had previously played Moonlander during a tour of NASA and had played one of the text based Lunar Lander games in college In Fall 1978 development of the game began with Allen in charge of the hardware and Rich Moore who had only been with Atari for a few months and who had also played a Lunar Lander game in college focusing on the programming 10 Atari had also produced Star Ship for the Atari VCS in 1977 which contains a version of Lunar Lander but the gameplay of that title was not used for the arcade game 13 Development began with Moore drawing out the game s graphics on graph paper after which the pair wrote out the game s code on paper for typists to transcribe Allen and Moore worked closely together bouncing ideas off each other as Moore proposed programming designs and Allen iterated the hardware design One point of contention in the development process was the difficulty of the game Allen initially wanted the module to move as realistically as possible but they determined that the result was almost impossible to play As Allen noted in an interview in 2010 even the real lunar landers had computer assist Eventually they settled on including four difficulty levels as compared to Moonlander s three though Allen has referred to the hardest level as one of the most painful difficulty spikes in gaming 10 Allen chose the large handle used to control the thruster Atari initially planned to use a standard joystick but he wanted a control with more physicality including adding a rubber pad at the bottom to give players the impression that they could pull harder for a little more thrust The thrust control has ten levels of thrust as compared to the single on or off level of thrust in previous Lunar Landers though Moore has noted that this gives players more incorrect options to choose from The game s font was designed by Ed Logg and used for several other Atari vector graphics games Several planned ideas had to be cut from the game during development Allen has stated that chief among these was retaining a crater where the player s previous spaceships had crashed it was cut as the new hardware could not draw enough lines fast enough to handle the detail She also wanted to add in a McDonald s location easter egg as was present in Moonlander 10 Over a year after development started Lunar Lander was released in August 1979 just after the tenth anniversary of the first human Moon landing though Atari did not link this connection in its marketing of the game 4 10 Reception and legacy editLunar Lander proved moderately commercially successful selling 4 830 cabinets 5 Cash Box noted in September 1979 that the machines were very popular with customers 14 It was Atari s first vector graphics game and the first multiple perspective video game with the inclusion of the up close view of the lander 1 2 Atari developed a two player version of the game but only two prototypes were ever made and it did not enter production 10 The two player version was cancelled as Lunar Lander s popularity was soon overtaken by Atari s Asteroids November 1979 which used the same vector graphics engine and which had initially been based on Lunar Lander s code 10 Atari ceased production early on Lunar Lander in favor of shipping Asteroids games in Lunar Lander cabinets the first 300 Asteroids games were released with Lunar Lander artwork on the side 1 4 10 In 1980 Asteroids and Lunar Lander became the first two games to be registered in the United States Copyright Office though Jack Burness has claimed that Atari also attempted to patent the game design which was rejected due to his prior Moonlander 4 15 The Atari Lunar Lander was the most popular version to date of the Lunar Lander concept surpassing the prior Moonlander and text based games and most later versions of the concept are implicitly or explicitly based on the Atari version 4 While Atari did not produce any true sequels or contemporary ports of the 1979 game in 1980 Adventure International produced a version of the concept under the title Lunar Lander as part of a series of arcade game clones for the TRS 80 and Atari 8 bit computers which though featuring differences from the Atari version was advertised as an arcade game simulation 16 17 At least one other arcade game based on the Lunar Lander concept was developed around the same time the non vector graphics game Lunar Rescue 1979 by Taito 2 in 2012 Lumen Prize winner Seb Lee Delisle presented his Lunar Trails art installation at the Science Gallery in Dublin in which a machine draws out the cumulative paths taken by players of a Lunar Lander arcade game 18 In 2024 Atari announced Lunar Lander Beyond a multi platform game release 19 Re releases and ports edit Lunar Lander has been included in several Atari compilation releases for various platforms by the original Atari s successor company Atari 80 Classic Games in One 2003 personal computer 20 Atari Flashback 2 console 2005 21 Millipede Super Breakout Lunar Lander 2005 Game Boy Advance 22 Retro Atari Classics 2005 Nintendo DS 23 Atari Masterpieces 2005 N Gage 24 Atari Classics Evolved 2007 PlayStation Portable 25 Atari Greatest Hits 2010 Nintendo DS Android iOS 26 27 Atari Arcade 2012 internet browsers 28 Atari Vault 2016 Windows Linux Mac 29 Atari Flashback Classics Volume 1 2017 PlayStation 4 Xbox One 30 Atari Flashback Classics 