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James Bond 007: Everything or Nothing

James Bond 007: Everything or Nothing is a third-person shooter video game based on the James Bond films. It was developed by EA Redwood Shores and published by Electronic Arts under EA Games label for GameCube, PlayStation 2, and Xbox. The game features a cast of voice actors including Pierce Brosnan, reprising his film role as MI6 agent James Bond. Other returning actors include Richard Kiel, John Cleese and Judi Dench, as Jaws, Q and M respectively. It is considered as a continuation of Die Another Day (2002), featuring Brosnan in his final performance as Bond.

James Bond 007: Everything or Nothing
Developer(s)EA Redwood Shores[a]
Publisher(s)Electronic Arts[b]
Producer(s)
  • Scot Bayless
  • Nicholas Earl
Designer(s)
  • Jason VandenBerghe
  • Chuck Beaver
  • Serena Lam
Programmer(s)
  • Tim Wilson
  • Brad Gour
Artist(s)
  • David Carson
  • Jay Riddle
  • Habib Zargarpour
Writer(s)
Composer(s)
SeriesJames Bond
Engineid Tech 3
EAGL (physics)
Platform(s)
Release
  • NA: February 17, 2004
  • EU: February 27, 2004
Genre(s)Third-person shooter
Mode(s)Single-player, multiplayer

Development on the game began in 2001. Written by Bruce Feirstein, Danny Bilson and Paul De Meo, Everything or Nothing centers around Bond dealing with the use of nanotechnology as terrorism. The player controls Bond, and the game includes several driving levels. It is the second Bond game played in third-person after Tomorrow Never Dies (1999), and is the first Bond game to feature a two-player cooperative mode.[1]

Everything or Nothing was released in February 2004. It received "generally positive reviews" according to Metacritic.

Gameplay

The gameplay is a mix of third-person shooting/action sequences and vehicle sequences. In third-person missions, Bond can typically use cover, engage in hand-to-hand combat, use gadgets and perform some context-sensitive actions, while driving sequences primarily involve racing to a specific objective.[2]

The game is identical across each console, aside from minor graphical and sound differences. The PlayStation 2 version included an online cooperative two-player mode.[3][4][5] Electronic Arts retired the game's servers in January 2006.[6]

Another version of Everything or Nothing was published for the Game Boy Advance and can be linked to the GameCube version via the GameCube – Game Boy Advance link cable, providing unique premium content.

Plot

The game opens in Tajikistan, 2004, where MI6 agent James Bond "007" infiltrates a stronghold where an organization sells a stolen Soviet suitcase bomb. Bond triggers a firefight between the two factions making the exchange, using the confusion to steal the device and escape.

The disappearance of Oxford scientist Dr. Katya Nadanova (Heidi Klum), who oversees a top-secret nanotechnology humanitarian project, leads 007 to a weapons research facility in the Sahara, where he is ordered to rescue Nadanova and prevent the theft of the nanobot prototypes. Destroying the facility, Bond follows the kidnappers onto an armored train where he encounters and dispatches Jaws (using the likeness of Richard Kiel). Bond discovers Nadanova and rescues her before pursuing the terrorist via helicopter through the Valley of the Kings. Bond defeats the terrorist and takes Nadanova to her safehouse, where, after Bond departs, it is revealed that she is working in conjunction with Nikolai Diavolo (Willem Dafoe), a former KGB agent whose mentor and friend was Max Zorin (the primary antagonist of the 1985 film A View to a Kill). The two intend to re-purpose the nanobots for far sinister purposes than their original intention of repairing nuclear reactors.

Upon returning to MI6, M (Judi Dench) informs Bond of the disappearance of another 00 agent, Jack Mason, alias 003, who was last seen investigating a platinum mine in Peru. Bond is sent there to track down Mason's last known contact Serena St. Germaine (Shannon Elizabeth), an American geologist who may have a clue to his whereabouts. Serena takes Bond to a mining complex where he discovers Mason is being tortured by Diavolo. Before succumbing to his wounds, Mason informs Bond that Diavolo intends to move his operations to New Orleans. Bond learns of Nadanova's ties with Diavolo when she captures Serena and throws her out of a helicopter. Bond dives off a cliff to rescue her through the use of Q's (John Cleese) rappel gadget and the two escape Diavolo's mercenaries via tank.

Searching New Orleans, Bond learns that Diavolo has enlisted a war criminal named Arkady Yayakov to help re-purpose the nanobots. Bond infiltrates a factory owned by Diavolo and uncovers a lead pointing to a local nightclub owned by Yayakov, where he crosses paths with Mya Starling (Mýa), an NSA field operative who is also investigating Diavolo. However, Starling's cover is blown and she is held by Yayakov in a 19th-century graveyard. Bond rescues Starling and dispatches of Yayakov's remaining men.

007 tracks Diavolo's operations to an abandoned plantation in Louisiana, where he discovers he has altered Nadanova's nanobots to eat through all metals but platinum, disintegrating everything they come in contact with. Destroying the laboratory and killing Yayakov, Bond finds a tanker of nanobots which is being driven by Jaws to the levees of New Orleans with the intent of flooding the city. Bond destroys the truck before it can reach the levees, and returns to Peru to further investigate Diavolo's platinum mines.

