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Sonic the Hedgehog 3

Sonic the Hedgehog 3[a] is a 1994 platform game developed and published by Sega for the Genesis. Like previous Sonic games, players traverse side-scrolling levels while collecting rings and defeating enemies. They control Sonic and Tails, who attempt to retrieve the Chaos Emeralds to stop Doctor Robotnik from relaunching his space station, the Death Egg, after it crash-lands on a mysterious floating island. Sonic 3 introduces Knuckles the Echidna, the island guardian, who lays traps for Sonic and Tails.

Sonic the Hedgehog 3
North American box art
Developer(s)Sega Technical Institute
Publisher(s)Sega
Director(s)Hirokazu Yasuhara
Producer(s)Yuji Naka
Designer(s)
Programmer(s)
  • Yuji Naka
  • Hiroshi Nikaidoh
  • Masanobu Yamamoto
Artist(s)
  • Takashi Yuda
  • Satoshi Yokokawa
Composer(s)
Brad Buxer
    • Bobby Brooks
    • Darryl Ross
    • Geoff Grace
    • Doug Grigsby III
    • Cirocco Jones
Sega Sound Team
    • Tokuhiko Uwabo
    • Sachio Ogawa
    • Yoshiaki Kashima
    • Masaru Setsumaru
    • Tatsuyuki Maeda
    • Tomonori Sawada
    • Masayuki Nagao
    • Jun Senoue
SeriesSonic the Hedgehog
Platform(s)Sega Genesis, Windows
ReleaseSega Genesis
  • NA: February 2, 1994
  • EU: February 24, 1994
  • JP: May 27, 1994
  • AU: March, 1994
Windows
  • JP: February 14, 1997
  • WW: 1997
Genre(s)Platform
Mode(s)Single-player, multiplayer

Development began in January 1993 by Sega Technical Institute in California, shortly after the release of Sonic the Hedgehog 2. It was initially developed as an isometric game similar to what would eventually become Sonic 3D Blast (1996), but became a conventional 2D platform game due to time constraints. Sonic 3 was developed simultaneously with Sonic & Knuckles; they were planned as a single game until time constraints and cartridge costs forced the developers to split it. The Sonic 3 cartridge can be attached to an adapter on the Sonic & Knuckles cartridge, creating a combined game, Sonic 3 & Knuckles. Michael Jackson composed portions of the soundtrack, but left the project and went uncredited; sources vary on how much of his work was retained, and many tracks were replaced in rereleases.

Sonic 3 was released in North America and Europe in February 1994, and in Japan in May. As with its predecessors, it was a critical and commercial success, with critics seeing it as an improvement over previous installments. Sonic 3 and Sonic & Knuckles sold a combined four million copies worldwide, placing them among the bestselling Genesis games. They have been rereleased in various Sega and Sonic compilations.

Gameplay edit

 
Sonic and Tails exploring the underwater portion of Hydrocity, the game's second zone

Sonic the Hedgehog 3 is a 2D side-scrolling platformer. As with Sonic the Hedgehog 2, players can control Sonic, Tails, or both simultaneously. In the former choice, players control Sonic while Tails runs along beside him; a second player can join at any time and control Tails separately.[1] Sonic 3 adds the ability for Tails to fly for a short time by spinning his twin tails like a helicopter rotor.[1] Unlike Sonic, Tails can also swim underwater.[2]

Sonic 3 takes place over six zones,[3] each divided into two acts. Levels are populated with "badniks", robots created by the villain, Dr. Robotnik; Sonic and Tails can defeat them by jumping on them or using the "spin dash" attack, which also gives the character a speed boost.[2] The levels include obstacles and other features such as vertical loops, corkscrews, breakable walls, spikes, water that the player can drown in, and bottomless pits.[4] There is a miniboss fight with one of Robotnik's large, powerful robots at the end of the first act of each level and a boss fight with Robotnik at the end of the second.[5] Reaching a new level saves the game to one of six save slots.[6]

As with previous Sonic games, Sonic 3 uses rings, scattered throughout the levels, as a health system; when the player is attacked without rings, is crushed, falls off-screen, drowns, or exceeds the act's ten-minute limit, they lose a life and return to the most recently passed checkpoint. Dying with zero lives gives the player a game over. The levels also include power-ups in television monitors that, when hit, grant the character an extra life, temporary invincibility to most hazards, a number of rings,[7] a shield that allows them to breathe underwater, a shield that allows them to withstand fire from enemy projectiles, or a shield that attracts nearby rings.[8]

Sonic 3 contains two types of "special stages". When the player collects at least 50 rings and passes a checkpoint, they can warp to the first type,[9] which involves bouncing up a gumball machine-like corridor to earn power-ups by hitting a switch. Both sides of the corridor are lined with flippers, which disappear when the character bounces on them, and the switch drops when both flippers supporting it are removed. The corridor's floor contains a bounce pad, which also disappears after one use; falling afterwards causes the player to leave the stage with the most recent power-up collected.[10]

 
Tails in one of the special stages, in which the player can earn Chaos Emeralds

The second type, triggered by entering giant rings found in secret passages, involves running around a 3D map and passing through all of a number of blue spheres arranged in patterns. Passing through a blue sphere turns it red, and touching a red sphere causes the player to leave the stage, unless the player has just completed a cycle around an arrangement of blue spheres, in which case all of these spheres turn to harmless rings. Removing all of the blue spheres gives the player a Chaos Emerald; if Sonic (not Tails) collects all seven, he unlocks the ability to become Super Sonic, which makes him invincible to most obstacles.[8][11] Failing to collect the seven Chaos Emeralds triggers a post-credits scene in which Robotnik and Knuckles taunt the player.[12]

Sonic 3 includes a competitive mode: two players, controlling Sonic, Tails, or Knuckles, race through one or all of five stages that do not appear in the main game. In these same stages, a single player can compete against the clock in time attacks.[13]

Sonic 3 & Knuckles edit

Sonic the Hedgehog 3 and Sonic & Knuckles were planned as a single game, but were released separately due to time constraints caused by a McDonald's promotion and cartridge size limitations.[14] The Sonic & Knuckles cartridge features a "lock-on" adapter that allows other Genesis cartridges to be attached. Connecting the Sonic 3 cartridge creates a combined game, Sonic 3 & Knuckles. The lock-on function is available in most re-releases.[9]

Sonic the Hedgehog 3 & Knuckles allows the player to play Sonic 3 levels as Knuckles or Sonic & Knuckles levels as Tails, or both Sonic and Tails.[15] Other new features are the ability to collect Super Emeralds, unlocking new "Hyper" forms for Sonic and Knuckles and a "Super" form for Tails; improved save options; access to areas that Sonic or Tails could not previously access; altered boss forms; and an additional ending that shows Sonic returning the Master Emerald to Angel Island.[16]

Plot edit

After Sonic and Tails defeat Dr. Robotnik in Sonic the Hedgehog 2, Robotnik's space station, the Death Egg, crash-lands on the floating Angel Island. The impact from the Death Egg's crash causes the island to fall into the ocean. There, Robotnik meets Knuckles the Echidna, the last member of an ancient echidna civilization that once inhabited the island. Knuckles is the guardian of the Master Emerald, which grants the island its levitation power and has an equal power level of the 7 Chaos Emeralds.[17] Robotnik dupes Knuckles into believing Sonic is trying to steal the Master Emerald, and that the launch base is Sonic's base, turning the two against each other while he repairs the Death Egg.[18]

Sonic and Tails approach Angel Island in their biplane, the Tornado. Sonic uses the Chaos Emeralds to transform into Super Sonic, but Knuckles ambushes him and steals the emeralds.[17] Sonic and Tails travel the island hindered by Knuckles and Robotnik.[18] At the Launch Base, where the Death Egg is under repair, Sonic and Tails fight Knuckles, but the Death Egg relaunches. On a platform attached to the Death Egg, they defeat Robotnik, causing the Death Egg to crash-land on Angel Island again. The story resumes in Sonic & Knuckles.[18][19][20]

