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Crisis Core: Final Fantasy VII

Crisis Core: Final Fantasy VII[a] is an action role-playing game developed and published by Square Enix for the PlayStation Portable. First released in 2007, the game is a prequel to the 1997 video game Final Fantasy VII and is a part of the metaseries Compilation of Final Fantasy VII, which includes other products related to the original game.

Crisis Core: Final Fantasy VII
European PSP cover art
Developer(s)Square Enix
Tose (Reunion)
Publisher(s)Square Enix
Director(s)
Producer(s)Hideki Imaizumi
Tetsuya Nomura
Mariko Sato (Reunion)
Designer(s)Yuto Doi (Reunion)
Programmer(s)Shun Moriya
Haruyuki Yamaguchi (Reunion)
Artist(s)Yoshihiro Hirota
Yusuke Naora
Tetsuya Nomura
Takashi Yokota (Reunion)
Writer(s)
Composer(s)Takeharu Ishimoto
SeriesFinal Fantasy
EngineUnreal Engine 4 (Reunion)
Platform(s)
ReleasePlayStation Portable
  • JP: September 13, 2007
  • NA: March 25, 2008[1]
  • AU: June 19, 2008
  • EU: June 20, 2008[2]
Reunion
  • WW: December 13, 2022
Genre(s)Action role-playing
Mode(s)Single-player

The game primarily focuses on Zack Fair, a young member of the paramilitary organization SOLDIER, who is assigned to look for the missing SOLDIER Genesis Rhapsodos. As he searches for Genesis, Zack discovers Genesis' origin, Project G, and how it is related to two other high-ranking SOLDIERs, Sephiroth and Angeal Hewley. The game's storyline takes the player from the war between the megacorporation Shinra and the people of Wutai to the events in Nibelheim, ending just before the beginning of Final Fantasy VII.

The game was directed by Hajime Tabata, with Tetsuya Nomura serving as creative producer and character designer. Before development, the Square Enix staff initially planned to make a PlayStation Portable port of the mobile phone game Before Crisis: Final Fantasy VII, but after discussion, they decided to create a new game. The plot is based on a scenario Kazushige Nojima had in mind when working on Final Fantasy VII.

Crisis Core enjoyed strong sales, selling over two million units worldwide.[3] Critical reception was generally positive with focus on its simplistic story but mixed responses on its combat system. A remake of the game, Crisis Core: Final Fantasy VII Reunion, was released on December 13, 2022. Its storyline will also be recreated in the mobile game Final Fantasy VII: Ever Crisis.[4]

Gameplay Edit

Crisis Core is an action role-playing game in which the player controls Zack Fair. The player moves Zack through and between open areas, allowing him to talk with non-player characters, interact with the environment, and engage monsters in battle. At save points, the player may opt to take one of the available side missions, and if so, Zack is moved to a special area to complete the mission, which usually involves defeating one or more monsters. If the mission is successfully completed, the player is rewarded with beneficial items, and often new missions become available. Whether the player is successful in the side mission or not, upon completion, Zack is returned to the save point in the main game.

 
Zack in battle.

Crisis Core uses a real-time combat system in which the player can move Zack around, initiate attacks, special abilities and spells, use items, and block or dodge attacks.[5][6] Zack's abilities in battle are set by what materia he currently has equipped.[7] Up to six Materia can be equipped at any one time, which can impart special attacks, magic spells, or passive bonuses such as health increases or the ability to display the statistics of the current foe in combat. Materia is gained throughout the game through exploration, as rewards from side missions, as spoils of battle, or from shops. Materia can be fused together to make more powerful versions with improved bonuses; for example, fusing an attack Materia with an elemental magic Materia can create a new attack skill Materia that inflicts elemental magic damage in addition to physical damage. Special items collected in the game can also be used in Materia fusion to further increase the Materia's power.

Crisis Core uses a slot machine-like mechanic to affect the combat system. The "Digital Mind Wave" (DMW) features two sets of three spinning wheels; one set with numbers one through seven, and another with pictures of characters that Zack befriends during the game. The DMW automatically spins as long as Zack has at least 10 "Soldier Points", which are awarded to the player by defeating foes. If the DMW stops with the same three pictures lined up, Zack will then perform an appropriate Limit Break attack that can greatly harm an enemy or significantly heal Zack. Additionally, in this case, if the number slots give two or more of the same number, the Materia in that slot will power up. Should the numbers line up as "777", Zack will gain an experience level, increasing his health, soldier points, and ability points. Leveling up is based on luck and is somewhat random, no longer determined by experience points. If there is no match in the pictures, matching numbers on the slots will grant temporary bonuses, such as limited invincibility or zero-cost use of skills and abilities. The chance of matching pictures is tied to the current Limit level, which is raised by taking damage in battle and reduced upon successful battles, and after certain storyline events. After collecting certain items in the game, the pictures on the DMW may also randomly change to summonable creatures, which have more destructive and beneficial Limit Breaks should the pictures match up.[8]

Following completion of the game, the player will obtain a New Game Plus option.[9] The North American and European releases of Crisis Core also have an added difficulty mode, which increases the power and health of enemies.

Plot Edit

Characters Edit

 
Left to right, Genesis, Angeal, Zack, Sephiroth, Tseng, and Cloud.

Crisis Core begins seven years before the events of Final Fantasy VII, and many characters from that game and other related works appear. However, the primary characters in the game are from either SOLDIER (the Mako enhanced superhuman soldiers made by Shinra to work for them), or from their covert branch of operatives, the Turks.

The main protagonist is Zack Fair, a young and friendly SOLDIER. His mentor and friend is Angeal Hewley, a 1st class SOLDIER[10] who is also friends with fellow SOLDIER members Sephiroth and Genesis, who ultimately becomes the game's primary antagonist.[11][12] The SOLDIER operatives work under Director Lazard, the illegitimate son of President Shinra. Zack is also friends with the Turks, particularly their leader Tseng, and one of their female operatives, Cissnei. During the course of the game, Zack encounters and befriends Aerith, a young woman tending flowers from a ruined church in the Midgar slums. He also befriends Cloud, a Shinra infantryman.[13][14]

Story Edit

SOLDIER's Zack Fair and his stern but kind mentor Angeal Hewley are dispatched to Wutai to support the Shinra war effort.[15] However, during the fighting, Angeal disappears.[16] Zack is appointed to find both him and another missing SOLDIER, Genesis Rhapsodos.[17] Zack, accompanied by Tseng, learns that Genesis and Angeal deserted Shinra.[18] Zack and Sephiroth are assigned to kill them.[19] With help from Dr. Hollander, a scientist with a vendetta against Shinra, Genesis creates an army of clones to attack Shinra headquarters.[20] After the forces are defeated, Zack and Sephiroth track down Hollander's secret laboratory.[21] They learn Hollander used both Genesis and Angeal as part of "Project G", an attempt to create supersoldiers infused with the extraterrestrial lifeform Jenova's cells.[22] Sephiroth faces off against Genesis, while Zack pursues Hollander.[23] Angeal, intent on keeping Hollander alive so he can be returned to normal, prevents Zack from killing the doctor. He knocks Zack into the slums of Midgar.[24]

Zack recovers, finding Aerith tending to him.[25] After spending some time together, Zack returns to SOLDIER headquarters, now under attack by Genesis.[26] Zack re-allies with Angeal, who has developed doubts about his and Genesis' actions.[27] As Angeal, Zack and Sephiroth protect the headquarters, Angeal confronts Genesis before both disappear. Zack is subsequently ordered to investigate Modeoheim, where Genesis has been spotted.[28] En route, Zack meets Shinra infantryman Cloud, and they become friends.[29] Near Modeoheim, Zack encounters and defeats Genesis, who appears to commit suicide by throwing himself into the depths of a reactor. Zack travels on to Modeoheim, finding both Angeal and Hollander. Tired of the fighting and his gradual degradation, Angeal summons and fuses with his own clones (which resemble canines). He mutates into a monster, forcing Zack to kill him. Before dying, Angeal gives Zack his Buster Sword, telling him to protect his honor.[30]

Whilst Shinra continues the pursuit of Hollander, Genesis re-emerges producing clones. Some of them appeared in Midgar, forcing Zack to return to protect Aerith.[31] Leaving her with an Angeal clone that protects her, Zack travels with Sephiroth and Cloud to investigate a Mako reactor near Nibelheim.[32] Confronting Genesis at the reactor, Sephiroth learns that he is also an experiment, implanted with Jenova's cells before birth.[33] Genesis explains that his body is degrading, and he needs Sephiroth's cells to survive, but Sephiroth refuses.[34] Overcome with the recent revelations regarding his past, Sephiroth locks himself in Nibelheim Mansion. He sets Nibelheim ablaze a week later, going to the Mako reactor to take Jenova's body, wrongfully believing her to be his mother. When Zack fails to stop him, Cloud throws Sephiroth into the Lifestream below the reactor. Zack awakens, finding that Shinra covered-up the Nibelheim incident. Zack also discovers that both he and Cloud have become part of Professor Hojo's experiments on Jenova cells and Mako exposure.[35] However, Zack is able to escape, taking a catatonic Cloud with him. They immediately become high priority targets for Shinra. While fleeing, Zack learns that Genesis and Hollander are still trying to stabilize Genesis' mutation,[36] and their plan to use Cloud's cells (since he is the only one with Sephiroth's genes).[37]

