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Little King's Story

Little King's Story[a] is a real-time strategy life simulation role-playing video game co-developed by Cing and Town Factory for the Nintendo Wii. The game was published by Rising Star Games in Australia on April 22, 2009, and Europe on April 24, 2009, by Xseed Games in North America on July 21, 2009, and by Marvelous Entertainment in Japan on September 3, 2009.

Little King's Story
Developer(s)Wii[5]
PlayStation Vita
Konami Digital Entertainment
Publisher(s)WiiPlayStation Vita
Konami Digital Entertainment
Microsoft Windows

Xseed Games
Director(s)Yoshiro Kimura
Producer(s)Yoshiro Kimura
Designer(s)
  • Tomo Ikeda
  • Yoshihisa Shimokawa
Programmer(s)Tomohiro Misei
Artist(s)
  • Shinichi Matsumoto
  • Hideo Minaba (character)
  • Kazuyuki Kurashima (monster)
Writer(s)
  • Tomo Ikeda
  • Taro Hirai
Composer(s)Yutaka Minobe
Platform(s)Wii, PlayStation Vita, Microsoft Windows
ReleaseWii
PlayStation Vita
  • JP: March 29, 2012
  • EU: September 27, 2012
  • AU: October 2, 2012
  • NA: October 2, 2012
Microsoft Windows
  • WW: August 5, 2016
Genre(s)Real-time strategy, life simulation, role-playing
Mode(s)Single-player

The player character is a timid boy who has found a mysterious crown which gives him the power to charm people and make them follow orders. As king of the village his goal is to expand the village and make his subjects happy. The design of the game combines various simulation elements as well as real-time and adventure elements. Yasuhiro Wada told CVG that the game would be a "single-player life-sim set in Europe."[6] An altered re-imagining of the game was released on the PlayStation Vita under the title of New Little King's Story to fulfil a licensing contract with Konami, although this version was later discontinued. A Microsoft Windows version of the original Wii game was released on August 5, 2016. This port was published by Xseed Games, the North American publisher for the original Wii release.[7]

Gameplay edit

Building edit

In Little King's Story, player controls the new king, Corobo. With his undeniable charm and control, he issues various orders to citizens. Though starting in what is essentially a cluttered field, player begins to upgrade the kingdom of Alpoko with activities such as treasure hunting and fighting. Within a few hours, player is able to purchase and institute various buildings, training facilities, and other castle commodities, while the population steadily grows. All important stats such as population and finances are tracked constantly through an easily accessible menu system.

When walking around, Corobo is able to select any citizen to follow him. Afterward, the player is able to issue commands to each citizen, including actions such as digging and fighting. While the player can have a group of people follow him, he can only issue commands to one citizen at a time. Early in the game, the player has the option to buy a podium that allows the player to gather choice citizens without walking around and searching for them.

Corobo's followers are initially very limited and weak in capability; however, this is quickly corrected when training facilities are built. At that point, the player can send his citizens into the buildings and change them into a different type of worker. The game offers different jobs for civilians, including but not limited to soldier, carpenter, peasant, farmer, and hunter. Each job allows citizens different capabilities and weaknesses. For example, a farmer is exceptional at field work and digging, but is a poor fighter, while soldiers are strong but lack the ability to traverse environmental obstacles. Corobo is also able to converse with his followers whenever he desires, though it usually only produces small talk.

Outside of the main story, side quests are widely available via a suggestion box in the town square. Courtesy of varied civilian complaints, Corobo can accept missions that range from fetch quests to hunting and fighting that allow him to keep his public satisfied and increase finances. On some days, players are actually unable to do much due to events such as celebrations. After conquering a rival land, for example, the next day a massive parade is held in Alpoko. During this day, commanding people is a futile effort as they are too busy enjoying themselves. Saving progress can only be done in the kingdom.

Adventuring edit

Along with building and fortifying the kingdom, adventuring and questing constitutes the bulk of Little King's Story. Alpoko is only a small portion of the world, which the players must explore in order to advance the plot, collect valuable treasures and bounty, and conquer the seven rival kingdoms. It is here where having variously classed citizens comes in handy, as the player encounters various environmental obstacles, including things such as gaps in the land, caved in areas, and of course a wide slew of dangerous enemies, including boss battles.

