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CryEngine

CryEngine (stylized as CRYENGINE) is a game engine designed by the German game developer Crytek. It has been used in all of their titles with the initial version being used in Far Cry, and continues to be updated to support new consoles and hardware for their games. It has also been used for many third-party games under Crytek's licensing scheme, including Sniper: Ghost Warrior 2 and SNOW. Warhorse Studios uses a modified version of the engine for their medieval RPG Kingdom Come: Deliverance. Ubisoft maintains an in-house, heavily modified version of CryEngine from the original Far Cry called the Dunia Engine, which is used in their later iterations of the Far Cry series.

CryEngine
Developer(s)Crytek
Initial releaseMay 2, 2002; 21 years ago (2002-05-02)[1]
Stable release
5.7.1[2] / May 19, 2022; 21 months ago (2022-05-19)
Written inC++ (Qt), Lua, C#
Platform
LicenseSource-available commercial software with royalty model for commercial use
Websitewww.cryengine.com

According to various anonymous reports in April 2015, CryEngine was licensed to Amazon for $50–70 million.[7] Consequently, in February 2016, Amazon released its own reworked and extended version of CryEngine under the name of Amazon Lumberyard.[8][9]

Features edit

Versions edit

 
This diagram illustrates the development history of CryEngine game engine versions.

CryEngine 1 edit

CryEngine 1 was first made and used for the first-person shooter video game Far Cry. It was originally developed by Crytek as a technology demo for Nvidia and, when the company saw its potential, it was turned into a game. When video cards with support for 3.0 pixel and vertex shaders were released, Crytek released version 1.2 of the engine which used some of the capabilities for better graphics. Later the company developed CryEngine version 1.3, which added support for HDR lighting. The engine has been licensed to NCsoft for their MMORPG, Aion: The Tower of Eternity.[21] On March 30, 2006, Ubisoft acquired all intellectual property rights to the Far Cry franchise and a perpetual license to use the Far Cry edition of CryEngine, known as the Dunia Engine.[22]

CryEngine 2 edit

CryEngine 2 is used in Crytek's game Crysis, and an updated version in Crysis Warhead, a side story of Crysis. It was first licensed out to French company IMAGTP who specializes in architectural and urban-planning communication. The purpose of licensing the engine was to create a program to allow clients to see exactly what a building or other structure would look like before any actual construction was started. As of March 7, 2011, Simpson Studios has licensed CryEngine 2 out to use on a Massively Multiplayer Virtual World (MMVW) that takes place on a terraformed Mars.[23] On May 11, 2007, Crytek announced that they would be using the engine to create a game based on their new “intellectual property”. It is also confirmed that it would not be a part of Crysis and in fact may not even be a first-person shooter. On September 17, 2007, Ringling College of Art & Design became the first higher education institution in the world to license CryEngine 2 for educational purposes.

CryEngine 3 edit

Crytek introduced CryEngine 3 at the 2009 Game Developers Conference, held from March 25 to March 27 and demonstrated it on the Xbox 360 and PlayStation 3 consoles. The new engine was being developed for use on Microsoft Windows, PlayStation 3, Xbox 360, and Wii U. As for the PC platform, the engine is said to support development in DirectX 9, 10, and 11.[24][25] As of June 1, 2009, it was announced that Crysis 2 would be developed by Crytek on their brand-new engine.[26] CryEngine 3 was released on October 14, 2009.[27]

 
Family tree illustrates the history of CryEngine versions.

On March 1, 2010, a new tech demo of the engine was released for the i3D 2010 symposium, which demonstrates 'Cascaded Light Propagation Volumes for Real Time Indirect Illumination'.[28] On June 11, 2011, the Australian Defence Force revealed that Navy personnel would train on a virtual landing helicopter dock ship made using the CryEngine 3 software.[29] As of July 1, 2011, the Mod SDK version of CryEngine 3 specifically to create custom maps, mods and content for Crysis 2 is available on Crytek's website. Crytek also released a free-to-use version of the CryEngine for non-commercial game development. It was released as of August 17, 2011 under the name CRYENGINE® Free SDK.[30][31]

Crytek announced on September 9, 2011, that they would be using CryEngine 3 to bring the original Crysis to consoles.[32] It was released for Xbox Live and PlayStation Network on October 4, 2011.[33]

