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Vangers

Vangers (Вангеры, also known as Vangers: One for the Road) is a racing role-playing video game developed by K-D Lab, a Russian company.[4] It was released in North America in June 29, 1998 after receiving positive responses at that year's E3.[5] An updated re-release was made available on Steam and GOG.com in 2014. The re-release includes support for Mac OS X and Linux.[6]

Vangers
Developer(s)K-D Lab
Publisher(s)
EngineSurmap A-R-T
Platform(s)Microsoft Windows, Mac OS X, Linux, FreeBSD
Release
Genre(s)Racing, vehicular combat, role-playing
Mode(s)Single-player, Multiplayer

Plot and setting edit

At the beginning of a new game the player is provided with text introduction to the major events of the game world genesis.

According to the introduction, a faction of advanced humans, termed as Spirits, at some point in time gains a technology of creating the Passages between different worlds, the source of technology being Spirits' transcendental contacts. With this knowledge humans undertake rushed construction of the Passages and the new worlds colonization. These events are portrayed in the later Perimeter game, which is the prequel to Vangers.

The game of Vangers starts with the Bios of Eleepods producing the player-Vanger. Gameplay-wise, player sees oneself as an automobile-like existence (although protected with regenerating shields, able to be outfitted with weapons and capable of making jumps) in the world-exploration mode.

Some details about the setting are explained in the game`s manual.

Gameplay edit

The player controls a vehicle ("mechos"), which can drive and jump. Installing equipment such as weapons and rigs (auxiliary equipment) allows the vehicle to attack targets, fly, burrow into the ground, float, etc. Different mechos have different equipment slots and trunk size. All vehicles are protected with armor, and energy shields that slowly replenish.

The game takes place in 10 connected worlds, three of which are inhabited. Each of them has unique landscape, and the inhabited worlds feature excaves - underground cities, vital for progression. There reside unique Bioses (races/species). When entering the cities, the player reads the narrations of Bios representatives (called Counselors), is allowed to use the trading facilities to buy mechoses, goods and equipment, and can ask patterned questions of "what or who is", about the notions encountered to the point in game. Advancing the plot requires gaining the favor of Bioses, which means for player character to successfully participate in their rituals, to transport goods, to compete with and destroy other, computer-controlled Vangers.

The player has two important stats: Luck and Domination. The first stat grows every time the player completes some objectives (like tabutasks - a kind of quest), and decreases if the player fails a quest. Carrying or otherwise interacting with special items also affects luck. Dominance is earned by defeating other Vangers and gradually decreases over time. Higher luck means player will encounter better goods in treasure locations, and higher Dominance will mean the Advisors will tell the player more relevant information about the world and offer discounts. Some special events are triggered by specific values of these stats.

Various structures are scattered across the worlds. Some contain hidden treasure, some apply effects such as: reloading a weapon of a particular type, repairing armor, launching the mechos in a direction, some apply a random effect (such as recharging or discharging the energy shield). Structures that apply effects (stations) have glowing elements. Some worlds have cycles which affect events and visuals.

Rival Vangers roam the worlds, they will attack, escape, or ignore the player based on their Dominance stat. Another common entity are the beebs - tiny bugs that appear almost everywhere. Collected beebs are used as currency (they can be collected by just rolling over them or by completing quests and selling goods).

The terrain is usually uneven, with a unique style in each world. Vehicles can get stuck in terrain and drown in water if they spend too much time in the depths.

 
Screenshot of Vangers' gameplay

Technology edit

Worlds in Vangers were designed by means of Surmap A.R.T., K-D Lab's proprietary terrain editor, and the accompanying voxel-polygonal technology. Minor worlds are modeled to occupy torus surfaces, while three major inhabited worlds form the side surfaces of long cylinders (or rather tori with a single strong barrier set poloidally). Objects of the world are destructible, e.g. vehicle wheels and other impacts leave traces on the ground. Scripted conditional processes are set to affect the terrain. There is a player-controlled option to either keep all changes to the terrain on the hard disk or discard the changes each time the game starts.

