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Yoshi's Island

Super Mario World 2: Yoshi's Island[a] is a 1995 platform game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). The player controls Yoshi, a friendly dinosaur, on a quest to reunite baby Mario with his brother Luigi, who has been kidnapped by Kamek. As a Super Mario series platformer, Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items with Mario's help. The game has a hand-drawn aesthetic and was the first in the franchise to have Yoshi as its main character, where it introduces his signature flutter jump and egg spawning abilities.

Super Mario World 2:
Yoshi's Island
North American cover art
Developer(s)Nintendo EAD
Nintendo R&D2 (GBA)
Publisher(s)Nintendo
Director(s)
Producer(s)Shigeru Miyamoto
Designer(s)Yasuhisa Yamamura
Artist(s)
Composer(s)Koji Kondo
Series
Platform(s)Super NES, Game Boy Advance
ReleaseSuper NES
  • JP: August 5, 1995
  • NA: October 4, 1995
  • EU: October 6, 1995
  • AU: December 1995[1]
Game Boy Advance
  • JP: September 20, 2002
  • NA: September 23, 2002
  • AU: October 4, 2002
  • EU: October 11, 2002
Genre(s)Platform
Mode(s)Single-player, multiplayer

After four years of development, Yoshi's Island was released in Japan in August 1995 and worldwide two months later. Some of its special effects were powered by a new Super FX2 microchip. The game was ported to the Game Boy Advance as Super Mario Advance 3: Yoshi's Island in 2002. This version was rereleased for the Nintendo 3DS and the Wii U's Virtual Console in the early 2010s. The original version was also released for the Super NES Classic Edition and Nintendo Switch Online in the late 2010s.

Yoshi's Island received critical acclaim and sold over four million copies. Reviewers praised the art, sound, level design, and gameplay, and acclaimed Yoshi's Island as a masterpiece and one of the greatest video games of all time. The game brought newfound renown to both Yoshi as a character and Shigeru Miyamoto's artistic and directorial career. The distinct art style and Yoshi's signature characteristics established the Yoshi series of spin-offs and sequels. The game would be the last Super Mario platformer before the series' transition to 3D gameplay, with no further 2D entries for over a decade.

Plot Edit

A long time ago, Kamek, a Magikoopa,[2] attacks a stork delivering baby brothers Mario and Luigi. He succeeds in kidnapping Baby Luigi, but Baby Mario falls out of the sky and onto the back of Yoshi,[3] the friendly dinosaur, on Yoshi's Island.[4] Yoshi and his friends relay Mario across the island to reach Luigi and rescue him from Kamek, who is in the service of the young Bowser. Bowser wanted to abduct the brothers when Kamek foresaw that they would foil his plans in the future.[5] Yoshi defeats Bowser, saves Luigi, and the stork successfully delivers the brothers to their parents in the Mushroom Kingdom.

Gameplay Edit

 
Yoshi aims an egg at a Piranha Plant. The timer in the top right corner will count down if Mario falls off his back. The game has a hand-drawn, paper-and-crayon aesthetic.

Yoshi's Island is a 2D side-scrolling platform game.[6][3] In the Super Mario series platform game tradition, the player controls Yoshi in run-and-jump gameplay. The player navigates between platforms and atop some foes en route to the end of the increasingly difficult levels. The player controls one of many Yoshis, which take turns traveling through 48 levels across six worlds[7] to rescue Baby Luigi and reunite the brothers.[3] Yoshi also collects coins to earn extra lives[8] and retains his long tongue from Super Mario World.[6] The game centers more on "puzzle-solving and item-collecting" than other platformers,[4] with hidden flowers and red coins to find.[7] Levels include mines, ski jumps, and "the requisite fiery dungeons".[9] Every fourth level (two in each world[7]) is a boss fight against a large version of a previous foe.[4]

In a style new to the series,[9] the game has a coloring book aesthetic with "scribbled crayon" backgrounds. Expanding on his "trademark tongue" ability to swallow enemies,[2] Yoshi, as the focus of the game, was given a new move set: the ability to "flutter jump", throw eggs, and transform. The flutter jump gives Yoshi a secondary boost when the player holds the jump button.[3] It became his new "trademark move", similar to that of Luigi in Super Mario Bros. 2. Yoshi can also pound the ground from mid-air to bury objects or break through soft earth, and use his long tongue to grab enemies at a distance.[8] Swallowed enemies can be spat as projectiles immediately or stored for later use as an egg.[3] The player individually aims and fires the eggs at obstacles via a new targeting system. The eggs also bounce off of surfaces in the environment. Up to six eggs can be stored this way, and will trail behind the character.[6] Yoshi can also eat certain items for power-up abilities. For instance, watermelons let Yoshi shoot seeds from his mouth like a machine gun, and fire enemies turn his mouth into a flamethrower. Other power-ups transform Yoshi into vehicles including cars, drills, helicopters, and submarines. A star power-up makes Baby Mario invulnerable and extra fast.[8]

While Yoshi is "virtually invincible", if hit by an enemy, Baby Mario will float off his back in a bubble while a timer counts down to zero. When the timer expires, Koopas arrive to take Baby Mario[3] and Yoshi loses a life.[10] The player can replenish the timer by collecting small stars[3] and power-ups.[4] However, Yoshi can also lose a life instantly if he comes into contact with obstacles such as pits, spikes, lava, and thorns. Similar to Super Mario World, the player can hold a power-up in reserve, such as a "+10 star" (which adds ten seconds to the Baby Mario timer) or a "magnifying glass" (which reveals all hidden red coins in a level).[7] These power-ups are acquired in several minigames.[7] At the end of each level, the Yoshi relays Baby Mario to the successive Yoshi.[3] If the player perfects all eight levels in each world by finishing with all flowers, red coins, and full 30 seconds on the timer, two hidden levels will unlock.[8] There are three save slots on the cartridge.[3]

The SNES version includes hidden 2-player minigames that can be accessed via a button combination.[11]

The Game Boy Advance version adds an exclusive bonus level for each world with 100% level completion.[7] It also includes four-player support via link cable,[3] but only to play Mario Bros., a pack-in feature also included on the other Super Mario Advance games.[7]

Development Edit

Following his introduction in Super Mario World (1990), the character of Yoshi gained popularity and starred in puzzle game spin-offs such as Yoshi and Yoshi's Cookie. Mario creator Shigeru Miyamoto asked Yoshi's designer, Shigefumi Hino, to develop an original project. Hino felt that the Mario team had already explored every possible avenue with 2D Mario platformers (Miyamoto would soon begin work on the 3D Super Mario 64). After brainstorming, he landed on the idea of using Yoshi as the main character of a platforming game, with the goal of being more accessible than previous games in the Mario series.[12] According to Hino, the developers then decided that Yoshi's goal in the game should be to carry Mario across the world map. The team originally chose to feature infant Mario as a justification for him not being able to walk independently.[13]: 96 

