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David Canfield Smith

David Canfield Smith is an American computer scientist best known for inventing computer icons and the programming technique known as programming by demonstration. His primary emphasis has been in the area of human–computer interaction (CHI) design. His goal was to make computers easier for ordinary people to use. He is one of the pioneers of the modern graphical user interfaces (GUI) for computers, having invented such techniques as the desktop metaphor, dialog boxes, and universal commands.

David Canfield Smith
Born (1945-03-29) March 29, 1945 (age 79)
Alma materOberlin College
Stanford University
Known forComputer interface icons,
Graphical user interface,
Xerox Star,
Desktop Metaphor,
Programming by demonstration
SpouseJanet Smith
Awards2020 SIGCHI Lifetime Achievement
Scientific career
FieldsComputer science
Human–computer interaction
User interface design
InstitutionsStanford Artificial Intelligence Laboratory
Stanford Research Institute
Xerox
VisiCorp
Dest Systems
Cognition
Apple Computer
Stagecast
IBM
Thesis Pygmalion, A Creative Programming Environment  (1975)
Doctoral advisorAlan Kay

Personal life and influence edit

Smith was born in Roanoke, Virginia on March 29, 1945. Smith graduated from Chillicothe (Ohio) High School in 1963 and was inducted into the Chillicothe High School Distinguished Alumni Hall of Fame in 2007[1]

Oberlin College edit

Smith attended Oberlin College, where he earned a Bachelor of Science degree with honors in mathematics in 1967. During his senior year, Smith realized he didn't want to pursue a career as a mathematics professor, which had been his goal up to then. Fortunately, the field of computer science was just getting started; it seemed tailor made to funnel his interest in mathematics into solving real world problems. He developed an initial interest in artificial intelligence (AI) after reading Computers and Thought by Edward A. Feigenbaum and Julian Feldman. That inspirational book suggested that AI was the future of computing, and Smith wanted to be involved.

Stanford University edit

In 1967, he began pursuing his Ph.D. in computer science at Stanford University. He joined the Stanford Artificial Intelligence Laboratory (SAIL). Following Feigenbaum and Feldman, Smith wanted to make a computer able to learn. His thought was that if a computer could learn, then it could apply that ability to the task of learning itself, and thus learn how to learn better. After a few iterations, it should become an expert learner. At that point people could apply it to some of the thorny problems of human civilization, and real scientific progress could be made. However progress was slow in AI and would remain slow for the rest of the century, due to the underpowered computers of the day. It wasn’t until the turn of the century that computers finally became powerful enough for artificial neural networks (ANNs) to reach their potential.

In the meantime, Smith was becoming disillusioned with AI. He turned to Alan Kay, an assistant professor in computer science at Stanford who also worked in the AI lab, for help. One day Kay said one of the most consequential statements in Smith’s life. Kay said, “I don’t want to make a smarter computer; I want to use computers to make people smarter.” This was an epiphany for Smith. “I want to do that too!” he thought. He asked Kay to be his thesis advisor, and Kay agreed. In their first meeting to discuss the thesis (an ill-formed desire to do computer programming visually), Kay handed Smith a stack of books on art and philosophy, including Visual Thinking by Rudolf Arnheim, The Act of Creation by Arthur Koestler, Art and Illusion by Ernst Gombrich, and The Psychology of Invention in the Mathematical Field by Jacques Hadamard. This surprised Smith a great deal, since he had been expecting books on algorithms and data structures, programming language design, compiler construction techniques, etc. But Kay believed that ideas outside of computer science were essential to advance the field. Smith was baffled by this at first. Now he realizes that those books have been the most important ones in his career; he has referred to them repeatedly, and they have guided his thinking ever since.

Smith completed his Ph.D. in 1975.[2]

Pygmalion edit

Pygmalion is the name of Smith's thesis at Stanford. It contained two new innovations: the concepts of computer icons and programming by demonstration. Smith named this program Pygmalion after the famous sculptor Pygmalion from Roman mythology. The program was implemented in the brand new programming language Smalltalk on the brand new personal computer the Xerox Alto.

