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American McGee's Alice

American McGee's Alice is a 2000 third-person action-adventure video game developed by Rogue Entertainment under the direction of designer American McGee and published by Electronic Arts under the EA Games banner. The game was originally released for personal computers running Microsoft Windows and Mac OS. Although a planned PlayStation 2 port was cancelled, the game was later released digitally for the PlayStation 3 and Xbox 360, via downloadable content for its sequel.

American McGee's Alice
North American cover art
Developer(s)Rogue Entertainment[a]
Publisher(s)Electronic Arts[b]
Director(s)American McGee
Producer(s)R. J. Berg
Designer(s)American McGee
Programmer(s)
  • Pater Mack
  • Darin McNeil
  • Joe Waters
Composer(s)Chris Vrenna
Engineid Tech 3
Platform(s)
ReleaseMicrosoft Windows
  • NA: December 6, 2000
Mac OS
  • NA: July 12, 2001
PlayStation 3, Xbox 360
  • WW: June 14, 2011
Genre(s)Action-adventure
Mode(s)Single-player

The game's premise is based on the Lewis Carroll novels Alice's Adventures in Wonderland (1865) and Through the Looking-Glass (1871), but presents a gloomy, cruel and violent version of the setting. The game centers on the novels' protagonist Alice, whose family is killed in a house fire years before the story of the game takes place. After several years of treatment in a psychiatric clinic, the emotionally traumatized Alice makes a mental retreat to Wonderland, which has been disfigured by her injured psyche.

American McGee's Alice uses the id Tech 3 game engine, which was previously used in Quake III Arena and redesigned for this game by Ritual Entertainment. The game was met with positive critical reception, with reviewers commending the high artistic and technical quality of the level design, while criticizing the excessive linearity of the gameplay. As of September 2017, American McGee's Alice has sold over 1.5 million copies. A sequel, Alice: Madness Returns, was released on June 14, 2011.

Gameplay

American McGee's Alice is a third-person action game in which the player controls the titular character Alice along a linear route.[2][3] Alice can communicate with non-player characters, fight off enemies and bosses, and solve puzzles. Along with the basic actions of walking and jogging, Alice can jump, cling to ledges, climb and swing on ropes, swim in water, and glide over columns of steam by using her inflated dress as a makeshift parachute. The game can be played at four difficulty levels: "Easy", Medium", "Hard" and "Nightmare". The game's levels feature many platforms and other obstacles not based on artificial intelligence, as well as puzzles that require solving for further passage through the game.

Throughout the game, Alice can obtain up to ten different weapons, known as "toys", for use against enemies. Most toys have two modes of use, which differ in the method and strength of the attack. The first toy acquired by Alice is the Vorpal Blade, which, along with the Croquet Mallet, can be used for basic melee attacks. Toys with longer range include the Ice Wand and an explosive jack-in-the-box. One particular toy, the Jabberwock's Eye Staff, is essential to the narrative and is assembled from pieces scattered throughout the setting. The game's combat system implements automatic target designation: if an enemy character is nearby, the player's weapon sight is automatically fixed upon that enemy. Outside of combat, the sight plays the role of a jump indicator by taking on the shape of two footprints that appear on the surface of any place that Alice would land if she made a jump.

Because the game takes place within Alice's imagination, the health mechanic is represented as "sanity", which is displayed as a red bar on the left-hand side of the screen. The sanity meter decreases when Alice sustains damage from enemy attacks or an environmental hazard. When the sanity meter is depleted, the game prematurely ends, after which it can be continued from where the game was last saved. A magic mechanic is represented as "willpower", and it is displayed as a blue bar on the right-hand side of the screen. Willpower is consumed when almost any toy is used, and a toy will not serve its function when Alice's willpower is too low. Certain amounts of sanity or willpower can be restored by collecting crystals of "meta-essence", the life force of Wonderland. Crystals of "meta-substance", representing the power of imagination, restore sanity and willpower simultaneously. All crystal types can be found scattered across levels and some respawn within certain places. Meta-substance can be obtained after defeating an enemy; the volume of the meta-substance is dependent on the strength of the defeated enemy.

Certain uncommon items can be found throughout the game that enhance Alice's abilities: "Ragebox Elixir" increases the damage dealt by Alice with the Vorpal Blade, the "Darkened Looking Glass" makes Alice invisible to enemies, and "Grasshopper Tea" augments Alice's speed and jumping height. These items change Alice's appearance and their effects are limited to a short period of time, after which Alice returns to her original state.

Plot

 
World map of Wonderland

In 1863, Alice Liddell is awoken from a dream of Wonderland by a house fire. Although she is able to save herself, her parents are killed and she is left with serious burns and psychological damage. Alice is brought to Rutledge Asylum in a state of catatonia, where several years of treatment fail to rouse her from her coma. When Alice's toy rabbit seems to call to her for help, she mentally retreats to Wonderland, which appears to have been disfigured by her broken mind. Alice meets the Cheshire Cat, who invites her to follow the White Rabbit. She learns from nearby village inhabitants that the Queen of Hearts has put Wonderland in decline and despondency, and that the White Rabbit has promised a champion in Alice. Alice is directed to an old gnome who can aid her pursuit of the White Rabbit by reducing her size. The gnome and Alice infiltrate the Fortress of Doors and enter the school inside, where they create an elixir that shrinks Alice and allows her passage to the Vale of Tears.

After aiding the Mock Turtle in retrieving his stolen shell from the Duchess, Alice catches up to the White Rabbit, who takes her in the direction of the Caterpillar before he is crushed by the normal-sized Hatter's foot. Alice meets with the Caterpillar, who explains to her that Wonderland's current form is the result of Alice's survivor guilt and advises her to slay the Queen of Hearts to restore Wonderland's integrity. Alice returns to normal size after nibbling from a mushroom guarded by the Voracious Centipede. In the center of a plateau, Alice discovers a piece of the Jabberwock's Eye Staff. The voice of an unseen oracle tells Alice that before the Queen of Hearts can be slain, Alice must first eliminate the Queen's sentinel – the Jabberwock, who can only be killed with the completed Eye Staff. In her search for the remaining pieces of the Eye Staff, Alice defeats the Red King in the chess-themed Looking-Glass Land, as well as the Hatter's minions Tweedledum and Tweedledee. Alice later finds that the Hatter is conducting cruel experiments on the March Hare and Dormouse, and he is keeping the Gryphon captive. After killing the Hatter, Alice frees the Gryphon, who offers to rally forces against the Queen of Hearts and takes Alice to the Land of Fire and Brimstone, the abode of the Jabberwock. Within the remains of Alice's old home, the Jabberwock wracks Alice with guilt over her parents' deaths and overpowers her in a fight until the Gryphon returns and rescues Alice by depriving the Jabberwock of one of his eyes.

