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Dark Souls II

Dark Souls II[a] is a 2014 action role-playing game developed by FromSoftware. The second installment of the Dark Souls series, it was released for Windows, PlayStation 3 and Xbox 360 by FromSoftware in Japan and Bandai Namco Games internationally. Taking place in the kingdom of Drangleic, the game features both player versus environment (PvE) and player versus player (PvP) gameplay. Dark Souls II was released in March 2014 after some initial delays, with the Windows version being released the following month.

Dark Souls II
Developer(s)FromSoftware
Publisher(s)Bandai Namco Games
  • JP: FromSoftware
Director(s)
  • Tomohiro Shibuya
  • Yui Tanimura
Producer(s)Masanori Takeuchi
Designer(s)Naotoshi Zin
Programmer(s)Yoshitaka Suzuki
Artist(s)Keiichiro Ogawa
Writer(s)Toshifumi Nabeshima
Composer(s)
SeriesDark Souls
Platform(s)
Release
March 11, 2014
  • PlayStation 3, Xbox 360
    Windows
    • WW: April 24, 2014[3]
    Scholar of the First Sin
    • JP: February 5, 2015 (PS3, X360, PC)
    • EU: April 2, 2015
    • NA: April 7, 2015
    • JP: April 9, 2015 (PS4, Xbox One)
Genre(s)Action role-playing
Mode(s)Single-player, multiplayer

Dark Souls II was a critical and commercial success. A remastered version of the game, titled Dark Souls II: Scholar of the First Sin, was released for PlayStation 4, Xbox One, and Windows in April 2015. It contains the original game and its downloadable content with upgraded graphics, expanded online multiplayer capacity, and various other changes. A sequel, Dark Souls III, was released in 2016.

Gameplay edit

Dark Souls II is an entry in the Dark Souls series, known for its difficulty, as both bosses and standard enemies have the potential to defeat the player in only a few hits. Bad play is punished severely by most enemies, opportunities for recovering health are limited, and with each death the player's maximum health is reduced. This is called hollowing and only drops to a set lower limit until the player expends a rare item to reverse it. The game uses a form of joint currency called "souls", which are used as both experience points for leveling up and also as currency for purchasing items from shops. Upon death, the player's entire collection of souls is dropped; the player can recover their dropped souls by returning to the spot where they died, but if they die before picking them up, the souls are permanently lost.

Multiplayer in Dark Souls II uses the same format as its predecessors; players have the choice between co-operative play in the form of being "summoned" into another player's game world either by soapstone or in-game covenant, or player-versus-player through "invading" other worlds or arena duels. Both forms of multiplayer occur pseudo-randomly, although matchmaking formulas are used to pair characters at similar levels together.

The game allows its difficulty to be adjusted by mechanics built into the game. The game designers placed certain items early in the game allowing newer players higher basic damage and defense than they would normally have at that point. For more experienced players, the designers placed higher skill cap items early that do more damage if executed correctly. Other penalties, such as the health reduction on death, can be significantly reduced with certain items. This allows the player to set the game's difficulty based on their experiences with the game, rather than through a menu option. Dark Souls II features a new game plus mode. With each replay, the player retains their levels, souls, and most items.[4]

Plot edit

The story of Dark Souls II begins with a human who has become Undead, cursed to never die and doomed to eventually become a Hollow, a zombie-like being with no memories or purpose. The protagonist is also known as the Bearer of the Curse. To break the curse, the undead travels to the fallen kingdom of Drangleic and is tasked by the Emerald Herald with obtaining four Great Souls from powerful Old Ones whose names are long forgotten and forbidden. Once obtained, the Emerald Herald directs the undead to "Seek the King" in the capital. After fighting through the remains of the royal guards, the player encounters the Queen Nashandra, who reveals that the king failed in his duty and fled his kingdom long ago. She asks the protagonist to slay the king.