After winning a rally race hosted by Diavolo, Bond finds he has captured Serena, allowing Diavolo to escape to the mines. After saving Serena, Bond reaches the mines, but is captured by Nadanova. Diavolo explains that he intends to use the nanobots to destroy the Kremlin and use his army of tanks, armored with platinum to make them immune to the nanobots, to control Russia, and then overthrow Europe. Tied in the path of a mining drill, Bond escapes his shackles and flees the mines in a helicopter piloted by Serena.

Following Diavolo to Moscow, Bond steals one of Diavolo's platinum tanks and uses it to prevent the release of the nanobots in Red Square and heads for a missile silo hidden under the Kremlin. Bond kills Jaws and deactivates the nanotech missiles. Diavolo and Nadanova then pursue Bond with a Soviet fighter jet. Bond destroys the jet and Nadanova is killed, although Diavolo ejects just in time. Diavolo reaches a control tower, reactivating one of the missiles and targeting it at London. Bond destroys the control tower, where Diavolo launches the missile before falling to his death into the silo. Destroying the missile as it launches, Bond prevents the catastrophe and reunites with Serena outside the Kremlin.

Development and release

Development on Everything or Nothing began in 2001. Early on, writer Bruce Feirstein was brought in to help create the game's storyline. Feirstein had previously written several recent Bond films.[7] Feirstein wrote the game's screenplay, based on a story by Danny Bilson and Paul De Meo.[8][9] Everything or Nothing was developed and published by Electronic Arts (EA), which announced the game in May 2003.[10][11] EA Redwood Shores handled most of the development,[12] while the driving portions were created by a separate EA team based in Canada.[7][13][14] The latter team had previously worked on EA's Need for Speed series,[4][15] and Everything or Nothing uses a modified version of the game engine used for Need for Speed: Porsche Unleashed (2000).[16] While previous Bond games included driving levels, Everything or Nothing offers a wider variety of vehicles.[17]

The game's third-person perspective was a change from the first-person view typically used in earlier Bond games.[12] Game producer Scott Bandy said "we figure that to be Bond, you've got to see Bond. We felt that the first-person perspective, although exciting, didn't put Bond's full potential in the hands of the player. Bond's hand-to-hand fighting style, for example, is almost completely absent in a first-person experience. Bond also fights smart, using cover and corners to his advantage, and third-person is a much better place for that kind of gameplay".[7]

Everything or Nothing is designed to resemble a Bond film.[16][18][19] The game features a voice cast of notable actors, some reprising their roles from the films. The cast includes Pierce Brosnan (James Bond), Judi Dench (M), John Cleese (Q), Willem Dafoe (Nikolai Diavolo), Heidi Klum (Katya Nadanova), and Shannon Elizabeth (Serena St. Germaine).[20][21][22][23] The actors also provided their likenesses for the game, including Richard Kiel, reprising his role as Jaws.[24]

A Cyberware[16] scanning machine was used to replicate the actors' faces, and the development team also referenced hundreds of photos and hours of video to fine-tune their appearances.[7][25][26] Motion capture was also used.[16] Japanese actress Misaki Ito portrays Q's assistant, Miss Nagai. Klum is featured on the game's North American cover art, while Ito appears on the Japanese cover.[27] Singer Mýa portrays agent Mya Starling, and also sings the song "Everything or Nothing".[28][29][26] The in-game music was composed by composer Sean Callery, with additional music by Jeff Tymoschuk.

Everything or Nothing was originally set for release on November 4, 2003.[4] However, in September of that year, EA delayed the game until early 2004, allowing for more time in development.[30] EA used the delay to polish the game and to add the cooperative multiplayer mode.[7][31][13] Everything or Nothing was completed on January 30, 2004,[32][33] and began shipping to U.S. retailers on February 17,[34] with release expected within two days.[32] It was released in the U.K. on February 27, 2004.[35] It was one of the first video games to undergo THX's audio certification process.[36]

Reception

James Bond 007: Everything or Nothing received "generally positive" reviews, according to review aggregator Metacritic.[37][38][39] GameSpot called it "a really great game, perhaps the best James Bond game ever made".[48] GameSpot later named it the best PlayStation 2 game of February 2004,[59] and it was a runner-up for the publication's annual "Best Game Based on a TV or Film Property" award.[60] IGN also named it the Game of the Month for February 2004.[61] IGN said "EA shakes things up and gives us a fresh new perspective on how good Bond can be."[1] The game achieved Platinum Hits status on the Xbox, selling more than two million copies on the Microsoft's console.