Corobo attacks with his sceptre, but his attacks are extremely weak. Instead, he must have others do all fighting for him. All civilians and Corobo possess a set amount of life; should a civilian lose all of his he will die, while if the king dies it is game over. Scattered throughout the land are little hot springs that allow the player to replenish his life; however, in order to save and collect bounty, the player must travel back to Alpoko first.

Plot edit

Corobo is a lonely boy who enjoys playing with his toys in his dark and cluttered room. One day, while chasing out a group of rats, he wanders into a mysterious land and finds a crown. Upon putting it on, he discovers that the crown allows him to give people orders with which they cannot refuse. Corobo is also appointed the ruler of a little kingdom known as Alpoko, accompanied by Howser the Bull Knight, his friends, Liam and Verde (who become Minister of Anything and Record Keeper, respectively), and a slew of obedient citizens.

After building up Alpoko slightly, Corobo is issued a challenge by a foreign kingdom, which he defeats and conquers, gaining more money, territory, and a princess to keep and be with. Howser then encourages Corobo to unify the other six kingdoms under his reign. These kingdoms are ruled by kings which are: the evil Onii King (the one who issued the challenge in the first place and the leader of a group of demons called Oniis), the drunken King Duvroc (who uses his skill with liquor as a form of fighting), the obese King Shiskebaboo (who uses his obesity to fight back), the riddling Omelet King (a weakling that has his men do all the work while he cowers on his toilet), The TV-obsessed TV Dinnah, the tall Long Sauvage (who is, in reality, a pygmy), and the giant eraser man King Jumbo Champloon (the first man created by "God"). While doing this, the little king also meets Skinny Ray, a man who claims that the universe is coming to an end as evidenced by earthquakes of growing magnitude, though nobody listens to him. Eventually, Corobo unifies the whole world and gains an additional six princesses; however, as the quakes escalate to Armageddon scale, it is decided that the king must build a flying machine (which he does) and discover the cause of Armageddon. Right before, he discovers that his kingdom has gone bankrupt and that all of his princesses demand to come.

Upon choosing any one of the princesses or Verde (who also loves Corobo) to be with him, the king sets forth into space only to discover that his universe is contained within a box, and that its inhabitants are actually microscopic in size. It is then revealed that many of the characters are actually fantasy versions of people the owner of the box knows (Howser being a deceased grandfather turned into a knight and many of the bosses being parodies of various influences throughout this person's life). In fact, Little King's Story appears to be a child's diary acted out in the box. After facing a nasty group of rats, who are the cause of the tremors, little Corobo discovers himself to be alone while a giant boy awakens and chases him into a corner, only for a light to reveal that the giant is actually Corobo as he was at the beginning of the story. The game ends there without telling us whether the entire story was Corobo's dream or if there are two respective Corobos (a miniature king version and a regular boy version), as well as two different worlds.

Development edit

Little King's Story began development under the title "Project O". The game was executive produced by Yasuhiro Wada, who is the creator of the Story of Seasons series. Wada contracted a developer in Fukuoka to create a new title for the Wii and asked Yoshirou Kimura to sign on as a producer.[8] As there was no other staff at that time, Kimura contacted Norikazu Yasunaga to aid in the game's design, Youichi Kawaguchi to direct[9] and Hideo Minaba and Kazuyuki Kurashima to design the characters and monsters respectively.[8]

Kimura had previously worked on cult titles such as Moon: Remix RPG Adventure and Chulip, and came up with the concept of Little King's Story. Kimura states that his inspiration for the game came from The Little Prince, a storybook he read as child.[10] His goal the first year in development was to create a real-time strategy game with easy controls, specifically one that used the Wii Remote.[8]

Little King's Story, as "Project O", was first shown at the Tokyo Game Show in 2007.[10] The official website held a "UMA" (Unidentified Mysterious Animal) contest, where people were able to send a sketch of a monster they created. The first prize winner would have their "UMA" star as an in-game character, and 99 other winners would have the artwork displayed in the game. Six of the creatures that won were "Bruno", "Flummex", "Octoknight", "Pirabbit", "Ninjūn", and "Kabelle".

