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Catacomb 3-D

Catacomb 3-D (also known as Catacomb 3-D: A New Dimension, Catacomb 3-D: The Descent, and Catacombs 3) is a first-person shooter video game, the third in the Catacomb series, the first of which to feature 3D computer graphics. It was developed by id Software and originally published by Softdisk under the Gamer's Edge label, released in November 1991. The player takes control of the high wizard Petton Everhail, descending into the catacombs of the Towne Cemetery to defeat the evil lich Nemesis and rescue his friend Grelminar.

Catacomb 3-D
Title screen
Developer(s)id Software
Publisher(s)Softdisk
Director(s)Tom Hall
EnginePrototype of Wolfenstein 3D engine
Platform(s)DOS
Release
Genre(s)First-person shooter
Mode(s)Single-player

Catacomb 3-D is a landmark title in terms of first-person graphics. It is the first example of the modern, character-based first-person shooter genre, or at least it was a direct ancestor to the games that popularized the genre. It was released for MS-DOS with EGA graphics. The game introduced the concept of showing the player's hand in the three-dimensional viewpoint, and an enhanced version of its technology was later used for the more successful Wolfenstein 3D. The game's more primitive technological predecessor was Hovertank 3D.

Production

The origin of the games is Catacomb by John Carmack for the PC and Apple II. This was a two-dimensional game utilizing a third-person view from above, released in 1989–1990. It was followed up with Catacomb II, which used the same game engine with new levels. The first release of Catacomb 3-D was called Catacomb 3-D: A New Dimension, but it was later re-released as Catacomb 3-D: The Descent, as well as Catacombs 3 for a re-release as commercially packaged software (the earlier versions had been released by other means such as disk magazines and downloads).[2] The game creators were John Carmack, John Romero, Jason Blochowiak (programmers), Tom Hall (creative director), Adrian Carmack (artist), and Robert Prince (musician). The game was programmed using the Borland C++ programming language.[3]

 
Catacomb 3-D screenshot

id Software's use of texture mapping in Catacomb 3-D was influenced by Ultima Underworld (still in development at Catacomb 3-D's release). Conflicting accounts exist regarding the extent of this influence, however. In the book Masters of Doom, author David Kushner asserts that the concept was discussed only briefly during a 1991 telephone conversation between Underworld developer Paul Neurath and John Romero.[4] However, Paul Neurath has stated multiple times that John Carmack and John Romero had seen the game's 1990 CES demo, and recalled a comment from Carmack that he could write a faster texture mapper.[5][6]

Catacomb Adventure Series

Catacomb 3-D was followed by three games, in the so-called Catacomb Adventure Series. They were not developed by id Software but internally by Softdisk with a new staff for Gamer's Edge, who also made the later Dangerous Dave sequels. All of the games, including the original Catacomb titles, are now distributed legally by Flat Rock Software through their own web store and via GoG.com. Flat Rock have also released the source code for the games under GNU GPL-2.0-or-later in June 2014 in a manner similar those done by id and partners.[7] This has led to the creation of the source port Reflection Catacomb, also called Reflection Keen due to shared support for Keen Dreams, and ports all of the 3D Catacomb games to modern systems.[8] Another project, CatacombGL, is an enhanced OpenGL port for Microsoft Windows and Linux.[9][10]

The credits for the series are Mike Maynard, James Row, Nolan Martin (programming), Steven Maines (art direction), Carol Ludden, Jerry Jones, Adrian Carmack (art production), James Weiler, Judi Mangham (quality assurance), and id Software (3D imaging effects). The series' development head, Greg Malone, later became creative director for Duke Nukem 3D and also worked on Shadow Warrior for 3D Realms.[11] Department heads Mike Maynard and Jim Row, meanwhile, would co-found JAM Productions (soon joined by Jerry Jones), the creators of Blake Stone using an enhanced Wolfenstein 3D engine.[12]

The series also introduced an item called crystal hourglasses, which would temporarily freeze time and allow the player to stage shots to destroy enemies upon the resumption of normal time, pre-dating later bullet time features in games such as Requiem: Avenging Angel and Max Payne.[13]

Catacomb Abyss

Catacomb Abyss is the sequel to Catacomb 3-D, and featured the same main character in a new adventure: since his defeat, some of Nemesis' minions have built a mausoleum in his honour. Fearful of the dark mage's return, the townspeople hire Everhail to descend below and end the evil. The environments are more varied than in Catacomb 3D, featuring crypts, gardens, mines, aqueducts, volcanic regions and various other locales. It was the only game in the series that was distributed as shareware, released by Softdisk in 1992.

