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Gameplay of Pokémon

Pokémon involves the catching and training of fictional creatures called "Pokémon" and using them to battle other Trainers. Each successive generation of games builds upon this concept by introducing new Pokémon, items, and gameplay concepts.

Game structure

Each game in the Pokémon series takes place in a fictional region of the Pokémon world, typically based on a real-world location, and begins with the player receiving a starter Pokémon, usually from that region's Pokémon Professor. Players have the option to choose one of three different types of Pokémon: a Grass type, a Fire type and a Water type, though many starter Pokémon gain an additional type upon evolution.[1] Many games include a rival character, who receives the Pokémon whose type is advantageous against the player's starter Pokémon. By traveling around the region, catching and evolving Pokémon and defeating other Trainers in battle, the player increases the size and strength of their Pokémon collection. A major subplot of most games is to defeat a criminal organization, whose intents are usually trying to take over the world through the misuse of the game's legendary Pokémon.

Various facilities can be found throughout the Pokémon world such as Pokémon Centers, Poké Marts and in Pokémon Sun and Moon, some trial locations and Gyms. At a Pokémon Center, the player can have their Pokémon healed for free and access the PC, where players can organize their collection of Pokémon, store and withdraw items and have their Pokédex rated. Before X and Y, this is also where players can link up with other game cartridges or cards to battle or trade with other players. Poké Marts are shops where players can buy items with the money they win during battles; certain cities may have specialized shops, like a pharmacy or a department store. Periodically, a town will contain a Pokémon Gym, which houses a powerful Trainer known as a Gym Leader that functions as a boss. Victory against them grants the player a Gym Badge; after collecting eight Gym Badges, the player may challenge the region's Elite Four and Champion (in Pokémon Sword and Shield, the Elite Four is replaced by the Champion Cup, a single-elimination tournament that determines who gets the right to challenge the Champion). Gyms are absent in Sun, Moon, Ultra Sun and Ultra Moon, being replaced by trials that serve a similar purpose.

Once the player completes the goal of conquering all 8 Gyms (or all Trials) or if the player's Pokémon are strong enough, the player then learns more about the legend of the region and can open the opportunity to summon, battle and catch the mascot Legendary Pokémon at a certain location. Additionally, completing the main storyline opens up other features in the games; this is primarily done by allowing passage into otherwise inaccessible places. Many games also have facilities dedicated to battling, such as the Battle Frontier, Battle Tower, and Battle Maison. Afterward, the game remains virtually open-ended, with the ultimate goal of the player being to obtain at least one member of each of the different species of Pokémon, thus completing the Pokédex.

Pokémon battles

 
In a battle scene in Pokémon FireRed Version, the Pokémon at the top right of the screen is the opponent's; the bottom left is the player's. The player's options are shown at the bottom right.

Battles between Pokémon are the central game mechanic of the Pokémon games. They are used to train Pokémon to become stronger and to reach certain objectives within the game. Battling can also be done between players by connecting two game consoles.

Pokémon uses a turn-based system. When the player challenges a Trainer or encounters a wild Pokémon, the screen changes to a battle scene with the player's Pokémon, the opposing Pokémon, their respective HP bars and an options menu. At any time, the player may carry up to six Pokémon in his or her active party; the first Pokémon in the lineup is automatically sent into battle. At the start of each turn, both sides can choose to attack, use an item, switch the Pokémon for another in their party or attempt to flee from battle (against a wild Pokémon). If both sides attack, the one who goes first is determined by Speed, although some moves, items and effects can override this. If either side chooses any other option, that action is performed before the attacks.

Each Pokémon uses moves to reduce their opponent's HP to zero, at which point the Pokémon faints and is unable to battle. If the player's Pokémon wins, it receives experience points; when enough have accumulated, the Pokémon's level increases. If the player's Pokémon faints, they may use another Pokémon from their active party; in battles against wild Pokémon, the player may attempt to flee instead. If all of a player's Pokémon faint, the player loses the battle. This causes the player to lose some money and return to the last Pokémon Center they visited.

Double and triple battles

Pokémon Ruby and Sapphire introduced Double Battles, in which the opposing teams battle with two Pokémon at a time. Though the basic mechanics remain the same, moves may have multiple targets, and some affect the ally as well as the opponents. Additionally, some Abilities work only in Double Battles. Multi Battles were also introduced, with four Trainers in teams of two. The third-generation games only included Double Battles against other Trainers, but Diamond and Pearl introduced Double Battles with wild Pokémon under certain circumstances.

Black and White also introduced Triple Battles[2] and Rotation Battles.[3] In Triple Battles, both teams send out three Pokémon at once, with all three battling simultaneously. In Rotation Battles, both sides send out three Pokémon at once, but only use one at a time. The Pokémon which is battling can be switched out with the other two without using up a turn.

Battle facilities

In addition to the Pokémon Gyms and other battles to advance the plot, side games and post-game areas have been introduced in subsequent editions of the Pokémon games that extend the gameplay.

First introduced in Pokémon Crystal, the Battle Tower,[a] Battle Subway,[b] Battle Maison,[c] and Battle Tree[d] are game features accessible outside of the main storyline where the player faces several Trainers in succession with a limited set of their Pokémon and receive prizes in the form of otherwise rare items.

The Battle Frontier was introduced in Pokémon Emerald, replacing the Battle Tower as found in the Ruby and Sapphire games. In addition to having its own Battle Tower with the same rules as the previous ones, the Battle Frontier adds several other game mechanics that make battles unique in the end game. Examples include the Battle Palace's prohibition on choosing what moves the Pokémon uses and the Battle Factory's random rental Pokémon. Instead of prizes, the player is awarded Battle Points (BP) which can be traded for rare items or TMs. The Diamond and Pearl Battle Towers use this same system, and it is replaced by a Battle Frontier in Pokémon Platinum. The HeartGold and SoulSilver games also have a Battle Frontier, identical to that of the Platinum version, where the Battle Tower was found in Crystal. After a series of battles in each venue, players encounter Frontier Brains who are challenged in the same fashion as all other battles, and the player will either earn a Symbol (in Emerald) or a Commemorative Print (in Platinum) for winning. The Frontier Brains can be challenged a second time to more advanced versions of the Symbols or Prints (advancing from Silver to Gold). The Frontier Brains have very powerful Pokémon, often including Legendary Pokémon, making a victory even more difficult than in the main storyline.