Hollander tries to get to Cloud, but is killed by Zack. Zack then finds Director Lazard who, now mutated into a humanoid Angeal clone, has turned against Shinra.[38] Lazard directs Zack to the remains of Banora to find Genesis, where he defeats Genesis. Upon returning, he discovers Shinra has located them and killed Lazard. The Angeal clone that was left guarding Aerith arrives, but is also killed.[39] Zack discovers a note he had carried from Aerith, learning he and Cloud were subjected to Hojo's experiments for four years. As Cloud slowly begins dying of Mako poisoning, he and Zack are hunted by the Turks. Zack convinces them to look the other way, carrying Cloud towards Midgar. Genesis' body is collected by two soldiers: Nero the Sable and Weiss the Immaculate of Deepground.[40]

Shinra pursue Zack and Cloud, catching up with them just outside Midgar. Tseng and the Turks attempt to rescue Zack against Shinra's wishes, but are too late. Leaving the still semi-conscious Cloud hidden away, Zack fights off an enormous number of Shinra troops, but is fatally wounded. Cloud manages to crawl to Zack's body after Shinra leaves. Zack, in his dying breath, bequeaths the Buster Sword to Cloud, as Angeal had done to him.[41] Cloud begins stumbling towards Midgar. Zack is welcomed into the Lifestream by Angeal and wonders if he has become a hero. The epilogue recreates the opening scenes of Final Fantasy VII, as Cloud claims to be a former SOLDIER.[42]

Development Edit

 
Hajime Tabata was chosen to be director and consulted with Tetsuya Nomura and Yoshinori Kitase on the title to create.

The idea of Crisis Core originated when Hajime Tabata was chosen as director for an upcoming Final Fantasy title for the PlayStation Portable. After discussing with Tetsuya Nomura and Yoshinori Kitase, Tabata decided that the game should be another installment in the Compilation of Final Fantasy VII, feeling that the pressure of producing a game from a popular series would motivate both the staff and himself.[43] The original idea was to make a PlayStation Portable port of Before Crisis: Final Fantasy VII, as it had been released for mobile phones and the staff wanted to expand it, but after deciding Zack was going to be the protagonist of the new game, the idea of a Before Crisis port was canceled.[44]

Kitase wanted to make sure the game exceeded fans' expectations, so he made sure that rather than making it a "tribute" to Final Fantasy VII, it shared important links with other titles from Compilation of Final Fantasy VII.[44] Similarly, Tabata explained that he and the staff were very wary throughout the production of altering the fans' perception of Final Fantasy VII's characters. For example, one of the main background events from Final Fantasy VII, Nibelheim's destruction, had been changed somewhat in the OVA Last Order: Final Fantasy VII, and due to negative fan reaction to these change, the game staff decided not to make any major changes in Crisis Core.[44] However, they also operated on the principle that this game dealt with those characters' "younger days", so that new elements could be added without changing the characters too much.[43]

One of the primary reasons Zack was chosen as the protagonist was because his fate was predetermined.[43] Kitase said that Zack's story had "been cooking for 10 years" as, despite being a minor character in Final Fantasy VII, Nomura had already developed conceptual artwork, and Kazushige Nojima had already worked out a story. The game was originally meant to have more scenes depicting Zack and Cloud's flight to Midgar, so as to expand on their friendship and unrealized plans, but these scenes were removed due to UMD limitations, and so the staff focused more on Zack's background as a formidable warrior.[45] The addition of the character of Genesis to the story came about after discussions between producer Hideki Imaizumi and the character's Japanese voice actor, Gackt, as Imaizumi had been impressed with the characters' brief appearance in the secret ending to Dirge of Cerberus: Final Fantasy VII, and felt there was great room to expand the character.[46] Sephiroth's role was specifically written to give him a more human side.[46] The game's logo represents various main characters; the blue sky symbolizes Zack; the white feather symbolizes Angeal; and the water symbolizes Aerith.[47]

Crisis Core was first envisioned as an action game, but because almost all of the staff had more experience designing RPGs, they decided to modify it, making battles more similar to the ones found in standard RPGs.[45] However, they also added more action-orientated elements to the battles, resulting in the game becoming more of an action RPG than a traditional RPG. The Materia system was designed so that players could choose between "RPG-oriented enhancements" and "action-oriented enhancements", as well as to help with the game's balance. Additionally, the Digital Mind Wave system (DMW) was added to give gameplay an element of luck, as well as to prevent combat feeling repetitive.[43] Nomura and Kitase wanted to include this in the game because of their enthusiasm for pachinko machines.[44]

The game was first announced at the 2004 E3, prior to the release of the PlayStation Portable. Its first trailer consisted of clips from Last Order.[48] In an interview for Famitsu, Nomura said that a playable demo of the game would be ready by the end of 2006, but there was no mention of whether the demo would be openly available to PSP owners.[49] By May 2005, Nomura designed the concept art for the game, with the gameplay set to be "interesting" and "previously unseen".[50] In May 2007, both Nomura and Tabata revealed that the game was 90% complete, and that completing its story mode and all side quests would take about 100 hours of gameplay.[51] A playable demo was made available at Jump Festa '06.[52]

Soundtrack Edit

The game's soundtrack was released on October 10, 2007, containing fifty-five songs on two discs. The music was composed by Takeharu Ishimoto, with a few tracks orchestrated by Kazuhiko Toyama. The soundtrack also included remixes of various music from Final Fantasy VII composed by Nobuo Uematsu and Last Order: Final Fantasy VII, which was also composed by Ishimoto. The game's ending theme, "Why", was performed by Ayaka.[53] The addition of "Why" was revealed by Square Enix in May 2007, with Ayaka stating that she was fascinated by Crisis Core's story and felt she "would like to deliver "Why" alongside Zack's fate to the hearts of many people".[54] The single "Why" was released in Japan on September 5 the same year.[55]

Release Edit

On September 13, 2007, Square Enix released a special edition bundle for Crisis Core; a special silver-colored PlayStation Portable Slim and Lite with Final Fantasy VII's 10th Anniversary insignia on the back and on one side. As with many limited edition Final Fantasy VII-related releases by Square Enix, the bundle was limited to 77,777 units.[56]

Crisis Core was released in North America on March 25, 2008. If pre-ordered from certain retailers, such as GameStop, the buyer could receive a Shinra UMD case, depending on how long supplies lasted; if pre-ordered from Best Buy, the buyer could receive Crisis Core with a metallic foil cover. Two versions of the game were released in Europe: a standard edition, and a limited edition, which was only available online, and then only when pre-ordered. This limited edition included special slipcase packaging and a book of promotional CG artwork entitled The Art of Crisis Core: Final Fantasy VII.[57] In Europe, a bundle containing the game and the limited edition Crisis Core-engraved silver PlayStation Portable was released on June 20.[58] As with several games from the company, Square released an Ultimania guidebook in Japan, on October 18, 2007.[59]

After Crisis Core's release, Kitase expressed surprise at the quality of the cutscenes, to the point where he felt it could almost be a PlayStation 2 game. He also enjoyed the game's ending, surprised by how moving Zack's story became.[60]

Reception Edit

Critical response Edit

Crisis Core has received generally favorable reviews according to review aggregator Metacritic.[61] GameSpot awarded it an "Editor's Choice" label, praising its storyline, combat system, and its presentation.[67] VideoGamer.com found its fighting system "addictive".[72] Similarly, GamePro gave it a positive review, calling it the "best looking PSP title" and praising how it incorporated elements from the Compilation, and at the same time created new aspects.[66]

In regards to the gameplay, the fight system was often praised,[71][64][69] though critics were more divided on DMW System; responses to such feature depended from positive from negative with GamesRadar's AJ Glasser recommending players to try the Hard Mode as a result of how overpowered it is,[69] while PALGN found it as the game's weakest point.[71] Meanwhile, Eurogamer criticized how winning battles often depend on luck rather than skills.[64] Nevertheless, CvG stated that the combat system "never becomes tiresome".[63] X-Play criticized the unskippable cutscenes and considered the dialogue "poor", and the gameplay "repetitive".[73] On April Fools' Day, in response to criticism for their original review, they "decided to give the game a second look and give it a re-review, this time with a clear unbiased perspective", sarcastically dubbing over the original and giving it an impossibly high 6/5.[74]