The development of icons edit

(needs to be rewritten) Smith and his fellow students at Stanford would often come together to brainstorm solutions to problems. This typically involved a blackboard. They would sketch out images and diagrams describing the solution. Then they would sit down and translate those diagrams into a programming language that a computer would accept. That is where problems arose. The translation distance between the images and the linear code was large. Trying to bridge it led to many errors. It occurred to Smith that if the computer could just execute the blackboard sketches directly, they would be done. And a whole class of errors would go away. So he decided to make this the goal of his Ph.D. research. He would create an executable electronic blackboard.[3]

When creating Pygmalion, Smith wanted objects that could be directly manipulated in the system. Smith was inspired by the belief within certain religions, that images portraying holy figures embody some of the holiness of that figure. Smith viewed the objects in Pygmalion as having both visual and mechanical schematics that they represent. He saw a religious icon and the objects he was drawing as having the same double meaning, thus he named these objects icons.[4]

Career timeline edit

1963-1967: Pursued a B.A. in mathematics at Oberlin College

1967-1975: Pursued a Ph.D. in computer science at Stanford University. During this time, Smith also worked at Xerox PARC, where he associated with Alan Kay’s Learning Research Group which developed Smalltalk, one of the first object-oriented programming languages. Smith’s thesis project Pygmalion was written in Smalltalk.

1975-1976: Programmer in Douglas Engelbart’s Augmentation Research Center (ARC) at the Stanford Research Institute (SRI). Smith was drawn to ARC because of the many forward-looking papers coming out of it and by Englebart's The Mother of All Demos. However, Smith didn't feel that Englebart was keeping up with the cutting-edge research that he had just seen at PARC. Most importantly, Englebart was committed to time-sharing systems, whereas PARC was pioneering personal computers.

1976-1983: User interface designer at Xerox in the Xerox Systems Development Division. Smith was one of the six principal designers of the user interface for the Xerox Star computer.

1983-1984: User interface designer at VisiCorp – At the time, Smith joined VisiCorp, it was larger than Microsoft and produced four of the top ten best selling personal computer applications - including VisiCalc. He joined VisiCorp because he admired VisiCalc inventors Bob Frankston and Dan Bricklin. Similar to them, he wanted to contribute a breakthrough PC application. Consequently, he prototyped a new application that was going to do for relational databases what VisiCalc had done for financial modelling. Unfortunately, VisiCorp went out of business before he could turn his prototype into a product. Smith describes this as one of the biggest disappointments of his career.[4]

1984-1985: Cofounder, system architect, and user interface designer at Dest Systems – Smith, and other former employees of VisiCorp, formed a start-up under the umbrella of Dest Corporation to combine Dest's optical character recognition (OCR) reader with mass storage devices, such as optical disks to transform large amounts of paper documentation into a searchable and editable electronic form. The team was influenced by statistics such as: the documentation for the Boeing 747 weighed more than the airplane itself. Again, Smith and his team prototyped the product, but Dest suffered financial difficulties before they could fully execute it.[4]

1985-1988: Cofounder and vice president of human interfaces at Cognition – This was a Massachusetts start-up that attempted to do for mechanical engineers what workstations such as Daisy's and Mentor Graphics did for electrical engineers. Architecturally, it was based on Ivan Sutherland's Sketchpad; it used constraint-based geometry to portray mechanical devices such as the windshield raising-lowering mechanism in cars. The dimensions, angles, and other measurements in the diagrams were linked to mathematical formulas. When the values in the formulas changed, the diagrams automatically updated to represent the changes. The engineer always had an accurate visual picture of his mathematical model. Smith designed a simple interface modeled on an engineer's notebook. It had sketch notes for the diagrams, math notes for the formulas, text notes for textual descriptions, and others. These could all be placed into the pages of a notebook. It was a modular design that made it easy to incorporate new note types as users invented them. The product was finished and sold, but Cognition was never profitable and went out of business. Cognition had been implemented on dedicated high-power workstations, which became uncompetitive due to the increasing power of low-cost personal computers using Intel chips. However, the Cognition interface was successful and won a General Motors competition to become its User Interface Management System (UIMS).[4]

1988-1996: User interface designer at Apple – Smith worked in the Apple Advanced Technology Group where he and Allen Cypher invented KidSim, with important contributions by Alan Kay. KidSim was based on Smith’s idea of programming by demonstration. But the project invented an equally powerful idea: visual rule programming.