CryEngine (3.6–4) edit

On August 21, 2013, Crytek rebranded CryEngine (starting from version 3.6.0) to simply "CryEngine", and announced that their next CryEngine would not be advertised with a version number. The reason for this decision was the claim that this new engine bears almost no similarity to previous CryEngine versions. However, the development kits available to licensees still use version numbers.[34] The new CryEngine version adds support for Linux[35][36] and consoles such as the PlayStation 4, Xbox One, and Wii U.[37] Subsequent appearances at events have also featured the use of CryEngine on virtual reality systems, at GDC 2015 Crytek brought a demonstration 'Back To Dinosaur Island' to the event to showcase such.[38]

CryEngine V edit

On March 22, 2016, Crytek announced a new version of CryEngine, called CryEngine V. Additionally, a new licensing model was introduced with a "pay what you want" model for usage and access to the source code.[39][40]

On September 21, 2017, CryEngine 5.4 was released,[41] adding the Vulkan API renderer as a beta, substance integration,[42] and other features including new C# templates, asset system updates, and new anti-aliasing techniques.

On March 20, 2018, Crytek changed the licensing from "pay what you want" to a 5% revenue-sharing model.[43]

In 2022 5.7 version was released with few new features as the features claimed to be in 5.7 were scraped and moved to new CryEngine 6. 5.7 included Scaleform 4 support. The developers have stated that this will be the last version of CryEngine 5 and confirmed they are working on new iteration of CryEngine. The previous versions (before 5.7) were deprecated and can't be downloaded.

CryEngine 6 edit

Crytek has confirmed that they are working on new a CryEngine version. It is not known what features it will include right now. The developers have stated that it will improve the global illumination system and will probably include ray tracing as well as stable DirectX 12 support. A beta program for the engine will also be available.

Development edit

The CryEngine software development kit (SDK), originally called Sandbox Editor, is the current version of the level editor used to create levels for CryEngine by Crytek. Tools are also provided within the software to facilitate scripting, animation, and object creation. It has been included with various Crytek games (including, but not limited to, Crysis and Far Cry), and is used extensively for modding purposes. The editing style is that of the sandbox concept, with the emphasis on large terrains and a free style of mission programming. The editor can also construct indoor settings.

As opposed to editors like UnrealEd, which use a "subtractive" editing style that takes away areas from a filled world space, the Sandbox has an "additive" style (like Quake II). Objects are added to an overall empty space. The Sandbox's concentration on potentially huge (in theory, hundreds of square kilometers) terrain, means that it uses an algorithmic form of painting textures and objects onto the landscape. This uses various parameters to define the distribution of textures or types of vegetation. This is intended to save time and make the editing of such large terrains feasible while maintaining the overall "real world" sandbox free roaming style. This is different from some editing styles that often use "fake backdrops" to give the illusion of large terrains.

In a fashion somewhat comparable to the 3D Renderer Blender, which can be used for game design, the Sandbox editor has the ability, with a single key press, for the editor to jump straight into the current design (WYSIWYP, "What You See Is What You Play" Feature). This is facilitated without loading the game as the game engine is already running within the editor. The "player" view is shown within the 3D portion of the Editor. The Editor also supports all the CryEngine features such as vehicles and physics, scripting, advanced lighting (including real time, moving shadows), Polybump technology, shaders, 3D audio, character inverse kinematics and animation blending, dynamic music, Real Time Soft Particle System and Integrated FX Editor, Deferred Lighting, Normal Maps & Parallax Occlusion Maps, and Advanced Modular AI System.[44]

