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Cellular automaton

A cellular automaton (pl. cellular automata, abbrev. CA) is a discrete model of computation studied in automata theory. Cellular automata are also called cellular spaces, tessellation automata, homogeneous structures, cellular structures, tessellation structures, and iterative arrays.[2] Cellular automata have found application in various areas, including physics, theoretical biology and microstructure modeling.

Gosper's Glider Gun creating "gliders" in the cellular automaton Conway's Game of Life[1]

A cellular automaton consists of a regular grid of cells, each in one of a finite number of states, such as on and off (in contrast to a coupled map lattice). The grid can be in any finite number of dimensions. For each cell, a set of cells called its neighborhood is defined relative to the specified cell. An initial state (time t = 0) is selected by assigning a state for each cell. A new generation is created (advancing t by 1), according to some fixed rule (generally, a mathematical function)[3] that determines the new state of each cell in terms of the current state of the cell and the states of the cells in its neighborhood. Typically, the rule for updating the state of cells is the same for each cell and does not change over time, and is applied to the whole grid simultaneously,[4] though exceptions are known, such as the stochastic cellular automaton and asynchronous cellular automaton.

The concept was originally discovered in the 1940s by Stanislaw Ulam and John von Neumann while they were contemporaries at Los Alamos National Laboratory. While studied by some throughout the 1950s and 1960s, it was not until the 1970s and Conway's Game of Life, a two-dimensional cellular automaton, that interest in the subject expanded beyond academia. In the 1980s, Stephen Wolfram engaged in a systematic study of one-dimensional cellular automata, or what he calls elementary cellular automata; his research assistant Matthew Cook showed that one of these rules is Turing-complete.

The primary classifications of cellular automata, as outlined by Wolfram, are numbered one to four. They are, in order, automata in which patterns generally stabilize into homogeneity, automata in which patterns evolve into mostly stable or oscillating structures, automata in which patterns evolve in a seemingly chaotic fashion, and automata in which patterns become extremely complex and may last for a long time, with stable local structures. This last class is thought to be computationally universal, or capable of simulating a Turing machine. Special types of cellular automata are reversible, where only a single configuration leads directly to a subsequent one, and totalistic, in which the future value of individual cells only depends on the total value of a group of neighboring cells. Cellular automata can simulate a variety of real-world systems, including biological and chemical ones.

Overview

 
The red cells are the Moore neighborhood for the blue cell.
 
The red cells are the von Neumann neighborhood for the blue cell. The range-2 "cross neighborhood" includes the pink cells as well.

One way to simulate a two-dimensional cellular automaton is with an infinite sheet of graph paper along with a set of rules for the cells to follow. Each square is called a "cell" and each cell has two possible states, black and white. The neighborhood of a cell is the nearby, usually adjacent, cells. The two most common types of neighborhoods are the von Neumann neighborhood and the Moore neighborhood.[5] The former, named after the founding cellular automaton theorist, consists of the four orthogonally adjacent cells.[5] The latter includes the von Neumann neighborhood as well as the four diagonally adjacent cells.[5] For such a cell and its Moore neighborhood, there are 512 (= 29) possible patterns. For each of the 512 possible patterns, the rule table would state whether the center cell will be black or white on the next time interval. Conway's Game of Life is a popular version of this model. Another common neighborhood type is the extended von Neumann neighborhood, which includes the two closest cells in each orthogonal direction, for a total of eight.[5] The general equation for the total number of automata possible is kks, where k is the number of possible states for a cell, and s is the number of neighboring cells (including the cell to be calculated itself) used to determine the cell's next state.[6] Thus, in the two-dimensional system with a Moore neighborhood, the total number of automata possible would be 229, or 1.34×10154.

It is usually assumed that every cell in the universe starts in the same state, except for a finite number of cells in other states; the assignment of state values is called a configuration.[7] More generally, it is sometimes assumed that the universe starts out covered with a periodic pattern, and only a finite number of cells violate that pattern. The latter assumption is common in one-dimensional cellular automata.

 
A torus, a toroidal shape

Cellular automata are often simulated on a finite grid rather than an infinite one. In two dimensions, the universe would be a rectangle instead of an infinite plane. The obvious problem with finite grids is how to handle the cells on the edges. How they are handled will affect the values of all the cells in the grid. One possible method is to allow the values in those cells to remain constant. Another method is to define neighborhoods differently for these cells. One could say that they have fewer neighbors, but then one would also have to define new rules for the cells located on the edges. These cells are usually handled with a toroidal arrangement: when one goes off the top, one comes in at the corresponding position on the bottom, and when one goes off the left, one comes in on the right. (This essentially simulates an infinite periodic tiling, and in the field of partial differential equations is sometimes referred to as periodic boundary conditions.) This can be visualized as taping the left and right edges of the rectangle to form a tube, then taping the top and bottom edges of the tube to form a torus (doughnut shape). Universes of other dimensions are handled similarly. This solves boundary problems with neighborhoods, but another advantage is that it is easily programmable using modular arithmetic functions. For example, in a 1-dimensional cellular automaton like the examples below, the neighborhood of a cell xit is {xi−1t−1, xit−1, xi+1t−1}, where t is the time step (vertical), and i is the index (horizontal) in one generation.

History

Stanislaw Ulam, while working at the Los Alamos National Laboratory in the 1940s, studied the growth of crystals, using a simple lattice network as his model.[8] At the same time, John von Neumann, Ulam's colleague at Los Alamos, was working on the problem of self-replicating systems.[9] Von Neumann's initial design was founded upon the notion of one robot building another robot. This design is known as the kinematic model.[10][11] As he developed this design, von Neumann came to realize the great difficulty of building a self-replicating robot, and of the great cost in providing the robot with a "sea of parts" from which to build its replicant. Neumann wrote a paper entitled "The general and logical theory of automata" for the Hixon Symposium in 1948.[9] Ulam was the one who suggested using a discrete system for creating a reductionist model of self-replication.[12][13] Nils Aall Barricelli performed many of the earliest explorations of these models of artificial life.

 
John von Neumann, Los Alamos ID badge

Ulam and von Neumann created a method for calculating liquid motion in the late 1950s. The driving concept of the method was to consider a liquid as a group of discrete units and calculate the motion of each based on its neighbors' behaviors.[14] Thus was born the first system of cellular automata. Like Ulam's lattice network, von Neumann's cellular automata are two-dimensional, with his self-replicator implemented algorithmically. The result was a universal copier and constructor working within a cellular automaton with a small neighborhood (only those cells that touch are neighbors; for von Neumann's cellular automata, only orthogonal cells), and with 29 states per cell.[15] Von Neumann gave an existence proof that a particular pattern would make endless copies of itself within the given cellular universe by designing a 200,000 cell configuration that could do so.[15] This design is known as the tessellation model, and is called a von Neumann universal constructor.[16]

Also in the 1940s, Norbert Wiener and Arturo Rosenblueth developed a model of excitable media with some of the characteristics of a cellular automaton.[17] Their specific motivation was the mathematical description of impulse conduction in cardiac systems. However their model is not a cellular automaton because the medium in which signals propagate is continuous, and wave fronts are curves.[17][18] A true cellular automaton model of excitable media was developed and studied by J. M. Greenberg and S. P. Hastings in 1978; see Greenberg-Hastings cellular automaton. The original work of Wiener and Rosenblueth contains many insights and continues to be cited in modern research publications on cardiac arrhythmia and excitable systems.[19]

In the 1960s, cellular automata were studied as a particular type of dynamical system and the connection with the mathematical field of symbolic dynamics was established for the first time. In 1969, Gustav A. Hedlund compiled many results following this point of view[20] in what is still considered as a seminal paper for the mathematical study of cellular automata. The most fundamental result is the characterization in the Curtis–Hedlund–Lyndon theorem of the set of global rules of cellular automata as the set of continuous endomorphisms of shift spaces.

In 1969, German computer pioneer Konrad Zuse published his book Calculating Space, proposing that the physical laws of the universe are discrete by nature, and that the entire universe is the output of a deterministic computation on a single cellular automaton; "Zuse's Theory" became the foundation of the field of study called digital physics.[21]

Also in 1969 computer scientist Alvy Ray Smith completed a Stanford PhD dissertation on Cellular Automata Theory, the first mathematical treatment of CA as a general class of computers. Many papers came from this dissertation: He showed the equivalence of neighborhoods of various shapes, how to reduce a Moore to a von Neumann neighborhood or how to reduce any neighborhood to a von Neumann neighborhood.[22] He proved that two-dimensional CA are computation universal, introduced 1-dimensional CA, and showed that they too are computation universal, even with simple neighborhoods.[23] He showed how to subsume the complex von Neumann proof of construction universality (and hence self-reproducing machines) into a consequence of computation universality in a 1-dimensional CA.[24] Intended as the introduction to the German edition of von Neumann's book on CA, he wrote a survey of the field with dozens of references to papers, by many authors in many countries over a decade or so of work, often overlooked by modern CA researchers.[25]

In the 1970s a two-state, two-dimensional cellular automaton named Game of Life became widely known, particularly among the early computing community. Invented by John Conway and popularized by Martin Gardner in a Scientific American article,[26] its rules are as follows:

  1. Any live cell with fewer than two live neighbours dies, as if caused by underpopulation.
  2. Any live cell with two or three live neighbours lives on to the next generation.
  3. Any live cell with more than three live neighbours dies, as if by overpopulation.
  4. Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.