Development edit

Like Sonic the Hedgehog 2, Sonic the Hedgehog 3 was developed in California by Sega Technical Institute (STI).[21] After the completion of Sonic 2, STI split into two teams: one comprised Japanese developers, who worked on Sonic 3, and the other Americans, who worked on Sonic Spinball.[22][23][24] Yuji Naka and Hirokazu Yasuhara were the primary creators of the Sonic 3 design document and project schedule.[25] Naka selected the majority of the team, while STI director Roger Hector oversaw development, and Pamela Kelly led the marketing.[22]

Development began in January 1993. The team initially used the Sega Virtua Processor chip, allowing for 3D graphics. They created a prototype with isometric graphics with the working title Sonic 3D. The original special stage featured a polygonal Sonic in a figure eight-shaped stage. When it became apparent that the chip would not be finished by 1994, Sonic 3 was restarted as a more conventional 2D platform game.[26] The designer Takashi Iizuka said the chip was an experiment to see if Sonic could work in 3D, and was abandoned due to its low polygon count.[27] The isometric concept was eventually used for Sonic 3D Blast in 1996.[22][28]

According to Naka, the team wanted a deeper story to expand the Sonic world, which greatly expanded the project size.[29] As Sonic was an action game with international appeal, they told the story visually, using in-game cutscenes, instead of text.[27] The levels are triple the size of those in Sonic 2.[29] Additional bosses, different musical arrangements and graphics were used to distinguish act 1 and 2 of each stage.[27] Many elements were conceived during the development of Sonic 2 but deferred to Sonic 3.[22]

Sonic 3 and Sonic & Knuckles were originally planned as a single game. However, the manufacturing costs of a 34-megabit cartridge[30] with NVRAM would have been prohibitively expensive.[31] Due to the game's scope and Sega of America's commitment to launch a major McDonald's Happy Meal promotion in February 1994,[26][32] the team reluctantly split it in half,[22][14] allowing more time to develop the second part and splitting the cost between two cartridges.[31] The Sonic & Knuckles cartridge's lock-on technology was created, named and implemented so Sonic 3 could be experienced as intended.[14] Among other features, it allowed the developers to keep the paths designed for Knuckles in Sonic 3, which were inaccessible on the standalone cartridge.[27]

Sonic 3 features the debut of Sonic's rival, Knuckles the Echidna. Many designs for the character were considered;[33] for the final design, Takashi Yuda chose the kind of animal, and Pamela Kelly chose the name.[34] Yuda envisioned him as a supporting character for Sonic, and felt he would make a good playable character.[35] Whereas Sonic symbolizes speed, Knuckles symbolizes power,[29] and the emphasis of the character was to break walls.[36] His shoe coloration was inspired by Jamaica's flag.[29] The original name for the character was "Dreds", referring to his dreadlocks.[37] The design was tested with focus groups of American children.[26] Knuckles' climbing ability allowed the developers to introduce more vertical gameplay.[27]

Hector said Sonic 3 had a troubled development. He recalled having to prevent the rest of Sega from bothering the team while simultaneously making sure the game would be finished in time. Additionally, Hector struggled to balance resources between Sonic 3 and other projects, Naka was sometimes seen as a harsh leader, and American STI staff not on the Sonic 3 team became jealous of the priority given to the game.[22]

Michael Jackson edit

 
According to the development staff, Michael Jackson composed portions of the Sonic 3 soundtrack but went uncredited. His involvement was denied by senior Sega employees.

According to several sources involved in the development, Sega hired the pop musician Michael Jackson to compose music for Sonic 3, but he left the project and went uncredited.[38][39] Fans speculated about similarities to Jackson's music, but his involvement was not known until Hector mentioned it in an interview in 2005.[38]

Jackson was a Sonic fan[40]: 292  and had collaborated with Sega on the 1990 arcade game Moonwalker.[41] Jackson's tour director, Brad Buxer, assembled a team and worked on the project for four weeks at Record One in Los Angeles in 1993.[38][42] They developed fully fledged tracks, with extensive samples of Jackson beatboxing, to be adapted for the Genesis.[38] Hector said the work had a recognizable Jackson sound.[38] Naka said that the development team visited Jackson's home at Neverland Ranch during the development.[43] Naoto Ohshima, the co-creator of Sonic, said Jackson recorded an a cappella demo tape for Sonic 3.[40]: 301 [44]

During the development, allegations of child sexual abuse against Jackson emerged. Buxer said Jackson's team received no instruction to halt work, and that the finished soundtrack was sent to Sega in mid-1993.[38] According to Hector and Ohshima, Jackson's involvement was terminated following the allegations.[38][40]: 301 [44] However, Buxer and two other members of Jackson's team, Doug Grigsby III and Cirocco Jones, said Jackson went uncredited because he was unhappy with how the Genesis, which was incapable of playing back high-quality audio, replicated his music.[38]

Jackson's music had already been implemented and had to be quickly reworked by Howard Drossin,[22] who had joined the project expecting to work with Jackson.[38] Other tracks were composed by Sega sound team members such as Jun Senoue, who became a regular composer for the series.[45] According to Buxer, Grigsby and Jones, their music remained in the game.[38] Jones credited himself along with Jackson and Buxer for musical cues for "levels 2 & 3" of "Sonic the Hedgehog" on his website.[46] An anonymous source involved in development also told GameTrailers that Jackson's contributions, such as the Carnival Night Zone theme, remained.[46] In 2013, it was discovered that the music for IceCap Zone was derived from a previously unreleased 1982 song, "Hard Times", by Buxer's band the Jetzons.[47] The Sonic 3 credits music became the basis for Jackson's 1996 single "Stranger in Moscow".[48]

Senior Sega staff, including the Sega of America president Tom Kalinske, said that any involvement of Jackson was arranged without their knowledge, and that no formal agreements were made.[41][38] In 2013, Hector said that any similarities to Jackson's music in Sonic 3 were unintentional.[46] The journalist Ken Horowitz raised questions about Jackson's alleged involvement, such as how an agreement between Sega and Jackson could have been kept secret from the media, why Sega's marketing never mentioned Jackson's involvement and why Jackson would reuse music originally composed for a video game.[41] According to Buxer, Jackson only worked on one of the 41 tracks that his team composed.[42] Retro Gamer reasoned that, if this were true, it was unlikely that any music composed by Jackson himself remained in the game.[49]

Some Sonic 3 tracks were replaced in the 1997 Windows port Sonic & Knuckles Collection,[50] as well as the remaster included in the 2022 compilation Sonic Origins.[51] These tracks also appear in a Sonic 3 prototype discovered in 2019, suggesting that they were written for the Genesis before being replaced by Jackson's music.[52] In 2019, GameRevolution noted that Sonic 3 had been rereleased less frequently since Jackson's death in 2009 and speculated that this was due to legal problems with his estate.[53][54]

Release edit

Sonic 3 was released in North America on February 2, 1994 (Groundhog Day),[55] in Europe on February 24,[56] and in Japan on May 27.[57] Sega spent $20 million marketing it in the United States.[58] To promote the European release, the British band Right Said Fred adapted their song "Wonderman" to include references to Sonic.[59] The song was used in Sonic 3 advertisements and released as a single, which charted in the UK at number 55.[60] A single-cartridge version of Sonic 3 and Sonic & Knuckles, Sonic the Hedgehog 3 Limited Edition, was canceled.[61] A ROM image of this version was leaked online in 2008.[62]