Rereleases edit

On August 24, 2011, it was announced that Marvelous Entertainment was working on a reimagining to Little King's Story titled Ō to Maō to 7 Nin no Himegimi Tachi ~Shin Ōsama Monogatari,[b] published by Konami for the PlayStation Vita. According to Famitsu, the game would have "love elements, along with new visual stylings for its characters."[11]

In August 2016, Little King's Story was ported to PC via Steam by Marvelous, Inc. Although initially it had a mixed reception due to bugs and bad controls, after a major update, many of the complaints were fixed.[citation needed]

Audio edit

The game's music is composed and arranged by Yutaka Minobe. Yoko Shimomura, famous for her music in the Kingdom Hearts series, also contributed an arrangement of Boléro for the first trailer of the game, which debuted at Tokyo Game Show 2007.[12][13] Sound and voice effects were handled by Vanpool. The game's main background music comes from Beethoven's Symphony No. 9 in D minor, Opus 125, 4th movement from 9:00 to about 10:20.

Reception edit

Little King's Story received critical acclaim by many reviewers. It received 92% from Official Nintendo Magazine,[20] a 9/10 in UK magazine Edge[18] and an 8/10 from Eurogamer also Little King's Story .[19] The game also won a Satellite Award for Outstanding Puzzle/Strategy Game.

As of November 13, 2009, Little King's Story had sold 26,000 units in Japan, 37,000 units in North America, and 67,000 units in Europe.[21] Despite modest initial sales, Rising Star's Product Manager Yen Hau stated in 2010 that the title "is still selling well to this day, [which is] something [that] doesn't happen often to video games," citing Rising Star's satisfaction with sales.[22] Kimura explained, "We are planning to make a sequel to Little King's Story, like Super Little King's Story, but we're still in the idea phase."[23] However, Cing has declared bankruptcy since then; this does not mean studio closure, but rather that they will be tightening their financial belt. Regardless of Cing's closing, Marvelous Entertainment currently owns the full intellectual property rights to Little King's Story.[24] Both Kimura and Wada left Marvelous and joined Grasshopper Manufacture in 2010.[25]

Notes edit

  1. ^ Known in Japan as Ōsama Monogatari (Japanese: 王様物語, King Story)
  2. ^ Japanese: 王と魔王と7人の姫君たち~新・王様物語~, The King, The Demon King and the 7 Princesses: New King Story

