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Chulip

Chulip (チュウリップ), stylized as Chu♥lip, is an adventure/simulation video game developed by Punchline and released on October 3, 2002 in Japan by Victor Interactive Software for the PlayStation 2. After numerous delays, the game was released in North America by Natsume on February 13, 2007 as a GameStop-exclusive title. It was released on the PlayStation Network as a "PS2 Classic" on December 4, 2012, exclusively in North America.

Chulip
North American cover
Developer(s)Punchline
Publisher(s)
Director(s)Yoshiro Kimura
Producer(s)Yasuhiro Wada
Hiroshi Suzuki
Designer(s)Norikazu Yasunaga
Programmer(s)Shinji Ichiyama
Artist(s)Ryuji Nouguchi
Writer(s)Yoshiro Kimura
Composer(s)Hirofumi Taniguchi
Platform(s)PlayStation 2
PlayStation Network
ReleasePlayStation 2
PlayStation Network
Genre(s)Adventure,[4][5] Life simulation[6]
Mode(s)Single-player

Chulip puts the player in the role of a young man who has just moved to a new town and next door to the girl of his dreams. Although she wants nothing to do with him due to his family's poor economic status, he decides to write her a heartfelt love letter. When the letter is stolen, it is up to the protagonist to travel around the village and retrieve all of its pieces. The gameplay of Chulip revolves around improving the player's reputation with the citizens in order to access all parts of the town. To do this, the player must impress each member of the community and then kiss them.

Chulip was directed by Yoshirou Kimura, a former employee of Love-de-Lic. Kimura wanted the game's focus to be on kissing in public, a more Western-accepted custom, within a Japanese setting. Chulip suffered dismal sales, while its overall critical reception has been negative to average. Most reviews cited the game's quirkiness and charm as its strong points yet criticized its tedious gameplay mechanics.

Plot

Chulip opens with a dream sequence in which the unnamed, male protagonist kisses the girl he loves under the talking "Lover's Tree" on a green hill. The dream takes its course, the tree ends the sequence saying they lived happily ever after.[6] However, once the protagonist wakes up, he and his father are just moving into Long Life Town, which appears very much like a small, Japanese village. Coincidentally, the girl of his dreams lives in this town, but she flatly rejects him due to his status as coming from a very poor family.[4] Taking his father's advice, the hero decides to kiss the odd citizens of the town in order to strengthen his heart and improve his reputation. En route to doing so, he also resolves to write a love letter to his crush. When this treasured set of papers is stolen, he must search Long Life Town for the missing pieces.[4][6] The hero's journey involves numerous bizarre incidents that lead him to cheating his way to the top of a major corporation, making contact with aliens, and acting as a defense lawyer in court.[4] Once the three pieces of the love letter (the ink, paper, and pen) are collected, he writes and mails it to the girl. The game's ending shows the two meeting and kissing beneath the Lover's Tree, as the protagonist had dreamed.

Gameplay

 
The player (center-left) successfully kisses an NPC. The player's health is located at the top-left of the screen.

Chulip is an adventure/simulation game[4][5][6] in which the player must improve the hero's reputation in the community of Long Life Town by kissing its various citizens. The player's health is represented by a number of hearts. To gain more hearts the player has to find and kiss other characters in the game.[4][6] Finding out how and when to kiss other characters is a puzzle in of itself. The game and each of its non-player characters (NPCs) follow a 24-hour day schedule. In the daytime, many of the NPCs of the game are walking around the streets. To succeed in kissing an NPC, the player is required to wait for the correct time where they will be happy and press the corresponding button.[6] The player must sometimes complete a certain task for that NPC. Choosing the wrong time to kiss will often result in the player getting hit and losing health. Exploring Long Life Town presents the player with numerous environmental hazards discovered by trial and error.[6] For instance, attempting to use the town's playground equipment or being suddenly shot at by the night-patrolling policeman will cause instant death.[7] One mission ends in the player being struck by lightning, removing more than ten hearts and resulting in a game over if the player does not have sufficient health.[5]