Ports and rereleases edit

Sonic 3 is included in the compilations Sonic Jam (1997) for the Sega Saturn,[63] Sonic & Knuckles Collection (1997) and Sonic & Garfield Pack (1999) for Windows,[64] Sonic Mega Collection (2002) for the GameCube,[65] Sonic Mega Collection Plus (2004) for the PlayStation 2, Xbox, and Windows,[66] Sonic's Ultimate Genesis Collection (2009) for the Xbox 360 and PlayStation 3,[67] and Sonic Classic Collection (2010) for the Nintendo DS.[68] The Sonic Jam version introduces "remix" options:[69] "Normal" mode alters the layout of rings and hazards, and "Easy" mode removes certain acts.[70]

Sonic the Hedgehog 3 was released for the Wii Virtual Console in September 2007[71] and Xbox Live Arcade on June 10, 2009.[72] The Xbox version was developed by Backbone Entertainment[73] and has enhanced graphics for high-definition, online leaderboards, support for multiplayer via split screen and Xbox Live, and a new saving system that allows progress to be saved anywhere during play.[16] A PC version was released via Steam in January 2011, as Sonic 3 & Knuckles but later delisted as well as the other classic titles when Sonic Origins released.[74]

Sonic 3 was not included in the Sega Genesis Mini (2019), a dedicated console containing 40 Genesis games. AtGames, which was briefly involved with the console's development, said the exclusion was due to licensing problems with the soundtrack.[75][76] In 2014, independent developers Christian Whitehead and Simon Thomley proposed a remaster of Sonic 3 & Knuckles for iOS and Android, developed using Whitehead's Retro Engine, to Sega, similar to their remasters of previous Sonic games. Despite fan enthusiasm, Sega did not develop the project.[77] Thomley speculated that this was due to legal problems regarding the music.[78]

In 2022, Sonic 3 & Knuckles was rereleased for the first time since 2011 as part of the compilation Sonic Origins. The Origins version is a new remaster running on the Retro Engine, developed by Simon Thomley of Headcannon, who previously worked on Sonic Mania and remastered versions of other Genesis Sonic games.[79] Origins adds features including widescreen support and, in the expanded version, Amy Rose as a playable character.[80][81] Since Sega was unable to use the original Sonic 3 & Knuckles soundtrack, Senoue produced rearrangements of the MIDI music featured in Sonic & Knuckles Collection using the original Genesis sound chip.[51]

Reception edit

In the United States, Sonic 3 was the top-selling Sega Genesis game in February 1994.[93] It became one of the best-selling Genesis games,[94] selling at least 1.02 million copies in the United States,[95] with Sonic 3 and Sonic & Knuckles selling a combined 4 million cartridges worldwide.[96]

Like its predecessors, Sonic 3 received critical acclaim. Critics generally felt Sonic 3 was the best game in the series so far. Andrew Humphreys of Hyper, who declared himself not a Sonic fan, said it was "undoubtedly" the best of the series, including the acclaimed but obscure Sonic CD, though he said he preferred Sonic 2's special stages by a small margin.[87] Sega Magazine, however, stated that Sonic 3 has better special stages and was not only superior to Sonic 2 as a whole but would be "a serious contender for the Best Platform Game Ever award".[91] Sega Power wrote that despite their skepticism, they found it "excellent" and easily "the most explorable and playable" in the series.[92] Electronic Gaming Monthly also compared Sonic 3 favorably to Sonic 1, 2, and CD and awarded it their "Game of the Month" award.[84] They later ranked it number 1 in The EGM Hot 50, indicating that it received the highest average score of any game they had reviewed in the past year.[97] Lionel Vilner of Génération 4 believed Sonic 3 offered more challenge than its predecessors.[86] The Unknown Gamer of GamePro proclaimed that it "proves that you can teach an old hedgehog new and exciting tricks. Take that old Sonic magic, add fun new variations, and you have another spectacular game."[85]

Some critics felt that Sonic 3 had innovated too little from previous Sonic games. Humphreys of Hyper saw only "a few new features"[87] while Sega Power thought it was "not all that different"[92] and Nintendo Life writer Damien McFerran said that "there's not a lot of new elements here to be brutally frank".[98] While Deniz Ahmet of Computer and Video Games agreed that the game was "more of the same", he was placated by the new and imaginative ideas.[82] However, Electronic Gaming Monthly enjoyed the new power-ups.[84] Many aspects of the level design were praised; Electronic Gaming Monthly and Sega Power enjoyed the expansive stages, secret areas, much less linear level design, and difficulty.[84][92] Mean Machines agreed, describing the game as "a rollercoaster ride from start to finish" and listing Carnival Night as their favorite level, which they described as "probably the most slickly programmed portion of game in Megadrive history".[88] Humphreys and Mean Machines felt that the game was too short, but they and Sega Magazine felt that its two-player mode and the Emerald collecting would significantly extend the replay value.[87][88][91] Sega Magazine enjoyed having the ability to play as Knuckles in the two-player mode.[91] The Unknown Gamer felt that while the two-player mode was less fun than the main game, it was much improved over Sonic 2 due to the change of format from split-screen to full-screen.[85]

The visuals were very well received. Humphreys described Sonic 3 as "one of the most beautiful games around" and full of "flashy new visual tricks", highlighting Sonic's ascension up pipes and spiraling pathways as particularly inventive.[87] Sega Magazine exclaimed that its graphics were "brilliant" even for a Sonic game,[91] while Provo praised the "elaborate" backgrounds.[99] Mean Machines thought similarly, giving special praise to the camera's quick scrolling, the diversity of the level themes, and the "chunkier, more detailed" overall aesthetic.[88] Rik Skews of Computer and Video Games stated that "the graphics were stunning, attention to detail is breathtaking". Ahmet of the same publication also noted that the graphics were more detailed than those of previous installments.[82] The Unknown Gamer described the settings as having "gorgeous background detail and lots of visual treats" and was impressed by the new obstacles that Sonic can traverse at top speeds.[85]

The sound effects and music were also well received, though somewhat less so than the visuals. Sega Magazine described them as "brilliant" and "far superior" to Sonic 2's.[91] Mean Machines stated that every level had "great tunes" and sound effects and particularly praised the ending music.[88] However, Humphreys described the sound as "Sonicky ... with the emphasis on the 'icky'"; he also found it strikingly similar to the first two Sonic games' soundtracks.[87] The Unknown Gamer also saw musical similarity to previous installments, and described the individual tracks as "catchy... until you've heard it a hundred times."[85]

Following the release of Sonic & Knuckles, the Sonic 3 & Knuckles version of the game was critically acclaimed. Computer and Video Games rated this version of the game 97% and said, while "you need to buy both Sonic 3 and Sonic and Knuckles to fully enjoy" it, Sonic 3 & Knuckles "is the best platform experience ever" and "what video games were invented for."[83]

Retrospective reviews edit

At the review aggregator GameRankings, Sonic 3 holds a score of 89%, based on five reviews published in the 2000s.[100] The Xbox 360 version has a score of 79% at Metacritic.[101] Lucas M. Thomas of IGN wrote that Sonic 3 "completed the trilogy as the best of them all".[1] Dan Whitehead of Eurogamer, however, considered Sonic & Knuckles superior.[102]

Frank Provo of GameSpot wrote that the most significant addition was its save system.[99] He also enjoyed the new power-ups.[99] Whitehead said that the large stages would keep players sufficiently engrossed.[102] Thomas and Provo enjoyed the use of wordless cutscenes to create a coherent story and thematically connect the zones.[1][99] McFerran, however, felt that the visuals had been downgraded, particularly Sonic's "dumpier" sprite and "the infamous 'dotty' textures".[98] Thomas thought the music was "impressive", but not quite on par with Sonic 2's.[1]

Some critics, such as Adam Ghiggino of PALGN, felt Sonic 3 had been insufficiently upgraded for re-releases.[8] Whitehead of Eurogamer wished online co-op had been implemented.[102] Provo of GameSpot and Thomas of IGN wished Sega had re-released Sonic 3 and Sonic & Knuckles together as Sonic 3 & Knuckles instead.[1][99] Mega ranked it the fifth best Genesis game ever in November 1994.[104] In 2014, GamesRadar ranked Sonic 3 & Knuckles as the seventh-best Genesis game.[105] In 2013, Jeremy Parish of US Gamer ranked it eighth.[106]

Legacy edit

Sonic 3 was the first appearance of Knuckles the Echidna, who featured prominently in later Sonic games. Sonic the Comic (UK) and the Archie Sonic the Hedgehog comic (US) published adaptations of the game.[107]

For Sonic's 20th anniversary, Sega released Sonic Generations, a game that remade aspects of various past games from the franchise.[108] The Nintendo 3DS version features a remake of the final boss, "Big Arms", and re-arranged version of the "Game Over" theme.[109] The Angel Island and Hydrocity levels were also remixed in Sonic Mania (2017).

