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Spyro: Enter the Dragonfly

Spyro: Enter the Dragonfly is a 2002 platform game developed by Equinoxe Digital Entertainment and Check Six Studios for the PlayStation 2 and GameCube, and published by Universal Interactive. It is the fourth console game in the Spyro series and the sixth overall, being the first for either of its consoles and the first main entry to not be developed by Insomniac Games.

Spyro: Enter the Dragonfly
Developer(s)Equinoxe Digital Entertainment
Check Six Studios
Publisher(s)Universal Interactive
Director(s)Aryeh Richmond
Producer(s)Ricci Rukavina
Designer(s)Saji A. Johnson
Joel Goodsell[1]
Programmer(s)John Bojorquez
Artist(s)Sean Ro
Composer(s)Stewart Copeland
SeriesSpyro
Platform(s)
ReleasePlayStation 2
  • NA: November 5, 2002
  • EU: November 29, 2002
GameCube
  • NA: November 19, 2002
  • EU: November 29, 2002
Genre(s)Platform, action-adventure
Mode(s)Single-player

Named for the companions of the dragons in the setting, Enter the Dragonfly concerns Spyro's contention with the return of the antagonist Ripto and his attempted abduction of 90 magical dragonflies.

Critical reception of the game was mixed due to its short length, lack of originality, and numerous technical issues. This was caused by creative disagreements with the publisher and time constraints to meet the holiday 2002 deadline.[2] It was followed by the release of Spyro: A Hero's Tail by Eurocom in 2004.

Gameplay edit

 
Spyro is able to use his bubble breath to capture dragonflies.

The player controls Spyro the dragon, who is accompanied by his dragonfly partner Sparx. Spyro is able to breathe fire, charge, glide, hover, and swim. New to the series is the introduction of multiple breath attacks, such as bubble breath, ice breath, and electric breath. Spyro is also able to learn a block technique which can be used to deflect ranged attacks back at enemies.[3] These abilities are attained from the ancient dragon statue in the home world by collecting magical runes.[4] Additionally, some levels involve the operation of aircraft or other vehicles.[3]

Plot edit

The story begins during a rite of passage for a group of dragon hatchlings, which were the dragon eggs in Year of the Dragon.

Each hatchling is meant to receive a dragonfly partner of their own, but Ripto, who was the antagonist of Ripto's Rage, disrupts the event. He makes his unexpected appearance through a magical portal, along with his henchmen in an attempt to capture all of the dragonflies, thus weakening the power of every dragon and thereby get his revenge upon Spyro. His spell misfires, however, and the dragonflies become scattered throughout the Dragon Realms.

Spyro must then recover the dragonflies by capturing them using his bubble breath ability and by completing tasks for NPCs. After collecting all of the lost dragonflies, Spyro fights and defeats Ripto, who retreats to his homeland.[4]

Development edit

Upon completion of the original Spyro trilogy for the Sony PlayStation, the original developer Insomniac Games ceased production on the franchise and moved onto developing the Ratchet & Clank games. After the publishing agreement between Sony Computer Entertainment and Universal Interactive Studios ended in April 2000, Universal Interactive, who owned the Spyro intellectual property, was consolidated into Havas Interactive the following year, becoming a publishing label within the company and announced plans to bring an original Spyro game to the Xbox, PlayStation 2, PC, and Game Boy Advance.[5] Universal contracted two California-based studios to develop the game: Equinoxe Digital Entertainment, responsible for the game's art, and Check Six Studios, who handled its design and programming.[6][1]