Despite its simplicity, the system achieves an impressive diversity of behavior, fluctuating between apparent randomness and order. One of the most apparent features of the Game of Life is the frequent occurrence of gliders, arrangements of cells that essentially move themselves across the grid. It is possible to arrange the automaton so that the gliders interact to perform computations, and after much effort it has been shown that the Game of Life can emulate a universal Turing machine.[27] It was viewed as a largely recreational topic, and little follow-up work was done outside of investigating the particularities of the Game of Life and a few related rules in the early 1970s.[28]

Stephen Wolfram independently began working on cellular automata in mid-1981 after considering how complex patterns seemed formed in nature in violation of the Second Law of Thermodynamics.[29] His investigations were initially spurred by an interest in modelling systems such as neural networks.[29] He published his first paper in Reviews of Modern Physics investigating elementary cellular automata (Rule 30 in particular) in June 1983.[2][29] The unexpected complexity of the behavior of these simple rules led Wolfram to suspect that complexity in nature may be due to similar mechanisms.[29] His investigations, however, led him to realize that cellular automata were poor at modelling neural networks.[29] Additionally, during this period Wolfram formulated the concepts of intrinsic randomness and computational irreducibility,[30] and suggested that rule 110 may be universal—a fact proved later by Wolfram's research assistant Matthew Cook in the 1990s.[31]

Classification

Wolfram, in A New Kind of Science and several papers dating from the mid-1980s, defined four classes into which cellular automata and several other simple computational models can be divided depending on their behavior. While earlier studies in cellular automata tended to try to identify type of patterns for specific rules, Wolfram's classification was the first attempt to classify the rules themselves. In order of complexity the classes are:

  • Class 1: Nearly all initial patterns evolve quickly into a stable, homogeneous state. Any randomness in the initial pattern disappears.[32]
  • Class 2: Nearly all initial patterns evolve quickly into stable or oscillating structures. Some of the randomness in the initial pattern may filter out, but some remains. Local changes to the initial pattern tend to remain local.[32]
  • Class 3: Nearly all initial patterns evolve in a pseudo-random or chaotic manner. Any stable structures that appear are quickly destroyed by the surrounding noise. Local changes to the initial pattern tend to spread indefinitely.[32]
  • Class 4: Nearly all initial patterns evolve into structures that interact in complex and interesting ways, with the formation of local structures that are able to survive for long periods of time.[33] Class 2 type stable or oscillating structures may be the eventual outcome, but the number of steps required to reach this state may be very large, even when the initial pattern is relatively simple. Local changes to the initial pattern may spread indefinitely. Wolfram has conjectured that many class 4 cellular automata, if not all, are capable of universal computation. This has been proven for Rule 110 and Conway's Game of Life.

These definitions are qualitative in nature and there is some room for interpretation. According to Wolfram, "...with almost any general classification scheme there are inevitably cases which get assigned to one class by one definition and another class by another definition. And so it is with cellular automata: there are occasionally rules...that show some features of one class and some of another."[34] Wolfram's classification has been empirically matched to a clustering of the compressed lengths of the outputs of cellular automata.[35]

There have been several attempts to classify cellular automata in formally rigorous classes, inspired by Wolfram's classification. For instance, Culik and Yu proposed three well-defined classes (and a fourth one for the automata not matching any of these), which are sometimes called Culik–Yu classes; membership in these proved undecidable.[36][37][38] Wolfram's class 2 can be partitioned into two subgroups of stable (fixed-point) and oscillating (periodic) rules.[39]

The idea that there are 4 classes of dynamical system came originally from Nobel-prize winning chemist Ilya Prigogine who identified these 4 classes of thermodynamical systems: (1) systems in thermodynamic equilibrium, (2) spatially/temporally uniform systems, (3) chaotic systems, and (4) complex far-from-equilibrium systems with dissipative structures (see figure 1 in the 1974 paper of Nicolis, Prigogine's student).[40]

Reversible

A cellular automaton is reversible if, for every current configuration of the cellular automaton, there is exactly one past configuration (preimage).[41] If one thinks of a cellular automaton as a function mapping configurations to configurations, reversibility implies that this function is bijective.[41] If a cellular automaton is reversible, its time-reversed behavior can also be described as a cellular automaton; this fact is a consequence of the Curtis–Hedlund–Lyndon theorem, a topological characterization of cellular automata.[42][43] For cellular automata in which not every configuration has a preimage, the configurations without preimages are called Garden of Eden patterns.[44]

For one-dimensional cellular automata there are known algorithms for deciding whether a rule is reversible or irreversible.[45][46] However, for cellular automata of two or more dimensions reversibility is undecidable; that is, there is no algorithm that takes as input an automaton rule and is guaranteed to determine correctly whether the automaton is reversible. The proof by Jarkko Kari is related to the tiling problem by Wang tiles.[47]

Reversible cellular automata are often used to simulate such physical phenomena as gas and fluid dynamics, since they obey the laws of thermodynamics. Such cellular automata have rules specially constructed to be reversible. Such systems have been studied by Tommaso Toffoli, Norman Margolus and others. Several techniques can be used to explicitly construct reversible cellular automata with known inverses. Two common ones are the second-order cellular automaton and the block cellular automaton, both of which involve modifying the definition of a cellular automaton in some way. Although such automata do not strictly satisfy the definition given above, it can be shown that they can be emulated by conventional cellular automata with sufficiently large neighborhoods and numbers of states, and can therefore be considered a subset of conventional cellular automata. Conversely, it has been shown that every reversible cellular automaton can be emulated by a block cellular automaton.[48][49]

Totalistic

A special class of cellular automata are totalistic cellular automata. The state of each cell in a totalistic cellular automaton is represented by a number (usually an integer value drawn from a finite set), and the value of a cell at time t depends only on the sum of the values of the cells in its neighborhood (possibly including the cell itself) at time t − 1.[50][51] If the state of the cell at time t depends on both its own state and the total of its neighbors at time t − 1 then the cellular automaton is properly called outer totalistic.[51] Conway's Game of Life is an example of an outer totalistic cellular automaton with cell values 0 and 1; outer totalistic cellular automata with the same Moore neighborhood structure as Life are sometimes called life-like cellular automata.[52][53]

Related automata

There are many possible generalizations of the cellular automaton concept.

 
A cellular automaton based on hexagonal cells instead of squares (rule 34/2)

One way is by using something other than a rectangular (cubic, etc.) grid. For example, if a plane is tiled with regular hexagons, those hexagons could be used as cells. In many cases the resulting cellular automata are equivalent to those with rectangular grids with specially designed neighborhoods and rules. Another variation would be to make the grid itself irregular, such as with Penrose tiles.[54]

Also, rules can be probabilistic rather than deterministic. Such cellular automata are called probabilistic cellular automata. A probabilistic rule gives, for each pattern at time t, the probabilities that the central cell will transition to each possible state at time t + 1. Sometimes a simpler rule is used; for example: "The rule is the Game of Life, but on each time step there is a 0.001% probability that each cell will transition to the opposite color."

The neighborhood or rules could change over time or space. For example, initially the new state of a cell could be determined by the horizontally adjacent cells, but for the next generation the vertical cells would be used.

In cellular automata, the new state of a cell is not affected by the new state of other cells. This could be changed so that, for instance, a 2 by 2 block of cells can be determined by itself and the cells adjacent to itself.

There are continuous automata. These are like totalistic cellular automata, but instead of the rule and states being discrete (e.g. a table, using states {0,1,2}), continuous functions are used, and the states become continuous (usually values in [0,1]). The state of a location is a finite number of real numbers. Certain cellular automata can yield diffusion in liquid patterns in this way.

Continuous spatial automata have a continuum of locations. The state of a location is a finite number of real numbers. Time is also continuous, and the state evolves according to differential equations. One important example is reaction–diffusion textures, differential equations proposed by Alan Turing to explain how chemical reactions could create the stripes on zebras and spots on leopards.[55] When these are approximated by cellular automata, they often yield similar patterns. MacLennan [1] considers continuous spatial automata as a model of computation.

There are known examples of continuous spatial automata, which exhibit propagating phenomena analogous to gliders in the Game of Life.[56]

Graph rewriting automata are extensions of cellular automata based on graph rewriting systems.[57]

Elementary cellular automata

The simplest nontrivial cellular automaton would be one-dimensional, with two possible states per cell, and a cell's neighbors defined as the adjacent cells on either side of it. A cell and its two neighbors form a neighborhood of 3 cells, so there are 23 = 8 possible patterns for a neighborhood. A rule consists of deciding, for each pattern, whether the cell will be a 1 or a 0 in the next generation. There are then 28 = 256 possible rules.[6]

 
An animation of the way the rules of a 1D cellular automaton determine the next generation

These 256 cellular automata are generally referred to by their Wolfram code, a standard naming convention invented by Wolfram that gives each rule a number from 0 to 255. A number of papers have analyzed and compared these 256 cellular automata. The rule 30, rule 90, rule 110, and rule 184 cellular automata are particularly interesting. The images below show the history of rules 30 and 110 when the starting configuration consists of a 1 (at the top of each image) surrounded by 0s. Each row of pixels represents a generation in the history of the automaton, with t=0 being the top row. Each pixel is colored white for 0 and black for 1.

 
Rule 30
Rule 30 cellular automaton
(binary 00011110 = decimal 30)
current pattern 111 110 101 100 011 010 001 000
new state for center cell 0 0 0 1 1 1 1 0

Rule 30 exhibits class 3 behavior, meaning even simple input patterns such as that shown lead to chaotic, seemingly random histories.