There were several comments also in regards to the narrative. 1UP.com called it one of the best prequels of all time, arguing that it "does a better job of putting players in FFVII's world than even the original game did".[62] Computer and Video Games mentioned that despite the game's main story only lasting 12 hours, the side-quests helped expand the game's length.[63] Despite initial mixed reactions to Zack, the protagonist was found likable due to his bonds with other characters. It also received a place in the "Editor's Choice" gallery of recommended games for the PSP platform.[8][68] The characterization of the villain Sephiroth was also praised for giving him more humanity in the prequel before his eventual fall into madness.[75][76][77] On a more critical reaction, Eurogamer criticized that "for the twenty-six, twenty-eight, thirty-year-olds who it's aimed at, the game has little to offer beyond polished sentimentality".[64] The presentation was also praised including CGI, character designs and backgrounds, making the game stand out within the PSP games.[72][71][70] Takeharu Ishimoto's remixes of the original Final Fantasy VII background themes were also praised.[71][70] Rick Gomez's work as Zack was also the subject of positive response.[75][64]

Sales Edit

Crisis Core sold 350,000 copies in Japan on its release date, including the 77,777 Limited Edition PSP/Crisis Core bundles.[78] Crisis Core was the best-selling game across all regions from April through September 2007, with 710,000 copies sold in Japan.[79] Selling 790,705 units as of August 2008, it became the third best-selling game for the PSP in Japan.[80] In March 2008, Crisis Core sold 301,600 copies in its first month of release in the United States,[81] behind the sales of God of War: Chains of Olympus, which sold 340,500 copies, making Crisis Core the second best-selling game for the PSP during the month of March and the sixth best-selling game overall.[81] As of March 2009, Crisis Core had sold 2.1 million units worldwide, with 830,000 of those sales coming from Japan.[3] About 840,000 units of the game, including 550,000 in Europe, were sold during Square Enix's 2009 fiscal year.[82] In response to the game's sales, Square Enix labeled Crisis Core their best PSP game of the year,[83] calling it "an incredible success". Doug Bone, Square Enix's UK sales director, called it "the must-have PSP game of 2008".[84]

Accolades Edit

Crisis Core has also received a number of awards from different publications. It was nominated by GameSpot for the "Best of 2008" awards, in the "Best Story", "Best RPG Game" and "Best PSP Game" categories, winning "Best PSP Game". It was also listed as the tenth best PSP game of all the time by IGN.[85] Four IGN articles concerning the game were in "The Top 10 PSP Stories of 2008", with the review article listed at number one.[86] In IGN's Best of 2008, Crisis Core won in the categories "Best RPG for the PSP" and "Best Story for the PSP", and was nominated as "Best Overall RPG".[87][88][89] Videogamer.com placed it fifteenth and fourth in their articles "Best Games of 2008" and "Top 10 PlayStation exclusives of 2008", respectively.[90][91] GamePro featured it as one of the five games PSP gamers should play, one of the 31 best PSP titles in 2009, and as the seventh best video game prequel.[92][93][94] It was also voted to third place in the Dengeki poll of most tear-inducing games of all time.[95] In 2011, it was voted second place in the Famitsu readers' poll on the same topic.[96]

Crisis Core: Final Fantasy VII Reunion Edit

Background and development Edit

 
A comparison between the original Crisis Core (above) and the remake Reunion (below).

In 2022, to celebrate the 25th anniversary of the original Final Fantasy VII, a remake, entitled Crisis Core: Final Fantasy VII Reunion, was released on Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. Co-developed with Tose, who previously collaborated with Square Enix for World of Final Fantasy (2016), the graphics have been converted to HD, including new 3D models for all elements. The game also includes a newly arranged soundtrack and full voice acting for all dialogue.[97][98] Originally, there were no plans for a big update in graphics until the team decided it would look similar to Remake.[99] While the story remains the same from the original version, Reunion is part of the larger Final Fantasy VII Remake project, being considered a prequel to the three-part remake series. Reunion also features an updated combat system that is a combination of the original battle system and "something close" to the one featured in Final Fantasy VII Remake. While Square expanded new elements from the story of Remake, Reunion was made to come across as faithful as possible to the original game.[100] Camerawork and motions have also been adjusted and all of the summons cutscenes have been completely remade. A hard mode was added for the Japanese version for the first time as the Western one had it.[101]

Many characters are voiced by their English-dubbed voice actors from Final Fantasy VII Remake, including Zack Fair (Caleb Pierce), Sephiroth (Tyler Hoechlin), Aerith Gainsborough (Briana White),[102] Cloud Strife (Cody Christian), Tseng (Vic Chao),[103] and Tifa Lockhart (Britt Baron),[104] with additional characters and voice actors including Angeal Hewley (Bill Millsap), Genesis (Shaun Conde),[102] Cissnei (Kayli Mills), Lazard (Francis Ausley), Hollander (Jason Marnocha), and Yuffie Kisaragi (Brandilyn Cheah).[103] Reunion was released on December 13, 2022.[105]

Crisis Core is regarded by executive producer Yoshinori Kitase as a bridge to play between Final Fantasy VII Remake and Rebirth. However, since the original Crisis Core was released only for the PlayStation Portable, the game was remastered into Reunion in order to make it accessible. Creative director Tetsuya Nomura wanted Crisis Core to be seen as its own story when compared with other games from the recently released Remake. Plans for developing Reunion started during the making of Remake. One of the biggest reasons was to expand on the character of Zack who would become more prominent in the narrative. Though new actors were implemented for the English version, the story was not altered. Since Remake altered parts from Crisis Core, Kitase aims players to explore more the connections between the story.[106]

In the making of Reunion, several improvements to the original Crisis Core were implemented. Producer Mariko Sato stated that the gameplay was altered to avoid interruptions in the middle of the combat while retaining the base elements of the Digital Mind Wave system. A "skip" function has also been added. Other improvements have also been made to the "hit stop" mechanic as well as adjusting the magic speed for the improvement. Sato says that it was difficult but they believe that players would be pleased with the final product as the game was released to several consoles instead of the original which was PlayStation Portable exclusive.[107]

Critical reception Edit

In Metacritic, all ports received similar positive response by video game critics.[108][109][110][111]

Critics were divided in regards to the narrative with Eurogamer seeing Zack's character arc as unnecessary fanservice that does not expand on anything from the original Final Fantasy VII with an overdramatic tone.[119][113][114] On the other hand, GameSpot and IGN felt the remaster makes Crisis Core more memorable due to its improved adaptation and felt Zack and Sephiroth are more likable than former SOLDIERs Angeal and Genesis thanks to their more human portrayals, most notably Tyler Hoechlin's work as Sephiroth.[115][117] GamesRadar was more critical to Zack's initial portrayal as "stupid hero" only to come to like him in his final moment, finding Sephiroth instead as a more memorable character with Tifa's and Aerith's characters being demoted to cameos when compared to Final Fantasy VII or Remake.[116] The graphics were praised for being superior to the original game but still not as comparable to newly released titles.[122]

Critics felt the gameplay was improved in the remaster comparable to previous entries but still not as much as Remake with GamesRadar finding it "fantastic",[109][116] while VG247 found it highly superior to Crisis Core thanks to the advantages of the ports.[122] GameSpot did not find several differences between Reunion and its original PSP game but still found the gameplay appealing, most notably the DMW system being complimented as improved.[115] Digital Trends also found the DMW enjoyable but found the overall fight system repetitive and the side missions "dull".[112] The use of summoning creatures were noted to be impressive due to the improved visuals. IGN also panned the handling of sidequest and noted the DMW system comes across as divisive for how much it can alter a player's reaction to the combat.[117]

Sales Edit

The game sold over 150,000 units upon being released in Japan.[123] In the United Kingdom, it debuted at 8th place in the boxed charts.[124] The next week, it was 30th place in the UK boxed charts.[125]

Accolades Edit

At the New York Game Awards, Reunion received a nomination in the category "Freedom Tower Award for Best Remake", losing to The Stanley Parable: Ultra Deluxe.[126] At the 2023 Japan Game Awards, the game was one of eleven recipients of an "Award for Excellence".[127]

Notes Edit

  1. ^ Japanese: クライシス コア -ファイナルファンタジーVII-, Hepburn: Kuraishisu Koa -Fainaru Fantajī Sebun-