Joel Goodsell, a game designer who had previously worked on the Disney Interactive Studios titles Gargoyles and Toy Story 2: Buzz Lightyear to the Rescue, joined the project after seeing a Spyro-themed demo they developed. Goodsell served as the original project lead and felt that Spyro needed a "tone update" going from PS1 to PS2. The developers initially created a darker, more adult take on Spyro, integrating steampunk visuals into the design and art. Based on Universal's feedback, the game was rewritten to be more traditional, with a plot involving Gnasty Gnorc and Ripto, antagonists from the previous games, teaming up and demanding revenge on Spyro. Universal replied that the game was "just a standard Spyro game design", asking what was special about it.[6] Goodsell then wrote "an epic Zelda-esque RPG-lite Spyro design" including a hub-town and surrounding open world field with changing seasons. Universal signed off on this design in January 2002, leaving no feedback.[6] Spyro: Enter the Dragonfly for the PS2 was unveiled on February 19, 2002, at Vivendi Universal Games' First Annual Games Fair in France;[7] a GameCube version was confirmed in July.[8]

Several months into the game's development, Check Six and Equinoxe moved into a single office space in Venice, California.[6][1] The game struggled with low frame rates, even as the visuals were simplified.[6][9] Check Six had difficulty paying their developers, missing paychecks, and the team was also pressured to release the game in time for the Christmas season.[9] Goodsell felt that having two directors on the team, including Ricci Rukavina of Universal Interactive, hurt the team's morale and was a drain on Check Six's limited financial resources, he subsequently left the studio.[6]

Stewart Copeland, composer of the previous three Spyro games as well as Enter the Dragonfly, stated he started to feel a "divergence" with Universal Interactive, stating "I remember the team came in to create the promotional materials for Enter the Dragonfly. They showed me an ad they had, which I didn't even recognize as Spyro. It was country and western-themed, and I think that's where the divergence happened for me. We were not on the same page any more."[10]

Spyro: Enter the Dragonfly was the only game developed by Check Six and Equinoxe before they closed down. Check Six was working on Aliens: Colonial Marines concurrently with Spyro, which was cancelled due to performance and production issues.[6][11] Equinoxe developed a prototype for a Nintendo game "that had a lot of promise, but Nintendo elected to not continue funding it after one particular milestone."[1]

Reception edit

The PlayStation 2 version of the game received "mixed or average" reviews and the GameCube version received "generally unfavorable" reviews, according to the review aggregation website Metacritic.[12][13]

IGN said of the PS2 version, "Enter the Dragonfly is essentially a replica game, a side step or a lateral move rather than a step forward. So, what it comes down to is this: Are you up for more of the exact same Spyro game?" Ted Price, the President of Insomniac Games, even spoke out about how bad he found the game. In an interview, he stated, "Spyro has become an abused stepchild... Spyro: Enter the Dragonfly on PS2 and GameCube was an absolute travesty."[23]

A large body of criticism for the game was caused by its numerous bugs and glitches. Some reviewers speculated that this was caused by a rushed development cycle to reach a scheduled release date.[25] Matthew Gallant, writing for GameSpot, said, "Even the biggest fans of Spyro are going to have a hard time enjoying this game. The leap to the latest generation of consoles leaves them with a slower game, a shorter game (10 hours), and an all-around less enjoyable game, not to mention a buggy one."[17][18] Critics also reported that the technical issues extended to sound. Gamershell claimed: "Let's remember some basic school knowledge first: sounds that originate from far away are more silent than sounds which are near us. Not so in Spyro. Something went very wrong with the sound positioning system. Sounds from far away often sound like they are directly in front of you."[28]

Another criticism of the game was the frame rate. Ben Kosmina of Nintendo World Report said, "While running around the Dragon Realms (the overworld of the game) if there's too many sheep or moving characters on screen, the game will skip frames excessively. It also happens while running or flying through levels where there are a lot of characters, and even sometimes when there aren't any characters in the area! This is just unacceptable."[25] IGN shared this complaint, adding "The framerate suffers often, chugging from around a maximum of 30 fps downward, depending on the area. Which is kind of strange, because these worlds aren't much bigger than those on the PlayStation versions of Spyro. There aren't many more enemies on screen, and the textures are still the same, simple flat shaded swaths of primary colours, just like the others. Oftentimes, entire areas pop in because of weird problems with load issues."[23]

Critics also had issues with control and collision detection. Kosmina mentioned, "Due to the awful control you have over Spyro when he's flying, you'll be plummeting off cliffs, missing switches you're trying to ground pound, swerving all over the place while trying to land properly and falling off small platforms for no reason at all."[25]