Catacomb Armageddon

 
Catacomb Armageddon screenshot

Catacomb Armageddon is the sequel to Catacomb Abyss, only now set in the present day. The levels featured, among others, towns, forests, temples, torture chambers, an ant colony, and a crystal maze. It was developed by Softdisk and was later republished by Froggman under the title Curse of the Catacombs.

Catacomb Apocalypse

Catacomb Apocalypse is the final game in the Catacomb Adventure Series. It was set in the distant future, accessible via time portals, and mixed fantasy and science fiction elements, pitting players against robotic necromancers and the like. It is also the only game in the trilogy to have a hub system, though it was present in the original Catacomb 3D. It was developed by Softdisk and later republished by Froggman under the title Terror of the Catacombs.

Reception

According to John Romero, the team felt it lacked the coolness and fun of Commander Keen, although the 3D technology was interesting to work with.[14] Computer Gaming World in May 1993 called The Catacomb Abyss "very enjoyable" despite the "minimal" EGA graphics and sound.[15] The magazine stated in February 1994 that Terror of the Catacombs's "Playability is good, almost addictive, and offers bang for the buck in spite of its lackluster" EGA graphics.[16] Transend Services Ltd. sold over 1,000 copies of the game in the first month of its release.[17]

References

  1. ^ "How id built Wolfenstein 3D using Commander Keen tech". Gamasutra. 24 June 2019.
  2. ^ History - Catacomb Crypt
  3. ^ "The Catacomb Abyss (Source Code)". 1992.
  4. ^ Kushner, David (2003). Masters of Doom: How Two Guys Created An Empire And Transformed Pop Culture. Random House. 89. ISBN 0-375-50524-5.
  5. ^ Mallinson, Paul (16 April 2002). "Feature: Games that changed the world: Ultima Underworld". Computer and Video Games. Retrieved 10 February 2009.
  6. ^ James Au, Wagner (5 May 2003). . Salon. Archived from the original on 7 March 2008. Retrieved 9 March 2009.
  7. ^ Larabel, Michael (6 June 2014). "id Software's Softdisk Open-Sources Some Really Old Games". Phoronix. Retrieved 6 June 2014.
  8. ^ "Catacomb 3D series and Keen Dreams - DOS based games coming over to the Amiga". Indie Retro News. 12 October 2016. Retrieved 6 June 2018.
  9. ^ "Ancient history: Catacomb 3D goes OpenGL". Realm667. Retrieved 7 March 2020.
  10. ^ Liam Dawe (4 January 2023). "Classic 1990s series Catacomb lives on with the CatacombGL source port". GamingOnLinux. Retrieved 5 January 2023.
  11. ^ The Apogee FAQ – What's Apogee's relationship with Softdisk?
  12. ^ The Apogee Legacy 12# – Mike Maynard, 3D Realms News, 27 March 2006
  13. ^ Cobbett, Richard (5 January 2013). "Saturday Crapshoot: The Ultimate Shareware Games Collection, Vol 1". PC Gamer. Retrieved 15 June 2018.
  14. ^ Pinchbeck, Dan (2013). Doom: Scarydarkfast. University of Michigan Press. p. 8. ISBN 978-0472051915.
  15. ^ Miller, Chuck (May 1993). "Dungeons Make Me Dizzy" (PDF). Computer Gaming World. p. 46. Retrieved 7 July 2014.
  16. ^ "Taking A Peek" (PDF). Computer Gaming World. February 1994. p. 214. Retrieved 7 July 2014.
  17. ^ "Shareware Concept". PC Zone. No. 1. Dennis Publishing. April 1993. p. 48. ISSN 0967-8220.