References edit

  1. ^ Capone, Anthony (April 21, 2009). . PALGN. Archived from the original on October 29, 2013. Retrieved November 12, 2011.
  2. ^ . Rising Star Games. January 19, 2009. Archived from the original on March 21, 2009. Retrieved February 20, 2009.
  3. ^ (Press release). IGN. July 21, 2009. Archived from the original on June 15, 2012. Retrieved November 12, 2011.
  4. ^ "『王様物語』公式サイトコンテンツ"王様TV"に伊集院光が登場" (in Japanese). Famitsu. August 26, 2009. from the original on October 29, 2013. Retrieved November 12, 2011.
  5. ^ Kimura, Yoshiro (January 8, 2010). "Postmortem: The Creation Of Little King's Story". Gamasutra.com. from the original on September 21, 2016. Retrieved June 9, 2016.
  6. ^ Jackson, Mike (2007-04-10). "Wii News: Harvest Moon dev reveals secret Wii game". ComputerAndVideoGames.com. from the original on 2014-12-14. Retrieved 2011-10-19.
  7. ^ Romano, Sal (October 15, 2015). "Xanadu Next, Senran Kagura: Shinovi Versus, and Little King's Story coming to PC in the west". Gematsu. from the original on October 19, 2015. Retrieved October 27, 2015.
  8. ^ a b c Sheffield, Brandon (April 16, 2008). "Q&A: Marvelous's Kimura Talks Chulip, King's Story". Gamasutra.com. from the original on 2019-01-13. Retrieved 2008-11-02.
  9. ^ Gareth Trinkwon (2007-08-16). . N-philes.com. Archived from the original on 2011-08-12. Retrieved 2011-10-19.
  10. ^ a b Harris, Craid (September 21, 2007). . IGN.com. Archived from the original on July 28, 2009. Retrieved November 2, 2008.
  11. ^ Gantayat, Anoop (August 24, 2011). "Little King Story Sequel Due for PlayStation Vita". from the original on 2012-12-25. Retrieved 2011-08-24.
  12. ^ "Game Credits for Little King's Story". Mobygames.com. 2009-04-24. from the original on 2017-07-06. Retrieved 2011-10-19.
  13. ^ "Project O TGS 07 Trailer". Gamevideos.1up.com. Archived from the original on 2012-07-11. Retrieved 2011-10-19.
  14. ^ "Little King's Story". GameRankings. from the original on 2019-12-09. Retrieved 2009-05-25.
  15. ^ "New Little King's Story for PlayStation Vita - GameRankings". www.gamerankings.com. from the original on 2019-02-09. Retrieved 2019-02-08.
  16. ^ "Little King's Story". Metacritic. from the original on 2020-11-11. Retrieved 2009-05-25.
  17. ^ "New Little King's Story". Metacritic. from the original on 2019-01-21. Retrieved 2019-02-08.
  18. ^ a b "Review: Little King's Story". Edge Online. 2009-04-16. from the original on 2012-06-06. Retrieved 2009-07-21.
  19. ^ a b Ellie Gibson (2009-04-22). "Little King's Story Review". Eurogamer.net. from the original on 2020-10-30. Retrieved 2009-07-21.
  20. ^ a b Dutton, Fred (2009-04-23). "Little King's Story review". Official Nintendo Magazine. Archived from the original on 2013-04-21. Retrieved 2009-07-06.
  21. ^ Gamasutra Staff (November 19, 2009). "Marvelous Sees Success With PSP Games, Less So With Wii". Gamasutra. from the original on 2016-03-03. Retrieved 2009-11-19.
  22. ^ Riley, Adam. "Little King's Story still selling well". Cubed3. from the original on 2016-03-03. Retrieved 2010-01-19.
  23. ^ Fletcher, JC (2009-07-30). . Joystiq. Archived from the original on 2011-05-07. Retrieved 2011-10-19.
  24. ^ Cing Declares Bankruptcy[dead link]
  25. ^ Gifford, Kevin (October 30, 2010). . 1UP.com. Archived from the original on October 18, 2012. Retrieved 2011-04-10.

External links edit

  • Official North American website
  • Official Japanese website (in Japanese)