Competitive play

Pokémon types

 
This chart shows the current eighteen Pokémon types (as of Pokémon Scarlet and Violet) and their strengths, weaknesses, and immunities against one another.[4]

A Pokémon's type is an elemental attribute determining the strengths and weaknesses of each Pokémon and its moves. These types interact in rock–paper–scissors-style relationships: Pokémon take double damage from attacking moves of types they are weak to and half damage from moves of types they resist.[4]

In Pokémon Red, Green, Blue, and Yellow, there were only 15 types. The Dark and Steel types were introduced in Gold and Silver,[5] and the Fairy type was introduced in X and Y.[6] Some types have special properties unrelated to the damage chart; for example, Electric types are immune to being paralyzed.[7]

When a Pokémon uses a move that matches its type, it gains a 50% increase in power due to "STAB", a colloquial acronym for "same-type attack bonus".[8]

Terastallization

Pokémon Scarlet and Violet introduced Terastallization, which allows a Pokémon to change its type to match its "Tera Type" when activated, as well as giving the Pokémon a crystalline appearance. Terastallization also allows Pokémon to gain a STAB boost on moves of their Tera Type, while retaining STAB boost on moves of their original type(s). The move Tera Blast uniquely changes type to match a Pokémon's Tera Type while it is terastallized, as well as dealing physical damage over special damage if the Pokémon's physical attack stat is higher. However, when not terastallized, Tera Blast remains a Special category Normal-type move. [9]

Pokémon moves

Like the characters in many role-playing video games, Pokémon can learn a wide variety of moves. These moves may inflict damage, induce status problems, restore health, or perform actions that in some way affect the battle. The general strength of and resistance to these moves are determined by the various statistics a particular Pokémon has. All moves have power, accuracy and a number of Power Points (PP). Each move is also classified as one of the 18 Pokémon types. The moves that one Pokémon may learn are different from another depending on the species of Pokémon; even those that evolve from others do not necessarily learn all the same moves that their predecessors learn. Each Pokémon may only know a total of four moves at any one time. Moves may be learned through leveling up, using TMs and HMs, breeding and move tutors (NPCs that teach moves). In Pokémon Legends: Arceus, each move can be used in either "agile style" or "strong style". The agile style decreases accuracy, power, and effect duration while increasing the number of times players can move before the opponent can, and the strong style does the opposite.[10]

Z-Moves

Once per battle, if a Pokémon holds a Z-Crystal, a powerful object obtained from completing island trials, it can use an upgraded version of one of its moves, called a Z-Move.[11] Z-Moves based on attacking moves tend to have much higher power than normal; those based on status moves usually incur a benefit on the user before executing the move. Some Pokémon can learn Z-Moves exclusive to their species using a special Z-Crystal.[12]

Hidden Machines

Hidden Machines, commonly abbreviated as HMs, can be used to teach moves to Pokémon, including some moves that they would otherwise not learn by increasing in level. HMs are often vital, or even required, to progress in the games, as they have important effects outside of battle, allowing the player to traverse certain obstacles.[13] For example, Pokémon who learn the HM move Surf can transport the protagonist over water, which is necessary to reach island locations. When a Pokémon learns an HM move, the move cannot be deleted or replaced unless the player uses the services of an NPC known as the Move Deleter. HMs were eventually phased out in Pokémon Sun and Moon, being replaced by a variety of options unique to each game.[13][14]

Pokémon abilities

Pokémon Abilities are special attributes that were introduced in Pokémon Ruby and Sapphire. Specific species of Pokémon have one to three possible Abilities, with individual Pokémon exhibiting one Ability each. Unlike the moves a Pokémon knows, its Ability cannot normally change. Abilities can strengthen a Pokémon's statistics or weaken a foe, inflict status effects such as paralysis or poisoning, or perform other effects. Some Abilities may also grant immunities or resistances. Most Abilities can only be activated during a battle, however, some Abilities have effects outside of Pokémon battles. For example, a Pokémon with the Ability Intimidate will cause the player to encounter lower-level wild Pokémon less often.[15]

Stats

All Pokémon have six statistics which affect their performance in battle. These are HP, Attack, Defense, Special Attack, Special Defense, and Speed.[16] These statistics can be temporarily modified during battle by Abilities, items, and moves.

  • HP (short for Hit Points): A Pokémon faints when its HP reaches zero, and it cannot be used in battle again until it is revived at a Pokémon Center, or with a special item. However, they can still use moves in the field.
  • Attack: Determines the strength of a Pokémon's physical attacks.
  • Defense: Determines the Pokémon's resistance against physical attacks.
  • Special Attack: Determines the power of a Pokémon's special attacks.
  • Special Defense: Determines the Pokémon's resistance against special attacks.
  • Speed: After battle commands are entered, the Speed statistics of the participating Pokémon are compared. With some exceptions, Pokémon with higher Speed make their moves before those with lower Speed. If two Pokémon have the same speed, through an algorithm called a random number generator, a Pokémon is chosen at random to go first.

There are also two other statistics, Accuracy and Evasiveness, which are not affected when Pokémon level up. No Pokémon has innately higher Accuracy or Evasiveness than any other, but they can be modified during battle like other statistics. Increasing Accuracy makes a move more likely to hit while increasing Evasiveness makes the opponent's move more likely to miss. A Pokémon's Accuracy, the opponent's Evasiveness, and the accuracy value of a given move affect the probability that the move will hit. Evasiveness was called "Evade" in the first generation and "Evasion" in the second.

Another stat called "Critical Hit Rate" also exists, and affects the chance that a Pokémon's moves will land a critical hit. This stat can only be raised, not lowered, and methods of changing it are much less common than methods to change the other 7 (not including HP) stats.

In Pokémon Red, Green, Blue, and Yellow, both the Special Attack and Special Defense stats were a single stat, named the "Special" stat, which determined both power with and resistance against special attacks.[17]

When Pokémon level up, their statistics increase, as determined by the Pokémon's base stat values, effort values, Pokémon Nature, and individual values. These variables working in tandem provide each Pokémon with its unique stats.