However, some critics were not as impressed. UK gaming magazine Edge stated that, "It's perhaps because the title benefits from such a high production spend, in fact, that the average design and execution becomes more pronounced."[40]

Maxim gave it a perfect ten and stated that players can "race through a shitstorm of artillery fire in a Porsche Cayenne Turbo (complete with "Q-cloak" invisibility feature) or missile-firing Triumph Daytona 600."[62] The Times gave it all five stars and stated that "the over-the-shoulder style does allow for the seamless integration of glossy scenes to drive on the plot and add a more genuine movie-like feel to the game."[63] The Cincinnati Enquirer gave it four-and-a-half stars out of five and called it "An ambitious but successful interactive adventure that blurs the lines between motion pictures and video games."[64] Entertainment Weekly wrote, "Action addicts still get their share of mayhem, however, as EON delivers some spectacular levels, including a breakneck highway chase on a flamethrower-equipped motorcycle. Her Majesty would definitely approve."[65] The Village Voice wrote, "The seamless action—now presented in third person—is spit-shined and ever shifting."[66]

In 2008, Anthony Burch of Destructoid compared the game to a "bad Bond film" such as Tomorrow Never Dies or The World Is Not Enough, citing its mix of "ridiculously bombastic car chases, complete lack of subtlety, and clever cinematic presentation". He was critical of the controls and believed that Everything or Nothing, like previous Bond games, had failed to live up to the success of GoldenEye (1997). However, he considered it "halfway decent" when judged on its own.[67] In 2015, Dan Griliopoulos of TechRadar ranked it as the second best Bond game of all time, behind GoldenEye.[68]

Notes

  1. ^ Additional work by EA Canada.
  2. ^ Released under the EA Games brand name.