Reception edit

The game received mixed reviews according to the review aggregation website GameRankings.[7] Next Generation said, "It's a shame there wasn't a quick-action mode to simply jump in and enjoy the game because what fun there is to be had is buried deep within the pages of a convoluted science-fiction script. Sorry, folks, being weird doesn't always work. Still, if you like the story and don't mind reading a lot of text, there is a fun game here."[15] Charles Ardai of Computer Gaming World praised the game for its dark, detailed combat simulation with "ten strange and wonderful worlds filled with alien creatures and constructs". The game was "aggressively" priced at US$29.95. However, he found the controls confusing and the futuristic vocabulary contrived. In addition, the README file contained solutions to all of the puzzles in the game.[2]

Digital release and open-sourcing edit

In 2008, work began on porting the game to Linux and other operating systems,[19] utilizing the SDL library for cross-platform compatibility.[20]

In April 2014[21] the new version was digitally re-released on Steam and later on the DRM-free service GOG.com[6] for Linux, Mac OS X, and Windows. Multiplayer support has been removed.[22][23]

In March 2016, the Vangers source code was released[24] under the GNU GPL-3.0-only license. As the art content was not released as freely redistributable freeware (or open content), the data files from the digital re-releases on GOG.com and Steam are required to run the game.

See also edit

References edit

  1. ^ Ocampo, Jason (June 29, 1998). . Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on May 29, 2003. Retrieved March 31, 2021.
  2. ^ a b c Ardai, Charles (October 1998). "Mad Maxima (Vangers Review)" (PDF). Computer Gaming World. No. 171. San Francisco, CA: Ziff Davis. pp. 224, 226. Retrieved March 31, 2021.
  3. ^ "Vangers". Steam. Valve Corporation.
  4. ^ . K-D Lab. Archived from the original on April 16, 2002. Retrieved March 31, 2021.
  5. ^ . K-D Lab. Archived from the original on April 16, 2007. Retrieved March 17, 2007.
  6. ^ a b . GOG.com. CD Projekt. September 24, 2014. Archived from the original on September 26, 2014. Retrieved March 31, 2021.
  7. ^ a b . GameRankings. CBS Interactive. Archived from the original on May 12, 2019. Retrieved March 31, 2021.
  8. ^ Dembo, Arinn (July 28, 1998). . Gamecenter. CNET. Archived from the original on August 16, 2000. Retrieved March 31, 2021.
  9. ^ Hunter, Scott (August 26, 1998). . Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on May 29, 2003. Retrieved March 31, 2021.
  10. ^ Grant, Jules (October 1, 1998). . The Electric Playground. Greedy Productions. Archived from the original on March 16, 2005. Retrieved April 1, 2021.
  11. ^ Brenesal, Barry (1998). . GamePro. IDG Entertainment. Archived from the original on February 14, 2005. Retrieved April 1, 2021.
  12. ^ Brian B. (September 1998). "Vangers Review". GameRevolution. CraveOnline. from the original on September 19, 2015. Retrieved April 1, 2021.
  13. ^ Gregson, Chris (August 11, 1998). "Vangers: One for the Road Review [date mislabeled as "May 2, 2000"]". GameSpot. CBS Interactive. Retrieved March 31, 2021.
  14. ^ Harris, Craig (August 18, 1998). "Vangers". IGN. Ziff Davis. Retrieved March 31, 2021.
  15. ^ a b "Vangers". Next Generation. No. 46. Imagine Media. October 1998. p. 134. Retrieved March 31, 2021.
  16. ^ Lee, John (October 1998). "Vangers". PC Accelerator. No. 2. Imagine Media. p. 113. Retrieved March 31, 2021.
  17. ^ Poole, Stephen (October 1998). "Vangers". PC Gamer. Vol. 5, no. 10. Imagine Media. p. 194. Retrieved March 31, 2021.
  18. ^ "Vangers". PC PowerPlay (66): 106–107. November 2001.
  19. ^ . Vangers Forums (in Russian). Archived from the original on January 3, 2009. Retrieved March 31, 2021.
  20. ^ . Kranx Productions (in Russian). Archived from the original on September 18, 2008. Retrieved March 31, 2021.
  21. ^ "Kranx Productions announced reissue of Vangers on Steam!". Krank Productions. April 25, 2014.
  22. ^ "What did you change in the game in comparison with its original version?". Steam. Valve Corporation. April 27, 2014.
  23. ^ "No Multiplayer". GOG.com. CD Projekt. September 26, 2014.
  24. ^ Vangers on github.com (2016)