To give the gameplay a more "gentle and relaxed pacing", the levels lack time limits and feature more exploration elements than previous games; Yoshi's flutter jump also makes him easier to control in the air than Mario.[14][13]: 95  Yoshi's ability to lay and throw eggs was added as a way to distinguish Super Mario World 2: Yoshi's Island further from previous Mario games, none of which had prominently featured a throwing mechanic.[13]: 94  Progression between levels was made linear so that players would improve their skills by replaying levels, as opposed to letting players avoid difficult levels on a world map.[13]: 96 

In 2020, a prototype for a platform game with similar graphics to Yoshi's Island was discovered, featuring a new protagonist wearing a pilot suit. The name, Super Donkey, suggests it may have been considered as a new Donkey Kong game before being repurposed for Yoshi.[15]

Yoshi's Island was developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES)[4] as part of the core Super Mario series.[16] Production of Yoshi's Island began on February 1, 1992, and concluded on June 29, 1995.[17][full citation needed] Development was spearheaded by Hino, Takashi Tezuka, Hideki Konno and Toshihiko Nakago, the latter which was his only directing role after an eleven-year apprenticeship, with Miyamoto serving as producer. Newly hired artist Hisashi Nogami created the game's unique marker-drawn style. The graphics were achieved by drawing them by hand, digitally scanning them, and then approximating them pixel-by-pixel.[12][18] Yoshiaki Koizumi animated the opening and ending, while series composer Koji Kondo wrote the game's music.

Partway into the development of Yoshi's Island, Donkey Kong Country was released, which resulted in its computer-generated graphics becoming the norm for contemporary SNES games. It was too late for the graphic designers to incorporate such a style into Yoshi's Island; instead, they pushed the hand-drawn style further as a way to "fight back".[12] As a compromise, the introductory and ending cutscenes feature a pre-rendered style, contrasting with the rest of the game. According to Miyamoto, Yoshi's Island was in development for four years, which let the team add "lots of magic tricks".[19] The game cartridge used an extra microchip to support the game's rotation, scaling[10] and other sprite-changing special effects.[3] Yoshi's Island was designed to use the Super FX chip,[10] but when Nintendo stopped supporting the chip, the game became the first to use Argonaut Games's Super FX2 microchip.[19] Examples of chip-powered effects include 3D drawbridges falling into the foreground, sprites that are able to dynamically rotate and change size, and a psychedelic undulating effect when Yoshi touches floating fungi.[8]

Release Edit

Yoshi's Island was released first in Japan in August 1995, and two months later in North America and Europe.[4][13]: 99  In advertising, Nintendo referred to some of the visual effects made possible by the Super FX2 chip as "Morphmation".[13]: 98  At the time of release, the SNES was in its twilight as a console[20] in anticipation of the Nintendo 64, to be released the following year.[19]

Yoshi's Island was ported to the Game Boy Advance as Yoshi's Island: Super Mario Advance 3 in North America on September 23, 2002.[3] In the game's preview at E3 2002, IGN named Yoshi's Island "Best Platformer" on a handheld console.[21] The Game Boy Advance version is a direct port of the original, apart from implementing Kazumi Totaka's voice as Yoshi[10] and adding six additional levels. The visible area was also reduced to fit the handheld's smaller screen.[2] The new cartridge did not need an extra microchip to support the original's special effects.[10]

The Game Boy Advance version was rereleased for the Nintendo 3DS and Wii U via Nintendo's digital Virtual Console platform.[3] The rerelease retains the cropped screen of the handheld version and the pack-in Mario Bros. game, though the multiplayer is disabled.[2] The 3DS version was released on December 16, 2011,[22] as an exclusive reward for early adopters of the Nintendo 3DS. It did not receive a wider release.[2] The Yoshi's Island rerelease for the Wii U was released worldwide on April 24, 2014.[2] At E3 2010, Nintendo demoed "classic" 2D games such as Yoshi's Island as remastered 3D games with a "pop-up book feel".[23] The SNES version was included as a part of the Super NES Classic Edition micro-console in 2017,[24] and is also available in the SNES online app for the Nintendo Switch as part of the paid online service.[25]

Reception Edit

Upon release in Japan, Yoshi's Island sold over 1 million copies by late 1995,[35] and went on to sell 1.77 million units in Japan.[36] Internationally, the game has sold over four million copies worldwide,[37] selling 4.12 million units for the Super Nintendo Entertainment System.[38]

Yoshi's Island received critical acclaim. At the time of its 1995 release, Matt Taylor of Diehard GameFan thought Yoshi's Island could be "possibly the best platform game of all time".[30] Nintendo Power also said that the game was "one of the biggest, most beautiful games ever made".[39] Next Generation was also most impressed by the game's "size and playability".[33] Diehard GameFan's three reviewers gave the game a near-perfect score. To wit, Nicholas Dean Des Barres said it was "one of the handful of truly perfect games ever produced", and lamented that the magazine had given Donkey Kong Country, which he felt was a lackluster game in comparison, the extra single point for a perfect score.[30] Casey Loe removed that one point for Baby Mario's "annoying screech".[30] Nintendo Power and Nintendo Life also found Baby Mario's crying sounds annoying.[39][4] Reviewing the SNES release over a decade later, Kaes Delgrego of Nintendo Life said the crying and some easy boss battles, while both minor, were the only shortcomings. Delgrego credited Yoshi's Island with perfecting the genre, calling it "perhaps the greatest platformer of all time".[4]

Both contemporary and retrospective reviewers praised the art,[40][39][4] level design, and gameplay,[3][40][39][8][30] which became legacies of the game.[20][6][41] Some called it "charm".[20][33][4] Delgrego of Nintendo Life would stop mid-game just to watch what enemies would do.[4] Martin Watts of the same publication called it "an absolute pleasure on the eyes and unlike any other SNES game".[2] Others praised the control scheme, technical effects,[3] and sound design.[20][4][42] Nintendo Life's Delgrego felt "goosebumps and tingles" during the ending theme, and marked the soundtrack's range from the lighthearted intro to the "epic grandeur of the final boss battle".[4] GamePro writer Major Mike noted, "[Yoshi's Island] doesn't rely on flashy graphics or jazzy effects to cover an empty game. This is one of the last of a dying breed: a 16-bit game that shows real heart and creativity."[31]

Edge praised the game's balance of challenge and accessibility. The magazine thought that the new power-ups of Yoshi's Island gave its gameplay and level design great range, and that the powers were significant additions to the series on par with the suits of Super Mario Bros. 3 or Yoshi's own debut in Super Mario World.[8] Diehard GameFan's Taylor wrote that there was enough gameplay innovation to make him cry and listed his favorites as the Baby Mario cape invincibility power-up, the machine gun-style seed spitting, and the snowball hill level.[30] Nintendo Life's Watts called the egg stockpiling system "clever" for the way it encourages experimentation with the environment.[2] Edge thought of Yoshi's Island as a "fusion of technology and creativity, each enhancing the other".[8] The magazine considered the game's special effects expertly integrated into the gameplay, and described the developer's handicraft as having an "attention to detail that few games can match".[8]

