fbpx
Wikipedia

3D Realms

3D Realms Entertainment ApS is a video game publisher based in Aalborg, Denmark. Scott Miller founded the company in his parents' home in Garland, Texas, in 1987 as Apogee Software Productions to release his game Kingdom of Kroz. In the late 1980s and early 1990s, the company popularized a distribution model where each game consists of three episodes, with the first given away free as shareware and the other two available for purchase. Duke Nukem was a major franchise created by Apogee to use this model, and Apogee published Commander Keen and Wolfenstein 3D the same way.

3D Realms Entertainment ApS
FormerlyApogee Software Productions
Apogee Software, Ltd.
Company typeSubsidiary
IndustryVideo games
Founded1987; 37 years ago (1987) in Garland, Texas, US
FounderScott Miller
Headquarters,
Denmark
Key people
  • Frederik Schreiber (CEO)
ProductsList of 3D Realms games
ParentSaber Interactive (2021–present)
Website3drealms.com

Apogee began using the brand name 3D Realms for its 3D games in 1994, and in 1996 rebranded the company itself to 3D Realms to focus on traditionally-published 3D titles. Duke Nukem 3D (1996) was released under this name to great success. 3D Realms largely ceased its publishing and development operations afterwards to focus on two extensively delayed games: Prey (2006), which was under development until being taken over by another studio in 2001, and Duke Nukem Forever (2011), which remained under development until 2009. The "Apogee Software" name, library, and logo were licensed to Terry Nagy in 2008, who established Apogee Software LLC to develop and publish ports and spinoffs of Apogee titles.

In 2009, 3D Realms, citing financial issues, laid off its development team and the majority of its staff, effectively ceasing operations. In March 2014, the company was acquired by SDN Invest, a Danish holding company and part-owner of Interceptor Entertainment, and relaunched later that year as 3D Realms Entertainment ApS, headquartered in Denmark. 3D Realms Entertainment has since served as a games publisher. Miller remained an advisor for the company until 2021, when he and Nagy acquired the Apogee brand and relaunched Apogee Software LLC as Apogee Entertainment, an independent games publisher. In August 2021, 3D Realms Entertainment was acquired by Embracer Group subsidiary Saber Interactive, which was spun off from Embracer in March 2024.

History edit

Apogee Software edit

Background edit

In the early 1980s, Scott Miller often spent time in the computer lab of the high school he was attending, programming text adventures on the facility's Apple II and getting to know fellow student George Broussard.[1] Following graduation, both of them took jobs at local amusement arcade The Twilight Zone, allowing Miller to attend college and increase his interest in video games at the same time.[1] Following his sophomore year, Miller dropped out of the University of Dallas to focus entirely on video games, including participating in tournaments as well as programming his own games.[1] At that time, he found a special interest in the Turbo Pascal programming language and its easy integration on IBM Personal Computers.[2] Miller subsequently figured that his knowledge on video games should earn him more money than he made at The Twilight Zone, wherefore he, with assistance by Broussard, wrote a manual-style book on "how to beat video games".[1] The book fell into obscurity due to an oversaturated market but landed Miller a job as a video game critic for The Dallas Morning News and minor game-centric papers.[1] After four years of writing for the newspaper, he decided that he was capable of creating games that were better than those that he had to review and quit his job. Miller acquired a 16.5k modem, which he installed in his parents' house in Garland, Texas, and started operating as a full-time independent game developer.[1]

The Apogee Model (1987–1996) edit

 
The Apogee Software logo

Most games developed by Miller at the time used extended ASCII characters as graphics.[1][3] The format appeared popular to him but ultimately proved unsuccessful when pitching them to publishers, adding to him not having a college degree or any professional experience in game development.[1] As such, he considered self-printing copies of his games, or distributing them freely through bulletin board systems (BBS), where the boards' users make voluntary donations, a model known as shareware distribution.[1] As the prior option seemed too expensive to Miller, he had to choose the latter, despite being urged not to by friends and colleagues.[1] Miller released Beyond the Titanic and Supernova as shareware games in 1986 and 1987, respectively, but income was low, at roughly US$10,000 donated in a year for both games combined.[1] Miller's next game, Kingdom of Kroz, was developed to include 60 levels, more than what he wanted to release to the public for no cost.[1] As such, he developed a new distribution model, dubbed the "Apogee model", in which only a fraction of the game would be made available to play for free on BBS, which, upon completion, would display Miller's mailing address to the player and ask them to contact him to buy the rest of the game.[1] He applied this model to Kingdom of Kroz by breaking it up into three parts, named episodes, and sharing the first one over BBS while retaining the other two for sale.[1][2] Released on November 26, 1987, Kingdom of Kroz was the first game to bear the name of Miller's one-man company, Apogee Software Productions.[2] The game proved successful, with checks sent to Miller amounting to roughly US$80,000US$100,000 and him receiving between US$100 and US$500 every single day.[2] Broussard later joined Apogee, merging his own, lesser-known game company Micro-FX into it.[4]