References

  1. ^ a b c Mirabella III, Fran (February 17, 2004). "James Bond 007: Everything or Nothing (PS2)". IGN. Retrieved December 4, 2013.
  2. ^ "Everything or Nothing?". IGN. February 6, 2004. Retrieved September 22, 2021.
  3. ^ Mirabella, Fran (February 18, 2004). "James Bond 007: Everything or Nothing Head-to-Head". IGN. Retrieved September 22, 2021.
  4. ^ a b c Casamassina, Matt (July 9, 2003). "James Bond 007: Everything or Nothing". IGN. Retrieved September 22, 2021.
  5. ^ Torres, Ricardo (February 6, 2004). "James Bond 007: Everything or Nothing Online Impressions". GameSpot. Retrieved September 22, 2021.
  6. ^ . Archived from the original on March 26, 2006. Retrieved May 29, 2018.
  7. ^ a b c d e "James Bond 007: Everything or Nothing Q&A". GameSpot. December 18, 2003. Retrieved September 22, 2021.
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  9. ^ Gaudiosi, John (June 1, 2011). "E3: THQ Executive on Hollywood's Growing Acceptance of Video Games, Working With Guillermo del Toro on 'inSANE' (Q&A)". The Hollywood Reporter. Retrieved September 22, 2021.
  10. ^ "E3 2003: EA's New Bond". IGN. May 8, 2003. Retrieved September 22, 2021.
  11. ^ Shoemaker, Brad (May 12, 2003). "James Bond 007: Everything or Nothing E3 2003 Preshow Report". GameSpot. Retrieved September 22, 2021.
  12. ^ a b Mirabella, Fran (May 8, 2003). "E3 2003: James Bond 007: Everything or Nothing". IGN. Retrieved September 22, 2021.
  13. ^ a b Perry, Douglas C. (January 13, 2004). "007: Everything or Nothing". IGN. Retrieved September 22, 2021.
  14. ^ Torres, Ricardo (January 20, 2004). "James Bond 007: Everything or Nothing Preview". GameSpot. Retrieved September 22, 2021.
  15. ^ "Inside James Bond 007: Everything or Nothing Vol. 3". IGN. February 12, 2004. Retrieved September 22, 2021.
  16. ^ a b c d "A BONDing Experience". Computer Graphics World. June 2004. Retrieved September 22, 2021.
  17. ^ Park, Andrew (May 16, 2003). "James Bond 007: Everything or Nothing Impressions". GameSpot. Retrieved September 22, 2021.
  18. ^ Marriott, Michel (March 25, 2004). "Movie Or Game? The Joystick Is a Tipoff". The New York Times. Retrieved September 22, 2021.
  19. ^ Herold, Charles (May 13, 2004). "Game Theory; Imagine It's a Movie: Does Star Power Help?". The New York Times. Retrieved September 22, 2021.
  20. ^ "James Bond Cast Revealed". IGN. June 27, 2003. Retrieved September 22, 2021.
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  22. ^ . GameSpot. January 23, 2004. Archived from the original on October 9, 2004.
  23. ^ Varanini, Giancarlo (June 27, 2003). "Brosnan to provide voice in next Bond game". GameSpot. Retrieved September 22, 2021.
  24. ^ Perry, Douglass C. (February 13, 2004). "Interview with Richard Kiel". IGN. Retrieved September 22, 2021.
  25. ^ Horn, Steven (March 12, 2004). "Interview with Heidi Klum". IGN. Retrieved September 22, 2021.
  26. ^ a b "Mya Interview: Everything Or Nothing". IGN. December 5, 2003. Retrieved September 22, 2021.
  27. ^ Lewis, Ed (February 2, 2004). "Japanese Bond Girl". IGN. Retrieved September 22, 2021.
  28. ^ "Mya Sings Bond". IGN. September 19, 2003. Retrieved September 22, 2021.
  29. ^ Layton, Thomas (September 19, 2003). "Mya sings and acts in new, now-delayed Bond title". GameSpot. Retrieved September 22, 2021.
  30. ^ "Bond Delayed to 2004". IGN. September 17, 2003. Retrieved September 22, 2021.
  31. ^ "Inside James Bond 007: Everything or Nothing Vol. 2". IGN. January 29, 2004. Retrieved September 22, 2021.
  32. ^ a b Feldman, Curt (January 30, 2004). "Bond: Everything or Nothing goes gold". GameSpot. Retrieved September 22, 2021.
  33. ^ "Bond Goes Gold". IGN. January 30, 2004. Retrieved September 22, 2021.
  34. ^ Adams, David (February 17, 2004). "Everything or Nothing Ships". IGN. Retrieved September 22, 2021.
  35. ^ McGreevey, Neil (February 27, 2004). "Bond game aims for everything". BBC. Retrieved September 22, 2021.
  36. ^ Moseley, Bob (September 30, 2003). . GameSpot. Archived from the original on January 22, 2005.
  37. ^ a b "James Bond 007: Everything or Nothing for GameCube Reviews". Metacritic. Retrieved August 20, 2012.
  38. ^ a b "James Bond 007: Everything or Nothing for PlayStation 2 Reviews". Metacritic. Retrieved August 20, 2012.
  39. ^ a b "James Bond 007: Everything or Nothing for Xbox Reviews". Metacritic. Retrieved August 20, 2012.
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  44. ^ "James Bond 007: Everything or Nothing (NGC)". Famitsu. Vol. 792. February 20, 2004.
  45. ^ Helgeson, Matt (March 2004). . Game Informer. p. 92. Archived from the original on June 24, 2008. Retrieved December 4, 2013.
  46. ^ Air Hendrix (February 18, 2004). . GamePro. Archived from the original on February 9, 2005. Retrieved December 4, 2013.
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  49. ^ Fischer, Russ (February 21, 2004). "GameSpy: James Bond 007: Everything or Nothing (PS2)". GameSpy. Retrieved December 4, 2013.
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  51. ^ Fischer, Russ (February 21, 2004). "GameSpy: James Bond 007: Everything or Nothing (Xbox)". GameSpy. Retrieved December 4, 2013.
  52. ^ Ceradsky, Tim (March 7, 2004). "James Bond 007 Everything or Nothing - PS2 - Review". GameZone. from the original on April 12, 2009. Retrieved December 5, 2013.
  53. ^ The Bearer (March 1, 2004). . GameZone. Archived from the original on June 21, 2008. Retrieved December 5, 2013.
  54. ^ Wrentmore, John (March 3, 2004). "James Bond 007 Everything or Nothing - XB - Review". GameZone. from the original on October 6, 2008. Retrieved December 5, 2013.
  55. ^ Mirabella III, Fran (February 17, 2004). "James Bond 007: Everything or Nothing Review (Xbox)". IGN. Retrieved December 4, 2013.
  56. ^ "James Bond 007: Everything or Nothing (GC)". Nintendo Power. Vol. 180. May 2004. p. 119.
  57. ^ Nguyen, Thierry (April 2004). . Official U.S. PlayStation Magazine. p. 97. Archived from the original on April 17, 2004. Retrieved December 4, 2013.
  58. ^ "Review: James Bond 007: Everything or Nothing". Official Xbox Magazine. March 2004. p. 76.
  59. ^ Staff (March 2, 2004). . GameSpot. Archived from the original on September 4, 2004.
  60. ^ The GameSpot Editors (January 5, 2005). . GameSpot. Archived from the original on March 7, 2005. {{cite web}}: |author= has generic name (help)
  61. ^ "Game of the Month: February 2004". IGN. February 27, 2004. Retrieved September 22, 2021.
  62. ^ Porter, Alex (February 17, 2004). "James Bond 007: Everything or Nothing". Maxim. Archived from the original on December 4, 2013. Retrieved December 4, 2013.
  63. ^ Wapshott, Tim (February 21, 2004). . The Times. Archived from the original on January 9, 2006. Retrieved December 4, 2013.
  64. ^ Saltzman, Marc (March 4, 2004). . The Cincinnati Enquirer. Archived from the original on May 9, 2008. Retrieved December 4, 2013.
  65. ^ Eng Walk, Gary (February 13, 2004). "James Bond 007: Everything Or Nothing". Entertainment Weekly. Retrieved September 22, 2021.
  66. ^ Catucci, Nick (February 24, 2004). "Pierce 'n' Pussy Galore in smoke- and fuck-free James Bond". The Village Voice. Retrieved December 4, 2013.
  67. ^ Burch, Anthony (February 26, 2008). "Games time forgot: James Bond 007: Everything or Nothing". Destructoid. Retrieved September 22, 2021.
  68. ^ Griliopoulos, Dan (October 26, 2015). "The 10 best James Bond games of all time". TechRadar. Retrieved September 22, 2021.