Near the end of the Queen's quest, the player learns that the ruin of the kingdom was in fact caused by Nashandra. She came to the king and deceived him into launching an ill-fated invasion across the sea into the lands of the Giants. She coveted their souls and sought to steal their power. Though the raid succeeded in stealing the Giants' unspecified power, the Giants retaliated. Invading Drangleic, the Giants eventually destroyed the kingdom. With his kingdom in ruins, the king discovered Nashandra's true purpose and locked himself inside the Undead Crypt.

In order to confront Nashandra, the player character travels to the keep of Aldia, the King's brother, to obtain the Ashen Mist Heart, an artifact that allows a form of time travel, by accessing the "memories" of corpses. The player must enter the memories of a deceased Giant to defeat the Giant Lord during the invasion and claim his power for their own. Confronting the Emerald Herald one final time, she states that Nashandra is a fragment of Manus, the final boss in the Artorias of the Abyss expansion in Dark Souls. She then asks the protagonist to put Nashandra to rest and to take the Throne of Want.

In the Scholar of the First Sin version of the game, the base story changes slightly, notably with the addition of Aldia after the defeat of Nashandra. If the player has defeated King Vendrick, Aldia attempts to help the protagonist understand that there might be a way out of the endless cycle of death and rebirth. The player is given a choice: they can either take the throne, thus allowing the cycle of Age of Fire and Dark to continue; or the player can reject the throne, resisting the effects of Hollowing and following their own unknown path beyond light or dark.

Development edit

Dark Souls II was announced at the Spike Video Game Awards on December 7, 2012.[5][6] Hidetaka Miyazaki, who served as the director on Dark Souls,[7] acted as a supervisor, while the game was directed by Tomohiro Shibuya and Yui Tanimura.[7]

Dark Souls II features gameplay mechanics similar to its predecessor; Shibuya stated that he had no intention of changing the controls. The game features a whole new world, with many weapons that are used to fight the monsters in the game.[8] Covenants, a feature in the original Dark Souls, that allowed the player to align with different factions, make a reappearance, though it is easier to understand and more accessible.[8] The game world is roughly the same size as in Dark Souls, though content density is much richer, and gives players more freedom in how to progress, with the beginning of the game more accessible to newcomers.[9] The game retains the challenging gameplay characteristic of the original, as Tanimura explained: "We do not plan on having an Easy Mode since we are creating this game with a thought that challenge and difficulty are core elements of the game."[10]

The development team utilized a more powerful graphics engine for the sequel.[11] New challenges, adding to the series' documented difficulty level, were also added.[11][12] The game features a more advanced AI system, that allows enemies to react to a wider range of actions by the player.[12] In September 2013, an announcement regarding the delay of the PC version was made by Tanimura who said it was necessary to ensure it was optimal.[13]

Additional content edit

Bandai Namco Games producer Takeshi Miyazoe originally stated in December 2013 that he did not expect there to be downloadable content (DLC) for Dark Souls II. Despite that, in an interview in January 2014, he said that there is definitely potential for DLC for the game and that fan feedback is key.[14] On June 4, 2014, FromSoftware announced a trilogy of DLC collectively known as The Lost Crowns. The first of these, titled Crown of the Sunken King, was released on July 22, 2014.[15] The second, Crown of the Old Iron King, was released on August 26, 2014. The final DLC, Crown of the Ivory King, was slated to be released on September 24, 2014, but was delayed until September 30, 2014.

Scholar of the First Sin edit

On November 25, 2014, Bandai Namco Games announced an updated version of the game, Dark Souls II: Scholar of the First Sin, which was released on April 1, 2015, for PC, PlayStation 3, and Xbox 360, along with PlayStation 4 and Xbox One. On all platforms, the game is a compilation of Dark Souls II and its three DLC campaigns. On PC, PlayStation 4 and Xbox One, Scholar of the First Sin also features remastered visuals with more advanced lighting effects, running at 1080p resolution at 60 frames per second. The remastered version also makes changes to the game itself; enemy positions and behaviors have been revised, and the game also supports up to six players in multiplayer scenarios.[16] Its release coincided with patch version 1.10, which was also released for existing versions of the game on February 5, 2015. The update included improvements to online play, the addition of the titular Scholar of the First Sin NPC, performance improvements, and adjustments to items and covenants among other changes.[17][18] Despite these improvements, the update did not fix the long-standing frame rate-dependent weapon degradation bug, which was later fixed in a patch released in April 2015.[19][20]