3D Realms (1996–2009) edit

In 1994, Apogee decided to launch different brand names for each genre of games they published; it created 3D Realms for 3D games, publishing Terminal Velocity in 1995 and developing the 1996 Duke Nukem 3D under the name, with the other titles released in those years still under Apogee.[5] In late 1996, however, Apogee renamed the company itself to 3D Realms to associate their brand with newer, 3D titles, and stopped using the Apogee brand name.[6] The last game to be published under the Apogee name was Stargunner in 1996. Most of the proposed brands were never used, as 3D games like Duke Nukem became the company's focus. 3D Realms launched a brand for pinball games, Pinball Wizards, in February 1997, but only published Balls of Steel (1997) under the name.[5] Beginning in 1997 3D Realms shifted from episodic MS-DOS titles to non-episodic console and personal computer games. In the process it abandoned the shareware model in favor of a traditional publishing model; it also largely ceased its activities as a developer that same year, releasing only Shadow Warrior (1997).[7] The sole exceptions were Prey (2006), which stayed in development until 2001 when it was transferred to Human Head Studios, and Duke Nukem Forever (2011), which famously stayed in development at 3D Realms as vaporware until 2009.[7][8]

The "Apogee Software" name, library, and logo were licensed to Terry Nagy in 2008, who formed Apogee Software, LLC as a separate company that would handle distribution, remakes, and other developments related to older Apogee games. 3D Realms retained the corporate name of Apogee Software, Ltd. Apogee Software, LLC was renamed Apogee Entertainment in 2021.[6]

Corporate restructuring, legal disputes (2009–2014) edit

After Prey was transferred away from 3D Realms in 2001, the only project under development at the company was Duke Nukem Forever, originally announced in 1997. The release date of the game was "when it's done."[9] 3D Realms continued some operations as a publisher as part of the Gathering of Developers publishing group, but otherwise served only as the publisher and licensee of Duke Nukem-related spinoffs and mobile games for the next few years. On May 6, 2009, the development of Duke Nukem Forever was halted, and major staff cuts were initiated with the entire development team and most other employees laid off.[10][11] According to Miller, the development was using up much of the company's funds as they struggled to bring in new 3D rendering technology for the game, leading to the decision to cut their staff and sell the company.[12]

On May 14, 2009, Take-Two, holders of the publishing rights of Duke Nukem Forever, filed a breach of contract suit against 3D Realms over failing to deliver the game.[13] Take-Two Interactive asked for a restraining order and a preliminary injunction, to make 3D Realms keep the Duke Nukem Forever assets intact during proceedings.[14][15] On May 18, 2009, 3D Realms key executives announced that "3D Realms has not closed and is not closing", but that due to lack of funds development operations were ceasing and the company would continue to "license and co-create games based upon the Duke Nukem franchise." They accused Take-Two of trying to acquire the Duke Nukem franchise in a "fire sale".[11]

On September 3, 2010, Take-Two Interactive announced that development of Duke Nukem Forever had been shifted over to Gearbox Software, effectively ending 3D Realms' association with the game after 12 years of development. 3D Realms remained credited as a co-developer on Duke Nukem Forever, due to their involvement in developing most of the game. The rights and intellectual property were sold to Gearbox, however, who became the owners of the Duke Nukem franchise.[16]

An external developer, Interceptor Entertainment, started work on a fan-project remake of Duke Nukem 3D in 2010. They received a limited authorization from Gearbox to proceed with the game, which was named Duke Nukem 3D: Reloaded. However, after Duke Nukem Forever's release and negative reception in 2011, Duke Nukem 3D: Reloaded was put on hold indefinitely.

In an interview conducted with Scott Miller in April 2011, Miller specified that 3D Realms was involved with several projects: "we have several projects underway, all fairly small—not any big console games. Once [Duke Nukem Forever] comes out we'll be definitely looking to invest into other projects, and maybe other up-n-coming [sic] teams who are blazing new trails on smaller platforms, like smart phones and XBLA."[17] 3D Realms did not publish any released titles over the next few years, however.

In June 2013, 3D Realms sued Gearbox for unpaid royalties as well as unpaid money for selling the Duke Nukem intellectual property.[18] The lawsuit was dropped in September 2013 with 3D Realms apologizing with an announcement that they had resolved any differences they had with Gearbox. In February 2014, Gearbox sued 3D Realms, Interceptor Entertainment and Apogee Software, LLC for developing a new game called Duke Nukem: Mass Destruction. Gearbox stated that it was still the rights holder of the Duke Nukem franchise, and permission had not been granted by them to develop the game. 3D Realms soon after released a statement admitting its wrongdoing.[19] The lawsuit was settled in August 2015, with Gearbox stressing that it was still the lawful owner of the Duke Nukem intellectual property.[20]

3D Realms Entertainment edit

Acquisition by SDN Invest and relaunch (2014–2021) edit

In March 2014, SDN Invest, the part-owner of Interceptor Entertainment, acquired 3D Realms for an undisclosed sum.[21] Mike Nielsen, the founder and chairman of SDN Invest, became the new chief executive officer of 3D Realms,[22] headquartered in Aalborg, Denmark and incorporated in 2015 as 3D Realms Entertainment ApS.[23][24] Miller remained with the company as a creative consultant,[25] while Apogee Software LLC retained the license to the Apogee brand and library.[26]

In May 2014, 3D Realms announced they were to publish Bombshell by Interceptor Entertainment,[27] and in October 2014 the company returned to distributing its own titles with a digital anthology collection.[28][29] Bombshell was released on January 29, 2016, as 3D Realms' first published title since 2005.