1996-2002: Cofounder and user interface designer of Stagecast – After the Advanced Technology Group was abolished by Apple, Smith and some of his Apple coworkers formed a start-up called Stagecast to turn KidSim into a product. They renamed KidSim to Creator. Creator was developed, refined, and extended by a dedicated team of engineers at Stagecast. Creator was completed (versions 1.0 and 2.0) and was sold into schools. But that was a tough market around the turn of the century before the iPad, and eventually Stagecast went out of business due to a lack of funding.

2002-2003: Human-computer interface designer at IBM[4]

2004-2009: Retired – Smith and his wife Janet traveled the country in an RV. He is currently writing a book about their travels.[4]

2009-current: Still retired. Living in Bend, Oregon. Enjoying hiking, camping, skiing, reading, and photography. Especially enjoying having the time to pursue his nontechnical interests.

Xerox Star edit

Smith served as a user interface designer for the Xerox System Development Division between 1976 and 1983. His role as one of the six principal designers for the Xerox Star constitute his main contributions to the field of human–computer interaction. The other five designers were Larry Clark, Eric Harslem, Charles Irby, Ralph Kimball, and Jim Reilly. While working on the Star, Smith helped develop four main features: the desktop metaphor, dialog boxes, the icon designs, and universal commands.[5]

Desktop metaphor edit

The desktop metaphor is the representation of common office objects in a computer's user interface. Smith and his colleagues were trying to develop a computer for the office. Prior computers were not tailored to the office and what Smith called "knowledge workers". He made a distinction between how these knowledge workers and secretaries - who were the common computer users at the time - wanted to use a computer. To introduce a computer that knowledge workers could easily understand and interact with, Smith believed it was imperative to incorporate objects and ideas they were already familiar with. This led him to represent common office items, such as documents, folders, file cabinets, and wastebaskets, in his icon designs for the Star.[5][6][7]

Dialog boxes edit

A dialog box is a small window that contain clickable options, allowing users to communicate a command to the computer. By presenting a list of options within these boxes, users don't need to memorize them.[5][6][7]

Icons edit

Smith designed the initial icons of the office icons for Xerox Star. As development on the Star progressed and drew closer to completion, he and the other designers decided that the icons needed a more professional look. The six of them began interviewing graphic design artists that could polish his initial drafts. They soon met Norm Cox - an artist already working for Xerox in Dallas, Texas. After Cox created several new sets of the icons, they conducted user tests to finalize which set would be more appropriate for the Star system. These tests were used to determine which of the different sets were most aesthetically pleasing, identifiable to the real world object they represented - such as a printer or mailbox - and how fast users could locate a given type of icon in a screen full of them.[5][6][7]

Universal commands edit

A universal command is a command that work in all applications of a system. In Smith's own words, “This simplifies the system as a whole without reducing its power. Some of the universal commands for the Star were: Again, Copy, Copy Properties, Delete, Move, Show Properties, and Undo.[5][6][7]

Apple edit

KidSim edit

For eight years, Alan Kay, Allen Cypher, and Smith worked closely together in the Apple Advanced Technology Group to find a way to teach children how to program. During this project, they faced two main issues. The first issue was how to input programs without boring or overwhelming students, and the second was how to understand how a program works once it is written. Their efforts were ultimately successful and they developed a system called KidSim (for Kids' Simulations). The system enabled children as young as preschoolers to program video games that other children could play.

Component software edit

One of Smith's side projects at Apple was component software. In hardware, the designer does not descend to the level of individual transistors and resistors, but rather, goes to a component catalogue, selects a set of integrated circuits, and pieces them together. However, in software, the designer deals with the lowest level elements: conditional statements, variables, and procedure calls. Sometimes a library will provide predefined routines that can be called, thereby saving the designer the work of implementing them. However, these libraries often don't do what is needed or they cannot be used properly. Component software attempted to enable software components for use in an analogous way with hardware components. Like many of Smith's other projects, it did not continue past the prototype stage.[4]

