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Eidos-Montréal

Eidos-Montréal is a Canadian video game developer based in Montreal and part of Embracer Group. The studio was founded by Stéphane D'Astous in 2007 under SCi Entertainment. It became part of Square Enix Europe in 2009 and CDE Entertainment in 2022.

Eidos-Montréal
TypeSubsidiary
IndustryVideo games
Founded26 November 2007; 15 years ago (2007-11-26)
FounderStéphane D'Astous
Headquarters,
Canada
Key people
Products
Number of employees
481[1] (2022)
Parent
DivisionsEidos-Sherbrooke
Websiteeidosmontreal.com

History

Eidos Interactive announced plans to open a Montreal-based subsidiary studio in February 2007.[2] Eidos-Montréal formally opened with general manager Stéphane D'Astous on 26 November 2007.[3] According to D'Astous, unlike other video game development studios, Eidos-Montréal's development cycle as characterized by smaller teams (totalling to 350) working over a longer period.[4]

The same year as its founding, the studio announced to work on a Deus Ex project.[5] In May 2009, the studio announced to work on the fourth installment of the Thief series.[6] D'Astous resigned from Eidos-Montréal on 19 July 2013, citing irreconcilable differences with parent company Square Enix.[7] In an 2022 interview, he retroactively called Eidos group a "trainwreck in slow motion", blaming London and Japan headquarters for failing to utilize the full potential of the studios.[8] On 4 March 2014, Square Enix announced that 27 employees were laid off from Eidos-Montréal.[9]

On January 26, 2017, Square Enix announced a partnership with Marvel Entertainment to create multiple video games based on Marvel properties, the first of which was announced as Avengers, based on the comics of the same name, which would be developed by Crystal Dynamics and Eidos Montreal.[10] In May 2018, the studio had over 500 employees.[11] In April 2018, YouTube journalist George Weidman (Super Bunnyhop) reported on a cancelled video game codenamed "Fantasy Project W" that was in development in 2012. In an interview with PCGamesN in May, studio head David Anfossi said he couldn't comment on the report, but found the video "very well done" and "very funny to watch". He explained that, within the video game industry, projects are often started but eventually cancelled.[12] In 2019, Eidos-Shanghai became part of Eidos-Montréal.[13] That studio had been established in 2008 to handle outsourcing for Eidos studios.[14]

In June 2020, Square Enix announced new research and development studio Eidos-Sherbrooke, led by Julien Bouvrais. It was envisioned to take advantage of the nearby Université de Sherbrooke and Bishop's University and bring in new computing technology from these schools into their games. It was said to initially operate remotely, with plans move to a permanent location in southern Quebec in 2021 and to grow from 20 to 100 staff.[15] On June 13, 2021, during their panel for E3 2021, it was announced that the company would be developing a game based on Guardians of the Galaxy.[16]

In May 2022, Square Enix reached an agreement with Embracer Group to purchase the studio and other assets of Square Enix Europe.[17] During the announcement of this acquisition, it was revealed that Eidos had several projects in development, all using Unreal Engine 5.[18] On 20 May 2022, Embracer Group (before the acquisition was complete) expressed interest in sequels, remakes and remasters in established franchises of the studio such as Deus Ex and Thief.[19] The acquisition was completed on August 26, 2022, with the assets being held under CDE Entertainment.[20] In November 2022, Eidos-Shanghai was detached from Eidos-Montréal and moved to Gearbox Entertainment, another Embracer Group company, as Gearbox Studio Shanghai.[21]

Technology

On December 4, 2014, Eidos revealed their proprietary technology called Dawn Engine which was to be used in future Deus Ex projects, first (and only one utilizing Dawn) of which was later revealed to be Deus Ex: Mankind Divided.[22] It is based on a heavily modified version of IO Interactive's Glacier 2, which has its roots in Hitman: Absolution.[23] The engine was created after developers at Eidos-Montréal "found that [their] creative vision was somehow limited" by relying on existing engines.[24][25] The graphics engine has been "almost completely" rewritten. This was done to "fully leverage the power offered by the PC and [eighth-gen] consoles". The creation of Dawn was challenging even for Eidos-Montréal's most experienced staff.[26] The engine was later used for 2021's Marvel's Guardians of the Galaxy.[27]