Effort values

Effort values, or EVs, are hidden values that affect the strengths of a Pokémon in particular statistical areas. Each Pokémon can be assigned 510 EVs, with a maximum of 252 EVs in a single stat.[18] Pokémon can gain EVs with a variety of methods, like defeating other Pokémon or using "vitamins". Each Pokémon will give out one or more EVs in a specific stat corresponding to its species when defeated. Items can also affect a Pokémon's EVs, with vitamins being used to give a Pokémon 10 EVs in a single stat, and certain berries removing 10 EVs in a stat in return for an increase in the Pokémon's friendship value. Pokérus, a condition introduced in Pokémon Gold and Silver, increases the rate at which Pokémon gain EVs for a limited time, as well as giving the Pokémon the ability to spread Pokérus to other Pokémon.[19]

Individual values

Individual values, or IVs, are additional hidden values for each Pokémon that help to determine the stats of a Pokémon. Every Pokémon has IVs in every stat, ranging from 0 to 31. IVs can be inherited through breeding, as well as being randomly generated.[20]

Battle mechanics

Mega Evolution

Mega Evolution is a mechanic introduced in Pokémon X and Y, which further increases the abilities of specific Pokémon. If the player character possesses an item called the Key Stone and a Pokémon is holding a Mega Stone that corresponds to its species, that Pokémon will be able to Mega Evolve during battle.

Dynamax

Pokémon Sword and Shield introduced the Dynamax mechanic, which vastly increases a Pokémon's size and HP for three turns.[21][22] While Dynamaxed, all of a Pokémon's moves get replaced with a corresponding "Max Move", which are not only more powerful but also have secondary effects, with the exception of Max Guard, which protects against all attacks.[21] Certain Pokémon take on a different appearance when Dynamaxed, known as Gigantamaxing. Additionally, Gigantamaxed Pokémon gain access to special "G-Max Moves", which possess different secondary effects than those of typical Max Moves.[23] Players can fight Dynamaxed Pokémon, as well as obtain Pokémon capable of Gigantamaxing, by participating in Max Raid Battles with other players.[24]

Pokémon contests

Contests are competitions Pokémon in which Pokémon can compete in the games outside of battling. Pokémon contests have several different variants, being Coolness, Cuteness, Beauty, Cleverness, and Toughness.[25]

Pokémon evolution

 
A series of screenshots depicting an Abra evolving into a Kadabra in Pokémon Emerald.

Evolution is a sudden change in form of a Pokémon, usually accompanied by an increase in stat values. There are several different conditions that can trigger evolution in different species; the most common is gaining enough battle experience and leveling up. There are many other factors that can determine if, when, and into what, different Pokémon will evolve. The original alternate methods were the use of items called "evolutionary stones" or by trading the Pokémon to another player. Later additions to the pool of conditions for evolution include dependence on the Pokémon's friendship level, the time of day in the game, carrying a unique item while being traded, the gender, or the area in the game where the Pokémon levels up.

Obtaining Pokémon

Starter Pokémon

In each Pokémon game (with the exception of Pokémon Yellow, Let's Go, Pikachu!, and Let's Go, Eevee!), the player is presented with a choice of one of three starter Pokémon at the beginning of the game. Each starter Pokémon has a different type, being either Grass, Fire, or Water.[26]

Catching Pokémon

 
The standard Poké Ball is a well-known icon of the Pokémon franchise.

Catching is one of the most recognizable and important aspects of the Pokémon franchise. In most Pokémon games, players aim to weaken wild Pokémon in battle to then throw a Poké Ball.[27] In Pokémon Go and the Pokémon: Let's Go! games, players catch Pokémon without battling them, instead throwing Poké Balls directly, sometimes aided by berries.[28][29]

The Poké Ball (モンスターボール, Monsutābōru, lit: Monster Ball) is a spherical device used by Pokémon Trainers to catch wild Pokémon. When a Poké Ball is thrown at a Pokémon, the Pokémon shrink themselves to fit inside of it.[30]

Pokémon breeding

Pokémon breeding was introduced in Pokémon Gold and Silver. Pokémon can be bred in-game at a Pokémon Day Care. These are businesses generally run by an elderly person or couple, which raise Trainers' Pokémon for a fee. If two compatible Pokémon are left there, they will eventually produce a Pokémon Egg, which the Trainer can pick up for free. After being carried by the Trainer for some distance, the Egg will hatch into a young Pokémon, usually of the lowest stage in its mother's evolutionary line.

Pokémon trades

 
The connection of two systems via the Game Link Cable is required to trade Pokémon on the Game Boy installments of the franchise.

Players have the ability to trade their Pokémon with one another by connecting two compatible games.[31] Because of the Pokémon series revolving around catching as many Pokémon as possible, trading is considered an important aspect of Pokémon.[32] Certain Pokémon are only able to evolve by trading, with the exception of Pokémon Legends: Arceus, where some of these Pokémon can evolve with the Linking Cord item.[33] Other Pokémon require to be traded while holding an item to evolve, and Shelmet and Karrablast need to be traded with each other to evolve.[34]

In certain games, the Global Trading System (GTS) is available, allowing players to place requests for a specific Pokémon in return for another Pokémon, able to be fulfilled by players across the world.[35]

In other games, Wonder Trading (known in Sword and Shield as "Surprise Trading") is available, which allows a player to trade a Pokémon for a random Pokémon from another player who also attempted a Wonder Trade.[31]

Distributions

Certain Pokémon and items can be obtained through events. Mystery Gift, a feature introduced in Gold and Silver, allows players to receive in-game rewards during limited-time events.[36][37] While some rewards are distributed with online serial codes or online functionality,[36][38] others are exclusive to in-person events.[39]

Shiny Pokémon

 
The player finds a green Zubat in Pokémon FireRed Version.

Shiny Pokémon (光るポケモン, Shining Pokémon) were first introduced in Gold and Silver as a way to demonstrate the new color capabilities of the Game Boy Color system. These are Pokémon that have a different coloration than normal; in earlier games, this was done by means of a palette swap. Encountering a Shiny Pokémon is extremely rare; the probability under normal conditions is 1 in 4,096 (1 in 8,192 prior to Pokémon X and Y).[40]

Pokédex

The Pokédex (ポケモン図鑑, Pokémon Zukan, lit.: Pokémon Encyclopedia) is an electronic device designed to catalog and provide information regarding the various species of Pokémon.[41] The name Pokédex is a portmanteau of Pokémon and index.[42] In the video games, whenever a Pokémon is first caught, its height, weight, species type, and a short description will be added to a player's Pokédex. Each region has its own Pokédex, which differs in appearance, species of Pokémon catalogued, and functions. In Pokémon Legends: Arceus, which takes place long before any other Pokémon games, players are tasked with assembling the first-ever Pokédex.[43]

The National Pokédex allows Pokémon from all regions to be catalogued. After its removal from Pokémon Sword and Shield, many fans were upset, due to the lack of a National Pokédex meaning that not every Pokémon would be transferable to Sword and Shield.[44][45] Although the National Pokédex returned in Brilliant Diamond and Shining Pearl, albeit only allowing Pokémon transferrable to the original Diamond and Pearl games,[46] it has remained absent in non-remakes.[47]

Pokémon storage

Pokémon Bank and Poké Transporter

Pokémon Bank (ポケモンバンク, Pokémon Banku) is an application which allows players to store up to 3,000 Pokémon in an online cloud storage service. Players can deposit and withdraw Pokémon from both physical and downloaded versions of compatible games, allowing players to exchange Pokémon between the two versions without the need for a second system. Additionally, an application called the Poké Transporter (ポケムーバー, Poke Mūbā, lit. "Poké Mover") allows players to upload Pokémon from Pokémon Black, White, Black 2 and White 2 to the Pokémon Bank, after which they can be imported into newer games. The service requires an annual subscription fee and there are plans to continue to utilize it for future Pokémon titles.