External links

catacomb, also, known, dimension, descent, catacombs, first, person, shooter, video, game, third, catacomb, series, first, which, feature, computer, graphics, developed, software, originally, published, softdisk, under, gamer, edge, label, released, november, . Catacomb 3 D also known as Catacomb 3 D A New Dimension Catacomb 3 D The Descent and Catacombs 3 is a first person shooter video game the third in the Catacomb series the first of which to feature 3D computer graphics It was developed by id Software and originally published by Softdisk under the Gamer s Edge label released in November 1991 The player takes control of the high wizard Petton Everhail descending into the catacombs of the Towne Cemetery to defeat the evil lich Nemesis and rescue his friend Grelminar Catacomb 3 DTitle screenDeveloper s id SoftwarePublisher s SoftdiskDirector s Tom HallEnginePrototype of Wolfenstein 3D enginePlatform s DOSReleaseNA November 1991 1 Genre s First person shooterMode s Single playerCatacomb 3 D is a landmark title in terms of first person graphics It is the first example of the modern character based first person shooter genre or at least it was a direct ancestor to the games that popularized the genre It was released for MS DOS with EGA graphics The game introduced the concept of showing the player s hand in the three dimensional viewpoint and an enhanced version of its technology was later used for the more successful Wolfenstein 3D The game s more primitive technological predecessor was Hovertank 3D Contents 1 Production 2 Catacomb Adventure Series 2 1 Catacomb Abyss 2 2 Catacomb Armageddon 2 3 Catacomb Apocalypse 3 Reception 4 References 5 External linksProduction EditThe origin of the games is Catacomb by John Carmack for the PC and Apple II This was a two dimensional game utilizing a third person view from above released in 1989 1990 It was followed up with Catacomb II which used the same game engine with new levels The first release of Catacomb 3 D was called Catacomb 3 D A New Dimension but it was later re released as Catacomb 3 D The Descent as well as Catacombs 3 for a re release as commercially packaged software the earlier versions had been released by other means such as disk magazines and downloads 2 The game creators were John Carmack John Romero Jason Blochowiak programmers Tom Hall creative director Adrian Carmack artist and Robert Prince musician The game was programmed using the Borland C programming language 3 Catacomb 3 D screenshot id Software s use of texture mapping in Catacomb 3 D was influenced by Ultima Underworld still in development at Catacomb 3 D s release Conflicting accounts exist regarding the extent of this influence however In the book Masters of Doom author David Kushner asserts that the concept was discussed only briefly during a 1991 telephone conversation between Underworld developer Paul Neurath and John Romero 4 However Paul Neurath has stated multiple times that John Carmack and John Romero had seen the game s 1990 CES demo and recalled a comment from Carmack that he could write a faster texture mapper 5 6 Catacomb Adventure Series EditCatacomb 3 D was followed by three games in the so called Catacomb Adventure Series They were not developed by id Software but internally by Softdisk with a new staff for Gamer s Edge who also made the later Dangerous Dave sequels All of the games including the original Catacomb titles are now distributed legally by Flat Rock Software through their own web store and via GoG com Flat Rock have also released the source code for the games under GNU GPL 2 0 or later in June 2014 in a manner similar those done by id and partners 7 This has led to the creation of the source port Reflection Catacomb also called Reflection Keen due to shared support for Keen Dreams and ports all of the 3D Catacomb games to modern systems 8 Another project CatacombGL is an enhanced OpenGL port for Microsoft Windows and Linux 9 10 The credits for the series are Mike Maynard James Row Nolan Martin programming Steven Maines art direction Carol Ludden Jerry Jones Adrian Carmack art production James Weiler Judi Mangham quality assurance and id Software 3D imaging effects The series development head Greg Malone later became creative director for Duke Nukem 3D and also worked on Shadow Warrior for 3D Realms 11 Department