The existing PC version of Dark Souls II received the 1.10 patch at no charge; the remastered Scholar of the First Sin edition must be purchased separately, but is available at a discount to existing Dark Souls II owners. The remastered version uses DirectX 11 instead of 9, and save data from the original version is incompatible with it.[17][21][22][23]

Reception edit

Dark Souls II received universal acclaim, according to review aggregator Metacritic.[52][51][50] Critics praised the game's story, atmosphere, visuals, and environmental design, though some were critical of the boss quality, combat mechanics, and increased difficulty, adding that, in these regards, it fared poorly in comparison to the previous games (Dark Souls and its spiritual predecessor, Demon's Souls). Famitsu reviewed the game with four reviewers giving their opinions, who gave it 9/10/9/9, bringing the total score to 37/40.[30] IGN's critic Marty Sliva gave the game a score of 9/10: "Dark Souls II is a smart, massive, and incredibly rewarding sequel. It's crammed with deep systems, tense encounters, and enough clever multiplayer and New Game Plus elements to make me want to restart the second I saw the end credits. Not all of the tweaks and additions worked out for the best, the penalty for dying made the game almost unplayable but with such great enemies and levels to fight and explore, Dark Souls II made 60 hours of pain and agony so much fun they flew by in a heartbeat."[36] Daniel Tack of Game Informer gave the game a 9.75 out of 10, stating: "Dark Souls II is an epic adventure from start to finish packed with wondrous environments, imaginative and terrifying foes, and the continual adrenaline-apprehension rush of passing through each fog gate makes this title a must-play."[32] Polygon's Phil Kollar also gave it a 9/10, and similarly praised the ambition displayed by the team in creating such a vast RPG universe for the player to explore, the notorious difficulty, and the sense of triumph that comes with eventually defeating the game; he notes that his character died 235 times before completing it.[41]

Dark Souls II won the "Game of the Year" award at the 2014 Golden Joystick Awards.[43] At The Game Awards 2014, Dark Souls II received nominations for "Game of the Year", "Best Role Playing Game", and "Best Online Experience".[53] However with all things mentioned Dark Souls II is considered by many to be the black sheep of the Dark Souls franchise.[54]

Sales edit

A few weeks after release, the game had shipped over a million copies within the United States and Europe.[55][56] A year after release, the game had sold over 2.5 million copies worldwide.[57]