External links edit

  • Official Vangers web site (Old, English version)
  • Vangers source code repository on github.com
  • "The way of the Vanger the way it is meant to be" 2014-05-06 at the Wayback Machine, a walkthrough of the game by the developers
  • Vangers at MobyGames

vangers, Вангеры, also, known, road, racing, role, playing, video, game, developed, russian, company, released, north, america, june, 1998, after, receiving, positive, responses, that, year, updated, release, made, available, steam, 2014, release, includes, su. Vangers Vangery also known as Vangers One for the Road is a racing role playing video game developed by K D Lab a Russian company 4 It was released in North America in June 29 1998 after receiving positive responses at that year s E3 5 An updated re release was made available on Steam and GOG com in 2014 The re release includes support for Mac OS X and Linux 6 VangersDeveloper s K D LabPublisher s RU Buka EntertainmentNA Interactive Magic 2 EU Midas Interactive EntertainmentWW KranX Productions Steam 3 EngineSurmap A R TPlatform s Microsoft Windows Mac OS X Linux FreeBSDReleaseEU 1998NA June 29 1998 1 Genre s Racing vehicular combat role playingMode s Single player Multiplayer Contents 1 Plot and setting 2 Gameplay 3 Technology 4 Reception 5 Digital release and open sourcing 6 See also 7 References 8 External linksPlot and setting editThis section possibly contains original research Please improve it by verifying the claims made and adding inline citations Statements consisting only of original research should be removed August 2020 Learn how and when to remove this message At the beginning of a new game the player is provided with text introduction to the major events of the game world genesis According to the introduction a faction of advanced humans termed as Spirits at some point in time gains a technology of creating the Passages between different worlds the source of technology being Spirits transcendental contacts With this knowledge humans undertake rushed construction of the Passages and the new worlds colonization These events are portrayed in the later Perimeter game which is the prequel to Vangers The game of Vangers starts with the Bios of Eleepods producing the player Vanger Gameplay wise player sees oneself as an automobile like existence although protected with regenerating shields able to be outfitted with weapons and capable of making jumps in the world exploration mode Some details about the setting are explained in the game s manual Gameplay editThe player controls a vehicle mechos which can drive and jump Installing equipment such as weapons and rigs auxiliary equipment allows the vehicle to attack targets fly burrow into the ground float etc Different mechos have different equipment slots and trunk size All vehicles are protected with armor and energy shields that slowly replenish The game takes place in 10 connected worlds three of which are inhabited Each of them has unique landscape and the inhabited worlds feature excaves underground cities vital for progression There reside unique Bioses races species When entering the cities the player reads the narrations of Bios representatives called Counselors is allowed to use the trading facilities to buy mechoses goods and equipment and can ask patterned questions of what or who is about the notions encountered to the point in game Advancing the plot requires gaining the favor of Bioses which means for player character to successfully participate in their rituals to transport goods to compete with and destroy other computer controlled Vangers The player has two important stats Luck and Domination The first stat grows every time the player completes some objectives like tabutasks a kind of quest and decreases if the player fails a quest Carrying or otherwise interacting with special items also affects luck Dominance is earned by defeating other Vangers and gradually decreases over time Higher luck means player will encounter better goods in treasure locations and higher Dominance will mean the Advisors will tell the player more relevant information about the world and offer discounts Some special events are triggered by specific values of these stats Various structures are scattered across the worlds Some contain hidden treasure some apply effects such as reloading a weapon of a particular type repairing armor launching the mechos in a direction some apply a random effect such as recharging or discharging the energy shield Structures that apply effects stations have glowing elements Some worlds have cycles which affect events and visuals Rival Vangers roam the worlds they will attack escape or ignore the player based on their Dominance stat Another common entity are the beebs tiny bugs that appear almost everywhere Collected beebs are used as currency they can be collected by just rolling over them or by completing quests and selling goods The terrain is usually uneven with a unique style in each world Vehicles can get stuck in terrain and drown in water if they spend too much time in the depths nbsp Screenshot of Vangers gameplayTechnology editWorlds in Vangers were designed by means of Surmap A R T K D Lab s proprietary terrain editor and the accompanying voxel polygonal technology Minor worlds are modeled to occupy torus surfaces while three major inhabited worlds form the side surfaces of long