Notes edit

  1. ^ Japanese: ソニック・ザ・ヘッジホッグ3, Hepburn: Sonikku za Hejjihoggu Surī

References edit

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External links edit

  • Official Virtual Console website
  • Sonic the Hedgehog 3 at MobyGames

sonic, hedgehog, this, article, about, genesis, game, upcoming, film, film, 1994, platform, game, developed, published, sega, genesis, like, previous, sonic, games, players, traverse, side, scrolling, levels, while, collecting, rings, defeating, enemies, they,. This article is about the Genesis game For the upcoming film see Sonic the Hedgehog 3 film Sonic the Hedgehog 3 a is a 1994 platform game developed and published by Sega for the Genesis Like previous Sonic games players traverse side scrolling levels while collecting rings and defeating enemies They control Sonic and Tails who attempt to retrieve the Chaos Emeralds to stop Doctor Robotnik from relaunching his space station the Death Egg after it crash lands on a mysterious floating island Sonic 3 introduces Knuckles the Echidna the island guardian who lays traps for Sonic and Tails Sonic the Hedgehog 3North American box artDeveloper s Sega Technical InstitutePublisher s SegaDirector s Hirokazu YasuharaProducer s Yuji NakaDesigner s Hirokazu YasuharaHisayoshi YoshidaTakashi IizukaProgrammer s Yuji NakaHiroshi NikaidohMasanobu YamamotoArtist s Takashi YudaSatoshi YokokawaComposer s Brad Buxer Bobby BrooksDarryl RossGeoff GraceDoug Grigsby IIICirocco Jones Sega Sound Team Tokuhiko UwaboSachio OgawaYoshiaki KashimaMasaru SetsumaruTatsuyuki MaedaTomonori SawadaMasayuki NagaoJun SenoueSeriesSonic the HedgehogPlatform s Sega Genesis WindowsReleaseSega GenesisNA February 2 1994EU February 24 1994JP May 27 1994AU March 1994WindowsJP February 14 1997WW 1997Genre s PlatformMode s Single player multiplayer Development began in January 1993 by Sega Technical Institute in California shortly after the release of Sonic the Hedgehog 2 It was initially developed as an isometric game similar to what would eventually become Sonic 3D Blast 1996 but became a conventional 2D platform game due to time constraints Sonic 3 was developed simultaneously with Sonic amp Knuckles they were planned as a single game until time constraints and cartridge costs forced the developers to split it The Sonic 3 cartridge can be attached to an adapter on the Sonic amp Knuckles cartridge creating a combined game Sonic 3 amp Knuckles Michael Jackson composed portions of the soundtrack but left the project and went uncredited sources vary on how much of his work was retained and many tracks were replaced in rereleases Sonic 3 was released in North America and Europe in February 1994 and in Japan in May As with its predecessors it was a critical and commercial success with critics seeing it as an improvement over previous installments Sonic 3 and Sonic amp Knuckles sold a combined four million copies worldwide placing them among the bestselling Genesis games They have been rereleased in various Sega and Sonic compilations Contents 1 Gameplay 1 1 Sonic 3 amp Knuckles 2 Plot 3 Development 3 1 Michael Jackson 4 Release 4 1 Ports and rereleases 5 Reception 5 1 Retrospective reviews 6 Legacy 7 Notes 8 References 9 External linksGameplay edit nbsp Sonic and Tails exploring the underwater portion of Hydrocity the game s second zone Sonic the Hedgehog 3 is a 2D side scrolling platformer As with Sonic the Hedgehog 2 players can control Sonic Tails or both simultaneously In the former choice players control Sonic while Tails runs along beside him a second player can join at any time and control Tails separately 1 Sonic 3 adds the ability for Tails to fly for a short time by spinning his twin tails like a helicopter rotor 1 Unlike Sonic Tails can also swim underwater 2 Sonic 3 takes place over six zones 3 each divided into two acts Levels are populated with badniks robots created by the villain Dr Robotnik Sonic and Tails can defeat them by jumping on them or using the spin dash attack which also gives the character a speed boost 2 The levels include obstacles and other features such as vertical loops corkscrews breakable walls spikes water that the player can drown in and bottomless pits 4 There is a miniboss fight with one of Robotnik s large powerful robots at the end of the first act of each level and a boss fight with Robotnik at the end of the second 5 Reaching a new level saves the game to one of six save slots 6 As with previous Sonic games Sonic 3 uses rings scattered throughout the levels as a health system when the player is attacked without rings is crushed falls off screen drowns or exceeds the act s ten minute limit they lose a life and return to the most recently passed checkpoint Dying with zero lives gives the player a game over The levels also include power ups in television monitors that when hit grant the character an extra life temporary invincibility to most hazards a number of rings 7 a shield that allows them to breathe underwater a shield that allows them to withstand fire from enemy projectiles or a shield that attracts nearby rings 8 Sonic 3 contains two types of special stages When the player collects at least 50 rings and passes a checkpoint they can warp to the first type 9 which involves bouncing up a gumball machine like corridor to earn power ups by hitting a switch Both sides of the corridor are lined with flippers which disappear when the character bounces on them and the switch drops when both flippers supporting it are removed The corridor s floor contains a bounce pad which also disappears after one use falling afterwards causes the player to leave the stage with the most recent power up collected 10 nbsp Tails in one of the special stages in which the player can earn Chaos Emeralds The second type triggered by entering giant rings found in secret passages involves running around a 3D map and passing through all of a number of blue spheres arranged in patterns Passing through a blue sphere turns it red and touching a red sphere causes the player to leave the stage unless the player has just completed a cycle around an arrangement of blue spheres in which case all of these spheres turn to harmless rings Removing all of the blue spheres gives the player a Chaos Emerald if Sonic not Tails collects all seven he unlocks the ability to become Super Sonic which makes him invincible to most obstacles 8 11 Failing to collect the seven Chaos Emeralds triggers a post credits scene in which Robotnik and Knuckles taunt the player 12 Sonic 3 includes a competitive mode two players controlling Sonic Tails or Knuckles race through one or all of five stages that do not appear in the main game In these same stages a single player can compete against the clock in time attacks 13 Sonic 3 amp Knuckles edit Main article Sonic amp Knuckles Sonic the Hedgehog 3 and Sonic amp Knuckles were planned as a single game but were released separately due to time constraints caused by a McDonald s promotion and cartridge size limitations 14 The Sonic amp Knuckles cartridge features a lock on adapter that allows other Genesis cartridges to be attached Connecting the Sonic 3 cartridge creates a combined game Sonic 3 amp Knuckles The lock on function is available in most re releases 9 Sonic the Hedgehog 3 amp Knuckles allows the player to play Sonic 3 levels as Knuckles or Sonic amp Knuckles levels as Tails or both Sonic and Tails 15 Other new features are the ability to collect Super Emeralds unlocking new Hyper forms for Sonic and Knuckles and a Super form for Tails improved save options access to areas that Sonic or Tails could not previously access altered boss forms and an additional ending that shows Sonic returning the Master Emerald to Angel Island 16 Plot editAfter Sonic and Tails defeat Dr Robotnik in Sonic the Hedgehog 2 Robotnik s