Notes edit

  1. ^ Japanese: ダークソウルII, Hepburn: Dāku Sōru Tsū

References edit

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External links edit

  • Official website  

dark, souls, 2014, action, role, playing, game, developed, fromsoftware, second, installment, dark, souls, series, released, windows, playstation, xbox, fromsoftware, japan, bandai, namco, games, internationally, taking, place, kingdom, drangleic, game, featur. Dark Souls II a is a 2014 action role playing game developed by FromSoftware The second installment of the Dark Souls series it was released for Windows PlayStation 3 and Xbox 360 by FromSoftware in Japan and Bandai Namco Games internationally Taking place in the kingdom of Drangleic the game features both player versus environment PvE and player versus player PvP gameplay Dark Souls II was released in March 2014 after some initial delays with the Windows version being released the following month Dark Souls IIDeveloper s FromSoftwarePublisher s Bandai Namco GamesJP FromSoftwareDirector s Tomohiro ShibuyaYui TanimuraProducer s Masanori TakeuchiDesigner s Naotoshi ZinProgrammer s Yoshitaka SuzukiArtist s Keiichiro OgawaWriter s Toshifumi NabeshimaComposer s Motoi SakurabaYuka KitamuraSeriesDark SoulsPlatform s PlayStation 3Xbox 360WindowsPlayStation 4Xbox OneReleaseMarch 11 2014 PlayStation 3 Xbox 360NA March 11 2014 1 JP March 13 2014 1 PAL March 14 2014 1 2 WindowsWW April 24 2014 3 Scholar of the First SinJP February 5 2015 PS3 X360 PC EU April 2 2015NA April 7 2015JP April 9 2015 PS4 Xbox One Genre s Action role playingMode s Single player multiplayer Dark Souls II was a critical and commercial success A remastered version of the game titled Dark Souls II Scholar of the First Sin was released for PlayStation 4 Xbox One and Windows in April 2015 It contains the original game and its downloadable content with upgraded graphics expanded online multiplayer capacity and various other changes A sequel Dark Souls III was released in 2016 Contents 1 Gameplay 2 Plot 3 Development 3 1 Additional content 3 2 Scholar of the First Sin 4 Reception 4 1 Sales 5 Notes 6 References 7 External linksGameplay editDark Souls II is an entry in the Dark Souls series known for its difficulty as both bosses and standard enemies have the potential to defeat the player in only a few hits Bad play is punished severely by most enemies opportunities for recovering health are limited and with each death the player s maximum health is reduced This is called hollowing and only drops to a set lower limit until the player expends a rare item to reverse it The game uses a form of joint currency called souls which are used as both experience points for leveling up and also as currency for purchasing items from shops Upon death the player s entire collection of souls is dropped the player can recover their dropped souls by returning to the spot where they died but if they die before picking them up the souls are permanently lost Multiplayer in Dark Souls II uses the same format as its predecessors players have the choice between co operative play in the form of being summoned into another player s game world either by soapstone or in game covenant or player versus player through invading other worlds or arena duels Both forms of multiplayer occur pseudo randomly although matchmaking formulas are used to pair characters at similar levels together The game allows its difficulty to be adjusted by mechanics built into the game The game designers placed certain items early in the game allowing newer players higher basic damage and defense than they would normally have at that point For more experienced players the designers placed higher skill cap items early that do more damage if executed correctly Other penalties such as the health reduction on death can be significantly reduced with certain items This allows the player to set the game s difficulty based on their experiences with the game rather than through a menu option Dark Souls II features a new game plus mode With each replay the player retains their levels souls and most items 4 Plot editThe story of Dark Souls II begins with a human who has become Undead cursed to never die and doomed to eventually become a Hollow a zombie like being with no memories or purpose The protagonist is also known as the Bearer of the Curse To break the curse the undead travels to the fallen kingdom of Drangleic and is tasked by the Emerald Herald with obtaining four Great