heads Mike Maynard and Jim Row meanwhile would co found JAM Productions soon joined by Jerry Jones the creators of Blake Stone using an enhanced Wolfenstein 3D engine 12 The series also introduced an item called crystal hourglasses which would temporarily freeze time and allow the player to stage shots to destroy enemies upon the resumption of normal time pre dating later bullet time features in games such as Requiem Avenging Angel and Max Payne 13 Catacomb Abyss Edit Catacomb Abyss is the sequel to Catacomb 3 D and featured the same main character in a new adventure since his defeat some of Nemesis minions have built a mausoleum in his honour Fearful of the dark mage s return the townspeople hire Everhail to descend below and end the evil The environments are more varied than in Catacomb 3D featuring crypts gardens mines aqueducts volcanic regions and various other locales It was the only game in the series that was distributed as shareware released by Softdisk in 1992 Catacomb Armageddon Edit Catacomb Armageddon screenshot Catacomb Armageddon is the sequel to Catacomb Abyss only now set in the present day The levels featured among others towns forests temples torture chambers an ant colony and a crystal maze It was developed by Softdisk and was later republished by Froggman under the title Curse of the Catacombs Catacomb Apocalypse Edit Catacomb Apocalypse is the final game in the Catacomb Adventure Series It was set in the distant future accessible via time portals and mixed fantasy and science fiction elements pitting players against robotic necromancers and the like It is also the only game in the trilogy to have a hub system though it was present in the original Catacomb 3D It was developed by Softdisk and later republished by Froggman under the title Terror of the Catacombs Reception EditAccording to John Romero the team felt it lacked the coolness and fun of Commander Keen although the 3D technology was interesting to work with 14 Computer Gaming World in May 1993 called The Catacomb Abyss very enjoyable despite the minimal EGA graphics and sound 15 The magazine stated in February 1994 that Terror of the Catacombs s Playability is good almost addictive and offers bang for the buck in spite of its lackluster EGA graphics 16 Transend Services Ltd sold over 1 000 copies of the game in the first month of its release 17 References Edit How id built Wolfenstein 3D using Commander Keen tech Gamasutra 24 June 2019 History Catacomb Crypt The Catacomb Abyss Source Code 1992 Kushner David 2003 Masters of Doom How Two Guys Created An Empire And Transformed Pop Culture Random House 89 ISBN 0 375 50524 5 Mallinson Paul 16 April 2002 Feature Games that changed the world Ultima Underworld Computer and Video Games Retrieved 10 February 2009 James Au Wagner 5 May 2003 Masters of Doom Salon Archived from the original on 7 March 2008 Retrieved 9 March 2009 Larabel Michael 6 June 2014 id Software s Softdisk Open Sources Some Really Old Games Phoronix Retrieved 6 June 2014 Catacomb 3D series and Keen Dreams DOS based games coming over to the Amiga Indie Retro News 12 October 2016 Retrieved 6 June 2018 Ancient history Catacomb 3D goes OpenGL Realm667 Retrieved 7 March 2020 Liam Dawe 4 January 2023 Classic 1990s series Catacomb lives on with the CatacombGL source port GamingOnLinux Retrieved 5 January 2023 The Apogee FAQ What s Apogee s relationship with Softdisk The Apogee Legacy 12 Mike Maynard 3D Realms News 27 March 2006 Cobbett Richard 5 January 2013 Saturday Crapshoot The Ultimate Shareware Games Collection Vol 1 PC Gamer Retrieved 15 June 2018 Pinchbeck Dan 2013 Doom Scarydarkfast University of Michigan Press p 8 ISBN 978 0472051915 Miller Chuck May 1993 Dungeons Make Me Dizzy PDF Computer Gaming World p 46 Retrieved 7 July 2014 Taking A Peek PDF Computer Gaming World February 1994 p 214 Retrieved 7 July 2014 Shareware Concept PC Zone No 1 Dennis Publishing April 1993 p 48 ISSN 0967 8220 External links Editid s look back at Catacomb 3D Catacomb 3 D at MobyGames Catacomb series at MobyGames Catacomb series at Curlie Catacomb 3 D can be played for free in the browser at the Internet Archive Retrieved from https en wikipedia org w index php title Catacomb 3 D amp oldid 1143858367 Catacomb Apocalypse, wikipedia, wiki, book, books, library,

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