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Revelations: Persona

Revelations: Persona[a] is a 1996 role-playing video game developed and published by Atlus. It is the first entry in the Persona series, itself a subseries of the Megami Tensei franchise, and the first role-playing entry in the series to be released in the west. Originally released for the PlayStation in 1996 in Japan and North America, the title was ported to Microsoft Windows in 1999. A port to the PlayStation Portable retitled Shin Megami Tensei: Persona[b] was released in North America and Japan in 2009, and the following year in Europe. This port featured new cutscenes and a reworked English localization that was more faithful to the original Japanese release. The PlayStation version was also released for the PlayStation Classic on December 3, 2018 worldwide, marking the PlayStation version being released in Europe for the first time.[1]

Revelations: Persona
North American PlayStation cover art
Developer(s)Atlus
Publisher(s)
Director(s)
Artist(s)Kazuma Kaneko
Writer(s)Tadashi Satomi
Composer(s)
SeriesPersona
Platform(s)
Release
September 20, 1996
  • PlayStation
    • JP: September 20, 1996
    • NA: December 14, 1996
    Windows
    • JP: March 25, 1999
    PlayStation Portable
    • JP: April 29, 2009
    • NA: September 22, 2009
    • EU: August 11, 2010
Genre(s)Role-playing
Mode(s)Single-player

The story focuses on a group of high school students as they are confronted by a series of supernatural incidents. After playing a fortune-telling game, the group each gain the ability to summon Personas, the multiple selves within them. Using this power under the guidance of Philemon, a benevolent being representing humanity's subconscious, the group face off against multiple forces that threaten the world. Gameplay revolves around the characters navigating environments around their town and fighting enemies using their Personas. During the course of the game, the player can create new Personas for battle using spell cards gained in battle or by talking with enemies.

Persona began development after the release of Shin Megami Tensei If..., with the idea of creating a subseries around the positively received high school setting of If.... Multiple staff members from previous Megami Tensei titles were involved in development, including character designer Kazuma Kaneko, and director Kouji Okada. Multiple aspects of the story, including Personas and the character Philemon, were taken from Jungian psychology, while Kaneko's character designs were based on both staff members, and celebrities and fictional characters of the time. Reception to the game has generally been positive, with most praising its approach to the genre, while its navigation and localization were criticized. Its PSP port shared most points of praise with the original, along with the improved localization, but also drew negative comments for its by-then dated mechanics and graphics.

Gameplay Edit

 
Screenshot of combat in Shin Megami Tensei: Persona, showing one of the main characters summoning a Persona in battle.

Revelations: Persona is a role-playing video game in which the player takes control of a group of high school students. A mixture of navigation styles are used: navigation around the students' hometown is done using an overhead view, navigation of standard environments such as outside areas and story locations use an angled third-person view, and dungeons and most buildings are navigated in first-person.[2][3][4][5] The player saves their progress by visiting certain, predetermined locations.[6] An icon in the top right-hand corner of the screen displays a lunar phase: this display shows the passage of in-game time, and its status determines the activity patterns and moods of enemy demons.[2] Battles are both triggered by story events and through random encounters around the world map and dungeon environments. If the player attacks an enemy from behind, the party is given a set of attacks costing no magic points or health points.[3][4][7]

Battles take place on a grid-based battle arena, with characters and enemies moving according to their position on the grid. Four commands are available to the party: Attack (fight enemies), Contact (talk with an enemy), Analyze (check an enemy for its strength and weaknesses), and Form (rearrange the party on the grid). The character's main means of attack is their Persona, beings summoned into battle to cast a spell that can heal the party, and inflict physical or elemental damage on an enemy. Each Persona has access to up to eight skills, and each character can change their Persona during their turn. Personas earn experience points independent of the characters they are assigned to, and gain new abilities through extended use.[3][7][8][9] Experience is awarded based on how often the player uses certain characters or Personas.[9] Alongside their Personas, each character is able to attack with an equipped melee weapon or firearm, use an item, or attempt to talk with the demons that act as the game's standard enemies.[10]

Talking to a demon has different effects based on its personality, responding in a specific way to certain actions. There are four emotional responses that the player can elicit from a demon: anger, fear, joy, and interest. Triggering one of these emotions three times will cause the demon to perform an action: an angry demon will attack the party, a frightened demon will flee the battle, a joyful demon will give the player an item, and an interested demon will either leave the battle, give the player an item, or give the player a special spell card (tarot cards aligned with a particular Persona family or Arcanum).[7][11] Functions related to the customization of Personas are performed in a special place called the Velvet Room: there, the character Igor can summon new Personas from among the various enemies defeated for a fee. He can also use two spell cards along with a special item to create a new Persona, which can inherit skills from the Personas used in the fusion. A Persona can only be fused using cards from certain Persona families. Personas can also be deleted if the player so chooses.[7][9]

Synopsis Edit

Setting and characters Edit

The game takes place in Japan in 1996, in the town of Mikage-cho.[12] All the main characters attend St. Hermelin High, the town's high school, being in Class 4 taught by Saeko Takami.[c] The other main feature of the town is the local branch of SEBEC (Saeki Electronics & Biological & Energy Corporation). All the main characters have the power to summon Personas, described in the manual as "the power of their hidden selves".[7] The power to call Personas is granted by Philemon, a being born from the Collective Unconscious who acts as the party's spiritual guide and helper. He appears both in a human form and as a butterfly.[7][12]

The player controls a silent protagonist, a second-year student who acts as their in-game representation. The rest of the cast are Maki Sonomura,[d] whose near-constant ill health has made her inwardly bitter; Kei Nanjō,[e] a self-confident heir to an important family business; Yukino Mayuzumi,[f] a former gang member reformed through the efforts of Saeko; Hidehiko Uesugi,[g] a man who puts on a facade of strength to cover his weaknesses; Yuka Ayase,[h] a girl who consciously acts like a stereotypical "high school girl"; Masao Inaba,[i] a spoiled and rebellious youth; and Eriko Kirishima,[j] a woman with half-American parentage with an interest in the occult. The main antagonist is Takahisa Kandori,[k] who runs the local SEBEC facility.[7] During the SEBEC route, the player has the option of recruiting Reiji Kido,[l] a student with a vendetta against Kandori.[13]

Plot Edit

The game starts with the protagonist, along with schoolmates Hidehiko "Brown" Uesugi, Yuka Ayase and Masao "Mark" Inaba, playing a fortune-telling parlor game called "Persona" while Kei Nanjō and Yukino Mayuzumi watch.[14] After playing the game, the group see a ghostly figure, and the protagonist, Mark, Nanjō, and Yukino are rendered unconscious.[15] The protagonist is then drawn into the realm of Philemon, who grants him the power of Persona and warns him that his new power will soon be needed.[16] After the four recover and at the suggestion of their teacher Saeko, they go to have a check-up and visit classmate Maki Sonomura at the hospital.[17] While visiting, Maki is taken ill, and while they are waiting for news, the ICU where Maki is being treated vanishes and the town is attacked by demons, the summoned manifestations of people's inner darkness.[12] Using their Personas, the four defend themselves, and after meeting up with Eriko "Elly" Kirishima, they head to the town's Ayama Shrine to find Maki's mother Setsuko. Upon arrival, they find Setsuko wounded after an attack by Takahisa Kandori. Setsuko reveals him to be the culprit behind the changes to the town, caused by a reality-altering machine called the Deva System.[18] Nanjō and Mark head out to confront SEBEC, while the protagonist, Elly and Yukino bring Setsuko back to the school. After this point, the game splits into two story routes: the main SEBEC route, and the alternate Snow Queen route.

In the SEBEC route, should the protagonist decide to confront SEBEC, he is first joined by an apparently-recovered Maki, then asked by Nanjō to help save Mark, who is captured by demons. The protagonist, Maki and Nanjō rescue Mark, but on the way Maki displays an odd lack of certain memories including being hospitalized.[19] After rescuing Mark and infiltrating SEBEC, the group confront Kandori. After cornering him inside the Deva System, a girl in black called Aki appears and knocks the party unconscious. When they awake, they find themselves in a duplicate, idealized version of their world.[20] The group eventually find and corner Kandori, whose ultimate goal was to become a deity and find meaning in life. After an initial fight, Kandori is possessed by his Persona Nyarlathotep, then finally defeated.[21] Before dying, Kandori reveals that the Maki who has been traveling with the party is the "Ideal Maki", a version of herself from the true Maki's heart. Aki and a girl in white called Mai are also pieces of Maki, and the idealized Mikage-cho was created by Maki, and brought into reality when she unexpectedly linked with the Deva System. The group must help Maki avoid Kandori's path towards isolation and his current actions.[22] The group manage to convince Ideal Maki to overlook her original self's unconscious actions and join them in fixing the problem. After rescuing the true Maki's self from the Sea of Souls, where all human life begins, the group must then confront Pandora, an aspect of Maki that wants to use the Deva System to destroy everything.[23] When Pandora is defeated, all the pieces of Maki merge back into one, reversing the effects on the town and restoring her to full health. Philemon meets with the group and congratulates them on their success.[24]

The Snow Queen route, which takes place in the real town of Mikage-cho, is unlocked by investigating an urban legend within the school surrounding a theatrical mask used in performances of "The Snow Queen": nearly everyone who wears the mask to play the title role has died, with the exception of Saeko, whose friend disappeared instead.[25] After finding the mask, the protagonist encounters Saeko, who puts on the mask and is possessed by a spirit within it.[26] Freezing the entire town, the possessed Saeko generates three towers, with the spirits of those previously killed by the mask as their guardians, whilst setting up her Ice Castle within the high school. Along with Yukino, Ayase, Elly, Brown, and Nanjō, the protagonist heads out to save Saeko. Philemon contacts them and tells them that the only way to save Saeko is the Demon Mirror, which can remove the source of the mask's curse.[27] The spirit possessing Saeko turns out to be former classmate Tomomi Fujimori, who was horribly disfigured by the mask when she wore it in place of Saeko. Using the mirror, the group are able to free Saeko and bring Tomomi peace. It is then revealed that Tomomi herself was controlled by the Night Queen Asura, a powerful entity who wants to cloak the world in darkness.[28] Upon defeating the Night Queen, the town is freed from her power.