Souls from powerful Old Ones whose names are long forgotten and forbidden Once obtained the Emerald Herald directs the undead to Seek the King in the capital After fighting through the remains of the royal guards the player encounters the Queen Nashandra who reveals that the king failed in his duty and fled his kingdom long ago She asks the protagonist to slay the king Near the end of the Queen s quest the player learns that the ruin of the kingdom was in fact caused by Nashandra She came to the king and deceived him into launching an ill fated invasion across the sea into the lands of the Giants She coveted their souls and sought to steal their power Though the raid succeeded in stealing the Giants unspecified power the Giants retaliated Invading Drangleic the Giants eventually destroyed the kingdom With his kingdom in ruins the king discovered Nashandra s true purpose and locked himself inside the Undead Crypt In order to confront Nashandra the player character travels to the keep of Aldia the King s brother to obtain the Ashen Mist Heart an artifact that allows a form of time travel by accessing the memories of corpses The player must enter the memories of a deceased Giant to defeat the Giant Lord during the invasion and claim his power for their own Confronting the Emerald Herald one final time she states that Nashandra is a fragment of Manus the final boss in the Artorias of the Abyss expansion in Dark Souls She then asks the protagonist to put Nashandra to rest and to take the Throne of Want In the Scholar of the First Sin version of the game the base story changes slightly notably with the addition of Aldia after the defeat of Nashandra If the player has defeated King Vendrick Aldia attempts to help the protagonist understand that there might be a way out of the endless cycle of death and rebirth The player is given a choice they can either take the throne thus allowing the cycle of Age of Fire and Dark to continue or the player can reject the throne resisting the effects of Hollowing and following their own unknown path beyond light or dark Development editDark Souls II was announced at the Spike Video Game Awards on December 7 2012 5 6 Hidetaka Miyazaki who served as the director on Dark Souls 7 acted as a supervisor while the game was directed by Tomohiro Shibuya and Yui Tanimura 7 Dark Souls II features gameplay mechanics similar to its predecessor Shibuya stated that he had no intention of changing the controls The game features a whole new world with many weapons that are used to fight the monsters in the game 8 Covenants a feature in the original Dark Souls that allowed the player to align with different factions make a reappearance though it is easier to understand and more accessible 8 The game world is roughly the same size as in Dark Souls though content density is much richer and gives players more freedom in how to progress with the beginning of the game more accessible to newcomers 9 The game retains the challenging gameplay characteristic of the original as Tanimura explained We do not plan on having an Easy Mode since we are creating this game with a thought that challenge and difficulty are core elements of the game 10 The development team utilized a more powerful graphics engine for the sequel 11 New challenges adding to the series documented difficulty level were also added 11 12 The game features a more advanced AI system that allows enemies to react to a wider range of actions by the player 12 In September 2013 an announcement regarding the delay of the PC version was made by Tanimura who said it was necessary to ensure it was optimal 13 Additional content edit Main article Dark Souls II The Lost Crowns Bandai Namco Games producer Takeshi Miyazoe originally stated in December 2013 that he did not expect there to be downloadable content DLC for Dark Souls II Despite that in an interview in January 2014 he said that there is definitely potential for DLC for the game and that fan feedback is key 14 On June 4 2014 FromSoftware announced a trilogy of DLC collectively known as The Lost Crowns The first of these titled Crown of the Sunken King was released on July 22 2014 15 The second Crown of the Old Iron King was released on August 26 2014 The final DLC Crown of the Ivory King was slated to be released on September 24 2014 but was delayed until September 30 2014 Scholar of the First Sin edit On November 25 2014 Bandai Namco Games announced an updated version of the game Dark