The GameCube version was a runner-up for the "Worst Game on GameCube" award at GameSpot's Best and Worst of 2002 Awards, which went to Jeremy McGrath Supercross World.[29]

The PlayStation 2 version received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[30] indicating sales of at least 300,000 units in the UK.[31]

Legal issues edit

On March 28, 2007, a lawsuit was filed against Universal, Check Six, Equinoxe and Sony by the parents of a child who suffered epileptic seizures after playing Enter the Dragonfly.[32]

References edit

  1. ^ a b c d "The Enter the Dragonfly Investigation – Part I: Interview with Warren Davis". Wumpa Gem. May 4, 2018. Retrieved May 27, 2021.
  2. ^ Spyro: Enter the Dragonfly Documentary (REMASTERED), retrieved December 11, 2022
  3. ^ a b Spyro Enter the Dragonfly (USA).
  4. ^ a b Spyro: Enter the Dragonfly (Full Game 100%), retrieved July 26, 2023
  5. ^ IGN staff (August 29, 2000). "Spyro Spreads his Wings". IGN. Ziff Davis. Retrieved May 27, 2021.
  6. ^ a b c d e f g "The Enter the Dragonfly Investigation – Part II: Interview with Joel Goodsell". Wumpa Gem. October 1, 2018. Retrieved May 27, 2021.
  7. ^ IGN staff (February 19, 2002). "Universal Announces Spyro: Enter the Dragonfly". IGN. Ziff Davis. Retrieved May 27, 2021.
  8. ^ IGN staff (July 9, 2002). "Spyro: Enter the GameCube". IGN. Ziff Davis. Retrieved May 27, 2021.
  9. ^ a b Mr. FO1 (August 29, 2018). Jason Fourier (Check Six Programmer) - Full Audio Interview. YouTube. Google. Archived from the original on December 21, 2021. Retrieved May 27, 2021.{{cite AV media}}: CS1 maint: numeric names: authors list (link)
  10. ^ . GamesTM. Imagine Publishing. 2016. Archived from the original on February 6, 2017. Retrieved December 24, 2018.
  11. ^ "Aliens: Colonial Marine [PS2 – Cancelled]". Unseen64. April 15, 2008. Retrieved May 27, 2021.
  12. ^ a b "Spyro: Enter the Dragonfly for GameCube Reviews". Metacritic. Red Ventures. Retrieved October 2, 2013.
  13. ^ a b "Spyro: Enter the Dragonfly for PlayStation 2 Reviews". Metacritic. Red Ventures. Retrieved October 2, 2013.
  14. ^ "Spyro: Enter the Dragonfly (GC)". Game Informer. No. 117. FuncoLand. January 2003. p. 101.
  15. ^ Four-Eyed Dragon (January 7, 2003). . GamePro. IDG Entertainment. Archived from the original on August 28, 2005. Retrieved October 13, 2021.
  16. ^ . GamePro. IDG Entertainment. Archived from the original on October 25, 2005. Retrieved October 13, 2021.
  17. ^ a b Gallant, Matthew (November 15, 2002). "Spyro: Enter the Dragonfly Review (GC) [date mislabeled as "November 18, 2002"]". GameSpot. Red Ventures. from the original on January 27, 2005. Retrieved June 17, 2022.
  18. ^ a b Gallant, Matthew (November 15, 2002). "Spyro: Enter the Dragonfly Review (PS2) [date mislabeled as "November 18, 2002"]". GameSpot. Red Ventures. from the original on January 13, 2005. Retrieved June 17, 2022.
  19. ^ Williams, Bryn (November 28, 2002). "GameSpy: Spyro: Enter the Dragonfly (PS2)". GameSpy. IGN Entertainment. Retrieved June 17, 2022.
  20. ^ Bedigian, Louis (December 8, 2002). "Spyro: Enter the Dragonfly - GC - Review". GameZone. from the original on January 25, 2009. Retrieved June 18, 2022.
  21. ^ Lafferty, Michael (November 20, 2002). "Spyro: Enter the Dragonfly - PS2 - Review". GameZone. from the original on January 25, 2009. Retrieved June 18, 2022.
  22. ^ Perry, Douglass C. (November 18, 2002). "Spyro: Enter the Dragonfly (NGC)". IGN. Ziff Davis. Retrieved June 17, 2022.
  23. ^ a b c Perry, Douglass C. (November 8, 2002). "Spyro: Enter the Dragonfly (PS2)". IGN. Ziff Davis.
  24. ^ "Spyro: Enter the Dragonfly". Nintendo Power. Vol. 163. Nintendo of America. December 2002. p. 218.
  25. ^ a b c d Kosmina, Ben (February 1, 2003). "Spyro: Enter the Dragonfly". Nintendo World Report. NINWR, LLC. Retrieved June 17, 2022.
  26. ^ Steinman, Gary (January 2003). . Official U.S. PlayStation Magazine. No. 64. Ziff Davis. p. 132. Archived from the original on May 25, 2004. Retrieved June 17, 2022.
  27. ^ Urbanek, A.M. (November 20, 2002). . Extended Play. TechTV. Archived from the original on November 18, 2002. Retrieved June 18, 2022.
  28. ^ . Gamershell. 2002. Archived from the original on April 14, 2003. Retrieved October 21, 2020.
  29. ^ GameSpot staff (December 20, 2002). . GameSpot. CNET. Archived from the original on December 23, 2002. Retrieved June 17, 2022.
  30. ^ . Entertainment and Leisure Software Publishers Association. Archived from the original on May 15, 2009.
  31. ^ Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Game Developer. Informa. from the original on September 18, 2017. Retrieved June 17, 2022.
  32. ^ Sinclair, Brendan (March 28, 2007). "Vivendi, Sony sued over epileptic seizure". GameSpot. Red Ventures. Retrieved December 21, 2018.