Development Edit

The development of Revelations: Persona began in 1994, after the release of Shin Megami Tensei If.... The high school setting of If... was received positively upon release, so series developer Atlus decided to create a dedicated subseries focusing on the inner struggles of young adults. This concept eventually evolved into Persona, and its underlying focus on the "human soul" would become a mainstay of the Persona series.[29] The title Megami Ibunroku was designed to show the title's status as a spin-off directly related to the Megami Tensei series, although it was removed for later Persona titles.[30] The Persona system was directly inspired by the Guardian system used in If..., originally designed by future Persona director Katsura Hashino.[29] Veteran Megami Tensei producer Kouji Okada, and character designer Kazuma Kaneko took over these respective staff roles. New to the production team was writer Tadashi Satomi.[31] The script took about a year to write, with the staff going through twenty drafts. The first draft involved the students going on a field trip and being caught in a series of mysterious events. This was one of the more fondly-remembered versions.[32] Shigenori Soejima, a future designer for the series, was involved in designing minor characters and coloring promotional and cover artwork.[33] The main concept behind Persona was a Megami Tensei game that could be enjoyed by people new to the series. The popularity of casual games on the PlayStation was a key factor in making this decision.[31][32] The development team's focus on Persona resulted in development on Shin Megami Tensei III: Nocturne coming to a near-halt.[34]

Kaneko designed the main cast around multiple notable celebrities and fictional characters of the time, along with members of Atlus staff. While the characters wearing the same uniform helped designate them as a single group, it also made them look the same. To balance against this, Kaneko expressed their individuality through accessories. Atlus staff members also made cameos as minor characters.[32][35] The character of Philemon was based on Carl Jung's titular wise old man archetype, described as a contradictory existence. His appearance in-game was based on paintings of Chinese philosopher Zhuang Zhou. Multiple ideas and terms used in-game were based on Jungian psychology and archetypes. The Velvet Room, a key gameplay location, was based on the Black Lodge from Twin Peaks.[32] One of the characters focused on by Kaneko was Maki, who was given multiple forms throughout the story. The first versions created were the original Maki, who had been bed-ridden for a long time, and the "ideal" version, whose inexperience with the outside world and interactions with others made her an expressionless doll. In addition to these forms, black-clothed "Aki" and white-clothed "Mai" were created when Maki's personality split, representing her extremes. The true Maki represented balance, so Kaneko made her uniform grey. Because of this, the school uniform had to be grey. To represent her psychological immaturity, she was given a ribbon to represent her girlishness, along with a locket she believes can grant wishes.[35]

Ports and localization Edit

Persona was released in Japan on September 20, 1996 for the PlayStation.[36] The game was ported to Microsoft Windows and released on March 25, 1999 by ASCII Corporation. The game was compatible with Windows 95 and 98 operating systems.[37] The game released in North America in November 1996.[38] The PlayStation Portable version was directed by Shoji Meguro, the original game's composer. It was Meguro's first project as a director. It was decided to remake the original Persona as a large number of new fans had been brought to the series by Persona 3 and Persona 4, so Atlus decided to give them easier access to the beginning of the series.[39] The game was announced in February 2009, and released on April 29 of that year. Along with gameplay adjustments and balancing, such as adding adjustable difficulty levels and modifying enemy encounter rates, full-motion cutscenes produced by anime studio Kamikaze Douga were created.[40] The cutscenes were voiced, while the rest of the game used text-based dialogue as in the original.[41] In Europe and Australia, the title was released by Atlus as a digital title on PlayStation Network.[42]

 
Masao "Mark" Inaba as seen in the Japanese versions of Persona (left), and the Revelations localization (right). This change was not retained for the localization of the PlayStation Portable version.[43][44]

Persona was the first role-playing entry in the Megami Tensei series to be released in the west, with the first Megami Tensei release being action game Jack Bros. in 1995.[43][45] While the main Megami Tensei series' use of Christian imagery made it unsuitable for localization at the time, Persona employed a different naming system to make it more acceptable.[46] Persona was localized by Atlus' then-new North American branch Atlus USA. Persona was chosen as a series that could help define the company and compete with the likes of Final Fantasy, Suikoden and Breath of Fire. The team that localized Persona was quite small, which made the process quite difficult: not only was there a large amount of text to translate, but the team needed to adjust or change the Japanese references as they feared it might alienate western players. Among the changes were altering the player character's hairstyle, the ethnic origins of multiple characters, the character and location names, and multiple pieces of dialogue.[43][44][47] The entire Snow Queen route was also cut from the game, leaving only the SEBEC story route open for exploration.[47]

The PSP remake's localization was similar to those done for Persona 3 and 4, with the dialogue being in tune with modern youth and keeping as close to the original dialogue as possible except for Japan-specific cultural references.[41][47] To provide a reference for their work, the localization team played through the original version of Persona. The changes made to character names and appearances in the Revelations localization were not retained, with the exception of a couple of lines that had become fan favorites. These were included as a kind of homage to both players and the company's history of game localization. The entire Snow Queen quest was also included.[47]

Music Edit

The music for Persona was written by Hidehito Aoki, Kenichi Tsuchiya, Misaki Okibe and Shoji Meguro.[48][49][50][51] Persona was Tsuchiya and Meguro's first major work, with Meguro beginning shortly before he officially joined Atlus' internal staff.[50][51] Meguro worked on the title for approximately a year, composing ten to twenty percent of the score.[50] The first piece composed by Meguro was "The Aria of the Soul", the theme for the Velvet Room, originally commissioned by Aoki.[52] "The Aria of the Soul" would become a mainstay in future Persona titles.[53] For the PSP re-release, Meguro composed new music alongside remixing original tracks. While he kept the original atmosphere, he also used the experience and musical techniques gained from his work on Persona 3 and 4. He also tried some new techniques, such as with the opening theme, which began with a pop motif before transitioning into heavy metal, along with changing the important lyrics from English to Japanese.[54]

The official soundtrack album, Persona Be Your True Mind Original Soundtrack, was released on June 17, 1999.[55] An arrange album, Megami Ibunroku Persona Original Soundtrack & Arrange Album, was released April 18, 1999.[56] In Japan, the official soundtrack for the PSP port was released on April 29, 2009.[57] In the United States, the Persona soundtrack was packaged with the game's retail release.[58]

Reception Edit

During its debut week, Persona sold 201,147 copies. These would remain the best first-week sales in the franchise until the release of Persona 5 in 2016.[74] In its year of release in Japan, Persona sold 391,556 units, reaching number 21 in the 100 best-selling games of that year.[75] Persona was described at the time of its original western release as a "sleeper hit".[65] The PSP port of the game was also highly successful: while Atlus estimated sales of 50,000 and 35,000 units in Japan and North America, respectively, actual sales reached 160,000 and 49,000 units.[76][77]

Famitsu was generally positive about the setting and plot, and enjoyed the careful incorporation of Megami Tensei gameplay mechanics alongside new features.[36] GameSpot's Jeff Gerstmann called it "a truly different RPG", praising the story, setting and gameplay, while criticizing the quality of the localization and feeling indifferent about the graphics and level layout.[65] IGN called the game "an RPG masterpiece", praising its departure from fantasy-based RPGs of the time.[68] The Electronic Gaming Monthly review team considered the contemporary setting and multitude of options in battle to be refreshingly original, though they found the complexity of the battles overwhelming at points.[63] Next Generation also complimented the originality of the setting, but concluded the game "lacks the kind of cohesion needed to be called great." The reviewer elaborated that the frequent shifting of gameplay perspectives is frustrating, and that "Missing is a fluid unraveling of the story, and in its place is a fragmented disclosure of the facts, interrupted entirely too often by battle scenes."[71] Game Informer variously complemented the game for its challenging gameplay, and story and setting, with one reviewer calling it "the best PlayStation RPG available."[67] GamePro's Art Angel said the same, and added that it "may even challenge the upcoming Final Fantasy VII as the season's best RPG." He cited the informative and efficient interface, lack of pixelation, spell effects, voice clips in battle, fun persona system, and the replay value stemming from the multiple endings.[64] Jeff Walker, writing a retrospective review of the game for RPGamer, generally shared points of praise and criticism with Gerstmann, summing the game up as "a sure winner".[3] RPGFan writer EsquE was positive overall about the game, calling it "an achievement in dedicated game design", and saying in closing that "[Revelations: Persona] deserves much more respect than it has received."[73]