Dawn Engine features improved conversation system and cutscenes compared to Glacier 2. Built on an "entity system", Dawn allows designers to create new behaviours without the assistance of programmers.[28] Hair technology is an improved version of AMD's TressFX,[29] which has been developed by the in-house research and development team Labs. Dawn features systems for volumetric lighting and air density, as well as support for dense indoor and outdoor areas, and many dynamic objects. Not all objects are rendered at the same time, the engine makes use of Umbra occlusion culling.[30] With Marvel's Guardians of the Galaxy, ray tracing and DLSS support was added,[31] as well as working in-game mirrors.

Eidos-Montréal subsequently abandoned work with the Dawn Engine after 2022, adopting Unreal Engine 5 for their ongoing work to "focus on content" rather than technical hurdles of developing a game and its engine simultaneously.[32][33] With the foundation of Eidos-Sherbrooke, research and development work was mostly offloaded to that studio including Eidos-Labs department.[34]

Games developed

Year Title Platform(s) Notes
2011 Deus Ex: Human Revolution Microsoft Windows, macOS, PlayStation 3, Wii U, Xbox 360
2014 Thief Microsoft Windows, macOS, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
2016 Deus Ex: Mankind Divided Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One
2017 Deus Ex: Breach Microsoft Windows
Deus Ex: Mankind Divided – VR Experience
2018 Shadow of the Tomb Raider Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One, Stadia Crystal Dynamics supported development
2021 Marvel's Guardians of the Galaxy Microsoft Windows, Nintendo Switch (via cloud), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S