On February 28, 2018, 3D Realms announced the game Ion Maiden, a prequel to Bombshell, developed by Voidpoint and using Ken Silverman's Build Engine. In May 2019, the company was hit with a $2 million trademark infringement lawsuit by heavy metal group Iron Maiden who claimed Ion Maiden was "nearly identical to the Iron Maiden trademark in appearance, sound and overall commercial impression" and was "attempting to trade off on Iron Maiden's notoriety."[30] In July 2019, 3D Realms and Voidpoint changed the name of Ion Maiden to Ion Fury to end to the lawsuit. Ion Fury was released on August 15, 2019. Since then, 3D Realms published Ghostrunner (2020) and announced several projects which have been under development for multiple years without further notice.[31]

In April 2021, Miller and Nagy acquired the Apogee name from 3D Realms and relaunched Apogee Software LLC as Apogee Entertainment.[32] In 2022, Miller stated in a blog post that he was now uninvolved with 3D Realms and that "[the company] no longer has any link to the past, other than in name only" because he was no longer there to help design and fund games.[33]

Acquisition by Embracer Group (2021–2023) edit

In August 2021, Embracer Group announced that they acquired the company through Saber Interactive, which will be the parent company.[34] 3D Realms published Cultic on October 13 (2022).

In March 2023, 3D Realms announced that they hired Justin Burnham (formerly of Devolver Digital, Good Shepherd) to the position of CCO.[35]

Reboot (2023–present) edit

On September 30, 2023, 3D Realms held its 4th annual Realms Deep event modernizing the company's branding and announcing release dates for several previously-unreleased titles. Two days later on October 2, they published Ion Fury: Aftershock in collaboration with developer Voidpoint.[36]

On October 24, 2023, 3D Realms published Ripout into early-access in collaboration with developer Pet Project Games.[37] On November 16, 3D Realms published The Kindeman Remedy in collaboration with developer Troglobyte Games.[38]

On December 5, 2023, 3D Realms co-published (with Interplay) the Slipgate Ironworks-developed Kingpin Reloaded.[39] In mid-December, "at least half" of 3D Realms and Slipgate Ironworks was laid off as part of Embracer's restructuring.[40] Layoffs continued into January 2024.[41]

On January 24, 2024, 3D Realms co-published (with Fulqrum Publishing) the Slipgate Ironworks-developed Graven out of early access.[42] On February 27, 3D Realms co-published (with Fulqrum Publishing) the Slipgate Ironworks and Killpixel Games-developed WRATH: Aeon of Ruin out of early access.[43]

In March 2024, Saber Interactive was sold to Beacon Interactive, a new company from Saber co-founder Matthew Karch. Many of Saber's studios, including 3D Realms, were included in the sale.[44]