With the Jabberwock's Eye Staff fully assembled, the Gryphon directs Alice to Queensland and takes off with the intention of stopping the Jabberwock himself. On her way to the Queen of Hearts's castle, Alice sees the Gryphon and the Jabberwock engaged in an aerial battle, which ends with the Gryphon mortally wounded. Following Alice's victory against the Jabberwock, the dying Gryphon entrusts Alice with the final battle against the Queen of Hearts. At the entrance to the Queen's Hall, the Cheshire Cat attempts to confess to Alice about the nature of the Queen of Hearts, but he is suddenly executed as he states that "You are two parts of the same..." Alice engages in a fight with a figure puppeteered by the real Queen of Hearts, a giant fleshy tentacled creature who warns Alice that destroying her will destroy them both. Upon Alice's final victory over the Queen of Hearts, Wonderland is restored, and many of the characters who had died in the journey are revived. Her mind repaired, Alice leaves Rutledge Asylum.

Development

Conception

After leaving id Software in 1997, creative director American McGee was inspired to design a game that did not involve space marines, guns, aliens and outer space, which were the common themes in the Doom and Quake series.[4] McGee's dark and lustrous image of Alice's Adventures in Wonderland was primarily inspired by the Crystal Method track "Trip Like I Do", in which he heard the word "wonder".[5][6] Following this inspiration, McGee and his creative partner R.J. Berg began sketching a narrative and preliminary designs. McGee's goal was to present what he considered to be a natural extension of the setting and characters of the original Alice novels. Many of the early experiments with evolving the material of the novel – which included manga, futuristic, cartoon and sexual interpretations – strayed from McGee's intended direction. Sketches of Alice, the Cheshire Cat and the Hatter by Terry Smith and Norm Felchle played a decisive role in establishing the game's visual style and served as a foundation for subsequent concept art.[6] McGee sought to omit shortcomings in products that he had previously designed, such as recreating reality instead of creating a fantastic world, reusing traditional weapons, and unremarkable characters.[5] The game had a budget of $4.5 million.[7]

While working on the game's plot, McGee considered several approaches to Alice's return to Wonderland, one of which involved a modern-day Alice murdering her abusive stepfather in reality while journeying through Wonderland, which was rejected by EA. Another approach involved the projection of Alice's parents and acquaintances onto the characters of Wonderland and Alice investigating the cause of her father's death. After discarding this concept as too complicated, McGee ultimately aimed for "the simplest story that told the most".[8][9] Aside from the reappearance of characters and locations mentioned in the novels, no references to the novels' plots are made in the game,[10] as McGee did not intend for the game to be a continuation or competing version of Carroll's work.[11] The development team solely used the original novels as reference material, ignoring film adaptations and other derivative works.[12]

The game's title, which includes McGee's name, was chosen at EA's insistence, primarily for the ease of registering and protecting a new trademark. McGee admitted that he did not support the title, as he opined that it put the rest of the development team in the background.[5][13] American McGee's Alice is McGee's debut work as a lead game designer.[14]

Development and marketing

EA licensed Ritual Entertainment's Heavy Metal: F.A.K.K.² engine, which is in turn a modified Quake III Arena engine. The most notable changes in the engine include the use of the Tiki model system, which enables the engine to use skeletal animation among other things, the Babble dialog system which enables lip synching of audio with character animations, dynamic music system, scriptable camera, particle system and extended shader support.[15] The changes implemented to the engine for Alice remained minimal however. The game's .bsp files even retain F.A.K.K.²'s headers, albeit sporting a different version number.

An early version of the game featured the ability to summon the Cheshire Cat to aid the player in battle. Though this feature was removed from the final product, beta screenshots of this version do exist online. In the final product, the player can press a button to summon the Cheshire Cat at any time, though he merely provides cryptic advice on the current situation and does nothing to aid Alice if she is being attacked. An Alice port for the then-unreleased PlayStation 2 was also in development but was later cancelled, which caused Rogue Entertainment to shut down, another decision which angered American McGee and resulted him leaving EA in frustration.[6]

The game's box art was altered after release to show Alice holding the Ice Wand instead of the Vorpal Blade and to reduce the skeletal character of the Cheshire Cat's anatomy. EA cited complaints from various consumer groups as its reason for altering the original art, though McGee stated the alteration was made due to internal concerns at EA.[16]

Alice was EA's first M-rated game,[17] a rating which McGee fought to obtain, because he did not want an Alice product to be sold at Christmas time, since parents could be confused, thinking that the game was intended to be a gift for children. However, in a 2009 interview, McGee expressed regret for his decision and said that the violence in the game did not warrant an M-rating; he felt that consumers should buy products responsibly after referring to the recommendations of the ESRB.[18]

Music

All of the music created for the official American McGee's Alice soundtrack was written and performed by Chris Vrenna with the help of guitarist Mark Blasquez and singer Jessicka.[19] Most of the sounds he used were created using toy instruments and percussion, music boxes (in a short documentary about the making of the game that appeared on TechTV, the music box used appears to be an antique Fisher-Price music box pocket radio), clocks, doors, and sampled female voices were manipulated into nightmarish soundscapes, including instances of them laughing maniacally, screaming, crying, and singing in an eerie, childlike way.

The music lends an eerie and horrifying feeling to the world Alice is in. The Pale Realm theme, as well as the track "I'm Not Edible", features the melody of the chorus of a popular children's song, "My Grandfather's Clock". In addition, there are many instances of the ticking and chiming of clocks being used as a musical accompaniment.

Marilyn Manson was originally involved scoring the music for the game.[20] His composition has been described by American McGee as "very cool" and having "a very beautiful Beatles-in-their-harpsichord-and-Hookah-pipe-days-sound to it." Manson's contributions persisted into the final product, notably the influence of alchemy and the character of the Mad Hatter whose adaptation was somewhat influenced by him; for a time Manson was considered for the voice of the Hatter.[21] Manson has indicated that the same music may be used in his forthcoming film Phantasmagoria: The Visions of Lewis Carroll.