little, king, story, real, time, strategy, life, simulation, role, playing, video, game, developed, cing, town, factory, nintendo, game, published, rising, star, games, australia, april, 2009, europe, april, 2009, xseed, games, north, america, july, 2009, marv. Little King s Story a is a real time strategy life simulation role playing video game co developed by Cing and Town Factory for the Nintendo Wii The game was published by Rising Star Games in Australia on April 22 2009 and Europe on April 24 2009 by Xseed Games in North America on July 21 2009 and by Marvelous Entertainment in Japan on September 3 2009 Little King s StoryDeveloper s Wii 5 CingTown FactoryPlayStation VitaKonami Digital EntertainmentPublisher s WiiPAL Rising Star GamesNA Xseed GamesJP Marvelous EntertainmentPlayStation VitaKonami Digital EntertainmentMicrosoft WindowsXseed GamesDirector s Yoshiro KimuraProducer s Yoshiro KimuraDesigner s Tomo IkedaYoshihisa ShimokawaProgrammer s Tomohiro MiseiArtist s Shinichi MatsumotoHideo Minaba character Kazuyuki Kurashima monster Writer s Tomo IkedaTaro HiraiComposer s Yutaka MinobePlatform s Wii PlayStation Vita Microsoft WindowsReleaseWiiAU April 22 2009EU April 24 2009 1 2 NA July 21 2009 3 JP September 3 2009 4 PlayStation VitaJP March 29 2012EU September 27 2012AU October 2 2012NA October 2 2012Microsoft WindowsWW August 5 2016Genre s Real time strategy life simulation role playingMode s Single player The player character is a timid boy who has found a mysterious crown which gives him the power to charm people and make them follow orders As king of the village his goal is to expand the village and make his subjects happy The design of the game combines various simulation elements as well as real time and adventure elements Yasuhiro Wada told CVG that the game would be a single player life sim set in Europe 6 An altered re imagining of the game was released on the PlayStation Vita under the title of New Little King s Story to fulfil a licensing contract with Konami although this version was later discontinued A Microsoft Windows version of the original Wii game was released on August 5 2016 This port was published by Xseed Games the North American publisher for the original Wii release 7 Contents 1 Gameplay 1 1 Building 1 2 Adventuring 2 Plot 3 Development 3 1 Rereleases 3 2 Audio 4 Reception 5 Notes 6 References 7 External linksGameplay editBuilding edit In Little King s Story player controls the new king Corobo With his undeniable charm and control he issues various orders to citizens Though starting in what is essentially a cluttered field player begins to upgrade the kingdom of Alpoko with activities such as treasure hunting and fighting Within a few hours player is able to purchase and institute various buildings training facilities and other castle commodities while the population steadily grows All important stats such as population and finances are tracked constantly through an easily accessible menu system When walking around Corobo is able to select any citizen to follow him Afterward the player is able to issue commands to each citizen including actions such as digging and fighting While the player can have a group of people follow him he can only issue commands to one citizen at a time Early in the game the player has the option to buy a podium that allows the player to gather choice citizens without walking around and searching for them Corobo s followers are initially very limited and weak in capability however this is quickly corrected when training facilities are built At that point the player can send his citizens into the buildings and change them into a different type of worker The game offers different jobs for civilians including but not limited to soldier carpenter peasant farmer and hunter Each job allows citizens different capabilities and weaknesses For example a farmer is exceptional at field work and digging but is a poor fighter while soldiers are strong but lack the ability to traverse environmental obstacles Corobo is also able to converse with his followers whenever he desires though it usually only produces small talk Outside of the main story side quests are widely available via a suggestion box in the town square Courtesy of varied civilian complaints Corobo can accept missions that range from fetch quests to hunting and fighting that allow him to keep his public satisfied and increase finances On some days players are actually unable to do much due to events such as celebrations After conquering a rival land for example the next day a massive parade is held in Alpoko During this day commanding people is a futile effort as they are too busy enjoying themselves Saving progress can only be done in the kingdom Adventuring edit Along with building and fortifying the kingdom adventuring and questing constitutes the bulk of Little King s Story Alpoko is only a small portion of the world which the players must explore in order to advance the plot collect valuable treasures and bounty and conquer the seven rival kingdoms It is here where having variously classed citizens comes in handy as the player encounters various environmental obstacles including things such as gaps in the land caved in areas and of course a wide slew of dangerous enemies including boss battles Corobo attacks with his sceptre but his attacks are extremely weak Instead he must have others