References

  1. ^ "Embracer Group acquires Eidos, Crystal Dynamics, and Square Enix Montréal" (PDF). Embracer Group. 2 May 2022. p. 7. (PDF) from the original on 14 September 2022. Retrieved 14 September 2022.
  2. ^ Carless, Simon (15 February 2007). "Eidos Sets Up Development Arm In Montreal". Gamasutra. from the original on 7 May 2021. Retrieved 6 May 2021.
  3. ^ French, Michael (26 November 2007). "Eidos Montreal officially opens". Develop. NewBay Media. from the original on 24 February 2017. Retrieved 4 December 2016.
  4. ^ Dobson, Jason (19 February 2007). "Q&A: Stephane D'Astous On Eidos Montreal's Next-Gen Plans". Gamasutra. UBM TechWeb. from the original on 20 December 2016. Retrieved 4 December 2016.
  5. ^ Develop (30 November 2007). . Develop. NewBay Media. Archived from the original on 24 February 2017. Retrieved 4 December 2016.
  6. ^ Crecente, Brian (11 May 2009). "Thief 4: It's Official". Kotaku. Gizmodo Media Group. from the original on 11 December 2017. Retrieved 4 December 2016.
  7. ^ Ray Corriea, Alexa (23 July 2013). "Eidos Montreal GM resigns, cites 'lack of courage' at Square Enix". Polygon. Vox Media. from the original on 26 January 2021. Retrieved 4 December 2016.
  8. ^ "Square Enix's Western studios were a "train wreck in slow motion"". GamesIndustry.biz. from the original on 26 July 2022. Retrieved 26 July 2022.
  9. ^ Schreier, Jason (4 March 2014). "Big Layoffs At Thief Developer Eidos Montreal". Kotaku. Gizmodo Media Group. from the original on 29 December 2016. Retrieved 4 December 2016.
  10. ^ Frank, Allegra (26 January 2017). "Square Enix teams up with Marvel for The Avengers project". Polygon. from the original on 15 May 2022. Retrieved 15 May 2022.
  11. ^ Dring, Christopher (11 May 2018). "Square Enix teams up with Marvel for The Avengers project". Gamesindustry.biz. from the original on 11 May 2018. Retrieved 11 May 2018.
  12. ^ Capel, Chris J. "Eidos Montreal head responds to Final Fantasy Project W rumours". PCGamesN. from the original on 1 October 2020. Retrieved 15 August 2020.
  13. ^ Eidos-Montréal 15th Anniversary, from the original on 11 April 2022, retrieved 11 April 2022
  14. ^ Lee, James (22 September 2008). "Eidos opens Shanghai Office". GamesIndustry.biz. from the original on 16 November 2022. Retrieved 16 November 2022.
  15. ^ Dealessandri, Marie (16 June 2020). "Square Enix announces new Eidos-Sherbrooke studio". GamesIndustry.biz. from the original on 19 October 2021. Retrieved 16 June 2020.
  16. ^ "Save the Universe (Probably) with 'Marvel's Guardians of the Galaxy'". Marvel Entertainment. from the original on 14 June 2021. Retrieved 14 June 2021.
  17. ^ "Square Enix Selling Tomb Raider, Deus Ex & Thief Studios (And The Games As Well)". Yahoo Finance. from the original on 2 May 2022. Retrieved 2 May 2022.
  18. ^ Strickland, Derek (2 May 2022). "Eidos Montreal has multiple games in development using Unreal Engine 5". TweakTown. from the original on 2 May 2022. Retrieved 27 May 2022.
  19. ^ Ivan, Tom (20 May 2022). "Embracer sees 'great potential' in Crystal Dynamics and Eidos Montreal sequels, remakes and remasters". VGC. from the original on 22 May 2022. Retrieved 22 May 2022.
  20. ^ "Embracer Group completes acquisition of Crystal Dynamics, Eidos-Montréal, Square Enix Montréal amongst other assets" (Press release). Embracer Group. 26 August 2022. from the original on 26 August 2022. Retrieved 26 August 2022.
  21. ^ Sinclair, Brendan (15 November 2022). "Eidos Shanghai becomes Gearbox Shanghai". GamesIndustry.biz. from the original on 15 November 2022. Retrieved 16 November 2022.
  22. ^ Savage, Phil (4 December 2014). "Eidos introduce the engine behind the upcoming Deus Ex". PC Gamer. from the original on 6 December 2014. Retrieved 27 May 2022.
  23. ^ "Eidos Montreal shows off the Dawn Engine, the "cornerstone" of Deus Ex Universe". PCGamesN. from the original on 8 December 2014. Retrieved 18 May 2022.
  24. ^ "Eidos announces its next-gen game engine: the Dawn Engine". HEXUS. 5 December 2014. from the original on 18 August 2016. Retrieved 18 May 2022.
  25. ^ OXM Staff (21 April 2015). "Designing Deus Ex's futuristic Dawn Engine". gamesradar. from the original on 2 April 2016. Retrieved 18 May 2022.
  26. ^ "How the Dawn Engine is powering the next wave of Deus Ex games". MCV. 11 February 2015. ISSN 1469-4832. from the original on 23 January 2021. Retrieved 18 May 2022.
  27. ^ "Eidos Confirms Guardians Of The Galaxy And Avengers Use Different Engines". TheGamer. 27 September 2021. from the original on 27 October 2021. Retrieved 18 May 2022.
  28. ^ "How the Dawn Engine is powering the next wave of Deus Ex games". MCV. 11 February 2015. ISSN 1469-4832. from the original on 23 January 2021. Retrieved 18 May 2022.
  29. ^ Paras, Archie (17 March 2015). "Dawn Engine – First Slide Showcasing AMD's TressFX 3.0". Wccftech. from the original on 19 March 2015. Retrieved 18 May 2022.
  30. ^ "Improving Geometry Culling for 'Deus Ex: Mankind Divided' (presented by Umbra)". www.gdcvault.com. from the original on 1 June 2022. Retrieved 18 May 2022.
  31. ^ "Guardians of the Galaxy's RT upgrade adds extra shine to a brilliant game". Eurogamer.net. 18 December 2021. from the original on 12 May 2022. Retrieved 18 May 2022.
  32. ^ Embracer Group enters into an agreement to acquire Eidos, Crystal Dynamics, and Square Enix Montréal, from the original on 12 June 2022, retrieved 18 May 2022
  33. ^ Palumbo, Alessio (2 May 2022). "Eidos Montréal Has Adopted Unreal Engine 5 Over In-House Tools". Wccftech. from the original on 2 May 2022. Retrieved 18 May 2022.
  34. ^ "WorldGen: Painting the world, one layer at a time". Eidos-Sherbrooke. from the original on 4 May 2021. Retrieved 9 June 2022.