References Edit

  1. ^ . Gaming Age. Archived from the original on October 21, 2011. Retrieved December 17, 2007.
  2. ^ "GAME UK: Final Fantasy VII Crisis Core Special Edition". GAME UK. from the original on January 24, 2009. Retrieved March 27, 2008.
  3. ^ a b "Results Briefing: Fiscal Year ended May 31, 2009" (PDF). Square-Enix.com. May 19, 2009. (PDF) from the original on September 12, 2015. Retrieved July 21, 2009.
  4. ^ Bankhurst, Adam (February 25, 2021). "Final Fantasy 7: The First Soldier and Final Fantasy 7: Ever Crisis Announced for Mobile". IGN. from the original on October 3, 2021. Retrieved September 4, 2022.
  5. ^ Gantayat, Anoop (2006). "Hands On: Final Fantasy VII Crisis Core". IGN. from the original on November 2, 2012. Retrieved March 9, 2007.
  6. ^ Suzaku (2007). . Crisis-Core. Archived from the original on June 3, 2007. Retrieved March 9, 2007.
  7. ^ Suzaku (2007). . Crisis-Core.net. Archived from the original on July 23, 2007. Retrieved June 12, 2007.
  8. ^ a b c Clements, Ryan (March 19, 2008). "IGN: Crisis Core: Final Fantasy VII Review". IGN. from the original on November 28, 2012. Retrieved February 13, 2009.
  9. ^ . Gamegrep. September 5, 2007. Archived from the original on September 7, 2007. Retrieved January 6, 2007.
  10. ^ Clements, Ryan (February 8, 2008). "Crisis Core: Character Profiles". IGN. p. 1. from the original on November 2, 2012. Retrieved July 24, 2010.
  11. ^ Clements, Ryan (February 8, 2008). "Crisis Core: Character Profiles". IGN. p. 2. from the original on November 2, 2012. Retrieved July 24, 2010.
  12. ^ Clements, Ryan (February 8, 2008). "Crisis Core: Character Profiles". IGN. p. 3. from the original on November 2, 2012. Retrieved July 24, 2010.
  13. ^ Clements, Ryan (March 7, 2008). "Crisis Core: Character Profiles Revisited". IGN. p. 1. from the original on January 26, 2016. Retrieved July 24, 2010.
  14. ^ Clements, Ryan (March 7, 2008). "Crisis Core: Character Profiles Revisited". IGN. p. 2. from the original on November 2, 2012. Retrieved July 24, 2010.
  15. ^ Square Enix (August 24, 2008). Crisis Core: Final Fantasy VII (PlayStation Portable). Lazard: This war is currently stuck in limbo. That's why we've decided to send you. / Zack: Uh, to Wutai? / Lazard: Yes this war has gone long enough.
  16. ^ Square Enix (August 24, 2008). Crisis Core: Final Fantasy VII (PlayStation Portable). Sephiroth: Where is Angeal? / Zack: I thought he was fighting around here... / 'Sephiroth: Humph. So, he's gone, too.
  17. ^ Square Enix (August 24, 2008). Crisis Core: Final Fantasy VII (PlayStation Portable). Lazard: I want you to go to the hometown of our missing SOLDIER 1st Class, Genesis.
  18. ^ Square Enix (August 24, 2008). Crisis Core: Final Fantasy VII (PlayStation Portable). Tseng: There's no time. We have to leave now /.../ Tseng: All evidence of misconduct must be erased. The company rules. An airstrike will neutralize this town.
  19. ^ Square Enix (August 24, 2008). Crisis Core: Final Fantasy VII (PlayStation Portable). Lazard: The company has decided eliminate Genesis and his cohorts. This includes Angeal as well. /.../ Sephiroth: They believe your emotions will hamper your judgement. / Zack: Well, of course! / Sephiroth: That's why I'm going too.
  20. ^ Square Enix (August 24, 2008). Crisis Core: Final Fantasy VII (PlayStation Portable). Zack: The intruders are Genesis copies. / Sephiroth: Hollander must be behind this. /.../ Sephiroth: Hollander lost his bid for the leadership of the Science Department. He has born a grudge against Shinra ever since. Revenge is most likely his objective.
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External links Edit