Intended for release on December 27, 2013, Pokémon Bank was postponed due to unforeseen traffic levels on the Nintendo Network service. Pokémon Bank was fully released on the Nintendo eShop on January 22, 2014, in Japan, February 4, 2014, in Europe and February 5, 2014, in North America.

As of an update released on January 24, 2017, Pokémon Sun and Moon became compatible Pokémon Bank. The update allows players to transfer and deposit their Pokémon between Bank and Sun and Moon, though when transferred, they cannot return to the older games. Additionally, the Poké Transporter was also updated to allow players to transfer Pokémon caught in the Virtual Console editions of Pokémon Red, Blue and Yellow to Pokémon Sun and Moon. The update also added a new in-app National Pokédex, presumably to make up for the lack of one in Sun and Moon.[48][49][50]

Pokémon Home

On May 28, 2019, Pokémon Home was revealed as the successor to Pokémon Bank. It released in February 2020 on iOS, Android, and the Nintendo Switch. Similarly to Bank, it allows for cloud storage of Pokémon, and is able to interact with Bank, Pokémon Go, and all main series Pokémon games on the Nintendo Switch.[51] Also similar to Bank is the subscription model, in which users can access a limited set of features and store up to 30 Pokémon for free, though they can access the full set of features and store up to 6,000 Pokémon with the "Premium Plan".[52] The different versions of Pokémon Home have multiple exclusive features, such as the mobile version offering the ability to trade Pokémon with other users.[51]