External links

  • Official website

eidos, montréal, canadian, video, game, developer, based, montreal, part, embracer, group, studio, founded, stéphane, astous, 2007, under, entertainment, became, part, square, enix, europe, 2009, entertainment, 2022, typesubsidiaryindustryvideo, gamesfounded26. Eidos Montreal is a Canadian video game developer based in Montreal and part of Embracer Group The studio was founded by Stephane D Astous in 2007 under SCi Entertainment It became part of Square Enix Europe in 2009 and CDE Entertainment in 2022 Eidos MontrealTypeSubsidiaryIndustryVideo gamesFounded26 November 2007 15 years ago 2007 11 26 FounderStephane D AstousHeadquartersMontreal Quebec CanadaKey peopleDavid Anfossi studio head Andreane Meunier CTO ProductsDeus Ex seriesThief seriesMarvel s Guardians of the GalaxyNumber of employees481 1 2022 ParentSquare Enix Limited 2007 2022 CDE Entertainment 2022 present DivisionsEidos SherbrookeWebsiteeidosmontreal com Contents 1 History 1 1 Technology 2 Games developed 3 References 4 External linksHistory EditEidos Interactive announced plans to open a Montreal based subsidiary studio in February 2007 2 Eidos Montreal formally opened with general manager Stephane D Astous on 26 November 2007 3 According to D Astous unlike other video game development studios Eidos Montreal s development cycle as characterized by smaller teams totalling to 350 working over a longer period 4 The same year as its founding the studio announced to work on a Deus Ex project 5 In May 2009 the studio announced to work on the fourth installment of the Thief series 6 D Astous resigned from Eidos Montreal on 19 July 2013 citing irreconcilable differences with parent company Square Enix 7 In an 2022 interview he retroactively called Eidos group a trainwreck in slow motion blaming London and Japan headquarters for failing to utilize the full potential of the studios 8 On 4 March 2014 Square Enix announced that 27 employees were laid off from Eidos Montreal 9 On January 26 2017 Square Enix announced a partnership with Marvel Entertainment to create multiple video games based on Marvel properties the first of which was announced as Avengers based on the comics of the same name which would be developed by Crystal Dynamics and Eidos Montreal 10 In May 2018 the studio had over 500 employees 11 In April 2018 YouTube journalist George Weidman Super Bunnyhop reported on a cancelled video game codenamed Fantasy Project W that was in development in 2012 In an interview with PCGamesN in May studio head David Anfossi said he couldn t comment on the report but found the video very well done and very funny to watch He explained that within the video game industry projects are often started but eventually cancelled 12 In 2019 Eidos Shanghai became part of Eidos Montreal 13 That studio had been established in 2008 to handle outsourcing for Eidos studios 14 In June 2020 Square Enix announced new research and development studio Eidos Sherbrooke led by Julien Bouvrais It was envisioned to take advantage of the nearby Universite de Sherbrooke and Bishop s University and bring in new computing technology from these schools into their games It was said to initially operate remotely with plans move to a permanent location in southern Quebec in 2021 and to grow from 20 to 100 staff 15 On June 13 2021 during their panel for E3 2021 it was announced that the company would be developing a game based on Guardians of the Galaxy 16 In May 2022 Square Enix reached an agreement with Embracer Group to purchase the studio and other assets of Square Enix Europe 17 During the announcement of this acquisition it was revealed that Eidos had several projects in development all using Unreal Engine 5 18 On 20 May 2022 Embracer Group before the acquisition was complete expressed interest in sequels remakes and remasters in established franchises of the studio such as Deus Ex and Thief 19 The acquisition was completed on August 26 2022 with the assets being held under CDE Entertainment 20 In November 2022 Eidos Shanghai was detached from Eidos Montreal and moved to Gearbox Entertainment another