Reviewing the PSP port, Eric L. Patterson of Play was highly positive about the game's old-school mechanics and the chance to replay it with an improved localization and the Snow Queen route reinstated. He did say that for fans of the PlayStation 2 Persona games, "[Persona] could very well feel like a punch to the face and a boot to the crotch."[72] Jeremy Parish, writing for 1UP.com, said that the way Persona broke away from RPG norms through the communication with demons during battle made it essential playing for fans of the genre. He was generally positive about most aspects apart from its visuals.[4] Game Informer's Joe Juba, despite noting awkward navigation and the inability to appreciate character and enemies designs due to their small sprite size, generally praised the game for improving on the original game's flaws. Ben Reeves, giving a second opinion on the game as part of the review, generally shared Juba's points of praise, though found the minimap inadequate.[5] GameSpot's Lark Anderson was more critical than most, praising the story and improved localization, but finding the combat, navigation and graphics fairly dated compared to both recent and contemporary RPGs.[66] IGN's Sam Bishop shared critiques about the graphics with other reviewers, but enjoyed most other parts of the game, and particularly appreciated the inclusion of the Snow Queen route.[69] RPGamer's Glenn Wilson and RPGFan's Neal Chandran generally echoed other reviewers' sentiments: Wilson cited it as a less enjoyable game than the PlayStation 2 Persona entries while still being a quality project, and Chandran called it "a killer trip down memory lane with a pair of high-definition rose-colored glasses."[8][9] Shin Megami Tensei: Persona was also awarded RPGFan's Editor's Choice Award.[9]

Legacy Edit

Revelations: Persona was successful enough to establish the Persona series in North America and become a cult classic.[43] The game's success prompted the development of a sequel. Persona 2: Innocent Sin, which was released in 1999 and involved many of the same staff.[78] Persona was adapted into a manga titled Megami Ibunroku Persona. Originally serialized in 1996, it was later reissued in 2009.[79] In 2006, Atlus and mobile company Bbmf released a mobile version of the game, Megami Ibunroku Persona: Chapter of the Foreign Tower of Emptiness.[m] The game is a 3D dungeon crawler set within the locations of Persona.[80] The unexpected success of the PSP port led to the development of enhanced remakes for both Innocent Sin and its sequel, Persona 2: Eternal Punishment. Both these ports were also directed by Meguro.[81][82]

Notes and references Edit

Notes Edit

  1. ^ Released in Japan as Megami Ibunroku Persona (女神異聞録ペルソナ, lit. Alternate Tales of the Goddess: Persona)
  2. ^ Persona (ペルソナ, Perusona) in Japan
  3. ^ Ms. Smith in the Revelations localization.
  4. ^ Mary in the Revelations localization.
  5. ^ Nate Trinity in the Revelations localization; retconned to Nate Nanjō in Eternal Punishment.
  6. ^ Yuki in the Revelations localization.
  7. ^ Brad in the Revelations localization.
  8. ^ Alana in the Revelations localization.
  9. ^ Mark in the Revelations localization. The PSP remake makes it his nickname.
  10. ^ Ellen in the Revelations localization. In the PSP remake, her nickname is Elly.
  11. ^ Guido Sardenia in the Revelations localization; Eternal Punishment retcons this name into an alias.
  12. ^ Chris in the Revelations localization.
  13. ^ 女神異聞録ペルソナ 異空の塔編 (Megami Ibunroku Persona: Ikuu no Tou Hen)