Notes

References

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Find sources Gameplay of Pokemon news newspapers books scholar JSTOR October 2022 Learn how and when to remove this template message Learn how and when to remove this template message Pokemon involves the catching and training of fictional creatures called Pokemon and using them to battle other Trainers Each successive generation of games builds upon this concept by introducing new Pokemon items and gameplay concepts Main series release timeline1996Red and GreenBlue19971998YellowRed and Blue1999Gold and Silver2000Crystal20012002Ruby and Sapphire20032004FireRed and LeafGreenEmerald20052006Diamond and Pearl20072008Platinum2009HeartGold and SoulSilver2010Black and White20112012Black 2 and White 22013X and Y2014Omega Ruby and Alpha Sapphire20152016Sun and Moon2017Ultra Sun and Ultra Moon2018Let s Go Pikachu and Let s Go Eevee 2019Sword and Shield2020The Isle of Armor DLC The Crown Tundra DLC 2021Brilliant Diamond and Shining Pearl2022Legends ArceusScarlet and VioletContents 1 Game structure 2 Pokemon battles 2 1 Double and triple battles 2 2 Battle facilities 2 3 Competitive play 2 3 1 Pokemon types 2 3 1 1 Terastallization 2 3 2 Pokemon moves 2 3 2 1 Z Moves 2 3 2 2 Hidden Machines 2 3 3 Pokemon abilities 2 3 4 Stats 2 3 5 Effort values 2 3 6 Individual values 2 4 Battle mechanics 2 4 1 Mega Evolution 2 4 2 Dynamax 3 Pokemon contests 4 Pokemon evolution 5 Obtaining Pokemon 5 1 Starter Pokemon 5 2 Catching Pokemon 5 3 Pokemon breeding 5 4 Pokemon trades 5 5 Distributions 5 6 Shiny Pokemon 5 7 Pokedex 5 8 Pokemon storage 5 8 1 Pokemon Bank and Poke Transporter 5 8 2 Pokemon Home 6 Notes 7 ReferencesGame structure EditEach game in the Pokemon series takes place in a fictional region of the Pokemon world typically based on a real world location and begins with the player receiving a starter Pokemon usually from that region s Pokemon Professor Players have the option to choose one of three different types of Pokemon a Grass type a Fire type and a Water type though many starter Pokemon gain an additional type upon evolution 1 Many games include a rival character who receives the Pokemon whose type is advantageous against the player s starter Pokemon By traveling around the region catching and evolving Pokemon and defeating other Trainers in battle the player increases the size and strength of their Pokemon collection A major subplot of most games is to defeat a criminal organization whose intents are usually trying to take over the world through the misuse of the game s legendary Pokemon Various facilities can be found throughout the Pokemon world such as Pokemon Centers Poke Marts and in Pokemon Sun and Moon some trial locations and Gyms At a Pokemon Center the player can have their Pokemon healed for free and access the PC where players can organize their collection of Pokemon store and withdraw items and have their Pokedex rated Before X and Y this is also where players can link up with other game cartridges or cards to battle or trade with other players Poke Marts are shops where players can buy items with the money they win during battles certain cities may have specialized shops like a pharmacy or a department store Periodically a town will contain a Pokemon Gym which houses a powerful Trainer known as a Gym Leader that functions as a boss Victory against them grants the player a Gym Badge after collecting eight Gym Badges the player may challenge the region s Elite Four and Champion in Pokemon Sword and Shield the Elite Four is replaced by the Champion Cup a single elimination tournament that determines who gets the right to challenge the Champion Gyms are absent in Sun Moon Ultra Sun and Ultra Moon being replaced by trials that serve a similar purpose Once the player completes the goal of conquering all 8 Gyms or all Trials or if the player s Pokemon are strong enough the player then learns more about the legend of the region and can open the opportunity to summon battle and catch the mascot Legendary Pokemon at a certain location Additionally completing the main storyline opens up other features in the games this is primarily done by allowing passage into otherwise inaccessible places Many games also have facilities dedicated to battling such as the Battle Frontier Battle Tower and Battle Maison Afterward the game remains virtually open ended with the ultimate goal of the player being to obtain at least one member of each of the different species of Pokemon thus completing the Pokedex Pokemon battles Edit In a battle scene in Pokemon FireRed Version the Pokemon at the top right of the screen is the opponent s the bottom left is the player s The player s options are shown at the bottom right Battles between Pokemon are the central game mechanic of the Pokemon games They are used to train Pokemon to become stronger and to reach certain objectives within the game Battling can also be done between players by connecting two game consoles Pokemon uses a turn based system When the player challenges a Trainer or encounters a wild Pokemon the screen changes to a battle scene with the player s Pokemon the opposing Pokemon their respective HP bars and an options menu At any time the player may carry up to six Pokemon in his or her active party the first Pokemon in the lineup is automatically sent into battle At the start of each turn both sides can choose to attack use an item switch the Pokemon for another in their party or attempt to flee from battle against a wild Pokemon If both sides attack the one who goes first is determined by Speed although some moves items and effects can override this If either side chooses any other option that action is performed before the attacks Each Pokemon uses moves to reduce their opponent s HP to zero at which point the Pokemon faints and is unable to battle If the player s Pokemon wins it receives experience points when enough have accumulated the Pokemon s level increases If the player s Pokemon faints they may use another Pokemon from their active party in battles against wild Pokemon the player may attempt to flee instead If all of a player s Pokemon faint the player loses the battle This causes the player to lose some money and return to the last Pokemon Center they visited Double and triple battles Edit Pokemon Ruby and Sapphire introduced Double Battles in which the opposing teams battle with two Pokemon at a time Though the basic mechanics remain the same moves may have multiple targets and some affect the ally as well as the opponents Additionally some Abilities work only in Double Battles Multi Battles were also introduced with four Trainers in teams of two The third generation games only included Double Battles against other Trainers but Diamond and Pearl introduced Double Battles with wild Pokemon under certain circumstances Black and White also introduced Triple Battles 2 and Rotation Battles 3 In Triple Battles both teams send out three Pokemon at once with all three battling simultaneously In Rotation Battles both sides send out three Pokemon at once but only use one at a time The Pokemon which is battling can be switched out with the other two without using up a turn Battle facilities Edit Battle Frontier redirects here For other uses see Pokemon Battle Frontier disambiguation In addition to the Pokemon Gyms and other battles to advance the plot side games and post game areas have been introduced in subsequent editions of the Pokemon games that extend the gameplay First introduced in Pokemon Crystal the Battle Tower a Battle Subway b Battle Maison c and Battle Tree d are game features accessible outside of the main storyline where the player faces several Trainers in succession with a limited set of their Pokemon and receive prizes in the form of otherwise rare items The Battle Frontier was introduced in Pokemon Emerald replacing the Battle Tower as found in the Ruby and Sapphire games In addition to having its own Battle Tower with the same rules as the previous ones the Battle Frontier adds several other game mechanics that make battles unique in the end game Examples include the Battle Palace s prohibition on choosing what moves the Pokemon uses and the Battle Factory s random rental Pokemon Instead of prizes the player is awarded Battle Points BP which can be traded for rare items or TMs The Diamond and Pearl Battle