cylinders or rather tori with a single strong barrier set poloidally Objects of the world are destructible e g vehicle wheels and other impacts leave traces on the ground Scripted conditional processes are set to affect the terrain There is a player controlled option to either keep all changes to the terrain on the hard disk or discard the changes each time the game starts Reception editReceptionAggregate scoreAggregatorScoreGameRankings57 7 Review scoresPublicationScoreCNET Gamecenter4 10 8 Computer Games Strategy Plus nbsp nbsp nbsp nbsp nbsp 9 Computer Gaming World nbsp nbsp nbsp nbsp nbsp 2 EP Daily3 5 10 10 GamePro nbsp nbsp nbsp nbsp nbsp 11 GameRevolutionD 12 GameSpot4 8 10 13 IGN6 7 10 14 Next Generation nbsp nbsp nbsp nbsp nbsp 15 PC Accelerator5 10 16 PC Gamer US 64 17 PC PowerPlay53 18 The game received mixed reviews according to the review aggregation website GameRankings 7 Next Generation said It s a shame there wasn t a quick action mode to simply jump in and enjoy the game because what fun there is to be had is buried deep within the pages of a convoluted science fiction script Sorry folks being weird doesn t always work Still if you like the story and don t mind reading a lot of text there is a fun game here 15 Charles Ardai of Computer Gaming World praised the game for its dark detailed combat simulation with ten strange and wonderful worlds filled with alien creatures and constructs The game was aggressively priced at US 29 95 However he found the controls confusing and the futuristic vocabulary contrived In addition the README file contained solutions to all of the puzzles in the game 2 Digital release and open sourcing editIn 2008 work began on porting the game to Linux and other operating systems 19 utilizing the SDL library for cross platform compatibility 20 In April 2014 21 the new version was digitally re released on Steam and later on the DRM free service GOG com 6 for Linux Mac OS X and Windows Multiplayer support has been removed 22 23 In March 2016 the Vangers source code was released 24 under the GNU GPL 3 0 only license As the art content was not released as freely redistributable freeware or open content the data files from the digital re releases on GOG com and Steam are required to run the game See also editMaelstrom The Battle for Earth Begins Perimeter 2 New EarthReferences edit Ocampo Jason June 29 1998 Interactive Magic s sic releases armored racing trading and combat game Computer Games Strategy Plus Strategy Plus Inc Archived from the original on May 29 2003 Retrieved March 31 2021 a b c Ardai Charles October 1998 Mad Maxima Vangers Review PDF Computer Gaming World No 171 San Francisco CA Ziff Davis pp 224 226 Retrieved March 31 2021 Vangers Steam Valve Corporation Vangers K D Lab Archived from the original on April 16 2002 Retrieved March 31 2021 Official profile K D Lab Archived from the original on April 16 2007 Retrieved March 17 2007 a b Release Vangers GOG com CD Projekt September 24 2014 Archived from the original on September 26 2014 Retrieved March 31 2021 a b Vangers One for the Road for PC GameRankings CBS Interactive Archived from the original on May 12 2019 Retrieved March 31 2021 Dembo Arinn July 28 1998 Vangers Gamecenter CNET Archived from the original on August 16 2000 Retrieved March 31 2021 Hunter Scott August 26 1998 Vangers Computer Games Strategy Plus Strategy Plus Inc Archived from the original on May 29 2003 Retrieved March 31 2021 Grant Jules October 1 1998 Vangers The Electric Playground Greedy Productions Archived from the original on March 16 2005 Retrieved April 1 2021 Brenesal Barry 1998 Vangers Review for PC on GamePro com GamePro IDG Entertainment Archived from the original on February 14 2005 Retrieved April 1 2021 Brian B September 1998 Vangers Review GameRevolution CraveOnline Archived from the original on September 19 2015 Retrieved April 1 2021 Gregson Chris August 11 1998 Vangers One for the Road Review date mislabeled as May 2 2000 GameSpot CBS Interactive Retrieved March 31 2021 Harris Craig August 18 1998 Vangers IGN Ziff Davis Retrieved March 31 2021 a b Vangers Next Generation No 46 Imagine Media October 1998 p 134 Retrieved March 31 2021 Lee John October 1998 Vangers PC Accelerator No 2 Imagine Media p 113 Retrieved March 31 2021 Poole Stephen October 1998 Vangers PC Gamer Vol 5 no 10 Imagine Media p 194 Retrieved March 31 2021 Vangers PC PowerPlay 66 106 107 November 2001 Vesti s frontov Vangers Forums in Russian Archived from the original on January 3 2009 Retrieved March 31 2021 Vangery Nastoyashee i budushee Kranx Productions in Russian Archived from the original on September 18 2008 Retrieved March 31 2021 Kranx Productions announced reissue of Vangers on Steam Krank Productions April 25 2014 What did you change in the game in comparison with its original version Steam Valve Corporation April 27 2014 No Multiplayer GOG com CD Projekt September 26 2014 Vangers on github com 2016 External links editOfficial Vangers web site Old English version Vangers source code repository on github com The way of the Vanger the way it is meant to be Archived 2014 05 06 at the Wayback Machine a walkthrough of the game by the developers Vangers at MobyGames Retrieved from https en wikipedia org w index php title Vangers amp oldid 1180228826, wikipedia, wiki, book, books, library,

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