The Game Boy Advance version received similar praise. Reviewing the Game Boy Advance release in 2002, Craig Harris of IGN wrote that Yoshi's Island was "the best damn platformer ever developed".[3] While acknowledging the game's roots in the Super Mario series, he said the game created enough gameplay ideas to constitute its own franchise.[3] IGN's Lucas M. Thomas wrote that the game's story was also interesting as the origin story for the Mario brothers.[6] Harris felt that the FX2 sprite-changing effects gave the game "life" and that the Game Boy Advance cartridge could handle the effects just as well. He added that Yoshi's morphing abilities[3] and sound effects were designed well.[7] Levi Buchanan of IGN said the game struck the right balance of tutorial by trial and error.[41] IGN's Harris also noted a few Game Boy Advance-specific issues: framerate drop in areas where a lot is happening onscreen, camera panning problems due to the screen's lower resolution, and a "poor" implementation of the "dizzy" special effect on the handheld release.[7] Critics wrote that the "coloring book"-style graphics held up well.[7] IGN's Harris felt it was the best of the Super Mario Advance games.[7] Of the similar version for the Wii U, Watts of Nintendo Life also noticed the framerate issues and problems resulting from the screen's closer crop, which were "not enough to ruin the game, but ... noticeable".[2] Edge felt that game's only disappointment was the linearity of its overworld following the exploratory Super Mario World and that the sequel would "inevitably ... have less impact".[8][27] It won for GameSpot's annual "Best Graphics on Game Boy Advance" award.[43] During the 6th Annual Interactive Achievement Awards, it received a nomination for "Handheld Game of the Year" by the Academy of Interactive Arts & Sciences.[44]

Legacy Edit

Multiple retrospective critics declared Yoshi's Island a "masterpiece".[45][4] IGN recalled it as "one of the most loved SNES adventures of all time".[46] Yoshi's Island brought newfound renown to both Yoshi as a character and Shigeru Miyamoto's artistic and directorial career.[6] IGN's Lucas M. Thomas wrote that game marked where Yoshi "came into his own" and developed many of his definitive characteristics: the "signature" flutter jump, and ability to throw eggs and transform shape.[6] Baby Mario, who debuted in the game, went on to feature in a number of sports-related games.[42] Series producer Takashi Tezuka said he consciously continued "the handicraft feel" of the original throughout the series, which later included yarn and similar variations.[47] Official Nintendo Magazine called the art style "a bold step ... that paid off handsomely".[40] Delgrego of Nintendo Life wrote that the game marked a new era of art in video games that prioritized creativity over graphics technology.[4]

Delgrego continued that the game's countdown-based life was a "revolutionary" mechanic that would later become ubiquitous in games like the Halo series.[4] Martin Watts also of Nintendo Life considered Super Mario 64 to be a more momentous event in gaming history, but felt that Yoshi's Island was the "most significant" event in the "Mario Bros. timeline".[2] In a retrospective, IGN wrote that SNES owners embraced the game alongside Donkey Kong Country.[6]

IGN's Jared Petty wrote that Yoshi's Island bested "the test of time far better than many of its contemporaries".[20] Levi Buchanan of IGN thought Nintendo took a risk with Yoshi's Island by making Mario passive and giving Yoshi new abilities.[41] Christian Donlan of 1001 Video Games You Must Play Before You Die wrote that the game was a testament to the Mario team's "staggering confidence" in its development ability. He said the game was "perhaps the most imaginative platformer" of its time.[9] In 1997 Electronic Gaming Monthly ranked it the 7th best console game of all time, saying it "is as much a piece of art as a game" and "is the epitome of platform gaming, falling only inches behind Super Mario Bros. 3 as the best 2-D platformer of all time."[48] Yoshi's Island ranked 22nd on Official Nintendo Magazine's 2009 top 100 Nintendo games as a "bone fide classic",[40] 15th on IGN's 2014 top 125 Nintendo games of all time,[20] and second on USgamer's 2015 best Mario platformers list.[49] In 2018, Complex listed the game 14th on its "The Best Super Nintendo Games of All Time".[50] In 1996, GamesMaster ranked Yoshi's Island number 1 on their "The GamesMaster SNES Top 10."[51] In the same issue, GamesMaster rated the game 45th in its "Top 100 Games of All Time."[52]

In July 2020, a large amount of Nintendo data was leaked, including Yoshi's Island source data and several prototypes.[53]

A track based on the game was released for Mario Kart 8 Deluxe's Booster Course Pass on March 9, 2023 and for Mario Kart Tour the following month.[54]

Sequels and spin-offs Edit

Yoshi's Island led to a strong year for Yoshi as a character.[46] IGN's Thomas added that the hand-drawn style of Yoshi's Island made the computer-generated Donkey Kong Country appear outdated, though both games sold well, and Rareware included a Yoshi cameo in their sequel, Donkey Kong Country 2: Diddy's Kong Quest, released that same year. Yoshi's Island graphics and characters were also incorporated into the 1996 SNES puzzle game Tetris Attack.[6]

Following Yoshi's Island's success, Nintendo developed Yoshi's Story, a 1998 platformer for the Nintendo 64, which "disappointed" audiences and deflated "massive ... anticipation" with fetch quests and the 3D style Miyamoto eschewed in its predecessor.[46] The Nintendo 64 game expanded on Yoshi's character voice as introduced in Yoshi's Island,[7] but also "dumbed down Yoshi's character".[46] Nintendo created two Yoshi's Island spin-off games: the tilt sensor-controlled Yoshi Topsy Turvy (2004, Game Boy Advance),[55] which was developed by Artoon[55][56] and was met with mixed reviews,[56] and the Nintendo-developed minigame Yoshi Touch & Go (2005, Nintendo DS).[57][58] The 1995 original release received a direct sequel in 2006: Yoshi's Island DS,[45] also developed by Artoon.[55] Titled Yoshi's Island 2 until just before it shipped, the game retained the core concept of transporting baby Nintendo characters, and added babies Princess Peach, Bowser, and Donkey Kong, each with an individual special ability. Yoshi had a similar moveset to Yoshi's Island and added dash and float abilities, but he was more passive a character compared to the babies on his back.[45]