References edit

  1. ^ . Wayback Machine. 2008-11-15. Archived from the original on 2008-11-15. Retrieved 2016-10-30.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  2. ^ "UPDATE Hotfix Today: CRYENGINE 5.7.1 LTS is here". Crytek. from the original on 2022-06-06. Retrieved 2022-05-19.
  3. ^ Wales, Matt (February 17, 2020). "Free-to-play first-person shooter Warface is now available on Switch". Eurogamer. from the original on August 31, 2020. Retrieved February 17, 2020.
  4. ^ . Crytek. 2013-07-06. Archived from the original on 2013-06-09. Retrieved 2013-07-24.
  5. ^ . ComputersAndVideoGames.com. 2011-06-14. Archived from the original on 27 December 2014. Retrieved 2012-09-08.
  6. ^ "Crytek's CryENGINE® 3 Already Primed for Xbox One Development". Crytek. 2013-05-21. from the original on 2013-06-08. Retrieved 2013-07-24.
  7. ^ Schreier, Jason (6 April 2015). "Sources: Amazon Spent Big Bucks On Crytek's Engine". Kotaku. from the original on 2016-02-16. Retrieved 2016-02-10.
  8. ^ Neltz, András (9 February 2016). "Amazon Releases Its Own Game Engine For Free". Kotaku. from the original on 2016-12-12. Retrieved 2016-02-10.
  9. ^ "Welcome to the Amazon GameDev Blog! | Amazon GameDev Blog". aws.amazon.com. 9 February 2016. from the original on 2016-03-08. Retrieved 2016-02-10.
  10. ^ a b c d e f g h i j k . Archived from the original on 2012-03-01.
  11. ^ a b c d e f g . Archived from the original on 2012-10-04. Retrieved 2012-02-16.
  12. ^ a b c d e f g h i j k l m n . Archived from the original on 2012-04-22.
  13. ^ a b c d (PDF). Archived from the original (PDF) on 2013-05-14. Retrieved 2012-02-16.
  14. ^ a b c d e f . Archived from the original on 2012-03-15.
  15. ^ a b c d e . Archived from the original on 2012-03-26.
  16. ^ a b c d . Archived from the original on 2012-01-01.
  17. ^ a b c d e f . Archived from the original on 2012-03-01.
  18. ^ "Water Volume Caustics". from the original on 2017-01-01. Retrieved 2015-09-06.
  19. ^ "UV Mapping Editor". from the original on 2017-01-01. Retrieved 2015-09-09.
  20. ^ "PBR". cryengine.com. Crytek. from the original on 4 March 2016. Retrieved 21 December 2015.
  21. ^ . Crytek. Archived from the original on 2012-10-04. Retrieved 2012-08-09.
  22. ^ . Archived from the original on 2009-01-07.
  23. ^ . Archived from the original on 2008-04-22.
  24. ^ . Crytek. 2009-03-11. Archived from the original on 2009-03-23. Retrieved 2009-03-12.
  25. ^ Plunkett, Luke (2009-03-11). "PC Gaming Getting New Crytek Engine (Time To Upgrade)". Kotaku. from the original on 2015-07-17. Retrieved 2009-03-12.
  26. ^ "Crysis 2 teaser trailer". Crytek. 2009-06-01. from the original on 2015-09-29. Retrieved 2009-06-08.
  27. ^ . Crytek. 2009-10-14. Archived from the original on 2013-04-27. Retrieved 2009-11-21.
  28. ^ "Crytek 'i3D 2010' Tech Demo". Shacknews. 2011-02-10. from the original on 2012-02-19. Retrieved 2012-09-08.
  29. ^ "Avatars train on Navy's future ship". Australian Defence Force. 2011-06-11. from the original on 2011-08-31. Retrieved 2011-06-11.
  30. ^ "Free CryENGINE". MCV. develop online. 2010-04-12. from the original on 2013-03-25. Retrieved 2010-04-12.
  31. ^ . Crytek Official Website. 2011-08-17. Archived from the original on 2012-10-15. Retrieved 2011-08-25.
  32. ^ "CRYTEK AND EA BRING CRYSIS TO CONSOLES". Crytek. from the original on 2011-10-07. Retrieved 2011-10-10.
  33. ^ . Crytek. Archived from the original on 2011-10-07. Retrieved 2011-10-10.
  34. ^ "Public Release Notes". Crytek. from the original on 2018-05-19. Retrieved 2015-03-15.
  35. ^ "CRYENGINE adds Linux Support". Crytek. 2014-03-11. from the original on 2021-01-13. Retrieved 2014-03-11.
  36. ^ Peckham, Matt (2014-03-12). "Crytek Adding Linux Support for CryEngine Bodes Well for Steam OS". Time. US. from the original on 2019-07-13. Retrieved 2014-08-13.
  37. ^ Makuch, Eddie (August 21, 2013). "New CryEngine revealed". Gamespot. from the original on September 25, 2013. Retrieved March 13, 2015.
  38. ^ Eva, Kevin. . VRFocus. Archived from the original on 4 March 2016. Retrieved 4 March 2015.
  39. ^ Schreier, Jason (2016-03-15). "Crytek's Video Game Engine Is Now Free". Kotaku. from the original on 2016-05-10. Retrieved 2016-05-13.
  40. ^ Prescott, Shaun (March 16, 2016). "CryEngine V releases today on a pay-what-you-want basis". PC Gamer. from the original on May 18, 2016. Retrieved May 13, 2016.
  41. ^ "CRYENGINE 5.4 Major Release". 2017-09-21. from the original on 2018-12-12. Retrieved 2017-10-15.
  42. ^ "5.4 Feature - Substance Import". CRYENGINE. Archived from the original on 2021-12-12. Retrieved February 18, 2020.
  43. ^ "Crytek adopts royalties model as CryEngine 5.5 arrives". 2018-03-20. from the original on 2018-09-13. Retrieved 2018-09-12.
  44. ^ "What is the best game engine: is CryEngine right for you?". gamesindustry.biz. 16 January 2020. from the original on 2021-10-28. Retrieved 2021-10-13.