American McGee's Alice Original Music Score was released on October 16, 2001 by Six Degrees Records. It features all twenty original compositions by former Nine Inch Nails live drummer and studio collaborator Chris Vrenna with vocals done by Jessicka Addams of Jack Off Jill and Scarling. It includes a previously unreleased theme as well as a remix of "Flying on the Wings of Steam".

American McGee's Alice Original Music Score (74:02)
No.TitleLength
1."Falling Down the Rabbit Hole"1:20
2."Village of the Doomed"3:35
3."Fortress of Doors"3:51
4."Fire and Brimstone"3:46
5."Wonderland Woods"3:59
6."The Funhouse"3:38
7."Skool Daze"4:10
8."Time to Die"3:55
9."I'm Not Edible"3:09
10."Taking Tea in Dreamland"3:44
11."Fungiferous Flora"3:35
12."Tweedle-Dee and Tweedle-Dum"3:46
13."The Centipede"3:31
14."Pandemonium"3:55
15."Flying on the Wings of Steam"4:35
16."Late to the Jabberwocky"3:17
17."Battle with the Red Queen"4:11
18."A Happy Ending"3:44
19."Pool of Tears"4:08
20."Flying on the Wings of Steam (Remix)"4:03

Reception

In the United States, American McGee's Alice sold 360,000 units by August 2006. As of September 2017, the game has sold 1.5 million copies.[37] At the time, this led Edge to declare it the country's 47th-best-selling computer game released since January 2000.[38]

The game was ultimately released on December 5, 2000,[2] receiving praise for its visuals; the graphics were very elaborate for their time. Many levels depict a world of chaos and wonder, some reminiscent of the inside of an asylum or a madhouse, visually linking Wonderland to Alice's reality. The exterior views of Wonderland show the Queen of Hearts' tentacles dipping out of buildings and mountain sides, especially in Queensland. Alice received "favorable" reviews according to the review aggregation website Metacritic.[22] GameSpot said, "While you'll undoubtedly enjoy the imaginative artwork, you might end up disappointed with just how straightforward the underlying game really is."[3]

In her article "Wonderland's become quite strange: From Lewis Carroll's Alice to American McGee's Alice", literary critic Cathlena Martin argues that the game "provides a reinterpreted version of Alice and the whole of wonderland that may have some players questioning which aspects are from Carroll and which are from McGee, thus potentially leading to a rereading of Carroll through the darker lens of McGee's Alice. This reinterpretation of Alice shows the versatility and mutability of the story across time and discourse." Martin also notes that the game is successful largely in part to the narrative structure of Carroll's tales, which are built around games - cards and chess - themselves.[39]

Blake Fischer reviewed the PC version of the game for Next Generation, rating it four stars out of five, and stated that "Alice is an incredibly beautiful and well-designed shooter. If you're looking for more, you may pass, but otherwise it's a game you won't want to miss."[33]

Film adaptation

Conception and Wes Craven

A film adaptation of American McGee's Alice was planned prior to the game's release. Scott Faye, a spokesman for Dimension Films and an old acquaintance of McGee, visited EA to negotiate an adaptation of an EA product. Faye and other Dimension Films representatives were shown gameplay footage of Alice and were impressed by its visuals. Later, Miramax head Bob Weinstein was shown the game's trailer, after which he immediately (and without waiting for the opinion of the board of directors) supported the production of a film adaptation.[40] On July 5, 2000, FGN Online published an exclusive piece claiming that EA had signed an agreement with Miramax to create a film based on the game. According to the publisher's source, American McGee would be involved in the film's production, potentially as a creative director or co-producer.[41]

On December 7, 2000, McGee formally announced the film adaptation, which had been entrusted with Collision Entertainment, a subsidiary of Dimension Films, after ten months of negotiations.[40][42][43] Wes Craven and John August were attached as director and screenwriter, with McGee co-producing the film alongside Collision Entertainment, and Abandon Entertainment acting as international distributor.[40][44] No actors had yet been signed on, but Natalie Portman was rumored to have expressed interest.[40] Milla Jovovich and Christina Ricci were also rumored to be attached.[45] In September 2001, August explained that he had turned in a script treatment for Alice and was not attached to develop fuller drafts for the film adaptation.[46]

In December 2001, Craven announced that the film would be a computer-animated feature with a tentative 2003 release date.[47][48] In February 2002, Dimension Films signed brother screenwriters Jon and Erich Hoeber to write a new screenplay for Alice.[49] In July 2003, the brothers announced that they had completed the script for the film adaptation.[50] On March 4, 2004, McGee reported that the project had moved from Dimension Films to 20th Century Fox.[51]

Marcus Nispel

On June 21, 2005, The Hollywood Reporter reported that Universal Pictures had acquired the film and signed Sarah Michelle Gellar on for the lead role, with Marcus Nispel attached to direct and the Hoeber brothers still attached to write.[52] On February 8, 2006, Scott Faye, who had become a producer of the project, announced that filming would begin in the summer of 2006, with a budget of $40 to $50 million and a tentative 2007 release date.[53] By 2008, the project was in turnaround, and Nispel and Gellar's involvement had ceased. Rumors circulated of Jane March being cast as the Queen of Hearts, which Faye denied.[54]

Short films

In June 2013, American McGee was given the opportunity to buy back the film rights which were originally sold several years prior. Through Kickstarter, McGee managed to fund the cost of the film rights ($100,000) and another $100,000 for the production of the shorts. In August, the project was successfully funded with an extra $50,000 (used to fund the voice acting of Susie Brann and Roger L. Jackson).[55][56][57]

With the success of earning the funds to produce Alice: Otherlands, McGee stated his desire to continue to work on the possibility of adapting the series into a feature film on Kickstarter.[55][58] On February 17, 2014, McGee announced that he and his team have secured a British screenwriter to write the film's script.[59] On April 16, 2014, he assured fans that the film is still in production and is currently working with a producer in Hollywood who they have licensed the rights from, but has run into a few difficulties along the way.[60]

On July 10, 2014, McGee informed fans that the progress on the feature film has come to a temporary halt. McGee stated that he had secured the rights only to develop the feature film's story and production and needed to acquire the film rights completely before proceeding further. He was speaking with potential investors and financiers to gather the $400,000 required[61] but on January 8, 2015, McGee stated that negotiations for the feature film had gone on a hiatus.[62]

Television adaptation

On January 31, 2022, it was announced that Radar Pictures – in partnership with Abandon Entertainment – was developing a television adaptation of American McGee's Alice written and co-produced by David Hayter. No broadcaster or streaming platform has yet acquired the series.[63]