  • Crisis Core Reunion official website

crisis, core, final, fantasy, action, role, playing, game, developed, published, square, enix, playstation, portable, first, released, 2007, game, prequel, 1997, video, game, final, fantasy, part, metaseries, compilation, final, fantasy, which, includes, other. Crisis Core Final Fantasy VII a is an action role playing game developed and published by Square Enix for the PlayStation Portable First released in 2007 the game is a prequel to the 1997 video game Final Fantasy VII and is a part of the metaseries Compilation of Final Fantasy VII which includes other products related to the original game Crisis Core Final Fantasy VIIEuropean PSP cover artDeveloper s Square EnixTose Reunion Publisher s Square EnixDirector s Hajime TabataReunionTetsuya NomuraTakeshi AsanoProducer s Hideki ImaizumiTetsuya NomuraMariko Sato Reunion Designer s Yuto Doi Reunion Programmer s Shun MoriyaHaruyuki Yamaguchi Reunion Artist s Yoshihiro HirotaYusuke NaoraTetsuya NomuraTakashi Yokota Reunion Writer s Kazushige NojimaSachie HiranoComposer s Takeharu IshimotoSeriesFinal FantasyEngineUnreal Engine 4 Reunion Platform s PlayStation PortableReunionNintendo SwitchPlayStation 4PlayStation 5WindowsXbox OneXbox Series X SReleasePlayStation PortableJP September 13 2007NA March 25 2008 1 AU June 19 2008EU June 20 2008 2 ReunionWW December 13 2022Genre s Action role playingMode s Single playerThe game primarily focuses on Zack Fair a young member of the paramilitary organization SOLDIER who is assigned to look for the missing SOLDIER Genesis Rhapsodos As he searches for Genesis Zack discovers Genesis origin Project G and how it is related to two other high ranking SOLDIERs Sephiroth and Angeal Hewley The game s storyline takes the player from the war between the megacorporation Shinra and the people of Wutai to the events in Nibelheim ending just before the beginning of Final Fantasy VII The game was directed by Hajime Tabata with Tetsuya Nomura serving as creative producer and character designer Before development the Square Enix staff initially planned to make a PlayStation Portable port of the mobile phone game Before Crisis Final Fantasy VII but after discussion they decided to create a new game The plot is based on a scenario Kazushige Nojima had in mind when working on Final Fantasy VII Crisis Core enjoyed strong sales selling over two million units worldwide 3 Critical reception was generally positive with focus on its simplistic story but mixed responses on its combat system A remake of the game Crisis Core Final Fantasy VII Reunion was released on December 13 2022 Its storyline will also be recreated in the mobile game Final Fantasy VII Ever Crisis 4 Contents 1 Gameplay 2 Plot 2 1 Characters 2 2 Story 3 Development 4 Soundtrack 5 Release 6 Reception 6 1 Critical response 6 2 Sales 6 3 Accolades 7 Crisis Core Final Fantasy VII Reunion 7 1 Background and development 7 2 Critical reception 7 2 1 Sales 7 2 2 Accolades 8 Notes 9 References 10 External linksGameplay EditCrisis Core is an action role playing game in which the player controls Zack Fair The player moves Zack through and between open areas allowing him to talk with non player characters interact with the environment and engage monsters in battle At save points the player may opt to take one of the available side missions and if so Zack is moved to a special area to complete the mission which usually involves defeating one or more monsters If the mission is successfully completed the player is rewarded with beneficial items and often new missions become available Whether the player is successful in the side mission or not upon completion Zack is returned to the save point in the main game nbsp Zack in battle Crisis Core uses a real time combat system in which the player can move Zack around initiate attacks special abilities and spells use items and block or dodge attacks 5 6 Zack s abilities in battle are set by what materia he currently has equipped 7 Up to six Materia can be equipped at any one time which can impart special attacks magic spells or passive bonuses such as health increases or the ability to display the statistics of the current foe in combat Materia is gained throughout the game through exploration as rewards from side missions as spoils of battle or from shops Materia can be fused together to make more powerful versions with improved bonuses for example fusing an attack Materia with an elemental magic Materia can create a new attack skill Materia that inflicts elemental magic damage in addition to physical damage Special items collected in the game can also be used in Materia fusion to further increase the Materia s power Crisis Core uses a slot machine like mechanic to affect the combat system The Digital Mind Wave DMW features two sets of three spinning wheels one set with numbers one through seven and another with pictures of characters that Zack befriends during the game The DMW automatically spins as long as Zack has at least 10 Soldier Points which are awarded to the player by defeating foes If the DMW stops with the same three pictures lined up Zack will then perform an appropriate Limit Break attack that can greatly harm an enemy or significantly heal Zack Additionally in this case if the number slots give two or more of the same number the Materia in that slot will power up Should the numbers line up as 777 Zack will gain an experience level increasing his health soldier points and ability points Leveling up is based on luck and is somewhat random no longer determined by experience points If there is no match in the pictures matching numbers on the slots will grant temporary bonuses such as limited invincibility or zero cost use of skills and abilities The chance of matching pictures is tied to the current Limit level which is raised by taking damage in battle and reduced upon successful battles and after certain storyline events After collecting certain items in the game the pictures on the DMW may also randomly change to summonable creatures which have more destructive and beneficial Limit Breaks should the pictures match up 8 Following completion of the game the player will obtain a New Game Plus option 9 The North American and European releases of Crisis Core also have an added difficulty mode which increases the power and health of enemies Plot EditCharacters Edit nbsp Left to right Genesis Angeal Zack Sephiroth Tseng and Cloud Crisis Core begins seven years before the events of Final Fantasy VII and many characters from that game and other related works appear However the primary characters in the game are from either SOLDIER the Mako enhanced superhuman soldiers made by Shinra to work for them or from their covert branch of operatives the Turks The main protagonist is Zack Fair a young and friendly SOLDIER His mentor and friend is Angeal Hewley a 1st class SOLDIER 10 who is also friends with fellow SOLDIER members Sephiroth and Genesis who ultimately becomes the game s primary antagonist 11 12 The SOLDIER operatives work under Director Lazard the illegitimate son of President Shinra Zack is also friends with the Turks particularly their leader Tseng and one of their female operatives Cissnei During the course of the game Zack encounters and befriends Aerith a young woman tending flowers from a ruined church in the Midgar slums He also befriends Cloud a Shinra infantryman 13 14 Story Edit SOLDIER s Zack Fair and his stern but kind mentor Angeal Hewley are dispatched to Wutai to support the Shinra war effort 15 However during the fighting Angeal disappears 16 Zack is appointed to find both him and another missing SOLDIER Genesis Rhapsodos 17 Zack accompanied by Tseng learns that Genesis and Angeal deserted Shinra 18 Zack and Sephiroth are assigned to kill them 19 With help from Dr Hollander a scientist with a vendetta against Shinra Genesis creates an army of clones to attack Shinra headquarters 20 After the forces are defeated Zack and Sephiroth track down Hollander s secret laboratory 21 They learn Hollander used both Genesis and Angeal as part of Project G an attempt to create supersoldiers infused with the extraterrestrial lifeform Jenova s cells 22 Sephiroth faces off against Genesis while Zack pursues Hollander 23 Angeal intent on keeping Hollander alive so he can be returned to normal prevents Zack from killing the doctor He knocks Zack into the slums of Midgar 24 Zack recovers finding Aerith tending to him 25 After spending some time together Zack returns to SOLDIER headquarters now under attack by Genesis 26 Zack re allies with Angeal who has developed doubts about his and Genesis actions 27 As Angeal Zack and Sephiroth protect the headquarters Angeal confronts Genesis before both disappear Zack is subsequently ordered to investigate Modeoheim where Genesis has been spotted 28 En route Zack meets Shinra infantryman Cloud and they become friends 29 Near Modeoheim Zack encounters and defeats Genesis who appears to commit suicide by throwing himself into the depths of a reactor Zack travels on to Modeoheim finding both Angeal and Hollander Tired of the fighting and his gradual degradation Angeal summons and fuses with his own clones which resemble canines He mutates into a monster forcing Zack to kill him Before dying Angeal gives Zack his Buster Sword telling him to protect his honor 30 Whilst Shinra continues the pursuit of Hollander Genesis re emerges producing clones Some of them appeared in Midgar forcing Zack to return to protect Aerith 31 Leaving her with an Angeal clone that protects her Zack travels with Sephiroth and Cloud to investigate a Mako reactor near Nibelheim 32 Confronting Genesis at the reactor Sephiroth learns that he is also an experiment implanted with Jenova s cells before birth 33 Genesis explains that his body is degrading and he needs Sephiroth s cells to survive but Sephiroth refuses 34 Overcome with the recent revelations regarding his past Sephiroth locks himself in Nibelheim Mansion He sets Nibelheim ablaze a week later going to the Mako reactor to take Jenova s body wrongfully believing her to be his mother When Zack fails to stop him Cloud throws Sephiroth into the Lifestream below the reactor Zack awakens finding that Shinra covered up the Nibelheim incident Zack also discovers that both he and Cloud have become part of Professor Hojo s experiments on Jenova cells and Mako exposure 35 However Zack is able to escape taking a catatonic Cloud with him They immediately become high priority targets for Shinra While fleeing Zack learns that Genesis and Hollander are still trying to stabilize Genesis mutation 36 and their plan to use Cloud s cells since he is the only one with Sephiroth s genes 37 Hollander tries to get to Cloud but is killed by Zack Zack then finds Director Lazard who now mutated into a humanoid Angeal clone has turned against Shinra 38 Lazard directs Zack to the remains of Banora to find Genesis where he defeats