External links edit

  • Official website  
  • Developer Crytek official website
  • CryEngine and Launcher (CryEngine's engine launcher) release notes page
  • CryEngine Manual

cryengine, this, article, multiple, issues, please, help, improve, discuss, these, issues, talk, page, learn, when, remove, these, template, messages, this, article, relies, excessively, references, primary, sources, please, improve, this, article, adding, sec. This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages This article relies excessively on references to primary sources Please improve this article by adding secondary or tertiary sources Find sources CryEngine news newspapers books scholar JSTOR August 2017 Learn how and when to remove this template message This article is written like a manual or guide Please help rewrite this article and remove advice or instruction November 2021 Learn how and when to remove this template message CryEngine stylized as CRYENGINE is a game engine designed by the German game developer Crytek It has been used in all of their titles with the initial version being used in Far Cry and continues to be updated to support new consoles and hardware for their games It has also been used for many third party games under Crytek s licensing scheme including Sniper Ghost Warrior 2 and SNOW Warhorse Studios uses a modified version of the engine for their medieval RPG Kingdom Come Deliverance Ubisoft maintains an in house heavily modified version of CryEngine from the original Far Cry called the Dunia Engine which is used in their later iterations of the Far Cry series CryEngineDeveloper s CrytekInitial releaseMay 2 2002 21 years ago 2002 05 02 1 Stable release5 7 1 2 May 19 2022 21 months ago 2022 05 19 Written inC Qt Lua C PlatformLinuxMicrosoft WindowsNintendo Switch 3 PlayStation 3PlayStation 4 4 PlayStation 5WiiWii U 5 Xbox 360Xbox One 6 Xbox Series X SLicenseSource available commercial software with royalty model for commercial useWebsitewww wbr cryengine wbr comAccording to various anonymous reports in April 2015 CryEngine was licensed to Amazon for 50 70 million 7 Consequently in February 2016 Amazon released its own reworked and extended version of CryEngine under the name of Amazon Lumberyard 8 9 Contents 1 Features 2 Versions 2 1 CryEngine 1 2 2 CryEngine 2 2 3 CryEngine 3 2 4 CryEngine 3 6 4 2 5 CryEngine V 2 6 CryEngine 6 3 Development 4 References 5 External linksFeatures editSimultaneous WYSIWYG on all platforms in sandbox editor 10 Hot update for all platforms in sandbox editor 10 Material editor 10 Flow graph 10 Track View Editor 10 Procedural placement tools and cover generation 10 Integrated vegetation and terrain cover generation system 10 Real time soft particle system and integrated FX editor 10 Road and river tools 10 Vehicle creator 10 Fully flexible time of day system 10 Streaming 11 Performance Analysis Tools 11 Visual Budget System 11 Multi core support 11 Sandbox development layers 11 Offline rendering 11 Resource compiler 11 Natural lighting and dynamic soft shadows with penumbra 12 Irradiance Volume 12 Deferred lighting 12 Real time dynamic global illumination 12 Eye adaptation and high dynamic range HDR lighting 12 Screen space ambient occlusion 12 Color grading 12 Uber Shader technology 12 Blend Layer 12 Normal maps and parallax occlusion maps 12 Motion blur and depth of field with sprite based bokeh 12 High quality 3D water 12 Dynamic volumetric light beams and light shaft effects 12 Volumetric layer and view distance fogging 12 Screen Space Directional Occlusion SSDO 13 Tessellation computer graphics and Displacement Mapping 13 Screen space reflections 13 Particles motion blur and shadows 13 Character animation system 14 Character individualisation system 14 Parametric skeletal animation 14 Procedural motion warping and IK solutions 14 Facial animation editor 14 Subsurface scattering 14 AI editing system 15 Dynamic pathfinding 15 Layer Navigation Mesh 15 Automated navigation mesh generation 15 Tactical Point System 15 Integrated multi threaded physics engine 16 Deformables and soft body physics 16 Interactive and destructible environment 16 Rope physics 16 In game sound mixing and profiling 17 Data driven sound system 17 Dynamic sounds and interactive music 17 Environmental audio 17 Key frame accurate sounds in animations 17 Sound moods 17 Water volume caustics 