Souls II Scholar of the First Sin which was released on April 1 2015 for PC PlayStation 3 and Xbox 360 along with PlayStation 4 and Xbox One On all platforms the game is a compilation of Dark Souls II and its three DLC campaigns On PC PlayStation 4 and Xbox One Scholar of the First Sin also features remastered visuals with more advanced lighting effects running at 1080p resolution at 60 frames per second The remastered version also makes changes to the game itself enemy positions and behaviors have been revised and the game also supports up to six players in multiplayer scenarios 16 Its release coincided with patch version 1 10 which was also released for existing versions of the game on February 5 2015 The update included improvements to online play the addition of the titular Scholar of the First Sin NPC performance improvements and adjustments to items and covenants among other changes 17 18 Despite these improvements the update did not fix the long standing frame rate dependent weapon degradation bug which was later fixed in a patch released in April 2015 19 20 The existing PC version of Dark Souls II received the 1 10 patch at no charge the remastered Scholar of the First Sin edition must be purchased separately but is available at a discount to existing Dark Souls II owners The remastered version uses DirectX 11 instead of 9 and save data from the original version is incompatible with it 17 21 22 23 Reception editReceptionAggregate scoreAggregatorScoreMetacriticPC 91 100 50 PS3 91 100 51 X360 91 100 52 Review scoresPublicationScoreComputer and Video Games10 10 24 Edge9 10 25 Eurogamer9 10 Italy 26 9 10 Portugal 27 10 10 Spain 28 9 10 UK 29 Famitsu37 40 30 Game Informer9 75 10 32 GameRevolution nbsp nbsp nbsp nbsp nbsp 31 GamesMaster96 33 GameSpot9 10 34 GamesTM9 10 35 IGN9 10 36 Joystiq nbsp nbsp nbsp nbsp nbsp 37 PlayStation Official Magazine Australia9 10 38 PlayStation Official Magazine UK9 10 39 Play90 40 Polygon9 10 41 VideoGamer com10 10 42 AwardsPublicationAwardGolden Joystick Award 43 4Players 44 Empire 45 Eurogamer 46 Sky Magazine 47 Game of the YearGameTrailers 48 Best Role Playing GameGolden Joystick Award 49 Best Gaming Moment Nomination nbsp Edit on Wikidata Dark Souls II received universal acclaim according to review aggregator Metacritic 52 51 50 Critics praised the game s story atmosphere visuals and environmental design though some were critical of the boss quality combat mechanics and increased difficulty adding that in these regards it fared poorly in comparison to the previous games Dark Souls and its spiritual predecessor Demon s Souls Famitsu reviewed the game with four reviewers giving their opinions who gave it 9 10 9 9 bringing the total score to 37 40 30 IGN s critic Marty Sliva gave the game a score of 9 10 Dark Souls II is a smart massive and incredibly rewarding sequel It s crammed with deep systems tense encounters and enough clever multiplayer and New Game Plus elements to make me want to restart the second I saw the end credits Not all of the tweaks and additions worked out for the best the penalty for dying made the game almost unplayable but with such great enemies and levels to fight and explore Dark Souls II made 60 hours of pain and agony so much fun they flew by in a heartbeat 36 Daniel Tack of Game Informer gave the game a 9 75 out of 10 stating Dark Souls II is an epic adventure from start to finish packed with wondrous environments imaginative and terrifying foes and the continual adrenaline apprehension rush of passing through each fog gate makes this title a must play 32 Polygon s Phil Kollar also gave it a 9 10 and similarly praised the ambition displayed by the team in creating such a vast RPG universe for the player to explore the notorious difficulty and the sense of triumph that comes with eventually defeating the game he notes that his character died 235 times before completing it 41 Dark Souls II won the Game of the Year award at the 2014 Golden Joystick Awards 43 At The Game Awards 2014 Dark Souls II received nominations for Game of the Year Best Role Playing Game and Best Online Experience 53 However with all things mentioned Dark Souls II is considered by many to be the black sheep of the Dark Souls franchise 54 Sales edit A few weeks after release the game had shipped over a million copies within the United States and Europe 55 56 A year after release the game had sold over 2 5 million copies worldwide 57 Notes edit Japanese ダークソウルII Hepburn