 
Rule 110
Rule 110 cellular automaton
(binary 01101110 = decimal 110)
current pattern 111 110 101 100 011 010 001 000
new state for center cell 0 1 1 0 1 1 1 0

Rule 110, like the Game of Life, exhibits what Wolfram calls class 4 behavior, which is neither completely random nor completely repetitive. Localized structures appear and interact in various complicated-looking ways. In the course of the development of A New Kind of Science, as a research assistant to Wolfram in 1994, Matthew Cook proved that some of these structures were rich enough to support universality. This result is interesting because rule 110 is an extremely simple one-dimensional system, and difficult to engineer to perform specific behavior. This result therefore provides significant support for Wolfram's view that class 4 systems are inherently likely to be universal. Cook presented his proof at a Santa Fe Institute conference on Cellular Automata in 1998, but Wolfram blocked the proof from being included in the conference proceedings, as Wolfram did not want the proof announced before the publication of A New Kind of Science.[58] In 2004, Cook's proof was finally published in Wolfram's journal Complex Systems (Vol. 15, No. 1), over ten years after Cook came up with it. Rule 110 has been the basis for some of the smallest universal Turing machines.[59]

Rule space

An elementary cellular automaton rule is specified by 8 bits, and all elementary cellular automaton rules can be considered to sit on the vertices of the 8-dimensional unit hypercube. This unit hypercube is the cellular automaton rule space. For next-nearest-neighbor cellular automata, a rule is specified by 25 = 32 bits, and the cellular automaton rule space is a 32-dimensional unit hypercube. A distance between two rules can be defined by the number of steps required to move from one vertex, which represents the first rule, and another vertex, representing another rule, along the edge of the hypercube. This rule-to-rule distance is also called the Hamming distance.

Cellular automaton rule space allows us to ask the question concerning whether rules with similar dynamical behavior are "close" to each other. Graphically drawing a high dimensional hypercube on the 2-dimensional plane remains a difficult task, and one crude locator of a rule in the hypercube is the number of bit-1 in the 8-bit string for elementary rules (or 32-bit string for the next-nearest-neighbor rules). Drawing the rules in different Wolfram classes in these slices of the rule space show that class 1 rules tend to have lower number of bit-1s, thus located in one region of the space, whereas class 3 rules tend to have higher proportion (50%) of bit-1s.[39]

For larger cellular automaton rule space, it is shown that class 4 rules are located between the class 1 and class 3 rules.[60] This observation is the foundation for the phrase edge of chaos, and is reminiscent of the phase transition in thermodynamics.

Applications

Biology

 
Conus textile exhibits a cellular automaton pattern on its shell.[61]

Several biological processes occur—or can be simulated—by cellular automata.

Some examples of biological phenomena modeled by cellular automata with a simple state space are:

  • Patterns of some seashells, like the ones in the genera Conus and Cymbiola, are generated by natural cellular automata. The pigment cells reside in a narrow band along the shell's lip. Each cell secretes pigments according to the activating and inhibiting activity of its neighbor pigment cells, obeying a natural version of a mathematical rule.[61] The cell band leaves the colored pattern on the shell as it grows slowly. For example, the widespread species Conus textile bears a pattern resembling Wolfram's rule 30 cellular automaton.[61]
  • Plants regulate their intake and loss of gases via a cellular automaton mechanism. Each stoma on the leaf acts as a cell.[62]
  • Moving wave patterns on the skin of cephalopods can be simulated with a two-state, two-dimensional cellular automata, each state corresponding to either an expanded or retracted chromatophore.[63]
  • Threshold automata have been invented to simulate neurons, and complex behaviors such as recognition and learning can be simulated.[64]
  • Fibroblasts bear similarities to cellular automata, as each fibroblast only interacts with its neighbors.[65]

Additionally, biological phenomena which require explicit modeling of the agents' velocities (for example, those involved in collective cell migration) may be modeled by cellular automata with a more complex state space and rules, such as biological lattice-gas cellular automata. These include phenomena of great medical importance, such as:

Chemistry

The Belousov–Zhabotinsky reaction is a spatio-temporal chemical oscillator that can be simulated by means of a cellular automaton. In the 1950s A. M. Zhabotinsky (extending the work of B. P. Belousov) discovered that when a thin, homogenous layer of a mixture of malonic acid, acidified bromate, and a ceric salt were mixed together and left undisturbed, fascinating geometric patterns such as concentric circles and spirals propagate across the medium. In the "Computer Recreations" section of the August 1988 issue of Scientific American,[69] A. K. Dewdney discussed a cellular automaton[70] developed by Martin Gerhardt and Heike Schuster of the University of Bielefeld (Germany). This automaton produces wave patterns that resemble those in the Belousov-Zhabotinsky reaction.

Physics

 
Visualization of a lattice gas automaton. The shades of grey of the individual pixels are proportional to the gas particle density (between 0 and 4) at that pixel. The gas is surrounded by a shell of yellow cells that act as reflectors to create a closed space.

Probabilistic cellular automata are used in statistical and condensed matter physics to study phenomena like fluid dynamics and phase transitions. The Ising model is a prototypical example, in which each cell can be in either of two states called "up" and "down", making an idealized representation of a magnet. By adjusting the parameters of the model, the proportion of cells being in the same state can be varied, in ways that help explicate how ferromagnets become demagnetized when heated. Moreover, results from studying the demagnetization phase transition can be transferred to other phase transitions, like the evaporation of a liquid into a gas; this convenient cross-applicability is known as universality.[71][72] The phase transition in the two-dimensional Ising model and other systems in its universality class has been of particular interest, as it requires conformal field theory to understand in depth.[73] Other cellular automata that have been of significance in physics include lattice gas automata, which simulate fluid flows.

Computer science, coding, and communication

Cellular automaton processors are physical implementations of CA concepts, which can process information computationally. Processing elements are arranged in a regular grid of identical cells. The grid is usually a square tiling, or tessellation, of two or three dimensions; other tilings are possible, but not yet used. Cell states are determined only by interactions with adjacent neighbor cells. No means exists to communicate directly with cells farther away.[74] One such cellular automaton processor array configuration is the systolic array. Cell interaction can be via electric charge, magnetism, vibration (phonons at quantum scales), or any other physically useful means. This can be done in several ways so that no wires are needed between any elements. This is very unlike processors used in most computers today (von Neumann designs) which are divided into sections with elements that can communicate with distant elements over wires.

Rule 30 was originally suggested as a possible block cipher for use in cryptography. Two-dimensional cellular automata can be used for constructing a pseudorandom number generator.[75]

Cellular automata have been proposed for public-key cryptography. The one-way function is the evolution of a finite CA whose inverse is believed to be hard to find. Given the rule, anyone can easily calculate future states, but it appears to be very difficult to calculate previous states. Cellular automata have also been applied to design error correction codes.[76]

Other problems that can be solved with cellular automata include:

Generative art and music

Cellular automata have been used in generative music[77] and evolutionary music composition[78] and procedural terrain generation in video games.[79]

Specific rules

Specific cellular automata rules include:


See also

Notes

  1. ^ Daniel Dennett (1995), Darwin's Dangerous Idea, Penguin Books, London, ISBN 978-0-14-016734-4, ISBN 0-14-016734-X
  2. ^ a b Wolfram, Stephen (1983). . Reviews of Modern Physics. 55 (3): 601–644. Bibcode:1983RvMP...55..601W. doi:10.1103/RevModPhys.55.601. Archived from the original on 21 September 2013. Retrieved 28 February 2011.
  3. ^ Toffoli, Tommaso; Margolus, Norman (1987). Cellular Automata Machines: A New Environment for Modeling. MIT Press. p. 27. ISBN 9780262200608.
  4. ^ Schiff, Joel L. (2011). Cellular Automata: A Discrete View of the World. Wiley & Sons, Inc. p. 40. ISBN 9781118030639.
  5. ^ a b c d Kier, Seybold, Cheng 2005, p. 15
  6. ^ a b Bialynicki-Birula, Bialynicka-Birula 2004, p. 9
  7. ^ Schiff 2011, p. 41
  8. ^ Pickover, Clifford A. (2009). The Math Book: From Pythagoras to the 57th Dimension, 250 Milestones in the History of Mathematics. Sterling Publishing Company, Inc. p. 406. ISBN 978-1402757969.
  9. ^ a b Schiff 2011, p. 1
  10. ^ John von Neumann, "The general and logical theory of automata," in L.A. Jeffress, ed., Cerebral Mechanisms in Behavior – The Hixon Symposium, John Wiley & Sons, New York, 1951, pp. 1–31.
  11. ^ Kemeny, John G. (1955). "Man viewed as a machine". Sci. Am. 192 (4): 58–67. Bibcode:1955SciAm.192d..58K. doi:10.1038/scientificamerican0455-58.; Sci. Am. 1955; 192:6 (errata).
  12. ^ Schiff 2011, p. 3
  13. ^ Ilachinski 2001, p. xxix
  14. ^ Bialynicki-Birula, Bialynicka-Birula 2004, p. 8
  15. ^ a b Wolfram 2002, p. 876
  16. ^ von Neumann, John; Burks, Arthur W. (1966). Theory of Self-Reproducing Automata. University of Illinois Press.
  17. ^ a b Wiener, N.; Rosenblueth, A. (1946). "The mathematical formulation of the problem of conduction of impulses in a network of connected excitable elements, specifically in cardiac muscle". Arch. Inst. Cardiol. México. 16 (3): 205–65. PMID 20245817.
  18. ^ Letichevskii, A. A.; Reshodko, L. V. (1974). "N. Wiener's theory of the activity of excitable media". Cybernetics. 8 (5): 856–864. doi:10.1007/bf01068458. S2CID 121306408.
  19. ^ Davidenko, J. M.; Pertsov, A. V.; Salomonsz, R.; Baxter, W.; Jalife, J. (1992). "Stationary and drifting spiral waves of excitation in isolated cardiac muscle". Nature. 355 (6358): 349–351. Bibcode:1992Natur.355..349D. doi:10.1038/355349a0. PMID 1731248. S2CID 4348759.
  20. ^ Hedlund, G. A. (1969). "Endomorphisms and automorphisms of the shift dynamical system". Math. Systems Theory. 3 (4): 320–3751. doi:10.1007/BF01691062. S2CID 21803927.
  21. ^ Schiff 2011, p. 182
  22. ^ Smith, Alvy Ray. "Cellular Automata Complexity Trade-Offs" (PDF).
  23. ^ Smith, Alvy Ray. "Simple Computation-Universal Cellular Spaces" (PDF).
  24. ^ Smith, Alvy Ray. "Simple Nontrivial Self-Reproducing Machines" (PDF).
  25. ^ Smith, Alvy Ray. "Introduction to and Survey of Cellular Automata or Polyautomata Theory" (PDF).
  26. ^ Gardner, Martin (1970). "Mathematical Games: The fantastic combinations of John Conway's new solitaire game "life"". Scientific American. 223 (4): 120–123. doi:10.1038/scientificamerican1070-120.
  27. ^ Paul Chapman. Life universal computer. http://www.igblan.free-online.co.uk/igblan/ca/ November 2002
  28. ^ Wainwright 2010, p. 16
  29. ^ a b c d e Wolfram 2002, p. 880
  30. ^ Wolfram 2002, p. 881
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References