External links edit

spyro, enter, dragonfly, 2002, platform, game, developed, equinoxe, digital, entertainment, check, studios, playstation, gamecube, published, universal, interactive, fourth, console, game, spyro, series, sixth, overall, being, first, either, consoles, first, m. Spyro Enter the Dragonfly is a 2002 platform game developed by Equinoxe Digital Entertainment and Check Six Studios for the PlayStation 2 and GameCube and published by Universal Interactive It is the fourth console game in the Spyro series and the sixth overall being the first for either of its consoles and the first main entry to not be developed by Insomniac Games Spyro Enter the DragonflyDeveloper s Equinoxe Digital EntertainmentCheck Six StudiosPublisher s Universal InteractiveDirector s Aryeh RichmondProducer s Ricci RukavinaDesigner s Saji A JohnsonJoel Goodsell 1 Programmer s John BojorquezArtist s Sean RoComposer s Stewart CopelandSeriesSpyroPlatform s PlayStation 2GameCubeReleasePlayStation 2NA November 5 2002EU November 29 2002GameCubeNA November 19 2002EU November 29 2002Genre s Platform action adventureMode s Single playerNamed for the companions of the dragons in the setting Enter the Dragonfly concerns Spyro s contention with the return of the antagonist Ripto and his attempted abduction of 90 magical dragonflies Critical reception of the game was mixed due to its short length lack of originality and numerous technical issues This was caused by creative disagreements with the publisher and time constraints to meet the holiday 2002 deadline 2 It was followed by the release of Spyro A Hero s Tail by Eurocom in 2004 Contents 1 Gameplay 2 Plot 3 Development 4 Reception 5 Legal issues 6 References 7 External linksGameplay editSee also Gameplay of Spyro the Dragon nbsp Spyro is able to use his bubble breath to capture dragonflies The player controls Spyro the dragon who is accompanied by his dragonfly partner Sparx Spyro is able to breathe fire charge glide hover and swim New to the series is the introduction of multiple breath attacks such as bubble breath ice breath and electric breath Spyro is also able to learn a block technique which can be used to deflect ranged attacks back at enemies 3 These abilities are attained from the ancient dragon statue in the home world by collecting magical runes 4 Additionally some levels involve the operation of aircraft or other vehicles 3 Plot editThe story begins during a rite of passage for a group of dragon hatchlings which were the dragon eggs in Year of the Dragon Each hatchling is meant to receive a dragonfly partner of their own but Ripto who was the antagonist of Ripto s Rage disrupts the event He makes his unexpected appearance through a magical portal along with his henchmen in an attempt to capture all of the dragonflies thus weakening the power of every dragon and thereby get his revenge upon Spyro His spell misfires however and the dragonflies become scattered throughout the Dragon Realms Spyro must then recover the dragonflies by capturing them using his bubble breath ability and by completing tasks for NPCs After collecting all of the lost dragonflies Spyro fights and defeats Ripto who retreats to his homeland 4 Development editUpon completion of the original Spyro trilogy for the Sony PlayStation the original developer Insomniac Games ceased production on the franchise and moved onto developing the Ratchet amp Clank games After the publishing agreement between Sony Computer Entertainment and Universal Interactive Studios ended in April 2000 Universal Interactive who owned the Spyro intellectual property was consolidated into Havas Interactive the following year becoming a publishing