Games edit

References edit

  1. ^ a b c d e f g h i j k l m n Plante, Chris (October 26, 2017). "Apogee: Where Wolfenstein got its start". Polygon. from the original on October 26, 2017. Retrieved March 5, 2018.
  2. ^ a b c d Edwards, Benj (August 21, 2009). "20 Years Of Evolution: Scott Miller And 3D Realms, Page 4 of 10". Gamasutra. from the original on May 9, 2012. Retrieved March 5, 2018.
  3. ^ Edwards, Benj (August 21, 2009). "20 Years Of Evolution: Scott Miller And 3D Realms, Page 2 of 10". Gamasutra. from the original on May 9, 2012. Retrieved March 5, 2018.
  4. ^ Keefer, John (March 31, 2006). . GameSpy. Archived from the original on June 9, 2007.
  5. ^ a b "3D Realms Site: Company History". 3D Realms. from the original on October 17, 2016. Retrieved July 18, 2017.
  6. ^ a b Plante, Chris (September 27, 2013). "Apogee: The one-man online game publisher of 1987". Polygon. Vox Media. from the original on October 18, 2016. Retrieved July 11, 2017.
  7. ^ a b "3D Realms Site: History". 3D Realms. from the original on October 17, 2016. Retrieved June 4, 2017.
  8. ^ Calore, Michael (December 7, 2009). "Vaporware 2009: A Call for Submissions". Wired. Condé Nast. from the original on December 26, 2016. Retrieved July 18, 2017.
  9. ^ . 3D Realms. Archived from the original on November 10, 2014. Retrieved January 13, 2007.
  10. ^ Breckon, Nick & Faylor, Chris (May 6, 2009). "Duke Nukem Developer 3D Realms Shuts Down (Updated)". Shacknews. from the original on May 7, 2009. Retrieved May 6, 2009.
  11. ^ a b . Kotaku Australia. May 18, 2009. Archived from the original on May 22, 2009. Retrieved May 19, 2009.
  12. ^ Boudreau, Ian (May 10, 2022). "Duke Nukem Forever 'destroyed 3D Realms' Apogee founder says". PCGamesN. Retrieved May 25, 2022.
  13. ^ Breckon, Nick (May 14, 2009). "Take-Two Sues 3D Realms for Failing to Deliver Duke Nukem Forever (Updated)". Shacknews. from the original on May 16, 2009. Retrieved May 16, 2009.
  14. ^ Breckon, Nick (May 15, 2009). "Take-Two v. 3D Realms Court Documents Materialize, 3DR's Scott Miller Responds". Shacknews. from the original on May 18, 2009. Retrieved May 16, 2009.
  15. ^ Faylor, Chris (May 16, 2009). "No $30M Offer for Duke Nukem IP, Says 3D Realms". Shacknews. from the original on May 18, 2009. Retrieved May 16, 2009.
  16. ^ "Gearbox acquires Duke Nukem IP". GameSpot. September 7, 2010. Retrieved January 9, 2023.
  17. ^ Green (April 15, 2011). "Our Five-Question Interview with 3D Realms CEO Scott Miller". Duke 4. from the original on March 30, 2016. Retrieved July 5, 2016.
  18. ^ Narcisse, Evan (June 13, 2013). "Duke Nukem Creators 3D Realms Suing Gearbox over Unpaid Royalties". Kotaku. from the original on July 29, 2013. Retrieved August 10, 2013.
  19. ^ Matulef, Jeffrey (February 24, 2014). "Gearbox sues 3D Realms over Duke Nukem: Mass Destruction". Eurogamer. from the original on October 9, 2016. Retrieved October 6, 2016.
  20. ^ Yin-Poole, Wesley (August 19, 2015). "Gearbox and 3D Realms settle Duke Nukem lawsuit". Eurogamer. from the original on October 9, 2016. Retrieved October 6, 2016.
  21. ^ Yin-Poole, Wesley (March 3, 2014). "Interceptor buys 3D Realms amid Gearbox lawsuit". Eurogamer. from the original on March 6, 2014. Retrieved March 3, 2014.
  22. ^ Handrahan, Matthew (March 3, 2014). "Interceptor Entertainment acquires 3D Realms". GamesIndustry.biz. from the original on December 20, 2018. Retrieved January 21, 2020.
  23. ^ Takashi, Dean (March 16, 2023). "3D Realms hires Justin Burnham as chief creative officer to level up action games". VentureBeat. Retrieved August 16, 2023.
  24. ^ "3D Realms Entertainment ApS" (in Danish). Central Business Register. Retrieved August 16, 2023.
  25. ^ Yin-Poole, Wesley (March 3, 2014). "Interceptor buys 3D Realms amid Gearbox lawsuit". Eurogamer. Retrieved August 16, 2023.
  26. ^ Chalk, Andy (October 23, 2014). "3D Realms returns with 32-game anthology bundle". PC Gamer. Retrieved August 16, 2023.
  27. ^ Purchese, Robert (May 15, 2014). "3D Realms reveals PC and PS4 action-RPG Bombshell". Eurogamer. from the original on June 2, 2016. Retrieved October 6, 2016.
  28. ^ Matulef, Jeffrey (October 23, 2014). "3D Realms returns, releases anthology". Eurogamer. Retrieved August 16, 2023.
  29. ^ Hing, David (October 24, 2014). "3D Realms returns with anthology bundle". Bit-Tech. Retrieved August 16, 2023.
  30. ^ Beaumont-Thomas, Ben (May 30, 2019). "Iron Maiden sue video game company for $2m over Ion Maiden game". The Guardian. from the original on June 4, 2019. Retrieved June 4, 2019.
  31. ^ Yin-Poole, Wesley (September 5, 2020). "3D Realms announces Graven, the spiritual successor to Hexen 2". Eurogamer. from the original on September 7, 2020. Retrieved September 5, 2020.
  32. ^ Sinclair, Brendan (April 20, 2021). "Scott Miller on relaunching Apogee Entertainment as indie publisher". GamesIndustry.biz. Retrieved August 16, 2023.
  33. ^ Miller, Scott (January 25, 2022). "Clearing the confusion about Apogee and 3D Realms". Apogee Entertainment.
  34. ^ Romano, Sal (August 4, 2021). "Embracer Group acquires 3D Realms, CrazyLabs, Digixart, Easy Trigger, Force Field, Ghost Ship Games, Grimfrost, and Slipgate Ironworks". Gematsu.
  35. ^ Takahashi, Dean (March 16, 2023). "3D Realms hires Justin Burnham as chief creative officer to level up action games". VentureBeat. Retrieved February 17, 2024.
  36. ^ ""Realms Deep 2023 Recap: 3D Realms Reboots with Ion Fury: Aftershock Shadow Drop, Kingpin: Reloaded, GRAVEN, and WRATH Release Dates Revealed, New Titles Announced, and Much More " - Games Press". www.gamespress.com. Retrieved February 17, 2024.
  37. ^ ""Pet Project Games to Release Ripout Into Early Access in October 2023 " - Games Press". www.gamespress.com. Retrieved February 17, 2024.
  38. ^ Handley, Zoey (November 16, 2023). "Gruesome medical management game The Kindeman Remedy is out today". Destructoid. Retrieved February 17, 2024.
  39. ^ Andy Chalk (October 2, 2023). "After 3 years of silence, Kingpin Reloaded resurfaces with a new trailer and a December release date". PC Gamer. Retrieved February 17, 2024.
  40. ^ Rousseau, Jeffrey (December 18, 2023). "3D Realms and Slipgate Ironworks reportedly see layoffs". GamesIndustry.biz. Retrieved March 6, 2024.
  41. ^ Carter, Justin (January 3, 2024). "Report: 3D Realms and Slipgate may have been hit with more layoffs". www.gamedeveloper.com. Retrieved March 6, 2024.
  42. ^ Perrault, Patrick (October 25, 2022). "Final Graven Early Access Update Out Now". TechRaptor. Retrieved February 17, 2024.
  43. ^ "WRATH: Aeon of Ruin launches February 27, 2024 for PC". Gematsu. September 30, 2023. Retrieved February 17, 2024.
  44. ^ McEvoy, Sophie (March 14, 2024). "Embracer sells Saber Interactive for $247m". GamesIndustry.biz. Retrieved March 14, 2024.