Towers use this same system and it is replaced by a Battle Frontier in Pokemon Platinum The HeartGold and SoulSilver games also have a Battle Frontier identical to that of the Platinum version where the Battle Tower was found in Crystal After a series of battles in each venue players encounter Frontier Brains who are challenged in the same fashion as all other battles and the player will either earn a Symbol in Emerald or a Commemorative Print in Platinum for winning The Frontier Brains can be challenged a second time to more advanced versions of the Symbols or Prints advancing from Silver to Gold The Frontier Brains have very powerful Pokemon often including Legendary Pokemon making a victory even more difficult than in the main storyline Competitive play Edit Main article Pokemon competitive play Pokemon types Edit This chart shows the current eighteen Pokemon types as of Pokemon Scarlet and Violet and their strengths weaknesses and immunities against one another 4 A Pokemon s type is an elemental attribute determining the strengths and weaknesses of each Pokemon and its moves These types interact in rock paper scissors style relationships Pokemon take double damage from attacking moves of types they are weak to and half damage from moves of types they resist 4 In Pokemon Red Green Blue and Yellow there were only 15 types The Dark and Steel types were introduced in Gold and Silver 5 and the Fairy type was introduced in X and Y 6 Some types have special properties unrelated to the damage chart for example Electric types are immune to being paralyzed 7 When a Pokemon uses a move that matches its type it gains a 50 increase in power due to STAB a colloquial acronym for same type attack bonus 8 Terastallization Edit Pokemon Scarlet and Violet introduced Terastallization which allows a Pokemon to change its type to match its Tera Type when activated as well as giving the Pokemon a crystalline appearance Terastallization also allows Pokemon to gain a STAB boost on moves of their Tera Type while retaining STAB boost on moves of their original type s The move Tera Blast uniquely changes type to match a Pokemon s Tera Type while it is terastallized as well as dealing physical damage over special damage if the Pokemon s physical attack stat is higher However when not terastallized Tera Blast remains a Special category Normal type move 9 Pokemon moves Edit Like the characters in many role playing video games Pokemon can learn a wide variety of moves These moves may inflict damage induce status problems restore health or perform actions that in some way affect the battle The general strength of and resistance to these moves are determined by the various statistics a particular Pokemon has All moves have power accuracy and a number of Power Points PP Each move is also classified as one of the 18 Pokemon types The moves that one Pokemon may learn are different from another depending on the species of Pokemon even those that evolve from others do not necessarily learn all the same moves that their predecessors learn Each Pokemon may only know a total of four moves at any one time Moves may be learned through leveling up using TMs and HMs breeding and move tutors NPCs that teach moves In Pokemon Legends Arceus each move can be used in either agile style or strong style The agile style decreases accuracy power and effect duration while increasing the number of times players can move before the opponent can and the strong style does the opposite 10 Z Moves Edit Once per battle if a Pokemon holds a Z Crystal a powerful object obtained from completing island trials it can use an upgraded version of one of its moves called a Z Move 11 Z Moves based on attacking moves tend to have much higher power than normal those based on status moves usually incur a benefit on the user before executing the move Some Pokemon can learn Z Moves exclusive to their species using a special Z Crystal 12 Hidden Machines Edit Hidden Machines commonly abbreviated as HMs can be used to teach moves to Pokemon including some moves that they would otherwise not learn by increasing in level HMs are often vital or even required to progress in the games as they have important effects outside of battle allowing the player to traverse certain obstacles 13 For example Pokemon who learn the HM move Surf can transport the protagonist over water which is necessary to reach island locations When a Pokemon learns an HM move the move cannot be deleted or replaced unless the player uses the services of an NPC known as the Move Deleter HMs were eventually phased out in Pokemon Sun and Moon being replaced by a variety of options unique to each game 13 14 Pokemon abilities Edit Pokemon Abilities are special attributes that were introduced in Pokemon Ruby and Sapphire Specific species of Pokemon have one to three possible Abilities with individual Pokemon exhibiting one Ability each Unlike the moves a Pokemon knows its Ability cannot normally change Abilities can strengthen a Pokemon s statistics or weaken a foe inflict status effects such as paralysis or poisoning or perform other effects Some Abilities may also grant immunities or resistances Most Abilities can only be activated during a battle however some Abilities have effects outside of Pokemon battles For example a Pokemon with the Ability Intimidate will cause the player to encounter lower level wild Pokemon less often 15 Stats Edit All Pokemon have six statistics which affect their performance in battle These are HP Attack Defense Special Attack Special Defense and Speed 16 These statistics can be temporarily modified during battle by Abilities items and moves HP short for Hit Points A Pokemon faints when its HP reaches zero and it cannot be used in battle again until it is revived at a Pokemon Center or with a special item However they can still use moves in the field Attack Determines the strength of a Pokemon s physical attacks Defense Determines the Pokemon s resistance against physical attacks Special Attack Determines the power of a Pokemon s special attacks Special Defense Determines the Pokemon s resistance against special attacks Speed After battle commands are entered the Speed statistics of the participating Pokemon are compared With some exceptions Pokemon with higher Speed make their moves before those with lower Speed If two Pokemon have the same speed through an algorithm called a random number generator a Pokemon is chosen at random to go first There are also two other statistics Accuracy and Evasiveness which are not affected when Pokemon level up No Pokemon has innately higher Accuracy or Evasiveness than any other but they can be modified during battle like other statistics Increasing Accuracy makes a move more likely to hit while increasing Evasiveness makes the opponent s move more likely to miss A Pokemon s Accuracy the opponent s Evasiveness and the accuracy value of a given move affect the probability that the move will hit Evasiveness was called Evade in the first generation and Evasion in the second Another stat called Critical Hit Rate also exists and affects the chance that a Pokemon s moves will land a critical hit This stat can only be raised not lowered and methods of changing it are much less common than methods to change the other 7 not including HP stats In Pokemon Red Green Blue and Yellow both the Special Attack and Special Defense stats were a single stat named the Special stat which determined both power with and resistance against special attacks 17 When Pokemon level up their statistics increase as determined by the Pokemon s base stat values effort values Pokemon Nature and individual values These variables working in tandem provide each Pokemon with its unique stats Effort values Edit Effort values or EVs are hidden values that affect the strengths of a Pokemon in particular statistical areas Each Pokemon can be assigned 510 EVs with a maximum of 252 EVs in a single stat 18 Pokemon can gain EVs with a variety of methods like defeating other Pokemon or using vitamins Each Pokemon will give out one or more EVs in a specific stat corresponding to its species when defeated Items can also affect a Pokemon s EVs with vitamins being used to give a Pokemon 10 EVs in a single stat and certain berries removing 10 EVs in a stat in return for an increase in the Pokemon s friendship value Pokerus a condition introduced