  • Adamatzky, Andrew, ed. (2010). Game of Life Cellular Automata. Springer. ISBN 978-1-84996-216-2.
    • Wainwright, Robert. "Conway's game of life: early personal recollections". In Adamatzky (2010).
    • Eppstein, David. "Growth and decay in life-like cellular autometa". In Adamatzky (2010).
  • Bialynicki-Birula, Iwo; Bialynicka-Birula, Iwona (2004). Modeling Reality: How Computers Mirror Life. Oxford University Press. ISBN 978-0198531005.
  • Chopard, Bastien; Droz, Michel (2005). Cellular Automata Modeling of Physical Systems. Cambridge University Press. ISBN 978-0-521-46168-9.
  • Gutowitz, Howard, ed. (1991). Cellular Automata: Theory and Experiment. MIT Press. ISBN 9780262570862.
  • Ilachinski, Andrew (2001). Cellular Automata: A Discrete Universe. World Scientific. ISBN 9789812381835.
  • Kier, Lemont B.; Seybold, Paul G.; Cheng, Chao-Kun (2005). Modeling Chemical Systems using Cellular Automata. Springer. ISBN 9781402036576.
  • Kroc, Jiří; Jiménez-Morales, Francisco; Guisado, José Luis; Lemos, María Carmen; Tkáč, Jakub (December 2019). "Building Efficient Computational Cellular Automata Models of Complex Systems: Background, Applications, Results, Software, and Pathologies". Advances in Complex Systems. 22 (5): 1950013 (38 pages). doi:10.1142/S0219525919500139. S2CID 212988726.
  • Wolfram, Stephen (2002). A New Kind of Science. Wolfram Media. ISBN 978-1579550080.
  • Cellular automaton FAQ from the newsgroup comp.theory.cell-automata
  • "Neighbourhood Survey" (includes discussion on triangular grids, and larger neighborhood CAs)
  • von Neumann, John, 1966, The Theory of Self-reproducing Automata, A. Burks, ed., Univ. of Illinois Press, Urbana, IL.
  • Cosma Shalizi's Cellular Automata Notebook contains an extensive list of academic and professional reference material.
  • Wolfram's papers on CAs 27 September 2013 at the Wayback Machine
  • A.M. Turing. 1952. The Chemical Basis of Morphogenesis. Phil. Trans. Royal Society, vol. B237, pp. 37–72. (proposes reaction-diffusion, a type of continuous automaton).
  • Evolving Cellular Automata with Genetic Algorithms: A Review of Recent Work, Melanie Mitchell, James P. Crutchfeld, Rajarshi Das (In Proceedings of the First International Conference on Evolutionary Computation and Its Applications (EvCA'96). Moscow, Russia: Russian Academy of Sciences, 1996.)
  • The Evolutionary Design of Collective Computation in Cellular Automata, James P. Crutchfeld, Melanie Mitchell, Rajarshi Das (In J. P. Crutch¯eld and P. K. Schuster (editors), Evolutionary Dynamics|Exploring the Interplay of Selection, Neutrality, Accident, and Function. New York: Oxford University Press, 2002.)
  • The Evolution of Emergent Computation, James P. Crutchfield and Melanie Mitchell (SFI Technical Report 94-03-012)

External links

  • Berto, Francesco; Tagliabue, Jacopo. "Cellular Automata". In Zalta, Edward N. (ed.). Stanford Encyclopedia of Philosophy.
  • Mirek's Cellebration – Home to free MCell and MJCell cellular automata explorer software and rule libraries. The software supports a large number of 1D and 2D rules. The site provides both an extensive rules lexicon and many image galleries loaded with examples of rules. MCell is a Windows application, while MJCell is a Java applet. Source code is available.
  • – Easy to use interactive exhibits of live color 2D cellular automata, powered by Java applet. Included are exhibits of traditional, reversible, hexagonal, multiple step, fractal generating, and pattern generating rules. Thousands of rules are provided for viewing. Free software is available.
  • – Java applet powered exhibits of self replication loops.
  • (in Monash University's Virtual Lab)
  • Golly supports von Neumann, Nobili, GOL, and a great many other systems of cellular automata. Developed by Tomas Rokicki and Andrew Trevorrow. This is the only simulator currently available that can demonstrate von Neumann type self-replication.
  • Fourier Life - A collection of rules that demonstrate self-replicating patterns which spontaneously emerge from a field of random cells. Most of the rules were found using an algorithm that uses a Fourier transform to detect self-replication.
  • Wolfram Atlas – An atlas of various types of one-dimensional cellular automata.
  • Conway Life
  • First replicating creature spawned in life simulator
  • , featuring a general tutorial on CA, interactive applet, free code and resources on CA as model of fundamental physics
  • Fourmilab Cellular Automata Laboratory
  • Busy Boxes, a 3-D, reversible, -architecture CA
  • (CA researchers, historic links, free software, books and beyond)
  • Cellular Automata in 256 Rules (A single sheet interactive visualization of 256 elementary rules )
  • Petri -- a Go cellular automata framework