About seven years later, series producer Takashi Tezuka decided enough time had passed to make another direct sequel, Yoshi's New Island (2014, Nintendo 3DS).[47] It was developed by former Artoon employees at their new company, Arzest.[55] As in the original, Yoshi carries Baby Mario and throws eggs. The game adds the ability to swallow big foes, which become big eggs that can destroy big obstacles. Yoshi's Island DS developer Arzest assisted in its development.[47] In 1001 Video Games You Must Play Before You Die (2010), Christian Donlan wrote that despite the "streamlined" Yoshi's Story and "brilliant" Yoshi's Touch and Go, "the original was never bettered and never truly advanced upon".[9] In Eurogamer's 2015 preview of Yoshi's Woolly World, Tom Phillips wrote that it had "been 20 years since the last truly great Yoshi's Island".[59] The next console release of a Mario 2D side-scroller, New Super Mario Bros. Wii, was released 14 years later.[60]

Notes Edit

  1. ^ Known in Japan as Super Mario: Yoshi Island (Japanese: スーパーマリオ ヨッシーアイランド, Hepburn: Sūpā Mario: Yosshī Airando)

References Edit

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  53. ^ Robinson, Andy (July 24, 2020). "An alleged Nintendo leak has unearthed early game prototypes". Video Games Chronicle. from the original on July 25, 2020. Retrieved July 25, 2020.
  54. ^ "Nintendo of America on Twitter". Twitter. from the original on February 9, 2023. Retrieved February 9, 2023.
  55. ^ a b c d Ronaghan, Neal (March 12, 2014). "From Shinobi to Yoshi: The Story of Yoshi's New Island's Director". Nintendo World Report. from the original on March 13, 2014. Retrieved April 3, 2015.
  56. ^ a b Harris, Craig (November 13, 2006). "Yoshi's Island DS Review". IGN. from the original on October 21, 2012. Retrieved April 3, 2015.
  57. ^ Harris, Craig (January 31, 2005). "Yoshi Touch & Go". IGN. from the original on March 28, 2013. Retrieved April 3, 2015.
  58. ^ Harris, Craig (March 11, 2005). "Yoshi Touch & Go". IGN. p. 2. from the original on April 16, 2015. Retrieved April 3, 2015.
  59. ^ Phillips, Tom (April 28, 2015). "What lies beneath the charming exterior of Yoshi's Woolly World?". Eurogamer. from the original on April 30, 2015. Retrieved May 3, 2022.
  60. ^ McLaughlin, Rus (September 13, 2010). "IGN Presents: The History of Super Mario Bros". IGN. p. 5. from the original on September 4, 2012. Retrieved April 2, 2015.

Further reading Edit

  • Jones, Darran, ed. (2022). "The Making Of: Yoshi's Island". 100 Games to Play Before You Die: Nintendo Consoles Edition (PDF). Retro Gamer Bookazine Series (4th ed.). Bath: Future. pp. 92–99. ISBN 978-1-80023-759-9. OCLC 1295113018. (PDF) from the original on November 24, 2022. Retrieved November 24, 2022.

External links Edit

  • Official website   (in Japanese)