OpenDoc edit

Another one of Smith's side projects was OpenDoc. Apple wanted to implement a new document architecture. In OpenDoc, a user could write documents using an open-ended collection of multimedia components. The architecture was flexible enough to allow new types of components to be included as people thought of them. For this project, Smith acted as the user interface consultant and contributed a new universal command: Link. Link would later be added to the list of universal commands such as cut, copy, paste, and undo, that worked with all components. Link established a dynamic connection between components. For example, between a spreadsheet component and a database component, when a change was made in one of these components, the same change was made it the other. This command reduced the amount of manual updating needed to change materials and provided a significant increase in functionality with almost no increase in complexity. Unfortunately, OpenDoc was quickly discontinued.[4]

Extensible programming language edit

Finally, Smith designed a new extensible programming language for use within the Advanced Technology Group. This language used the PLisp technology previously developed by Larry Tesler, Horace Enea, and Smith at Stanford. Not only could new programming constructs be added to the language, enabling a programmer to use those constructs in a program, but such extensions could be made at compile time. That is, the programmer could include a preface at the beginning of a program which would dynamically add features just for the program that follows. However, this language was never implemented.[4]

Stagecast Creator edit

Stagecast Creator is a visual programming language based on the concept of programming by example. It was intended to teach children how to program. Smith believed that programming was not inherently hard, but that the true problem was that computer scientists had failed to create an easier way to learn and do it. Creator was a solution to this problem. Through user testing groups of 4th, 5th, and 6th graders, Smith and his team discovered the programming language was most successful within the 5th grade groups. He believed that the 5th graders were “around the age where they didn’t have the creativity and enthusiasm crushed out of them by the education system, yet old enough to be inventive”. Smith wanted a new way to engage kids and actually teach them how to think, instead of how to memorize facts. Although the kids looked at creating simulations with Creator as making video games, Smith believed he was implicitly teaching them the scientific method. By using Creator, kids were creating theories and hypotheses, and experiments to test them, executing those experiments, and then observing the results to confirm or disprove their hypotheses.

Creator is a continuation of Smith's KidSim project at Apple. In 1997, Steve Jobs eliminated the Advanced Technology Group that Smith was working for. This meant that KidSim would no longer receive funding. However, Apple gave Smith and about 12 other employees of the former Advanced Technology Group permission to continue the project on their own. In 1997, Smith and his fellow employees created a start-up, Stagecast, Inc., to continue their work with KidSim. The goal of that firm was to finish the Java implementation of KidSim and sell it as a commercial product. Soon after founding the company, KidSim was renamed Creator. The first version was finished in 2000 and the second version in 2001. As of 2012, it is still available for purchase at the official Stagecast website, www.stagecast.com. However, Stagecast, Inc. went out of business in 2002 due to a lack of funding from venture capitalists in Silicon Valley. In his own words, Smith said several venture capitalists told his company, "We love your software, and could we please have a copy for our kids? But we aren’t going to fund you because we’ve never made money on educational software." Smith called the disbandment of Stagecast, Inc., the second greatest disappointment of his career.

Retirement edit

Smith and his wife Janet retired at the beginning of 2004, sold their house, and bought an RV. For the next five years they toured the country visiting scenic locations, photographing historical sites, and meeting a variety of people. They eventually visited all of the national parks in the contiguous United States as well as many national monuments, recreation areas, historic sites, and state and local parks, both in the U.S. and Canada. Smith is currently writing a book about those years called Travels with Janet,[4] inspired by John Steinbeck's Travels with Charley: In Search of America.

Once back on solid ground, Smith and his wife bought a house in Bend, Oregon, where they live a quiet (compared to the Bay Area), uneventful (compared to Silicon Valley start-ups), and some might say boring (except where grandkids are involved) existence. Janet continues to teach piano with a reduced studio, simply because she loves it. Smith continues to read a lot, but mostly nontechnical stuff for a change. He has recently been collaborating with Dr. Henry Lieberman of MIT inspired by his imaginative book Why Can’t We All Get Along? The idea is to investigate radically new user interfaces. Just like Janet, I do this simply because I love it.