External links

  • James Bond 007: Everything or Nothing at MobyGames

james, bond, everything, nothing, game, advance, version, video, game, third, person, shooter, video, game, based, james, bond, films, developed, redwood, shores, published, electronic, arts, under, games, label, gamecube, playstation, xbox, game, features, ca. For the Game Boy Advance version see James Bond 007 Everything or Nothing GBA video game James Bond 007 Everything or Nothing is a third person shooter video game based on the James Bond films It was developed by EA Redwood Shores and published by Electronic Arts under EA Games label for GameCube PlayStation 2 and Xbox The game features a cast of voice actors including Pierce Brosnan reprising his film role as MI6 agent James Bond Other returning actors include Richard Kiel John Cleese and Judi Dench as Jaws Q and M respectively It is considered as a continuation of Die Another Day 2002 featuring Brosnan in his final performance as Bond James Bond 007 Everything or NothingDeveloper s EA Redwood Shores a Publisher s Electronic Arts b Producer s Scot BaylessNicholas EarlDesigner s Jason VandenBergheChuck BeaverSerena LamProgrammer s Tim WilsonBrad GourArtist s David CarsonJay RiddleHabib ZargarpourWriter s Bruce FeirsteinDanny BilsonPaul De MeoComposer s Sean CalleryJeff TymoschukSeriesJames BondEngineid Tech 3EAGL physics Platform s GameCubePlayStation 2XboxReleaseNA February 17 2004EU February 27 2004Genre s Third person shooterMode s Single player multiplayerDevelopment on the game began in 2001 Written by Bruce Feirstein Danny Bilson and Paul De Meo Everything or Nothing centers around Bond dealing with the use of nanotechnology as terrorism The player controls Bond and the game includes several driving levels It is the second Bond game played in third person after Tomorrow Never Dies 1999 and is the first Bond game to feature a two player cooperative mode 1 Everything or Nothing was released in February 2004 It received generally positive reviews according to Metacritic Contents 1 Gameplay 2 Plot 3 Development and release 4 Reception 5 Notes 6 References 7 External linksGameplay EditThe gameplay is a mix of third person shooting action sequences and vehicle sequences In third person missions Bond can typically use cover engage in hand to hand combat use gadgets and perform some context sensitive actions while driving sequences primarily involve racing to a specific objective 2 The game is identical across each console aside from minor graphical and sound differences The PlayStation 2 version included an online cooperative two player mode 3 4 5 Electronic Arts retired the game s servers in January 2006 6 Another version of Everything or Nothing was published for the Game Boy Advance and can be linked to the GameCube version via the GameCube Game Boy Advance link cable providing unique premium content Plot EditThe game opens in Tajikistan 2004 where MI6 agent James Bond 007 infiltrates a stronghold where an organization sells a stolen Soviet suitcase bomb Bond triggers a firefight between the two factions making the exchange using the confusion to steal the device and escape The disappearance of Oxford scientist Dr Katya Nadanova Heidi Klum who oversees a top secret nanotechnology humanitarian project leads 007 to a weapons research facility in the Sahara where he is ordered to rescue Nadanova and prevent the theft of the nanobot prototypes Destroying the facility Bond follows the kidnappers onto an armored train where he encounters and dispatches Jaws using the likeness of Richard Kiel Bond discovers Nadanova and rescues her before pursuing the terrorist via helicopter through the Valley of the Kings Bond defeats the terrorist and takes Nadanova to her safehouse where after Bond departs it is revealed that she is working in conjunction with Nikolai Diavolo Willem Dafoe a former KGB agent whose mentor and friend was Max Zorin the primary antagonist of the 1985 film A View to a Kill The two intend to re purpose the nanobots for far sinister purposes than their original intention of repairing nuclear reactors Upon returning to MI6 M Judi Dench informs Bond of the disappearance of another 00 agent Jack Mason alias 003 who was last seen investigating a platinum mine in Peru Bond is sent there to track down Mason s last known contact Serena St Germaine Shannon Elizabeth an American geologist who may have a clue to his whereabouts Serena takes Bond to a mining complex where he discovers Mason is being tortured by Diavolo Before succumbing to his wounds Mason informs Bond that Diavolo intends to move his operations to New Orleans Bond learns of Nadanova s ties with Diavolo when she captures Serena and throws her out of a helicopter Bond dives off a cliff to rescue her through the use of Q s John Cleese rappel gadget and the two escape Diavolo s mercenaries via tank Searching New Orleans Bond learns that Diavolo has enlisted a war criminal named Arkady Yayakov to help re purpose the nanobots Bond infiltrates a factory owned by Diavolo and uncovers a lead pointing to a local nightclub owned by Yayakov where he crosses paths with Mya Starling Mya an NSA field operative who is also investigating Diavolo However