18 UV mapping editor 19 PBR Physically Based Rendering 20 Versions edit nbsp This diagram illustrates the development history of CryEngine game engine versions CryEngine 1 edit CryEngine 1 was first made and used for the first person shooter video game Far Cry It was originally developed by Crytek as a technology demo for Nvidia and when the company saw its potential it was turned into a game When video cards with support for 3 0 pixel and vertex shaders were released Crytek released version 1 2 of the engine which used some of the capabilities for better graphics Later the company developed CryEngine version 1 3 which added support for HDR lighting The engine has been licensed to NCsoft for their MMORPG Aion The Tower of Eternity 21 On March 30 2006 Ubisoft acquired all intellectual property rights to the Far Cry franchise and a perpetual license to use the Far Cry edition of CryEngine known as the Dunia Engine 22 CryEngine 2 edit CryEngine 2 is used in Crytek s game Crysis and an updated version in Crysis Warhead a side story of Crysis It was first licensed out to French company IMAGTP who specializes in architectural and urban planning communication The purpose of licensing the engine was to create a program to allow clients to see exactly what a building or other structure would look like before any actual construction was started As of March 7 2011 Simpson Studios has licensed CryEngine 2 out to use on a Massively Multiplayer Virtual World MMVW that takes place on a terraformed Mars 23 On May 11 2007 Crytek announced that they would be using the engine to create a game based on their new intellectual property It is also confirmed that it would not be a part of Crysis and in fact may not even be a first person shooter On September 17 2007 Ringling College of Art amp Design became the first higher education institution in the world to license CryEngine 2 for educational purposes CryEngine 3 edit Crytek introduced CryEngine 3 at the 2009 Game Developers Conference held from March 25 to March 27 and demonstrated it on the Xbox 360 and PlayStation 3 consoles The new engine was being developed for use on Microsoft Windows PlayStation 3 Xbox 360 and Wii U As for the PC platform the engine is said to support development in DirectX 9 10 and 11 24 25 As of June 1 2009 it was announced that Crysis 2 would be developed by Crytek on their brand new engine 26 CryEngine 3 was released on October 14 2009 27 nbsp Family tree illustrates the history of CryEngine versions On March 1 2010 a new tech demo of the engine was released for the i3D 2010 symposium which demonstrates Cascaded Light Propagation Volumes for Real Time Indirect Illumination 28 On June 11 2011 the Australian Defence Force revealed that Navy personnel would train on a virtual landing helicopter dock ship made using the CryEngine 3 software 29 As of July 1 2011 the Mod SDK version of CryEngine 3 specifically to create custom maps mods and content for Crysis 2 is available on Crytek s website Crytek also released a free to use version of the CryEngine for non commercial game development It was released as of August 17 2011 under the name CRYENGINE Free SDK 30 31 Crytek announced on September 9 2011 that they would be using CryEngine 3 to bring the original Crysis to consoles 32 It was released for Xbox Live and PlayStation Network on October 4 2011 33 CryEngine 3 6 4 edit On August 21 2013 Crytek rebranded CryEngine starting from version 3 6 0 to simply CryEngine and announced that their next CryEngine would not be advertised with a version number The reason for this decision was the claim that this new engine bears almost no similarity to previous CryEngine versions However the development kits available to licensees still use version numbers 34 The new CryEngine version adds support for Linux 35 36 and consoles such as the PlayStation 4 Xbox One and Wii U 37 Subsequent appearances at events have also featured the use of CryEngine on virtual reality systems at GDC 2015 Crytek brought a demonstration Back To Dinosaur Island to the event to showcase such 38 CryEngine V edit On March 22 2016 Crytek announced a new version of CryEngine called CryEngine V Additionally a new licensing model was introduced with a pay what you want model for usage and access to the source code 39 40 On September 21 2017 CryEngine 5 4 was released 41 adding the Vulkan API