Sequel

As the plans for the movie adaptation of American McGee's Alice started to take longer and longer, in 2007 interest at Electronic Arts rose in a remake of the game and work was started on a sequel.[64] On February 19, 2009, EA CEO John Riccitiello announced at D.I.C.E. 2009 that a new installment to the series is in the works for Xbox 360, PlayStation 3, and PC.[65][66]

It was developed by Spicy Horse, who worked on American McGee's Grimm.[67][68][69] Two pieces of concept art were released, depicting Alice and large allied birds fighting an oversized, semi-mechanized snail and its children on top of a lighthouse,[70] and Alice swimming in a pond, with the Cheshire Cat's face in the background.[71]

In November 2009, a fan-made video based on the Alice 2 announcement was mistaken by gaming websites as a teaser trailer for the game. In it, Alice is in therapy after a relapse nine months after the events of the first game, and she appears to hallucinate an image of the Cheshire Cat in place of her doctor.[72]

On June 15, 2010, EA filed a trademark on the name Alice: Madness Returns, the suspected sequel to American McGee's Alice.[73] While the sequel was formally announced via press release on February 19, 2009,[68] the sequel's title was confirmed during the EA Studio Showcase the following day.

The game was released on June 14, 2011, in North America, June 16, 2011, in Europe and June 17, 2011, in the United Kingdom under the title Alice: Madness Returns for PC, Mac, Xbox 360, and PlayStation 3. The Xbox 360 and PlayStation 3 versions came with a redemption code that gave the player a free download of American McGee's Alice. This version is available through backward compatibility on Xbox One and Xbox Series X/S, and is part of the EA Play service on these platforms. It is found under the DLC for Madness Returns.

See also

Notes

  1. ^ Mac OS version developed by Westlake Interactive.[1]
  2. ^ Released under the EA Games banner. Mac OS version published by Aspyr Media.[1]

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  72. ^ . November 4, 2009. Archived from the original on November 15, 2009.
  73. ^ "Latest Status Info". tarr.uspto.gov. June 20, 2010. from the original on June 22, 2010. Retrieved June 20, 2010.

External links

  • American McGee's Alice at IMDb
  • American McGee's Alice at MobyGames
  • . Archived from the original on April 20, 2009. Retrieved January 21, 2007.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  • . Archived from the original on August 2, 2008. Retrieved January 6, 2007.{{cite web}}: CS1 maint: bot: original URL status unknown (link)