cellular, automaton, cellular, automaton, cellular, automata, abbrev, discrete, model, computation, studied, automata, theory, cellular, automata, also, called, cellular, spaces, tessellation, automata, homogeneous, structures, cellular, structures, tessellati. A cellular automaton pl cellular automata abbrev CA is a discrete model of computation studied in automata theory Cellular automata are also called cellular spaces tessellation automata homogeneous structures cellular structures tessellation structures and iterative arrays 2 Cellular automata have found application in various areas including physics theoretical biology and microstructure modeling Gosper s Glider Gun creating gliders in the cellular automaton Conway s Game of Life 1 A cellular automaton consists of a regular grid of cells each in one of a finite number of states such as on and off in contrast to a coupled map lattice The grid can be in any finite number of dimensions For each cell a set of cells called its neighborhood is defined relative to the specified cell An initial state time t 0 is selected by assigning a state for each cell A new generation is created advancing t by 1 according to some fixed rule generally a mathematical function 3 that determines the new state of each cell in terms of the current state of the cell and the states of the cells in its neighborhood Typically the rule for updating the state of cells is the same for each cell and does not change over time and is applied to the whole grid simultaneously 4 though exceptions are known such as the stochastic cellular automaton and asynchronous cellular automaton The concept was originally discovered in the 1940s by Stanislaw Ulam and John von Neumann while they were contemporaries at Los Alamos National Laboratory While studied by some throughout the 1950s and 1960s it was not until the 1970s and Conway s Game of Life a two dimensional cellular automaton that interest in the subject expanded beyond academia In the 1980s Stephen Wolfram engaged in a systematic study of one dimensional cellular automata or what he calls elementary cellular automata his research assistant Matthew Cook showed that one of these rules is Turing complete The primary classifications of cellular automata as outlined by Wolfram are numbered one to four They are in order automata in which patterns generally stabilize into homogeneity automata in which patterns evolve into mostly stable or oscillating structures automata in which patterns evolve in a seemingly chaotic fashion and automata in which patterns become extremely complex and may last for a long time with stable local structures This last class is thought to be computationally universal or capable of simulating a Turing machine Special types of cellular automata are reversible where only a single configuration leads directly to a subsequent one and totalistic in which the future value of individual cells only depends on the total value of a group of neighboring cells Cellular automata can simulate a variety of real world systems including biological and chemical ones Contents 1 Overview 2 History 3 Classification 3 1 Reversible 3 2 Totalistic 3 3 Related automata 4 Elementary cellular automata 5 Rule space 6 Applications 6 1 Biology 6 2 Chemistry 6 3 Physics 6 4 Computer science coding and communication 6 5 Generative art and music 7 Specific rules 8 See also 9 Notes 10 References 11 External linksOverview Edit The red cells are the Moore neighborhood for the blue cell The red cells are the von Neumann neighborhood for the blue cell The range 2 cross neighborhood includes the pink cells as well One way to simulate a two dimensional cellular automaton is with an infinite sheet of graph paper along with a set of rules for the cells to follow Each square is called a cell and each cell has two possible states black and white The neighborhood of a cell is the nearby usually adjacent cells The two most common types of neighborhoods are the von Neumann neighborhood and the Moore neighborhood 5 The former named after the founding cellular automaton theorist consists of the four orthogonally adjacent cells 5 The latter includes the von Neumann neighborhood as well as the four diagonally adjacent cells 5 For such a cell and its Moore neighborhood there are 512 29 possible patterns For each of the 512 possible patterns the rule table would state whether the center cell will be black or white on the next time interval Conway s Game of Life is a popular version of this model Another common neighborhood type is the extended von Neumann neighborhood which includes the two closest cells in each orthogonal direction for a total of eight 5 The general equation for the total number of automata possible is kks where k is the number of possible states for a cell and s is the number of neighboring cells including the cell to be calculated itself used to determine the cell s next state 6 Thus in the two dimensional system with a Moore neighborhood the total number of automata possible would be 229 or 1 34 10154 It is usually assumed that every cell in the universe starts in the same state except for a finite number of cells in other states the assignment of state values is called a configuration 7 More generally it is sometimes assumed that the universe starts out covered with a periodic pattern and only a finite number of cells violate that pattern The latter assumption is common in one dimensional cellular automata A torus a toroidal shapeCellular automata are often simulated on a finite grid rather than an infinite one In two dimensions the universe would be a rectangle instead of an infinite plane The obvious problem with finite grids is how to handle the cells on the edges How they are handled will affect the values of all the cells in the grid One possible method is to allow the values in those cells to remain constant Another method is to define neighborhoods differently for these cells One could say that they have fewer neighbors but then one would also have to define new rules for the cells located on the edges These cells are usually handled with a toroidal arrangement when one goes off the top one comes in at the corresponding position on the bottom and when one goes off the left one comes in on the right This essentially simulates an infinite periodic tiling and in the field of partial differential equations is sometimes referred to as periodic boundary conditions This can be visualized as taping the left and right edges of the rectangle to form a tube then taping the top and bottom edges of the tube to form a torus doughnut shape Universes of other dimensions are handled similarly This solves boundary problems with neighborhoods but another advantage is that it is easily programmable using modular arithmetic functions For example in a 1 dimensional cellular automaton like the examples below the neighborhood of a cell xit is xi 1t 1 xit 1 xi 1t 1 where t is the time step vertical and i is the index horizontal in one generation History EditStanislaw Ulam while working at the Los Alamos National Laboratory in the 1940s studied the growth of crystals using a simple lattice network as his model 8 At the same time John von Neumann Ulam s colleague at Los Alamos was working on the problem of self replicating systems 9 Von Neumann s initial design was founded upon the notion of one robot building another robot This design is known as the kinematic model 10 11 As he developed this design von Neumann came to realize the great difficulty of building a self replicating robot and of the great cost in providing the robot with a sea of parts from which to build its replicant Neumann wrote a paper entitled The general and logical theory of automata for the Hixon Symposium in 1948 9 Ulam was the one who suggested using a discrete system for creating a reductionist model of self replication 12 13 Nils Aall Barricelli performed many of the earliest explorations of these models of artificial life John von Neumann Los Alamos ID badgeUlam and von Neumann created a method for calculating liquid motion in the late 1950s The driving concept of the method was to consider a liquid as a group of discrete units and calculate the motion of each based on its neighbors behaviors 14 Thus was born the first system of cellular automata Like Ulam s lattice network von Neumann s cellular automata are two dimensional with his self replicator implemented algorithmically The result was a universal copier and constructor working within a cellular automaton with a small neighborhood only those cells that touch are neighbors for von Neumann s cellular automata only orthogonal cells and with 29 states per cell 15 Von Neumann gave an existence proof that a particular pattern would make endless copies of itself within the given cellular universe by designing a 200 000 cell configuration that could do so 15 This design is known as the tessellation model and is called a von Neumann universal constructor 16 Also in the 1940s Norbert Wiener and Arturo Rosenblueth developed a model of excitable media with some of the characteristics of a cellular automaton 17 Their specific motivation was the mathematical description of impulse conduction in cardiac systems However their model is not a cellular automaton because the medium in which signals propagate is continuous and wave fronts are curves 17 18 A true cellular automaton model of excitable media was developed and studied by J M Greenberg and S P Hastings in 1978 see Greenberg Hastings cellular automaton The original work of Wiener and Rosenblueth contains many insights and continues to be cited in modern research publications on cardiac arrhythmia and excitable systems 19 In the 1960s cellular automata were studied as a particular type of dynamical system and the connection with the mathematical field of symbolic dynamics was established for the first time In 1969 Gustav A Hedlund compiled many results following this point of view 20 in what is still considered as a seminal paper for the mathematical study of cellular automata The most fundamental result is the characterization in the Curtis Hedlund Lyndon theorem of the set of global rules of cellular automata as the set of continuous endomorphisms of shift spaces In 1969 German computer pioneer Konrad Zuse published his book Calculating Space proposing that the physical laws of the universe are discrete by nature and that the entire universe is the output of a deterministic computation on a single cellular automaton Zuse s Theory became the foundation of the field of study called digital physics 21 Also in 1969 computer scientist Alvy Ray Smith completed a Stanford PhD dissertation on Cellular Automata Theory the first mathematical treatment of CA as a general class of computers Many papers came from this dissertation He showed the equivalence of neighborhoods of various shapes how to reduce a Moore to a von Neumann neighborhood or how to reduce any neighborhood to a von Neumann neighborhood 22 He proved that two dimensional CA are computation universal introduced 1 dimensional CA and showed that they too are computation universal even with simple neighborhoods 23 He showed how to subsume the complex von Neumann proof of construction universality and hence self reproducing machines into a consequence of computation universality in a 1 dimensional CA 24 Intended as the introduction to the German edition of von Neumann s book on CA he wrote a survey of the field with dozens of references to papers by many authors in many countries over a decade or so of work often overlooked by modern CA researchers 25 In the 1970s a two state two dimensional cellular automaton named Game of Life became widely known particularly among the early computing community Invented by John Conway and popularized by Martin Gardner in a Scientific American article 26 its rules are as follows Any live cell with fewer than two live neighbours dies as if caused by underpopulation Any live cell with two or three live neighbours lives on to the next generation Any live cell with more than three live neighbours dies as if by overpopulation Any dead cell with exactly three live neighbours becomes a live cell as if by