space station the Death Egg crash lands on the floating Angel Island The impact from the Death Egg s crash causes the island to fall into the ocean There Robotnik meets Knuckles the Echidna the last member of an ancient echidna civilization that once inhabited the island Knuckles is the guardian of the Master Emerald which grants the island its levitation power and has an equal power level of the 7 Chaos Emeralds 17 Robotnik dupes Knuckles into believing Sonic is trying to steal the Master Emerald and that the launch base is Sonic s base turning the two against each other while he repairs the Death Egg 18 Sonic and Tails approach Angel Island in their biplane the Tornado Sonic uses the Chaos Emeralds to transform into Super Sonic but Knuckles ambushes him and steals the emeralds 17 Sonic and Tails travel the island hindered by Knuckles and Robotnik 18 At the Launch Base where the Death Egg is under repair Sonic and Tails fight Knuckles but the Death Egg relaunches On a platform attached to the Death Egg they defeat Robotnik causing the Death Egg to crash land on Angel Island again The story resumes in Sonic amp Knuckles 18 19 20 Development editLike Sonic the Hedgehog 2 Sonic the Hedgehog 3 was developed in California by Sega Technical Institute STI 21 After the completion of Sonic 2 STI split into two teams one comprised Japanese developers who worked on Sonic 3 and the other Americans who worked on Sonic Spinball 22 23 24 Yuji Naka and Hirokazu Yasuhara were the primary creators of the Sonic 3 design document and project schedule 25 Naka selected the majority of the team while STI director Roger Hector oversaw development and Pamela Kelly led the marketing 22 Development began in January 1993 The team initially used the Sega Virtua Processor chip allowing for 3D graphics They created a prototype with isometric graphics with the working title Sonic 3D The original special stage featured a polygonal Sonic in a figure eight shaped stage When it became apparent that the chip would not be finished by 1994 Sonic 3 was restarted as a more conventional 2D platform game 26 The designer Takashi Iizuka said the chip was an experiment to see if Sonic could work in 3D and was abandoned due to its low polygon count 27 The isometric concept was eventually used for Sonic 3D Blast in 1996 22 28 According to Naka the team wanted a deeper story to expand the Sonic world which greatly expanded the project size 29 As Sonic was an action game with international appeal they told the story visually using in game cutscenes instead of text 27 The levels are triple the size of those in Sonic 2 29 Additional bosses different musical arrangements and graphics were used to distinguish act 1 and 2 of each stage 27 Many elements were conceived during the development of Sonic 2 but deferred to Sonic 3 22 Sonic 3 and Sonic amp Knuckles were originally planned as a single game However the manufacturing costs of a 34 megabit cartridge 30 with NVRAM would have been prohibitively expensive 31 Due to the game s scope and Sega of America s commitment to launch a major McDonald s Happy Meal promotion in February 1994 26 32 the team reluctantly split it in half 22 14 allowing more time to develop the second part and splitting the cost between two cartridges 31 The Sonic amp Knuckles cartridge s lock on technology was created named and implemented so Sonic 3 could be experienced as intended 14 Among other features it allowed the developers to keep the paths designed for Knuckles in Sonic 3 which were inaccessible on the standalone cartridge 27 Sonic 3 features the debut of Sonic s rival Knuckles the Echidna Many designs for the character were considered 33 for the final design Takashi Yuda chose the kind of animal and Pamela Kelly chose the name 34 Yuda envisioned him as a supporting character for Sonic and felt he would make a good playable character 35 Whereas Sonic symbolizes speed Knuckles symbolizes power 29 and the emphasis of the character was to break walls 36 His shoe coloration was inspired by Jamaica s flag 29 The original name for the character was Dreds referring to his dreadlocks 37 The design was tested with focus groups of American children 26 Knuckles climbing ability allowed the developers to introduce more vertical gameplay 27 Hector said Sonic 3 had a troubled development He recalled having to prevent the rest of Sega from bothering the team while simultaneously making sure the game would be finished in time Additionally Hector struggled to balance resources between Sonic 3 and other projects Naka was sometimes seen as a harsh leader and American STI staff not on the Sonic 3 team became jealous of the priority given to the game 22 Michael Jackson edit See also Michael Jackson in video games nbsp According to the development staff Michael Jackson composed portions of the Sonic 3 soundtrack but went uncredited His involvement was denied by senior Sega employees According to several sources involved in the development Sega hired the pop musician Michael Jackson to compose music for Sonic 3 but he left the project and went uncredited 38 39 Fans speculated about similarities to Jackson s music but his involvement was not known until Hector mentioned it in an interview in 2005 38 Jackson was a Sonic fan 40 292 and had collaborated with Sega on the 1990 arcade game Moonwalker 41 Jackson s tour director Brad Buxer assembled a team and worked on the project for four weeks at Record One in Los Angeles in 1993 38 42 They developed fully fledged tracks with extensive samples of Jackson beatboxing to be adapted for the Genesis 38 Hector said the work had a recognizable Jackson sound 38 Naka said that the development team visited Jackson s home at Neverland Ranch during the development 43 Naoto Ohshima the co creator of Sonic said Jackson recorded an a cappella demo tape for Sonic 3 40 301 44 During the development allegations of child sexual abuse against Jackson emerged Buxer said Jackson s team received no instruction to halt work and that the finished soundtrack was sent to Sega in mid 1993 38 According to Hector and Ohshima Jackson s involvement was terminated following the allegations 38 40 301 44 However Buxer and two other members of Jackson s team Doug Grigsby III and Cirocco Jones said Jackson went uncredited because he was unhappy with how the Genesis which was incapable of playing back high quality audio replicated his music 38 Jackson s music had already been implemented and had to be quickly reworked by Howard Drossin 22 who had joined the project expecting to work with Jackson 38 Other tracks were composed by Sega sound team members such as Jun Senoue who became a regular composer for the series 45 According to Buxer Grigsby and Jones their music remained in the game 38 Jones credited himself along with Jackson and Buxer for musical cues for levels 2 amp 3 of Sonic the Hedgehog on his website 46 An anonymous source involved in development also told GameTrailers that Jackson s contributions such as the Carnival Night Zone theme remained 46 In 2013 it was discovered that the music for IceCap Zone was derived from a previously unreleased 1982 song Hard Times by Buxer s band the Jetzons 47 The Sonic 3 credits music became the basis for Jackson s 1996 single Stranger in Moscow 48 Senior Sega staff including the Sega of America president Tom Kalinske said that any involvement of Jackson was arranged without their knowledge and that no formal agreements were made 41 38 In 2013 Hector said that any similarities to Jackson s music in Sonic 3 were unintentional 46 The journalist Ken Horowitz raised questions about Jackson s alleged involvement such as how an agreement between Sega and Jackson could have been kept secret from the media why Sega s marketing never mentioned Jackson s involvement and why Jackson would reuse