american, mcgee, alice, 2000, third, person, action, adventure, video, game, developed, rogue, entertainment, under, direction, designer, american, mcgee, published, electronic, arts, under, games, banner, game, originally, released, personal, computers, runni. American McGee s Alice is a 2000 third person action adventure video game developed by Rogue Entertainment under the direction of designer American McGee and published by Electronic Arts under the EA Games banner The game was originally released for personal computers running Microsoft Windows and Mac OS Although a planned PlayStation 2 port was cancelled the game was later released digitally for the PlayStation 3 and Xbox 360 via downloadable content for its sequel American McGee s AliceNorth American cover artDeveloper s Rogue Entertainment a Publisher s Electronic Arts b Director s American McGeeProducer s R J BergDesigner s American McGeeProgrammer s Pater MackDarin McNeilJoe WatersComposer s Chris VrennaEngineid Tech 3Platform s Microsoft WindowsMac OSPlayStation 3Xbox 360ReleaseMicrosoft WindowsNA December 6 2000Mac OSNA July 12 2001PlayStation 3 Xbox 360WW June 14 2011Genre s Action adventureMode s Single playerThe game s premise is based on the Lewis Carroll novels Alice s Adventures in Wonderland 1865 and Through the Looking Glass 1871 but presents a gloomy cruel and violent version of the setting The game centers on the novels protagonist Alice whose family is killed in a house fire years before the story of the game takes place After several years of treatment in a psychiatric clinic the emotionally traumatized Alice makes a mental retreat to Wonderland which has been disfigured by her injured psyche American McGee s Alice uses the id Tech 3 game engine which was previously used in Quake III Arena and redesigned for this game by Ritual Entertainment The game was met with positive critical reception with reviewers commending the high artistic and technical quality of the level design while criticizing the excessive linearity of the gameplay As of September 2017 American McGee s Alice has sold over 1 5 million copies A sequel Alice Madness Returns was released on June 14 2011 Contents 1 Gameplay 2 Plot 3 Development 3 1 Conception 3 2 Development and marketing 4 Music 5 Reception 6 Film adaptation 6 1 Conception and Wes Craven 6 2 Marcus Nispel 6 3 Short films 7 Television adaptation 8 Sequel 9 See also 10 Notes 11 References 12 External linksGameplay EditAmerican McGee s Alice is a third person action game in which the player controls the titular character Alice along a linear route 2 3 Alice can communicate with non player characters fight off enemies and bosses and solve puzzles Along with the basic actions of walking and jogging Alice can jump cling to ledges climb and swing on ropes swim in water and glide over columns of steam by using her inflated dress as a makeshift parachute The game can be played at four difficulty levels Easy Medium Hard and Nightmare The game s levels feature many platforms and other obstacles not based on artificial intelligence as well as puzzles that require solving for further passage through the game Throughout the game Alice can obtain up to ten different weapons known as toys for use against enemies Most toys have two modes of use which differ in the method and strength of the attack The first toy acquired by Alice is the Vorpal Blade which along with the Croquet Mallet can be used for basic melee attacks Toys with longer range include the Ice Wand and an explosive jack in the box One particular toy the Jabberwock s Eye Staff is essential to the narrative and is assembled from pieces scattered throughout the setting The game s combat system implements automatic target designation if an enemy character is nearby the player s weapon sight is automatically fixed upon that enemy Outside of combat the sight plays the role of a jump indicator by taking on the shape of two footprints that appear on the surface of any place that Alice would land if she made a jump Because the game takes place within Alice s imagination the health mechanic is represented as sanity which is displayed as a red bar on the left hand side of the screen The sanity meter decreases when Alice sustains damage from enemy attacks or an environmental hazard When the sanity meter is depleted the game prematurely ends after which it can be continued from where the game was last saved A magic mechanic is represented as willpower and it is displayed as a blue bar on the right hand side of the screen Willpower is consumed when almost any toy is used and a toy will not serve its function when Alice s willpower is too low Certain amounts of sanity or willpower can be restored by collecting crystals of meta essence the life force of Wonderland Crystals of meta substance representing the power of imagination restore sanity and willpower simultaneously All crystal types can be found scattered across levels and some respawn within certain places Meta substance can be obtained after defeating an enemy the volume of the meta substance is dependent on the strength of the defeated enemy Certain uncommon items can be found throughout the game that enhance Alice s abilities Ragebox Elixir increases the damage dealt by Alice with the Vorpal Blade the Darkened Looking Glass makes Alice invisible to enemies and Grasshopper Tea augments Alice s speed and jumping height These items change Alice s appearance and their effects are limited to a short period of time after which Alice returns to her original state Plot Edit World map of Wonderland In 1863 Alice Liddell is awoken from a dream of Wonderland by a house fire Although she is able to save herself her parents are killed and she is left with serious burns and psychological damage Alice is brought to Rutledge Asylum in a state of catatonia where several years of treatment fail to rouse her from her coma When Alice s toy rabbit seems to call to her for help she mentally retreats to Wonderland which appears to have been disfigured by her broken mind Alice meets the Cheshire Cat who invites her to follow the White Rabbit She learns from nearby village inhabitants that the Queen of Hearts has put Wonderland in decline and despondency and that the White Rabbit has promised a champion in Alice Alice is directed to an old gnome who can aid her pursuit of the White Rabbit by reducing her size The gnome and Alice infiltrate the Fortress of Doors and enter the school inside where they create an elixir that shrinks Alice and allows her passage to the Vale of Tears After aiding the Mock Turtle in retrieving his stolen shell from the Duchess Alice catches up to the White Rabbit who takes her in the direction of the Caterpillar before he is crushed by the normal sized Hatter s foot Alice meets with the Caterpillar who explains to her that Wonderland s current form is the result of Alice s survivor guilt and advises her to slay the Queen of Hearts to restore Wonderland s integrity Alice returns to normal size after nibbling from a mushroom guarded by the Voracious Centipede In the center of a plateau Alice discovers a piece of the Jabberwock s Eye Staff The voice of an unseen oracle tells Alice that before the Queen of Hearts can be slain Alice must first eliminate the Queen s sentinel the Jabberwock who can only be killed with the completed Eye Staff In her search for the remaining pieces of the Eye Staff Alice defeats the Red King in the chess themed Looking Glass Land as well as the Hatter s minions Tweedledum and Tweedledee Alice later finds that the Hatter is conducting cruel experiments on the March Hare and Dormouse and he is keeping the Gryphon captive After killing the Hatter Alice frees the Gryphon who offers to rally forces against the Queen of Hearts and takes Alice to the Land of Fire and Brimstone the abode of the Jabberwock Within the remains of Alice s old home the Jabberwock wracks Alice with guilt over her parents deaths and overpowers her in a fight until the Gryphon returns and rescues Alice by depriving the Jabberwock of one of his eyes With the Jabberwock s Eye Staff fully assembled the Gryphon directs Alice to Queensland and takes off with the intention of stopping the Jabberwock himself On her way to the Queen of Hearts s castle Alice sees the Gryphon and the Jabberwock engaged in an aerial battle which ends with the Gryphon mortally wounded Following Alice s