References Edit

  1. ^ "Announcing PlayStation Classic's Full Lineup of 20 Games". PlayStation.Blog. 29 October 2018. from the original on 2018-10-29. Retrieved 2018-10-29.
  2. ^ a b Revelations: Persona North American instruction manual. Atlus U.S.A., Inc. 1996. p. 15.
  3. ^ a b c d e Walker, Jeff. . RPGamer. Archived from the original on 2008-11-20. Retrieved 2015-05-14.
  4. ^ a b c d Parish, Jeremy (2009-09-22). "Persona Review for the PSP". 1UP.com. from the original on 2016-03-05. Retrieved 2009-11-24.
  5. ^ a b c Juba, Joe (2009-09-28). "Shin Megami Tensei: Persona". Game Informer. from the original on 2012-08-29. Retrieved 2015-05-13.
  6. ^ "Revelation's Persona: Pick a Persona, Any Persona...". Electronic Gaming Monthly. No. 88. Ziff Davis. November 1996. pp. 240–2.
  7. ^ a b c d e f g (PDF). Atlus. Archived from the original (PDF) on 2014-11-07. Retrieved 2015-06-10.
  8. ^ a b c Wilson, Glenn (2009). . RPGamer. Archived from the original on 2013-03-27. Retrieved 2009-11-25.
  9. ^ a b c d e f Chandran, Neal (2009-09-01). "Shin Megami Tensei: Persona Review". RPGFan. from the original on 2015-05-14. Retrieved 2015-05-14.
  10. ^ Revelations: Persona North American instruction manual. Atlus U.S.A., Inc. 1996. pp. 46–48.
  11. ^ Revelations: Persona North American instruction manual. Atlus U.S.A., Inc. 1996. p. 49.
  12. ^ a b c ペルソナ倶楽部P3 [Persona Club P3] (in Japanese). Enterbrain. 2006-11-30. pp. 4–11. ISBN 978-4757730953.
  13. ^ Atlus (2009-09-22). Shin Megami Tensei: Persona (PlayStation Portable). Atlus. Masao: Dude, even you can use a Persona? / Reiji: What? Then you can all...? / Nanjo: That seems to be the case. By the way, you appear to be the real Reiji. / Reiji: What's that mean? / Maki: This place isn't your world. I don't know how else to explain it. / Nanjo: Kandori sent us here, to an alternate world. I take it you met the same fate. That scientist mentioned a young man sent through the dimensional rift... You, I presume? So why are you here, safe and sound? Why are you pursuing Kandori? / Reiji: ...As I was drifting through a vast, empty space, a kid in white appeared... When I came to, I was here. That's all... You don't need to know the rest. / Maki: A child wearing white? / C'mon, drop the hotshot act. We're gonna smack Kandori around and find a way back. [...] / Reiji: What? That bastard's here, too...!? Alright, I'll go with you.
  14. ^ Atlus (2009-09-22). Shin Megami Tensei: Persona (PlayStation Portable). Atlus. Masao: "Persona"? Dude, if that really worked and I could see my future, I'd be on easy street. You sure you ain't got the brain rot, Hidehiko? [...] / Hidehiko: Hehehe... Turns out there's more to it than an easy joke! Maybe not seeing the future, exactly, but weird stuff happens. I'm willing to put my money where my mouth is if you are, [Masao]. [...] Yo Kei, Yukino. Who're you guys gonna side with? / Nanjo: Hmp. As if I cared one whit... It's absolute bunk. / Yukino: What he said... This is all you.
  15. ^ Atlus (2009-09-22). Shin Megami Tensei: Persona (PlayStation Portable). Atlus. Nanjo: Wh... what is..? / Masao: Huh? It's too late now to ask to.. WHOA! / [The group see a ghostly little girl in the room] / Girl: Help me. / Masao: Wh.. what the...?! / Kei: Yukino! [Electric energy crackles around the group, rendering the protagonist, Yukino, Nanjo and Masao unconscious.]
  16. ^ Atlus (2009-09-22). Shin Megami Tensei: Persona (PlayStation Portable). Atlus. Philemon: Welcome. It's a pleasure to meet you. I am Philemon, a dweller between consciousness and unconsciousness. And now, a simple test. Can you state your name? [Player enters name] Splendid. There aren't many who can remember their identity when in this domain. It seems you pass that test. But tell me this: are you aware of the many and varied selves you harbor within you? The self suffused with divine love. The self capable of demonic cruelty. People live by wearing different masks. Your current self may only be one of those innumerable masks. You though... You have a very firm grip on your identity. I respect your strong will. In return, I grant you this power. Persona. It is the power to summon the selves within you. The many gods and demons you harbor. The time is soon when you will need this power.
  17. ^ Atlus (2009-09-22). Shin Megami Tensei: Persona (PlayStation Portable). Atlus. Ms. Saeko: Anyway, Eriko and Ayase told me what happened. No helping out for you today! Instead, go get yourselves checked out at Mikage Hospital and head home! / Yukino: So you think something's wrong with us, too? / Ms. Saeko: Oh, not at all. I can tell by looking at you that you're perfectly sane. But I'm worried you might have gotten hurt while collapsing, so go see the doc. / Yukino: So there is something that can faze you, Ms. Saeko... Alright, we'll go. / Nurse Natsumi: Speaking of Mikage Hospital, wasn't a student in your class staying there? / Masao: You mean Maki, right? / Ms. Saeko: Yes, that's right. You should visit her while you're there. She's been laid up for over a year now. I'm sure she's lonesome.
  18. ^ Atlus (2009-09-22). Shin Megami Tensei: Persona (PlayStation Portable). Atlus. Yukino: Lady? Are you okay? / Nanjo:This is a gunshot wound... Who did this to you? / Setsuko Sonomura: Kandori's... goons... / Nanjo: Kandori?! The president of SEBEC? / Setsuko Sonomura: The alterations to this town... Kandori's behind them all. I... was involved in the development of a certain device... / Nanjo: A device... And you're saying this machine is causing the changes? / Setsuko Sonomura: It's the Deva System... It's engineered to affect reality. But I didn't think it could do this.
  19. ^ Atlus (2009-09-22). Shin Megami Tensei: Persona (PlayStation Portable). Atlus. Maki: We have to hurry. But what's a police station? / Nanjo: ...This is hardly the time for jokes. / Maki: Excuse you! I wasn't kidding. / Nanjo: It's... a public service that maintains societal order. In this case, it refers specifically to the service's headquarters. / Maki: Oh... I think I kinda remember now? Whoa! What's with the gym back there? When did they rebuild it!? / Nanjo: That happened while you were hospitalized. It's been complete for roughly six months... You couldn't have known. / Maki: Haha, but I was never in the hospital! You're the kidder here, not me.
  20. ^ Atlus (2009-09-22). Shin Megami Tensei: Persona (PlayStation Portable). Atlus. Nanjo: You said "this world". Then this isn't the past, but another dimension, another world, yes? / Yosuke: Yeah, I thought it was the past too, at first. Everything here is exactly the same as it was a year ago. Some things are weird though. The police station turned into a forest, and the hospital is a castle. And Maki there was just like you see her. Yeah... It was practically a paradise...
  21. ^ Atlus (2009-09-22). Shin Megami Tensei: Persona (PlayStation Portable). Atlus. Kandori: Ngh... I refuse to accept this! I'm supposed to have transcended man! Who am I!? I'm Takahisa Kandori! The man who transcended humanity! Nrrrrrrrghaaaaaaa!? Wh-what the... Something's forcing itself into me...! / Nyarlathotep: Hohohoh... Foolish man who has gone astray... I shall give you the power you desire. / Kandori: N-nooooo! [Kandori is fused with Nyarlathotep, and transforms into God Kandori] / Maki: Wh-what the!? / Masao: Holy shit! / Nanjo: Have his body and soul been dominated by the Persona? / God-Kandori: I am Kandori... God-Kandori...
  22. ^ Atlus (2009-09-22). Shin Megami Tensei: Persona (PlayStation Portable). Atlus. Maki: Huh? What're you saying? What does that mean!? / Nanjo: You're... probably the idealized self of the Maki Sonomura we know. And the town you live in is the world inside Maki Sonomura's heart... Am I correct, Kandori? / Kandori: Yes... and not only her. Mai and Aki are also shadows within Maki Sonomura's heart... All of you are nothing more than aspects of her. / Maki: No! That's not..! / Nanjo: Maki, Mai, Aki... Simple anagrams. Maki must have conceived of her own paradise within her heart... One modeled off her memories of Mikage until the day she was hospitalized. [...] / Kandori: The trial run of the Deva System succeeded roughly a month ago. But... she was linked to the system even before then. Her wavelength must have synchronized with the system's. Once she had internalized the power to interfere with the dimensions... The paradise within her heart seems to have grown beyond her imaginations. [...] Maki Sonomura... she needs to discover her true self. If she doesn't, she'll share my fate... Go to her... Don't let her go down that lonely path.
  23. ^ Atlus (2009-09-22). Shin Megami Tensei: Persona (PlayStation Portable). Atlus. Maki: Another me!? So... this is Pandora! / Nanjo: Look! Is that the core of the Deva System behind it!? / Pandora: It was inevitable, I suppose, that you'd make it here... Sss... Hhhrrr... This... is the gate to paradise... And I won't... ssshhrr... give it up... I'll use it to create my paradise... A place where nothing exists...
  24. ^ Atlus (2009-09-22). Shin Megami Tensei: Persona (PlayStation Portable). Atlus. Philemon: Nothing more need be said. I'm sure you have all discovered by now your true selves. The smiles you wear are no longer false masks. You may find yourselves troubled, or suffering, or lost in the future. But there is nothing to fear. Look to your souls for your true self. No matter what trials you may face, that will be enough for you to whether the storm. Now go forth, into your bright futures.
  25. ^ Atlus (2009-09-22). Shin Megami Tensei: Persona (PlayStation Portable). Atlus. Tsutomi: You know of "The Snow Queen", right? Yes... the fairy tale. It's the traditional play performed by St. Hermelin drama club. [...] For some reason, The Snow Queen is usually performed while wearing a mask. Which brings me to my point. In truth, that mask... is cursed. The students who wore it while playing the role all died unnatural deaths. Isn't that interesting? Supposedly, only one girl who played the part ever survived the curse...
  26. ^ Atlus (2009-09-22). Shin Megami Tensei: Persona (PlayStation Portable). Atlus. Yukino: What the--!? / Saeko: Hahaha... Finally! I've been waiting so long! / Yukino: Ms. Saeko...? / Saeko: Saeko? Oh... I see what's happening. Poor Saeko... Hahahah.
  27. ^ Atlus (2009-09-22). Shin Megami Tensei: Persona (PlayStation Portable). Atlus. Philemon: A moment, please. You are angry and frustrated, but that will not rescue your teacher. There is only one way to do that. The Demon Mirror. I can remove the source of the mask's curse. However, the Snow Queen has shattered it. The twelve shards are scattered amongst three towers. Take this mirror frame with you. Fit the mirror shards you find into it. If you gather enough shards to reflect your teacher, she can be saved.
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External links Edit