label within the company and announced plans to bring an original Spyro game to the Xbox PlayStation 2 PC and Game Boy Advance 5 Universal contracted two California based studios to develop the game Equinoxe Digital Entertainment responsible for the game s art and Check Six Studios who handled its design and programming 6 1 Joel Goodsell a game designer who had previously worked on the Disney Interactive Studios titles Gargoyles and Toy Story 2 Buzz Lightyear to the Rescue joined the project after seeing a Spyro themed demo they developed Goodsell served as the original project lead and felt that Spyro needed a tone update going from PS1 to PS2 The developers initially created a darker more adult take on Spyro integrating steampunk visuals into the design and art Based on Universal s feedback the game was rewritten to be more traditional with a plot involving Gnasty Gnorc and Ripto antagonists from the previous games teaming up and demanding revenge on Spyro Universal replied that the game was just a standard Spyro game design asking what was special about it 6 Goodsell then wrote an epic Zelda esque RPG lite Spyro design including a hub town and surrounding open world field with changing seasons Universal signed off on this design in January 2002 leaving no feedback 6 Spyro Enter the Dragonfly for the PS2 was unveiled on February 19 2002 at Vivendi Universal Games First Annual Games Fair in France 7 a GameCube version was confirmed in July 8 Several months into the game s development Check Six and Equinoxe moved into a single office space in Venice California 6 1 The game struggled with low frame rates even as the visuals were simplified 6 9 Check Six had difficulty paying their developers missing paychecks and the team was also pressured to release the game in time for the Christmas season 9 Goodsell felt that having two directors on the team including Ricci Rukavina of Universal Interactive hurt the team s morale and was a drain on Check Six s limited financial resources he subsequently left the studio 6 Stewart Copeland composer of the previous three Spyro games as well as Enter the Dragonfly stated he started to feel a divergence with Universal Interactive stating I remember the team came in to create the promotional materials for Enter the Dragonfly They showed me an ad they had which I didn t even recognize as Spyro It was country and western themed and I think that s where the divergence happened for me We were not on the same page any more 10 Spyro Enter the Dragonfly was the only game developed by Check Six and Equinoxe before they closed down Check Six was working on Aliens Colonial Marines concurrently with Spyro which was cancelled due to performance and production issues 6 11 Equinoxe developed a prototype for a Nintendo game that had a lot of promise but Nintendo elected to not continue funding it after one particular milestone 1 Reception editReceptionAggregate scoreAggregatorScoreGCPS2Metacritic48 100 12 56 100 13 Review scoresPublicationScoreGCPS2Game Informer4 75 10 14 N AGamePro nbsp nbsp nbsp nbsp nbsp 15 nbsp nbsp nbsp nbsp nbsp 16 GameSpot3 2 10 17 2 8 10 18 GameSpyN A nbsp nbsp nbsp nbsp nbsp 19 GameZone7 5 10 20 7 10 21 IGN6 10 22 6 10 23 Nintendo Power3 3 5 24 N ANintendo World Report4 10 25 N AOfficial U S PlayStation MagazineN A nbsp nbsp nbsp nbsp nbsp 26 X PlayN A nbsp nbsp nbsp nbsp nbsp 27 The PlayStation 2 version of the game received mixed or average reviews and the GameCube version received generally unfavorable reviews according to the review aggregation website Metacritic 12 13 IGN said of the PS2 version Enter the Dragonfly is essentially a replica game a side step or a lateral