Some denizens of Chulip only come out of their underground, living apartments through holes in the ground at certain times of the day. If the player looks through these holes, clues are given in regard to when they come out or when to kiss them.[4] After an NPC comes out of the ground, the player has a very limited opportunity to give them a kiss. If the player successfully kisses enough NPCs and returns home to sleep, the hero's father will recite his progress and the Lover's Tree will give the player more hearts and an improved reputation if he advances.[4][6] Secondary to improving his reputation, the player must track down all the pieces to the "Love Letter Set" by traveling throughout Long Life Town.[4] As the story progresses, the player gains access to new areas of the game world via train, which include many more underground residents and hazards. Saving takes place in various bathrooms.[6]

Development

Chulip was developed by a team of 12 to 14 people at Punchline.[8][9] The game took two and a half years to complete after its initial planning; one year and three months were devoted to programming.[9] Director Yoshirou Kimura started work on the project as he helped his colleagues at Love-de-Lic finish that company's final game, L.O.L.: Lack of Love.[9] Production of Chulip began in the earliest days of the PS2, making it a challenge for the development team who only had experience with the original PlayStation. Kimura valued his team members' opinions and ideas while working on it. "It was challenging and interesting at the same time to program a game for a new console," he stated. "We were definitely eager to see what we could do with it."[9] The original idea for Chulip came when Kimura visited Western countries and saw couples kissing in public, a custom not often performed among Japanese people.[10] Kimura came up with the game's title after attending a party in Tokyo. As the intoxicated partygoers talked about video games, they began to humorously say "chu-shite" (lit. "kiss me"). The title Chulip is a play on words: a cross between chu (the Japanese onomatopoeia for the sound of a kiss) and the English word lip, as well as the Japanese rendering of the word tulip.[6][9]

Kimura eventually spoke with Marvelous Entertainment's Yosuhiro Wada about creating a game mixing a "flare of Moon and Japan a little while ago (say about 40 years ago)".[9] Kimura wanted Chulip to be localized to show the world certain aspects of Japanese culture and "all the kind of interesting stuff that you can see every day".[10] He also wanted to display a real, modern truancy problem for Japanese students with the game's cast of underground dwellers.[9][11] Norikazu Yasunaga designed many of the game's mechanics. According to Kimura, "for efficient procedure, [Yasunaga] set it up so that the personality and the characteristics for each NPC had to be one-by-one".[10] The character designs were done by Ryuji Nouguchi, who used items from Kimura's personal scrapbook and "made them funny".[9] The musical score to Chulip was composed by Hirofumi Taniguchi, another former member of Love-de-Lic.[9] The soundtrack was released by King Records in Japan on a single disc on November 22, 2002. Songs 35 through 44 represent the "Tsurukame Movie Soundtrack", consisting of music for each of the game's short films, while songs 45 and 46 are bonus tracks.[12]

Publisher Natsume licensed the game for a projected North American release in early 2004.[13] The game was then shown at the Electronic Entertainment Expo that year. Natsume realized early on that it would be an extremely obscure title and thus planned on releasing it at a low retail price.[14] The game was delayed, and Natsume assured that it would be released sometime in 2005.[13] After more delays, Chulip was ultimately released in North America on February 13, 2007, the day before Valentine's Day, exclusively to GameStop stores.[1][15] The North American version was supposed to feature updated graphics and an "accurately meticulous" translation of Japanese text.[13] Natsume claimed that Punchline's busy schedule resulted in such a long delay for the localization and that it also prevented them from making any graphical changes.[1]

Reception and legacy

Chulip received mostly average critical scores upon its release in North America. The game currently holds a 57% on the aggregate websites GameRankings and Metacritic.[16][17] The ambitious gameplay of Chulip has been almost universally criticized. Ray Barnholt of 1UP.com, Ryan Davis of GameSpot, Micah Seff of IGN, and Gus Mastrapa of X-Play all labeled the often-unclear progression presented to the player as "frustrating" and "tedious", requiring an excessive amount of patience.[4][5][6][21] Mastrapa summarized, "Since the game is on 24-hour clock a missed opportunity means having to wait until the next day to take another crack. Add the fact that your inexperienced, young avatar can die from heartbreak, resulting in a 'game over' screen and the loss of unsaved progress and you've got a recipe for annoyance."[21] Barnholt, Davis, and Seff did positively credit Natsume for the inclusion of the mini-strategy guide.[4][5][6] Despite faulting the "indistinct objectives", Davis found gratification in successful kisses. "The whole kissing thing is absolutely fantastic in concept," Davis stated, "And there's something unsettling about your character's encouraged promiscuity."[4] However, Game Informer writer Ben Reeves described the game as one of the most poorly designed games he has ever played due to its lack of in-game direction and frequency of game overs.[19] In January 2008, Game Informer listed Chulip one of the worst games of 2007.[22]