  • Official website

revelations, persona, 1996, role, playing, video, game, developed, published, atlus, first, entry, persona, series, itself, subseries, megami, tensei, franchise, first, role, playing, entry, series, released, west, originally, released, playstation, 1996, japa. Revelations Persona a is a 1996 role playing video game developed and published by Atlus It is the first entry in the Persona series itself a subseries of the Megami Tensei franchise and the first role playing entry in the series to be released in the west Originally released for the PlayStation in 1996 in Japan and North America the title was ported to Microsoft Windows in 1999 A port to the PlayStation Portable retitled Shin Megami Tensei Persona b was released in North America and Japan in 2009 and the following year in Europe This port featured new cutscenes and a reworked English localization that was more faithful to the original Japanese release The PlayStation version was also released for the PlayStation Classic on December 3 2018 worldwide marking the PlayStation version being released in Europe for the first time 1 Revelations PersonaNorth American PlayStation cover artDeveloper s AtlusPublisher s JP Atlus PS PSP JP ASCII Corporation PC NA Atlus USAPAL Ghostlight PSP Director s Kouji Okada Shoji Meguro PSP Artist s Kazuma KanekoWriter s Tadashi SatomiComposer s Hidehito Aoki Misaki Okibe Kenichi Tsuchiya Shoji MeguroSeriesPersonaPlatform s PlayStation Microsoft Windows PlayStation PortableReleaseSeptember 20 1996 PlayStationJP September 20 1996NA December 14 1996 WindowsJP March 25 1999 PlayStation PortableJP April 29 2009NA September 22 2009EU August 11 2010Genre s Role playingMode s Single playerThe story focuses on a group of high school students as they are confronted by a series of supernatural incidents After playing a fortune telling game the group each gain the ability to summon Personas the multiple selves within them Using this power under the guidance of Philemon a benevolent being representing humanity s subconscious the group face off against multiple forces that threaten the world Gameplay revolves around the characters navigating environments around their town and fighting enemies using their Personas During the course of the game the player can create new Personas for battle using spell cards gained in battle or by talking with enemies Persona began development after the release of Shin Megami Tensei If with the idea of creating a subseries around the positively received high school setting of If Multiple staff members from previous Megami Tensei titles were involved in development including character designer Kazuma Kaneko and director Kouji Okada Multiple aspects of the story including Personas and the character Philemon were taken from Jungian psychology while Kaneko s character designs were based on both staff members and celebrities and fictional characters of the time Reception to the game has generally been positive with most praising its approach to the genre while its navigation and localization were criticized Its PSP port shared most points of praise with the original along with the improved localization but also drew negative comments for its by then dated mechanics and graphics Contents 1 Gameplay 2 Synopsis 2 1 Setting and characters 2 2 Plot 3 Development 3 1 Ports and localization 3 2 Music 4 Reception 5 Legacy 6 Notes and references 6 1 Notes 6 2 References 7 External linksGameplay Edit Screenshot of combat in Shin Megami Tensei Persona showing one of the main characters summoning a Persona in battle Revelations Persona is a role playing video game in which the player takes control of a group of high school students A mixture of navigation styles are used navigation around the students hometown is done using an overhead view navigation of standard environments such as outside areas and story locations use an angled third person view and dungeons and most buildings are navigated in first person 2 3 4 5 The player saves their progress by visiting certain predetermined locations 6 An icon in the top right hand corner of the screen displays a lunar phase this display shows the passage of in game time and its status determines the activity patterns and moods of enemy demons 2 Battles are both triggered by story events and through random encounters around the world map and dungeon environments If the player attacks an enemy from behind the party is given a set of attacks costing no magic points or health points 3 4 7 Battles take place on a grid based battle arena with characters and enemies moving according to their position on the grid Four commands are available to the party Attack fight enemies Contact talk with an enemy Analyze check an enemy for its strength and weaknesses and Form rearrange the party on the grid The character s main means of attack is their Persona beings summoned into battle to cast a spell that can heal the party and inflict physical or elemental damage on an enemy Each Persona has access to up to eight skills and each character can change their Persona during their turn Personas earn experience points independent of the characters they are assigned to and gain new abilities through extended use 3 7 8 9 Experience is awarded based on how often the player uses certain characters or Personas 9 Alongside their Personas each character is able to attack with an equipped melee weapon or firearm use an item or attempt to talk with the demons that act as the game s standard enemies 10 Talking to a demon has different effects based on its personality responding in a specific way to certain actions There are four emotional responses that the player can elicit from a demon anger fear joy and interest Triggering one of these emotions three times will cause the demon to perform an action an angry demon will attack the party a frightened demon will flee the battle a joyful demon will give the player an item and an interested demon will either leave the battle give the player an item or give the player a special spell card tarot cards aligned with a particular Persona family or Arcanum 7 11 Functions related to the customization of Personas are performed in a special place called the Velvet Room there the character Igor can summon new Personas from among the various enemies defeated for a fee He can also use two spell cards along with a special item to create a new Persona which can inherit skills from the Personas used in the fusion A Persona can only be fused using cards from certain Persona families Personas can also be deleted if the player so chooses 7 9 Synopsis EditSetting and characters Edit The game takes place in Japan in 1996 in the town of Mikage cho 12 All the main characters attend St Hermelin High the town s high school being in Class 4 taught by Saeko Takami c The other main feature of the town is the local branch of SEBEC Saeki Electronics amp Biological amp Energy Corporation All the main characters have the power to summon Personas described in the manual as the power of their hidden selves 7 The power to call Personas is granted by Philemon a being born from the Collective Unconscious who acts as the party s spiritual guide and helper He appears both in a human form and as a butterfly 7 12 The player controls a silent protagonist a second year student who acts as their in game representation The rest of the cast are Maki Sonomura d whose near constant ill health has made her inwardly bitter Kei Nanjō e a self confident heir to an important family business Yukino Mayuzumi f a former gang member reformed through the efforts of Saeko Hidehiko Uesugi g a man who puts on a facade of strength to cover his weaknesses Yuka Ayase h a girl who consciously acts like a stereotypical high school girl Masao Inaba i a spoiled and rebellious youth and Eriko Kirishima j a woman with half American parentage with an interest in the occult The main antagonist is Takahisa Kandori k who runs the local SEBEC facility 7 During the SEBEC route the player has the option of recruiting Reiji Kido l a student with a vendetta against Kandori 13 Plot Edit The game starts with the protagonist along with schoolmates Hidehiko Brown Uesugi Yuka Ayase and Masao Mark Inaba playing a fortune telling parlor game called Persona while Kei Nanjō and Yukino Mayuzumi watch 14 After playing the game the group see a ghostly figure and the protagonist Mark Nanjō and Yukino are rendered unconscious 15 The protagonist is then drawn into the realm of Philemon who grants him the power of Persona and warns him that his new power will soon be needed 16 After the four recover and at the suggestion of their teacher Saeko they go to have a check up and visit classmate Maki Sonomura at the hospital 17 While visiting Maki is taken ill and while they are waiting for news the ICU where Maki is being treated vanishes and the town is attacked by demons the summoned manifestations of people s inner darkness 12 Using their Personas the four defend themselves and after meeting up with Eriko Elly Kirishima they head to the town s Ayama Shrine to find Maki s mother Setsuko Upon arrival they find Setsuko wounded after an attack by Takahisa Kandori Setsuko reveals him to be the culprit behind the changes to the town caused by a reality altering machine called the Deva System 18 Nanjō and Mark head out to confront SEBEC while the protagonist Elly and Yukino bring Setsuko back to the school After this point the game splits into two story routes the main SEBEC route and the alternate Snow Queen route In the SEBEC route should the protagonist decide to confront SEBEC he is first joined by an apparently recovered Maki then asked by Nanjō to help save Mark who is captured by demons The protagonist Maki and Nanjō rescue Mark but on the way Maki displays an odd lack of certain memories including being hospitalized 19 After rescuing Mark and infiltrating SEBEC the group confront Kandori After cornering him inside the Deva System a girl in black called Aki appears and knocks the party unconscious When they awake they find themselves in a duplicate idealized version of their world 20 The group eventually find and corner Kandori whose ultimate goal was to become a deity and find meaning in life After an initial fight Kandori is possessed by his Persona Nyarlathotep then finally defeated 21 Before dying Kandori reveals that the Maki who has been traveling with the party is the Ideal Maki a version of herself from the true Maki s heart Aki and a girl in white called Mai are also pieces of Maki and the idealized Mikage cho was created by Maki and brought into reality when she unexpectedly linked with the Deva System The group must help Maki avoid Kandori s path towards isolation and his current actions 22 The group manage to convince Ideal Maki to overlook her original self s unconscious actions and join them in fixing the problem After rescuing the true Maki s self from the Sea of Souls where all human life begins the group must then confront Pandora an aspect of Maki that wants to