Daku Sōru TsuReferences edit a b c Hillier Brenna September 19 2013 Dark Souls 2 PS3 Xbox 360 release date set PC to follow special editions detailed VG247 Archived from the original on May 7 2022 Retrieved May 7 2022 Serrels Mark September 19 2013 Dark Souls II Has An Australian Release Date And A New Trailer And A Collector s Edition Kotaku Archived from the original on November 3 2015 Retrieved October 8 2013 Karmali Luke March 6 2014 Dark Souls 2 PC Release Date Announced IGN Archived from the original on July 16 2017 Retrieved March 11 2016 Bedford John April 7 2014 Dark Souls 2 New Game Plus preparation differences boss drops Eurogamer Archived from the original on January 12 2018 Retrieved February 25 2016 When you restart the game you ll keep hold of all the levels you acquired in the first playthrough as well as all of your items and souls but you ll lose your keys and your Fragrant Branches of Yore Clements Ryan December 7 2012 Dark Souls II Announced IGN Archived from the original on August 27 2017 Retrieved May 7 2022 Kain Erik December 8 2012 Dark Souls 2 Announced At VGA 2012 Coming To Xbox 360 PS3 And PC Forbes Archived from the original on September 24 2015 Retrieved December 9 2012 a b Dark Souls 2 a direct sequel to first title may not make 2013 VG247 December 15 2012 Archived from the original on May 7 2022 Retrieved May 7 2022 a b Edge Staff January 29 2013 Dark Souls II Shibuya on the gameworld awkwardness and accessibility Edge Archived from the original on November 17 2014 Retrieved March 30 2013 Dark Souls 2 will be more accessible for series newcomers may include vehicles Polygon December 17 2012 Archived from the original on March 4 2016 Kain Erik No Easy Mode Allowed An Interview With Dark Souls II Director Yui Tanimura Plus New Screenshots Forbes Archived from the original on March 20 2016 a b Dark Souls 2 Gameplay Reveal 12 Minute Demo IGN Video Ign com April 10 2013 Archived from the original on July 21 2016 Retrieved March 11 2016 a b Roberts David September 11 2014 Official Xbox Magazine GamesRadar Oxm co uk Archived from the original on July 8 2013 Retrieved March 11 2016 Robinson Martin September 19 2013 Dark Souls 2 out on March 14 PC version to follow Eurogamer net Archived from the original on December 5 2017 Retrieved March 11 2016 Houghton David September 11 2014 Xbox Games News amp Reviews GamesRadar Totalxbox com Archived from the original on December 11 2014 Retrieved March 11 2016 Dark Souls 2 could have DLC after all depending on fan feedback Joystiq com February 1 2014 Archived from the original on March 10 2014 Retrieved March 11 2016 Dark Souls II Scholar of the First Sin Brings New Game Plus to the Next Level USGamer February 6 2015 Archived from the original on July 8 2018 Retrieved April 22 2015 a b Massive Dark Souls 2 patch introduces the Scholar of the First Sin Feb 5 Polygon January 15 2015 Archived from the original on May 24 2018 Retrieved April 9 2015 Dark Souls 2 next gen will run at 60fps 1080p Eurogamer February 5 2015 Archived from the original on March 4 2016 Retrieved April 22 2015 Klepek Patrick April 15 2015 Annoying Dark Souls 2 Glitch Has Gone Unfixed For Nearly A Year Kotaku Archived from the original on February 1 2017 There s no excuse for the durability bug to be part of Scholar of the First Sin It s not limited to the PC version either The PlayStation 4 and Xbox One versions run at 60 frames per second FromSoftware and Bandai Namco have not yet responded to my request for comment You might not be surprised to learn that fans have decided to rescue the game again however DS2fix removes the durability bug from the game in addition to addressing a few other issues J Upcoming Version and Calibrations Update Durability DARK SOULS II Scholar of the First Sin General Discussions steamcommunity com Archived from the original on August 7 2016 Retrieved June 18 2016 Savage Phil April 2 2015 Dark Souls 2 Scholar of the First Sin is out PC Gamer Archived from the original on October 20 2019 Retrieved April 9 2015 Dark Souls II PC owners will have to buy again to get all of Scholar of the First Sin upgrades MCV Archived from the original on November 27 2014 Retrieved November 26 2014 Dark Souls II Coming to Xbox One PS4 Next Year IGN November 25 2014 Archived from the original on October 21 2017 Retrieved November 25 2014 Dark Souls 2 review CVG November 28 2014 Archived from the original on November 28 2014 Retrieved March 11 2016 Dark Souls