yoshi, island, super, mario, world, redirects, here, confused, with, super, mario, bros, super, mario, world, 1995, platform, game, developed, published, nintendo, super, nintendo, entertainment, system, snes, player, controls, yoshi, friendly, dinosaur, quest. Super Mario World 2 redirects here Not to be confused with Super Mario Bros 2 Super Mario World 2 Yoshi s Island a is a 1995 platform game developed and published by Nintendo for the Super Nintendo Entertainment System SNES The player controls Yoshi a friendly dinosaur on a quest to reunite baby Mario with his brother Luigi who has been kidnapped by Kamek As a Super Mario series platformer Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items with Mario s help The game has a hand drawn aesthetic and was the first in the franchise to have Yoshi as its main character where it introduces his signature flutter jump and egg spawning abilities Super Mario World 2 Yoshi s IslandNorth American cover artDeveloper s Nintendo EADNintendo R amp D2 GBA Publisher s NintendoDirector s Takashi TezukaToshihiko NakagoShigefumi HinoHideki KonnoProducer s Shigeru MiyamotoDesigner s Yasuhisa YamamuraArtist s Yoshiaki KoizumiHisashi NogamiComposer s Koji KondoSeriesSuper MarioYoshiPlatform s Super NES Game Boy AdvanceReleaseSuper NESJP August 5 1995NA October 4 1995EU October 6 1995AU December 1995 1 Game Boy AdvanceJP September 20 2002NA September 23 2002AU October 4 2002EU October 11 2002Genre s PlatformMode s Single player multiplayerAfter four years of development Yoshi s Island was released in Japan in August 1995 and worldwide two months later Some of its special effects were powered by a new Super FX2 microchip The game was ported to the Game Boy Advance as Super Mario Advance 3 Yoshi s Island in 2002 This version was rereleased for the Nintendo 3DS and the Wii U s Virtual Console in the early 2010s The original version was also released for the Super NES Classic Edition and Nintendo Switch Online in the late 2010s Yoshi s Island received critical acclaim and sold over four million copies Reviewers praised the art sound level design and gameplay and acclaimed Yoshi s Island as a masterpiece and one of the greatest video games of all time The game brought newfound renown to both Yoshi as a character and Shigeru Miyamoto s artistic and directorial career The distinct art style and Yoshi s signature characteristics established the Yoshi series of spin offs and sequels The game would be the last Super Mario platformer before the series transition to 3D gameplay with no further 2D entries for over a decade Contents 1 Plot 2 Gameplay 3 Development 4 Release 5 Reception 6 Legacy 6 1 Sequels and spin offs 7 Notes 8 References 9 Further reading 10 External linksPlot EditA long time ago Kamek a Magikoopa 2 attacks a stork delivering baby brothers Mario and Luigi He succeeds in kidnapping Baby Luigi but Baby Mario falls out of the sky and onto the back of Yoshi 3 the friendly dinosaur on Yoshi s Island 4 Yoshi and his friends relay Mario across the island to reach Luigi and rescue him from Kamek who is in the service of the young Bowser Bowser wanted to abduct the brothers when Kamek foresaw that they would foil his plans in the future 5 Yoshi defeats Bowser saves Luigi and the stork successfully delivers the brothers to their parents in the Mushroom Kingdom Gameplay Edit nbsp Yoshi aims an egg at a Piranha Plant The timer in the top right corner will count down if Mario falls off his back The game has a hand drawn paper and crayon aesthetic Yoshi s Island is a 2D side scrolling platform game 6 3 In the Super Mario series platform game tradition the player controls Yoshi in run and jump gameplay The player navigates between platforms and atop some foes en route to the end of the increasingly difficult levels The player controls one of many Yoshis which take turns traveling through 48 levels across six worlds 7 to rescue Baby Luigi and reunite the brothers 3 Yoshi also collects coins to earn extra lives 8 and retains his long tongue from Super Mario World 6 The game centers more on puzzle solving and item collecting than other platformers 4 with hidden flowers and red coins to find 7 Levels include mines ski jumps and the requisite fiery dungeons 9 Every fourth level two in each world 7 is a boss fight against a large version of a previous foe 4 In a style new to the series 9 the game has a coloring book aesthetic with scribbled crayon backgrounds Expanding on his trademark tongue ability to swallow enemies 2 Yoshi as the focus of the game was given a new move set the ability to flutter jump throw eggs and transform The flutter jump gives Yoshi a secondary boost when the player holds the jump button 3 It became his new trademark move similar to that of Luigi in Super Mario Bros 2 Yoshi can also pound the ground from mid air to bury objects or break through soft earth and use his long tongue to grab enemies at a distance 8 Swallowed enemies can be spat as projectiles immediately or stored for later use as an egg 3 The player individually aims and fires the eggs at obstacles via a new targeting system The eggs also bounce off of surfaces in the environment Up to six eggs can be stored this way and will trail behind the character 6 Yoshi can also eat certain items for power up abilities For instance watermelons let Yoshi shoot seeds from his mouth like a machine gun and fire enemies turn his mouth into a flamethrower Other power ups transform Yoshi into vehicles including cars drills helicopters and submarines A star power up makes Baby Mario invulnerable and extra fast 8 While Yoshi is virtually invincible if hit by an enemy Baby Mario will float off his back in a bubble while a timer counts down to zero When the timer expires Koopas arrive to take Baby Mario 3 and Yoshi loses a life 10 The player can replenish the timer by collecting small stars 3 and power ups 4 However Yoshi can also lose a life instantly if he comes into contact with obstacles such as pits spikes lava and thorns Similar to Super Mario World the player can hold a power up in reserve such as a 10 star which adds ten seconds to the Baby Mario timer or a magnifying glass which reveals all hidden red coins in a level 7 These power ups are acquired in several minigames 7 At the end of each level the Yoshi relays Baby Mario to the successive Yoshi 3 If the player perfects all eight levels in each world by finishing with all flowers red coins and full 30 seconds on the timer two hidden levels will unlock 8 There are three save slots on the cartridge 3 The SNES version includes hidden 2 player minigames that can be accessed via a button combination 11 The Game Boy Advance version adds an exclusive bonus level for each world with 100 level completion 7 It also includes four player support via link cable 3 but only to play Mario Bros a pack in feature also included on the other Super Mario Advance games 7 Development EditFollowing his introduction in Super Mario World 1990 the character of Yoshi gained popularity and starred in puzzle game spin offs such as Yoshi and Yoshi s Cookie Mario creator Shigeru Miyamoto asked Yoshi s designer Shigefumi Hino to develop an original project Hino felt that the Mario team had already explored every possible avenue with 2D Mario platformers Miyamoto would soon begin work on the 3D Super Mario 64 After brainstorming he landed on the idea of using Yoshi as the main character of a platforming game with the goal of being more accessible than previous games in the Mario series 12 According to Hino the developers then decided that Yoshi s goal in the game should be to carry Mario across the world map The team originally chose to feature infant Mario as a justification for him not being able to walk independently 13 96 To give the gameplay a more gentle and relaxed pacing the levels lack time limits and feature more exploration elements than previous games Yoshi s flutter jump also makes him easier to control in the air than Mario 14 13 95 Yoshi s ability to lay and throw eggs was added as a way to distinguish Super Mario World 2 Yoshi s Island further from previous Mario games none of which had prominently featured a