do all fighting for him All civilians and Corobo possess a set amount of life should a civilian lose all of his he will die while if the king dies it is game over Scattered throughout the land are little hot springs that allow the player to replenish his life however in order to save and collect bounty the player must travel back to Alpoko first Plot editCorobo is a lonely boy who enjoys playing with his toys in his dark and cluttered room One day while chasing out a group of rats he wanders into a mysterious land and finds a crown Upon putting it on he discovers that the crown allows him to give people orders with which they cannot refuse Corobo is also appointed the ruler of a little kingdom known as Alpoko accompanied by Howser the Bull Knight his friends Liam and Verde who become Minister of Anything and Record Keeper respectively and a slew of obedient citizens After building up Alpoko slightly Corobo is issued a challenge by a foreign kingdom which he defeats and conquers gaining more money territory and a princess to keep and be with Howser then encourages Corobo to unify the other six kingdoms under his reign These kingdoms are ruled by kings which are the evil Onii King the one who issued the challenge in the first place and the leader of a group of demons called Oniis the drunken King Duvroc who uses his skill with liquor as a form of fighting the obese King Shiskebaboo who uses his obesity to fight back the riddling Omelet King a weakling that has his men do all the work while he cowers on his toilet The TV obsessed TV Dinnah the tall Long Sauvage who is in reality a pygmy and the giant eraser man King Jumbo Champloon the first man created by God While doing this the little king also meets Skinny Ray a man who claims that the universe is coming to an end as evidenced by earthquakes of growing magnitude though nobody listens to him Eventually Corobo unifies the whole world and gains an additional six princesses however as the quakes escalate to Armageddon scale it is decided that the king must build a flying machine which he does and discover the cause of Armageddon Right before he discovers that his kingdom has gone bankrupt and that all of his princesses demand to come Upon choosing any one of the princesses or Verde who also loves Corobo to be with him the king sets forth into space only to discover that his universe is contained within a box and that its inhabitants are actually microscopic in size It is then revealed that many of the characters are actually fantasy versions of people the owner of the box knows Howser being a deceased grandfather turned into a knight and many of the bosses being parodies of various influences throughout this person s life In fact Little King s Story appears to be a child s diary acted out in the box After facing a nasty group of rats who are the cause of the tremors little Corobo discovers himself to be alone while a giant boy awakens and chases him into a corner only for a light to reveal that the giant is actually Corobo as he was at the beginning of the story The game ends there without telling us whether the entire story was Corobo s dream or if there are two respective Corobos a miniature king version and a regular boy version as well as two different worlds Development editLittle King s Story began development under the title Project O The game was executive produced by Yasuhiro Wada who is the creator of the Story of Seasons series Wada contracted a developer in Fukuoka to create a new title for the Wii and asked Yoshirou Kimura to sign on as a producer 8 As there was no other staff at that time Kimura contacted Norikazu Yasunaga to aid in the game s design Youichi Kawaguchi to direct 9 and Hideo Minaba and Kazuyuki Kurashima to design the characters and monsters respectively 8 Kimura had previously worked on cult titles such as Moon Remix RPG Adventure and Chulip and came up with the concept of Little King s Story Kimura states that his inspiration for the game came from The Little Prince a storybook he read as child 10 His goal the first year in development was to create a real time strategy game with easy controls specifically one that used the Wii Remote 8 Little King s Story as Project O was first shown at the Tokyo Game Show in 2007 10 The official website held a UMA Unidentified Mysterious Animal contest where people were able to send a sketch of a monster they created The first prize winner would have their UMA star as an in game character and 99 other winners would have the artwork displayed in the game Six of the creatures that won were Bruno Flummex Octoknight Pirabbit Ninjun and Kabelle Rereleases edit On August 24 2011 it was announced that Marvelous Entertainment was working on a reimagining to Little King s Story titled Ō to Maō to 7 Nin no Himegimi Tachi Shin Ōsama Monogatari b published by Konami for the PlayStation Vita According to Famitsu the game would have love elements along with new visual stylings for its characters 11 In August 2016 Little King s Story was ported to PC via Steam by Marvelous Inc Although initially it had a mixed reception due to bugs and bad controls after a major update many of the complaints were fixed citation needed Audio edit The game s music is composed and arranged by Yutaka Minobe Yoko Shimomura famous for her music in the Kingdom Hearts series also contributed an arrangement of Bolero for