reproduction Despite its simplicity the system achieves an impressive diversity of behavior fluctuating between apparent randomness and order One of the most apparent features of the Game of Life is the frequent occurrence of gliders arrangements of cells that essentially move themselves across the grid It is possible to arrange the automaton so that the gliders interact to perform computations and after much effort it has been shown that the Game of Life can emulate a universal Turing machine 27 It was viewed as a largely recreational topic and little follow up work was done outside of investigating the particularities of the Game of Life and a few related rules in the early 1970s 28 Stephen Wolfram independently began working on cellular automata in mid 1981 after considering how complex patterns seemed formed in nature in violation of the Second Law of Thermodynamics 29 His investigations were initially spurred by an interest in modelling systems such as neural networks 29 He published his first paper in Reviews of Modern Physics investigating elementary cellular automata Rule 30 in particular in June 1983 2 29 The unexpected complexity of the behavior of these simple rules led Wolfram to suspect that complexity in nature may be due to similar mechanisms 29 His investigations however led him to realize that cellular automata were poor at modelling neural networks 29 Additionally during this period Wolfram formulated the concepts of intrinsic randomness and computational irreducibility 30 and suggested that rule 110 may be universal a fact proved later by Wolfram s research assistant Matthew Cook in the 1990s 31 Classification EditWolfram in A New Kind of Science and several papers dating from the mid 1980s defined four classes into which cellular automata and several other simple computational models can be divided depending on their behavior While earlier studies in cellular automata tended to try to identify type of patterns for specific rules Wolfram s classification was the first attempt to classify the rules themselves In order of complexity the classes are Class 1 Nearly all initial patterns evolve quickly into a stable homogeneous state Any randomness in the initial pattern disappears 32 Class 2 Nearly all initial patterns evolve quickly into stable or oscillating structures Some of the randomness in the initial pattern may filter out but some remains Local changes to the initial pattern tend to remain local 32 Class 3 Nearly all initial patterns evolve in a pseudo random or chaotic manner Any stable structures that appear are quickly destroyed by the surrounding noise Local changes to the initial pattern tend to spread indefinitely 32 Class 4 Nearly all initial patterns evolve into structures that interact in complex and interesting ways with the formation of local structures that are able to survive for long periods of time 33 Class 2 type stable or oscillating structures may be the eventual outcome but the number of steps required to reach this state may be very large even when the initial pattern is relatively simple Local changes to the initial pattern may spread indefinitely Wolfram has conjectured that many class 4 cellular automata if not all are capable of universal computation This has been proven for Rule 110 and Conway s Game of Life These definitions are qualitative in nature and there is some room for interpretation According to Wolfram with almost any general classification scheme there are inevitably cases which get assigned to one class by one definition and another class by another definition And so it is with cellular automata there are occasionally rules that show some features of one class and some of another 34 Wolfram s classification has been empirically matched to a clustering of the compressed lengths of the outputs of cellular automata 35 There have been several attempts to classify cellular automata in formally rigorous classes inspired by Wolfram s classification For instance Culik and Yu proposed three well defined classes and a fourth one for the automata not matching any of these which are sometimes called Culik Yu classes membership in these proved undecidable 36 37 38 Wolfram s class 2 can be partitioned into two subgroups of stable fixed point and oscillating periodic rules 39 The idea that there are 4 classes of dynamical system came originally from Nobel prize winning chemist Ilya Prigogine who identified these 4 classes of thermodynamical systems 1 systems in thermodynamic equilibrium 2 spatially temporally uniform systems 3 chaotic systems and 4 complex far from equilibrium systems with dissipative structures see figure 1 in the 1974 paper of Nicolis Prigogine s student 40 Reversible Edit Main article Reversible cellular automaton A cellular automaton is reversible if for every current configuration of the cellular automaton there is exactly one past configuration preimage 41 If one thinks of a cellular automaton as a function mapping configurations to configurations reversibility implies that this function is bijective 41 If a cellular automaton is reversible its time reversed behavior can also be described as a cellular automaton this fact is a consequence of the Curtis Hedlund Lyndon theorem a topological characterization of cellular automata 42 43 For cellular automata in which not every configuration has a preimage the configurations without preimages are called Garden of Eden patterns 44 For one dimensional cellular automata there are known algorithms for deciding whether a rule is reversible or irreversible 45 46 However for cellular automata of two or more dimensions reversibility is undecidable that is there is no algorithm that takes as input an automaton rule and is guaranteed to determine correctly whether the automaton is reversible The proof by Jarkko Kari is related to the tiling problem by Wang tiles 47 Reversible cellular automata are often used to simulate such physical phenomena as gas and fluid dynamics since they obey the laws of thermodynamics Such cellular automata have rules specially constructed to be reversible Such systems have been studied by Tommaso Toffoli Norman Margolus and others Several techniques can be used to explicitly construct reversible cellular automata with known inverses Two common ones are the second order cellular automaton and the block cellular automaton both of which involve modifying the definition of a cellular automaton in some way Although such automata do not strictly satisfy the definition given above it can be shown that they can be emulated by conventional cellular automata with sufficiently large neighborhoods and numbers of states and can therefore be considered a subset of conventional cellular automata Conversely it has been shown that every reversible cellular automaton can be emulated by a block cellular automaton 48 49 Totalistic Edit A special class of cellular automata are totalistic cellular automata The state of each cell in a totalistic cellular automaton is represented by a number usually an integer value drawn from a finite set and the value of a cell at time t depends only on the sum of the values of the cells in its neighborhood possibly including the cell itself at time t 1 50 51 If the state of the cell at time t depends on both its own state and the total of its neighbors at time t 1 then the cellular automaton is properly called outer totalistic 51 Conway s Game of Life is an example of an outer totalistic cellular automaton with cell values 0 and 1 outer totalistic cellular automata with the same Moore neighborhood structure as Life are sometimes called life like cellular automata 52 53 Related automata Edit There are many possible generalizations of the cellular automaton concept A cellular automaton based on hexagonal cells instead of squares rule 34 2 One way is by using something other than a rectangular cubic etc grid For example if a plane is tiled with regular hexagons those hexagons could be used as cells In many cases the resulting cellular automata are equivalent to those with rectangular grids with specially designed neighborhoods and rules Another variation would be to make the grid itself irregular such as with Penrose tiles 54 Also rules can be probabilistic rather than deterministic Such cellular automata are called probabilistic cellular automata A probabilistic rule gives for each pattern at time t the probabilities that the central cell will transition to each possible state at time t 1 Sometimes a simpler rule is used for example The rule is the Game of Life but on each time step there is a 0 001 probability that each cell will transition to the opposite color The neighborhood or rules could change over time or space For example initially the new state of a cell could be determined by the horizontally adjacent cells but for the next generation the vertical cells would be used In cellular automata the new state of a cell is not affected by the new state of other cells This could be changed so that for instance a 2 by 2 block of cells can be determined by itself and the cells adjacent to itself There are continuous automata These are like totalistic cellular automata but instead of the rule and states being discrete e g a table using states 0 1 2 continuous functions are used and the states become continuous usually values in 0 1 The state of a location is a finite number of real numbers Certain cellular automata can yield diffusion in liquid patterns in this way Continuous spatial automata have a continuum of locations The state of a location is a finite number of real numbers Time is also continuous and the state evolves according to differential equations One important example is reaction diffusion textures differential equations proposed by Alan Turing to explain how chemical reactions could create the stripes on zebras and spots on leopards 55 When these are approximated by cellular automata they often yield similar patterns MacLennan 1 considers continuous spatial automata as a model of computation There are known examples of continuous spatial automata which exhibit propagating phenomena analogous to gliders in the Game of Life 56 Graph rewriting automata are extensions of cellular automata based on graph rewriting systems 57 Elementary cellular automata EditMain article Elementary cellular automaton The simplest nontrivial cellular automaton would be one dimensional with two possible states per cell and a cell s neighbors defined as the adjacent cells on either side of it A cell and its two neighbors form a neighborhood of 3 cells so there are 23 8 possible patterns for a neighborhood A rule consists of deciding for each pattern whether the cell will be a 1 or a 0 in the next generation There are then 28 256 possible rules 6 An animation of the way the rules of a 1D cellular automaton determine the next generationThese 256 cellular automata are generally referred to by their Wolfram code a standard naming convention invented by Wolfram that gives each rule a number from 0 to 255 A number of papers have analyzed and compared these 256 cellular automata The rule 30 rule 90 rule 110 and rule 184 cellular automata are particularly interesting The images below show the history of rules 30 and 110 when the starting configuration consists of a 1 at the top of each image surrounded by 0s Each row of pixels represents a generation in the history of the automaton with t 0 being the top row Each pixel is colored white for 0 and black for 1 Rule 30Rule 30 cellular automaton binary 00011110 decimal 30 current pattern 111 110 101 100 011 010 001 000new state for center cell 0 0 0 1 1 1 1 0Rule 30 exhibits class 3 behavior meaning even simple input patterns such as that shown lead to chaotic seemingly random histories Rule 110Rule 110 cellular automaton binary 01101110 decimal 110 current pattern 111 110 101 100 011 010 001 000new state for center cell 0 1 1 0 1 1 1 0Rule 110 like the Game of Life exhibits what Wolfram calls class 4 behavior which is neither completely random nor completely repetitive Localized structures appear and interact in various complicated looking ways In the course of the development of A New Kind of Science as a research assistant to