External links edit

  • Official website

realms, apogee, software, redirects, here, company, founded, 2008, apogee, entertainment, entertainment, video, game, publisher, based, aalborg, denmark, scott, miller, founded, company, parents, home, garland, texas, 1987, apogee, software, productions, relea. Apogee Software redirects here For the company founded in 2008 see Apogee Entertainment 3D Realms Entertainment ApS is a video game publisher based in Aalborg Denmark Scott Miller founded the company in his parents home in Garland Texas in 1987 as Apogee Software Productions to release his game Kingdom of Kroz In the late 1980s and early 1990s the company popularized a distribution model where each game consists of three episodes with the first given away free as shareware and the other two available for purchase Duke Nukem was a major franchise created by Apogee to use this model and Apogee published Commander Keen and Wolfenstein 3D the same way 3D Realms Entertainment ApSFormerlyApogee Software ProductionsApogee Software Ltd Company typeSubsidiaryIndustryVideo gamesFounded1987 37 years ago 1987 in Garland Texas USFounderScott MillerHeadquartersAalborg DenmarkKey peopleFrederik Schreiber CEO ProductsList of 3D Realms gamesParentSaber Interactive 2021 present Website3drealms wbr com Apogee began using the brand name 3D Realms for its 3D games in 1994 and in 1996 rebranded the company itself to 3D Realms to focus on traditionally published 3D titles Duke Nukem 3D 1996 was released under this name to great success 3D Realms largely ceased its publishing and development operations afterwards to focus on two extensively delayed games Prey 2006 which was under development until being taken over by another studio in 2001 and Duke Nukem Forever 2011 which remained under development until 2009 The Apogee Software name library and logo were licensed to Terry Nagy in 2008 who established Apogee Software LLC to develop and publish ports and spinoffs of Apogee titles In 2009 3D Realms citing financial issues laid off its development team and the majority of its staff effectively ceasing operations In March 2014 the company was acquired by SDN Invest a Danish holding company and part owner of Interceptor Entertainment and relaunched later that year as 3D Realms Entertainment ApS headquartered in Denmark 3D Realms Entertainment has since served as a games publisher Miller remained an advisor for the company until 2021 when he and Nagy acquired the Apogee brand and relaunched Apogee Software LLC as Apogee Entertainment an independent games publisher In August 2021 3D Realms Entertainment was acquired by Embracer Group subsidiary Saber Interactive which was spun off from Embracer in March 2024 Contents 1 History 1 1 Apogee Software 1 1 1 Background 1 1 2 The Apogee Model 1987 1996 1 1 3 3D Realms 1996 2009 1 1 4 Corporate restructuring legal disputes 2009 2014 1 2 3D Realms Entertainment 1 2 1 Acquisition by SDN Invest and relaunch 2014 2021 1 2 2 Acquisition by Embracer Group 2021 2023 1 2 3 Reboot 2023 present 2 Games 3 References 4 External linksHistory editApogee Software edit Background edit In the early 1980s Scott Miller often spent time in the computer lab of the high school he was attending programming text adventures on the facility s Apple II and getting to know fellow student George Broussard 1 Following graduation both of them took jobs at local amusement arcade The Twilight Zone allowing Miller to attend college and increase his interest in video games at the same time 1 Following his sophomore year Miller dropped out of the University of Dallas to focus entirely on video games including participating in tournaments as well as programming his own games 1 At that time he found a special interest in the Turbo Pascal programming language and its easy integration on IBM Personal Computers 2 Miller subsequently figured that his knowledge on video games should earn him more money than he made at The Twilight Zone wherefore he with assistance by Broussard wrote a manual style book on how to beat video games 1 The book fell into obscurity due to an oversaturated market but landed Miller a job as a video game critic for The Dallas Morning News and minor game centric papers 1 After four years of writing for the newspaper he decided that he was capable of creating games that were better than those that he had to review and quit his job Miller acquired a 16 5k modem which he installed in his parents house in Garland Texas and started operating as a full time independent game developer 1 The Apogee Model 1987 1996 edit nbsp The Apogee Software logo Most games developed by Miller at the time used extended ASCII characters as graphics 1 3 The format appeared popular to him but ultimately proved unsuccessful when pitching them to publishers adding to him not having a college degree or any professional experience in game development 1 As such he considered self printing copies of his games or distributing them freely through bulletin board systems BBS where the boards users make voluntary donations a model known as shareware distribution 1 As the prior option seemed too expensive to Miller he had to choose the latter despite being urged not to by friends and colleagues 1 Miller released Beyond the Titanic and Supernova as shareware games in 1986 and 1987 respectively but income was low at roughly US 10 000 donated in a year for both games combined 1 Miller s next