renderer as a beta substance integration 42 and other features including new C templates asset system updates and new anti aliasing techniques On March 20 2018 Crytek changed the licensing from pay what you want to a 5 revenue sharing model 43 In 2022 5 7 version was released with few new features as the features claimed to be in 5 7 were scraped and moved to new CryEngine 6 5 7 included Scaleform 4 support The developers have stated that this will be the last version of CryEngine 5 and confirmed they are working on new iteration of CryEngine The previous versions before 5 7 were deprecated and can t be downloaded CryEngine 6 edit Crytek has confirmed that they are working on new a CryEngine version It is not known what features it will include right now The developers have stated that it will improve the global illumination system and will probably include ray tracing as well as stable DirectX 12 support A beta program for the engine will also be available Development editThe CryEngine software development kit SDK originally called Sandbox Editor is the current version of the level editor used to create levels for CryEngine by Crytek Tools are also provided within the software to facilitate scripting animation and object creation It has been included with various Crytek games including but not limited to Crysis and Far Cry and is used extensively for modding purposes The editing style is that of the sandbox concept with the emphasis on large terrains and a free style of mission programming The editor can also construct indoor settings As opposed to editors like UnrealEd which use a subtractive editing style that takes away areas from a filled world space the Sandbox has an additive style like Quake II Objects are added to an overall empty space The Sandbox s concentration on potentially huge in theory hundreds of square kilometers terrain means that it uses an algorithmic form of painting textures and objects onto the landscape This uses various parameters to define the distribution of textures or types of vegetation This is intended to save time and make the editing of such large terrains feasible while maintaining the overall real world sandbox free roaming style This is different from some editing styles that often use fake backdrops to give the illusion of large terrains In a fashion somewhat comparable to the 3D Renderer Blender which can be used for game design the Sandbox editor has the ability with a single key press for the editor to jump straight into the current design WYSIWYP What You See Is What You Play Feature This is facilitated without loading the game as the game engine is already running within the editor The player view is shown within the 3D portion of the Editor The Editor also supports all the CryEngine features such as vehicles and physics scripting advanced lighting including real time moving shadows Polybump technology shaders 3D audio character inverse kinematics and animation blending dynamic music Real Time Soft Particle System and Integrated FX Editor Deferred Lighting Normal Maps amp Parallax Occlusion Maps and Advanced Modular AI System 44 References edit Crytek GmbH Crytek announces its Game Engine CryENGINE Wayback Machine 2008 11 15 Archived from the original on 2008 11 15 Retrieved 2016 10 30 a href Template Cite web html title Template Cite web cite web a CS1 maint bot original URL status unknown link UPDATE Hotfix Today CRYENGINE 5 7 1 LTS is here Crytek Archived from the original on 2022 06 06 Retrieved 2022 05 19 Wales Matt February 17 2020 Free to play first person shooter Warface is now available on Switch Eurogamer Archived from the original on August 31 2020 Retrieved February 17 2020 CryENGINE 3 Equipped for Development on Sony Computer Entertainment s PlayStation 4 Crytek 2013 07 06 Archived from the original on 2013 06 09 Retrieved 2013 07 24 Wii U gets Crytek support with CryENGINE ComputersAndVideoGames com 2011 06 14 Archived from the original on 27 December 2014 Retrieved 2012 09 08 Crytek s CryENGINE 3 Already Primed for Xbox One Development Crytek 2013 05 21 Archived from the original on 2013 06 08 Retrieved 2013 07 24 Schreier Jason 6 April 2015 Sources Amazon Spent Big Bucks On Crytek s Engine Kotaku Archived from the original on 2016 02 16 Retrieved 2016 02 10 Neltz Andras 9 February 2016 Amazon Releases Its Own Game Engine For Free Kotaku Archived