throwing mechanic 13 94 Progression between levels was made linear so that players would improve their skills by replaying levels as opposed to letting players avoid difficult levels on a world map 13 96 In 2020 a prototype for a platform game with similar graphics to Yoshi s Island was discovered featuring a new protagonist wearing a pilot suit The name Super Donkey suggests it may have been considered as a new Donkey Kong game before being repurposed for Yoshi 15 Yoshi s Island was developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System SNES 4 as part of the core Super Mario series 16 Production of Yoshi s Island began on February 1 1992 and concluded on June 29 1995 17 full citation needed Development was spearheaded by Hino Takashi Tezuka Hideki Konno and Toshihiko Nakago the latter which was his only directing role after an eleven year apprenticeship with Miyamoto serving as producer Newly hired artist Hisashi Nogami created the game s unique marker drawn style The graphics were achieved by drawing them by hand digitally scanning them and then approximating them pixel by pixel 12 18 Yoshiaki Koizumi animated the opening and ending while series composer Koji Kondo wrote the game s music Partway into the development of Yoshi s Island Donkey Kong Country was released which resulted in its computer generated graphics becoming the norm for contemporary SNES games It was too late for the graphic designers to incorporate such a style into Yoshi s Island instead they pushed the hand drawn style further as a way to fight back 12 As a compromise the introductory and ending cutscenes feature a pre rendered style contrasting with the rest of the game According to Miyamoto Yoshi s Island was in development for four years which let the team add lots of magic tricks 19 The game cartridge used an extra microchip to support the game s rotation scaling 10 and other sprite changing special effects 3 Yoshi s Island was designed to use the Super FX chip 10 but when Nintendo stopped supporting the chip the game became the first to use Argonaut Games s Super FX2 microchip 19 Examples of chip powered effects include 3D drawbridges falling into the foreground sprites that are able to dynamically rotate and change size and a psychedelic undulating effect when Yoshi touches floating fungi 8 Release EditYoshi s Island was released first in Japan in August 1995 and two months later in North America and Europe 4 13 99 In advertising Nintendo referred to some of the visual effects made possible by the Super FX2 chip as Morphmation 13 98 At the time of release the SNES was in its twilight as a console 20 in anticipation of the Nintendo 64 to be released the following year 19 Yoshi s Island was ported to the Game Boy Advance as Yoshi s Island Super Mario Advance 3 in North America on September 23 2002 3 In the game s preview at E3 2002 IGN named Yoshi s Island Best Platformer on a handheld console 21 The Game Boy Advance version is a direct port of the original apart from implementing Kazumi Totaka s voice as Yoshi 10 and adding six additional levels The visible area was also reduced to fit the handheld s smaller screen 2 The new cartridge did not need an extra microchip to support the original s special effects 10 The Game Boy Advance version was rereleased for the Nintendo 3DS and Wii U via Nintendo s digital Virtual Console platform 3 The rerelease retains the cropped screen of the handheld version and the pack in Mario Bros game though the multiplayer is disabled 2 The 3DS version was released on December 16 2011 22 as an exclusive reward for early adopters of the Nintendo 3DS It did not receive a wider release 2 The Yoshi s Island rerelease for the Wii U was released worldwide on April 24 2014 2 At E3 2010 Nintendo demoed classic 2D games such as Yoshi s Island as remastered 3D games with a pop up book feel 23 The SNES version was included as a part of the Super NES Classic Edition micro console in 2017 24 and is also available in the SNES online app for the Nintendo Switch as part of the paid online service 25 Reception EditReceptionAggregate scoresAggregatorScoreGameRankingsSNES 96 34 MetacriticGBA 91 100 26 Review scoresPublicationScoreEdgeGBA 8 10 27 SNES 9 10 8 EurogamerGBA 9 10 28 Game InformerSNES 9 5 10 29 GameFanSNES 100 99 100 30 GameProSNES nbsp nbsp nbsp nbsp nbsp 31 GameSpotGBA 9 2 10 32 IGNGBA 9 4 10 7 Next GenerationSNES nbsp nbsp nbsp nbsp nbsp 33 Nintendo LifeGBA nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp 2 SNES nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp 4 Upon release in Japan Yoshi s Island sold over 1 million copies by late 1995 35 and went on to sell 1 77 million units in Japan 36 Internationally the game has sold over four million copies worldwide 37 selling 4 12 million units for the Super Nintendo Entertainment System 38 Yoshi s Island received critical acclaim At the time of its 1995 release Matt Taylor of Diehard GameFan thought Yoshi s Island could be possibly the best platform game of all time 30 Nintendo Power also said that the game was one of the biggest most beautiful games ever made 39 Next Generation was also most impressed by the game s size and playability 33 Diehard GameFan s three reviewers gave the game a near perfect score To wit Nicholas Dean Des Barres said it was one of the handful of truly perfect games ever produced and lamented that the magazine had given Donkey Kong Country which he felt was a lackluster game in comparison the extra single point for a perfect score 30 Casey Loe removed that one point for Baby Mario s annoying screech 30 Nintendo Power and Nintendo Life also found Baby Mario s crying sounds annoying 39 4 Reviewing the SNES release over a decade later Kaes Delgrego of Nintendo Life said the crying and some easy boss battles while both minor were the only shortcomings Delgrego credited Yoshi s Island with perfecting the genre calling it perhaps the greatest platformer of all time 4 Both contemporary and retrospective reviewers praised the art 40 39 4 level design and gameplay 3 40 39 8 30 which became legacies of the game 20 6 41 Some called it charm 20 33 4 Delgrego of Nintendo Life would stop mid game just to watch what enemies would do 4 Martin Watts of the same publication called it an absolute pleasure on the eyes and unlike any other SNES game 2 Others praised the control scheme technical effects 3 and sound design 20 4 42 Nintendo Life s Delgrego felt goosebumps and tingles during the ending theme and marked the soundtrack s range from the lighthearted intro to the epic grandeur of the final boss battle 4 GamePro writer Major Mike noted Yoshi s Island doesn t rely on flashy graphics or jazzy effects to cover an empty game This is one of the last of a dying breed a 16 bit game that shows real heart and creativity 31 Edge praised the game s balance of challenge and accessibility The magazine thought that the new power ups of Yoshi s Island gave its gameplay and level design great range and that the powers were significant additions to the series on par with the suits of Super Mario Bros 3 or Yoshi s own debut in Super Mario World 8 Diehard GameFan s Taylor wrote that there was enough gameplay innovation to make him cry and listed his favorites as the Baby Mario cape invincibility power up the machine gun style seed spitting and the snowball hill level 30 Nintendo Life s Watts called the egg stockpiling system clever for the way it encourages experimentation with the environment 2 Edge thought of Yoshi s Island as a fusion of technology and creativity each enhancing the other 8 The magazine considered the game s special effects expertly integrated into the gameplay and described the developer s handicraft as having an attention to detail that few games can match 8 The Game Boy Advance version received similar praise Reviewing the Game Boy Advance release in 2002 Craig Harris of IGN wrote that Yoshi s Island was the best damn platformer ever developed 3 While acknowledging the game s roots in the Super Mario series he said the game created enough gameplay ideas to constitute its own franchise 3 IGN s Lucas M Thomas wrote that the game s story was also interesting as the