game Kingdom of Kroz was developed to include 60 levels more than what he wanted to release to the public for no cost 1 As such he developed a new distribution model dubbed the Apogee model in which only a fraction of the game would be made available to play for free on BBS which upon completion would display Miller s mailing address to the player and ask them to contact him to buy the rest of the game 1 He applied this model to Kingdom of Kroz by breaking it up into three parts named episodes and sharing the first one over BBS while retaining the other two for sale 1 2 Released on November 26 1987 Kingdom of Kroz was the first game to bear the name of Miller s one man company Apogee Software Productions 2 The game proved successful with checks sent to Miller amounting to roughly US 80 000 US 100 000 and him receiving between US 100 and US 500 every single day 2 Broussard later joined Apogee merging his own lesser known game company Micro FX into it 4 3D Realms 1996 2009 edit In 1994 Apogee decided to launch different brand names for each genre of games they published it created 3D Realms for 3D games publishing Terminal Velocity in 1995 and developing the 1996 Duke Nukem 3D under the name with the other titles released in those years still under Apogee 5 In late 1996 however Apogee renamed the company itself to 3D Realms to associate their brand with newer 3D titles and stopped using the Apogee brand name 6 The last game to be published under the Apogee name was Stargunner in 1996 Most of the proposed brands were never used as 3D games like Duke Nukem became the company s focus 3D Realms launched a brand for pinball games Pinball Wizards in February 1997 but only published Balls of Steel 1997 under the name 5 Beginning in 1997 3D Realms shifted from episodic MS DOS titles to non episodic console and personal computer games In the process it abandoned the shareware model in favor of a traditional publishing model it also largely ceased its activities as a developer that same year releasing only Shadow Warrior 1997 7 The sole exceptions were Prey 2006 which stayed in development until 2001 when it was transferred to Human Head Studios and Duke Nukem Forever 2011 which famously stayed in development at 3D Realms as vaporware until 2009 7 8 The Apogee Software name library and logo were licensed to Terry Nagy in 2008 who formed Apogee Software LLC as a separate company that would handle distribution remakes and other developments related to older Apogee games 3D Realms retained the corporate name of Apogee Software Ltd Apogee Software LLC was renamed Apogee Entertainment in 2021 6 Corporate restructuring legal disputes 2009 2014 edit After Prey was transferred away from 3D Realms in 2001 the only project under development at the company was Duke Nukem Forever originally announced in 1997 The release date of the game was when it s done 9 3D Realms continued some operations as a publisher as part of the Gathering of Developers publishing group but otherwise served only as the publisher and licensee of Duke Nukem related spinoffs and mobile games for the next few years On May 6 2009 the development of Duke Nukem Forever was halted and major staff cuts were initiated with the entire development team and most other employees laid off 10 11 According to Miller the development was using up much of the company s funds as they struggled to bring in new 3D rendering technology for the game leading to the decision to cut their staff and sell the company 12 On May 14 2009 Take Two holders of the publishing rights of Duke Nukem Forever filed a breach of contract suit against 3D Realms over failing to deliver the game 13 Take Two Interactive asked for a restraining order and a preliminary injunction to make 3D Realms keep the Duke Nukem Forever assets intact during proceedings 14 15 On May 18 2009 3D Realms key executives announced that 3D Realms has not closed and is not closing but that due to lack of funds development operations were ceasing and the company would continue to license and co create games based upon the Duke Nukem franchise They accused Take Two of trying to acquire the Duke Nukem franchise in a fire sale 11 On September 3 2010 Take Two Interactive announced that development of Duke Nukem Forever had been shifted over to Gearbox Software effectively ending 3D Realms association with the game after 12 years of development 3D Realms remained credited as a co developer on Duke Nukem Forever due to their involvement in developing most of the game The rights and intellectual property were sold to Gearbox however who became the owners of the Duke Nukem franchise 16 An external developer Interceptor Entertainment started work on a fan project remake of Duke Nukem 3D in 2010 They received a limited authorization from Gearbox to proceed with the game which was named Duke Nukem 3D Reloaded However after Duke Nukem Forever s release and negative reception in 2011 Duke Nukem 3D Reloaded was put on hold indefinitely In an interview conducted with Scott Miller in April 2011 Miller specified that 3D Realms was involved with several projects we have several projects underway all fairly small not any big console games Once Duke Nukem Forever comes out we ll be definitely looking to invest into other projects and maybe other up n coming sic teams who are blazing new trails on smaller platforms like smart phones and XBLA 17 3D Realms did not publish any released