victory against the Jabberwock the dying Gryphon entrusts Alice with the final battle against the Queen of Hearts At the entrance to the Queen s Hall the Cheshire Cat attempts to confess to Alice about the nature of the Queen of Hearts but he is suddenly executed as he states that You are two parts of the same Alice engages in a fight with a figure puppeteered by the real Queen of Hearts a giant fleshy tentacled creature who warns Alice that destroying her will destroy them both Upon Alice s final victory over the Queen of Hearts Wonderland is restored and many of the characters who had died in the journey are revived Her mind repaired Alice leaves Rutledge Asylum Development EditConception Edit After leaving id Software in 1997 creative director American McGee was inspired to design a game that did not involve space marines guns aliens and outer space which were the common themes in the Doom and Quake series 4 McGee s dark and lustrous image of Alice s Adventures in Wonderland was primarily inspired by the Crystal Method track Trip Like I Do in which he heard the word wonder 5 6 Following this inspiration McGee and his creative partner R J Berg began sketching a narrative and preliminary designs McGee s goal was to present what he considered to be a natural extension of the setting and characters of the original Alice novels Many of the early experiments with evolving the material of the novel which included manga futuristic cartoon and sexual interpretations strayed from McGee s intended direction Sketches of Alice the Cheshire Cat and the Hatter by Terry Smith and Norm Felchle played a decisive role in establishing the game s visual style and served as a foundation for subsequent concept art 6 McGee sought to omit shortcomings in products that he had previously designed such as recreating reality instead of creating a fantastic world reusing traditional weapons and unremarkable characters 5 The game had a budget of 4 5 million 7 While working on the game s plot McGee considered several approaches to Alice s return to Wonderland one of which involved a modern day Alice murdering her abusive stepfather in reality while journeying through Wonderland which was rejected by EA Another approach involved the projection of Alice s parents and acquaintances onto the characters of Wonderland and Alice investigating the cause of her father s death After discarding this concept as too complicated McGee ultimately aimed for the simplest story that told the most 8 9 Aside from the reappearance of characters and locations mentioned in the novels no references to the novels plots are made in the game 10 as McGee did not intend for the game to be a continuation or competing version of Carroll s work 11 The development team solely used the original novels as reference material ignoring film adaptations and other derivative works 12 The game s title which includes McGee s name was chosen at EA s insistence primarily for the ease of registering and protecting a new trademark McGee admitted that he did not support the title as he opined that it put the rest of the development team in the background 5 13 American McGee s Alice is McGee s debut work as a lead game designer 14 Development and marketing Edit EA licensed Ritual Entertainment s Heavy Metal F A K K engine which is in turn a modified Quake III Arena engine The most notable changes in the engine include the use of the Tiki model system which enables the engine to use skeletal animation among other things the Babble dialog system which enables lip synching of audio with character animations dynamic music system scriptable camera particle system and extended shader support 15 The changes implemented to the engine for Alice remained minimal however The game s bsp files even retain F A K K s headers albeit sporting a different version number An early version of the game featured the ability to summon the Cheshire Cat to aid the player in battle Though this feature was removed from the final product beta screenshots of this version do exist online In the final product the player can press a button to summon the Cheshire Cat at any time though he merely provides cryptic advice on the current situation and does nothing to aid Alice if she is being attacked An Alice port for the then unreleased PlayStation 2 was also in development but was later cancelled which caused Rogue Entertainment to shut down another decision which angered American McGee and resulted him leaving EA in frustration 6 The game s box art was altered after release to show Alice holding the Ice Wand instead of the Vorpal Blade and to reduce the skeletal character of the Cheshire Cat s anatomy EA cited complaints from various consumer groups as its reason for altering the original art though McGee stated the alteration was made due to internal concerns at EA 16 Alice was EA s first M rated game 17 a rating which McGee fought to obtain because he did not want an Alice product to be sold at Christmas time since parents could be confused thinking that the game was intended to be a gift for children However in a 2009 interview McGee expressed regret for his decision and said that the violence in the game did not warrant an M rating he felt that consumers should buy products responsibly after referring to the recommendations of the ESRB 18 Music EditAll of the music created for the official American McGee s Alice soundtrack was written and performed by Chris Vrenna with the help of guitarist Mark Blasquez and singer Jessicka 19 Most of the sounds he used were created using toy instruments and percussion music boxes in a short documentary about the making of the game that appeared on TechTV the music box used appears to be an antique Fisher Price music box pocket radio clocks doors and sampled female voices were manipulated into nightmarish soundscapes including instances of them laughing maniacally screaming crying and singing in an eerie childlike way The music lends an eerie and horrifying feeling to the world Alice is in The Pale Realm theme as well as the track I m Not Edible features the melody of the chorus of a popular children s song My Grandfather s Clock In addition there are many instances of the ticking and chiming of clocks being used as a musical accompaniment Marilyn Manson was originally involved scoring the music for the game 20 His composition has been described by American McGee as very cool and having a very beautiful Beatles in their harpsichord and Hookah pipe days sound to it Manson s contributions persisted into the final product notably the influence of alchemy and the character of the Mad Hatter whose adaptation was somewhat influenced by him for a time Manson was considered for the voice of the Hatter 21 Manson has indicated that the same music may be used in his forthcoming film Phantasmagoria The Visions of Lewis Carroll American McGee s Alice Original Music Score was released on October 16 2001 by Six Degrees Records It features all twenty original compositions by former Nine Inch Nails live drummer and studio collaborator Chris Vrenna with vocals done by Jessicka Addams of Jack Off Jill and Scarling It includes a previously unreleased theme as well as a remix of Flying on the Wings of Steam American McGee s Alice Original Music Score 74 02 No TitleLength1 Falling Down the Rabbit Hole 1 202 Village of the Doomed 3 353 Fortress of Doors 3 514 Fire and Brimstone 3 465 Wonderland Woods 3 596 The Funhouse 3 387 Skool Daze 4 108 Time to Die 3 559 I m Not Edible 3 0910 Taking Tea in Dreamland 3 4411 Fungiferous Flora 3 3512 Tweedle Dee and Tweedle Dum 3 4613 The Centipede 3 3114 Pandemonium 3 5515 Flying on the Wings of Steam 4 3516 Late to the Jabberwocky 3 1717 Battle with the Red Queen 4 1118 A Happy Ending 3 4419 Pool of Tears 4 0820 Flying on the Wings of Steam Remix 4 03Reception EditReceptionAggregate scoreAggregatorScoreMetacritic85 100 22 Review scoresPublicationScoreAllGame 23 Computer Gaming World 24 Edge4 10 25 Eurogamer8 10 26 Game Informer9 10 27 GamePro 28 GameRevolutionB 29 GameSpot7 3 10 3 GameSpy93 30 GameZone10 10 31 Hyper84 100 32 IGN9 4 10 2 Next Generation 33 PC Gamer US 88 34 X Play 35 The Cincinnati Enquirer 36 In the United States American McGee s Alice sold 360 000 units by August 2006 As of September 2017 the game has sold 1 5 million copies 37 At the time this led Edge to declare it the country s 47th best selling computer