Starling s cover is blown and she is held by Yayakov in a 19th century graveyard Bond rescues Starling and dispatches of Yayakov s remaining men 007 tracks Diavolo s operations to an abandoned plantation in Louisiana where he discovers he has altered Nadanova s nanobots to eat through all metals but platinum disintegrating everything they come in contact with Destroying the laboratory and killing Yayakov Bond finds a tanker of nanobots which is being driven by Jaws to the levees of New Orleans with the intent of flooding the city Bond destroys the truck before it can reach the levees and returns to Peru to further investigate Diavolo s platinum mines After winning a rally race hosted by Diavolo Bond finds he has captured Serena allowing Diavolo to escape to the mines After saving Serena Bond reaches the mines but is captured by Nadanova Diavolo explains that he intends to use the nanobots to destroy the Kremlin and use his army of tanks armored with platinum to make them immune to the nanobots to control Russia and then overthrow Europe Tied in the path of a mining drill Bond escapes his shackles and flees the mines in a helicopter piloted by Serena Following Diavolo to Moscow Bond steals one of Diavolo s platinum tanks and uses it to prevent the release of the nanobots in Red Square and heads for a missile silo hidden under the Kremlin Bond kills Jaws and deactivates the nanotech missiles Diavolo and Nadanova then pursue Bond with a Soviet fighter jet Bond destroys the jet and Nadanova is killed although Diavolo ejects just in time Diavolo reaches a control tower reactivating one of the missiles and targeting it at London Bond destroys the control tower where Diavolo launches the missile before falling to his death into the silo Destroying the missile as it launches Bond prevents the catastrophe and reunites with Serena outside the Kremlin Development and release EditDevelopment on Everything or Nothing began in 2001 Early on writer Bruce Feirstein was brought in to help create the game s storyline Feirstein had previously written several recent Bond films 7 Feirstein wrote the game s screenplay based on a story by Danny Bilson and Paul De Meo 8 9 Everything or Nothing was developed and published by Electronic Arts EA which announced the game in May 2003 10 11 EA Redwood Shores handled most of the development 12 while the driving portions were created by a separate EA team based in Canada 7 13 14 The latter team had previously worked on EA s Need for Speed series 4 15 and Everything or Nothing uses a modified version of the game engine used for Need for Speed Porsche Unleashed 2000 16 While previous Bond games included driving levels Everything or Nothing offers a wider variety of vehicles 17 The game s third person perspective was a change from the first person view typically used in earlier Bond games 12 Game producer Scott Bandy said we figure that to be Bond you ve got to see Bond We felt that the first person perspective although exciting didn t put Bond s full potential in the hands of the player Bond s hand to hand fighting style for example is almost completely absent in a first person experience Bond also fights smart using cover and corners to his advantage and third person is a much better place for that kind of gameplay 7 Everything or Nothing is designed to resemble a Bond film 16 18 19 The game features a voice cast of notable actors some reprising their roles from the films The cast includes Pierce Brosnan James Bond Judi Dench M John Cleese Q Willem Dafoe Nikolai Diavolo Heidi Klum Katya Nadanova and Shannon Elizabeth Serena St Germaine 20 21 22 23 The actors also provided their likenesses for the game including Richard Kiel reprising his role as Jaws 24 A Cyberware 16 scanning machine was used to replicate the actors faces and the development team also referenced hundreds of photos and hours of video to fine tune their appearances 7 25 26 Motion capture was also used 16 Japanese actress Misaki Ito portrays Q s assistant Miss Nagai Klum is featured on the game s North American cover art while Ito appears on the Japanese cover 27 Singer Mya portrays agent Mya Starling and also sings the song Everything or Nothing 28 29 26 The in game music was composed by composer Sean Callery with additional music by Jeff Tymoschuk Everything or Nothing was originally set for release on November 4 2003 4 However in September of that year EA delayed the game until early 2004 allowing for more time in development 30 EA used the delay to polish the game and to add the cooperative multiplayer mode 7 31 13 Everything or Nothing was completed on January 30 2004 32 33 and began shipping to U S retailers on February 17 34 with release expected within two days 32 It was released in the U K on February 27 2004 35 It was one of the first video games to undergo THX s audio certification process 36 Reception EditReceptionAggregate scoreAggregatorScoreMetacritic GC 84 100 37 PS2 84 100 38 Xbox 83 100 39 Review scoresPublicationScoreEdge5 10 40 Electronic Gaming Monthly8 33 10 41 Eurogamer6 10 42 Famitsu PS2 34 40 43 GC 31 40 44 Game Informer8 5 10 45 GamePro 46 GameRevolutionB 47 GameSpot8 8 10 48 GameSpy 49 50 51 GameZone PS2 9 2 10 52 