in Pokemon Gold and Silver increases the rate at which Pokemon gain EVs for a limited time as well as giving the Pokemon the ability to spread Pokerus to other Pokemon 19 Individual values Edit Individual values or IVs are additional hidden values for each Pokemon that help to determine the stats of a Pokemon Every Pokemon has IVs in every stat ranging from 0 to 31 IVs can be inherited through breeding as well as being randomly generated 20 Battle mechanics Edit Mega Evolution Edit For the concept in biology see Megaevolution Mega Evolution is a mechanic introduced in Pokemon X and Y which further increases the abilities of specific Pokemon If the player character possesses an item called the Key Stone and a Pokemon is holding a Mega Stone that corresponds to its species that Pokemon will be able to Mega Evolve during battle Dynamax Edit Pokemon Sword and Shield introduced the Dynamax mechanic which vastly increases a Pokemon s size and HP for three turns 21 22 While Dynamaxed all of a Pokemon s moves get replaced with a corresponding Max Move which are not only more powerful but also have secondary effects with the exception of Max Guard which protects against all attacks 21 Certain Pokemon take on a different appearance when Dynamaxed known as Gigantamaxing Additionally Gigantamaxed Pokemon gain access to special G Max Moves which possess different secondary effects than those of typical Max Moves 23 Players can fight Dynamaxed Pokemon as well as obtain Pokemon capable of Gigantamaxing by participating in Max Raid Battles with other players 24 Pokemon contests EditContests are competitions Pokemon in which Pokemon can compete in the games outside of battling Pokemon contests have several different variants being Coolness Cuteness Beauty Cleverness and Toughness 25 Pokemon evolution Edit Pokemon evolution redirects here For the 2021 web series see Pokemon Evolutions A series of screenshots depicting an Abra evolving into a Kadabra in Pokemon Emerald Evolution is a sudden change in form of a Pokemon usually accompanied by an increase in stat values There are several different conditions that can trigger evolution in different species the most common is gaining enough battle experience and leveling up There are many other factors that can determine if when and into what different Pokemon will evolve The original alternate methods were the use of items called evolutionary stones or by trading the Pokemon to another player Later additions to the pool of conditions for evolution include dependence on the Pokemon s friendship level the time of day in the game carrying a unique item while being traded the gender or the area in the game where the Pokemon levels up Obtaining Pokemon EditStarter Pokemon Edit In each Pokemon game with the exception of Pokemon Yellow Let s Go Pikachu and Let s Go Eevee the player is presented with a choice of one of three starter Pokemon at the beginning of the game Each starter Pokemon has a different type being either Grass Fire or Water 26 Catching Pokemon Edit The standard Poke Ball is a well known icon of the Pokemon franchise Catching is one of the most recognizable and important aspects of the Pokemon franchise In most Pokemon games players aim to weaken wild Pokemon in battle to then throw a Poke Ball 27 In Pokemon Go and the Pokemon Let s Go games players catch Pokemon without battling them instead throwing Poke Balls directly sometimes aided by berries 28 29 The Poke Ball モンスターボール Monsutabōru lit Monster Ball is a spherical device used by Pokemon Trainers to catch wild Pokemon When a Poke Ball is thrown at a Pokemon the Pokemon shrink themselves to fit inside of it 30 Pokemon breeding Edit Pokemon breeding was introduced in Pokemon Gold and Silver Pokemon can be bred in game at a Pokemon Day Care These are businesses generally run by an elderly person or couple which raise Trainers Pokemon for a fee If two compatible Pokemon are left there they will eventually produce a Pokemon Egg which the Trainer can pick up for free After being carried by the Trainer for some distance the Egg will hatch into a young Pokemon usually of the lowest stage in its mother s evolutionary line Pokemon trades Edit The connection of two systems via the Game Link Cable is required to trade Pokemon on the Game Boy installments of the franchise Players have the ability to trade their Pokemon with one another by connecting two compatible games 31 Because of the Pokemon series revolving around catching as many Pokemon as possible trading is considered an important aspect of Pokemon 32 Certain Pokemon are only able to evolve by trading with the exception of Pokemon Legends Arceus where some of these Pokemon can evolve with the Linking Cord item 33 Other Pokemon require to be traded while holding an item to evolve and Shelmet and Karrablast need to be traded with each other to evolve 34 In certain games the Global Trading System GTS is available allowing players to place requests for a specific Pokemon in return for another Pokemon able to be fulfilled by players across the world 35 In other games Wonder Trading known in Sword and Shield as Surprise Trading is available which allows a player to trade a Pokemon for a random Pokemon from another player who also attempted a Wonder Trade 31 Distributions Edit Certain Pokemon and items can be obtained through events Mystery Gift a feature introduced in Gold and Silver allows players to receive in game rewards during limited time events 36 37 While some rewards are distributed with online serial codes or online functionality 36 38 others are exclusive to in person events 39 Shiny Pokemon Edit The player finds a green Zubat in Pokemon FireRed Version Shiny Pokemon 光るポケモン Shining Pokemon were first introduced in Gold and Silver as a way to demonstrate the new color capabilities of the Game Boy Color system These are Pokemon that have a different coloration than normal in earlier games this was done by means of a palette swap Encountering a Shiny Pokemon is extremely rare the probability under normal conditions is 1 in 4 096 1 in 8 192 prior to Pokemon X and Y 40 Pokedex Edit The Pokedex ポケモン図鑑 Pokemon Zukan lit Pokemon Encyclopedia is an electronic device designed to catalog and provide information regarding the various species of Pokemon 41 The name Pokedex is a portmanteau of Pokemonand index 42 In the video games whenever a Pokemon is first caught its height weight species type and a short description will be added to a player s Pokedex Each region has its own Pokedex which differs in appearance species of Pokemon catalogued and functions In Pokemon Legends Arceus which takes place long before any other Pokemon games players are tasked with assembling the first ever Pokedex 43 The National Pokedex allows Pokemon from all regions to be catalogued After its removal from Pokemon Sword and Shield many fans were upset due to the lack of a National Pokedex meaning that not every Pokemon would be transferable to Sword and Shield 44 45 Although the National Pokedex returned in Brilliant Diamond and Shining Pearl albeit only allowing Pokemon transferrable to the original Diamond and Pearl games 46 it has remained absent in non remakes 47 Pokemon storage Edit Pokemon Bank and Poke Transporter Edit Pokemon Bank ポケモンバンク Pokemon Banku is an application which allows players to store up to 3 000 Pokemon in an online cloud storage service Players can deposit and withdraw Pokemon from both physical and downloaded versions of compatible games allowing players to exchange Pokemon between the two versions without the need for a second system Additionally an application called the Poke Transporter ポケムーバー Poke Muba lit Poke Mover allows players to upload Pokemon from Pokemon Black White Black 2 and White 2 to the Pokemon Bank after which they can be imported into newer games The service requires an annual subscription fee and there are plans to continue to utilize it for future Pokemon titles Intended for release on December 27 2013 Pokemon Bank was postponed due to unforeseen traffic levels on the Nintendo Network service Pokemon Bank was fully released on the Nintendo eShop on January 22 2014 in Japan February 4 2014 in Europe and February 5 2014 in North America As of an update released on January 24 2017 Pokemon Sun and Moon became compatible Pokemon Bank The update allows players to transfer and deposit