music originally composed for a video game 41 According to Buxer Jackson only worked on one of the 41 tracks that his team composed 42 Retro Gamer reasoned that if this were true it was unlikely that any music composed by Jackson himself remained in the game 49 Some Sonic 3 tracks were replaced in the 1997 Windows port Sonic amp Knuckles Collection 50 as well as the remaster included in the 2022 compilation Sonic Origins 51 These tracks also appear in a Sonic 3 prototype discovered in 2019 suggesting that they were written for the Genesis before being replaced by Jackson s music 52 In 2019 GameRevolution noted that Sonic 3 had been rereleased less frequently since Jackson s death in 2009 and speculated that this was due to legal problems with his estate 53 54 Release editSonic 3 was released in North America on February 2 1994 Groundhog Day 55 in Europe on February 24 56 and in Japan on May 27 57 Sega spent 20 million marketing it in the United States 58 To promote the European release the British band Right Said Fred adapted their song Wonderman to include references to Sonic 59 The song was used in Sonic 3 advertisements and released as a single which charted in the UK at number 55 60 A single cartridge version of Sonic 3 and Sonic amp Knuckles Sonic the Hedgehog 3 Limited Edition was canceled 61 A ROM image of this version was leaked online in 2008 62 Ports and rereleases edit Sonic 3 is included in the compilations Sonic Jam 1997 for the Sega Saturn 63 Sonic amp Knuckles Collection 1997 and Sonic amp Garfield Pack 1999 for Windows 64 Sonic Mega Collection 2002 for the GameCube 65 Sonic Mega Collection Plus 2004 for the PlayStation 2 Xbox and Windows 66 Sonic s Ultimate Genesis Collection 2009 for the Xbox 360 and PlayStation 3 67 and Sonic Classic Collection 2010 for the Nintendo DS 68 The Sonic Jam version introduces remix options 69 Normal mode alters the layout of rings and hazards and Easy mode removes certain acts 70 Sonic the Hedgehog 3 was released for the Wii Virtual Console in September 2007 71 and Xbox Live Arcade on June 10 2009 72 The Xbox version was developed by Backbone Entertainment 73 and has enhanced graphics for high definition online leaderboards support for multiplayer via split screen and Xbox Live and a new saving system that allows progress to be saved anywhere during play 16 A PC version was released via Steam in January 2011 as Sonic 3 amp Knuckles but later delisted as well as the other classic titles when Sonic Origins released 74 Sonic 3 was not included in the Sega Genesis Mini 2019 a dedicated console containing 40 Genesis games AtGames which was briefly involved with the console s development said the exclusion was due to licensing problems with the soundtrack 75 76 In 2014 independent developers Christian Whitehead and Simon Thomley proposed a remaster of Sonic 3 amp Knuckles for iOS and Android developed using Whitehead s Retro Engine to Sega similar to their remasters of previous Sonic games Despite fan enthusiasm Sega did not develop the project 77 Thomley speculated that this was due to legal problems regarding the music 78 In 2022 Sonic 3 amp Knuckles was rereleased for the first time since 2011 as part of the compilation Sonic Origins The Origins version is a new remaster running on the Retro Engine developed by Simon Thomley of Headcannon who previously worked on Sonic Mania and remastered versions of other Genesis Sonic games 79 Origins adds features including widescreen support and in the expanded version Amy Rose as a playable character 80 81 Since Sega was unable to use the original Sonic 3 amp Knuckles soundtrack Senoue produced rearrangements of the MIDI music featured in Sonic amp Knuckles Collection using the original Genesis sound chip 51 Reception editContemporary receptionReview scoresPublicationScoreComputer and Video Games94 Sonic 3 82 97 Sonic 3 amp Knuckles 83 Electronic Gaming Monthly38 40 84 GamePro19 20 85 Generation 493 86 Hyper90 87 Mean Machines Sega94 88 Entertainment WeeklyA 89 MegaTech93 90 Sega Magazine95 91 Sega Power90 92 In the United States Sonic 3 was the top selling Sega Genesis game in February 1994 93 It became one of the best selling Genesis games 94 selling at least 1 02 million copies in the United States 95 with Sonic 3 and Sonic amp Knuckles selling a combined 4 million cartridges worldwide 96 Like its predecessors Sonic 3 received critical acclaim Critics generally felt Sonic 3 was the best game in the series so far Andrew Humphreys of Hyper who declared himself not a Sonic fan said it was undoubtedly the best of the series including the acclaimed but obscure Sonic CD though he said he preferred Sonic 2 s special stages by a small margin 87 Sega Magazine however stated that Sonic 3 has better special stages and was not only superior to Sonic 2 as a whole but would be a serious contender for the Best Platform Game Ever award 91 Sega Power wrote that despite their skepticism they found it excellent and easily the most explorable and playable in the series 92 Electronic Gaming Monthly also compared Sonic 3 favorably to Sonic 1 2 and CD and awarded it their Game of the Month award 84 They later ranked it number 1 in The EGM Hot 50 indicating that it received the highest average score of any game they had reviewed in the past year 97 Lionel Vilner of Generation 4 believed Sonic 3 offered more challenge than its predecessors 86 The Unknown Gamer of GamePro proclaimed that it proves that you can teach an old hedgehog new and exciting tricks Take that old Sonic magic add fun new variations and you have another spectacular game 85 Some critics felt that Sonic 3 had innovated too little from previous Sonic games Humphreys of Hyper saw only a few new features 87 while Sega Power thought it was not all that different 92 and Nintendo Life writer Damien McFerran said that there s not a lot of new elements here to be brutally frank 98 While Deniz Ahmet of Computer and Video Games agreed that the game was more of the same he was placated by the new and imaginative ideas 82 However Electronic Gaming Monthly enjoyed the new power ups 84 Many aspects of the level design were praised Electronic Gaming Monthly and Sega Power enjoyed the expansive stages secret areas much less linear level design and difficulty 84 92 Mean Machines agreed describing the game as a rollercoaster ride from start to finish and listing Carnival Night as their favorite level which they described as probably the most slickly programmed portion of game in Megadrive history 88 Humphreys and Mean Machines felt that the game was too short but they and Sega Magazine felt that its two player mode and the Emerald collecting would significantly extend the replay value 87 88 91 Sega Magazine enjoyed having the ability to play as Knuckles in the two player mode 91 The Unknown Gamer felt that while the two player mode was less fun than the main game it was much improved over Sonic 2 due to the change of format from split screen to full screen 85 The visuals were very well received Humphreys described Sonic 3 as one of the most beautiful games around and full of flashy new visual tricks highlighting Sonic s ascension up pipes and spiraling pathways as particularly inventive 87 Sega Magazine exclaimed that its graphics were brilliant even for a Sonic game 91 while Provo praised the elaborate backgrounds 99 Mean Machines thought similarly giving special praise to the camera s quick scrolling the diversity of the level themes and the chunkier more detailed overall aesthetic 88 Rik Skews of Computer and Video Games stated that the graphics were stunning attention to detail is breathtaking Ahmet of the same publication also noted that the graphics were more detailed than those of previous installments 82 The Unknown Gamer described the settings as having gorgeous