Reviewers have praised Chulip for a charming presentation, quirky characters, and absurd, Japanese humor.[4][5][6][21] Admitting that the game had some blurry or pixelated textures and cramped environments, both Seff and Davis noted the peculiar art style of Chulip to be aesthetically pleasing.[4][6] Seff specifically found the game "surprisingly easy on the eyes" and to feature unique character designs, "wacky" dialogue, and an art style comparable to other titles like the Mother series and Katamari Damacy.[6] Davis was amused by the script and the townsfolk's gibberish speech, and was satisfied with largely a cappella soundtrack.[4] Seff was unimpressed by the game's audio, remarking the music as "entirely boring".[6]

According to Media Create information, Chulip sold only 6,645 units during its first week of release in Japan.[2] Despite such low sales, Chulip was re-released in Japan two separate times, first as part of the "Victor the Best" selection on April 24, 2003 and second as part of the "Super Best Collection" on July 6, 2006.[23][24] Many of Chulip's key development members and their design philosophies were carried over to the 2009 Wii game Little King's Story.[10] That year, Kimura stated that he would like to make a sequel to Chulip.[25] He was also contemplating creating a version set in an American location such as The Bronx with a protagonist that is African-American, Caucasian, or other ethnicity.[26]

References

  1. ^ a b c Spencer (January 19, 2007). "Natsume Clarifies the Fate of Chulip". Siliconera. from the original on July 6, 2008. Retrieved May 8, 2008.
  2. ^ a b Famitsu staff (October 18, 2002). "【ゲームソフト販売ランキング TOP30】集計期間:2002年9月30日~10月6日" [[Top 30 Ranking Game Software Sales] Time Period: September 30 ~ October 6, 2002]. Famitsu (in Japanese). Enterbrain. from the original on October 24, 2012. Retrieved March 27, 2011.
  3. ^ Chen, Grace (December 4, 2012). "PlayStation Store Update". Sony Computer Entertainment. from the original on December 18, 2012. Retrieved December 14, 2012.
  4. ^ a b c d e f g h i j k l m n o p Davis, Ryan (February 23, 2007). "Chulip for PlayStation 2 Review". GameSpot. CBS Interactive. from the original on February 12, 2009. Retrieved February 4, 2009.
  5. ^ a b c d e f g Barnholt, Ray (February 16, 2007). . 1UP.com. Ziff Davis. Archived from the original on May 24, 2011. Retrieved February 4, 2009.
  6. ^ a b c d e f g h i j k l m n o p q Seff, Micah (May 5, 2007). "Chulip Review". IGN. from the original on October 2, 2008. Retrieved May 14, 2008.
  7. ^ Gudmundson, Carolyn (15 February 2007). "Chulip PS2 Reviews". GamesRadar. Future plc. from the original on 4 March 2016. Retrieved October 21, 2011.
  8. ^ Staff. . Agency for Cultural Affairs. Archived from the original on September 5, 2010. Retrieved September 3, 2011.
  9. ^ a b c d e f g h i 1UP Staff. "Sealed With a Kiss". 1UP.com. Ziff Davis. Archived from the original on July 17, 2012. Retrieved October 27, 2008.
  10. ^ a b c d Sheffield, Brandon (April 16, 2008). "Q&A: Marvelous's Kimura Talks Chulip, King's Story". Gamasutra. UBM plc. from the original on May 10, 2011. Retrieved April 9, 2011.
  11. ^ Electronic Gaming Monthly staff (October 2004). "Chulip (Natsume)". Electronic Gaming Monthly. No. 183. Ziff Davis. ISSN 1058-918X. from the original on 2012-10-23. Retrieved 2011-03-27.
  12. ^ Wyrdwad. "RPGFan Soundtracks - Chulip OST". RPGFan. from the original on December 1, 2010. Retrieved April 9, 2011.
  13. ^ a b c Dunham, Jeremy (March 15, 2005). "Chulip Still Coming". IGN. from the original on August 25, 2006. Retrieved March 27, 2011.
  14. ^ jkdmedia (May 14, 2004). "Chulip - PS2 - Preview". GameZone. Archived from the original on July 13, 2012. Retrieved March 27, 2011.
  15. ^ Spencer (January 24, 2007). "Chulip only at Gamestop, but they have plenty of copies". Siliconera. from the original on April 22, 2008. Retrieved May 8, 2008.
  16. ^ a b "Chulip for PlayStation 2". GameRankings. CBS Interactive. from the original on August 4, 2009. Retrieved February 4, 2009.
  17. ^ a b "Chulip for PlayStation 2". Metacritic. CBS Interactive. from the original on October 28, 2011. Retrieved August 29, 2011.
  18. ^ Famitsu staff (September 27, 2002). "Cross Review: Chulip". Weekly Famitsu (in Japanese). No. 721. Enterbrain.
  19. ^ a b Reeves, Ben (April 2007). . Game Informer. No. 168. GameStop Corporation. ISSN 1067-6392. Archived from the original on January 4, 2008.
  20. ^ PSM staff (May 2007). "Reviews: Chulip". PSM. No. 123. Future US. p. 85. ISSN 1095-4163.
  21. ^ a b c d Mastrapa, Gus. "Chulip Review Videos - G4tv.com". G4. Retrieved February 4, 2009.
  22. ^ Game Informer staff (January 2008). "Top 10 of Worst Games of 2007". Game Informer. No. 177. GameStop Corporation. ISSN 1067-6392.
  23. ^ "Victor the Best チュウリップ" [Victor the Best Chulip] (in Japanese). Retrieved March 27, 2011.
  24. ^ "チュウリップ (Super Best Collection)" [Chulip (Super Best Collection)] (in Japanese). Retrieved March 27, 2011.
  25. ^ Spencer (July 17, 2009). "Marvelous Updates Us About Their Future Projects". Siliconera. from the original on April 8, 2011. Retrieved April 9, 2011.
  26. ^ Sheffield, Brandon (July 24, 2009). "Yoshiro Kimura's Strange Journeys". Gamasutra. UBM plc. from the original on March 14, 2011. Retrieved April 9, 2011.