References edit

  1. ^ "Chillicothe (Ohio) High School Distinguished Alumni Hall of Fame". Retrieved May 9, 2016.
  2. ^ Lecture on Human-Computer Interaction, Carnegie Mellon.[1], February 2014
  3. ^ Smith, David. "Pygmalion: A Creative Programming Environment", 1975.
  4. ^ a b c d e f g h i j Smith, David (April 5, 2014). "Interview with David Canfield Smith" (Interview). Interviewed by Ivory Assan; Jack Butler; Kathy Yu. Pittsburgh, Pennsylvania.
  5. ^ a b c d e "The Star User Interface: An Overview", [2], Proceedings from the AFIPS 1982 National Computer Conference.
  6. ^ a b c d Xerox Star user interface demonstration, 1982
  7. ^ a b c d Final demo of the Xerox Star, 1998

david, canfield, smith, american, computer, scientist, best, known, inventing, computer, icons, programming, technique, known, programming, demonstration, primary, emphasis, been, area, human, computer, interaction, design, goal, make, computers, easier, ordin. David Canfield Smith is an American computer scientist best known for inventing computer icons and the programming technique known as programming by demonstration His primary emphasis has been in the area of human computer interaction CHI design His goal was to make computers easier for ordinary people to use He is one of the pioneers of the modern graphical user interfaces GUI for computers having invented such techniques as the desktop metaphor dialog boxes and universal commands David Canfield SmithBorn 1945 03 29 March 29 1945 age 79 Roanoke Virginia United StatesAlma materOberlin CollegeStanford UniversityKnown forComputer interface icons Graphical user interface Xerox Star Desktop Metaphor Programming by demonstrationSpouseJanet SmithAwards2020 SIGCHI Lifetime AchievementScientific careerFieldsComputer scienceHuman computer interactionUser interface designInstitutionsStanford Artificial Intelligence LaboratoryStanford Research InstituteXeroxVisiCorpDest SystemsCognitionApple ComputerStagecastIBMThesisPygmalion A Creative Programming Environment 1975 Doctoral advisorAlan Kay Contents 1 Personal life and influence 1 1 Oberlin College 1 2 Stanford University 2 Pygmalion 2 1 The development of icons 3 Career timeline 4 Xerox Star 4 1 Desktop metaphor 4 2 Dialog boxes 4 3 Icons 4 4 Universal commands 5 Apple 5 1 KidSim 5 2 Component software 5 3 OpenDoc 5 4 Extensible programming language 6 Stagecast Creator 7 Retirement 8 ReferencesPersonal life and influence editSmith was born in Roanoke Virginia on March 29 1945 Smith graduated from Chillicothe Ohio High School in 1963 and was inducted into the Chillicothe High School Distinguished Alumni Hall of Fame in 2007 1 Oberlin College edit Smith attended Oberlin College where he earned a Bachelor of Science degree with honors in mathematics in 1967 During his senior year Smith realized he didn t want to pursue a career as a mathematics professor which had been his goal up to then Fortunately the field of computer science was just getting started it seemed tailor made to funnel his interest in mathematics into solving real world problems He developed an initial interest in artificial intelligence AI after reading Computers and Thought by Edward A Feigenbaum and Julian Feldman That inspirational book suggested that AI was the future of computing and Smith wanted to be involved Stanford University edit In 1967 he began pursuing his Ph D in computer science at Stanford University He joined the Stanford Artificial Intelligence Laboratory SAIL Following Feigenbaum and Feldman Smith wanted to make a computer able to learn His thought was that if a computer could learn then it could apply that ability to the task of learning itself and thus learn how to learn better After a few iterations it should become an expert learner At that point people could apply it to some of the thorny problems of human civilization and real scientific progress could be made However progress was slow in AI and would remain slow for the rest of the century due to the underpowered computers of the day It wasn t until the turn of the century that computers finally became powerful enough for artificial neural networks ANNs to reach their potential In the meantime Smith was becoming disillusioned with AI He turned to Alan Kay an assistant professor in computer science at Stanford who also worked in the AI lab for help One day Kay said one of the most consequential statements in Smith s life Kay said I don t want to make a smarter computer I want to use computers to make people smarter This was an epiphany for Smith I want to do that too he thought He asked Kay to be his thesis advisor and Kay agreed In their first meeting to discuss the thesis an ill formed desire to do computer programming visually Kay handed Smith a stack of books on art and philosophy including Visual Thinking by Rudolf Arnheim The Act of Creation by Arthur Koestler Art and Illusion by Ernst Gombrich and The Psychology of Invention in the Mathematical Field by Jacques Hadamard This surprised Smith a great deal since he had been expecting books on algorithms and data structures programming language design compiler construction techniques etc But Kay believed that ideas outside of computer science were essential to advance the field Smith was baffled by this at first Now he realizes that those books have been the most important ones in his career he has referred to them repeatedly and they have guided his thinking ever since Smith completed his Ph D in 1975 2 Pygmalion editPygmalion is the name of Smith s thesis at