use the Deva System to destroy everything 23 When Pandora is defeated all the pieces of Maki merge back into one reversing the effects on the town and restoring her to full health Philemon meets with the group and congratulates them on their success 24 The Snow Queen route which takes place in the real town of Mikage cho is unlocked by investigating an urban legend within the school surrounding a theatrical mask used in performances of The Snow Queen nearly everyone who wears the mask to play the title role has died with the exception of Saeko whose friend disappeared instead 25 After finding the mask the protagonist encounters Saeko who puts on the mask and is possessed by a spirit within it 26 Freezing the entire town the possessed Saeko generates three towers with the spirits of those previously killed by the mask as their guardians whilst setting up her Ice Castle within the high school Along with Yukino Ayase Elly Brown and Nanjō the protagonist heads out to save Saeko Philemon contacts them and tells them that the only way to save Saeko is the Demon Mirror which can remove the source of the mask s curse 27 The spirit possessing Saeko turns out to be former classmate Tomomi Fujimori who was horribly disfigured by the mask when she wore it in place of Saeko Using the mirror the group are able to free Saeko and bring Tomomi peace It is then revealed that Tomomi herself was controlled by the Night Queen Asura a powerful entity who wants to cloak the world in darkness 28 Upon defeating the Night Queen the town is freed from her power Development EditThe development of Revelations Persona began in 1994 after the release of Shin Megami Tensei If The high school setting of If was received positively upon release so series developer Atlus decided to create a dedicated subseries focusing on the inner struggles of young adults This concept eventually evolved into Persona and its underlying focus on the human soul would become a mainstay of the Persona series 29 The title Megami Ibunroku was designed to show the title s status as a spin off directly related to the Megami Tensei series although it was removed for later Persona titles 30 The Persona system was directly inspired by the Guardian system used in If originally designed by future Persona director Katsura Hashino 29 Veteran Megami Tensei producer Kouji Okada and character designer Kazuma Kaneko took over these respective staff roles New to the production team was writer Tadashi Satomi 31 The script took about a year to write with the staff going through twenty drafts The first draft involved the students going on a field trip and being caught in a series of mysterious events This was one of the more fondly remembered versions 32 Shigenori Soejima a future designer for the series was involved in designing minor characters and coloring promotional and cover artwork 33 The main concept behind Persona was a Megami Tensei game that could be enjoyed by people new to the series The popularity of casual games on the PlayStation was a key factor in making this decision 31 32 The development team s focus on Persona resulted in development on Shin Megami Tensei III Nocturne coming to a near halt 34 Kaneko designed the main cast around multiple notable celebrities and fictional characters of the time along with members of Atlus staff While the characters wearing the same uniform helped designate them as a single group it also made them look the same To balance against this Kaneko expressed their individuality through accessories Atlus staff members also made cameos as minor characters 32 35 The character of Philemon was based on Carl Jung s titular wise old man archetype described as a contradictory existence His appearance in game was based on paintings of Chinese philosopher Zhuang Zhou Multiple ideas and terms used in game were based on Jungian psychology and archetypes The Velvet Room a key gameplay location was based on the Black Lodge from Twin Peaks 32 One of the characters focused on by Kaneko was Maki who was given multiple forms throughout the story The first versions created were the original Maki who had been bed ridden for a long time and the ideal version whose inexperience with the outside world and interactions with others made her an expressionless doll In addition to these forms black clothed Aki and white clothed Mai were created when Maki s personality split representing her extremes The true Maki represented balance so Kaneko made her uniform grey Because of this the school uniform had to be grey To represent her psychological immaturity she was given a ribbon to represent her girlishness along with a locket she believes can grant wishes 35 Ports and localization Edit Persona was released in Japan on September 20 1996 for the PlayStation 36 The game was ported to Microsoft Windows and released on March 25 1999 by ASCII Corporation The game was compatible with Windows 95 and 98 operating systems 37 The game released in North America in November 1996 38 The PlayStation Portable version was directed by Shoji Meguro the original game s composer It was Meguro s first project as a director It was decided to remake the original Persona as a large number of new fans had been brought to the series by Persona 3 and Persona 4 so Atlus decided to give them easier access to the beginning of the series 39 The game was announced in February 2009 and released on April 29 of that year Along with gameplay adjustments and balancing such as adding adjustable difficulty levels and modifying enemy encounter rates full motion cutscenes produced by anime studio Kamikaze Douga were created 40 The cutscenes were voiced while the rest of the game used text based dialogue as in the original 41 In Europe and Australia the title was released by Atlus as a digital title on PlayStation Network 42 Masao Mark Inaba as seen in the Japanese versions of Persona left and the Revelations localization right This change was not retained for the localization of the PlayStation Portable version 43 44 Persona was the first role playing entry in the Megami Tensei series to be released in the west with the first Megami Tensei release being action game Jack Bros in 1995 43 45 While the main Megami Tensei series use of Christian imagery made it unsuitable for localization at the time Persona employed a different naming system to make it more acceptable 46 Persona was localized by Atlus then new North American branch Atlus USA Persona was chosen as a series that could help define the company and compete with the likes of Final Fantasy Suikoden and Breath of Fire The team that localized Persona was quite small which made the process quite difficult not only was there a large amount of text to translate but the team needed to adjust or change the Japanese references as they feared it might alienate western players Among the changes were altering the player character s hairstyle the ethnic origins of multiple characters the character and location names and multiple pieces of dialogue 43 44 47 The entire Snow Queen route was also cut from the game leaving only the SEBEC story route open for exploration 47 The PSP remake s localization was similar to those done for Persona 3 and 4 with the dialogue being in tune with modern youth and keeping as close to the original dialogue as possible except for Japan specific cultural references 41 47 To provide a reference for their work the localization team played through the original version of Persona The changes made to character names and appearances in the Revelations localization were not retained with the exception of a couple of lines that had become fan favorites These were included as a kind of homage to both players and the company s history of game localization The entire Snow Queen quest was also included 47 Music Edit The music for Persona was written by Hidehito Aoki Kenichi Tsuchiya Misaki Okibe and Shoji Meguro 48 49 50 51 Persona was Tsuchiya and Meguro s first major work with Meguro beginning shortly before he officially joined Atlus internal staff 50 51 Meguro worked on the title for approximately a year composing ten to twenty percent of the score 50 The first piece composed by Meguro was The Aria of the Soul the theme for the Velvet Room originally commissioned by Aoki 52 The Aria of the Soul would become a mainstay in future Persona titles 53 For the PSP re release Meguro composed new music alongside remixing original tracks While he kept the original atmosphere he also used the experience and musical techniques gained from his work on Persona 3 and 4 He also tried some new techniques such as with the opening theme which began with a pop motif before transitioning into heavy metal along with changing the important lyrics from English to Japanese 54 The official soundtrack album Persona Be Your True Mind Original Soundtrack was released on June 17 1999 55 An arrange album Megami Ibunroku Persona Original Soundtrack amp Arrange Album was released April 18 1999 56 In Japan the official soundtrack for the PSP port was released on April 29 2009 57 In the United States the Persona soundtrack was packaged with the game s retail release 58 Reception EditReceptionAggregate scoresAggregatorScoreGameRankingsPS 80 8 reviews 59 PSP 78 31 reviews 60 MetacriticPS 78 100 6 reviews 61 PSP 78 100 30 reviews 62 Review scoresPublicationScore1Up comA PSP 4 Electronic Gaming Monthly32 40 PS 63 Famitsu32 40 PS 36 Game Informer25 5 30 PS 67 8 10 PSP 5 GamePro4 5 5 PS 64 GameSpot7 3 10 PS 65 5 10 PSP 66 IGN7 5 10 68 69 Next Generation PS 71 GMR9 10 PS 70 Play US 8 5 10 PSP 72 RPGamer8 10 PS 3 3 5 5 PSP 8 RPGFan91 9 73 During its debut week Persona sold 201 147 copies These would remain the best first week sales in the franchise until the release of Persona 5 in 2016 74 In its year of release in Japan Persona sold 391 556 units reaching number 21 in the 100 best selling games of that year 75 Persona was described at the time of its original western release as a sleeper hit 65 The PSP port of the game was also highly successful while Atlus estimated sales of 50 000 and 35 000 units in Japan and North America respectively actual sales reached 160 000 and 49 000 units 76 77 Famitsu was generally positive about the setting and plot and enjoyed the careful incorporation of Megami Tensei gameplay mechanics alongside new features 36 GameSpot s Jeff Gerstmann called it a truly different RPG praising the story setting and gameplay while criticizing the quality of the localization and feeling indifferent about the graphics and level layout 65 IGN called the game an RPG masterpiece praising its departure from fantasy based RPGs of the time 68 The Electronic Gaming Monthly review team considered the contemporary setting and multitude of options in battle to be refreshingly original though they found the complexity of the battles overwhelming at points 63 Next Generation also complimented the originality of the setting but concluded the game lacks the kind of cohesion needed to be called great The reviewer elaborated