External links

  • Official website (in Japanese)
  • Chulip at MobyGames

chulip, otsuka, single, チュウリップ, stylized, adventure, simulation, video, game, developed, punchline, released, october, 2002, japan, victor, interactive, software, playstation, after, numerous, delays, game, released, north, america, natsume, february, 2007, ga. For the Ai Otsuka single see Chu Lip Chulip チュウリップ stylized as Chu lip is an adventure simulation video game developed by Punchline and released on October 3 2002 in Japan by Victor Interactive Software for the PlayStation 2 After numerous delays the game was released in North America by Natsume on February 13 2007 as a GameStop exclusive title It was released on the PlayStation Network as a PS2 Classic on December 4 2012 exclusively in North America ChulipNorth American coverDeveloper s PunchlinePublisher s JP Victor Interactive SoftwareNA NatsumeDirector s Yoshiro KimuraProducer s Yasuhiro WadaHiroshi SuzukiDesigner s Norikazu YasunagaProgrammer s Shinji IchiyamaArtist s Ryuji NouguchiWriter s Yoshiro KimuraComposer s Hirofumi TaniguchiPlatform s PlayStation 2PlayStation NetworkReleasePlayStation 2 JP October 3 2002 2 NA February 13 2007 1 PlayStation NetworkNA December 4 2012 3 Genre s Adventure 4 5 Life simulation 6 Mode s Single playerChulip puts the player in the role of a young man who has just moved to a new town and next door to the girl of his dreams Although she wants nothing to do with him due to his family s poor economic status he decides to write her a heartfelt love letter When the letter is stolen it is up to the protagonist to travel around the village and retrieve all of its pieces The gameplay of Chulip revolves around improving the player s reputation with the citizens in order to access all parts of the town To do this the player must impress each member of the community and then kiss them Chulip was directed by Yoshirou Kimura a former employee of Love de Lic Kimura wanted the game s focus to be on kissing in public a more Western accepted custom within a Japanese setting Chulip suffered dismal sales while its overall critical reception has been negative to average Most reviews cited the game s quirkiness and charm as its strong points yet criticized its tedious gameplay mechanics Contents 1 Plot 2 Gameplay 3 Development 4 Reception and legacy 5 References 6 External linksPlot EditChulip opens with a dream sequence in which the unnamed male protagonist kisses the girl he loves under the talking Lover s Tree on a green hill The dream takes its course the tree ends the sequence saying they lived happily ever after 6 However once the protagonist wakes up he and his father are just moving into Long Life Town which appears very much like a small Japanese village Coincidentally the girl of his dreams lives in this town but she flatly rejects him due to his status as coming from a very poor family 4 Taking his father s advice the hero decides to kiss the odd citizens of the town in order to strengthen his heart and improve his reputation En route to doing so he also resolves to write a love letter to his crush When this treasured set of papers is stolen he must search Long Life Town for the missing pieces 4 6 The hero s journey involves numerous bizarre incidents that lead him to cheating his way to the top of a major corporation making contact with aliens and acting as a defense lawyer in court 4 Once the three pieces of the love letter the ink paper and pen are collected he writes and mails it to the girl The game s ending shows the two meeting and kissing beneath the Lover s Tree as the protagonist had dreamed Gameplay Edit The player center left successfully kisses an NPC The player s health is located at the top left of the screen Chulip is an adventure simulation game 4 5 6 in which the player must improve the hero s reputation in the community of Long Life Town by kissing its various citizens The player s health is represented by a number of hearts To gain more hearts the player has to find and kiss other