Embracer Group company as Gearbox Studio Shanghai 21 Technology Edit On December 4 2014 Eidos revealed their proprietary technology called Dawn Engine which was to be used in future Deus Ex projects first and only one utilizing Dawn of which was later revealed to be Deus Ex Mankind Divided 22 It is based on a heavily modified version of IO Interactive s Glacier 2 which has its roots in Hitman Absolution 23 The engine was created after developers at Eidos Montreal found that their creative vision was somehow limited by relying on existing engines 24 25 The graphics engine has been almost completely rewritten This was done to fully leverage the power offered by the PC and eighth gen consoles The creation of Dawn was challenging even for Eidos Montreal s most experienced staff 26 The engine was later used for 2021 s Marvel s Guardians of the Galaxy 27 Dawn Engine features improved conversation system and cutscenes compared to Glacier 2 Built on an entity system Dawn allows designers to create new behaviours without the assistance of programmers 28 Hair technology is an improved version of AMD s TressFX 29 which has been developed by the in house research and development team Labs Dawn features systems for volumetric lighting and air density as well as support for dense indoor and outdoor areas and many dynamic objects Not all objects are rendered at the same time the engine makes use of Umbra occlusion culling 30 With Marvel s Guardians of the Galaxy ray tracing and DLSS support was added 31 as well as working in game mirrors Eidos Montreal subsequently abandoned work with the Dawn Engine after 2022 adopting Unreal Engine 5 for their ongoing work to focus on content rather than technical hurdles of developing a game and its engine simultaneously 32 33 With the foundation of Eidos Sherbrooke research and development work was mostly offloaded to that studio including Eidos Labs department 34 Games developed EditYear Title Platform s Notes2011 Deus Ex Human Revolution Microsoft Windows macOS PlayStation 3 Wii U Xbox 3602014 Thief Microsoft Windows macOS PlayStation 3 PlayStation 4 Xbox 360 Xbox One2016 Deus Ex Mankind Divided Microsoft Windows macOS Linux PlayStation 4 Xbox One2017 Deus Ex Breach Microsoft WindowsDeus Ex Mankind Divided VR Experience2018 Shadow of the Tomb Raider Microsoft Windows macOS Linux PlayStation 4 Xbox One Stadia Crystal Dynamics supported development2021 Marvel s Guardians of the Galaxy Microsoft Windows Nintendo Switch via cloud PlayStation 4 PlayStation 5 Xbox One Xbox Series X SReferences Edit Embracer Group acquires Eidos Crystal Dynamics and Square Enix Montreal PDF Embracer Group 2 May 2022 p 7 Archived PDF from the original on 14 September 2022 Retrieved 14 September 2022 Carless Simon 15 February 2007 Eidos Sets Up Development Arm In Montreal Gamasutra Archived from the original on 7 May 2021 Retrieved 6 May 2021 French Michael 26 November 2007 Eidos Montreal officially opens Develop NewBay Media Archived from the original on 24 February 2017 Retrieved 4 December 2016 Dobson Jason 19 February 2007 Q amp A Stephane D Astous On Eidos Montreal s Next Gen Plans Gamasutra UBM TechWeb Archived from the original on 20 December 2016 Retrieved 4 December 2016 Develop 30 November 2007 Q amp A Stephane D Astous Eidos Montreal Develop NewBay Media Archived from the original on 24 February 2017 Retrieved 4 December 2016 Crecente Brian 11 May 2009 Thief 4 It s Official Kotaku Gizmodo Media Group Archived from the original on 11 December 2017 Retrieved 4 December 2016 Ray Corriea Alexa 23 July 2013 Eidos Montreal GM resigns cites lack of courage at Square Enix Polygon Vox Media Archived from the original on 26 January 2021 Retrieved 4 December 2016 Square Enix s Western studios were a train wreck in slow motion GamesIndustry biz Archived from the original on 26 July 2022 Retrieved 26 July 2022 Schreier Jason 4 March 2014 Big Layoffs At Thief Developer Eidos Montreal Kotaku Gizmodo Media Group Archived from the original on 29 December 2016 Retrieved 4 December 2016 Frank Allegra 26 January 2017 Square Enix teams up with Marvel for The Avengers project