their Pokemon between Bank and Sun and Moon though when transferred they cannot return to the older games Additionally the Poke Transporter was also updated to allow players to transfer Pokemon caught in the Virtual Console editions of Pokemon Red Blue and Yellow to Pokemon Sun and Moon The update also added a new in app National Pokedex presumably to make up for the lack of one in Sun and Moon 48 49 50 Pokemon Home Edit Main article Pokemon Home On May 28 2019 Pokemon Home was revealed as the successor to Pokemon Bank It released in February 2020 on iOS Android and the Nintendo Switch Similarly to Bank it allows for cloud storage of Pokemon and is able to interact with Bank Pokemon Go and all main series Pokemon games on the Nintendo Switch 51 Also similar to Bank is the subscription model in which users can access a limited set of features and store up to 30 Pokemon for free though they can access the full set of features and store up to 6 000 Pokemon with the Premium Plan 52 The different versions of Pokemon Home have multiple exclusive features such as the mobile version offering the ability to trade Pokemon with other users 51 Notes Edit In Crystal Ruby Sapphire Diamond Pearl Sword and Shield In Black White Black 2 and White 2 In X Y Omega Ruby and Alpha Sapphire In Sun Moon Ultra Sun and Ultra MoonReferences Edit Padilla Raymond Pokemon Ruby Sapphire GameSpy Archived from the original on October 2 2013 Retrieved May 30 2006 バトル ポケットモンスターブラック ホワイト 公式サイト Archived from the original on September 21 2010 Retrieved October 16 2010 ローテーションバトル ポケットモンスターブラック ホワイト 公式サイト Archived from the original on September 21 2010 Retrieved October 16 2010 a b Ramos Jeff November 16 2019 Pokemon Sword and Shield type strength and weakness chart Polygon Retrieved October 13 2022 Green Jake May 22 2020 Pokemon Sword and Shield Type Chart USgamer Retrieved October 13 2022 Hernandez Patricia June 12 2013 Why Game Freak Introduced The Fairy Type In Pokemon Archived from the original on December 16 2017 Retrieved December 15 2017 Rahaman Reyadh September 22 2021 Pokemon Everything You Need To Know About Paralysis Status Condition Game Rant Retrieved November 21 2022 Donaldson Alex January 28 2022 Pokemon Legends Arceus Type Chart Strength amp Weakness List VG247 Retrieved October 13 2022 Wood Austin August 3 2022 Pokemon Scarlet and Violet s Terastallize mechanic makes Pokemon shiny and changes their type GamesRadar Retrieved October 13 2022 Gilliam Ryan January 28 2022 12 major changes in Pokemon Legends Arceus Polygon Retrieved October 13 2022 Skrebels Joe August 1 2016 New Pokemon Sun and Moon Trailer Reveals Alola Forms Z Moves New Pokemon and More IGN Retrieved October 14 2022 Oxford Nadia July 25 2017 Pokemon Sun and Moon Z Moves and Z Crystals Guide Z Rings USgamer Retrieved October 14 2022 a b Frank Allegra October 19 2016 Pokemon Sun and Moon are changing one of the series most frustrating mechanics Polygon Retrieved October 14 2022 Shea Brian October 1 2019 HMs Are Not In Pokemon Sword And Shield Game Informer Retrieved October 14 2022 Official Pokemon Scenario Guide Diamond and Pearl version p 277 Murray Sean April 12 2019 Pokemon Natures How Personality Changes Stats And Abilities TheGamer Archived from the original on April 23 2019 Retrieved April 23 2019 25 Things Wrong With Pokemon Red And Blue Everyone Chooses To Ignore ScreenRant March 29 2019 Archived from the original on April 23 2019 Retrieved April 23 2019 Ramos Jeff November 19 2021 Pokemon Brilliant Diamond and Shining Pearl EV training guide Polygon Retrieved October 14 2022 Lee Julia November 26 2019 Pokemon Sword and Shield guide How to EV train Polygon Retrieved October 14 2022 Newell Adam July 18 2019 What are IVs and EVs in Pokemon Dot Esports Retrieved October 14 2022 a b Lynn Lottie November 26 2019 Pokemon Sword and Shield Dynamaxing explained including Dynamax Pokemon Dynamax Candy Dynamax Level and Max Moves explained Eurogamer Gamer Network Retrieved October 15 2022 Krell Jason January 30 2020 Pokemon Sword and Shield ban shows the divide between competitive scenes Polygon Vox Media Retrieved October 15 2022 DeFreitas Casey July 9 2019 Pokemon Sword and Shield Gigantamax Vs Dynamax Details Explained IGN Retrieved October 15 2022 Carpenter Nicole November 15 2019 Pokemon Sword and Shield Guide to Max Raid Battles Polygon Retrieved October 15 2022 Lee Julia November 19 2021 Super Contests Pokemon Brilliant Diamond amp Shining Pearl guide Polygon Retrieved October 14 2022 Carr Joey September 6 2022 All Pokemon Starters by Generation Dot Esports Retrieved October 17 2022 Valentine Rebekah March 5 2022 Pokemon Violet and Scarlet Might Return to Traditional Catching Mechanics IGN Retrieved October 17 2022 Fox Glen August 20 2022 Pokemon GO How To Catch Pokemon Throwing Tips Poke Balls amp Capture Rates Nintendo Life Retrieved October 17 2022 Tapsell Chris March 8 2019 Pokemon Let s Go catching catch combo and bonuses explained how to catch Pokemon in both handheld and docked Eurogamer Gamer Network Retrieved October 17 2022 Zheng Jenny January 28 2022 Pokemon Shrink Themselves Down To Fit In Poke Balls Apparently GameSpot Retrieved October 17 2022 a b Jones Camden November 16 2019 Pokemon Sword and Shield online trading Can you trade for specific Pokemon on the GTS GameRevolution Retrieved October 24 2022 Frank Allegra July 2 2018 Trading Pokemon in Pokemon Go guide How it works who you can trade and more Polygon Retrieved October 24 2022 Carpenter Nicole February 2 2022 Pokemon Legends Arceus guide How to trade Pokemon Polygon Retrieved October 24 2022 Ramos Jeff November 21 2019 Pokemon Sword and Shield guide Special evolution methods and requirements Polygon Retrieved October 24 2022 Hernandez Patricia February 13 2020 Bless Pokemon Home users outrageous trade requests Polygon Retrieved October 24 2022 a b Lane Gavin October 13 2022 Pokemon Sword And Shield Codes Full List Of Mystery Gift Codes Nintendo Life Retrieved October 26 2022 Alice Holly February 1 2022 Pokemon Legends Arceus All Mystery Gift Codes VG247 Retrieved October 26 2022 Lynn Lottie November 15 2019 Pokemon Sword and Shield free gift Meowth How to download special early purchase bonus Meowth explained Eurogamer net Retrieved October 26 2022 Collins Jesse November 14 2018 How to unlock Gen 4 and 5 Pokemon Mystery Events in 2018 Shacknews Retrieved October 26 2022 Hernandez Patricia February 2 2016 One Man s Five Year Quest To Find A Shiny Pokemon Archived from the original on December 16 2017 Retrieved December 15 2017 Jones Ali October 7 2022 Pokemon Scarlet and Violet s new look Pokedex is amazing GamesRadar Retrieved October 14 2022 Official Pokemon Scenario Guide Diamond and Pearl version p 28 Jiang Sisi January 28 2022 Pokemon Legends Arceus Easy Pokedex Tips That Will Make A Huge Difference Kotaku Retrieved October 14 2022 Hernandez Patricia June 13 2019 Why Pokemon Sword and Shield s limited Pokedex is such a huge deal to fans Polygon Retrieved October 14 2022 Fahey Mike June 14 2019 Not All Pokemon Can Be Imported Into Sword And Shield Kotaku Univision Communications Retrieved June 17 2019 Lynn Lottie December 1 2021 Sinnoh Pokedex and National Pokedex in Pokemon Brilliant Diamond and Shining Pearl Eurogamer Retrieved October 14 2022 Peel Jeremy February 28 2022 Pokemon Scarlet and Violet won t end the National Pokedex controversy GamesRadar Retrieved October 14 2022 Abent Eric September 20 2016 Pokemon Bank Getting National Pokedex Feature With Sun And Moon Support slashgear com Archived from the original on September 21 2016 Retrieved September 21 2016 Macy Seth February 26 2016 Pokemon Sun and Moon Officially Announced IGN IGN Archived from the original on February 26 2016 Retrieved February 27 2016 Macy Seth January 24 2017 Pokemon Bank Now Compatible With Sun and Moon IGN Archived from the original on January 25 2017 Retrieved January 25 2017 a b Knezevic Kevin May 19 2022 Pokemon Home Price Features and Everything You Need to Know CNET Retrieved October 19 2022 Bonifacic Igor January 28 2020 Pokemon Home costs three times more than the service it replaces Engadget Retrieved October 19 2022 Retrieved from https en wikipedia org w index php title Gameplay of Pokemon amp oldid 1134767559 Starter Pok C3 A9mon, wikipedia, wiki, book, books, library,

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