that the frequent shifting of gameplay perspectives is frustrating and that Missing is a fluid unraveling of the story and in its place is a fragmented disclosure of the facts interrupted entirely too often by battle scenes 71 Game Informer variously complemented the game for its challenging gameplay and story and setting with one reviewer calling it the best PlayStation RPG available 67 GamePro s Art Angel said the same and added that it may even challenge the upcoming Final Fantasy VII as the season s best RPG He cited the informative and efficient interface lack of pixelation spell effects voice clips in battle fun persona system and the replay value stemming from the multiple endings 64 Jeff Walker writing a retrospective review of the game for RPGamer generally shared points of praise and criticism with Gerstmann summing the game up as a sure winner 3 RPGFan writer EsquE was positive overall about the game calling it an achievement in dedicated game design and saying in closing that Revelations Persona deserves much more respect than it has received 73 Reviewing the PSP port Eric L Patterson of Play was highly positive about the game s old school mechanics and the chance to replay it with an improved localization and the Snow Queen route reinstated He did say that for fans of the PlayStation 2 Persona games Persona could very well feel like a punch to the face and a boot to the crotch 72 Jeremy Parish writing for 1UP com said that the way Persona broke away from RPG norms through the communication with demons during battle made it essential playing for fans of the genre He was generally positive about most aspects apart from its visuals 4 Game Informer s Joe Juba despite noting awkward navigation and the inability to appreciate character and enemies designs due to their small sprite size generally praised the game for improving on the original game s flaws Ben Reeves giving a second opinion on the game as part of the review generally shared Juba s points of praise though found the minimap inadequate 5 GameSpot s Lark Anderson was more critical than most praising the story and improved localization but finding the combat navigation and graphics fairly dated compared to both recent and contemporary RPGs 66 IGN s Sam Bishop shared critiques about the graphics with other reviewers but enjoyed most other parts of the game and particularly appreciated the inclusion of the Snow Queen route 69 RPGamer s Glenn Wilson and RPGFan s Neal Chandran generally echoed other reviewers sentiments Wilson cited it as a less enjoyable game than the PlayStation 2 Persona entries while still being a quality project and Chandran called it a killer trip down memory lane with a pair of high definition rose colored glasses 8 9 Shin Megami Tensei Persona was also awarded RPGFan s Editor s Choice Award 9 Legacy EditRevelations Persona was successful enough to establish the Persona series in North America and become a cult classic 43 The game s success prompted the development of a sequel Persona 2 Innocent Sin which was released in 1999 and involved many of the same staff 78 Persona was adapted into a manga titled Megami Ibunroku Persona Originally serialized in 1996 it was later reissued in 2009 79 In 2006 Atlus and mobile company Bbmf released a mobile version of the game Megami Ibunroku Persona Chapter of the Foreign Tower of Emptiness m The game is a 3D dungeon crawler set within the locations of Persona 80 The unexpected success of the PSP port led to the development of enhanced remakes for both Innocent Sin and its sequel Persona 2 Eternal Punishment Both these ports were also directed by Meguro 81 82 Notes and references EditNotes Edit Released in Japan as Megami Ibunroku Persona 女神異聞録ペルソナ lit Alternate Tales of the Goddess Persona Persona ペルソナ Perusona in Japan Ms Smith in the Revelations localization Mary in the Revelations localization Nate Trinity in the Revelations localization retconned to Nate Nanjō in Eternal Punishment Yuki in the Revelations localization Brad in the Revelations localization Alana in the Revelations localization Mark in the Revelations localization The PSP remake makes it his nickname Ellen in the Revelations localization In the PSP remake her nickname is Elly Guido Sardenia in the Revelations localization Eternal Punishment retcons this name into an alias Chris in the Revelations localization 女神異聞録ペルソナ 異空の塔編 Megami Ibunroku Persona Ikuu no Tou Hen References Edit Announcing PlayStation Classic s Full Lineup of 20 Games PlayStation Blog 29 October 2018 Archived from the original on 2018 10 29 Retrieved 2018 10 29 a b Revelations Persona North American instruction manual Atlus U S A Inc 1996 p 15 a b c d e Walker Jeff Persona Retroview RPGamer Archived from the original on 2008 11 20 Retrieved 2015 05 14 a b c d Parish Jeremy 2009 09 22 Persona Review for the PSP 1UP com Archived from the original on 2016 03 05 Retrieved 2009 11 24 a b c Juba Joe 2009 09 28 Shin Megami Tensei Persona Game Informer Archived from the original on 2012 08 29 Retrieved 2015 05 13 Revelation s Persona Pick a Persona Any Persona Electronic Gaming Monthly No 88 Ziff Davis November 1996 pp 240 2 a b c d e f g Shin Megami Tensei Persona North American instruction manual PDF Atlus Archived from the original PDF on 2014 11 07 Retrieved 2015 06 10 a b c Wilson Glenn 2009 Shin Megami Tensei Persona Staff Review RPGamer Archived from the original on 2013 03 27 Retrieved 2009 11 25 a b c d e f Chandran Neal 2009 09 01 Shin Megami Tensei Persona Review RPGFan Archived from the original on 2015 05 14 Retrieved 2015 05 14 Revelations Persona North American instruction manual Atlus U S A Inc 1996 pp 46 48 Revelations Persona North American instruction manual Atlus U S A Inc 1996 p 49 a b c ペルソナ倶楽部P3 Persona Club P3 in Japanese Enterbrain 2006 11 30 pp 4 11 ISBN 978 4757730953 Atlus 2009 09 22 Shin Megami Tensei Persona PlayStation Portable Atlus Masao Dude even you can use a Persona Reiji What Then you can all Nanjo That seems to be the case By the way you appear to be the real Reiji Reiji What s that mean Maki This place isn t your world I don t know how else to explain it Nanjo Kandori sent us here to an alternate world I take it you met the same fate That scientist mentioned a young man sent through the dimensional rift You I presume So why are you here safe and sound Why are you pursuing Kandori Reiji As I was drifting through a vast empty space a kid in white appeared When I came to I was here That s all You don t need to know the rest Maki A child wearing white C mon drop the hotshot act We re gonna smack Kandori around and find a way back Reiji What That bastard s here too Alright I ll go with you Atlus 2009 09 22 Shin Megami Tensei Persona PlayStation Portable Atlus Masao Persona Dude if that really worked and I could see my future I d be on easy street You sure you ain t got the brain rot Hidehiko Hidehiko Hehehe Turns out there s more to it than an easy joke Maybe not seeing the future exactly but weird stuff happens I m willing to put my money where my mouth is if you are Masao Yo Kei Yukino Who re you guys gonna side with Nanjo Hmp As if I cared one whit It s absolute bunk Yukino What he said This is all you Atlus 2009 09 22 Shin Megami Tensei Persona PlayStation Portable Atlus Nanjo Wh what is Masao Huh It s too late now to ask to WHOA The group see a ghostly little girl in the room Girl Help me Masao Wh what the Kei Yukino Electric energy crackles around the group rendering the protagonist Yukino Nanjo and Masao unconscious Atlus 2009 09 22 Shin Megami Tensei Persona PlayStation Portable Atlus Philemon Welcome It s a pleasure to meet you I am Philemon a dweller between consciousness and unconsciousness And now a simple test Can you state your name Player enters name Splendid There aren t many who can remember their identity when in this domain It seems you pass that test But tell me this are you aware of the many and varied selves you harbor within you The self suffused with divine love The self capable of demonic cruelty People live by wearing different masks Your current self may only be one of those innumerable masks You though You have a very firm grip on your identity I respect your strong will In return I grant you this power Persona It is the power to summon the selves within you The many gods and demons you harbor The time is soon when you will need this power Atlus 2009 09 22 Shin Megami Tensei Persona PlayStation Portable Atlus Ms Saeko Anyway Eriko and Ayase told me what happened No helping out for you today Instead go get yourselves checked out at Mikage Hospital and head home Yukino So you think something s wrong with us too Ms Saeko Oh not at all I can tell by looking at you that you re perfectly sane But I m worried you might have gotten hurt while collapsing so go see the doc Yukino So there is something that can faze you Ms Saeko Alright we ll go Nurse Natsumi Speaking of Mikage Hospital wasn t a student in your class staying there Masao You mean Maki right Ms Saeko Yes that s right You should visit her while you re there She s been laid up for over a year now I m sure she s lonesome Atlus 2009 09 22 Shin Megami Tensei Persona PlayStation Portable Atlus Yukino Lady Are you okay Nanjo This is a gunshot wound Who did this to you Setsuko Sonomura Kandori s goons Nanjo Kandori The president of SEBEC Setsuko Sonomura The alterations to this town Kandori s behind them all I was involved in the development of a certain device Nanjo A device And you re saying this machine is causing the changes Setsuko Sonomura It s the Deva System It s engineered to affect reality But I didn t think it could do this Atlus 2009 09 22 Shin Megami Tensei Persona PlayStation Portable Atlus Maki We have to hurry But what s a police station Nanjo This is hardly the time for jokes Maki Excuse you I wasn t kidding Nanjo It s a public service that maintains societal order In this case it refers specifically to the service s headquarters Maki Oh I think I kinda remember now Whoa What s with the gym back there When did they rebuild it Nanjo That happened while you were hospitalized It s been complete for roughly six months You couldn t have known Maki Haha but I was never in the hospital You re the kidder here not me Atlus 2009 09 22 Shin Megami Tensei Persona PlayStation Portable Atlus Nanjo You said this world Then this isn t the past but another dimension another world yes Yosuke Yeah I thought it was the past too at first Everything here is exactly the same as it was a year ago Some things are weird though The police station turned into a forest and the hospital is a castle And Maki there was just like you see her Yeah It was practically a paradise Atlus 2009 09 22 Shin Megami Tensei Persona PlayStation Portable Atlus Kandori Ngh I refuse to accept this I m supposed to have transcended man Who am I I m Takahisa Kandori The man who transcended humanity Nrrrrrrrghaaaaaaa Wh what the Something s forcing itself into me Nyarlathotep Hohohoh Foolish man who has gone astray I