Genesis Upon returning he discovers Shinra has located them and killed Lazard The Angeal clone that was left guarding Aerith arrives but is also killed 39 Zack discovers a note he had carried from Aerith learning he and Cloud were subjected to Hojo s experiments for four years As Cloud slowly begins dying of Mako poisoning he and Zack are hunted by the Turks Zack convinces them to look the other way carrying Cloud towards Midgar Genesis body is collected by two soldiers Nero the Sable and Weiss the Immaculate of Deepground 40 Shinra pursue Zack and Cloud catching up with them just outside Midgar Tseng and the Turks attempt to rescue Zack against Shinra s wishes but are too late Leaving the still semi conscious Cloud hidden away Zack fights off an enormous number of Shinra troops but is fatally wounded Cloud manages to crawl to Zack s body after Shinra leaves Zack in his dying breath bequeaths the Buster Sword to Cloud as Angeal had done to him 41 Cloud begins stumbling towards Midgar Zack is welcomed into the Lifestream by Angeal and wonders if he has become a hero The epilogue recreates the opening scenes of Final Fantasy VII as Cloud claims to be a former SOLDIER 42 Development Edit nbsp Hajime Tabata was chosen to be director and consulted with Tetsuya Nomura and Yoshinori Kitase on the title to create The idea of Crisis Core originated when Hajime Tabata was chosen as director for an upcoming Final Fantasy title for the PlayStation Portable After discussing with Tetsuya Nomura and Yoshinori Kitase Tabata decided that the game should be another installment in the Compilation of Final Fantasy VII feeling that the pressure of producing a game from a popular series would motivate both the staff and himself 43 The original idea was to make a PlayStation Portable port of Before Crisis Final Fantasy VII as it had been released for mobile phones and the staff wanted to expand it but after deciding Zack was going to be the protagonist of the new game the idea of a Before Crisis port was canceled 44 Kitase wanted to make sure the game exceeded fans expectations so he made sure that rather than making it a tribute to Final Fantasy VII it shared important links with other titles from Compilation of Final Fantasy VII 44 Similarly Tabata explained that he and the staff were very wary throughout the production of altering the fans perception of Final Fantasy VII s characters For example one of the main background events from Final Fantasy VII Nibelheim s destruction had been changed somewhat in the OVA Last Order Final Fantasy VII and due to negative fan reaction to these change the game staff decided not to make any major changes in Crisis Core 44 However they also operated on the principle that this game dealt with those characters younger days so that new elements could be added without changing the characters too much 43 One of the primary reasons Zack was chosen as the protagonist was because his fate was predetermined 43 Kitase said that Zack s story had been cooking for 10 years as despite being a minor character in Final Fantasy VII Nomura had already developed conceptual artwork and Kazushige Nojima had already worked out a story The game was originally meant to have more scenes depicting Zack and Cloud s flight to Midgar so as to expand on their friendship and unrealized plans but these scenes were removed due to UMD limitations and so the staff focused more on Zack s background as a formidable warrior 45 The addition of the character of Genesis to the story came about after discussions between producer Hideki Imaizumi and the character s Japanese voice actor Gackt as Imaizumi had been impressed with the characters brief appearance in the secret ending to Dirge of Cerberus Final Fantasy VII and felt there was great room to expand the character 46 Sephiroth s role was specifically written to give him a more human side 46 The game s logo represents various main characters the blue sky symbolizes Zack the white feather symbolizes Angeal and the water symbolizes Aerith 47 Crisis Core was first envisioned as an action game but because almost all of the staff had more experience designing RPGs they decided to modify it making battles more similar to the ones found in standard RPGs 45 However they also added more action orientated elements to the battles resulting in the game becoming more of an action RPG than a traditional RPG The Materia system was designed so that players could choose between RPG oriented enhancements and action oriented enhancements as well as to help with the game s balance Additionally the Digital Mind Wave system DMW was added to give gameplay an element of luck as well as to prevent combat feeling repetitive 43 Nomura and Kitase wanted to include this in the game because of their enthusiasm for pachinko machines 44 The game was first announced at the 2004 E3 prior to the release of the PlayStation Portable Its first trailer consisted of clips from Last Order 48 In an interview for Famitsu Nomura said that a playable demo of the game would be ready by the end of 2006 but there was no mention of whether the demo would be openly available to PSP owners 49 By May 2005 Nomura designed the concept art for the game with the gameplay set to be interesting and previously unseen 50 In May 2007 both Nomura and Tabata revealed that the game was 90 complete and that completing its story mode and all side quests would take about 100 hours of gameplay 51 A playable demo was made available at Jump Festa 06 52 Soundtrack EditMain article Crisis Core Final Fantasy VII Original Soundtrack The game s soundtrack was released on October 10 2007 containing fifty five songs on two discs The music was composed by Takeharu Ishimoto with a few tracks orchestrated by Kazuhiko Toyama The soundtrack also included remixes of various music from Final Fantasy VII composed by Nobuo Uematsu and Last Order Final Fantasy VII which was also composed by Ishimoto The game s ending theme Why was performed by Ayaka 53 The addition of Why was revealed by Square Enix in May 2007 with Ayaka stating that she was fascinated by Crisis Core s story and felt she would like to deliver Why alongside Zack s fate to the hearts of many people 54 The single Why was released in Japan on September 5 the same year 55 Release EditOn September 13 2007 Square Enix released a special edition bundle for Crisis Core a special silver colored PlayStation Portable Slim and Lite with Final Fantasy VII s 10th Anniversary insignia on the back and on one side As with many limited edition Final Fantasy VII related releases by Square Enix the bundle was limited to 77 777 units 56 Crisis Core was released in North America on March 25 2008 If pre ordered from certain retailers such as GameStop the buyer could receive a Shinra UMD case depending on how long supplies lasted if pre ordered from Best Buy the buyer could receive Crisis Core with a metallic foil cover Two versions of the game were released in Europe a standard edition and a limited edition which was only available online and then only when pre ordered This limited edition included special slipcase packaging and a book of promotional CG artwork entitled The Art of Crisis Core Final Fantasy VII 57 In Europe a bundle containing the game and the limited edition Crisis Core engraved silver PlayStation Portable was released on June 20 58 As with several games from the company Square released an Ultimania guidebook in Japan on October 18 2007 59 After Crisis Core s release Kitase expressed surprise at the quality of the cutscenes to the point where he felt it could almost be a PlayStation 2 game He also enjoyed the game s ending surprised by how moving Zack s story became 60 Reception EditCritical response Edit ReceptionAggregate scoreAggregatorScoreMetacritic83 100 61 Review scoresPublicationScore1Up comB 62 Computer and Video Games9 10 63 Eurogamer7 10 64 Famitsu35 40 65 GamePro nbsp nbsp nbsp nbsp nbsp 66 GameSpot9 10 67 GameSpy nbsp nbsp nbsp nbsp nbsp 68 GamesRadar 9 10 69 GameTrailers8 4 10 70 IGN8 5 10 8 PALGN8 5 10 71 VideoGamer com9 10 72 X Play nbsp nbsp nbsp nbsp nbsp 73 Crisis Core has received generally favorable reviews according to review aggregator Metacritic 61 GameSpot awarded it an Editor s Choice label praising its storyline combat system and its presentation 67 VideoGamer com found its fighting system addictive 72 Similarly GamePro gave it a positive review calling it the best looking PSP title and praising how it incorporated elements from the Compilation and at the same time created new aspects 66 In regards to the gameplay the fight system was often praised 71 64 69 though critics were more divided on DMW System responses to such feature depended from positive from negative with GamesRadar s AJ Glasser recommending players to try the Hard Mode as a result of how overpowered it is 69 while PALGN found it as the game s weakest point 71 Meanwhile Eurogamer criticized how winning battles often depend on luck rather than skills 64 Nevertheless CvG stated that the combat system never becomes tiresome 63 X Play criticized the unskippable cutscenes and considered the dialogue poor and the gameplay repetitive 73 On April Fools Day in response to criticism for their original review they decided to give the game a second look and give it a re review this time with a clear unbiased perspective sarcastically dubbing over the original and giving it an impossibly high 6 5 74 There were several comments also in regards to the narrative 1UP com called it one of the best prequels of all time arguing that it does a better job of putting players in FFVII s world than even the original game did 62 Computer and Video Games mentioned that despite the game s main story only lasting 12 hours the side quests helped expand the game s length 63 Despite initial mixed reactions to Zack the protagonist was found likable due to his bonds with other characters It also received a place in the Editor s Choice gallery of recommended games for the PSP platform 8 68 The characterization of the villain Sephiroth was also praised for giving him more humanity in the prequel before his eventual fall into madness 75 76 77 On a more critical reaction Eurogamer criticized that for the twenty six twenty eight thirty year olds who it s aimed at the game has little to offer beyond polished sentimentality 64 The presentation was also praised including CGI character designs and backgrounds making the game stand out within the PSP games 72 71 70 Takeharu Ishimoto s remixes of the original Final Fantasy VII background themes were also praised 71 70 Rick Gomez s work as Zack was also the subject of positive response 75 64 Sales Edit Crisis Core sold 350 000 copies in Japan on its release date including the 77 777 Limited Edition PSP Crisis Core bundles 78 Crisis Core was the best selling game across all regions from April through September 2007 with 710 000 copies sold in Japan 79 Selling 790 705 units