titles over the next few years however In June 2013 3D Realms sued Gearbox for unpaid royalties as well as unpaid money for selling the Duke Nukem intellectual property 18 The lawsuit was dropped in September 2013 with 3D Realms apologizing with an announcement that they had resolved any differences they had with Gearbox In February 2014 Gearbox sued 3D Realms Interceptor Entertainment and Apogee Software LLC for developing a new game called Duke Nukem Mass Destruction Gearbox stated that it was still the rights holder of the Duke Nukem franchise and permission had not been granted by them to develop the game 3D Realms soon after released a statement admitting its wrongdoing 19 The lawsuit was settled in August 2015 with Gearbox stressing that it was still the lawful owner of the Duke Nukem intellectual property 20 3D Realms Entertainment edit Acquisition by SDN Invest and relaunch 2014 2021 edit In March 2014 SDN Invest the part owner of Interceptor Entertainment acquired 3D Realms for an undisclosed sum 21 Mike Nielsen the founder and chairman of SDN Invest became the new chief executive officer of 3D Realms 22 headquartered in Aalborg Denmark and incorporated in 2015 as 3D Realms Entertainment ApS 23 24 Miller remained with the company as a creative consultant 25 while Apogee Software LLC retained the license to the Apogee brand and library 26 In May 2014 3D Realms announced they were to publish Bombshell by Interceptor Entertainment 27 and in October 2014 the company returned to distributing its own titles with a digital anthology collection 28 29 Bombshell was released on January 29 2016 as 3D Realms first published title since 2005 On February 28 2018 3D Realms announced the game Ion Maiden a prequel to Bombshell developed by Voidpoint and using Ken Silverman s Build Engine In May 2019 the company was hit with a 2 million trademark infringement lawsuit by heavy metal group Iron Maiden who claimed Ion Maiden was nearly identical to the Iron Maiden trademark in appearance sound and overall commercial impression and was attempting to trade off on Iron Maiden s notoriety 30 In July 2019 3D Realms and Voidpoint changed the name of Ion Maiden to Ion Fury to end to the lawsuit Ion Fury was released on August 15 2019 Since then 3D Realms published Ghostrunner 2020 and announced several projects which have been under development for multiple years without further notice 31 In April 2021 Miller and Nagy acquired the Apogee name from 3D Realms and relaunched Apogee Software LLC as Apogee Entertainment 32 In 2022 Miller stated in a blog post that he was now uninvolved with 3D Realms and that the company no longer has any link to the past other than in name only because he was no longer there to help design and fund games 33 Acquisition by Embracer Group 2021 2023 edit In August 2021 Embracer Group announced that they acquired the company through Saber Interactive which will be the parent company 34 3D Realms published Cultic on October 13 2022 In March 2023 3D Realms announced that they hired Justin Burnham formerly of Devolver Digital Good Shepherd to the position of CCO 35 Reboot 2023 present edit On September 30 2023 3D Realms held its 4th annual Realms Deep event modernizing the company s branding and announcing release dates for several previously unreleased titles Two days later on October 2 they published Ion Fury Aftershock in collaboration with developer Voidpoint 36 On October 24 2023 3D Realms published Ripout into early access in collaboration with developer Pet Project Games 37 On November 16 3D Realms published The Kindeman Remedy in collaboration with developer Troglobyte Games 38 On December 5 2023 3D Realms co published with Interplay the Slipgate Ironworks developed Kingpin Reloaded 39 In mid December at least half of 3D Realms and Slipgate Ironworks was laid off as part of Embracer s restructuring 40 Layoffs continued into January 2024 41 On January 24 2024 3D Realms co published with Fulqrum Publishing the Slipgate Ironworks developed Graven out of early access 42 On February 27 3D Realms co published with Fulqrum Publishing the Slipgate Ironworks and Killpixel Games developed WRATH Aeon of Ruin out of early access 43 In March 2024 Saber Interactive was sold to Beacon Interactive a new company from Saber co founder Matthew Karch Many of Saber s studios including 3D Realms were included in the sale 44 Games editMain article List of 3D Realms gamesReferences edit a b c d e f g h i j k l m n Plante Chris October 26 2017 Apogee Where Wolfenstein got its start Polygon Archived from the original on October 26 2017 Retrieved March 5 2018 a b c d Edwards Benj August 21 2009 20 Years Of Evolution Scott Miller And 3D Realms Page 4 of 10 Gamasutra Archived from the original on May 9 2012 Retrieved March 5 2018 Edwards Benj August 21 2009 20 Years Of Evolution Scott Miller And 3D Realms Page 2 of 10 Gamasutra Archived from the original on May 9 2012 Retrieved March 5 2018 Keefer John March 31 2006 GameSpy Retro Developer Origins Page 10 of 19 GameSpy Archived from the original on June 9 2007 a b 3D Realms Site Company History 3D Realms Archived from the original on October 17 2016 Retrieved July 18 2017 a b Plante Chris September 27 2013 Apogee The one man online game publisher of 1987 Polygon Vox Media Archived from the original on October 18 2016 Retrieved July 11 2017 a b 3D Realms Site History 3D Realms Archived from the original on