characters in the game 4 6 Finding out how and when to kiss other characters is a puzzle in of itself The game and each of its non player characters NPCs follow a 24 hour day schedule In the daytime many of the NPCs of the game are walking around the streets To succeed in kissing an NPC the player is required to wait for the correct time where they will be happy and press the corresponding button 6 The player must sometimes complete a certain task for that NPC Choosing the wrong time to kiss will often result in the player getting hit and losing health Exploring Long Life Town presents the player with numerous environmental hazards discovered by trial and error 6 For instance attempting to use the town s playground equipment or being suddenly shot at by the night patrolling policeman will cause instant death 7 One mission ends in the player being struck by lightning removing more than ten hearts and resulting in a game over if the player does not have sufficient health 5 Some denizens of Chulip only come out of their underground living apartments through holes in the ground at certain times of the day If the player looks through these holes clues are given in regard to when they come out or when to kiss them 4 After an NPC comes out of the ground the player has a very limited opportunity to give them a kiss If the player successfully kisses enough NPCs and returns home to sleep the hero s father will recite his progress and the Lover s Tree will give the player more hearts and an improved reputation if he advances 4 6 Secondary to improving his reputation the player must track down all the pieces to the Love Letter Set by traveling throughout Long Life Town 4 As the story progresses the player gains access to new areas of the game world via train which include many more underground residents and hazards Saving takes place in various bathrooms 6 Development EditChulip was developed by a team of 12 to 14 people at Punchline 8 9 The game took two and a half years to complete after its initial planning one year and three months were devoted to programming 9 Director Yoshirou Kimura started work on the project as he helped his colleagues at Love de Lic finish that company s final game L O L Lack of Love 9 Production of Chulip began in the earliest days of the PS2 making it a challenge for the development team who only had experience with the original PlayStation Kimura valued his team members opinions and ideas while working on it It was challenging and interesting at the same time to program a game for a new console he stated We were definitely eager to see what we could do with it 9 The original idea for Chulip came when Kimura visited Western countries and saw couples kissing in public a custom not often performed among Japanese people 10 Kimura came up with the game s title after attending a party in Tokyo As the intoxicated partygoers talked about video games they began to humorously say chu shite lit kiss me The title Chulip is a play on words a cross between chu the Japanese onomatopoeia for the sound of a kiss and the English word lip as well as the Japanese rendering of the word tulip 6 9 Kimura eventually spoke with Marvelous Entertainment s Yosuhiro Wada about creating a game mixing a flare of Moon and Japan a little while ago say about 40 years ago 9 Kimura wanted Chulip to be localized to show the world certain aspects of Japanese culture and all the kind of interesting stuff that you can see every day 10 He also wanted to display a real modern truancy problem for Japanese students with the game s cast of underground dwellers 9 11 Norikazu Yasunaga designed many of the game s mechanics According to Kimura for efficient procedure Yasunaga set it up so that the personality and the characteristics for each NPC had to be one by one 10 The character designs were done by Ryuji Nouguchi who used items from Kimura s personal scrapbook and made them funny 9 The musical score to Chulip was composed by Hirofumi Taniguchi another former member of Love de Lic 