2018 Nintendo Switch PlayStation 4 31 Atari 50 2022 Atari VCS Nintendo Switch PlayStation 4 PlayStation 5 Windows Xbox One Xbox Series X S includes both Lunar Lander and Vctr Sctr a game that combines several Atari games that utilize vector graphics including Lunar Lander into one game 32 Remakes Reimaginings edit Lunar Lander Beyond 2024 Windows PlayStation 4 PlayStation 5 Xbox One Xbox Series X S Nintendo Switch See also editGolden age of arcade video gamesReferences edit a b c d e f g Gardner pp 50 52 a b c Wolf p 44 a b Lunar Lander Operation Maintenance and Service Service Manual PDF Atari Inc August 1979 Archived PDF from the original on 2017 06 28 a b c d e f g Edwards Benj 2009 07 19 Forty Years of Lunar Lander Technologizer Archived from the original on 2016 01 16 Retrieved 2016 02 18 a b Eddy pp 12 13 Ahl pp 106 109 Archived 2016 03 10 at the Wayback Machine a b Tringham p 450 Graphics Games for Exidy Sorcerer Intelligent Machines Journal No 4 1979 02 28 p 3 ISSN 0199 6649 Bisson Gigi March 1986 Game of the Month Lunar Lander Construction Set Antic Vol 4 no 11 ISSN 0113 1141 Archived from the original on 2022 10 24 Retrieved 2017 11 15 a b c d e f g h i Lunar Lander Retro Gamer No 79 Imagine Publishing July 2010 pp 40 43 ISSN 1742 3155 Kenney ch Dona Bailey Drury Paul Desert Island Disks Mark Pierce Retro Gamer No 174 Future pp 94 95 ISSN 1742 3155 Archived from the original on 2022 12 09 Retrieved 2022 12 09 Hawken Star Ship California Clippings PDF Cash Box 1979 09 15 p 62 ISSN 0008 7289 Farrell p 36 Lunar Lander PDF Adventure International Microcomputer Software Catalog Vol 3 no 2 Adventure International 1983 p 12 Archived PDF from the original on 2016 11 16 Retrieved 2017 11 21 Hawken p 83 VanHemert Kyle 2012 12 03 Infographic An Arcade Classic Charted In Real Time FastCo Design Fast Company Archived from the original on 2016 08 25 Retrieved 2017 11 21 Reynolds Ollie 2024 01 17 Atari Goes Celestial In New Lunar Lander Beyond Narrative Trailer Nintendo Life Gamer Network Archived from the original on 2024 01 18 Retrieved 2024 02 03 Humphries Scott 2004 01 27 Atari 80 Classic Games in One Review IGN Ziff Davis Archived from the original on 2018 08 29 Retrieved 2018 08 28 Atari 2600 Manual Atari Flashback 2 Owner s Manual Atari SA 2005 Retrieved 2018 08 28 Provo Frank 2005 09 20 Millipede Super Breakout Lunar Lander Review GameSpot CBS Interactive Archived from the original on 2018 08 29 Retrieved 2018 08 28 Dinowan 2005 03 16 Retro Atari Classics Jeuxvideo com in French Webedia Archived from the original on 2018 08 03 Retrieved 2018 08 28 Romendil 2005 10 25 Atari Masterpieces Vol 1 Jeuxvideo com in French Webedia Archived from the original on 2018 08 21 Retrieved 2018 08 28 GC 2007 Atari annonce Atari Classics Evolved Jeuxvideo com in French Webedia 2007 08 21 Archived from the original on 2018 08 03 Retrieved 2018 08 28 Harris Craig 2010 08 10 Atari Greatest Hits Volume 1 Review IGN Ziff Davis Archived from the original on 2014 02 23 Retrieved 2018 08 28 Parish Joseph 2011 11 07 Atari s Greatest Hits now available for Android The Verge Vox Archived from the original on 2018 08 03 Retrieved 2018 08 28 Lardinois Frederic 2012 08 30 Lunar Lander In HTML5 Atari Teams Up With Microsoft To Bring 8 Classic Games To The Browser TechCrunch AOL Archived from the original on 2017 07 05 Retrieved 2017 11 20 Petty Jared 2016 03 22 Atari Vault Reveals 100 Game Collection IGN Ziff Davis Archived from the original on 2016 03 22 Retrieved 2016 03 22 Kamisamabob 2017 02 24 Atari Flashback Classics Volume 1 Jeuxvideo com in French Webedia Archived from the original on 2018 08 03 Retrieved 2018 08 28 Scullion Chris 2018 12 18 Atari Flashback Classics Review Nintendo Life Gamer Network Archived from the original on 2023 11 24 Retrieved 2024 02 03 Orland Kyle 2022 11 18 There s a new Atari arcade game and I can t put it down Ars Technica Conde Nast Archived from the original on 2024 01 19 Retrieved 2024 02 03 Sources editAhl David 1978 BASIC Computer Games 2nd ed Workman Publishing ISBN 978 0 89480 052 8 Eddy Brian R 2012 Classic Video Games The Golden Age 1971 1984 Bloomsbury Publishing ISBN 978 0 7478 1108 4 Farrell Joyce 2017 Programming Logic and Design Comprehensive 9th ed Cengage Learning ISBN 978 1 337 51704 1 Gardner Drew 2004 Compton Shanna ed Gamers Writers Artists and Programmers on the Pleasures of Pixels Soft Skull Press ISBN 978 1 932360 57 8 Hawken Kieren 2017 The A Z of Atari 2600 Games Volume 1 Andrews UK ISBN 978 1 78538 635 0 Hawken Kieren 2017 The A Z of Atari 8 bit Games Volume 1 Andrews UK ISBN 978 1 78538 692 3 Kenney Mary 2022 Gamer Girls 25 Women Who Built the Video Game Industry Running Press Kids ISBN 978 0 7624 7456 1 OCLC 1267750917 Tringham Neal Roger 2014 Science Fiction Video Games CRC Press ISBN 978 1 4822 0388 2 Wolf Mark J P 2007 The Video Game Explosion A History from PONG to PlayStation and Beyond Greenwood Publishing Group ISBN 978 0 313 33868 7 External links editLunar Lander at the Killer List of Videogames Revised browser based version of Lunar Lander at the Atari Arcade Lunar trails exhibition at the Dublin Science Gallery Retrieved from https en wikipedia org w index php title Lunar Lander 1979 video game amp oldid 1224239908, wikipedia, wiki, book, books, library,

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