from the original on 2016 12 12 Retrieved 2016 02 10 Welcome to the Amazon GameDev Blog Amazon GameDev Blog aws amazon com 9 February 2016 Archived from the original on 2016 03 08 Retrieved 2016 02 10 a b c d e f g h i j k CryENGINE 3 Technology Archived from the original on 2012 03 01 a b c d e f g CryENGINE 3 Technology Archived from the original on 2012 10 04 Retrieved 2012 02 16 a b c d e f g h i j k l m n CryENGINE 3 Technology Archived from the original on 2012 04 22 a b c d CryENGINE 3 DX11 upgrade PDF Archived from the original PDF on 2013 05 14 Retrieved 2012 02 16 a b c d e f CryENGINE 3 Technology Archived from the original on 2012 03 15 a b c d e CryENGINE 3 Technology Archived from the original on 2012 03 26 a b c d CryENGINE 3 Technology Archived from the original on 2012 01 01 a b c d e f CryENGINE 3 Technology Archived from the original on 2012 03 01 Water Volume Caustics Archived from the original on 2017 01 01 Retrieved 2015 09 06 UV Mapping Editor Archived from the original on 2017 01 01 Retrieved 2015 09 09 PBR cryengine com Crytek Archived from the original on 4 March 2016 Retrieved 21 December 2015 NCSoft AION Crytek Archived from the original on 2012 10 04 Retrieved 2012 08 09 Ubisoft Acquires Far Cry IP and perpetual license of CryEngine Archived from the original on 2009 01 07 Welcome to Crytek Archived from the original on 2008 04 22 Crytek Announces CryENGINE 3 Crytek 2009 03 11 Archived from the original on 2009 03 23 Retrieved 2009 03 12 Plunkett Luke 2009 03 11 PC Gaming Getting New Crytek Engine Time To Upgrade Kotaku Archived from the original on 2015 07 17 Retrieved 2009 03 12 Crysis 2 teaser trailer Crytek 2009 06 01 Archived from the original on 2015 09 29 Retrieved 2009 06 08 Crytek releases CryENGINE 3 Crytek 2009 10 14 Archived from the original on 2013 04 27 Retrieved 2009 11 21 Crytek i3D 2010 Tech Demo Shacknews 2011 02 10 Archived from the original on 2012 02 19 Retrieved 2012 09 08 Avatars train on Navy s future ship Australian Defence Force 2011 06 11 Archived from the original on 2011 08 31 Retrieved 2011 06 11 Free CryENGINE MCV develop online 2010 04 12 Archived from the original on 2013 03 25 Retrieved 2010 04 12 Crytek Releases CryENGINE 3 SDK Free of Charge Crytek Official Website 2011 08 17 Archived from the original on 2012 10 15 Retrieved 2011 08 25 CRYTEK AND EA BRING CRYSIS TO CONSOLES Crytek Archived from the original on 2011 10 07 Retrieved 2011 10 10 EA AND CRYTEK DELIVER CRYSIS TO CONSOLES TODAY Crytek Archived from the original on 2011 10 07 Retrieved 2011 10 10 Public Release Notes Crytek Archived from the original on 2018 05 19 Retrieved 2015 03 15 CRYENGINE adds Linux Support Crytek 2014 03 11 Archived from the original on 2021 01 13 Retrieved 2014 03 11 Peckham Matt 2014 03 12 Crytek Adding Linux Support for CryEngine Bodes Well for Steam OS Time US Archived from the original on 2019 07 13 Retrieved 2014 08 13 Makuch Eddie August 21 2013 New CryEngine revealed Gamespot Archived from the original on September 25 2013 Retrieved March 13 2015 Eva Kevin Crytek Unveils CryEngine Updates Back To Dinosaur Island Demo VRFocus Archived from the original on 4 March 2016 Retrieved 4 March 2015 Schreier Jason 2016 03 15 Crytek s Video Game Engine Is Now Free Kotaku Archived from the original on 2016 05 10 Retrieved 2016 05 13 Prescott Shaun March 16 2016 CryEngine V releases today on a pay what you want basis PC Gamer Archived from the original on May 18 2016 Retrieved May 13 2016 CRYENGINE 5 4 Major Release 2017 09 21 Archived from the original on 2018 12 12 Retrieved 2017 10 15 5 4 Feature Substance Import CRYENGINE Archived from the original on 2021 12 12 Retrieved February 18 2020 Crytek adopts royalties model as CryEngine 5 5 arrives 2018 03 20 Archived from the original on 2018 09 13 Retrieved 2018 09 12 What is the best game engine is CryEngine right for you gamesindustry biz 16 January 2020 Archived from the original on 2021 10 28 Retrieved 2021 10 13 External links edit nbsp Wikimedia Commons has media related to CryEngine Official website nbsp Developer Crytek official website CryEngine and Launcher CryEngine s engine launcher release notes page CryEngine Manual Retrieved from https en wikipedia org w index php title CryEngine amp oldid 1207906924, wikipedia, wiki, book, books, library,

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