Stanford It contained two new innovations the concepts of computer icons and programming by demonstration Smith named this program Pygmalion after the famous sculptor Pygmalion from Roman mythology The program was implemented in the brand new programming language Smalltalk on the brand new personal computer the Xerox Alto The development of icons edit needs to be rewritten Smith and his fellow students at Stanford would often come together to brainstorm solutions to problems This typically involved a blackboard They would sketch out images and diagrams describing the solution Then they would sit down and translate those diagrams into a programming language that a computer would accept That is where problems arose The translation distance between the images and the linear code was large Trying to bridge it led to many errors It occurred to Smith that if the computer could just execute the blackboard sketches directly they would be done And a whole class of errors would go away So he decided to make this the goal of his Ph D research He would create an executable electronic blackboard 3 When creating Pygmalion Smith wanted objects that could be directly manipulated in the system Smith was inspired by the belief within certain religions that images portraying holy figures embody some of the holiness of that figure Smith viewed the objects in Pygmalion as having both visual and mechanical schematics that they represent He saw a religious icon and the objects he was drawing as having the same double meaning thus he named these objects icons 4 Career timeline edit1963 1967 Pursued a B A in mathematics at Oberlin College1967 1975 Pursued a Ph D in computer science at Stanford University During this time Smith also worked at Xerox PARC where he associated with Alan Kay s Learning Research Group which developed Smalltalk one of the first object oriented programming languages Smith s thesis project Pygmalion was written in Smalltalk 1975 1976 Programmer in Douglas Engelbart s Augmentation Research Center ARC at the Stanford Research Institute SRI Smith was drawn to ARC because of the many forward looking papers coming out of it and by Englebart s The Mother of All Demos However Smith didn t feel that Englebart was keeping up with the cutting edge research that he had just seen at PARC Most importantly Englebart was committed to time sharing systems whereas PARC was pioneering personal computers 1976 1983 User interface designer at Xerox in the Xerox Systems Development Division Smith was one of the six principal designers of the user interface for the Xerox Star computer 1983 1984 User interface designer at VisiCorp At the time Smith joined VisiCorp it was larger than Microsoft and produced four of the top ten best selling personal computer applications including VisiCalc He joined VisiCorp because he admired VisiCalc inventors Bob Frankston and Dan Bricklin Similar to them he wanted to contribute a breakthrough PC application Consequently he prototyped a new application that was going to do for relational databases what VisiCalc had done for financial modelling Unfortunately VisiCorp went out of business before he could turn his prototype into a product Smith describes this as one of the biggest disappointments of his career 4 1984 1985 Cofounder system architect and user interface designer at Dest Systems Smith and other former employees of VisiCorp formed a start up under the umbrella of Dest Corporation to combine Dest s optical character recognition OCR reader with mass storage devices such as optical disks to transform large amounts of paper documentation into a searchable and editable electronic form The team was influenced by statistics such as the documentation for the Boeing 747 weighed more than the airplane itself Again Smith and his team prototyped the product but Dest suffered financial difficulties before they could fully execute it 4 1985 1988 Cofounder and vice president of human interfaces at Cognition This was a Massachusetts start up that attempted to do for mechanical engineers what workstations such as Daisy s and Mentor Graphics did for electrical engineers Architecturally it was based on Ivan Sutherland s Sketchpad it used constraint based geometry to portray mechanical devices such as the windshield raising lowering mechanism in cars The dimensions angles and other measurements in the diagrams were linked to mathematical formulas When the values in the formulas changed the diagrams automatically updated to represent the changes The engineer always had an accurate visual picture of his mathematical model Smith designed a simple interface modeled on an engineer s notebook It had sketch notes for the diagrams math notes for the formulas text notes for textual descriptions and others These could all be placed into the pages of a notebook It was a modular design that made it easy to incorporate new note types as users invented them The product was finished and sold but Cognition was never profitable and went out of business Cognition had been implemented on dedicated high power workstations which became uncompetitive due to the increasing power of low cost personal computers using Intel chips However the Cognition interface was successful and won a General Motors competition to become its User Interface Management System UIMS 4 1988 1996 User interface designer at Apple Smith worked in the Apple Advanced Technology Group where he and Allen Cypher invented KidSim with important contributions by Alan Kay KidSim was based