9 The soundtrack was released by King Records in Japan on a single disc on November 22 2002 Songs 35 through 44 represent the Tsurukame Movie Soundtrack consisting of music for each of the game s short films while songs 45 and 46 are bonus tracks 12 Publisher Natsume licensed the game for a projected North American release in early 2004 13 The game was then shown at the Electronic Entertainment Expo that year Natsume realized early on that it would be an extremely obscure title and thus planned on releasing it at a low retail price 14 The game was delayed and Natsume assured that it would be released sometime in 2005 13 After more delays Chulip was ultimately released in North America on February 13 2007 the day before Valentine s Day exclusively to GameStop stores 1 15 The North American version was supposed to feature updated graphics and an accurately meticulous translation of Japanese text 13 Natsume claimed that Punchline s busy schedule resulted in such a long delay for the localization and that it also prevented them from making any graphical changes 1 Reception and legacy EditReceptionAggregate scoresAggregatorScoreGameRankings57 16 Metacritic57 out of 100 17 Review scoresPublicationScore1Up comC 5 Famitsu32 out of 40 18 Game Informer3 out of 10 19 GameSpot6 0 out of 10 4 IGN6 0 out of 10 6 PlayStation The Official Magazine3 out of 5 20 X Play 21 Chulip received mostly average critical scores upon its release in North America The game currently holds a 57 on the aggregate websites GameRankings and Metacritic 16 17 The ambitious gameplay of Chulip has been almost universally criticized Ray Barnholt of 1UP com Ryan Davis of GameSpot Micah Seff of IGN and Gus Mastrapa of X Play all labeled the often unclear progression presented to the player as frustrating and tedious requiring an excessive amount of patience 4 5 6 21 Mastrapa summarized Since the game is on 24 hour clock a missed opportunity means having to wait until the next day to take another crack Add the fact that your inexperienced young avatar can die from heartbreak resulting in a game over screen and the loss of unsaved progress and you ve got a recipe for annoyance 21 Barnholt Davis and Seff did positively credit Natsume for the inclusion of the mini strategy guide 4 5 6 Despite faulting the indistinct objectives Davis found gratification in successful kisses The whole kissing thing is absolutely fantastic in concept Davis stated And there s something unsettling about your character s encouraged promiscuity 4 However Game Informer writer Ben Reeves described the game as one of the most poorly designed games he has ever played due to its lack of in game direction and frequency of game overs 19 In January 2008 Game Informer listed Chulip one of the worst games of 2007 22 Reviewers have praised Chulip for a charming presentation quirky characters and absurd Japanese humor 4 5 6 21 Admitting that the game had some blurry or pixelated textures and cramped environments both Seff and Davis noted the peculiar art style of Chulip to be aesthetically pleasing 4 6 Seff specifically found the game surprisingly easy on the eyes and to feature unique character designs wacky dialogue and an art style comparable to other titles like the Mother series and Katamari Damacy 6 Davis was amused by the script and the townsfolk s gibberish speech and was satisfied with largely a cappella soundtrack 4 Seff was unimpressed by the game s audio remarking the music as entirely boring 6 According to Media Create information Chulip sold only 6 645 units during its first week of release in Japan 2 Despite such low sales Chulip was re released in Japan two separate times first as part of the Victor the Best selection on April 24 2003 and second as part of the Super Best Collection on July 6 2006 23 24 Many of Chulip s key development members and their design philosophies were carried over to the 2009 Wii game Little King s Story 10 That year Kimura stated that he would like to make a sequel to Chulip 25 He was also contemplating