October 17 2016 Retrieved June 4 2017 Calore Michael December 7 2009 Vaporware 2009 A Call for Submissions Wired Conde Nast Archived from the original on December 26 2016 Retrieved July 18 2017 3D Realms Site Duke Nukem Forever 3D Realms Archived from the original on November 10 2014 Retrieved January 13 2007 Breckon Nick amp Faylor Chris May 6 2009 Duke Nukem Developer 3D Realms Shuts Down Updated Shacknews Archived from the original on May 7 2009 Retrieved May 6 2009 a b 3D Realms We re not closing Spent 20M on Duke Nukem Forever Kotaku Australia May 18 2009 Archived from the original on May 22 2009 Retrieved May 19 2009 Boudreau Ian May 10 2022 Duke Nukem Forever destroyed 3D Realms Apogee founder says PCGamesN Retrieved May 25 2022 Breckon Nick May 14 2009 Take Two Sues 3D Realms for Failing to Deliver Duke Nukem Forever Updated Shacknews Archived from the original on May 16 2009 Retrieved May 16 2009 Breckon Nick May 15 2009 Take Two v 3D Realms Court Documents Materialize 3DR s Scott Miller Responds Shacknews Archived from the original on May 18 2009 Retrieved May 16 2009 Faylor Chris May 16 2009 No 30M Offer for Duke Nukem IP Says 3D Realms Shacknews Archived from the original on May 18 2009 Retrieved May 16 2009 Gearbox acquires Duke Nukem IP GameSpot September 7 2010 Retrieved January 9 2023 Green April 15 2011 Our Five Question Interview with 3D Realms CEO Scott Miller Duke 4 Archived from the original on March 30 2016 Retrieved July 5 2016 Narcisse Evan June 13 2013 Duke Nukem Creators 3D Realms Suing Gearbox over Unpaid Royalties Kotaku Archived from the original on July 29 2013 Retrieved August 10 2013 Matulef Jeffrey February 24 2014 Gearbox sues 3D Realms over Duke Nukem Mass Destruction Eurogamer Archived from the original on October 9 2016 Retrieved October 6 2016 Yin Poole Wesley August 19 2015 Gearbox and 3D Realms settle Duke Nukem lawsuit Eurogamer Archived from the original on October 9 2016 Retrieved October 6 2016 Yin Poole Wesley March 3 2014 Interceptor buys 3D Realms amid Gearbox lawsuit Eurogamer Archived from the original on March 6 2014 Retrieved March 3 2014 Handrahan Matthew March 3 2014 Interceptor Entertainment acquires 3D Realms GamesIndustry biz Archived from the original on December 20 2018 Retrieved January 21 2020 Takashi Dean March 16 2023 3D Realms hires Justin Burnham as chief creative officer to level up action games VentureBeat Retrieved August 16 2023 3D Realms Entertainment ApS in Danish Central Business Register Retrieved August 16 2023 Yin Poole Wesley March 3 2014 Interceptor buys 3D Realms amid Gearbox lawsuit Eurogamer Retrieved August 16 2023 Chalk Andy October 23 2014 3D Realms returns with 32 game anthology bundle PC Gamer Retrieved August 16 2023 Purchese Robert May 15 2014 3D Realms reveals PC and PS4 action RPG Bombshell Eurogamer Archived from the original on June 2 2016 Retrieved October 6 2016 Matulef Jeffrey October 23 2014 3D Realms returns releases anthology Eurogamer Retrieved August 16 2023 Hing David October 24 2014 3D Realms returns with anthology bundle Bit Tech Retrieved August 16 2023 Beaumont Thomas Ben May 30 2019 Iron Maiden sue video game company for 2m over Ion Maiden game The Guardian Archived from the original on June 4 2019 Retrieved June 4 2019 Yin Poole Wesley September 5 2020 3D Realms announces Graven the spiritual successor to Hexen 2 Eurogamer Archived from the original on September 7 2020 Retrieved September 5 2020 Sinclair Brendan April 20 2021 Scott Miller on relaunching Apogee Entertainment as indie publisher GamesIndustry biz Retrieved August 16 2023 Miller Scott January 25 2022 Clearing the confusion about Apogee and 3D Realms Apogee Entertainment Romano Sal August 4 2021 Embracer Group acquires 3D Realms CrazyLabs Digixart Easy Trigger Force Field Ghost Ship Games Grimfrost and Slipgate Ironworks Gematsu Takahashi Dean March 16 2023 3D Realms hires Justin Burnham as chief creative officer to level up action games VentureBeat Retrieved February 17 2024 Realms Deep 2023 Recap 3D Realms Reboots with Ion Fury Aftershock Shadow Drop Kingpin Reloaded GRAVEN and WRATH Release Dates Revealed New Titles Announced and Much More Games Press www gamespress com Retrieved February 17 2024 Pet Project Games to Release Ripout Into Early Access in October 2023 Games Press www gamespress com Retrieved February 17 2024 Handley Zoey November 16 2023 Gruesome medical management game The Kindeman Remedy is out today Destructoid Retrieved February 17 2024 Andy Chalk October 2 2023 After 3 years of silence Kingpin Reloaded resurfaces with a new trailer and a December release date PC Gamer Retrieved February 17 2024 Rousseau Jeffrey December 18 2023 3D Realms and Slipgate Ironworks reportedly see layoffs GamesIndustry biz Retrieved March 6 2024 Carter Justin January 3 2024 Report 3D Realms and Slipgate may have been hit with more layoffs www gamedeveloper com Retrieved March 6 2024 Perrault Patrick October 25 2022 Final Graven Early Access Update Out Now TechRaptor Retrieved February 17 2024 WRATH Aeon of Ruin launches February 27 2024 for PC Gematsu September 30 2023 Retrieved February 17 2024 McEvoy Sophie March 14 2024 Embracer sells Saber Interactive for 247m GamesIndustry biz Retrieved March 14 2024 External links editOfficial website Retrieved from https en wikipedia org w index php title 3D Realms amp oldid 1216175658, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.