Polygon Archived from the original on 15 May 2022 Retrieved 15 May 2022 Dring Christopher 11 May 2018 Square Enix teams up with Marvel for The Avengers project Gamesindustry biz Archived from the original on 11 May 2018 Retrieved 11 May 2018 Capel Chris J Eidos Montreal head responds to Final Fantasy Project W rumours PCGamesN Archived from the original on 1 October 2020 Retrieved 15 August 2020 Eidos Montreal 15th Anniversary archived from the original on 11 April 2022 retrieved 11 April 2022 Lee James 22 September 2008 Eidos opens Shanghai Office GamesIndustry biz Archived from the original on 16 November 2022 Retrieved 16 November 2022 Dealessandri Marie 16 June 2020 Square Enix announces new Eidos Sherbrooke studio GamesIndustry biz Archived from the original on 19 October 2021 Retrieved 16 June 2020 Save the Universe Probably with Marvel s Guardians of the Galaxy Marvel Entertainment Archived from the original on 14 June 2021 Retrieved 14 June 2021 Square Enix Selling Tomb Raider Deus Ex amp Thief Studios And The Games As Well Yahoo Finance Archived from the original on 2 May 2022 Retrieved 2 May 2022 Strickland Derek 2 May 2022 Eidos Montreal has multiple games in development using Unreal Engine 5 TweakTown Archived from the original on 2 May 2022 Retrieved 27 May 2022 Ivan Tom 20 May 2022 Embracer sees great potential in Crystal Dynamics and Eidos Montreal sequels remakes and remasters VGC Archived from the original on 22 May 2022 Retrieved 22 May 2022 Embracer Group completes acquisition of Crystal Dynamics Eidos Montreal Square Enix Montreal amongst other assets Press release Embracer Group 26 August 2022 Archived from the original on 26 August 2022 Retrieved 26 August 2022 Sinclair Brendan 15 November 2022 Eidos Shanghai becomes Gearbox Shanghai GamesIndustry biz Archived from the original on 15 November 2022 Retrieved 16 November 2022 Savage Phil 4 December 2014 Eidos introduce the engine behind the upcoming Deus Ex PC Gamer Archived from the original on 6 December 2014 Retrieved 27 May 2022 Eidos Montreal shows off the Dawn Engine the cornerstone of Deus Ex Universe PCGamesN Archived from the original on 8 December 2014 Retrieved 18 May 2022 Eidos announces its next gen game engine the Dawn Engine HEXUS 5 December 2014 Archived from the original on 18 August 2016 Retrieved 18 May 2022 OXM Staff 21 April 2015 Designing Deus Ex s futuristic Dawn Engine gamesradar Archived from the original on 2 April 2016 Retrieved 18 May 2022 How the Dawn Engine is powering the next wave of Deus Ex games MCV 11 February 2015 ISSN 1469 4832 Archived from the original on 23 January 2021 Retrieved 18 May 2022 Eidos Confirms Guardians Of The Galaxy And Avengers Use Different Engines TheGamer 27 September 2021 Archived from the original on 27 October 2021 Retrieved 18 May 2022 How the Dawn Engine is powering the next wave of Deus Ex games MCV 11 February 2015 ISSN 1469 4832 Archived from the original on 23 January 2021 Retrieved 18 May 2022 Paras Archie 17 March 2015 Dawn Engine First Slide Showcasing AMD s TressFX 3 0 Wccftech Archived from the original on 19 March 2015 Retrieved 18 May 2022 Improving Geometry Culling for Deus Ex Mankind Divided presented by Umbra www gdcvault com Archived from the original on 1 June 2022 Retrieved 18 May 2022 Guardians of the Galaxy s RT upgrade adds extra shine to a brilliant game Eurogamer net 18 December 2021 Archived from the original on 12 May 2022 Retrieved 18 May 2022 Embracer Group enters into an agreement to acquire Eidos Crystal Dynamics and Square Enix Montreal archived from the original on 12 June 2022 retrieved 18 May 2022 Palumbo Alessio 2 May 2022 Eidos Montreal Has Adopted Unreal Engine 5 Over In House Tools Wccftech Archived from the original on 2 May 2022 Retrieved 18 May 2022 WorldGen Painting the world one layer at a time Eidos Sherbrooke Archived from the original on 4 May 2021 Retrieved 9 June 2022 External links EditOfficial website Retrieved from https en wikipedia org w index php title Eidos Montreal amp oldid 1133452432, wikipedia, wiki, book, books, library,

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