creating a version set in an American location such as The Bronx with a protagonist that is African American Caucasian or other ethnicity 26 References Edit a b c Spencer January 19 2007 Natsume Clarifies the Fate of Chulip Siliconera Archived from the original on July 6 2008 Retrieved May 8 2008 a b Famitsu staff October 18 2002 ゲームソフト販売ランキング TOP30 集計期間 2002年9月30日 10月6日 Top 30 Ranking Game Software Sales Time Period September 30 October 6 2002 Famitsu in Japanese Enterbrain Archived from the original on October 24 2012 Retrieved March 27 2011 Chen Grace December 4 2012 PlayStation Store Update Sony Computer Entertainment Archived from the original on December 18 2012 Retrieved December 14 2012 a b c d e f g h i j k l m n o p Davis Ryan February 23 2007 Chulip for PlayStation 2 Review GameSpot CBS Interactive Archived from the original on February 12 2009 Retrieved February 4 2009 a b c d e f g Barnholt Ray February 16 2007 Chulip Review from 1UP com 1UP com Ziff Davis Archived from the original on May 24 2011 Retrieved February 4 2009 a b c d e f g h i j k l m n o p q Seff Micah May 5 2007 Chulip Review IGN Archived from the original on October 2 2008 Retrieved May 14 2008 Gudmundson Carolyn 15 February 2007 Chulip PS2 Reviews GamesRadar Future plc Archived from the original on 4 March 2016 Retrieved October 21 2011 Staff 1997 Japan Media Arts Festival Digital Art Non Interactive Art Excellence Prize hana Agency for Cultural Affairs Archived from the original on September 5 2010 Retrieved September 3 2011 a b c d e f g h i 1UP Staff Sealed With a Kiss 1UP com Ziff Davis Archived from the original on July 17 2012 Retrieved October 27 2008 a b c d Sheffield Brandon April 16 2008 Q amp A Marvelous s Kimura Talks Chulip King s Story Gamasutra UBM plc Archived from the original on May 10 2011 Retrieved April 9 2011 Electronic Gaming Monthly staff October 2004 Chulip Natsume Electronic Gaming Monthly No 183 Ziff Davis ISSN 1058 918X Archived from the original on 2012 10 23 Retrieved 2011 03 27 Wyrdwad RPGFan Soundtracks Chulip OST RPGFan Archived from the original on December 1 2010 Retrieved April 9 2011 a b c Dunham Jeremy March 15 2005 Chulip Still Coming IGN Archived from the original on August 25 2006 Retrieved March 27 2011 jkdmedia May 14 2004 Chulip PS2 Preview GameZone Archived from the original on July 13 2012 Retrieved March 27 2011 Spencer January 24 2007 Chulip only at Gamestop but they have plenty of copies Siliconera Archived from the original on April 22 2008 Retrieved May 8 2008 a b Chulip for PlayStation 2 GameRankings CBS Interactive Archived from the original on August 4 2009 Retrieved February 4 2009 a b Chulip for PlayStation 2 Metacritic CBS Interactive Archived from the original on October 28 2011 Retrieved August 29 2011 Famitsu staff September 27 2002 Cross Review Chulip Weekly Famitsu in Japanese No 721 Enterbrain a b Reeves Ben April 2007 Reviews Chulip Game Informer No 168 GameStop Corporation ISSN 1067 6392 Archived from the original on January 4 2008 PSM staff May 2007 Reviews Chulip PSM No 123 Future US p 85 ISSN 1095 4163 a b c d Mastrapa Gus Chulip Review Videos G4tv com G4 Retrieved February 4 2009 Game Informer staff January 2008 Top 10 of Worst Games of 2007 Game Informer No 177 GameStop Corporation ISSN 1067 6392 Victor the Best チュウリップ Victor the Best Chulip in Japanese Retrieved March 27 2011 チュウリップ Super Best Collection Chulip Super Best Collection in Japanese Retrieved March 27 2011 Spencer July 17 2009 Marvelous Updates Us About Their Future Projects Siliconera Archived from the original on April 8 2011 Retrieved April 9 2011 Sheffield Brandon July 24 2009 Yoshiro Kimura s Strange Journeys Gamasutra UBM plc Archived from the original on March 14 2011 Retrieved April 9 2011 External links EditOfficial website in Japanese Chulip at MobyGames Retrieved from https en wikipedia org w index php title Chulip amp oldid 1161679218, wikipedia, wiki, book, books, library,

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