as of August 2008 it became the third best selling game for the PSP in Japan 80 In March 2008 Crisis Core sold 301 600 copies in its first month of release in the United States 81 behind the sales of God of War Chains of Olympus which sold 340 500 copies making Crisis Core the second best selling game for the PSP during the month of March and the sixth best selling game overall 81 As of March 2009 Crisis Core had sold 2 1 million units worldwide with 830 000 of those sales coming from Japan 3 About 840 000 units of the game including 550 000 in Europe were sold during Square Enix s 2009 fiscal year 82 In response to the game s sales Square Enix labeled Crisis Core their best PSP game of the year 83 calling it an incredible success Doug Bone Square Enix s UK sales director called it the must have PSP game of 2008 84 Accolades Edit Crisis Core has also received a number of awards from different publications It was nominated by GameSpot for the Best of 2008 awards in the Best Story Best RPG Game and Best PSP Game categories winning Best PSP Game It was also listed as the tenth best PSP game of all the time by IGN 85 Four IGN articles concerning the game were in The Top 10 PSP Stories of 2008 with the review article listed at number one 86 In IGN s Best of 2008 Crisis Core won in the categories Best RPG for the PSP and Best Story for the PSP and was nominated as Best Overall RPG 87 88 89 Videogamer com placed it fifteenth and fourth in their articles Best Games of 2008 and Top 10 PlayStation exclusives of 2008 respectively 90 91 GamePro featured it as one of the five games PSP gamers should play one of the 31 best PSP titles in 2009 and as the seventh best video game prequel 92 93 94 It was also voted to third place in the Dengeki poll of most tear inducing games of all time 95 In 2011 it was voted second place in the Famitsu readers poll on the same topic 96 Crisis Core Final Fantasy VII Reunion EditBackground and development Edit nbsp A comparison between the original Crisis Core above and the remake Reunion below In 2022 to celebrate the 25th anniversary of the original Final Fantasy VII a remake entitled Crisis Core Final Fantasy VII Reunion was released on Nintendo Switch PlayStation 4 PlayStation 5 Windows Xbox One and Xbox Series X S Co developed with Tose who previously collaborated with Square Enix for World of Final Fantasy 2016 the graphics have been converted to HD including new 3D models for all elements The game also includes a newly arranged soundtrack and full voice acting for all dialogue 97 98 Originally there were no plans for a big update in graphics until the team decided it would look similar to Remake 99 While the story remains the same from the original version Reunion is part of the larger Final Fantasy VII Remake project being considered a prequel to the three part remake series Reunion also features an updated combat system that is a combination of the original battle system and something close to the one featured in Final Fantasy VII Remake While Square expanded new elements from the story of Remake Reunion was made to come across as faithful as possible to the original game 100 Camerawork and motions have also been adjusted and all of the summons cutscenes have been completely remade A hard mode was added for the Japanese version for the first time as the Western one had it 101 Many characters are voiced by their English dubbed voice actors from Final Fantasy VII Remake including Zack Fair Caleb Pierce Sephiroth Tyler Hoechlin Aerith Gainsborough Briana White 102 Cloud Strife Cody Christian Tseng Vic Chao 103 and Tifa Lockhart Britt Baron 104 with additional characters and voice actors including Angeal Hewley Bill Millsap Genesis Shaun Conde 102 Cissnei Kayli Mills Lazard Francis Ausley Hollander Jason Marnocha and Yuffie Kisaragi Brandilyn Cheah 103 Reunion was released on December 13 2022 105 Crisis Core is regarded by executive producer Yoshinori Kitase as a bridge to play between Final Fantasy VII Remake and Rebirth However since the original Crisis Core was released only for the PlayStation Portable the game was remastered into Reunion in order to make it accessible Creative director Tetsuya Nomura wanted Crisis Core to be seen as its own story when compared with other games from the recently released Remake Plans for developing Reunion started during the making of Remake One of the biggest reasons was to expand on the character of Zack who would become more prominent in the narrative Though new actors were implemented for the English version the story was not altered Since Remake altered parts from Crisis Core Kitase aims players to explore more the connections between the story 106 In the making of Reunion several improvements to the original Crisis Core were implemented Producer Mariko Sato stated that the gameplay was altered to avoid interruptions in the middle of the combat while retaining the base elements of the Digital Mind Wave system A skip function has also been added Other improvements have also been made to the hit stop mechanic as well as adjusting the magic speed for the improvement Sato says that it was difficult but they believe that players would be pleased with the final product as the game was released to several consoles instead of the original which was PlayStation Portable exclusive 107 Critical reception Edit ReceptionAggregate scoreAggregatorScoreMetacriticNS 77 100 108 PC 83 100 109 PS5 78 100 110 XSXS 83 100 111 Review scoresPublicationScoreDigital Trends nbsp nbsp nbsp nbsp nbsp 112 EurogamerRecommended 113 Game Informer7 5 10 114 GameSpot8 10 115 GamesRadar nbsp nbsp nbsp nbsp nbsp 116 IGN8 10 117 PC Gamer US 86 100 118 PCMag nbsp nbsp nbsp nbsp nbsp 119 Push Square7 10 120 Shacknews9 10 121 VG247 nbsp nbsp nbsp nbsp nbsp 122 In Metacritic all ports received similar positive response by video game critics 108 109 110 111 Critics were divided in regards to the narrative with Eurogamer seeing Zack s character arc as unnecessary fanservice that does not expand on anything from the original Final Fantasy VII with an overdramatic tone 119 113 114 On the other hand GameSpot and IGN felt the remaster makes Crisis Core more memorable due to its improved adaptation and felt Zack and Sephiroth are more likable than former SOLDIERs Angeal and Genesis thanks to their more human portrayals most notably Tyler Hoechlin s work as Sephiroth 115 117 GamesRadar was more critical to Zack s initial portrayal as stupid hero only to come to like him in his final moment finding Sephiroth instead as a more memorable character with Tifa s and Aerith s characters being demoted to cameos when compared to Final Fantasy VII or Remake 116 The graphics were praised for being superior to the original game but still not as comparable to newly released titles 122 Critics felt the gameplay was improved in the remaster comparable to previous entries but still not as much as Remake with GamesRadar finding it fantastic 109 116 while VG247 found it highly superior to Crisis Core thanks to the advantages of the ports 122 GameSpot did not find several differences between Reunion and its original PSP game but still found the gameplay appealing most notably the DMW system being complimented as improved 115 Digital Trends also found the DMW enjoyable but found the overall fight system repetitive and the side missions dull 112 The use of summoning creatures were noted to be impressive due to the improved visuals IGN also panned the handling of sidequest and noted the DMW system comes across as divisive for how much it can alter a player s reaction to the combat 117 Sales Edit The game sold over 150 000 units upon being released in Japan 123 In the United Kingdom it debuted at 8th place in the boxed charts 124 The next week it was 30th place in the UK boxed charts 125 Accolades Edit At the New York Game Awards Reunion received a nomination in the category Freedom Tower Award for Best Remake losing to The Stanley Parable Ultra Deluxe 126 At the 2023 Japan Game Awards the game was one of eleven recipients of an Award for Excellence 127 Notes Edit Japanese クライシス コア ファイナルファンタジーVII Hepburn Kuraishisu Koa Fainaru Fantaji Sebun References Edit Square Enix announces 2008 North American line up Gaming Age Archived from the original on October 21 2011 Retrieved December 17 2007 GAME UK Final Fantasy VII Crisis Core Special Edition GAME UK Archived from the original on January 24 2009 Retrieved March 27 2008 a b Results Briefing Fiscal Year ended May 31 2009 PDF Square Enix com May 19 2009 Archived PDF from the original on September 12 2015 Retrieved July 21 2009 Bankhurst Adam February 25 2021 Final Fantasy 7 The First Soldier and Final Fantasy 7 Ever Crisis Announced for Mobile IGN Archived from the original on October 3 2021 Retrieved September 4 2022 Gantayat Anoop 2006 Hands On Final Fantasy VII Crisis Core IGN Archived from the original on November 2 2012 Retrieved March 9 2007 Suzaku 2007 New Crisis Core details Crisis Core Archived from the original on June 3 2007 Retrieved March 9 2007 Suzaku 2007 New Crisis Core Scans from Famitsu Crisis Core net Archived from the original on July 23 2007 Retrieved June 12 2007 a b c Clements Ryan March 19 2008 IGN Crisis Core Final Fantasy VII Review IGN Archived from the original on November 28 2012 Retrieved February 13 2009 Game Grep Crisis Core Review Gamegrep September 5 2007 Archived from the original on September 7 2007 Retrieved January 6 2007 Clements Ryan February 8 2008 Crisis Core Character Profiles IGN p 1 Archived from the original on November 2 2012 Retrieved July 24 2010 Clements Ryan February 8 2008 Crisis Core Character Profiles IGN p 2 Archived from the original on November 2 2012 Retrieved July 24 2010 Clements Ryan February 8 2008 Crisis Core Character Profiles IGN p 3 Archived from the original on November 2 2012 Retrieved July 24 2010 Clements Ryan March 7 2008 Crisis Core Character Profiles Revisited IGN p 1 Archived from the original on January 26 2016 Retrieved July 24 2010 Clements Ryan March 7 2008 Crisis Core Character Profiles Revisited IGN p 2 Archived from the original on November 2 2012 Retrieved July 24 2010 Square Enix August 24 2008 Crisis Core Final Fantasy VII PlayStation Portable Lazard This war is currently stuck in limbo That s why we ve decided to send you Zack Uh to Wutai Lazard Yes this war has gone long enough Square Enix August 24 2008 Crisis Core Final Fantasy VII PlayStation Portable Sephiroth Where is Angeal Zack I thought he was fighting around here Sephiroth Humph So he s gone too Square Enix August 24 2008 Crisis Core Final Fantasy VII PlayStation Portable Lazard I want you to go to the hometown of our missing SOLDIER 1st Class Genesis Square Enix August 24 2008 Crisis Core Final Fantasy VII PlayStation Portable Tseng There s no time We have to leave now Tseng All evidence of misconduct must be erased The company rules An airstrike will neutralize this town Square Enix