game released since January 2000 38 The game was ultimately released on December 5 2000 2 receiving praise for its visuals the graphics were very elaborate for their time Many levels depict a world of chaos and wonder some reminiscent of the inside of an asylum or a madhouse visually linking Wonderland to Alice s reality The exterior views of Wonderland show the Queen of Hearts tentacles dipping out of buildings and mountain sides especially in Queensland Alice received favorable reviews according to the review aggregation website Metacritic 22 GameSpot said While you ll undoubtedly enjoy the imaginative artwork you might end up disappointed with just how straightforward the underlying game really is 3 In her article Wonderland s become quite strange From Lewis Carroll s Alice to American McGee s Alice literary critic Cathlena Martin argues that the game provides a reinterpreted version of Alice and the whole of wonderland that may have some players questioning which aspects are from Carroll and which are from McGee thus potentially leading to a rereading of Carroll through the darker lens of McGee s Alice This reinterpretation of Alice shows the versatility and mutability of the story across time and discourse Martin also notes that the game is successful largely in part to the narrative structure of Carroll s tales which are built around games cards and chess themselves 39 Blake Fischer reviewed the PC version of the game for Next Generation rating it four stars out of five and stated that Alice is an incredibly beautiful and well designed shooter If you re looking for more you may pass but otherwise it s a game you won t want to miss 33 Film adaptation EditConception and Wes Craven Edit A film adaptation of American McGee s Alice was planned prior to the game s release Scott Faye a spokesman for Dimension Films and an old acquaintance of McGee visited EA to negotiate an adaptation of an EA product Faye and other Dimension Films representatives were shown gameplay footage of Alice and were impressed by its visuals Later Miramax head Bob Weinstein was shown the game s trailer after which he immediately and without waiting for the opinion of the board of directors supported the production of a film adaptation 40 On July 5 2000 FGN Online published an exclusive piece claiming that EA had signed an agreement with Miramax to create a film based on the game According to the publisher s source American McGee would be involved in the film s production potentially as a creative director or co producer 41 On December 7 2000 McGee formally announced the film adaptation which had been entrusted with Collision Entertainment a subsidiary of Dimension Films after ten months of negotiations 40 42 43 Wes Craven and John August were attached as director and screenwriter with McGee co producing the film alongside Collision Entertainment and Abandon Entertainment acting as international distributor 40 44 No actors had yet been signed on but Natalie Portman was rumored to have expressed interest 40 Milla Jovovich and Christina Ricci were also rumored to be attached 45 In September 2001 August explained that he had turned in a script treatment for Alice and was not attached to develop fuller drafts for the film adaptation 46 In December 2001 Craven announced that the film would be a computer animated feature with a tentative 2003 release date 47 48 In February 2002 Dimension Films signed brother screenwriters Jon and Erich Hoeber to write a new screenplay for Alice 49 In July 2003 the brothers announced that they had completed the script for the film adaptation 50 On March 4 2004 McGee reported that the project had moved from Dimension Films to 20th Century Fox 51 Marcus Nispel Edit On June 21 2005 The Hollywood Reporter reported that Universal Pictures had acquired the film and signed Sarah Michelle Gellar on for the lead role with Marcus Nispel attached to direct and the Hoeber brothers still attached to write 52 On February 8 2006 Scott Faye who had become a producer of the project announced that filming would begin in the summer of 2006 with a budget of 40 to 50 million and a tentative 2007 release date 53 By 2008 the project was in turnaround and Nispel and Gellar s involvement had ceased Rumors circulated of Jane March being cast as the Queen of Hearts which Faye denied 54 Short films Edit In June 2013 American McGee was given the opportunity to buy back the film rights which were originally sold several years prior Through Kickstarter McGee managed to fund the cost of the film rights 100 000 and another 100 000 for the production of the shorts In August the project was successfully funded with an extra 50 000 used to fund the voice acting of Susie Brann and Roger L Jackson 55 56 57 With the success of earning the funds to produce Alice Otherlands McGee stated his desire to continue to work on the possibility of adapting the series into a feature film on Kickstarter 55 58 On February 17 2014 McGee announced that he and his team have secured a British screenwriter to write the film s script 59 On April 16 2014 he assured fans that the film is still in production and is currently working with a producer in Hollywood who they have licensed the rights from but has run into a few difficulties along the way 60 On July 10 2014 McGee informed fans that the progress on the feature film has come to a temporary halt McGee stated that he had secured the rights only to develop the feature film s story and production and needed to acquire the film rights completely before proceeding further He was speaking with potential investors and financiers to gather the 400 000 required 61 but on January 8 2015 McGee stated that negotiations for the feature film had gone on a hiatus 62 Television adaptation EditOn January 31 2022 it was announced that Radar Pictures in partnership with Abandon Entertainment was developing a television adaptation of American McGee s Alice written and co produced by David Hayter No broadcaster or streaming platform has yet acquired the series 63 Sequel EditMain article Alice Madness Returns As the plans for the movie adaptation of American McGee s Alice started to take longer and longer in 2007 interest at Electronic Arts rose in a remake of the game and work was started on a sequel 64 On February 19 2009 EA CEO John Riccitiello announced at D I C E 2009 that a new installment to the series is in the works for Xbox 360 PlayStation 3 and PC 65 66 It was developed by Spicy Horse who worked on American McGee s Grimm 67 68 69 Two pieces of concept art were released depicting Alice and large allied birds fighting an oversized semi mechanized snail and its children on top of a lighthouse 70 and Alice swimming in a pond with the Cheshire Cat s face in the background 71 In November 2009 a fan made video based on the Alice 2 announcement was mistaken by gaming websites as a teaser trailer for the game In it Alice is in therapy after a relapse nine months after the events of the first game and she appears to hallucinate an image of the Cheshire Cat in place of her doctor 72 On June 15 2010 EA filed a trademark on the name Alice Madness Returns the suspected sequel to American McGee s Alice 73 While the sequel was formally announced via press release on February 19 2009 68 the sequel s title was confirmed during the EA Studio Showcase the following day The game was released on June 14 2011 in North America June 16 2011 in Europe and June 17 2011 in the United Kingdom under the title Alice Madness Returns for PC Mac Xbox 360 and PlayStation 3 The Xbox 360 and PlayStation 3 versions came with a redemption code that gave the player a free download of American McGee s Alice This version is available through backward compatibility on Xbox One and Xbox Series X S and is part of the EA Play service on these platforms It is found under the DLC for Madness Returns See also EditClive Barker s Undying another auteur branded PC horror game by EA Games released around the same timeNotes Edit Mac OS version developed by Westlake Interactive 1 Released under the EA Games banner Mac OS version published by Aspyr Media 1 References Edit a b Aspyr ships American McGee s Alice for Mac Macworld July 12 2001 Retrieved January 7 2022 a b c Lopez Vincent December 5 2000 American McGee s Alice IGN Retrieved May 6 2014 a b c Wolpaw Erik December 8 2000 American McGee s Alice Review GameSpot Retrieved May 6 