on Smith s idea of programming by demonstration But the project invented an equally powerful idea visual rule programming 1996 2002 Cofounder and user interface designer of Stagecast After the Advanced Technology Group was abolished by Apple Smith and some of his Apple coworkers formed a start up called Stagecast to turn KidSim into a product They renamed KidSim to Creator Creator was developed refined and extended by a dedicated team of engineers at Stagecast Creator was completed versions 1 0 and 2 0 and was sold into schools But that was a tough market around the turn of the century before the iPad and eventually Stagecast went out of business due to a lack of funding 2002 2003 Human computer interface designer at IBM 4 2004 2009 Retired Smith and his wife Janet traveled the country in an RV He is currently writing a book about their travels 4 2009 current Still retired Living in Bend Oregon Enjoying hiking camping skiing reading and photography Especially enjoying having the time to pursue his nontechnical interests Xerox Star editSmith served as a user interface designer for the Xerox System Development Division between 1976 and 1983 His role as one of the six principal designers for the Xerox Star constitute his main contributions to the field of human computer interaction The other five designers were Larry Clark Eric Harslem Charles Irby Ralph Kimball and Jim Reilly While working on the Star Smith helped develop four main features the desktop metaphor dialog boxes the icon designs and universal commands 5 Desktop metaphor edit The desktop metaphor is the representation of common office objects in a computer s user interface Smith and his colleagues were trying to develop a computer for the office Prior computers were not tailored to the office and what Smith called knowledge workers He made a distinction between how these knowledge workers and secretaries who were the common computer users at the time wanted to use a computer To introduce a computer that knowledge workers could easily understand and interact with Smith believed it was imperative to incorporate objects and ideas they were already familiar with This led him to represent common office items such as documents folders file cabinets and wastebaskets in his icon designs for the Star 5 6 7 Dialog boxes edit A dialog box is a small window that contain clickable options allowing users to communicate a command to the computer By presenting a list of options within these boxes users don t need to memorize them 5 6 7 Icons edit Smith designed the initial icons of the office icons for Xerox Star As development on the Star progressed and drew closer to completion he and the other designers decided that the icons needed a more professional look The six of them began interviewing graphic design artists that could polish his initial drafts They soon met Norm Cox an artist already working for Xerox in Dallas Texas After Cox created several new sets of the icons they conducted user tests to finalize which set would be more appropriate for the Star system These tests were used to determine which of the different sets were most aesthetically pleasing identifiable to the real world object they represented such as a printer or mailbox and how fast users could locate a given type of icon in a screen full of them 5 6 7 Universal commands edit A universal command is a command that work in all applications of a system In Smith s own words This simplifies the system as a whole without reducing its power Some of the universal commands for the Star were Again Copy Copy Properties Delete Move Show Properties and Undo 5 6 7 Apple editKidSim edit For eight years Alan Kay Allen Cypher and Smith worked closely together in the Apple Advanced Technology Group to find a way to teach children how to program During this project they faced two main issues The first issue was how to input programs without boring or overwhelming students and the second was how to understand how a program works once it is written Their efforts were ultimately successful and they developed a system called KidSim for Kids Simulations The system enabled children as young as preschoolers to program video games that other children could play Component software edit One of Smith s side projects at Apple was component software In hardware the designer does not descend to the level of individual transistors and resistors but rather goes to a component catalogue selects a set of integrated circuits and pieces them together However in software the designer deals with the lowest level elements conditional statements variables and procedure calls Sometimes a library will provide predefined routines that can be called thereby saving the designer the work of implementing them However these libraries often don t do what is needed or they cannot be used properly Component software attempted to enable software components for use in an analogous way with hardware components Like many of Smith s other projects it did not continue past the prototype stage 4 OpenDoc edit Another one of Smith s side projects was OpenDoc Apple wanted to implement a new document architecture In OpenDoc a user could write documents using an open ended collection of multimedia components The architecture was flexible enough to allow new types of components to be included as people thought of them For this project Smith acted as the user interface consultant and contributed a new universal command Link Link would later be added to the list of universal commands