background detail and lots of visual treats and was impressed by the new obstacles that Sonic can traverse at top speeds 85 The sound effects and music were also well received though somewhat less so than the visuals Sega Magazine described them as brilliant and far superior to Sonic 2 s 91 Mean Machines stated that every level had great tunes and sound effects and particularly praised the ending music 88 However Humphreys described the sound as Sonicky with the emphasis on the icky he also found it strikingly similar to the first two Sonic games soundtracks 87 The Unknown Gamer also saw musical similarity to previous installments and described the individual tracks as catchy until you ve heard it a hundred times 85 Following the release of Sonic amp Knuckles the Sonic 3 amp Knuckles version of the game was critically acclaimed Computer and Video Games rated this version of the game 97 and said while you need to buy both Sonic 3 and Sonic and Knuckles to fully enjoy it Sonic 3 amp Knuckles is the best platform experience ever and what video games were invented for 83 Retrospective reviews edit Retrospective receptionAggregate scoresAggregatorScoreGameRankings89 Genesis Wii 100 Metacritic79 100 X360 101 Review scoresPublicationScoreEurogamer8 10 X360 102 GameSpot8 10 Wii 99 IGN9 10 Wii 1 8 10 X360 103 Nintendo Life nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp Wii 98 PALGN7 10 X360 8 At the review aggregator GameRankings Sonic 3 holds a score of 89 based on five reviews published in the 2000s 100 The Xbox 360 version has a score of 79 at Metacritic 101 Lucas M Thomas of IGN wrote that Sonic 3 completed the trilogy as the best of them all 1 Dan Whitehead of Eurogamer however considered Sonic amp Knuckles superior 102 Frank Provo of GameSpot wrote that the most significant addition was its save system 99 He also enjoyed the new power ups 99 Whitehead said that the large stages would keep players sufficiently engrossed 102 Thomas and Provo enjoyed the use of wordless cutscenes to create a coherent story and thematically connect the zones 1 99 McFerran however felt that the visuals had been downgraded particularly Sonic s dumpier sprite and the infamous dotty textures 98 Thomas thought the music was impressive but not quite on par with Sonic 2 s 1 Some critics such as Adam Ghiggino of PALGN felt Sonic 3 had been insufficiently upgraded for re releases 8 Whitehead of Eurogamer wished online co op had been implemented 102 Provo of GameSpot and Thomas of IGN wished Sega had re released Sonic 3 and Sonic amp Knuckles together as Sonic 3 amp Knuckles instead 1 99 Mega ranked it the fifth best Genesis game ever in November 1994 104 In 2014 GamesRadar ranked Sonic 3 amp Knuckles as the seventh best Genesis game 105 In 2013 Jeremy Parish of US Gamer ranked it eighth 106 Legacy editSonic 3 was the first appearance of Knuckles the Echidna who featured prominently in later Sonic games Sonic the Comic UK and the Archie Sonic the Hedgehog comic US published adaptations of the game 107 For Sonic s 20th anniversary Sega released Sonic Generations a game that remade aspects of various past games from the franchise 108 The Nintendo 3DS version features a remake of the final boss Big Arms and re arranged version of the Game Over theme 109 The Angel Island and Hydrocity levels were also remixed in Sonic Mania 2017 Notes edit Japanese ソニック ザ ヘッジホッグ3 Hepburn Sonikku za Hejjihoggu SuriReferences edit a b c d e f g Thomas Lucas M September 11 2007 Sonic the Hedgehog 3 Review IGN Archived from the original on September 15 2007 Retrieved December 31 2014 a b Sonic the Hedgehog 3 Genesis instruction manual pp 8 9 Sonic the Hedgehog 3 Genesis instruction manual pp 16 17 Sonic Team February 2 1994 Sonic the Hedgehog 3 Sega Sonic the Hedgehog 3 Genesis instruction manual pp 4 5 Sonic the Hedgehog 3 Genesis instruction manual p 10 Sonic the Hedgehog 3 Genesis instruction manual pp 12 13 a b c d Ghiggino June 28 2009 XBLA Sonic the Hedgehog 3 Review PALGN Archived from the original on October 11 2011 Retrieved January 3 2015 a b Nelson Jared May 27 2013 A Guide to Sonic The Hedgehog Version 2 0 s Hidden Level select Debug Mode and Many More Secrets Touch Arcade Retrieved January 19 2015 Sonic the Hedgehog 3 Genesis instruction manual pp 14 15 Khan Jahanzeb April 2014 20 Years Ago Sonic 3 amp Knuckles Hardcore Gamer Retrieved January 4 2015 Sonic Team 1994 Sonic the Hedgehog 3 Genesis Mega Drive Sega Scene Ending sequence Sonic the Hedgehog 3 Genesis instruction manual pp 18 19 a b c Shea Brian October 10 2016 How Sonic 3 Became Two Separate Games Game Informer Russell Danny October 20 2014 Coders behind official Sonic the Hedgehog remasters release Sonic 3 amp Knuckles proof of concept Pocket Gamer Retrieved January 22 2015 a b Newton James Sonic 3 amp Knuckles lock on Nintendo Life Retrieved January 19 2015 a b Sonic the Hedgehog 3 Genesis instruction manual p 4 a b c Hill Simon 1994 Sonic 3 Official Play Guide London Titan ISBN 978 1 8528 6567 2 Sonic amp Knuckles Mega Drive instruction manual PAL ed Sega 1994 p 5 Sonic Team 1994 Sonic amp Knuckles Genesis Mega Drive Sega Scene Main Menu Day Ashley 2007 Company Profile Sega Technical Institute Retro Gamer No 36 Imagine Publishing pp 28 33 a b c d e f g Sonic 3 amp Knuckles Behind the Scenes GamesTM 60 140 144 August 2007 Thorpe Nick 2016 The Story of Sonic the Hedgehog Retro Gamer No 158 Imagine Publishing pp 18 25 Horowitz Ken June 11 2007 Developer s Den Sega Technical Institute Sega 16 Retrieved March 15 2018 Roger Hector Director of STI Interviews EmulationZone October 2005 Retrieved January 22 2015 Once Naka amp Yasuhara agreed on a general design approach they drew up a schedule and started working a b c ソニックチーム物語 Sega Magazine in Japanese No 3 SoftBank Creative January 1997 pp 9 13 Translation by Shmuplations Archived 2019 12 17 at the Wayback Machine a b c d e Thorpe Nick January 13 2024 30 years later Sonic the Hedgehog 3 is still a stone cold classic We wanted to make the third game more epic than Sonic 2 Retro Gamer Retrieved January 14 2024 Langshaw Mark February 8 2014 Sonic the Hedgehog 3 retrospective Sega mascot s finest outing Digital Spy Retrieved January 22 2015 a b c d Sonic the Hedgehog GameTap Retrospective Pt 4 4 Archived from the original on July 25 2015 Sonic amp Knuckles Genesis EU instruction manual p 4 a b Sega s Yuji Naka Talks GameSpy Retrieved December 31 2014 Gander Matt February 14 2020 Twenty five years ago to this very month Sonic Happy Meal toys were available in the UK Games Asylum Retrieved March 4 2021 Sonic s Creator Yuji Naka Sega Archived from the original on June 5 1997 Retrieved February 26 2018 Nguyen Michelle July 1 2021 How Sonic amp Knuckles came to be and the journey of creating it KTVX Good Things Utah Retrieved June 7 2022 Theobald Phil January 27 2006 Sega Talks Sonic Riders Part Two GameSpy IGN Retrieved February 26 2018 Sonic Central interview Yuji Naka on Sonic s Past Present Future Sega com Archived from the original on May 26 2010 Retrieved July 7 2008 Mylonas Eric March 11 2003 Sonic Advance 2 Prima s Official Strategy Guide Prima Games p 99 ISBN 0761540083 a b c d e f g h i j k Van Luling Todd January 25 2016 The Michael Jackson Video Game Conspiracy The Huffington Post Retrieved December 21 2023 McMahon James May 12 2019 Michael Jackson probably wrote the music for Sonic the Hedgehog so why is his name nowhere to be seen The Independent Retrieved December 21 2023 a b c Szczepaniak John 2018 The Untold History of Japanese Game Developers Volume 3 S M G Szczepaniak ISBN 978 0992926083 a b c Horowitz Ken May 19 2009 Sega Legends Michael Jackson amp Sonic 3 Sega 16 Retrieved March 17 2018 a b Hagues Alana June 9 2022 Brad Buxer Reconfirms Michael Jackson s Involvement With Sonic 3 s Soundtrack Nintendo Life