origin story for the Mario brothers 6 Harris felt that the FX2 sprite changing effects gave the game life and that the Game Boy Advance cartridge could handle the effects just as well He added that Yoshi s morphing abilities 3 and sound effects were designed well 7 Levi Buchanan of IGN said the game struck the right balance of tutorial by trial and error 41 IGN s Harris also noted a few Game Boy Advance specific issues framerate drop in areas where a lot is happening onscreen camera panning problems due to the screen s lower resolution and a poor implementation of the dizzy special effect on the handheld release 7 Critics wrote that the coloring book style graphics held up well 7 IGN s Harris felt it was the best of the Super Mario Advance games 7 Of the similar version for the Wii U Watts of Nintendo Life also noticed the framerate issues and problems resulting from the screen s closer crop which were not enough to ruin the game but noticeable 2 Edge felt that game s only disappointment was the linearity of its overworld following the exploratory Super Mario World and that the sequel would inevitably have less impact 8 27 It won for GameSpot s annual Best Graphics on Game Boy Advance award 43 During the 6th Annual Interactive Achievement Awards it received a nomination for Handheld Game of the Year by the Academy of Interactive Arts amp Sciences 44 Legacy EditMultiple retrospective critics declared Yoshi s Island a masterpiece 45 4 IGN recalled it as one of the most loved SNES adventures of all time 46 Yoshi s Island brought newfound renown to both Yoshi as a character and Shigeru Miyamoto s artistic and directorial career 6 IGN s Lucas M Thomas wrote that game marked where Yoshi came into his own and developed many of his definitive characteristics the signature flutter jump and ability to throw eggs and transform shape 6 Baby Mario who debuted in the game went on to feature in a number of sports related games 42 Series producer Takashi Tezuka said he consciously continued the handicraft feel of the original throughout the series which later included yarn and similar variations 47 Official Nintendo Magazine called the art style a bold step that paid off handsomely 40 Delgrego of Nintendo Life wrote that the game marked a new era of art in video games that prioritized creativity over graphics technology 4 Delgrego continued that the game s countdown based life was a revolutionary mechanic that would later become ubiquitous in games like the Halo series 4 Martin Watts also of Nintendo Life considered Super Mario 64 to be a more momentous event in gaming history but felt that Yoshi s Island was the most significant event in the Mario Bros timeline 2 In a retrospective IGN wrote that SNES owners embraced the game alongside Donkey Kong Country 6 IGN s Jared Petty wrote that Yoshi s Island bested the test of time far better than many of its contemporaries 20 Levi Buchanan of IGN thought Nintendo took a risk with Yoshi s Island by making Mario passive and giving Yoshi new abilities 41 Christian Donlan of 1001 Video Games You Must Play Before You Die wrote that the game was a testament to the Mario team s staggering confidence in its development ability He said the game was perhaps the most imaginative platformer of its time 9 In 1997 Electronic Gaming Monthly ranked it the 7th best console game of all time saying it is as much a piece of art as a game and is the epitome of platform gaming falling only inches behind Super Mario Bros 3 as the best 2 D platformer of all time 48 Yoshi s Island ranked 22nd on Official Nintendo Magazine s 2009 top 100 Nintendo games as a bone fide classic 40 15th on IGN s 2014 top 125 Nintendo games of all time 20 and second on USgamer s 2015 best Mario platformers list 49 In 2018 Complex listed the game 14th on its The Best Super Nintendo Games of All Time 50 In 1996 GamesMaster ranked Yoshi s Island number 1 on their The GamesMaster SNES Top 10 51 In the same issue GamesMaster rated the game 45th in its Top 100 Games of All Time 52 In July 2020 a large amount of Nintendo data was leaked including Yoshi s Island source data and several prototypes 53 A track based on the game was released for Mario Kart 8 Deluxe s Booster Course Pass on March 9 2023 and for Mario Kart Tour the following month 54 Sequels and spin offs Edit Yoshi s Island led to a strong year for Yoshi as a character 46 IGN s Thomas added that the hand drawn style of Yoshi s Island made the computer generated Donkey Kong Country appear outdated though both games sold well and Rareware included a Yoshi cameo in their sequel Donkey Kong Country 2 Diddy s Kong Quest released that same year Yoshi s Island graphics and characters were also incorporated into the 1996 SNES puzzle game Tetris Attack 6 Following Yoshi s Island s success Nintendo developed Yoshi s Story a 1998 platformer for the Nintendo 64 which disappointed audiences and deflated massive anticipation with fetch quests and the 3D style Miyamoto eschewed in its predecessor 46 The Nintendo 64 game expanded on Yoshi s character voice as introduced in Yoshi s Island 7 but also dumbed down Yoshi s character 46 Nintendo created two Yoshi s Island spin off games the tilt sensor controlled Yoshi Topsy Turvy 2004 Game Boy Advance 55 which was developed by Artoon 55 56 and was met with mixed reviews 56 and the Nintendo developed minigame Yoshi Touch amp Go 2005 Nintendo DS 57 58 The 1995 original release received a direct sequel in 2006 Yoshi s Island DS 45 also developed by Artoon 55 Titled Yoshi s Island 2 until just before it shipped the game retained the core concept of transporting baby Nintendo characters and added babies Princess Peach Bowser and Donkey Kong each with an individual special ability Yoshi had a similar moveset to Yoshi s Island and added dash and float abilities but he was more passive a character compared to the babies on his back 45 About seven years later series producer Takashi Tezuka decided enough time had passed to make another direct sequel Yoshi s New Island 2014 Nintendo 3DS 47 It was developed by former Artoon employees at their new company Arzest 55 As in the original Yoshi carries Baby Mario and throws eggs The game adds the ability to swallow big foes which become big eggs that can destroy big obstacles Yoshi s Island DS developer Arzest assisted in its development 47 In 1001 Video Games You Must Play Before You Die 2010 Christian Donlan wrote that despite the streamlined Yoshi s Story and brilliant Yoshi s Touch and Go the original was never bettered and never truly advanced upon 9 In Eurogamer s 2015 preview of Yoshi s Woolly World Tom Phillips wrote that it had been 20 years since the last truly great Yoshi s Island 59 The next console release of a Mario 2D side scroller New Super Mario Bros Wii was released 14 years later 60 Notes Edit Known in Japan as Super Mario Yoshi Island Japanese スーパーマリオ ヨッシーアイランド Hepburn Supa Mario Yosshi Airando References Edit Super NES review Nintendo Magazine System No 33 Australia December 1995 p 26 a b c d e f g h i j k Watts Martin May 2 2014 Super Mario Advance 3 Yoshi s Island Wii U eShop Game Boy Advance Review Nintendo Life Gamer Network Archived from the original on May 4 2014 Retrieved April 2 2015 a b c d e f g h i j k l m n o p q r Harris Craig September 24 2002 Yoshi s Island Super Mario Advance 3 IGN Ziff Davis p 1 Archived from the original on February 20 2014 Retrieved April 1 2015 a b c d e f g h i j k l m n o p q Delgrego Kaes July 23 2009 Super Mario World 2 Yoshi s Island Super Nintendo Review Nintendo Life Gamer Network Archived from the original on April 13 2012 Retrieved April 2 2015 Super Mario World 2 Yoshi s Island Instruction Booklet Nintendo 1995 p 5 INTRODUCTION The kidnapper is Kamek an evil Magikoopa from the Koopa Kingdom Having divined last night that twin babies born this morning will bring disaster to the Koopa family he arranged for an early morning ambush a b c d e f g h i Thomas Lucas M May 24 2010 Yoshi Evolution of a Dinosaur IGN p 4 Archived from the original on March 19 2016 Retrieved April 2 2015 a b c d e f g h i j k l m Harris Craig September 24 2002 Yoshi s Island Super Mario Advance 3 IGN p 2 