GC 9 10 53 Xbox 8 9 10 54 IGN8 5 10 1 55 Nintendo Power GC 4 4 5 56 Official U S PlayStation Magazine 57 Official Xbox Magazine US 8 2 10 58 James Bond 007 Everything or Nothing received generally positive reviews according to review aggregator Metacritic 37 38 39 GameSpot called it a really great game perhaps the best James Bond game ever made 48 GameSpot later named it the best PlayStation 2 game of February 2004 59 and it was a runner up for the publication s annual Best Game Based on a TV or Film Property award 60 IGN also named it the Game of the Month for February 2004 61 IGN said EA shakes things up and gives us a fresh new perspective on how good Bond can be 1 The game achieved Platinum Hits status on the Xbox selling more than two million copies on the Microsoft s console However some critics were not as impressed UK gaming magazine Edge stated that It s perhaps because the title benefits from such a high production spend in fact that the average design and execution becomes more pronounced 40 Maxim gave it a perfect ten and stated that players can race through a shitstorm of artillery fire in a Porsche Cayenne Turbo complete with Q cloak invisibility feature or missile firing Triumph Daytona 600 62 The Times gave it all five stars and stated that the over the shoulder style does allow for the seamless integration of glossy scenes to drive on the plot and add a more genuine movie like feel to the game 63 The Cincinnati Enquirer gave it four and a half stars out of five and called it An ambitious but successful interactive adventure that blurs the lines between motion pictures and video games 64 Entertainment Weekly wrote Action addicts still get their share of mayhem however as EON delivers some spectacular levels including a breakneck highway chase on a flamethrower equipped motorcycle Her Majesty would definitely approve 65 The Village Voice wrote The seamless action now presented in third person is spit shined and ever shifting 66 In 2008 Anthony Burch of Destructoid compared the game to a bad Bond film such as Tomorrow Never Dies or The World Is Not Enough citing its mix of ridiculously bombastic car chases complete lack of subtlety and clever cinematic presentation He was critical of the controls and believed that Everything or Nothing like previous Bond games had failed to live up to the success of GoldenEye 1997 However he considered it halfway decent when judged on its own 67 In 2015 Dan Griliopoulos of TechRadar ranked it as the second best Bond game of all time behind GoldenEye 68 Notes Edit Additional work by EA Canada Released under the EA Games brand name References Edit a b c Mirabella III Fran February 17 2004 James Bond 007 Everything or Nothing PS2 IGN Retrieved December 4 2013 Everything or Nothing IGN February 6 2004 Retrieved September 22 2021 Mirabella Fran February 18 2004 James Bond 007 Everything or Nothing Head to Head IGN Retrieved September 22 2021 a b c Casamassina Matt July 9 2003 James Bond 007 Everything or Nothing IGN Retrieved September 22 2021 Torres Ricardo February 6 2004 James Bond 007 Everything or Nothing Online Impressions GameSpot Retrieved September 22 2021 Official Website of EA 007 EON Archived on March 26 2006 Archived from the original on March 26 2006 Retrieved May 29 2018 a b c d e James Bond 007 Everything or Nothing Q amp A GameSpot December 18 2003 Retrieved September 22 2021 EA Redwood Shores EA Canada February 17 2004 James Bond 007 Everything or Nothing GameCube Electronic Arts Level area End credits Gaudiosi John June 1 2011 E3 THQ Executive on Hollywood s Growing Acceptance of Video Games Working With Guillermo del Toro on inSANE Q amp A The Hollywood Reporter Retrieved September 22 2021 E3 2003 EA s New Bond IGN May 8 2003 Retrieved September 22 2021 Shoemaker Brad May 12 2003 James Bond 007 Everything or Nothing E3 2003 Preshow Report GameSpot Retrieved September 22 2021 a b Mirabella Fran May 8 2003 E3 2003 James Bond 007 Everything or Nothing IGN Retrieved September 22 2021 a b Perry Douglas C January 13 2004 007 Everything or Nothing IGN Retrieved September 22 2021 Torres Ricardo January 20 2004 James Bond 007 Everything or Nothing Preview GameSpot Retrieved September 22 2021 Inside James Bond 007 Everything or Nothing Vol 3 IGN February 12 2004 Retrieved September 22 2021 a b c d A BONDing Experience Computer Graphics World June 2004 Retrieved September 22 2021 Park Andrew May 16 2003 James Bond 007 Everything or Nothing Impressions GameSpot Retrieved September 22 2021 Marriott Michel March 25 2004 Movie Or Game The Joystick Is a Tipoff The New York Times Retrieved September 22 2021 Herold Charles May 13 2004 Game Theory Imagine It s a Movie Does Star Power Help The New York Times Retrieved September 22 2021 James Bond Cast Revealed IGN June 27 2003 Retrieved September 22 2021 E3 2003 Shannon Elizabeth Stars in Bond IGN May 16 2003 Retrieved September 22 2021 James Bond 007 Everything or Nothing Bios GameSpot January 23 2004 Archived from the original on October 9 2004 Varanini Giancarlo June 27 2003 Brosnan to provide voice in next Bond game GameSpot Retrieved September 22 2021 Perry Douglass C February 13 2004 Interview with Richard Kiel IGN Retrieved