August 24 2008 Crisis Core Final Fantasy VII PlayStation Portable Lazard The company has decided eliminate Genesis and his cohorts This includes Angeal as well Sephiroth They believe your emotions will hamper your judgement Zack Well of course Sephiroth That s why I m going too Square Enix August 24 2008 Crisis Core Final Fantasy VII PlayStation Portable Zack The intruders are Genesis copies Sephiroth Hollander must be behind this Sephiroth Hollander lost his bid for the leadership of the Science Department He has born a grudge against Shinra ever since Revenge is most likely his objective Square Enix August 24 2008 Crisis Core Final Fantasy VII PlayStation Portable Sephiroth Hollander s secret laboratory is down this way apparently Square Enix August 24 2008 Crisis Core Final Fantasy VII PlayStation Portable Sephiroth Project G gave birth to the man we know as Genesis Square Enix August 24 2008 Crisis Core Final Fantasy VII PlayStation Portable Genesis You won t take Hollander Sephiroth Zack Go after Hollander Square Enix August 24 2008 Crisis Core Final Fantasy VII PlayStation Portable Zack Working for Hollander now Angeal I ve become a monster Angeal Angels dream of one thing Zack Please tell me Angeal To be human Angeal Defend yourself Square Enix August 24 2008 Crisis Core Final Fantasy VII PlayStation Portable Aerith You fell from the sky Scared me Zack So you saved me huh Square Enix August 24 2008 Crisis Core Final Fantasy VII PlayStation Portable Sephiroth Zack return to the Shinra building now Genesis has attacked us Zack On my way I m sorry but duty calls Square Enix August 24 2008 Crisis Core Final Fantasy VII PlayStation Portable Angeal Zack join my battle Our enemy is all that creates suffering Zack All right I ll help you Square Enix August 24 2008 Crisis Core Final Fantasy VII PlayStation Portable Angeal Genesis and Hollander are in Modeoheim Tseng Zack I need you in Modeoheim Square Enix August 24 2008 Crisis Core Final Fantasy VII PlayStation Portable Zack Good news Tseng Me and Cloud Cloud Zack Me and Cloud here are both backwater experts Oh yeah Square Enix August 24 2008 Crisis Core Final Fantasy VII PlayStation Portable Angeal Zack You have my thanks This is for you Protect your honor always Square Enix August 24 2008 Crisis Core Final Fantasy VII PlayStation Portable Sephiroth They ve been sighted in Midgar as well Zack I see Sephiroth The slums too Permission to return granted Square Enix August 24 2008 Crisis Core Final Fantasy VII PlayStation Portable Zack By the way where are we going Sephiroth To Nibelheim Square Enix August 24 2008 Crisis Core Final Fantasy VII PlayStation Portable Genesis The Jenova Project was the term used for all experiments relating to the use of Jenova s cells Sephiroth My mother s cells Genesis Jenova was excavated from a 2000 year old rock layer She s a monster Square Enix August 24 2008 Crisis Core Final Fantasy VII PlayStation Portable Genesis Sephiroth I need your help My body is continuing to degrade Genesis Therefore your body cannot degrade Share your cells with me Square Enix August 24 2008 Crisis Core Final Fantasy VII PlayStation Portable Cissnei He he s the other example they collected at Nibelheim Zack Mako addiction Severe case Cissnei The experiment isn t it Square Enix August 24 2008 Crisis Core Final Fantasy VII PlayStation Portable Genesis The gift of the goddess A pure S cell sample will stop the degradation process Square Enix August 24 2008 Crisis Core Final Fantasy VII PlayStation Portable Hollander That infantryman carries within his body the last pure S cells in the world Square Enix August 24 2008 Crisis Core Final Fantasy VII PlayStation Portable Lazard I m just and Angeal copy It s Lazard Square Enix August 24 2008 Crisis Core Final Fantasy VII PlayStation Portable Lazard Shinra attacked us Zack Save your strength Lazard I got some help from him over there Zack Director Thank you Square Enix August 24 2008 Crisis Core Final Fantasy VII PlayStation Portable Aerith s letter I wish I knew where were you It s already been four years now Zack Aerith wait for me Square Enix August 24 2008 Crisis Core Final Fantasy VII PlayStation Portable Zack Continue living You are proof that I existed My dreams and pride I give it all to you Cloud I am proof that you existed Square Enix August 24 2008 Crisis Core Final Fantasy VII PlayStation Portable Cloud My name is Cloud SOLDIER 1st Class a b c d Mielke James March 19 2008 Final Fantasy VII Crisis Core PSP Preview 1UP com Archived from the original on August 9 2016 Retrieved July 22 2010 a b c d McCarthy Dave April 28 2008 Crisis Core Final Fantasy VII UK Interview IGN p 1 Archived from the original on October 16 2013 Retrieved March 8 2009 a b Gantayat Anoop October 14 2010 The 3rd Birthday Has Skippable Event Scenes Amdriasang Archived from the original on December 25 2012 Retrieved October 14 2010 a b McCarthy Dave April 28 2008 Crisis Core Final Fantasy VII UK Interview IGN p 2 Archived from the original on October 25 2012 Retrieved March 8 2009 Crisis Core Final Fantasy VII 10th Ultimania in Japanese Square Enix 2007 ISBN 978 4 7575 2126 1 Boyke Edward May 18 2005 Square Enix s E3 Press Conference Highlights The Next Level Archived from the original on July 31 2008 Retrieved 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Retrieved June 16 2022 More than remasters Taking Crisis Core Final Fantasy VII Reunion and Tactics Ogre Reborn from handheld to console PlayStation Blog November 10 2022 Archived from the original on February 7 2023 Retrieved February 19 2023 Howard Jessica July 7 2022 Crisis Core Final Fantasy 7 Reunion Team Discusses Changes Coming To Game And If Zack Or Cloud Is The Better Character GameSpot Archived from the original on September 13 2022 Retrieved September 13 2022 Crisis Core Final Fantasy VII Reunion and Final Fantasy VII Rebirth interviews new information roundup Gematsu July 7 2022 Archived from the original on February 19 2023 Retrieved February 19 2023 a b Heaney Duncan July 7 2022 A closer look at CRISIS CORE FINAL FANTASY VII REUNION Square Enix Blog Archived from the original on September 13 2022 Retrieved September 13 2022 a b Heaney Duncan September 13 2022 The characters and combat of CRISIS CORE FINAL FANTASY VII REUNION Square Enix Blog Archived from the original on September 13 2022 Retrieved September 13 2022 CRISIS CORE FINAL FANTASY VII REUNION Tifa Buster Sword and more Square Enix Blog November 25 2022 Archived from the original on December 8 2022 Retrieved December 8 2022 Dinsdale Ryan September 13 2022 Crisis Core Final Fantasy 7 Reunion Arrives This December IGN Archived from the original on September 13 2022 Retrieved September 13 2022 CRISIS CORE REUNION DEVS REVEAL HOW THE REMASTER WILL ENHANCE FF7 REBIRTH Inverse Archived from the original on February 2 2023 Retrieved February 2 2023 Crisis Core FFVII Reunion Interview Tetsuya Nomura Explains Whether The Game Is A Remake or Remaster GameBraves November 23 2022 Archived from the original on February 19 2023 Retrieved February 19 2023 a b Crisis Core Final Fantasy VII Reunion for Switch Reviews Metacritic Archived from the original on December 22 2022 Retrieved March 8 2023 a b c Crisis Core Final Fantasy VII Reunion for PC Reviews Metacritic Archived from the original on December 6 2022 Retrieved December 22 2022 a b Crisis Core Final Fantasy VII Reunion for PlayStation 5 Reviews Metacritic Archived from the original on December 6 2022 Retrieved December 6 2022 a b Crisis Core Final Fantasy VII Reunion for Xbox Series X Reviews Metacritic Archived from the original on February 19 2023 Retrieved February 15 2023 a b Colantonio Giovanni December 6 2022 Crisis Core Final Fantasy VII Reunion review sealed by fate Digital Trends Archived from the original on December 6 2022 Retrieved December 6 2022 a b Nightingale Ed December 6 2022 Crisis Core Final Fantasy 7 Reunion review enjoyably frivolous fan service with curious implications Eurogamer Archived from the original on December 6 2022 Retrieved December 6 2022 a b Hilliard Kyle December 7 2022 Crisis Core Final Fantasy VII Reunion Review Required Reading Game Informer Retrieved December 9 2022 a b c Howard Jessica December 6 2022 Crisis Core Final Fantasy 7 Reunion Review Conflict Resolved GameSpot Archived from the original on December 6 2022 Retrieved December 6 2022 a b c Cryer Hirun December 6 2022 Crisis Core Final Fantasy 7 Reunion review A fascinating look into the Square Enix of the past GamesRadar Archived from the original on December 6 2022 Retrieved December 6 2022 a b c Stevens Colin December 7 2022 Crisis Core Final Fantasy 7 Reunion Review IGN Archived from the original on December 8 2022 Retrieved December 7 2022 Brunskill Kerry December 6 2022 Crisis Core Final Fantasy 7 Reunion review PC Gamer Archived from the original on December 6 2022 Retrieved December 6 2022 a b Zamora Gabriel December 8 2022 Crisis Core Final Fantasy VII Reunion for PC Review PC Mag Archived from the original on December 9 2022 Retrieved December 9 2022 Ramsey Robert December 6 2022 Review Crisis Core Final Fantasy VII Reunion PS5 A Fantastic Remaster of a Fun But Flawed RPG Push Square Archived from the original on December 6 2022 Retrieved December 6 2022 Mejia Ozzie December 6 2022 Crisis Core Final Fantasy 7 Reunion review Fair play Shacknews Archived from the original on December 6 2022 Retrieved December 6 2022 a b c Donaldson Alex December 6 2022 Crisis Core Final Fantasy 7 Reunion review One of the most impressive remasters ever but still a PSP game at heart VG247 Archived from the original on December 6 2022 Retrieved December 6 2022 Crisis Core FFVII Reunion the Biggest Final Fantasy Spin off Retail Launch in Years Siliconera December 25 2022 Archived from the original on February 19 2023 Retrieved February 19 2023 FIFA is Christmas No 1 as God of War drops to third place UK Boxed Charts GamesIndustry biz December 19 2022 Archived from the original on March 11 2023 Retrieved March 11 2023 Sonic Frontiers and Mario Rabbids Sparks of Hope return to Top Ten UK Boxed Charts GamesIndustry biz December 28 2022 Archived from the original on March 11 2023 Retrieved March 11 2023 Bankhurst Adam January 17 2023 New York Game Awards 2023 Elden Ring Wins Two Awards as Phil Spencer Is Honored IGN Archived from the original on January 18 2023 Retrieved January 17 2023 Robinson Andy September 21 2023 Monster Hunter Rise Sunbreak named 2023 s best game at Japan Game Awards Video Games Chronicle Archived from the original on September 21 2023 Retrieved September 23 2023 External links Edit nbsp Wikiquote has quotations related to Final Fantasy VII Crisis Core Crisis Core official website Crisis Core Reunion official website Retrieved from https en wikipedia org w index php title Crisis Core Final Fantasy VII amp oldid 1179930551, wikipedia, wiki, book, books, library,

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