the first trailer of the game which debuted at Tokyo Game Show 2007 12 13 Sound and voice effects were handled by Vanpool The game s main background music comes from Beethoven s Symphony No 9 in D minor Opus 125 4th movement from 9 00 to about 10 20 Reception editReceptionAggregate scoresAggregatorScoreGameRankings Wii 86 14 PSV 69 15 Metacritic Wii 87 100 16 PSV 70 100 17 Review scoresPublicationScoreEdge9 10 18 Eurogamer8 10 19 Official Nintendo Magazine92 20 Little King s Story received critical acclaim by many reviewers It received 92 from Official Nintendo Magazine 20 a 9 10 in UK magazine Edge 18 and an 8 10 from Eurogamer also Little King s Story 19 The game also won a Satellite Award for Outstanding Puzzle Strategy Game As of November 13 2009 Little King s Story had sold 26 000 units in Japan 37 000 units in North America and 67 000 units in Europe 21 Despite modest initial sales Rising Star s Product Manager Yen Hau stated in 2010 that the title is still selling well to this day which is something that doesn t happen often to video games citing Rising Star s satisfaction with sales 22 Kimura explained We are planning to make a sequel to Little King s Story like Super Little King s Story but we re still in the idea phase 23 However Cing has declared bankruptcy since then this does not mean studio closure but rather that they will be tightening their financial belt Regardless of Cing s closing Marvelous Entertainment currently owns the full intellectual property rights to Little King s Story 24 Both Kimura and Wada left Marvelous and joined Grasshopper Manufacture in 2010 25 Notes edit Known in Japan as Ōsama Monogatari Japanese 王様物語 King Story Japanese 王と魔王と7人の姫君たち 新 王様物語 The King The Demon King and the 7 Princesses New King StoryReferences edit Capone Anthony April 21 2009 This Week s Releases 20 4 09 PALGN Archived from the original on October 29 2013 Retrieved November 12 2011 Little King s Story to greet European Subjects first Rising Star Games January 19 2009 Archived from the original on March 21 2009 Retrieved February 20 2009 Little King s Story for Wii Now Shipping Press release IGN July 21 2009 Archived from the original on June 15 2012 Retrieved November 12 2011 王様物語 公式サイトコンテンツ 王様TV に伊集院光が登場 in Japanese Famitsu August 26 2009 Archived from the original on October 29 2013 Retrieved November 12 2011 Kimura Yoshiro January 8 2010 Postmortem The Creation Of Little King s Story Gamasutra com Archived from the original on September 21 2016 Retrieved June 9 2016 Jackson Mike 2007 04 10 Wii News Harvest Moon dev reveals secret Wii game ComputerAndVideoGames com Archived from the original on 2014 12 14 Retrieved 2011 10 19 Romano Sal October 15 2015 Xanadu Next Senran Kagura Shinovi Versus and Little King s Story coming to PC in the west Gematsu Archived from the original on October 19 2015 Retrieved October 27 2015 a b c Sheffield Brandon April 16 2008 Q amp A Marvelous s Kimura Talks Chulip King s Story Gamasutra com Archived from the original on 2019 01 13 Retrieved 2008 11 02 Gareth Trinkwon 2007 08 16 Main Project O staff announced N philes com Archived from the original on 2011 08 12 Retrieved 2011 10 19 a b Harris Craid September 21 2007 TGS 2007 Project O is On the Way IGN com Archived from the original on July 28 2009 Retrieved November 2 2008 Gantayat Anoop August 24 2011 Little King Story Sequel Due for PlayStation Vita Archived from the original on 2012 12 25 Retrieved 2011 08 24 Game Credits for Little King s Story Mobygames com 2009 04 24 Archived from the original on 2017 07 06 Retrieved 2011 10 19 Project O TGS 07 Trailer Gamevideos 1up com Archived from the original on 2012 07 11 Retrieved 2011 10 19 Little King s Story GameRankings Archived from the original on 2019 12 09 Retrieved 2009 05 25 New Little King s Story for PlayStation Vita GameRankings www gamerankings com Archived from the original on 2019 02 09 Retrieved 2019 02 08 Little King s Story Metacritic Archived from the original on 2020 11 11 Retrieved 2009 05 25 New Little King s Story Metacritic Archived from the original on 2019 01 21 Retrieved 2019 02 08 a b Review Little King s Story Edge Online 2009 04 16 Archived from the original on 2012 06 06 Retrieved 2009 07 21 a b Ellie Gibson 2009 04 22 Little King s Story Review Eurogamer net Archived from the original on 2020 10 30 Retrieved 2009 07 21 a b Dutton Fred 2009 04 23 Little King s Story review Official Nintendo Magazine Archived from the original on 2013 04 21 Retrieved 2009 07 06 Gamasutra Staff November 19 2009 Marvelous Sees Success With PSP Games Less So With Wii Gamasutra Archived from the original on 2016 03 03 Retrieved 2009 11 19 Riley Adam Little King s Story still selling well Cubed3 Archived from the original on 2016 03 03 Retrieved 2010 01 19 Fletcher JC 2009 07 30 Marvelous planning a Super Little King s Story Joystiq Archived from the original on 2011 05 07 Retrieved 2011 10 19 Cing Declares Bankruptcy dead link Gifford Kevin October 30 2010 More Japanese Creators Defect to Grasshopper 1UP com Archived from the original on October 18 2012 Retrieved 2011 04 10 External links editOfficial North American website Official Japanese website in Japanese Retrieved from https en wikipedia org w index php title Little King 27s Story amp oldid 1219544259, wikipedia, wiki, book, books, library,

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