shall give you the power you desire Kandori N nooooo Kandori is fused with Nyarlathotep and transforms into God Kandori Maki Wh what the Masao Holy shit Nanjo Have his body and soul been dominated by the Persona God Kandori I am Kandori God Kandori Atlus 2009 09 22 Shin Megami Tensei Persona PlayStation Portable Atlus Maki Huh What re you saying What does that mean Nanjo You re probably the idealized self of the Maki Sonomura we know And the town you live in is the world inside Maki Sonomura s heart Am I correct Kandori Kandori Yes and not only her Mai and Aki are also shadows within Maki Sonomura s heart All of you are nothing more than aspects of her Maki No That s not Nanjo Maki Mai Aki Simple anagrams Maki must have conceived of her own paradise within her heart One modeled off her memories of Mikage until the day she was hospitalized Kandori The trial run of the Deva System succeeded roughly a month ago But she was linked to the system even before then Her wavelength must have synchronized with the system s Once she had internalized the power to interfere with the dimensions The paradise within her heart seems to have grown beyond her imaginations Maki Sonomura she needs to discover her true self If she doesn t she ll share my fate Go to her Don t let her go down that lonely path Atlus 2009 09 22 Shin Megami Tensei Persona PlayStation Portable Atlus Maki Another me So this is Pandora Nanjo Look Is that the core of the Deva System behind it Pandora It was inevitable I suppose that you d make it here Sss Hhhrrr This is the gate to paradise And I won t ssshhrr give it up I ll use it to create my paradise A place where nothing exists Atlus 2009 09 22 Shin Megami Tensei Persona PlayStation Portable Atlus Philemon Nothing more need be said I m sure you have all discovered by now your true selves The smiles you wear are no longer false masks You may find yourselves troubled or suffering or lost in the future But there is nothing to fear Look to your souls for your true self No matter what trials you may face that will be enough for you to whether the storm Now go forth into your bright futures Atlus 2009 09 22 Shin Megami Tensei Persona PlayStation Portable Atlus Tsutomi You know of The Snow Queen right Yes the fairy tale It s the traditional play performed by St Hermelin drama club For some reason The Snow Queen is usually performed while wearing a mask Which brings me to my point In truth that mask is cursed The students who wore it while playing the role all died unnatural deaths Isn t that interesting Supposedly only one girl who played the part ever survived the curse Atlus 2009 09 22 Shin Megami Tensei Persona PlayStation Portable Atlus Yukino What the Saeko Hahaha Finally I ve been waiting so long Yukino Ms Saeko Saeko Saeko Oh I see what s happening Poor Saeko Hahahah Atlus 2009 09 22 Shin Megami Tensei Persona PlayStation Portable Atlus Philemon A moment please You are angry and frustrated but that will not rescue your teacher There is only one way to do that The Demon Mirror I can remove the source of the mask s curse However the Snow Queen has shattered it The twelve shards are scattered amongst three towers Take this mirror frame with you Fit the mirror shards you find into it If you gather enough shards to reflect your teacher she can be saved Atlus 2009 09 22 Shin Megami Tensei Persona PlayStation Portable Atlus Saeko Wh What s going on Night Queen The Tonomi inside me The Tonomi with human weakness is dead I am grateful No longer tied to my host or the mask I was bound to I am finally free Now I can be complete I will become the Night Queen in full I shall enshroud this world in black and white void and sorrow Yukino What Night Queen Foolish mortals who cling to hope I shall teach you a lesson I have not yet given up on the Eternal Night From the heights of this Ice Castle I shall unleash the snows of despair a b Patterson Eric 2009 03 05 Interview Katsura Hashino Play Magazine Archived from the original on 2012 03 28 Retrieved 2009 08 22 首都崩壊するまで7日新たな女神異聞録がここから紡ぎ出される Famitsu Weekly in Japanese No 1040 Enterbrain 2008 11 07 p 23 a b 女神転生10年史 DDS 10th Anniversary Megami Tensei 10 Year History DDS 10th Anniversary in Japanese 2 ed Atlus 2000 06 28 p 72 ISBN 4 7577 0120 9 a b c d Megami Ibunroku Persona Digital Collection Persona World in Japanese ASCII Media Works 1993 pp 6 11 ISBN 978 4757200142 Translated scans Archived 2015 06 06 at the Wayback Machine Shigenori Soejima Interview Shigenori Soejima Art Works 2004 2010 Udon Entertainment 2010 07 01 pp 145 153 ISBN 978 1926778327 Transcript Archived 2015 06 21 at the Wayback Machine Kazuma Kaneko Art Book III Plus Booklet 金子一馬画集 III Kazuma Kaneko Art Book III in Japanese Shinkigensha 2008 02 28 pp 2 4 ISBN 978 4775306093 a b Maragos Nich 2004 09 20 In Character Kazuma Kaneko 1UP com Archived from the original on 2015 11 21 Retrieved 2015 04 28 a b c 女神異聞録 ペルソナ PS in Japanese Famitsu Archived from the original on 2015 01 02 Retrieved 2015 05 14 お知らせ アスキー 女神異聞録ペルソナ をWindowsに移植 しかも おまけつき in Japanese ASCII Corporation 1999 02 05 Archived from the original on 2015 05 14 Retrieved 2015 05 14 About Atlus Atlus USA Archived from the original on 1996 10 29 Retrieved 2016 10 23 Mafia Kajita 2009 05 14 杉田智和さんと目黒将司氏がPSP ペルソナ を熱く語った 地上デジタルラジオ番組 杉田智和のアニゲラ ディドゥーーン ペルソナ特集の収録模様をレポート in Japanese 4Gamer net Archived from the original on 2014 12 08 Retrieved 2015 05 12 Gantayat Anoop 2009 02 06 Persona remake set for PSP Andriasang Archived from the original on 2012 12 24 Retrieved 2015 05 14 a b Yip Spencer 2009 06 12 The E3 2009 Shin Megami Tensei Interview Part 1 Siliconera Archived from the original on 2014 10 14 Retrieved 2015 05 14 Lada Jenni 2010 08 12 Atlus releases Shin Megami Tensei Persona in Europe and Australia Technology Tell Archived from the original on 2015 06 06 Retrieved 2015 06 06 a b c d Wallace Kimberley 2013 09 17 Perfecting Persona How Atlus USA Bloomed Game Informer Archived from the original on 2015 05 03 Retrieved 2015 05 03 a b North Dale 2008 07 07 Anime Expo 08 Atlus Shin Megami Tensei panel Destructoid Archived from the original on 2015 04 02 Retrieved 2015 05 25 Ask Wheels History of the World Pt 2 RPGamer 2012 02 24 Archived from the original on 2015 04 15 Retrieved 2013 09 22 東京大学 五月祭 で岡田耕始氏が 女神転生 誕生秘話を語った in Japanese Famitsu 2008 05 25 Archived from the original on 2014 05 24 Retrieved 2015 05 04 a b c d Jeriaska 2009 08 13 Interview Atlus Talks Translating Shin Megami Tensei Persona for PSP Gamasutra Archived from the original on 2013 11 14 Retrieved 2015 05 09 Megami Ibunroku Persona Original Soundtrack amp Arrange Album Game OST Archived from the original on 2015 04 18 Retrieved 2015 05 14 ペルソナ公式パーフェクトガイド Persona Official Perfect Guide Enterbrain 2009 05 13 p 355 ISBN 978 4757749153 a b c Shoji Meguro interview RocketBaby Archived from the original on 2002 08 26 Retrieved December 21 2012 a b ほぼ毎日特集 60 アトラス最新作の情報も 真 女神転生 ペルソナ シリーズを大解剖 教えて 土屋憲一先生 前編 ミゲル in Japanese Dengeki Online 2013 11 14 Archived from the original on 2015 03 17 Retrieved 2015 05 14 Atlus Megami Ibunroku Persona Be True to Your Mind liner notes in Japanese First Smile Entertainment 1997 04 17 FSCA 10003 Scans Archived 2015 04 18 at the Wayback Machine Retrieved on 2015 05 14 Jeriaska 2009 05 11 Sound Current Reaching Out to the Truth Vocal Tracks in Persona 4 GameSetWatch Archived from the original on 2014 08 20 Retrieved 2009 05 12 Meguro Shoji 2009 11 20 Persona Original Soundtrack Commentary Video Game Music Online Archived from the original on 2015 05 14 Retrieved 2015 05 14 Persona Be Your True Mind Original Soundtrack Album Information Square Enix Music Online Archived from the original on 2012 04 10 Retrieved 2009 11 21 Megami Ibunroku Persona Original Soundtrack amp Arrange Album Album Information Square Enix Music Online Archived from the original on 2012 09 11 Retrieved 2009 11 21 Persona Original Soundtrack Japan Album Information Square Enix Music Online Archived from the original on 2012 04 10 Retrieved 2009 11 21 Shin Megami Tensei Persona Original Soundtrack US Album Information Square Enix Music Online Archived from the original on 2012 09 17 Retrieved 2009 11 21 Persona for PlayStation GameRankings Archived from the original on 2015 05 16 Retrieved 2015 05 16 Shin Megami Tensei Persona for PlayStation Portable GameRankings Archived from the original on 2015 05 16 Retrieved 2015 05 16 Revelations Persona for PlayStation Metacritic Archived from the original on 2015 05 16 Retrieved 2015 05 16 Shin Megami Tensei Persona for PSP Metacritic Archived from the original on 2015 05 16 Retrieved 2015 05 16 a b Electronic Gaming Monthly issue 92 March 1997 page 52 a b Revelations Persona GamePro No 101 IDG February 1997 p 98 a b c Gerstmann Jeff 1997 02 27 Persona Review GameSpot Archived from the original on 2013 11 06 Retrieved 2015 05 14 a b Anderson Lark 2009 09 28 Shin Megami Tensei Persona Review GameSpot Archived from the original on 2014 02 28 Retrieved 2015 05 14 a b Persona Revelations PlayStation Game Informer 1997 03 01 Archived from the original on 2001 01 16 Retrieved 2009 11 21 a b IGN Staff 1997 10 20 Persona Review IGN Archived from the original on 2014 12 21 Retrieved 2015 05 13 a b Bishop Sam 2009 11 20 Shin Megami Tensei Persona Review IGN Archived from the original on 2009 11 26 Retrieved 2015 05 13 GMR August 2004 page 102 a b Persona Revelations Next Generation No 27 Imagine Media March 1997 pp 86 88 a b Patterson Eric 2009 09 17 Review Persona Play Magazine Archived from the original on 2010 02 27 Retrieved 2009 11 24 a b EsquE 2001 Persona Review RPGFan Archived from the original on 2014 08 05 Retrieved 2015 05 14 Romano Sal 2016 09 21 Media Create Sales 9 12 16 9 18 16 Gematsu Archived from the original on 2016 09 21 Retrieved 2016 09 21 1996年テレビゲームソフト売り上げTOP100 in Japanese Geimin net 1997 Archived from the original on 2014 10 09 Retrieved 2015 05 14 Yip Spencer 2009 10 06 Well How Did Persona 4 And Devil Survivor Sell Siliconera Archived from the original on 2014 09 18 Retrieved 2015 05 14 Yip Spencer 2010 04 14 Demon s Souls Sells Triple What Atlus USA Expected Siliconera Archived from the original on 2015 01 30 Retrieved 2015 05 14 ペルソナ2罪 公式ガイドブック 完全版 Persona 2 Sin Official Guide Book full version in Japanese Atlus 1999 ISBN 978 4757700819 Megami Ibunroku Persona in Japanese Ichijinsha Archived from the original on 2015 06 07 Retrieved 2015 06 08 女神異聞録ペルソナ 異空の塔編 のご案内 PDF in Japanese Bbmf Archived from the original PDF on 2007 09 27 Retrieved 2015 06 02 Gantayat Anoop 2010 11 02 Atlus Putting More Money Into Persona 2 Remake Andriasang com Archived from the original on 2012 12 25 Retrieved 2015 05 27 Romano Sal 2012 02 28 Persona 2 Eternal Punishment announced for PSP Gematsu Archived from the original on 2013 10 14 Retrieved 2015 05 28 External links EditOfficial websitePortals 1990s Japan Speculative fiction Video games Retrieved from https en wikipedia org w index php title Revelations Persona amp oldid 1164820306 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