Archived from the original on October 26 2012 Retrieved April 1 2015 a b c d e f g h i j k Super Mario World 2 Yoshi s Island Review Edge No 26 Future November 1995 Archived from the original on April 4 2013 Retrieved April 18 2015 a b c d Donlan Christian 2010 Yoshi s Island In Mott Tony ed 1001 Video Games You Must Play Before You Die New York Universe p 285 ISBN 978 0 7893 2090 2 a b c d e Harris Craig May 24 2002 E3 2002 Hands on Impressions Yoshi s Island IGN Archived from the original on August 20 2016 Retrieved April 2 2015 Thielenhaus Kevin October 3 2017 SNES Classic Unlock 2 Player in Earthbound amp Yoshi s Island Secrets Guide Archived from the original on February 12 2022 Retrieved July 8 2023 a b c Tezuka Takashi Hino Shigefumi Nogami Hisashi Developer Interview Volume 5 Super Mario World and Super Mario World 2 Yoshi s Island Nintendo Interview Interviewed by Sao Akinori Archived from the original on June 9 2021 Retrieved December 7 2019 a b c d e f Jones Darran ed 2021 The Making of Super Mario World 2 Yoshi s Island 100 Nintendo Games to Play Before You Die Nintendo Consoles Edition 3rd ed Future plc Thorpe Nick August 5 2020 The making of Yoshi s Island How Nintendo delivered a sensational successor to Super Mario World GamesRadar Archived from the original on October 1 2020 Retrieved July 8 2023 Williams Leah J July 27 2020 Everything Revealed In Nintendo s Largest Gigaleak Ever Kotaku Australia Archived from the original on July 27 2020 Retrieved July 8 2023 Hilliard Kyle October 4 2015 Is Yoshi s Island A Super Mario World Game Game Informer Archived from the original on June 27 2020 Retrieved November 24 2022 Nintendo Co Ltd May 11 2021 The Nintendo Gigaleak Internet Archive Retrieved July 9 2023 Kohler Chris June 15 2018 How Yoshi s Island Got Its Beautiful Hand Drawn Look Kotaku Archived from the original on June 16 2018 Retrieved July 8 2023 a b c Yoshi s Island Super Mario World 2 Next Generation Imagine Media September 1995 pp 78 79 Retrieved April 2 2015 a b c d e f The Top 125 Nintendo Games of All Time IGN September 24 2014 p 8 Archived from the original on September 26 2014 Retrieved April 1 2015 IGNpocket s Best of E3 2002 Awards IGN May 29 2002 Archived from the original on September 21 2012 Retrieved April 2 2015 Thomas Lucas M December 16 2011 Nintendo 3DS Ambassadors Behold Your 10 GBA Games IGN Archived from the original on February 27 2013 Retrieved April 3 2015 Totilo Stephen June 19 2010 Mega Man 2 Yoshi s Island Among Teased 3DS Sorta Remakes Kotaku Archived from the original on June 23 2010 Retrieved April 3 2015 Shaban Hamza June 26 2017 Nintendo s SNES Classic will be released with 20 vintage games Washington Post Archived from the original on June 27 2017 Retrieved June 27 2017 NES and Super NES Nintendo Switch Online Archived from the original on September 9 2019 Retrieved February 17 2020 Yoshi s Island Super Mario Advance 3 Critic Reviews for Game Boy Advance Metacritic Archived from the original on January 28 2013 Retrieved April 1 2015 a b Super Mario Advance 3 Yoshi s Island Edge No 117 Future December 2002 Bramwell Tom July 7 2002 Yoshi s Island Super Mario Advance 3 Eurogamer Archived from the original on December 20 2008 Retrieved May 3 2022 Legacy Review Archives Game Informer Archived from the original on April 15 2022 Retrieved October 3 2021 a b c d e f Viewpoint Yoshi s Island Diehard GameFan No 34 October 1995 p 18 ISSN 1092 7212 a b Mike Major November 1995 Issue 76 ProReview Super Mario 2 Yoshi s Island GamePro IDG Kasavin Greg September 30 2002 Yoshi s Island Super Mario Advance 3 Review GameSpot CBS Interactive Archived from the original on November 9 2013 Retrieved April 2 2015 a b c Mario d with Children Next Generation Imagine Media February 1996 p 176 Retrieved April 2 2015 Super Mario World 2 Yoshi s Island Review Score Archived from the original on May 4 2019 Virtual Boy in the Red Game Players Vol 8 no 12 December 1995 p 21 Japan Platinum Chart Games The Magic Box Archived from the original on August 1 2019 Retrieved February 21 2021 The Nintendo Years Edge Future June 25 2007 Archived from the original on July 5 2009 Retrieved April 2 2015 Guinness World Records 2016 Gamer s Edition Vancouver British Columbia Jim Pattison Group September 10 2015 p 43 ISBN 978 1 9105610 8 9 Archived from the original on February 7 2023 Retrieved April 23 2017 a b c d Now Playing Nintendo Power No 77 Nintendo of America October 1995 p 80 a b c d East Tom February 24 2009 100 Best Nintendo Games Part Four Official Nintendo Magazine Archived from the original on August 31 2009 Retrieved April 2 2015 a b c Buchanan Levi February 13 2009 Is There a Bad Mario Game IGN p 2 Archived from the original on April 12 2015 Retrieved April 2 2015 a b Play Back Revisiting the Classics Nintendo Power No 263 Nintendo of America November 2011 p 66 GameSpot Staff December 30 2002 GameSpot s Best and Worst of 2002 GameSpot Archived from the original on February 7 2003 D I C E Awards By Video Game Details Yoshi s Island interactive org Academy of Interactive Arts amp Sciences Retrieved August 1 2023 a b c Thomas Lucas M May 24 2010 Yoshi Evolution of a Dinosaur IGN p 9 Archived from the original on August 20 2016 Retrieved April 2 2015 a b c d Thomas Lucas M May 24 2010 Yoshi Evolution of a Dinosaur IGN p 5 Archived from the original on August 26 2014 Retrieved April 2 2015 a b c George Richard June 12 2013 E3 2013 Discovering Yoshi s Island Again IGN Archived from the original on June 13 2013 Retrieved April 2 2015 100 Best Games of All Time Electronic Gaming Monthly No 100 Ziff Davis November 1997 p 154 Note Contrary to the title the intro to the article on page 100 explicitly states that the list covers console video games only meaning PC games and arcade games were not eligible Parish Jeremy September 9 2015 Page 3 What s the Greatest Mario Game Ever We Ranked Them All and You Can Too USgamer Gamer Network Archived from the original on September 10 2015 Retrieved September 11 2015 Knight Rich April 30 2018 The Best Super Nintendo Games of All Time Complex Archived from the original on January 9 2022 Retrieved February 12 2022 The GamesMaster SNES Top 10 PDF GamesMaster No 44 July 1996 p 75 Archived PDF from the original on July 5 2022 Retrieved July 6 2022 Top 100 Games of All Time PDF GamesMaster No 44 July 1996 p 76 Archived PDF from the original on July 5 2022 Retrieved July 6 2022 Robinson Andy July 24 2020 An alleged Nintendo leak has unearthed early game prototypes Video Games Chronicle Archived from the original on July 25 2020 Retrieved July 25 2020 Nintendo of America on Twitter Twitter Archived from the original on February 9 2023 Retrieved February 9 2023 a b c d Ronaghan Neal March 12 2014 From Shinobi to Yoshi The Story of Yoshi s New Island s Director Nintendo World Report Archived from the original on March 13 2014 Retrieved April 3 2015 a b Harris Craig November 13 2006 Yoshi s Island DS Review IGN Archived from the original on October 21 2012 Retrieved April 3 2015 Harris Craig January 31 2005 Yoshi Touch amp Go IGN Archived from the original on March 28 2013 Retrieved April 3 2015 Harris Craig March 11 2005 Yoshi Touch amp Go IGN p 2 Archived from the original on April 16 2015 Retrieved April 3 2015 Phillips Tom April 28 2015 What lies beneath the charming exterior of Yoshi s Woolly World Eurogamer Archived from the original on April 30 2015 Retrieved May 3 2022 McLaughlin Rus September 13 2010 IGN Presents The History of Super Mario Bros IGN p 5 Archived from the original on September 4 2012 Retrieved April 2 2015 Further reading EditJones Darran ed 2022 The Making Of Yoshi s Island 100 Games to Play Before You Die Nintendo Consoles Edition PDF Retro Gamer Bookazine Series 4th ed Bath Future pp 92 99 ISBN 978 1 80023 759 9 OCLC 1295113018 Archived PDF from the original on November 24 2022 Retrieved November 24 2022 External links EditOfficial website nbsp in Japanese Portals nbsp Video games nbsp 1990s Retrieved from https en wikipedia org w index php title Yoshi 27s Island amp oldid 1180538349 Release, wikipedia, wiki, book, books, library,

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