such as cut copy paste and undo that worked with all components Link established a dynamic connection between components For example between a spreadsheet component and a database component when a change was made in one of these components the same change was made it the other This command reduced the amount of manual updating needed to change materials and provided a significant increase in functionality with almost no increase in complexity Unfortunately OpenDoc was quickly discontinued 4 Extensible programming language edit Finally Smith designed a new extensible programming language for use within the Advanced Technology Group This language used the PLisp technology previously developed by Larry Tesler Horace Enea and Smith at Stanford Not only could new programming constructs be added to the language enabling a programmer to use those constructs in a program but such extensions could be made at compile time That is the programmer could include a preface at the beginning of a program which would dynamically add features just for the program that follows However this language was never implemented 4 Stagecast Creator editStagecast Creator is a visual programming language based on the concept of programming by example It was intended to teach children how to program Smith believed that programming was not inherently hard but that the true problem was that computer scientists had failed to create an easier way to learn and do it Creator was a solution to this problem Through user testing groups of 4th 5th and 6th graders Smith and his team discovered the programming language was most successful within the 5th grade groups He believed that the 5th graders were around the age where they didn t have the creativity and enthusiasm crushed out of them by the education system yet old enough to be inventive Smith wanted a new way to engage kids and actually teach them how to think instead of how to memorize facts Although the kids looked at creating simulations with Creator as making video games Smith believed he was implicitly teaching them the scientific method By using Creator kids were creating theories and hypotheses and experiments to test them executing those experiments and then observing the results to confirm or disprove their hypotheses Creator is a continuation of Smith s KidSim project at Apple In 1997 Steve Jobs eliminated the Advanced Technology Group that Smith was working for This meant that KidSim would no longer receive funding However Apple gave Smith and about 12 other employees of the former Advanced Technology Group permission to continue the project on their own In 1997 Smith and his fellow employees created a start up Stagecast Inc to continue their work with KidSim The goal of that firm was to finish the Java implementation of KidSim and sell it as a commercial product Soon after founding the company KidSim was renamed Creator The first version was finished in 2000 and the second version in 2001 As of 2012 update it is still available for purchase at the official Stagecast website www stagecast com However Stagecast Inc went out of business in 2002 due to a lack of funding from venture capitalists in Silicon Valley In his own words Smith said several venture capitalists told his company We love your software and could we please have a copy for our kids But we aren t going to fund you because we ve never made money on educational software Smith called the disbandment of Stagecast Inc the second greatest disappointment of his career Retirement editSmith and his wife Janet retired at the beginning of 2004 sold their house and bought an RV For the next five years they toured the country visiting scenic locations photographing historical sites and meeting a variety of people They eventually visited all of the national parks in the contiguous United States as well as many national monuments recreation areas historic sites and state and local parks both in the U S and Canada Smith is currently writing a book about those years called Travels with Janet 4 inspired by John Steinbeck s Travels with Charley In Search of America Once back on solid ground Smith and his wife bought a house in Bend Oregon where they live a quiet compared to the Bay Area uneventful compared to Silicon Valley start ups and some might say boring except where grandkids are involved existence Janet continues to teach piano with a reduced studio simply because she loves it Smith continues to read a lot but mostly nontechnical stuff for a change He has recently been collaborating with Dr Henry Lieberman of MIT inspired by his imaginative book Why Can t We All Get Along The idea is to investigate radically new user interfaces Just like Janet I do this simply because I love it References edit Chillicothe Ohio High School Distinguished Alumni Hall of Fame Retrieved May 9 2016 Lecture on Human Computer Interaction Carnegie Mellon 1 February 2014 Smith David Pygmalion A Creative Programming Environment 1975 a b c d e f g h i j Smith David April 5 2014 Interview with David Canfield Smith Interview Interviewed by Ivory Assan Jack Butler Kathy Yu Pittsburgh Pennsylvania a b c d e The Star User Interface An Overview 2 Proceedings from the AFIPS 1982 National Computer Conference a b c d Xerox Star user interface demonstration 1982 a b c d Final demo of the Xerox Star 1998 Retrieved from https en wikipedia org w index php title David Canfield Smith amp oldid 1181579621, wikipedia, wiki, book, books, library,

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