move rather than a step forward So what it comes down to is this Are you up for more of the exact same Spyro game Ted Price the President of Insomniac Games even spoke out about how bad he found the game In an interview he stated Spyro has become an abused stepchild Spyro Enter the Dragonfly on PS2 and GameCube was an absolute travesty 23 A large body of criticism for the game was caused by its numerous bugs and glitches Some reviewers speculated that this was caused by a rushed development cycle to reach a scheduled release date 25 Matthew Gallant writing for GameSpot said Even the biggest fans of Spyro are going to have a hard time enjoying this game The leap to the latest generation of consoles leaves them with a slower game a shorter game 10 hours and an all around less enjoyable game not to mention a buggy one 17 18 Critics also reported that the technical issues extended to sound Gamershell claimed Let s remember some basic school knowledge first sounds that originate from far away are more silent than sounds which are near us Not so in Spyro Something went very wrong with the sound positioning system Sounds from far away often sound like they are directly in front of you 28 Another criticism of the game was the frame rate Ben Kosmina of Nintendo World Report said While running around the Dragon Realms the overworld of the game if there s too many sheep or moving characters on screen the game will skip frames excessively It also happens while running or flying through levels where there are a lot of characters and even sometimes when there aren t any characters in the area This is just unacceptable 25 IGN shared this complaint adding The framerate suffers often chugging from around a maximum of 30 fps downward depending on the area Which is kind of strange because these worlds aren t much bigger than those on the PlayStation versions of Spyro There aren t many more enemies on screen and the textures are still the same simple flat shaded swaths of primary colours just like the others Oftentimes entire areas pop in because of weird problems with load issues 23 Critics also had issues with control and collision detection Kosmina mentioned Due to the awful control you have over Spyro when he s flying you ll be plummeting off cliffs missing switches you re trying to ground pound swerving all over the place while trying to land properly and falling off small platforms for no reason at all 25 The GameCube version was a runner up for the Worst Game on GameCube award at GameSpot s Best and Worst of 2002 Awards which went to Jeremy McGrath Supercross World 29 The PlayStation 2 version received a Platinum sales award from the Entertainment and Leisure Software Publishers Association ELSPA 30 indicating sales of at least 300 000 units in the UK 31 Legal issues editOn March 28 2007 a lawsuit was filed against Universal Check Six Equinoxe and Sony by the parents of a child who suffered epileptic seizures after playing Enter the Dragonfly 32 References edit a b c d The Enter the Dragonfly Investigation Part I Interview with Warren Davis Wumpa Gem May 4 2018 Retrieved May 27 2021 Spyro Enter the Dragonfly Documentary REMASTERED retrieved December 11 2022 a b Spyro Enter the Dragonfly USA a b Spyro Enter the Dragonfly Full Game 100 retrieved July 26 2023 IGN staff August 29 2000 Spyro Spreads his Wings IGN Ziff Davis Retrieved May 27 2021 a b c d e f g The Enter the Dragonfly Investigation Part II Interview with Joel Goodsell Wumpa Gem October 1 2018 Retrieved May 27 2021 IGN staff February 19 2002 Universal Announces Spyro Enter the Dragonfly IGN Ziff Davis Retrieved May 27 2021 IGN staff July 9 2002 Spyro Enter the GameCube