September 22 2021 Horn Steven March 12 2004 Interview with Heidi Klum IGN Retrieved September 22 2021 a b Mya Interview Everything Or Nothing IGN December 5 2003 Retrieved September 22 2021 Lewis Ed February 2 2004 Japanese Bond Girl IGN Retrieved September 22 2021 Mya Sings Bond IGN September 19 2003 Retrieved September 22 2021 Layton Thomas September 19 2003 Mya sings and acts in new now delayed Bond title GameSpot Retrieved September 22 2021 Bond Delayed to 2004 IGN September 17 2003 Retrieved September 22 2021 Inside James Bond 007 Everything or Nothing Vol 2 IGN January 29 2004 Retrieved September 22 2021 a b Feldman Curt January 30 2004 Bond Everything or Nothing goes gold GameSpot Retrieved September 22 2021 Bond Goes Gold IGN January 30 2004 Retrieved September 22 2021 Adams David February 17 2004 Everything or Nothing Ships IGN Retrieved September 22 2021 McGreevey Neil February 27 2004 Bond game aims for everything BBC Retrieved September 22 2021 Moseley Bob September 30 2003 EA teams with THX GameSpot Archived from the original on January 22 2005 a b James Bond 007 Everything or Nothing for GameCube Reviews Metacritic Retrieved August 20 2012 a b James Bond 007 Everything or Nothing for PlayStation 2 Reviews Metacritic Retrieved August 20 2012 a b James Bond 007 Everything or Nothing for Xbox Reviews Metacritic Retrieved August 20 2012 a b James Bond 007 Everything or Nothing Edge March 2004 p 101 James Bond 007 Everything or Nothing Electronic Gaming Monthly April 2004 p 114 Bramwell Tom March 3 2004 James Bond 007 Everything or Nothing Review PS2 Eurogamer Retrieved December 5 2013 James Bond 007 Everything or Nothing PS2 Famitsu Vol 792 February 20 2004 James Bond 007 Everything or Nothing NGC Famitsu Vol 792 February 20 2004 Helgeson Matt March 2004 James Bond 007 Everything Or Nothing Game Informer p 92 Archived from the original on June 24 2008 Retrieved December 4 2013 Air Hendrix February 18 2004 James Bond 007 Everything or Nothing GamePro Archived from the original on February 9 2005 Retrieved December 4 2013 Dodson Joe March 1 2004 James Bond 007 Everything or Nothing Review Game Revolution Retrieved December 5 2013 a b Gerstmann Jeff February 13 2004 James Bond 007 Everything or Nothing Review GameSpot Retrieved December 4 2013 Fischer Russ February 21 2004 GameSpy James Bond 007 Everything or Nothing PS2 GameSpy Retrieved December 4 2013 Fischer Russ February 21 2004 GameSpy James Bond 007 Everything or Nothing NGC GameSpy Retrieved December 4 2013 Fischer Russ February 21 2004 GameSpy James Bond 007 Everything or Nothing Xbox GameSpy Retrieved December 4 2013 Ceradsky Tim March 7 2004 James Bond 007 Everything or Nothing PS2 Review GameZone Archived from the original on April 12 2009 Retrieved December 5 2013 The Bearer March 1 2004 James Bond 007 Everything or Nothing Review GameCube GameZone Archived from the original on June 21 2008 Retrieved December 5 2013 Wrentmore John March 3 2004 James Bond 007 Everything or Nothing XB Review GameZone Archived from the original on October 6 2008 Retrieved December 5 2013 Mirabella III Fran February 17 2004 James Bond 007 Everything or Nothing Review Xbox IGN Retrieved December 4 2013 James Bond 007 Everything or Nothing GC Nintendo Power Vol 180 May 2004 p 119 Nguyen Thierry April 2004 James Bond 007 Everything or Nothing Official U S PlayStation Magazine p 97 Archived from the original on April 17 2004 Retrieved December 4 2013 Review James Bond 007 Everything or Nothing Official Xbox Magazine March 2004 p 76 Staff March 2 2004 GameSpot s Month in Review for February 2004 GameSpot Archived from the original on September 4 2004 The GameSpot Editors January 5 2005 Best and Worst of 2004 GameSpot Archived from the original on March 7 2005 a href Template Cite web html title Template Cite web cite web a author has generic name help Game of the Month February 2004 IGN February 27 2004 Retrieved September 22 2021 Porter Alex February 17 2004 James Bond 007 Everything or Nothing Maxim Archived from the original on December 4 2013 Retrieved December 4 2013 Wapshott Tim February 21 2004 James Bond Everything or Nothing The Times Archived from the original on January 9 2006 Retrieved December 4 2013 Saltzman Marc March 4 2004 Bond title scores with cinema styling The Cincinnati Enquirer Archived from the original on May 9 2008 Retrieved December 4 2013 Eng Walk Gary February 13 2004 James Bond 007 Everything Or Nothing Entertainment Weekly Retrieved September 22 2021 Catucci Nick February 24 2004 Pierce n Pussy Galore in smoke and fuck free James Bond The Village Voice Retrieved December 4 2013 Burch Anthony February 26 2008 Games time forgot James Bond 007 Everything or Nothing Destructoid Retrieved September 22 2021 Griliopoulos Dan October 26 2015 The 10 best James Bond games of all time TechRadar Retrieved September 22 2021 External links Edit Wikiquote has quotations related to James Bond 007 Everything or Nothing James Bond 007 Everything or Nothing at MobyGames Retrieved from https en wikipedia org w index php title James Bond 007 Everything or Nothing amp oldid 1125410913, wikipedia, wiki, book, books, library,

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