II review Edge Online Edge March 15 2014 Archived from the original on March 15 2014 Retrieved March 11 2016 Dark Souls II review Eurogamer it March 11 2014 Archived from the original on March 3 2016 Retrieved March 11 2016 Dark Souls 2 Anplise Pagina 1 Eurogamer pt January 20 2012 Archived from the original on December 5 2017 Retrieved March 11 2016 Analisis de Dark Souls 2 Eurogamer es January 20 2012 Archived from the original on September 24 2015 Retrieved March 11 2016 Bramwell Tom March 11 2014 Dark Souls 2 review Eurogamer net Archived from the original on July 31 2016 Retrieved March 11 2016 a b Antony Seeto Damian March 5 2014 Famitsu s Dark Souls 2 Review Scores Big Just Push Start Archived from the original on November 28 2020 Retrieved March 5 2014 Dark Souls II Review Gamerevolution com April 24 2014 Archived from the original on March 19 2016 Retrieved March 11 2016 a b Tack Daniel March 10 2014 Praise the Fun Dark Souls II Game Informer Archived from the original on July 23 2016 Retrieved March 10 2014 GamesMaster May 2014 page 55 VanOrd Kevin April 24 2014 Dark Souls II Review GameSpot Archived from the original on November 3 2015 Retrieved August 17 2021 Dark Souls 2 review Videogames Magazine gamesTM Official Website Archived from the original on March 15 2014 Retrieved March 11 2016 a b Sliva Marty March 10 2014 Dark Souls 2 Review IGN Archived from the original on August 5 2019 Retrieved March 10 2014 Kubba Sinan March 14 2014 Dark Souls 2 review Death becomes you Joystiq Archived from the original on March 13 2016 Retrieved March 14 2014 Playstation Official Magazine Australia April 2014 page 74 Dark Souls 2 PS3 review Things to do in Drangleic when you re undead Page 2 of 2 Official PlayStation Magazine March 13 2014 Archived from the original on March 17 2014 Retrieved March 11 2016 Dark Souls 2 Review PLAY Magazine Play mag co uk Archived from the original on March 20 2016 Retrieved March 11 2016 a b Kollar Philip March 11 2014 Dark Souls 2 Review Not the End Polygon Archived from the original on November 17 2016 Retrieved March 11 2014 Dark Souls 2 Review VideoGamer com March 11 2014 Archived from the original on May 14 2016 Retrieved March 11 2016 a b Golden Joystick Awards Winners Announced Future plc October 28 2014 Archived from the original on April 13 2016 Retrieved March 11 2016 Spiele des Jahres 2014 4Players de Archived from the original on July 6 2017 Retrieved March 11 2016 Dyer James October 9 2015 The 10 Best Games Of The Year Feature Movies Empire Empireonline com us Archived from the original on April 26 2016 Retrieved March 11 2016 I migliori giochi del 2014 secondo la redazione articolo Eurogamer it January 1 2015 Archived from the original on December 19 2015 Retrieved March 11 2016 I migliori videogiochi del 2014 Archived from the original on July 28 2015 Retrieved September 3 2015 Best Role Playing GameTrailers Best of 2014 Awards Video Gallery GameTrailers com December 27 2014 Archived from the original on March 12 2016 Retrieved March 11 2016 McDonald James Golden Joystick 2014 Awards Nominee s Revealed Lzygmrs com Archived from the original on March 19 2016 Retrieved March 11 2016 a b Dark Souls II for PC Reviews Metacritic Retrieved April 25 2014 a b Dark Souls II for PlayStation 3 Reviews Metacritic Retrieved March 11 2014 a b Dark Souls II for Xbox 360 Reviews Metacritic Retrieved March 11 2014 Sarkar Samit November 21 2014 Here are the nominees for The Game Awards 2014 Polygon Archived from the original on November 7 2015 Retrieved November 21 2014 Hirun Cryer February 23 2024 Elden Ring wouldn t be the same without Dark Souls 2 says FromSoftware head Miyazaki gamesradar Retrieved March 3 2024 May 8 2014 Financial Highlights for the Fiscal Year Ended March 2014 Archived 2014 05 08 at the Wayback Machine NAMCO BANDAI Holdings Inc May 7 2014 Dark Souls II Ships 1 2 Million In U S And Europe Archived 2015 04 02 at the Wayback Machine Siliconera Dark Souls II Sold Over 2 5 Million Units Dragon Ball Xenoverse Breaks 2 Million Siliconera April 15 2015 Archived from the original on March 7 2016 Retrieved March 11 2016 External links edit nbsp Wikiquote has quotations related to Dark Souls II Official website nbsp Portals nbsp Video games nbsp Japan Retrieved from https en wikipedia org w index php title Dark Souls II amp oldid 1222944195 Scholar of the First Sin, wikipedia, wiki, book, books, library,

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