IGN Ziff Davis Retrieved May 27 2021 a b Mr FO1 August 29 2018 Jason Fourier Check Six Programmer Full Audio Interview YouTube Google Archived from the original on December 21 2021 Retrieved May 27 2021 a href Template Cite AV media html title Template Cite AV media cite AV media a CS1 maint numeric names authors list link Talking Spyro with The Police s Stewart Copeland GamesTM Imagine Publishing 2016 Archived from the original on February 6 2017 Retrieved December 24 2018 Aliens Colonial Marine PS2 Cancelled Unseen64 April 15 2008 Retrieved May 27 2021 a b Spyro Enter the Dragonfly for GameCube Reviews Metacritic Red Ventures Retrieved October 2 2013 a b Spyro Enter the Dragonfly for PlayStation 2 Reviews Metacritic Red Ventures Retrieved October 2 2013 Spyro Enter the Dragonfly GC Game Informer No 117 FuncoLand January 2003 p 101 Four Eyed Dragon January 7 2003 Spyro Enter the Dragonfly Review for GameCube on GamePro com GamePro IDG Entertainment Archived from the original on August 28 2005 Retrieved October 13 2021 Spyro Enter the Dragonfly Review for PS2 on GamePro com GamePro IDG Entertainment Archived from the original on October 25 2005 Retrieved October 13 2021 a b Gallant Matthew November 15 2002 Spyro Enter the Dragonfly Review GC date mislabeled as November 18 2002 GameSpot Red Ventures Archived from the original on January 27 2005 Retrieved June 17 2022 a b Gallant Matthew November 15 2002 Spyro Enter the Dragonfly Review PS2 date mislabeled as November 18 2002 GameSpot Red Ventures Archived from the original on January 13 2005 Retrieved June 17 2022 Williams Bryn November 28 2002 GameSpy Spyro Enter the Dragonfly PS2 GameSpy IGN Entertainment Retrieved June 17 2022 Bedigian Louis December 8 2002 Spyro Enter the Dragonfly GC Review GameZone Archived from the original on January 25 2009 Retrieved June 18 2022 Lafferty Michael November 20 2002 Spyro Enter the Dragonfly PS2 Review GameZone Archived from the original on January 25 2009 Retrieved June 18 2022 Perry Douglass C November 18 2002 Spyro Enter the Dragonfly NGC IGN Ziff Davis Retrieved June 17 2022 a b c Perry Douglass C November 8 2002 Spyro Enter the Dragonfly PS2 IGN Ziff Davis Spyro Enter the Dragonfly Nintendo Power Vol 163 Nintendo of America December 2002 p 218 a b c d Kosmina Ben February 1 2003 Spyro Enter the Dragonfly Nintendo World Report NINWR LLC Retrieved June 17 2022 Steinman Gary January 2003 Spyro Enter the Dragonfly Official U S PlayStation Magazine No 64 Ziff Davis p 132 Archived from the original on May 25 2004 Retrieved June 17 2022 Urbanek A M November 20 2002 Spyro Enter the Dragonfly PS2 Review Extended Play TechTV Archived from the original on November 18 2002 Retrieved June 18 2022 Spyro Enter the Dragonfly Review Gamershell 2002 Archived from the original on April 14 2003 Retrieved October 21 2020 GameSpot staff December 20 2002 Best and Worst of 2002 Worst Game on GameCube GameSpot CNET Archived from the original on December 23 2002 Retrieved June 17 2022 ELSPA Sales Awards Platinum Entertainment and Leisure Software Publishers Association Archived from the original on May 15 2009 Caoili Eric November 26 2008 ELSPA Wii Fit Mario Kart Reach Diamond Status In UK Game Developer Informa Archived from the original on September 18 2017 Retrieved June 17 2022 Sinclair Brendan March 28 2007 Vivendi Sony sued over epileptic seizure GameSpot Red Ventures Retrieved December 21 2018 External links editSpyro Enter the Dragonfly at MobyGames Retrieved from https en wikipedia org w index php title Spyro Enter the Dragonfly amp oldid 1217733223, wikipedia, wiki, book, books, library,

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