Retrieved June 27 2022 Stewart Marcus June 23 2022 Yuji Naka Seemingly Confirms Michael Jackson s Involvement With Sonic 3 s Soundtrack Game Informer Retrieved July 8 2023 a b Ashcraft Brian February 22 2018 More Fuel For The Michael Jackson Sonic 3 Conspiracy Theory Kotaku Retrieved March 17 2018 Herman Tamar Jun Senoue on Creating Music for Team Sonic Racing and the Future of Video Gaming Music Billboard Retrieved November 21 2019 a b c Episode 39 Sonic 3 Michael Jackson GameTrailers October 4 2013 Archived from the original on December 11 2021 Retrieved January 22 2015 Moore Dan December 11 2013 A Michael Jackson Sonic the Hedgehog Conspiracy Runs Through Arizona Phoenix New Times Retrieved June 4 2016 Hagues Alana June 9 2022 Brad Buxer Reconfirms Michael Jackson s Involvement With Sonic 3 s Soundtrack Nintendo Life Retrieved December 21 2023 Thorpe Nick 2023 30 years later Sonic the Hedgehog 3 is still a stone cold classic We wanted to make the third game more epic than Sonic 2 Retro Gamer Sonic amp Knuckles Collection GamesRadar June 23 2011 Retrieved January 19 2015 a b Scullion Chris June 9 2022 Sonic 3 amp Knuckles won t have its original soundtrack in Sonic Origins Video Games Chronicle Retrieved June 9 2022 Purslow Matt November 19 2019 Sonic 3 Prototype With Lost Content Discovered IGN Retrieved November 21 2019 Alex Donaldson March 20 2019 I believe in Google s Stadia vision of the future but the gaming preservationist in me is worried GameRevolution Retrieved April 10 2019 Donaldson Alex April 10 2019 Sonic 3 A I R is the quality remaster that Sega probably won t release itself GameRevolution Retrieved April 10 2019 Sonic the Hedgehog 3 Hedgehog Day Teaser YouTube SegaScream February 2 2020 Minotti Mike July 25 2022 The RetroBeat Sonic amp Knuckles turned a problem into success 25 years ago VentureBeat Archived from the original on May 21 2020 メガドライブ Sega Retrieved January 11 2019 permanent dead link Games war goes supra Sonic The Observer March 6 1994 p 96 Retrieved December 23 2021 via Newspapers com Sonic the Wonderman I m Too Sexy Sega Magazine in German EMAP 94 95 February 1994 1991 charts Official Charts Company Retrieved January 6 2015 Truth of Rumour 噂の真相 Sonic the Hedgehog 3 Famitsu in Japanese No 285 ASCII Corporation June 3 1994 p 93 Caron Frank February 27 2008 Massive Sega ROM leak reveals secrets of older games Ars Technica Archived from the original on December 2 2012 Retrieved June 15 2017 Sonic Jam Saturn IGN Retrieved November 16 2014 Sonic amp Garfield Pack Metacritic Retrieved January 19 2015 Mirabella Fran November 2 2002 Sonic Mega Collection IGN Retrieved November 16 2014 Goldstein Hilary November 3 2004 Sonic Mega Collection Plus IGN Retrieved November 16 2014 Miller Greg February 12 2009 Sonic s Ultimate Genesis Collection IGN Retrieved November 16 2014 Harris Craig March 5 2010 Sonic Classic Collection Review IGN Retrieved January 27 2013 Sonic Jam Saturn overview IGN Retrieved January 19 2015 Sonic Jam Review Game Revolution Retrieved January 19 2015 Wii Virtual Console Sonic 3 release IGN Archived from the original on September 13 2007 Retrieved January 22 2015 RubyEclipse May 11 2009 SEGA Announces 7 new titles for XBLA Sega Blog Archived from the original on May 20 2009 Retrieved May 30 2009 Sega Backbone Entertainment June 10 2009 Sonic The Hedgehog 3 Xbox Marketplace Microsoft Retrieved March 22 2018 Sonic 3 and Knuckles on Steam store steampowered com Retrieved August 7 2016 Grant Christopher April 14 2018 Sega Genesis Mini aka Mega Drive Mini announced Polygon Retrieved April 20 2019 Good Owen S March 30 2019 Sega Genesis Mini releases in September with 40 games including Sonic the Hedgehog update Polygon Retrieved March 31 2019 Nelson Jared October 19 2014 Hey Sega This Sonic 3 amp Knuckles iOS Port Needs to Happen TouchArcade Retrieved November 9 2019 Thomley Simon February 9 2015 Regarding Sonic 3 Tumblr Retrieved April 30 2020 Thomley Simon HCStealth April 20 2022 Though Sega is creating Sonic Origins internally I m grateful that they chose us to build the S3 amp K that they re integrating into the collection We worked extremely hard in that time and are very proud of what were able to deliver to Sega We hope you ll enjoy the final product Tweet Retrieved April 20 2022 via Twitter Parrish Ash April 20 2022 Sonic Origins launches in June with remasters of four classic games The Verge Archived from the original on April 22 2022 Retrieved April 20 2022 Shea Brian March 23 2023 Sonic Origins Plus Adds Amy As Playable Character Game Gear Games And More This June Game Informer Archived from the original on March 23 2023 Retrieved July 9 2023 a b c Review Sonic the Hedgehog 3 PDF Computer and Video Games 148 Future plc 34 36 March 1994 Archived PDF from the original on January 10 2017 a b The Computer and Video Games Christmas Buyers Guide Computer and Video Games No 170 January 1996 United Kingdom EMAP December 10 1995 pp 8 9 a b c d Review Crew Sonic 3 Electronic Gaming Monthly No 56 Ziff Davis March 1994 p 30 a b c d e The Unknown Gamer March 1994 ProReview Sonic the Hedgehog 3 GamePro No 56 IDG pp 42 44 a b Lionel Vilner March 1994 Sonic 3 J en ai reve Generation 4 in French No 64 pp 88 90 ISSN 1624 1088 a b c d e f Humphreys Andrew March 1994 Review Sonic 3 Hyper pp 26 29 a b c d e Sonic 3 Golden Boy Is Back Mean Machines Sega No 17 EMAP March 1994 pp 44 49 Strauss Bob February 11 1994 Sonic CD Sonic Chaos Sonic Spinball Sonic 3 reviews Entertainment Weekly No 209 Meredith Corporation Archived from the original on October 21 2017 Retrieved December 13 2018 Game Index MegaTech No 42 June 1995 May 31 1995 pp 30 1 a b c d e f Sonic 3 Sega Magazine No 2 EMAP February 1994 pp 87 88 a b c d Sonic 3 Megadrive Review Sega Power Future plc March 1994 pp 28 30 EGM Hot Top Tens PDF Electronic Gaming Monthly April 1994 p 52 Archived PDF from the original on July 7 2018 US Platinum Videogame Chart The Magic Box December 27 2007 Retrieved August 3 2008 US Platinum Videogame Chart The Magic Box Retrieved December 31 2014 Sonic the Hedgehog GameTap Retrospective Pt 4 4 YouTube GameTap Event occurs at 1 39 Archived from the original on July 25 2015 The EGM Hot 50 Electronic Gaming Monthly No 69 Ziff Davis April 1995 pp 44 48 a b c McFerran Damien September 6 2007 Sonic the Hedgehog 3 Nintendo Life Retrieved January 2 2015 a b c d e f Provo Frank September 12 2007 Sonic the Hedgehog 3 Review GameSpot Retrieved December 31 2014 a b Sonic the Hedgehog 3 for Genesis GameRankings Archived from the original on December 9 2019 Retrieved February 7 2012 a b Sonic the Hedgehog 3 for Xbox 360 Reviews Metacritic Retrieved January 2 2015 a b c d Whitehead Dan June 17 2009 SEGA Vintage Collection Eurogamer Retrieved January 2 2015 Brudvig Erik June 11 2007 Sonic the Hedgehog 3 Review IGN Archived from the original on June 15 2009 Retrieved March 29 2023 Mega Drive Top 50 Mega No 26 Maverick Magazines November 1994 pp 74 5 GamesRadar Staff August 14 2014 Best Sega Genesis Mega Drive games of all time GamesRadar Retrieved January 5 2015 Parish Jeremy October 29 2013 The 10 Best Genesis Mega Drive and Top 5 Sega CD Games Eurogamer Retrieved January 5 2014 Narcisse Evan August 7 2013 These Are the Guys Who Make Sonic s Life Hell in His Comic Book Series Kotaku Retrieved January 6 2015 Sonic Generations for 3DS Metacritic Retrieved January 6 2015 Lee Patrick Bark beats bite 7 video game boss themes better than the actual boss fights The A V Club Retrieved January 6 2015 External links editOfficial Virtual Console website Sonic the Hedgehog 3 at MobyGames Portals nbsp Video games nbsp 1990s Retrieved from https en wikipedia org w index php title Sonic the Hedgehog 3 amp oldid 1224563170, wikipedia, wiki, book, books, library,

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