Wolfram in 1994 Matthew Cook proved that some of these structures were rich enough to support universality This result is interesting because rule 110 is an extremely simple one dimensional system and difficult to engineer to perform specific behavior This result therefore provides significant support for Wolfram s view that class 4 systems are inherently likely to be universal Cook presented his proof at a Santa Fe Institute conference on Cellular Automata in 1998 but Wolfram blocked the proof from being included in the conference proceedings as Wolfram did not want the proof announced before the publication of A New Kind of Science 58 In 2004 Cook s proof was finally published in Wolfram s journal Complex Systems Vol 15 No 1 over ten years after Cook came up with it Rule 110 has been the basis for some of the smallest universal Turing machines 59 Rule space EditAn elementary cellular automaton rule is specified by 8 bits and all elementary cellular automaton rules can be considered to sit on the vertices of the 8 dimensional unit hypercube This unit hypercube is the cellular automaton rule space For next nearest neighbor cellular automata a rule is specified by 25 32 bits and the cellular automaton rule space is a 32 dimensional unit hypercube A distance between two rules can be defined by the number of steps required to move from one vertex which represents the first rule and another vertex representing another rule along the edge of the hypercube This rule to rule distance is also called the Hamming distance Cellular automaton rule space allows us to ask the question concerning whether rules with similar dynamical behavior are close to each other Graphically drawing a high dimensional hypercube on the 2 dimensional plane remains a difficult task and one crude locator of a rule in the hypercube is the number of bit 1 in the 8 bit string for elementary rules or 32 bit string for the next nearest neighbor rules Drawing the rules in different Wolfram classes in these slices of the rule space show that class 1 rules tend to have lower number of bit 1s thus located in one region of the space whereas class 3 rules tend to have higher proportion 50 of bit 1s 39 For larger cellular automaton rule space it is shown that class 4 rules are located between the class 1 and class 3 rules 60 This observation is the foundation for the phrase edge of chaos and is reminiscent of the phase transition in thermodynamics Applications EditBiology Edit Conus textile exhibits a cellular automaton pattern on its shell 61 Further information Patterns in nature Several biological processes occur or can be simulated by cellular automata Some examples of biological phenomena modeled by cellular automata with a simple state space are Patterns of some seashells like the ones in the genera Conus and Cymbiola are generated by natural cellular automata The pigment cells reside in a narrow band along the shell s lip Each cell secretes pigments according to the activating and inhibiting activity of its neighbor pigment cells obeying a natural version of a mathematical rule 61 The cell band leaves the colored pattern on the shell as it grows slowly For example the widespread species Conus textile bears a pattern resembling Wolfram s rule 30 cellular automaton 61 Plants regulate their intake and loss of gases via a cellular automaton mechanism Each stoma on the leaf acts as a cell 62 Moving wave patterns on the skin of cephalopods can be simulated with a two state two dimensional cellular automata each state corresponding to either an expanded or retracted chromatophore 63 Threshold automata have been invented to simulate neurons and complex behaviors such as recognition and learning can be simulated 64 Fibroblasts bear similarities to cellular automata as each fibroblast only interacts with its neighbors 65 Additionally biological phenomena which require explicit modeling of the agents velocities for example those involved in collective cell migration may be modeled by cellular automata with a more complex state space and rules such as biological lattice gas cellular automata These include phenomena of great medical importance such as Characterization of different modes of metastatic invasion 66 The role of heterogeneity in the development of aggressive carcinomas 67 Phenotypic switching during tumor proliferation 68 Chemistry Edit The Belousov Zhabotinsky reaction is a spatio temporal chemical oscillator that can be simulated by means of a cellular automaton In the 1950s A M Zhabotinsky extending the work of B P Belousov discovered that when a thin homogenous layer of a mixture of malonic acid acidified bromate and a ceric salt were mixed together and left undisturbed fascinating geometric patterns such as concentric circles and spirals propagate across the medium In the Computer Recreations section of the August 1988 issue of Scientific American 69 A K Dewdney discussed a cellular automaton 70 developed by Martin Gerhardt and Heike Schuster of the University of Bielefeld Germany This automaton produces wave patterns that resemble those in the Belousov Zhabotinsky reaction Physics Edit Visualization of a lattice gas automaton The shades of grey of the individual pixels are proportional to the gas particle density between 0 and 4 at that pixel The gas is surrounded by a shell of yellow cells that act as reflectors to create a closed space Probabilistic cellular automata are used in statistical and condensed matter physics to study phenomena like fluid dynamics and phase transitions The Ising model is a prototypical example in which each cell can be in either of two states called up and down making an idealized representation of a magnet By adjusting the parameters of the model the proportion of cells being in the same state can be varied in ways that help explicate how ferromagnets become demagnetized when heated Moreover results from studying the demagnetization phase transition can be transferred to other phase transitions like the evaporation of a liquid into a gas this convenient cross applicability is known as universality 71 72 The phase transition in the two dimensional Ising model and other systems in its universality class has been of particular interest as it requires conformal field theory to understand in depth 73 Other cellular automata that have been of significance in physics include lattice gas automata which simulate fluid flows Computer science coding and communication Edit Cellular automaton processors are physical implementations of CA concepts which can process information computationally Processing elements are arranged in a regular grid of identical cells The grid is usually a square tiling or tessellation of two or three dimensions other tilings are possible but not yet used Cell states are determined only by interactions with adjacent neighbor cells No means exists to communicate directly with cells farther away 74 One such cellular automaton processor array configuration is the systolic array Cell interaction can be via electric charge magnetism vibration phonons at quantum scales or any other physically useful means This can be done in several ways so that no wires are needed between any elements This is very unlike processors used in most computers today von Neumann designs which are divided into sections with elements that can communicate with distant elements over wires Rule 30 was originally suggested as a possible block cipher for use in cryptography Two dimensional cellular automata can be used for constructing a pseudorandom number generator 75 Cellular automata have been proposed for public key cryptography The one way function is the evolution of a finite CA whose inverse is believed to be hard to find Given the rule anyone can easily calculate future states but it appears to be very difficult to calculate previous states Cellular automata have also been applied to design error correction codes 76 Other problems that can be solved with cellular automata include Firing squad synchronization problem Majority problemGenerative art and music Edit Further information Generative art Cellular automata have been used in generative music 77 and evolutionary music composition 78 and procedural terrain generation in video games 79 Specific rules EditSpecific cellular automata rules include Brian s Brain Codd s cellular automaton CoDi Conway s game of life Day and Night Langton s ant Langton s loops Lenia Nobili cellular automata Rule 90 Rule 184 Seeds Turmite Von Neumann cellular automaton WireworldSee also EditAgent based model Type of computational models Automata theory Study of abstract machines and automata Cyclic cellular automaton Excitable medium nonlinear dynamical systemPages displaying wikidata descriptions as a fallback Golly Movable cellular automaton Method in computational solid mechanics based on the discrete concept Unconventional computing Quantum cellular automaton Abstract model of quantum computation Spatial decision support system Computerised aid to land use decisions Discrete calculusNotes Edit Daniel Dennett 1995 Darwin s Dangerous Idea Penguin Books London ISBN 978 0 14 016734 4 ISBN 0 14 016734 X a b Wolfram Stephen 1983 Statistical Mechanics of Cellular Automata Reviews of Modern Physics 55 3 601 644 Bibcode 1983RvMP 55 601W doi 10 1103 RevModPhys 55 601 Archived from the original on 21 September 2013 Retrieved 28 February 2011 Toffoli Tommaso Margolus Norman 1987 Cellular Automata Machines A New Environment for Modeling MIT Press p 27 ISBN 9780262200608 Schiff Joel L 2011 Cellular Automata A Discrete View of the World Wiley amp Sons Inc p 40 ISBN 9781118030639 a b c d Kier Seybold Cheng 2005 p 15 a b Bialynicki Birula Bialynicka Birula 2004 p 9 Schiff 2011 p 41 Pickover Clifford A 2009 The Math Book From Pythagoras to the 57th Dimension 250 Milestones in the History of Mathematics Sterling Publishing Company Inc p 406 ISBN 978 1402757969 a b Schiff 2011 p 1 John von Neumann The general and logical theory of automata in L A Jeffress ed Cerebral Mechanisms in Behavior The Hixon Symposium John Wiley amp Sons New York 1951 pp 1 31 Kemeny John G 1955 Man viewed as a machine Sci Am 192 4 58 67 Bibcode 1955SciAm 192d 58K doi 10 1038 scientificamerican0455 58 Sci Am 1955 192 6 errata Schiff 2011 p 3 Ilachinski 2001 p xxix Bialynicki Birula Bialynicka Birula 2004 p 8 a b Wolfram 2002 p 876 von Neumann John Burks Arthur W 1966 Theory of Self Reproducing Automata University of Illinois Press a b Wiener N Rosenblueth A 1946 The mathematical formulation of the problem of conduction of impulses in a network of connected excitable elements specifically in cardiac muscle Arch Inst Cardiol Mexico 16 3 205 65 PMID 20245817 Letichevskii A A Reshodko L V 1974 N Wiener s theory of the activity of excitable media Cybernetics 8 5 856 864 doi 10 1007 bf01068458 S2CID 121306408 Davidenko J M Pertsov A V Salomonsz R Baxter W Jalife J 1992 Stationary and drifting spiral waves of excitation in isolated cardiac muscle Nature 355 6358 349 351 Bibcode 1992Natur 355 349D doi 10 1038 355349a0 PMID 1731248 S2CID 4348759 Hedlund G A 1969 Endomorphisms and automorphisms of the shift dynamical system Math Systems Theory 3 4 320 3751 doi 10 1007 BF01691062 S2CID 21803927 Schiff 2011 p 182 Smith Alvy Ray Cellular Automata Complexity Trade Offs PDF Smith Alvy Ray Simple Computation Universal Cellular Spaces PDF Smith Alvy Ray Simple Nontrivial Self Reproducing Machines PDF Smith Alvy Ray Introduction to and Survey of Cellular Automata or Polyautomata Theory PDF Gardner Martin 1970 Mathematical Games The fantastic combinations of John Conway s new solitaire game life Scientific American 223 4 120 123 doi 10 1038 scientificamerican1070 120 Paul Chapman Life universal computer http www igblan free online co uk igblan ca November 2002 Wainwright 2010 p 16 a b c d e Wolfram 2002 p 880 Wolfram 2002 p 881 Mitchell Melanie 4 October 2002 Is the Universe a Universal Computer Science 298 5591 65 68 doi 10 1126 science 1075073 S2CID 122484855 a b c Ilachinsky 2001 p 12 Ilachinsky 2001 p 13 Wolfram 2002 p 231 Zenil Hector 2010 Compression based investigation of the dynamical properties of cellular automata and other systems