2014 Archived at Ghostarchive and the Wayback Machine Laporte Leo February 21 2001 Leo s Interview with American McGee The Screen Savers TechTV via YouTube a b c Callaham John August 9 2000 American McGee Interview Stomped Archived from the original on August 15 2000 a b c McGee American 2011 The Art of Alice Madness Returns Milwaukee OR Dark Horse Comics pp 6 7 ISBN 978 1 59582 697 8 Gelmis Joseph December 27 2000 Where Fantasy Meets Reality Newsday pp 128 129 Retrieved January 23 2022 via Newspapers com Miller Jennifer Fryman Avi December 15 2000 An Interview with American McGee Part II Happy Puppy Archived from the original on January 24 2001 McLean Foreman John July 25 2001 Interview with American McGee Gamasutra Archived from the original on November 10 2011 Beal Vangie October 17 2000 McGee s Alice Character Profile GameGirlz Archived from the original on March 2 2001 American McGee s Alice Interview IGN October 9 2000 Archived from the original on August 13 2007 INTERVIEW American McGee GameLoft April 5 2001 Archived from the original on April 5 2001 Sluganski Randy May 1 2001 Cleaning Up After the White Rabbit An Intimate Conversation with American McGee JustAdventure Archived from the original on May 1 2001 Fahey Rob April 17 2001 REVIEW American McGee s Alice GameLoft Archived from the original on April 17 2001 UberTools for Quake III v4 0 ritual com Ritual Entertainment Archived from the original on June 23 2007 Retrieved August 11 2009 Alice and moral panics Archived March 28 2008 at the Wayback Machine Chris Kohler July 26 2010 Q amp A American McGee Returns to Alice s Nightmare Wonderland Wired Archived from the original on July 28 2010 Retrieved July 26 2010 Halpin Spencer Spencer Halpin s Moral Kombat Spencer Halpin s Moral Kombat Cinetic Rights Management Retrieved August 18 2015 Chris Vrenna American McGees Alice MP3Download Dramatic New Scenes for Celebritarian Needs archived by MansonWiki com MansonUSA now defunct November 3 2005 Archived from the original on March 7 2012 Retrieved November 1 2010 Manson on American McGee s Alice Archived from the original on September 27 2007 Retrieved August 19 2007 a b American McGee s Alice Critic Reviews for PC Metacritic Denenberg Darren American McGee s Alice PC Review AllGame Archived from the original on November 13 2014 Retrieved July 1 2017 Ardai Charles March 2001 Alice s Bad Trip American McGee s Alice Review PDF Computer Gaming World No 200 pp 102 03 Retrieved July 2 2017 Edge staff January 2001 American McGee s Alice Edge No 93 Carter Ben January 6 2001 Alice PC Eurogamer Archived from the original on January 24 2001 Retrieved May 6 2014 Brogger Kristian February 2001 American McGee s Alice Game Informer No 94 Archived from the original on June 4 2009 Retrieved May 6 2014 Sean Molloy December 5 2000 American McGee s Alice Review for PC on GamePro com GamePro Archived from the original on February 7 2005 Retrieved May 6 2014 The Mock Dodgson December 2000 Alice Review Game Revolution Archived from the original on May 6 2014 Retrieved July 1 2017 Salgado Carlos dr angryman December 19 2000 American McGee s Alice GameSpy Archived from the original on December 8 2005 Retrieved May 6 2014 The Badger December 10 2000 American McGee s Alice PC Review GameZone Archived from the original on January 20 2009 Retrieved May 6 2014 Shea Cam March 2001 American McGee s Alice Hyper No 89 pp 54 55 a b Fischer Blake March 2001 Finals Next Generation Vol 4 no 3 Imagine Media p 90 Osborn Chuck February 2001 American McGee s Alice PC Gamer p 50 Archived from the original on October 28 2004 Retrieved May 6 2014 Roberts Josh January 25 2001 Alice Review X Play Archived from the original on January 27 2001 Retrieved May 6 2014 Saltzman Marc January 24 2001 Alice s wonderland game disturbing yet oddly fun The Cincinnati Enquirer Archived from the original on April 19 2001 Retrieved May 6 2014 Joseph Remington September 3 2017 American McGee Working On Alice 3 Proposal CGMagazine Retrieved November 18 2021 Edge Staff August 25 2006 The Top 100 PC Games of the 21st Century Edge Archived from the original on October 17 2012 Martin Cathlena 2010 10 Beyond Adaptation Essays on Radical Transformations of Original Works Jefferson McFarland and Co pp 136 137 a b c d Morris Chris January 24 2001 American McGee Interview Well Rounded Entertainment Archived from the original on July 8 2001 Ogden Gavin July 5 2000 Alice Goes to Hollywood FGN Online Archived from the original on August 17 2000 Linder Brian December 7 2000 Wes Craven to Dark Wonderland IGN Archived from the original on October 26 2007 Retrieved February 13 2007 INTERVIEW American McGee Part 2 GameLoft April 14 2001 Archived from the original on April 14 2001 Gaudiosi John August 9 2001 Payne game screen bound Yahoo Archived from the original on August 14 2001 Gellar is Alice IGN June 21 2005 Retrieved December 31 2020 Linder Brian September 25 2001 August Talks Alice IGN Archived from the original on February 6 2007 Retrieved February 13 2007 Craven Develops New Alice Sci Fi Wire December 26 2001 Archived from the original on February 14 2002 Bing Jonathan December 31 2001 Craven preps Alice as computer animated feature Yahoo Archived from the original on January 3 2002 Linder Brian February 11 2002 Scribes Pegged for Alice Game to Film Adaptation IGN Retrieved February 13 2007 Linder Brian July 29 2003 Games to Film Update Alice Oz IGN Archived from the original on December 7 2006 Retrieved February 13 2007 Linder Brian March 4 2004 McGee Movie Update IGN Retrieved December 31 2020 Kit Borys Gaudiosi John June 21 2005 Universal to put Gellar in Wonderland The Hollywood Reporter Archived from the original on June 30 2009 Remo Chris February 8 2006 Alice and Max on Their Way to the Big Screen Shacknews Archived from the original on May 25 2013 McGee American June 20 2008 American McGee s Alice Film Interview Archived from the original on March 9 2012 a b Alice Otherlands They re Back Stretch Goooooal A Night at the Opera Progress and Possibilities Eyeballs Tentacles and Monsters Noble Pursuits Happy New Year 2015 Vlessing Etan January 31 2022 X Men Scribe David Hayter Boards TV Adaptation of EA s American McGee s Alice Game Exclusive Hollywood Reporter Retrieved February 2 2022 a href Template Cite web html title Template Cite web cite web a CS1 maint url status link Martijn Muller Remake American McGee s Alice in de maak in Dutch NG Gamer Archived from the original on February 8 2008 Retrieved November 1 2007 Crecente Brian February 19 2009 EA Announces New American McGee s Alice Title Kotaku com Retrieved August 10 2010 The Return of American McGee s Alice Set For PC Consoles Kotaku February 19 2009 Retrieved August 10 2010 DICE 2009 EA announces American McGee s Alice 2 Joystiq February 19 2009 Archived from the original on February 21 2009 Retrieved February 20 2009 a b EA and Spicy Horse Return to Wonderland for All New Alice Title ea com February 19 2009 Archived from the original on February 27 2009 Retrieved February 20 2009 Chester Nick February 19 2009 Sequel to American McGee s Alice coming to PC consoles in 2009 Destructoid Archived from the original on February 26 2009 Retrieved February 19 2009 The Return of Alice americanmcgee com February 20 2009 Archived from the original on February 21 2009 Retrieved February 20 2009 Hiring Three for Art americanmcgee com May 4 2009 Archived from the original on May 31 2009 Retrieved June 28 2009 Return of Alice Video Madness November 4 2009 Archived from the original on November 15 2009 Latest Status Info tarr uspto gov June 20 2010 Archived from the original on June 22 2010 Retrieved June 20 2010 External links Edit Wikiquote has quotations related to American McGee s Alice American McGee s Alice at IMDb American McGee s Alice at MobyGames Down the Rabbit Hole Archived from the original on April 20 2009 Retrieved January 21 2007 a href Template Cite web html title Template Cite web cite web a CS1 maint bot original URL status unknown link Concept art Archived from the original on August 2 2008 Retrieved January 6 2007 a href Template Cite web html title Template Cite web cite web a CS1 maint bot original URL status unknown link Retrieved from https en wikipedia org w index php title American McGee 27s Alice amp oldid 1118310788, wikipedia, wiki, book, books, library,

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