PDF Complex Systems 19 1 1 28 doi 10 25088 ComplexSystems 19 1 1 S2CID 15364755 G Cattaneo E Formenti L Margara 1998 Topological chaos and CA In M Delorme J Mazoyer eds Cellular automata a parallel model Springer p 239 ISBN 978 0 7923 5493 2 Burton H Voorhees 1996 Computational analysis of one dimensional cellular automata World Scientific p 8 ISBN 978 981 02 2221 5 Max Garzon 1995 Models of massive parallelism analysis of cellular automata and neural networks Springer p 149 ISBN 978 3 540 56149 1 a b Li Wentian Packard Norman 1990 The structure of the elementary cellular automata rule space PDF Complex Systems 4 281 297 Retrieved 25 January 2013 Nicolis 1974 Dissipative Structures Catastrophes and Pattern Formation A Bifurcation Analysis PDF PNAS 71 7 2748 2751 Bibcode 1974PNAS 71 2748N doi 10 1073 pnas 71 7 2748 PMC 388547 PMID 16592170 Retrieved 25 March 2017 a b Kari Jarrko 1991 p 379 Richardson D 1972 Tessellations with local transformations J Comput Syst Sci 6 5 373 388 doi 10 1016 S0022 0000 72 80009 6 Margenstern Maurice 2007 Cellular Automata in Hyperbolic Spaces Tome I Volume 1 Archives contemporaines p 134 ISBN 978 2 84703 033 4 Schiff 2011 p 103 Amoroso Serafino Patt Yale N 1972 Decision Procedures for Surjectivity and Injectivity of Parallel Maps for Tessellation Structures J Comput Syst Sci 6 5 448 464 doi 10 1016 s0022 0000 72 80013 8 Sutner Klaus 1991 De Bruijn Graphs and Linear Cellular Automata PDF Complex Systems 5 19 30 Kari Jarkko 1990 Reversibility of 2D cellular automata is undecidable Physica D 45 1 3 379 385 Bibcode 1990PhyD 45 379K doi 10 1016 0167 2789 90 90195 U Kari Jarkko 1999 On the circuit depth of structurally reversible cellular automata Fundamenta Informaticae 38 93 107 doi 10 3233 FI 1999 381208 Durand Lose Jerome 2001 Representing reversible cellular automata with reversible block cellular automata Discrete Mathematics and Theoretical Computer Science AA 145 154 Archived from the original on 15 May 2011 Wolfram 2002 p 60 a b Ilachinski Andrew 2001 Cellular automata a discrete universe World Scientific pp 44 45 ISBN 978 981 238 183 5 The phrase life like cellular automaton dates back at least to Barral Chate amp Manneville 1992 who used it in a broader sense to refer to outer totalistic automata not necessarily of two dimensions The more specific meaning given here was used e g in several chapters of Adamatzky 2010 See Barral Bernard Chate Hugues Manneville Paul 1992 Collective behaviors in a family of high dimensional cellular automata Physics Letters A 163 4 279 285 Bibcode 1992PhLA 163 279B doi 10 1016 0375 9601 92 91013 H Eppstein 2010 pp 72 73 Jacob Aron First gliders navigate ever changing Penrose universe New Scientist Murray J D 2003 Mathematical biology 3rd ed New York Springer ISBN 0 387 95228 4 Pivato M RealLife The continuum limit of Larger than Life cellular automata Theoretical Computer Science 372 1 March 2007 pp 46 68 Tomita Kohji Kurokawa Haruhisa Murata Satoshi 2009 Graph Rewriting Automata as a Natural Extension of Cellular Automata Adaptive Networks Understanding Complex Systems pp 291 309 doi 10 1007 978 3 642 01284 6 14 ISBN 978 3 642 01283 9 Giles Jim 2002 What Kind of Science is This Nature 417 6886 216 218 Bibcode 2002Natur 417 216G doi 10 1038 417216a PMID 12015565 S2CID 10636328 Weinberg Steven 24 October 2002 Is the Universe a Computer The New York Review of Books Retrieved 12 October 2012 Wentian Li Norman Packard Chris G Langton 1990 Transition phenomena in cellular automata rule space Physica D 45 1 3 77 94 Bibcode 1990PhyD 45 77L CiteSeerX 10 1 1 15 2786 doi 10 1016 0167 2789 90 90175 O a b c Coombs Stephen 15 February 2009 The Geometry and Pigmentation of Seashells PDF pp 3 4 archived from the original PDF on 7 January 2013 retrieved 2 September 2012 Peak West Messinger Mott 2004 Evidence for complex collective dynamics and emergent distributed computation in plants Proceedings of the National Academy of Sciences 101 4 918 922 Bibcode 2004PNAS 101 918P doi 10 1073 pnas 0307811100 PMC 327117 PMID 14732685 Archived copy PDF Archived from the original PDF on 25 July 2010 Retrieved 14 September 2008 a href Template Cite web html title Template Cite web cite web a CS1 maint archived copy as title link Ilachinsky 2001 p 275 Yves Bouligand 1986 Disordered Systems and Biological Organization pp 374 375 Ilina Olga Gritsenko Pavlo G Syga Simon Lippoldt Jurgen La Porta Caterina A M Chepizhko Oleksandr Grosser Steffen Vullings Manon Bakker Gert Jan Starruss Jorn Bult Peter September 2020 Cell cell adhesion and 3D matrix confinement determine jamming transitions in breast cancer invasion Nature Cell Biology 22 9 1103 1115 doi 10 1038 s41556 020 0552 6 ISSN 1465 7392 PMC 7502685 PMID 32839548 Reher David Klink Barbara Deutsch Andreas Voss Bohme Anja 11 August 2017 Cell adhesion heterogeneity reinforces tumour cell dissemination novel insights from a mathematical model Biology Direct 12 1 18 doi 10 1186 s13062 017 0188 z ISSN 1745 6150 PMC 5553611 PMID 28800767 Hatzikirou H Basanta D Simon M Schaller K Deutsch A 1 March 2012 Go or Grow the key to the emergence of invasion in tumour progression Mathematical Medicine and Biology 29 1 49 65 doi 10 1093 imammb dqq011 ISSN 1477 8599 PMID 20610469 A K Dewdney The hodgepodge machine makes waves Scientific American p 104 August 1988 Gerhardt M Schuster H 1989 A cellular automaton describing the formation of spatially ordered structures in chemical systems Physica D 36 3 209 221 Bibcode 1989PhyD 36 209G doi 10 1016 0167 2789 89 90081 x Sethna James P 2008 Statistical Mechanics Entropy Order Parameters and Complexity Oxford University Press ISBN 978 0 198 56677 9 OCLC 845714772 Kardar Mehran 2007 Statistical Physics of Fields Cambridge University Press ISBN 978 0 521 87341 3 OCLC 920137477 Cappelli Andrea Zuber Jean Bernard 2010 A D E Classification of Conformal Field Theories Scholarpedia 5 4 10314 arXiv 0911 3242 Bibcode 2010SchpJ 510314C doi 10 4249 scholarpedia 10314 S2CID 18207779 Muhtaroglu Ali August 1996 4 1 Cellular Automaton Processor CAP Cellular Automaton Processor Based Systems for Genetic Sequence Comparison Database Searching Cornell University pp 62 74 Tomassini M Sipper M Perrenoud M 2000 On the generation of high quality random numbers by two dimensional cellular automata IEEE Transactions on Computers 49 10 1146 1151 doi 10 1109 12 888056 S2CID 10139169 Chowdhury D Roy Basu S Gupta I Sen Chaudhuri P Pal June 1994 Design of CAECC cellular automata based error correcting code IEEE Transactions on Computers 43 6 759 764 doi 10 1109 12 286310 Burraston Dave and Ernest Edmonds Cellular automata in generative electronic music and sonic art a historical and technical review Digital Creativity 16 3 2005 165 185 Miranda Eduardo Reck Evolving cellular automata music From sound synthesis to composition Proceedings of 2001 Workshop on Artificial Life Models for Musical Applications 2001 Ashlock Daniel Kreitzer Matthew 2020 Evolving Diverse Cellular Automata Based Level Maps Proceedings of 6th International Conference in Software Engineering for Defence Applications Advances in Intelligent Systems and Computing Vol 925 pp 10 23 doi 10 1007 978 3 030 14687 0 2 ISBN 978 3 030 14686 3 S2CID 85562837 References EditAdamatzky Andrew ed 2010 Game of Life Cellular Automata Springer ISBN 978 1 84996 216 2 Wainwright Robert Conway s game of life early personal recollections In Adamatzky 2010 Eppstein David Growth and decay in life like cellular autometa In Adamatzky 2010 Bialynicki Birula Iwo Bialynicka Birula Iwona 2004 Modeling Reality How Computers Mirror Life Oxford University Press ISBN 978 0198531005 Chopard Bastien Droz Michel 2005 Cellular Automata Modeling of Physical Systems Cambridge University Press ISBN 978 0 521 46168 9 Gutowitz Howard ed 1991 Cellular Automata Theory and Experiment MIT Press ISBN 9780262570862 Ilachinski Andrew 2001 Cellular Automata A Discrete Universe World Scientific ISBN 9789812381835 Kier Lemont B Seybold Paul G Cheng Chao Kun 2005 Modeling Chemical Systems using Cellular Automata Springer ISBN 9781402036576 Kroc Jiri Jimenez Morales Francisco Guisado Jose Luis Lemos Maria Carmen Tkac Jakub December 2019 Building Efficient Computational Cellular Automata Models of Complex Systems Background Applications Results Software and Pathologies Advances in Complex Systems 22 5 1950013 38 pages doi 10 1142 S0219525919500139 S2CID 212988726 Wolfram Stephen 2002 A New Kind of Science Wolfram Media ISBN 978 1579550080 Cellular automaton FAQ from the newsgroup comp theory cell automata Neighbourhood Survey includes discussion on triangular grids and larger neighborhood CAs von Neumann John 1966 The Theory of Self reproducing Automata A Burks ed Univ of Illinois Press Urbana IL Cosma Shalizi s Cellular Automata Notebook contains an extensive list of academic and professional reference material Wolfram s papers on CAs Archived 27 September 2013 at the Wayback Machine A M Turing 1952 The Chemical Basis of Morphogenesis Phil Trans Royal Society vol B237 pp 37 72 proposes reaction diffusion a type of continuous automaton Evolving Cellular Automata with Genetic Algorithms A Review of Recent Work Melanie Mitchell James P Crutchfeld Rajarshi Das In Proceedings of the First International Conference on Evolutionary Computation and Its Applications EvCA 96 Moscow Russia Russian Academy of Sciences 1996 The Evolutionary Design of Collective Computation in Cellular Automata James P Crutchfeld Melanie Mitchell Rajarshi Das In J P Crutch eld and P K Schuster editors Evolutionary Dynamics Exploring the Interplay of Selection Neutrality Accident and Function New York Oxford University Press 2002 The Evolution of Emergent Computation James P Crutchfield and Melanie Mitchell SFI Technical Report 94 03 012 Ganguly Sikdar Deutsch and Chaudhuri A Survey on Cellular Automata External links Edit Wikimedia Commons has media related to Cellular automata Wikibooks has a book on the topic of Cellular Automata Berto Francesco Tagliabue Jacopo Cellular Automata In Zalta Edward N ed Stanford Encyclopedia of Philosophy Mirek s Cellebration Home to free MCell and MJCell cellular automata explorer software and rule libraries The software supports a large number of 1D and 2D rules The site provides both an extensive rules lexicon and many image galleries loaded with examples of rules MCell is a Windows application while MJCell is a Java applet Source code is available Modern Cellular Automata Easy to use interactive exhibits of live color 2D cellular automata powered by Java applet Included are exhibits of traditional reversible hexagonal multiple step fractal generating and pattern generating rules Thousands of rules are provided for viewing Free software is available Self replication loops in Cellular Space Java applet powered exhibits of self replication loops A collection of over 10 different cellular automata applets in Monash University s Virtual Lab Golly supports von Neumann Nobili GOL and a great many other systems of cellular automata Developed by Tomas Rokicki and Andrew Trevorrow This is the only simulator currently available that can demonstrate von Neumann type self replication Fourier Life A collection of rules that demonstrate self replicating patterns which spontaneously emerge from a field of random cells Most of the rules were found using an algorithm that uses a Fourier transform to detect self replication Wolfram Atlas An atlas of various types of one dimensional cellular automata Conway Life First replicating creature spawned in life simulator The Mathematics of the Models of Reference featuring a general tutorial on CA interactive applet free code and resources on CA as model of fundamental physics Fourmilab Cellular Automata Laboratory Busy Boxes a 3 D reversible SALT architecture CA Cellular Automata Repository CA researchers historic links free software books and beyond Cellular Automata in 256 Rules A single sheet interactive visualization of 256 elementary rules Petri a Go cellular automata framework Retrieved from https en wikipedia org w index php title Cellular automaton amp oldid 1171329437, wikipedia, wiki, book, books, library,

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